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ARSMAGNA - Himitsu o Choudai [CatchTheBeat]

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Topic Starter
Tyrell
This beatmap was submitted using in-game submission on Saturday, October 24, 2015 at 5:37:57 PM

Artist: ARSMAGNA
Title: Himitsu o Choudai
Source: 実は私は
Tags: Actually I Am Shiragami Youko Vampire aliens Opening Jitsu wa Watashi wa
BPM: 160
Filesize: 2713kb
Play Time: 01:28
Difficulties Available:
  1. Cup (1.34 stars, 129 notes)
  2. Salad (1.98 stars, 204 notes)
Download: ARSMAGNA - Himitsu o Choudai
Information: Scores/Beatmap Listing
---------------
2nd mapset going for ranked. :D

Cup - 100%
Salad - 100%
Hitsounding - 100%
JBHyperion
Requested through the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: Combo colour (2) would better match the character's hair colour if it was changed to something like RGB [15,60,255].
  3. Metadata: Please use native language for metadata - Artist to "アルスマグナ", Title to "ひみつをちょーだい" and Source to "実は私は" (Source: http://jitsuwata.tv/) and place the English translations into tags
  4. Timing: No issues
  5. Hitsounds: I see you're still working on them, so I won't look into them too much right now (^:
  6. AImod: You haven't set a preview point for the song - 00:55:618 sounds good to me
Are you sure you don't want to do at least a Platter? The song could easily call for one :S

Difficulty-Specific Comments:

Cup
  1. 00:15:868 (1,2,3) - Personal suggestion, but I would rearrange this slightly so that the sliders start on the strong vocal notes instead of end on them - e.g. a circle followed by three 1/1 sliders, but depends what you want to follow here
  2. 00:16:618 (2,3) - Spacing here seems a tiny bit tight, I'd move (3) to x-272
  3. 00:18:868 (1) - Why did you switch to a 4 beat NC pattern here instead of the 8 beat pattern you were using previously? Please make these consistent (either make these 8 beats long, or the ones in the intro 4 beats long)
  4. 00:23:368 (1,2,3) - The tail of (1) and (2,3) are part of the same "ah" vocal pattern, so maybe replace this with circle + 1/1 repeating slider as you did at 00:29:368 (1,2) -?
  5. 00:45:868 (1,2,3,4) - Random 8 beat combo here? Reason?
  6. 00:49:618 (2,3) - Shouldn't these be a 1/2 repeating slider? If you don't change this, could you move (2) to x-288 to create some opposite movement? It feels a little plain at the moment
  7. 00:55:993 (2,1) - (1) is a strong note at the start of the kiai, so shouldn't there be a higher spacing here? I'd move 00:55:618 (1,2) to x-352
  8. 00:56:368 (1,2,3,4,1,2,3,4) - More 8 beat combos... Because of the long sliders perhaps? Idk >_>
  9. 01:02:368 (1,2) - Changing this into circle, 1/2 slider, circle for the vocal pattern would sound good, and would provide a bit of variety against the majority 1/1 in the rest of the kiai. Also at 01:03:868 (1,2)
  10. 01:19:243 (2) - The tail maps a strong snare drum sound, and the vocal note I think you're following here starts on the red tick at 01:19:430 so I would split this into 1/1 slider (on the red tick) and circle. This follows the vocals better and allows you to make a slightly larger spacing for emphasis
  11. 01:20:368 (1) - Back to 8 beat combos again! D:

