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Shiomiya Shiori starring Hanazawa Kana - Kizuna no Yukue fea

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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Sunday, October 04, 2015 at 3:23:34 PM

Artist: Shiomiya Shiori starring Hanazawa Kana
Title: Kizuna no Yukue feat. Shiomiya Shiori
Source: 神のみぞ知るセカイ 女神篇
Tags: Kami Nomi zo Shiru Sekai Megami-hen The World God Only Knows: Godesses ED Ending Momochikun Nardoxyribonucleic
BPM: 148
Filesize: 9334kb
Play Time: 03:37
Difficulties Available:
  1. Easy (1.44 stars, 201 notes)
  2. Megami (4.15 stars, 718 notes)
  3. Mochi's Hard (3.02 stars, 477 notes)
  4. Nardo's Muzukashii (2.76 stars, 822 notes)
  5. Nardo's Oni (3.79 stars, 1054 notes)
  6. Normal (1.83 stars, 282 notes)
Download: Shiomiya Shiori starring Hanazawa Kana - Kizuna no Yukue feat. Shiomiya Shiori
Information: Scores/Beatmap Listing
---------------
Hard by Momochikun
Taiko Muzu by Nardoxyribonucleic
Taiko Oni by Nardoxyribonucleic
pkhg
[*][url]bestmap2k15[/url]
Topic Starter
Bearizm

pkhg wrote:

[*][url]bestmap2k15[/url]
dude nice
snz
Please I Can Do Inner Oni???
Topic Starter
Bearizm

Ppuskalin wrote:

Please I Can Do Inner Oni???
Ah, I'm so sorry, no. Inner Oni doesn't feel very suitable for this song since it's low BPM and very calm.

But thank you for the offer!
wasonz
[General]

do i really need to modding Test diff ?

[Nardo's Muzukashii]

didn't look to the map yet. it's look fine so far as Nardo map 100 % fi NOPE i'm here for modding

00:35:344 - oi d please with sound like this other on here are all d

01:02:101 - oi #2 o wait ... you follow her voice ... but i really want this to be d ;A: k annoy me

01:15:074 - plz ;w; i know you will deny this .. but ;w; I've more reason. it's same sound on 01:15:885 - ;w; plz

01:23:385 - yay en.... o wait it's a long song noooooooooooooooooooo

02:08:588 - ;w; i can only suggest this
02:21:561 - ;w; help
02:26:831 - ;w; i hate pro map. it's really hard to mod

03:16:696 - ;w; .... hel....p
03:31:696 - ;w; finally ....

[Pro's Oni]

ho ho i know you always create higher diff. with use lower diff. pattern. so i can checking faster \:D/

01:02:101 - oh .... why ? ;w;

ok then use what i say in Muzu .it's work 100%

02:20:750 - i think kdkkd work better

03:34:736 - no no no no no no it's last part but i think this song don't call the note that much splice stream ? (remove 03:34:838 - and 03:35:243 - ?)

03:46:290 - add note here and change 03:46:696 - to k

03:50:851 - 1/8 ddd plz

[Test]

test
00:00:000 - test
test

[google:1337]test[/google:1337]
[lucky:1337]test[/lucky:1337]
test
test
test

test
test
test
test
test
  • test
[list=]test[/list]
[*]test
[img]test[/img]
[url]test[/url]
Topic Starter
Bearizm
Damn memers! xDDDDDdDDdDdDdD
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

[General]

do i really need to modding Test diff ?

[Nardo's Muzukashii]

didn't look to the map yet. it's look fine so far as Nardo map 100 % fi NOPE i'm here for modding

00:35:344 - oi d please with sound like this other on here are all d This guitar strumming sounds a bit different from the others, so I think k would help reflect it.

01:02:101 - oi #2 o wait ... you follow her voice ... but i really want this to be d ;A: k annoy me Retained to follow the high-pitched vocal.

01:15:074 - plz ;w; i know you will deny this .. but ;w; I've more reason. it's same sound on 01:15:885 - ;w; plz same as ^

01:23:385 - yay en.... o wait it's a long song noooooooooooooooooooo

02:08:588 - ;w; i can only suggest this same as 01:02:101 -
02:21:561 - ;w; help ^
02:26:831 - ;w; i hate pro map. it's really hard to mod ^

03:16:696 - ;w; .... hel....p ^
03:31:696 - ;w; finally .... ^

[Pro's Oni]

ho ho i know you always create higher diff. with use lower diff. pattern. so i can checking faster \:D/

01:02:101 - oh .... why ? ;w; Refer to Muzukashii

ok then use what i say in Muzu .it's work 100%

02:20:750 - i think kdkkd work better Good idea. But it seems that dkkdd would fit the drums in a way better.

