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Javier Navarrete - Nana del laberinto del fauno [CatchTheBea

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 19 March 2016 at 23:48:23

Artist: Javier Navarrete
Title: Nana del laberinto del fauno
Source: El laberinto del fauno
Tags: MBomb Music Box Pan's Labyrinth Lullaby Emmanuel Chamboredon Ian P. Hierons
BPM: 100
Filesize: 2370kb
Play Time: 01:16
Difficulties Available:
  1. Cup (0.87 stars, 60 notes)
  2. Platter (1.99 stars, 90 notes)
  3. Salad (1.41 stars, 78 notes)
Download: Javier Navarrete - Nana del laberinto del fauno
Information: Scores/Beatmap Listing
---------------
This is a nice song, good for beginners I guess, and especially good for beginners in trying to learn high CS, with a CS4 salad and a CS6 Platter.

Thanks to Xinely for the hitsounds!

Re-dl for new mp3, 28/10/2015.
FABninja
FIRST
JBHyperion
MB, Lord of the slow, short and easy CtB maps strikes again ;)
Xinely

  • General
  1. no hitsounds for every diffs? O_O , well at least you can add whistle for pitch crystal musics
  2. widescreen support may be taken off from platter


  • Cup
  1. maybe CS 2,5 or 3? just CS 2 with simple rhythms like this feels like easier than cup lol
  2. imo spread from cup to salad can be better with adding more 1/1 rhythms in cup.. possible places for adding notes (mostly because crystal/piano music) 00:14:186 - 00:53:786 - 00:55:586 - 01:02:186 - and similar like them.. too many q.q


  • Salad
  1. 01:02:186 (2,3,4,1,2) - too many right movements make they play not really nice for me. it would break your patterns so much if u change something so i just writting what i feel right now


  • Platter
  1. im not complaining this diff because has no dash (like modding ctb guide says) since this diff has many jumps that making spread finely with salad but imo cs 6 is too small here.. i know if you want make spread CS 2 - 4 - 6 but imo it's too huge and making play the diffs not really friendly with players (or maybe me only).. i would say try use 1,5 different each diffs? example like 2,5 - 4 - 5,5?

i dont having problem with patterns, just a bit spread (from my personal think)
good luck :D~
Topic Starter
MBomb

Xinely wrote:


  • General
  1. no hitsounds for every diffs? O_O , well at least you can add whistle for pitch crystal musics - Yeah, I'll be getting some help with hitsounding soon hopefully, I'm not good with stuff like that ;w;
  2. widescreen support may be taken off from platter - Done.


  • Cup
  1. maybe CS 2,5 or 3? just CS 2 with simple rhythms like this feels like easier than cup lol - Idk why but I really like CS2 for this difficulty, sorry ;w;
  2. imo spread from cup to salad can be better with adding more 1/1 rhythms in cup.. possible places for adding notes (mostly because crystal/piano music) 00:14:186 - 00:53:786 - 00:55:586 - 01:02:186 - and similar like them.. too many q.q - Added quite a few more circles onto 1/1s, all places you mentioned (and a few others) except 01:02:186 - because I feel this sound is less emphasised.


  • Salad
  1. 01:02:186 (2,3,4,1,2) - too many right movements make they play not really nice for me. it would break your patterns so much if u change something so i just writting what i feel right now - I see what you mean, I hopefully made it better.


  • Platter
  1. im not complaining this diff because has no dash (like modding ctb guide says) since this diff has many jumps that making spread finely with salad but imo cs 6 is too small here.. i know if you want make spread CS 2 - 4 - 6 but imo it's too huge and making play the diffs not really friendly with players (or maybe me only).. i would say try use 1,5 different each diffs? example like 2,5 - 4 - 5,5? - Again, I personally really like the CS, and I think it fits well with the song, and makes up for the lacking of HDashes, as this song can not really fit them in (Most melody is in 1/1 and it's impossible to make a 1/1 HDash at this bpm).

i dont having problem with patterns, just a bit spread (from my personal think)
good luck :D~
Thanks for the mod! I'll get some QAT to look at the CS to see if it'll be a problem with ranking, as well as the lacking of HDashes.
Sc4v4ng3r
Hello~ Modding as part of :