Salad
Check your NCs in this diff too, the same changing 4/8 patterns are present and should really be made consistent
  1. 00:08:368 (3) - The sound on the repeat here is really weak, so I'd replace this repeat slider with two circles on the white ticks
  2. 00:13:993 (3) - Consider removing the last repeat here, the downbeat is really weak (weirdly), and the pause will help to add more emphasis to the prominent vocal notes at 00:14:743 (1,2,3)
  3. 00:15:868 (1,2) - Similar suggestion as in Cup, but only circle, 1/1 slider, circle to preserve the drum buildup at 00:17:368 (3,4,5,6)
  4. 00:19:618 (3,4,5) - (5) is a strong share sound, so could you make a bigger spacing here please? I notice you've done this throughout the diff, so it might be intentional, but it really detracts from the emphasis the sound gives - I strongly feel there should be a dash of some kind here. Same applies to similar notes, e.g. 00:22:993 (4) - 00:25:993 (5) - and so on.
  5. 00:23:368 (1,2,3) - "Ah" vocal sound gets stronger each beat, so the decreased spacing between (2,3) feels kinda unintuitive. If you want to keep it this way, at least increase the spacing to 00:24:868 (1) for the downbeat
  6. 00:36:493 (3,4) - These are both strong, but a direction change with dash is inappropriate for this difficulty, so perhaps a strong movement (but no dash)?
  7. 00:42:118 (2,3,4) - ^
  8. 00:48:305 (5,6,7) - ^ But keep the dash between (4,5), suggestion would be move (6) to x-160 and (7) at x-80
  9. 00:51:305 (3,5) - Make dashes to/from both of these please
  10. 00:56:930 (3,1) - Jump feels a little bit tight to me, I'd consider reducing it slightly, along with the other 2.62x DS jumps in this section, but since this is the kiai and the combos are only 2 beats long, I don't feel it's essential if you want to keep it. Just be careful when you combine jump+direction change, such as at 00:58:243 (2,3,1,2) and 01:10:243 (2,1)
  11. 01:15:118 (2) - Feels really weird for there not to be a jump here for such a strong note

Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
Tyrell

JBHyperion wrote:

Requested through the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: Combo colour (2) would better match the character's hair colour if it was changed to something like RGB [15,60,255].Changed Color
  3. Metadata: Please use native language for metadata - Artist to "アルスマグナ", Title to "ひみつをちょーだい" and Source to "実は私は" (Source: http://jitsuwata.tv/) and place the English translations into tags Thanks for help with Data, all is changed
  4. Timing: No issues
  5. Hitsounds: I see you're still working on them, so I won't look into them too much right now (^: Need to find good sounds, the patterns of the sounds are pretty much done though. Need to switch out the kick for lighter kick and snare for light clap. Also need to find good whistle sound.
  6. AImod: You haven't set a preview point for the song - 00:55:618 sounds good to me Forgot to add point but thanks, it's fixed
Are you sure you don't want to do at least a Platter? The song could easily call for one :S This song calls for a platter but I dont really feel like putting in the work for a platter on this song

Difficulty-Specific Comments:

Cup
  1. 00:15:868 (1,2,3) - Personal suggestion, but I would rearrange this slightly so that the sliders start on the strong vocal notes instead of end on them - e.g. a circle followed by three 1/1 sliders, but depends what you want to follow here Great suggestion, changed
  2. 00:16:618 (2,3) - Spacing here seems a tiny bit tight, I'd move (3) to x-272 reduced the spacing when i changed the pattern
  3. 00:18:868 (1) - Why did you switch to a 4 beat NC pattern here instead of the 8 beat pattern you were using previously? Please make these consistent (either make these 8 beats long, or the ones in the intro 4 beats long) I see your point, made the other parts consistent in NC similar to the intro and kiai
  4. 00:23:368 (1,2,3) - The tail of (1) and (2,3) are part of the same "ah" vocal pattern, so maybe replace this with circle + 1/1 repeating slider as you did at 00:29:368 (1,2) -? Changed to your suggestion
  5. 00:45:868 (1,2,3,4) - Random 8 beat combo here? Reason? Not sure but since everything is following that 8 beat combo it's fine
  6. 00:49:618 (2,3) - Shouldn't these be a 1/2 repeating slider? If you don't change this, could you move (2) to x-288 to create some opposite movement? It feels a little plain at the moment Changed my mind on how I am gonna do that part and I changed the two note parts to 1/2 repeaters
  7. 00:55:993 (2,1) - (1) is a strong note at the start of the kiai, so shouldn't there be a higher spacing here? I'd move 00:55:618 (1,2) to x-352 Changed
  8. 00:56:368 (1,2,3,4,1,2,3,4) - More 8 beat combos... Because of the long sliders perhaps? Idk >_> I am not really sure tbh lol
  9. 01:02:368 (1,2) - Changing this into circle, 1/2 slider, circle for the vocal pattern would sound good, and would provide a bit of variety against the majority 1/1 in the rest of the kiai. Also at 01:03:868 (1,2) Good suggestion, changed
  10. 01:19:243 (2) - The tail maps a strong snare drum sound, and the vocal note I think you're following here starts on the red tick at 01:19:430 so I would split this into 1/1 slider (on the red tick) and circle. This follows the vocals better and allows you to make a slightly larger spacing for emphasis Ohhh I see what you mean, great suggestion. Changed
  11. 01:20:368 (1) - Back to 8 beat combos again! D: Sorry >.<