03:34:736 - no no no no no no it's last part but i think this song don't call the note that much splice stream ? (remove 03:34:838 - and 03:35:243 - ?) Remain unchanged to follow the background drums.

03:46:290 - add note here and change 03:46:696 - to k I would prefer following the main piano only.

03:50:851 - 1/8 ddd plz
Thanks for your mod~ :)
A Mystery
Hi there once again

General

  1. osu! needs more Hanazawa Kana!
Megami

00:33:115 (1) - Circle+1/2 slider to represent the vocals better?
00:41:628 (2) - 1/2 slider+2 circles? There is a pretty obvious sound on that red tick and it feels weird to ignore it :(
00:49:331 (1,2,3) - http://puu.sh/jUX2K/24d61eb64e.jpg -> That doesn't look so great, consider making a custom stack
00:50:750 (4) - 3/4 slider+circle would fit better (there's some kind of drum sound on the red and blue tick, but a lot clearer on the blue tick), also to map the vocal note with a circle instead of slider-end
01:07:169 (1) - Would put it a little further away for the downbeat and finish and strong beat and shizzle
01:10:007 (6) - Don't see a reason for this :( Why not a regular stream? It fits a lot better I think
01:49:331 (1,2,3) - http://puu.sh/jUXor/fbcd480c5a.jpg -> well you can see the problem here again
01:52:574 (1,2,3) - Here as well
01:55:817 (1,2,3) - And here. I recommend you to turn on stacks in the editor
02:42:034 (5,1) - These are really close to each other, consider moving the slider up and to the left
03:08:790 (1,2) - These as well for a downbeat, move it down and to the right a little
03:09:804 (1,2,3) - Uhm this is kinda out of nowhere and overkill. I recommend you to lower the distance
03:25:412 (1,2) - Wouldn't these ctrl+g'd make a lot more sense
03:28:250 (1,2,1,2,1,2,3,4,1) - I think these jumps become a liiitle overkill as well, but at least it's progressive and not out of nowhere
03:34:534 (2,1) - Not getting a slider-release on this slider while trying to reach that stream in time which goes the opposite direction, I think you should put these a little closer, or the slider's direction should be pointed towards the stream
03:37:980 (3) - No NC here but there is one in the normal and easy diff?

Normal

  1. http://puu.sh/jUY74/a625d10c52.jpg, http://puu.sh/jUY7j/cc5ef51452.jpg, These differences are the reason why I turn stacks in the editor on. Too late for that now though, oh well
Easy

  1. You probably used slider-tick rate 2 for making the curvy sliders, but you forgot to change it back to 1. And if not, why the heck are you using slider-tick rate 2 in the easy
Topic Starter
Bearizm

A Mystery wrote:

Hi there once again

General

  1. osu! needs more Hanazawa Kana! needs more kami nomi
Megami

00:33:115 (1) - Circle+1/2 slider to represent the vocals better? changed this part
00:41:628 (2) - 1/2 slider+2 circles? There is a pretty obvious sound on that red tick and it feels weird to ignore it :( throughout the whole map, i followed the instrument because it makes the map more interesting. had to sacrifice a lot of vocal emphasis for that.
00:49:331 (1,2,3) - http://puu.sh/jUX2K/24d61eb64e.jpg -> That doesn't look so great, consider making a custom stack this whole map is built based on stacks tho.
00:50:750 (4) - 3/4 slider+circle would fit better (there's some kind of drum sound on the red and blue tick, but a lot clearer on the blue tick), also to map the vocal note with a circle instead of slider-end yes, but it's not audible enough to be mapped imo. but yes, they're there.
01:07:169 (1) - Would put it a little further away for the downbeat and finish and strong beat and shizzle ok
01:10:007 (6) - Don't see a reason for this :( Why not a regular stream? It fits a lot better I think was experimental, fixed.
01:49:331 (1,2,3) - http://puu.sh/jUXor/fbcd480c5a.jpg -> well you can see the problem here again map built on stacks
01:52:574 (1,2,3) - Here as well same
01:55:817 (1,2,3) - And here. I recommend you to turn on stacks in the editorthey're intentional tbh
02:42:034 (5,1) - These are really close to each other, consider moving the slider up and to the left tbh it's intentional, i don't want streams to be placed far away because that'd increase difficulty by miles. tho, i moved the slider to upper right so people could distinguish that it's a 1/2 gap.
03:08:790 (1,2) - These as well for a downbeat, move it down and to the right a littlelovely xdDD
03:09:804 (1,2,3) - Uhm this is kinda out of nowhere and overkill. I recommend you to lower the distance how are they overkill? the music's like that to begin with, i can't really say if it's too sudden to make a jump, because that's the song.
03:25:412 (1,2) - Wouldn't these ctrl+g'd make a lot more sense intentional.it's just a repeating pattern from 03:25:007 (1,2,1,2) - that's why it's not ctrl+g'd
03:28:250 (1,2,1,2,1,2,3,4,1) - I think these jumps become a liiitle overkill as well, but at least it's progressive and not out of nowhere very slightly nerfed. 03:28:858 (2) - is moved 4px upwards, and the triple after it is moved 8px to keep the pattern
03:34:534 (2,1) - Not getting a slider-release on this slider while trying to reach that stream in time which goes the opposite direction, I think you should put these a little closer, or the slider's direction should be pointed towards the stream just changed it to a circle to simplify things.
03:37:980 (3) - No NC here but there is one in the normal and easy diff? the NCs works differently with those difficulties. Easy and Normal's NCs are done per measure, this one isn't.