I said I would mod this when I get cured from my cold, but I just had to mod it today. The calm atmosphere makes me mod even when I am bit sick :D
Just keep in mind calm songs are not really my type of song :/
Incoming nazi suggestions

[General]
  1. Just a bit of suggestion from me, but I think lowering the difficulty settings for each difficulty by .5 is still fine, since this is rather a calm song and I don't really see the use of the .5 value. So it will be :
  2. Cup : AR and OD = 4 | Salad : AR and OD = 5 | Platter : AR and OD = 6.
  3. Other than that, all looks fine :d
[Cup]
  1. 00:24:986 (4) - Why reduce the movement here? The instrument here is pretty strong, and this is DS-able, so why not move it to the left? At least that would be better to emphasize the strong instrument. But keep the small jump at 00:24:986 (4,1) - though.
  2. 00:26:786 (2) - ^^
  3. 00:56:186 (1) - I don't really think reducing the distance here by a bit really does anything to the difficulty...
[Salad]
  1. Just saying, maybe adding some 1/2s will be good. Like, just 1 or 2.
  2. 00:28:586 (4) - The instrument's pitch here is the loudest, compared to 00:24:986 (5,1,2,3) - All these notes. Why not increase the DS on this by a bit, maybe 1.5x or 1.6x?
  3. 01:06:986 (3) - The pitch of instrument here is weaker than the pitch in 01:05:186 (1) - , yet the DS is over 2x. I think that is going way too overboard, considering you didn't use (hopefully, can't spot out much) 2x distance for all the other notes.
  4. 01:05:186 (1,2,3,4,1,2,3) - Maybe the DS should gradually decrease, the instrument starts to fade out from this point.
  5. Well what can I say about patterns :D Looks great!
[Platter]
  1. Well CS6 is going too overboard, but I love unique maps getting ranked, so no arguments about that :D But since the CS is so small, can't really point out much. I mean, it looks good already :D I hope this gets ranked with this CS spread.
That is all from me. too much nazi, sorry :/ Stars for support :D
GL!
Yuii-
The metadata thing is here (?)

Add: "Emmanuel Chamboredon Ian P. Hierons" to tags as he's the producer of this song / album.

Also, according to many sources, the appropriate name for the song should be "Canción de cuna del laberinto del fauno". Whilst there's no OFFICIAL site, it's not possible to confirm this in a 100%, as I've also found a lot of spanish sites having this song also titled as "Pan's Labyrinth Lullaby".

Of course, no kudos. Will mod this asap <3
Euny
i want to help this map but i dont know how to mod ctb xD so,,
take my star bomb
ZiRoX
So far I could only find these two images:


For the english title, it's clear it's "Pan's Labyrinth Lullaby". If you were allowed to use the spanish translation, it should be "Nana del laberinto del fauno", as stated on the first image. IMDb (http://www.imdb.com/title/tt0457430/soundtrack) and Amazon listing also use this first source, so I think that should be the right name in Spanish.

@Yuii-: La película es española, los españoles no dicen canción de cuna, dicen nana.
Topic Starter
MBomb
Ok added those tags, kept artist the same though because of what Zirox posted.

Also thanks Euny <3

Time to revive this!

[Sc4v4ng3r] wrote:

Hello~ Modding as part of :


I said I would mod this when I get cured from my cold, but I just had to mod it today. The calm atmosphere makes me mod even when I am bit sick :D
Just keep in mind calm songs are not really my type of song :/
Incoming nazi suggestions