Salad
Check your NCs in this diff too, the same changing 4/8 patterns are present and should really be made consistent
  1. 00:08:368 (3) - The sound on the repeat here is really weak, so I'd replace this repeat slider with two circles on the white ticks replaced with a 1/1 slider
  2. 00:13:993 (3) - Consider removing the last repeat here, the downbeat is really weak (weirdly), and the pause will help to add more emphasis to the prominent vocal notes at 00:14:743 (1,2,3) I think without the last repeat the rhythm seems weird so im gonna keep it as is
  3. 00:15:868 (1,2) - Similar suggestion as in Cup, but only circle, 1/1 slider, circle to preserve the drum buildup at 00:17:368 (3,4,5,6) changed
  4. 00:19:618 (3,4,5) - (5) is a strong share sound, so could you make a bigger spacing here please? I notice you've done this throughout the diff, so it might be intentional, but it really detracts from the emphasis the sound gives - I strongly feel there should be a dash of some kind here. Same applies to similar notes, e.g. 00:22:993 (4) - 00:25:993 (5) - and so on. I thought about adding a dash or so for emphasis on the snare part of each bar but I ultimately decided that it made the flow too weird and jerky for my liking so i went with patterns much easier but they flow better, I am not really set on changing this sadly, I really want this to flow easily at the expense of some oddity
  5. 00:23:368 (1,2,3) - "Ah" vocal sound gets stronger each beat, so the decreased spacing between (2,3) feels kinda unintuitive. If you want to keep it this way, at least increase the spacing to 00:24:868 (1) for the downbeat Increased the spacing to the next bar
  6. 00:36:493 (3,4) - These are both strong, but a direction change with dash is inappropriate for this difficulty, so perhaps a strong movement (but no dash)? Fixed
  7. 00:42:118 (2,3,4) - ^
  8. 00:48:305 (5,6,7) - ^ But keep the dash between (4,5), suggestion would be move (6) to x-160 and (7) at x-80 not too sure what you mean by this but I made it where a dash wasnt necessary
  9. 00:51:305 (3,5) - Make dashes to/from both of these please i think is fine as is
  10. 00:56:930 (3,1) - Jump feels a little bit tight to me, I'd consider reducing it slightly, along with the other 2.62x DS jumps in this section, but since this is the kiai and the combos are only 2 beats long, I don't feel it's essential if you want to keep it. Just be careful when you combine jump+direction change, such as at 00:58:243 (2,3,1,2) and 01:10:243 (2,1) Heavily nerfed this part of the song and reduced the overall DS of everything so less dash is required and no dashes into the opposite direction
  11. 01:15:118 (2) - Feels really weird for there not to be a jump here for such a strong note Adding a jump there feels weird but i increased distance for emphasis

Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Like usual thank you for the mod, it is much appreciated :D
Razor Sharp
Mod requested as m4m, so here it is.