Normal

  1. http://puu.sh/jUY74/a625d10c52.jpg, http://puu.sh/jUY7j/cc5ef51452.jpg, These differences are the reason why I turn stacks in the editor on. Too late for that now though, oh well they're not a big deal imo, as long as the playability is good since that's what Normal and Easy is for.
Easy

  1. You probably used slider-tick rate 2 for making the curvy sliders, but you forgot to change it back to 1. And if not, why the heck are you using slider-tick rate 2 in the easy im wet
thanks for modding <3 :P
Arusamour
Megami (4.16 stars, 703 notes) Modding
00:09:804 (1,2,3,4,1) - Weird stream. I would much prefer that you make this a 1 directional (cleaner) stream than it is now. Y'know, something like https://osu.ppy.sh/ss/3616243 .

00:10:818 (3) - CTRL + G. Now... You might as well re-position 00:11:223 (4) now.

00:21:155 (3,4,5,6,7) - Space these apart more.

00:22:980 (8) - Think of something better. This placement is kinda, meh.

00:35:142 (2,3,4,5,6,7) - You are limiting yourself. It's basically a repeat of 1 pattern done in another way, but it's not fun.

00:37:371 (5) - Stack this with 00:36:358 (1)'s slider end.

00:37:777 (1) - I don't know about this slider. I would just make a traditional "Tight elbow sliderwaves".

00:49:331 (1) - Ugly slider.

00:51:358 (5) - Space out more.

01:18:926 (2,3,4,5,6) - Bigger jump.

02:23:588 (2) - Remake this slider.

02:25:412 (2,3,4,5,6,7) - Bigger jump.

03:00:480 (1) - Space further.

03:04:331 (2,3,4) - Either you space this more or you overlap 03:04:534 (3).

03:22:777 (6) - Too fast.

[General]

Know your spacing. Don't let objects touch each other and have a good space between them.
Fix your slider placements. Some just lead to ugly flow or weird cursor movements.
Topic Starter
Bearizm

Boobs wrote:

Megami (4.16 stars, 703 notes) Modding
00:09:804 (1,2,3,4,1) - Weird stream. I would much prefer that you make this a 1 directional (cleaner) stream than it is now. Y'know, something like https://osu.ppy.sh/ss/3616243 . this is my aesthetical preference.

00:10:818 (3) - CTRL + G. Now... You might as well re-position 00:11:223 (4) now. no?

00:21:155 (3,4,5,6,7) - Space these apart more. nah, it's fine.

00:22:980 (8) - Think of something better. This placement is kinda, meh. ???????????

00:35:142 (2,3,4,5,6,7) - You are limiting yourself. It's basically a repeat of 1 pattern done in another way, but it's not fun. ???????????????

00:37:371 (5) - Stack this with 00:36:358 (1)'s slider end. no? i'll move 6 somewhere closer to the next object tho.

00:37:777 (1) - I don't know about this slider. I would just make a traditional "Tight elbow sliderwaves". you're just putting your aesthetical preferences on my map now..

00:49:331 (1) - Ugly slider. k

00:51:358 (5) - Space out more. no?

01:18:926 (2,3,4,5,6) - Bigger jump. ???????????

02:23:588 (2) - Remake this slider. ???????????????

02:25:412 (2,3,4,5,6,7) - Bigger jump. ??????

03:00:480 (1) - Space further. ok

03:04:331 (2,3,4) - Either you space this more or you overlap 03:04:534 (3). ??????