[General]
  1. Just a bit of suggestion from me, but I think lowering the difficulty settings for each difficulty by .5 is still fine, since this is rather a calm song and I don't really see the use of the .5 value. So it will be :
  2. Cup : AR and OD = 4 | Salad : AR and OD = 5 | Platter : AR and OD = 6. - Ok done.
  3. Other than that, all looks fine :d
[Cup]
  1. 00:24:986 (4) - Why reduce the movement here? The instrument here is pretty strong, and this is DS-able, so why not move it to the left? At least that would be better to emphasize the strong instrument. But keep the small jump at 00:24:986 (4,1) - though. - Ok, increased distance.
  2. 00:26:786 (2) - ^^ - Done.
  3. 00:56:186 (1) - I don't really think reducing the distance here by a bit really does anything to the difficulty... - Increased distance.
[Salad]
  1. Just saying, maybe adding some 1/2s will be good. Like, just 1 or 2. - The song doesn't really fit any other than a few in the beginning main melody, and this is the only thing currently making a difference between note density in salad and platter so I'd prefer to leave this.
  2. 00:28:586 (4) - The instrument's pitch here is the loudest, compared to 00:24:986 (5,1,2,3) - All these notes. Why not increase the DS on this by a bit, maybe 1.5x or 1.6x? - Alright, done.
  3. 01:06:986 (3) - The pitch of instrument here is weaker than the pitch in 01:05:186 (1) - , yet the DS is over 2x. I think that is going way too overboard, considering you didn't use (hopefully, can't spot out much) 2x distance for all the other notes. - Yea, changed, both are now dashes, but 3 is weaker.
  4. 01:05:186 (1,2,3,4,1,2,3) - Maybe the DS should gradually decrease, the instrument starts to fade out from this point. - Great idea. Done.
  5. Well what can I say about patterns :D Looks great!
[Platter]
  1. Well CS6 is going too overboard, but I love unique maps getting ranked, so no arguments about that :D But since the CS is so small, can't really point out much. I mean, it looks good already :D I hope this gets ranked with this CS spread. - Thanks :D
That is all from me. too much nazi, sorry :/ Stars for support :D
GL!
Thanks for the mod and stars, finally reviving this <3
Topic Starter
MBomb
Just so BNs are aware this CS stuff is ok, confirmation from 2 QATs:


Absolute Zero
K i'm done being pestered here you go

Cup
00:19:586 - Add hitcircle here to continue consistency of rhythm?
00:48:386 - Add a hitcircle so that the beat is well defined?
01:03:386 (1) - No NC, phrase ends here instead?
01:10:586 (2) - Move to x=96 to keep the spacing relatively even?

Salad
Looking pretty good!
00:29:186 (1) - Move to x=296
01:15:386 (4,1) - Switch places to continue the movement like before?

Platter
Plays well. I'm afraid to mod it formally because I have a prejudice against cs6.
Topic Starter
MBomb

Absolute Zero wrote:

K i'm done being pestered here you go

Cup
00:19:586 - Add hitcircle here to continue consistency of rhythm? - Good spot. Done.
00:48:386 - Add a hitcircle so that the beat is well defined? - I'd rather not if you consider the density of the sections before and after only following the main melody.
01:03:386 (1) - No NC, phrase ends here instead? - Was going for an NC every 6 beats.
01:10:586 (2) - Move to x=96 to keep the spacing relatively even? - Moved it to the right a bit, but the idea was for the notes to get slightly lower distance with each one due to pitch getting lower.

Salad
Looking pretty good!
00:29:186 (1) - Move to x=296 - x:272 instead. This note is weaker than the movement before, so a weaker movement makes more sense.
01:15:386 (4,1) - Switch places to continue the movement like before? - I feel the change makes it more interesting to play.

Platter
Plays well. I'm afraid to mod it formally because I have a prejudice against cs6. - Thanks anyway :D
Thanks for the mod! Updated.
JBHyperion
Mod coming soon I guess, and I'm sourcing you a new/amplified mp3 because this one is almost completely inaudible to me D:

M4M with MB on Halozy - Moonlight feels right



General Comments:
  1. Song Folder: As I mentioned in PM, this mp3 is so inaudible I had to double my volume from its normal setting before could even hear the notes. In the interest of creating a perceptible rhythm (since CtB is a rhythm game after all), here's a new version which old men like myself can actually hear - > ding! <
  2. Song Setup: AR spread is annoyingly low, and even though the note density isn't particularly high, the bpm is still at least respectable. I'd ask for 4.5/5.5/6.5 or 4.5/5.7.7 at the very least
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: 15% volume will need to be amped up with the new mp3, try 25-30%
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
  1. 00:14:786 (1) - This note isn't as prominent as 00:12:986 (3) so it feels weird to give it so much finality. A 1/1 slider would be nice here, since 00:15:386 has a similar sound
  2. 00:20:186 (2) - The next two notes are just as prominent as this, so why leave them unmapped? I get that you want to build up the note density, but this just feels weird. Try a 1/1 repeat slider
  3. 00:33:986 - 00:35:786 - These notes have higher pitch and more prominence than the previous notes, consider adding objects here
  4. 01:05:186 (1,2,1,2) - Since these notes are all quite prominent compared to 01:12:386 (1,2,1) it would be nice to make them into 1/1 sliders to add emphasis and differentiation
Salad
  1. 00:11:186 (1) - 00:16:586 (3) - 00:21:986 (1) - 00:29:186 (1) - These would be a nice note to add dash to due to it's prominence,
  2. 00:12:686 - 00:18:086 - 00:23:486 - Since the Platter uses a lot of 1/2 beats in the intro, it would be good to introduce a few in this diff to provide an even spread in difficulty and note density. The pitch increases at each of these, adding a note would make a nice triplet
  3. 01:01:586 (1) - Not sure why you're dashing to here, it's a pretty weak note. A dash to 01:00:986 (4) would fit better imo
Platter
Why does everyone hate CS6? o-o
  1. 00:11:186 (1,2,3) - Make the spacing more even here please, you have to stop on (2) a little too much for my liking. Try x-296
  2. 00:14:186 (6) - Really low spacing for a pretty strong note, and you have the same thing at 00:15:986 (2) so I'd swap the positions of these two
  3. 00:17:486 (6,7,8,1) - Spacing here could be increased for a nice dash pattern, try (7) at x-312 and (1) at x-376
  4. 00:21:986 (1) - Again, this definitely deserves more spacing ;w; x-144 if you move 00:20:186 (2) to the far right
  5. 00:23:186 (3) - Ctrl+G for more distance and a more challenging pattern fit for the difficulty
  6. 00:25:586 (1) - S p a c i n g p l e a s e - (1) to x-192 and (2) to x-328
  7. 00:36:386 (1,2,3) - These could be given more spacing as they deserve if you made a left/right/left pattern instead of one linear motion, for example, (3) is more prominent than 00:38:186 (4) but has half the spacing
  8. 00:42:386 (4) - If this really is a Platter and you can't use hdash, at least make some of the dash patterns more challenging please. This works nicely at x-336
  9. 00:50:786 (1,2,3,4,5) - Ctrl+H'ing this pattern and moving to x-216 creates more fitting jumps to (1), and, if you move it to x-40 or so afterwards, (5)
  10. 01:01:586 (1) - Spacing could be slightly higher here, this is more prominent than the surrounding notes, try x-312 and then shrinking the distances on 01:03:386 (2,3,4) slightly, x-136,312,488 respectively
  11. 01:06:986 (3) - This is actually a pretty weak beat compared to 01:08:786 (1) so maybe reduce this a little, x-400
  12. 01:10:586 (2) - This deserves way more spacing imo, 01:10:586 (2,3,4) to x-432 so that (3) stacks with 01:12:386 (1) and then move all of 01:10:586 (2,3,4,1,2,3,4,5) to x-488
  13. 01:15:986 (5) - This however, isn't so prominent, so although it's the last note of the song, you should consider reducing the spacing a little
All in all, this doesn't feel like a Platter right now. Aside from CS6 (which really isn't that hard on a map with note density this low), and a couple of isolated double dash instances, this is an easy Salad at best. Sure it's a calm and simple song, but there are still many prominent notes you really didn't do justice.