Salad

00:02:368 (3,4) - I feel like the distance here is too short. Maybe increase the distance? This goes for all places simular to this. (Listen to vocal)
00:17:930 (6) - Maybe move the slider end more up? This might be a lil harsh for newborn players.
00:58:993 (5) - Stack this note on the start of 00:58:618 (4) - . Will give more variation at this part.

Very nice flow and pattern usage.

Cup

01:27:868 (3,4) - Why not change (3) into single notes, and have a higher distance on them? Would make it more fun for the ending for everyone.

Nice Cup!

Ehe ;_; Remap kds plz #yolo
jk lol.
Good mapset :D good luck with ranking!
Topic Starter
Tyrell

Razor Sharp wrote:

Mod requested as m4m, so here it is.

Salad

00:02:368 (3,4) - I feel like the distance here is too short. Maybe increase the distance? This goes for all places simular to this. (Listen to vocal) Although i feel there should be emphasis, i feel it would ruin the already nice flow to put jumps for the parts like that
00:17:930 (6) - Maybe move the slider end more up? This might be a lil harsh for newborn players. good suggestion, changed
00:58:993 (5) - Stack this note on the start of 00:58:618 (4) - . Will give more variation at this part. I stil find this a bit weird but I may change up the distancing a bit to make it more varied

Very nice flow and pattern usage.

Cup

01:27:868 (3,4) - Why not change (3) into single notes, and have a higher distance on them? Would make it more fun for the ending for everyone.nice suggestion, changed

Nice Cup!

Ehe ;_; Remap kds plz #yolo
jk lol.
Good mapset :D good luck with ranking!
Thank you, your mod was appreciated. c:
Absolute Zero
Cup
I really like the cup. I’m not exactly sure what to say because it's really, really great. :)

Salad
Sometimes in general I feel that the combos get a little long, and that you can split some of them up.
00:18:868 (1) - Move this more to the right to make a dash to accent the first beat?
00:47:743 (4) – NC here?
00:50:368 (5) - ^
00:56:368 (1) – I feel like there should be a strong hitsound here along with a dash, it’s a strong beat in the piece.
01:19:993 (6) – This jump feels a little hard for someone of this level (sudden dash).

Overall I think you need to change colors kds pls;)
Topic Starter
Tyrell

afk98 wrote:

Cup
I really like the cup. I’m not exactly sure what to say because it's really, really great. :) Thank you very much c:

Salad
Sometimes in general I feel that the combos get a little long, and that you can split some of them up.
00:18:868 (1) - Move this more to the right to make a dash to accent the first beat? I made this note really easy to catch because the note before requires dash and putting a back and forth dash in a salad is too much to me.
00:47:743 (4) – NC here? Fixed
00:50:368 (5) - ^ Fixed
00:56:368 (1) – I feel like there should be a strong hitsound here along with a dash, it’s a strong beat in the piece. I do agree it's a strong beat in the song but I think a dash would be across screen so i will just settle for hard jump without dash which is easily catchable with dash
01:19:993 (6) – This jump feels a little hard for someone of this level (sudden dash). Made it where a dash isn't needed, fairly easy to catch now

Overall I think you need to change colors kds pls;)
Thank you very much for the mod :D
koliron
[General]
  • Perfect :) :) :)
[Cup]
  1. 01:12:868 (1) - Remove NC
  2. 00:15:868 (1) - ^
  3. 00:16:243 (2) - NC
[Salad]
  1. 00:14:743 (4) - NC?
  2. 00:17:368 (1) - NC
  3. 00:31:805 - Circle
  4. 00:41:368 (5) - 00:41:555 Nope
I found nothing more
Really good map
If you will not make it more difficults, soon starts looking BN! ;) :) ;) :)

mod request
https://osu.ppy.sh/forum/t/335624
0:30 drain
5 diffs ctb 5 GD diffs taiko