03:22:777 (6) - Too fast. changed to 1/6, it's wrongly snapped.

[General]

Know your spacing. Don't let objects touch each other and have a good space between them.
Fix your slider placements. Some just lead to ugly flow or weird cursor movements. ????????? Why are you shoving your mapping style in mine? Your mod lacks reasoning. I know what I'm doing.
Thanks for the mod.
pkhg
shiori best grill

[Megami]

00:20:344 (2) - ugly
00:23:993 (2,3,4) - the ds from 3>4 should be moar than 2>3 cuz higher pitch vocals
00:33:926 - why u ignored this :c
00:37:777 (1) - le ugly slider
01:05:344 (1) - same
00:55:007 (1) - u broke the nc pattern
01:09:500 - vocals
01:40:311 (4) - ayy theres no sound on head pls move to white tick thx. u ignored this also 01:40:513 -
01:42:743 - youre deaf
01:55:311 - ^
02:36:257 - ^
02:38:790 (3,4,5,6,7,8,9) - what about http://puu.sh/jZlNn/1615020652.jpg so u can hit this 02:39:094 -
03:08:790 (1,2) - pls stack, i though it was 1/4
00:37:067 (3) - normal sampleset
01:43:554 (3) - ^

[Mochi]

00:43:858 - 00:48:926 - you didnt added hitsounds in this section

[Easy]

00:16:899 - add circle?
aaaaaaaaa u skipped too many drums

isuckatmoddingplshalpme;A;
Topic Starter
Bearizm

pkhg wrote:

shiori best grill the

[Megami]

00:20:344 (2) - ugly ok dad
00:23:993 (2,3,4) - the ds from 3>4 should be moar than 2>3 cuz higher pitch vocals changed
00:33:926 - why u ignored this :c changed
00:37:777 (1) - le ugly slider no u
01:05:344 (1) - same me irl
00:55:007 (1) - u broke the nc pattern same tbh
01:09:500 - vocals fuk u xd
01:40:311 (4) - ayy theres no sound on head pls move to white tick thx. u ignored this also 01:40:513 - yes there is... lol
01:42:743 - youre deaf ok
01:55:311 - ^ yes but it's uncomfortable to play that, since this is a calm part.
02:36:257 - ^ no xdddddd
02:38:790 (3,4,5,6,7,8,9) - what about http://puu.sh/jZlNn/1615020652.jpg so u can hit this 02:39:094 - xd no slider on blue tick when streams = bad gameplay usually.
03:08:790 (1,2) - pls stack, i though it was 1/4 changed.
00:37:067 (3) - normal sampleset sugeeeeeeeeeeeeeee
01:43:554 (3) - ^ ooowowowowoo

[Mochi]

00:43:858 - 00:48:926 - you didnt added hitsounds in this section because that part has little instruments.. but i'll put some obvious whistles for him.

[Easy]

00:16:899 - add circle? naisu
aaaaaaaaa u skipped too many drums well of course, ez. lol the drums are too complex to be followed on easy.

isuckatmoddingplshalpme;A; no, #PKHG4BN2015
Thanks for da mod! :D

@Surono, please post a new reply so i can KD you once you finish the mod.
Surono
okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~ dont kd if this mod not done 100% or not reply with Mapper GD.

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_`
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J`
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^)
01:26:628 - change don, for consistent with 01:29:871 - this
okay, just it for while, I am will continue this when back to home from school *rip englis*
I hope, i doing rightly in this mod...
Topic Starter
Bearizm

Surono wrote:

okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~ dont kd if this mod not done 100% or not reply with Mapper GD.

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_`
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J`
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^)
01:26:628 - change don, for consistent with 01:29:871 - this
okay, just it for while, I am will continue this when back to home from school *rip englis*
I hope, i doing rightly in this mod...
kd'd too early by mistake, so it got denied.

post a new reply so i can KD you next.
Raiden
[ General]