White Platter? Fine. Slapping CS6 on a Salad and calling it a Platter? Not fine D:


This is all for now - any questions, feel free to ask. Good luck! (:
Yuii-

JBHyperion wrote:

Mod coming soon I guess
Wanna mod CtB again!
Topic Starter
MBomb

JBHyperion wrote:

Mod coming soon I guess, and I'm sourcing you a new/amplified mp3 because this one is almost completely inaudible to me D:

M4M with MB on Halozy - Moonlight feels right



General Comments:
  1. Song Folder: As I mentioned in PM, this mp3 is so inaudible I had to double my volume from its normal setting before could even hear the notes. In the interest of creating a perceptible rhythm (since CtB is a rhythm game after all), here's a new version which old men like myself can actually hear - > ding! < - Fixed.
  2. Song Setup: AR spread is annoyingly low, and even though the note density isn't particularly high, the bpm is still at least respectable. I'd ask for 4.5/5.5/6.5 or 4.5/5.7.7 at the very least - Went with first, that's how it originally was.
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: 15% volume will need to be amped up with the new mp3, try 25-30% - 25% feels good to me.
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
  1. 00:14:786 (1) - This note isn't as prominent as 00:12:986 (3) so it feels weird to give it so much finality. A 1/1 slider would be nice here, since 00:15:386 has a similar sound - Done.
  2. 00:20:186 (2) - The next two notes are just as prominent as this, so why leave them unmapped? I get that you want to build up the note density, but this just feels weird. Try a 1/1 repeat slider - I wanted to have a note on every downbeat. However, I did add a circle on the second 1/1 here, as it fits a sound I was mapping earlier on.
  3. 00:33:986 - 00:35:786 - These notes have higher pitch and more prominence than the previous notes, consider adding objects here - Made 1/1 sliders.
  4. 01:05:186 (1,2,1,2) - Since these notes are all quite prominent compared to 01:12:386 (1,2,1) it would be nice to make them into 1/1 sliders to add emphasis and differentiation - Done.
Salad
  1. 00:11:186 (1) - 00:16:586 (3) - 00:21:986 (1) - 00:29:186 (1) - These would be a nice note to add dash to due to it's prominence, - Done.
  2. 00:12:686 - 00:18:086 - 00:23:486 - Since the Platter uses a lot of 1/2 beats in the intro, it would be good to introduce a few in this diff to provide an even spread in difficulty and note density. The pitch increases at each of these, adding a note would make a nice triplet - Done.
  3. 01:01:586 (1) - Not sure why you're dashing to here, it's a pretty weak note. A dash to 01:00:986 (4) would fit better imo - I wanted to better emphasise the downbeat and strong pitch on this note.
Platter
Why does everyone hate CS6? o-o
  1. 00:11:186 (1,2,3) - Make the spacing more even here please, you have to stop on (2) a little too much for my liking. Try x-296 - Done, but also made 2,3 a dash.
  2. 00:14:186 (6) - Really low spacing for a pretty strong note, and you have the same thing at 00:15:986 (2) so I'd swap the positions of these two - Moved this around a bit.
  3. 00:17:486 (6,7,8,1) - Spacing here could be increased for a nice dash pattern, try (7) at x-312 and (1) at x-376 - Did something different.
  4. 00:21:986 (1) - Again, this definitely deserves more spacing ;w; x-144 if you move 00:20:186 (2) to the far right - Done.
  5. 00:23:186 (3) - Ctrl+G for more distance and a more challenging pattern fit for the difficulty - Done.
  6. 00:25:586 (1) - S p a c i n g p l e a s e - (1) to x-192 and (2) to x-328 - Moved 1 to x:192, left 2 where it is.
  7. 00:36:386 (1,2,3) - These could be given more spacing as they deserve if you made a left/right/left pattern instead of one linear motion, for example, (3) is more prominent than 00:38:186 (4) but has half the spacing - Did some stuff.
  8. 00:42:386 (4) - If this really is a Platter and you can't use hdash, at least make some of the dash patterns more challenging please. This works nicely at x-336 - More like x:400 amirite.
  9. 00:50:786 (1,2,3,4,5) - Ctrl+H'ing this pattern and moving to x-216 creates more fitting jumps to (1), and, if you move it to x-40 or so afterwards, (5) - I didn't really like these ideas, changed this section around in a different way, I don't really want a jump to 1.
  10. 01:01:586 (1) - Spacing could be slightly higher here, this is more prominent than the surrounding notes, try x-312 and then shrinking the distances on 01:03:386 (2,3,4) slightly, x-136,312,488 respectively - Done.
  11. 01:06:986 (3) - This is actually a pretty weak beat compared to 01:08:786 (1) so maybe reduce this a little, x-400 - I wanted to emphasise the chimes at the end of this.
  12. 01:10:586 (2) - This deserves way more spacing imo, 01:10:586 (2,3,4) to x-432 so that (3) stacks with 01:12:386 (1) and then move all of 01:10:586 (2,3,4,1,2,3,4,5) to x-488 - Did something different.
  13. 01:15:986 (5) - This however, isn't so prominent, so although it's the last note of the song, you should consider reducing the spacing a little - This note seems stronger to me, so I've left it how it is.
All in all, this doesn't feel like a Platter right now. Aside from CS6 (which really isn't that hard on a map with note density this low), and a couple of isolated double dash instances, this is an easy Salad at best. Sure it's a calm and simple song, but there are still many prominent notes you really didn't do justice.