GL :3
Topic Starter
Tyrell

koliron wrote:

[General]
  • Perfect :) :) :)
[Cup]
  1. 01:12:868 (1) - Remove NC I would rather keep the combo short
  2. 00:15:868 (1) - ^ No so i keep the combo short
  3. 00:16:243 (2) - NC Nice suggestion, fixed
[Salad]
  1. 00:14:743 (4) - NC? I rather keep consistency
  2. 00:17:368 (1) - NC Same as above
  3. 00:31:805 - Circle Although there is a kick sound here i am following the vocals heavily for this part so a circle isn't necessary
  4. 00:41:368 (5) - 00:41:555 Nope I don't know what's wrong with this part
I found nothing more
Really good map
If you will not make it more difficults, soon starts looking BN! ;) :) ;) :)

mod request
https://osu.ppy.sh/forum/t/335624
0:30 drain
5 diffs ctb 5 GD diffs taiko

GL :3
Thank you, I will take a look at your map soon. c:
BoberOfDarkness


Cup

00:05:368 (3) - NC
00:08:368 (3) - ^
00:14:743 (4) - ^
00:20:368 (3) - ^
00:26:368 (3) - ^
00:32:368 (3) - ^
00:50:368 (3) - ^


Salad

00:20:368 (6) - NC fits here
00:32:368 (5) - ^
00:36:118 (6) - delete and add reverse to 00:35:368 (5) - also add note 00:36:305 - with NC


Map platter KD pls

#nothelpful
Topic Starter
Tyrell

BoberOfDarkness wrote:



Cup

00:05:368 (3) - NC
00:08:368 (3) - ^
00:14:743 (4) - ^ Changed
00:20:368 (3) - ^
00:26:368 (3) - ^
00:32:368 (3) - ^
00:50:368 (3) - ^
Didnt feel the other Combo changes were necessary

Salad

00:20:368 (6) - NC fits here Although I can see why you say this, it would ruin consistency of the combos
00:32:368 (5) - ^ Same as what i just said
00:36:118 (6) - delete and add reverse to 00:35:368 (5) - also add note 00:36:305 - with NC


Map platter KD pls

#nothelpful
Dea ex machina
Requested mod~

Small mod for a small mapset with not a lot wrong (as far as I can see).

''Cup''

Nice cup! Only one thing stood out to me.
00:12:868 (1) - I really don't like this slider. It has an awkward movement. I suggest turning it into a regular horizontal slider and moving 00:14:368 (3) - to x:144

''Salad''

00:04:618 (2,3) - The distance between these two is fairly large when compared to other jumps in this part of the song (No other jumps get close to 2.49x). I suggest lowering the distance.
00:48:305 (4,5,6) - The distance between 5 and 6 should be the same as the distance between 4 and 5. Move 6 to x:144?
01:12:868 (1) - This vertical slider feels REALLY out of place.
01:27:868 (1) - NC here like you did with the Cup difficulty?

Like everyone else, I'm going to recommend you add a platter... this mapset feels really empty without one.
Topic Starter
Tyrell

Kaitlin wrote:

Requested mod~

Small mod for a small mapset with not a lot wrong (as far as I can see).

''Cup''

Nice cup! Only one thing stood out to me.
00:12:868 (1) - I really don't like this slider. It has an awkward movement. I suggest turning it into a regular horizontal slider and moving 00:14:368 (3) - to x:144 I see what you mean, and I took your suggestion

''Salad''

00:04:618 (2,3) - The distance between these two is fairly large when compared to other jumps in this part of the song (No other jumps get close to 2.49x). I suggest lowering the distance. Lowered the distance
00:48:305 (4,5,6) - The distance between 5 and 6 should be the same as the distance between 4 and 5. Move 6 to x:144? Changed
01:12:868 (1) - This vertical slider feels REALLY out of place.changed for more horizontal movement
01:27:868 (1) - NC here like you did with the Cup difficulty? changed