White Platter? Fine. Slapping CS6 on a Salad and calling it a Platter? Not fine D:


This is all for now - any questions, feel free to ask. Good luck! (:
Thanks for the mod!

(jesus platter went from 1.78 to 1.96)

Updated.
koliron


Time to revive this again

General
  1. Nothing important, just i can suggest about the AR, i understand the idea of Hyperion about this, but with cs 6 is so hard to read, why not like 4.5 5.4 6.3 ? the difference is not much and can be a bit better, considering that the density of notes is so low (almost all of this song is mapped in 1/1), reduce a bit this wouldn't be a problem
  2. After change of the audio, the offset is not correct ,as i said you in game, im not so good at timing but i think is like 4034~,

Hahah this will be hard to mod xd

Cup
  1. 00:09:452 (2,1) - Why this is the only short distance? aaaa is like doing a "break"? hum i think don't works good because the time between these notes is basically the same as the rest, why not a bit more? also to highlight the beginning of new sounds
  2. 00:16:052 (1,2,3) - The distace could be more appreciable fi you put 00:16:652 (2,3) - a bit more to the right, or at least (2) close to (3)
  3. 00:32:852 (2,1) - These are the only sliders that do not follow the same sound as before, and i understand why, but considering that in comparision are lo low, maybe more verical? and obviously closer to not make a big distance
  4. 00:45:452 (1,2) - aaaa hy suddenly big distance? (ok, in comparision at least) i think could be a bit less :b

Salad
  1. 00:12:452 (3,4,5) - 00:17:852 (5,6,1) - 00:23:252 (3,4,5) - The distances in the first are different, maybe do the same? ovo the others are following better those sounds
  2. 00:36:452 (1,2) - Oh, i really expected a dash there ): the sounds of 00:36:452 (1) - hears like ¡¡¡A DASH IS COMING!!! (as 00:26:852 (2,3,4) - here, so dont say the sound is not enough strong because is basically the same as 00:29:252 (1) - :3 a-a-a-aand to be consistent with 00:50:852 (1,2,3) - yeah a lot of arguments)
  3. 00:40:052 (1,2,3) - I undestand why but maybe the distance seems like almost dash xD maybe with 00:41:252 (2) - a bit to the right? same 00:54:452 (1,2,3) - here

Ultra+++ (huooo is so uncomfortable to select objects here D:)
  1. Why not a custom name? );
  2. Ok about all sliders, the seeds are so, sooo hard to catch, please, i dont want to suggest all because is not logic xD but try to do them more vetical in where you can and want, at least in a bit :3
  3. 00:07:052 (5,1,2,3,4,5,6,1) - Ok, is still the beginning of the song, more than never i recommend you reduce these distance, the platter players need a bit more time to get used to this high cs! D: (okok, but maybe the dash distance is fine
  4. 00:12:152 (2,3) - Here is soo easy to miss seeds ;__; please do this sldier more vertical or replace with 2 circles
  5. 00:18:452 (1,2) - Ok i understand hwy but still the distance is not enough for me aaa even the distance into the slider is more x.x this make a bad sense in my opinion
  6. 00:41:252 (2,3,4,5,1) - I think the distance could be better increacing in each one, you used less distance to 00:42:452 (4) - than to 00:41:852 (3) - aaa

Nice as always :3
Topic Starter
MBomb

koliron wrote:



Time to revive this again

General
  1. Nothing important, just i can suggest about the AR, i understand the idea of Hyperion about this, but with cs 6 is so hard to read, why not like 4.5 5.4 6.3 ? the difference is not much and can be a bit better, considering that the density of notes is so low (almost all of this song is mapped in 1/1), reduce a bit this wouldn't be a problem - Done, triggering people with decimal AR is fun :^)
  2. After change of the audio, the offset is not correct ,as i said you in game, im not so good at timing but i think is like 4034~, - Yeah, fixed.

Hahah this will be hard to mod xd

Cup
  1. 00:09:452 (2,1) - Why this is the only short distance? aaaa is like doing a "break"? hum i think don't works good because the time between these notes is basically the same as the rest, why not a bit more? also to highlight the beginning of new sounds - Increased.
  2. 00:16:052 (1,2,3) - The distace could be more appreciable fi you put 00:16:652 (2,3) - a bit more to the right, or at least (2) close to (3) - Sure, done.
  3. 00:32:852 (2,1) - These are the only sliders that do not follow the same sound as before, and i understand why, but considering that in comparision are lo low, maybe more verical? and obviously closer to not make a big distance - Yeah, done.
  4. 00:45:452 (1,2) - aaaa hy suddenly big distance? (ok, in comparision at least) i think could be a bit less :b - Decreased slightly.

Salad
  1. 00:12:452 (3,4,5) - 00:17:852 (5,6,1) - 00:23:252 (3,4,5) - The distances in the first are different, maybe do the same? ovo the others are following better those sounds - The pitch is the same in the first one, but lower in the second ones, hence why the distance decreases.
  2. 00:36:452 (1,2) - Oh, i really expected a dash there ): the sounds of 00:36:452 (1) - hears like ¡¡¡A DASH IS COMING!!! (as 00:26:852 (2,3,4) - here, so dont say the sound is not enough strong because is basically the same as 00:29:252 (1) - :3 a-a-a-aand to be consistent with 00:50:852 (1,2,3) - yeah a lot of arguments) - Added dash.
  3. 00:40:052 (1,2,3) - I undestand why but maybe the distance seems like almost dash xD maybe with 00:41:252 (2) - a bit to the right? same 00:54:452 (1,2,3) - here - Reduced slightly.

Ultra+++ (huooo is so uncomfortable to select objects here D:)
  1. Why not a custom name? ); - Can't really think of anything, and I prefer just a simple name.
  2. Ok about all sliders, the seeds are so, sooo hard to catch, please, i dont want to suggest all because is not logic xD but try to do them more vetical in where you can and want, at least in a bit :3 - Hmm, I feel as though the sliders are what actually makes the cs difficult, which is what I want for the platter, as the difficulty is easier than most platters in other regards (AR, general patterns, lack of HDash)
  3. 00:07:052 (5,1,2,3,4,5,6,1) - Ok, is still the beginning of the song, more than never i recommend you reduce these distance, the platter players need a bit more time to get used to this high cs! D: (okok, but maybe the dash distance is fine - These distances seem easily walkable, even with reaction time, so I feel as though it's fine.
  4. 00:12:152 (2,3) - Here is soo easy to miss seeds ;__; please do this sldier more vertical or replace with 2 circles - Did a curve instead, to make the droplets flow nicer after the dash.
  5. 00:18:452 (1,2) - Ok i understand hwy but still the distance is not enough for me aaa even the distance into the slider is more x.x this make a bad sense in my opinion - Increased distance.
  6. 00:41:252 (2,3,4,5,1) - I think the distance could be better increacing in each one, you used less distance to 00:42:452 (4) - than to 00:41:852 (3) - aaa - Done.

Nice as always :3
Thanks for the mod!
Yuii-
Alright, soon k?

k
koliron
Ok just some suggestions in game, this is ready for me :3
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