Like everyone else, I'm going to recommend you add a platter... this mapset feels really empty without one. I personally don't want to do a platter for this though, sorry /.\
Yumeno Himiko
mod as requested

[General]
Looking ok
This song sounds like you can still make Platter and Rain, but you didn't make them. T^T

[Cup]
nice and clean

[Salad]
00:10:618 (2) - 1 grid left
01:18:118 (2) - 1 grid left, and adjust your later patterns

nice set~
Topic Starter
Tyrell

examination wrote:

mod as requested

[General]
Looking ok
This song sounds like you can still make Platter and Rain, but you didn't make them. T^T I am not good with sets, and honestly I just want these nice two diffs ranked so no platter

[Cup]
nice and clean

[Salad]
00:10:618 (2) - 1 grid left Changed
01:18:118 (2) - 1 grid left, and adjust your later patterns Did this and made minor changes after

nice set~
Thank you kindly c:
CLSW
Hello!

[Cup]
00:48:118 ~ 00:48:493 In fact you used 1/2 beats with its *clap clap* background sound, so why don't you use a 1/2 slider in this case either?

Perfect!

[Salad]
00:27:868 (1) - Vertical slider here is pretty sudden and not really good to see. Fixing the slider tail's position to x : 272 seems better for me.
01:13:243 (2) - Better not use 3 repetitive movements, it's pretty hard for beginners. Move this to x : 208 for remove it.

Good to see the solid mapset, try to get 2 more opinions and call me back!
Topic Starter
Tyrell

CLSW wrote:

Hello!

[Cup]
00:48:118 ~ 00:48:493 In fact you used 1/2 beats with its *clap clap* background sound, so why don't you use a 1/2 slider in this case either? I used the repeat slider to change up the flow and not overuse 1/2 sliders, trying not to be so monotonous

Perfect!

[Salad]
00:27:868 (1) - Vertical slider here is pretty sudden and not really good to see. Fixing the slider tail's position to x : 272 seems better for me.Great suggestion, Fixed
01:13:243 (2) - Better not use 3 repetitive movements, it's pretty hard for beginners. Move this to x : 208 for remove it. Nice Suggestion, Fixed

Good to see the solid mapset, try to get 2 more opinions and call me back!
Thanks for the mod and I will get back to you later :D
Hareimu
Hi there o3o

[Cup]

Not much to say about this one. It's almost perfect. The only flaw I see here is that the AR is a bit too high for newer players to read. (you don't start playing CtB reading AR6 allofasudden)
I would suggest changing it to 5, maybe 4.5 if you think it would fit. Aside from that, not much to add.

[Salad]

Nothing to say here, I think it's perfect the way it is, and I enjoyed playing it.

As CLSW said, a solid mapset. Good luck; I'm shooting a star onto this.
If you wish, I could map a Platter GD, but it's up to you to accept.
Xinely
oh cute diffs altho i have problem for the hitsounds here

placeholder
Topic Starter
Tyrell

Hareimu wrote:

Hi there o3o

[Cup]

Not much to say about this one. It's almost perfect. The only flaw I see here is that the AR is a bit too high for newer players to read. (you don't start playing CtB reading AR6 allofasudden)
I would suggest changing it to 5, maybe 4.5 if you think it would fit. Aside from that, not much to add.

[Salad]

Nothing to say here, I think it's perfect the way it is, and I enjoyed playing it.

As CLSW said, a solid mapset. Good luck; I'm shooting a star onto this.
If you wish, I could map a Platter GD, but it's up to you to accept.
I settled for 5.5 as I think it still feels exactly the same as ar6 for the cup but it's a bit easier to read, if someone else agrees that ar5 is better I will change it, and I am not sure if that post warrants Kudosu. .-.
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