  1. Everything looks fine
[ Nardo's Muzukashii]

  1. 00:08:588 (4) - Hmm. The same way you mapped this piano note, you could have mapped 00:01:899 - 00:02:101 - and such, and not only in the last measure before the start. I think it would make the map more interesting
  2. 00:10:818 (8) - I feel this nove deserves the same emphasis as 00:11:223 (9) - , wouldn't you agree?
  3. 00:14:061 (20) - Similar issue as above.
  4. 00:39:601 (97) - I think this vocal is strong enough to deserve a finish
  5. 01:02:101 (179) - Similar as above, I think it can use a Finisher.
  6. 01:15:074 (234) - Same as above
  7. 01:20:142 (259) - Same as above
  8. 01:25:615 - Hmm...these parts feel kinda empty for me. Maybe map the accord note here?
  9. 01:28:858 - Similar as above.
  10. 01:32:101 - Similar as above.
  11. 01:46:087 (348) - I think the vocal could use a finisher here.
  12. 01:55:209 - Hmmmmm. I think adding a note could cohere with the structure you used at 01:53:588 (372) -
  13. 01:58:453 - Similar as above, but I guess you wanted to give a break before the triplet: in such case just ignore this because it would cause come inconsistency
  14. 02:08:588 (437) - Same as 01:02:101 (179) -
  15. 02:21:561 (492) - Similar as above
  16. 02:26:629 (517) - Same, I think it can use finisher
  17. 02:48:520 - Hm. The piano note could be mapped here I think.
  18. 02:54:804 - Similar as above.
  19. 03:06:358 (649) - Considering you follow vocals whenever they are, wouldn't be more strict removing the note?
  20. 03:10:007 (661) - Similar as above ^
  21. 03:10:953 - 03:11:223 - I think you can add these 3 k's 1/3 to fully follow vocals (also could be an interesting element added since there are no 1/3)
  22. 03:16:696 (687) - Similar as 01:02:101 (179) -
  23. 03:29:669 (749) - Same as above
  24. 03:31:493 (758) - Same as above
  25. 03:44:061 (805) - Hm. I think the piano note has very similar tone to 804. Change to d?
  26. 03:53:385 (822) - Has weaker tone whan 821, but still I think it's pitched high enough to be a k

[ Nardo's Oni]

  1. 01:07:777 (245) - I think this would fit better rather as a d (lower vocal pitch)
  2. 01:19:331 (309) - The opposite from above (kkddk would rather fit better I think)
  3. 01:45:378 (423) - Hmm, change to k? To make the pattern more interesting. Anyway both look good to me, just a small picky suggestion
  4. 02:44:770 (757) - Just a small suggestion: this sounds to me like 756, change to d? Also would simplify the pattern
  5. 03:22:676 (903) - Again, just picky suggestion: this sounds like 902 to me, maybe change to d?
(+ everything suggested related to finisher/colour change in Muzukashii)


Pretty much. Can't say anything else... Nardo diffs lol. As expected.

Have a star.
Nardoxyribonucleic

Raiden wrote:

[ General]

  1. Everything looks fine
[ Nardo's Muzukashii]

  1. 00:08:588 (4) - Hmm. The same way you mapped this piano note, you could have mapped 00:01:899 - 00:02:101 - and such, and not only in the last measure before the start. I think it would make the map more interesting fixed in Oni
  2. 00:10:818 (8) - I feel this nove deserves the same emphasis as 00:11:223 (9) - , wouldn't you agree? No, the sound is less stressed as 00:10:210 (6,9) -
  3. 00:14:061 (20) - Similar issue as above. same as ^
  4. 00:39:601 (97) - I think this vocal is strong enough to deserve a finish The vocal is high-pitched, but not strong enough for a finish.
  5. 01:02:101 (179) - Similar as above, I think it can use a Finisher. same as ^
  6. 01:15:074 (234) - Same as above ^
  7. 01:20:142 (259) - Same as above ^
  8. 01:25:615 - Hmm...these parts feel kinda empty for me. Maybe map the accord note here? I would prefer following the main rhythm only in this calm part.
  9. 01:28:858 - Similar as above. same as ^
  10. 01:32:101 - Similar as above. ^
  11. 01:46:087 (348) - I think the vocal could use a finisher here. same as 00:39:601 (97) -
  12. 01:55:209 - Hmmmmm. I think adding a note could cohere with the structure you used at 01:53:588 (372) - I followed the vocal and drums only in this part.
  13. 01:58:453 - Similar as above, but I guess you wanted to give a break before the triplet: in such case just ignore this because it would cause come inconsistency Yeah, and I don't want to add too many notes there.
  14. 02:08:588 (437) - Same as 01:02:101 (179) - same as 01:02:101 (179) -
  15. 02:21:561 (492) - Similar as above same as 00:39:601 (97) -
  16. 02:26:629 (517) - Same, I think it can use finisher ^
  17. 02:48:520 - Hm. The piano note could be mapped here I think. I followed the vocal only in this session.
  18. 02:54:804 - Similar as above. ^
  19. 03:06:358 (649) - Considering you follow vocals whenever they are, wouldn't be more strict removing the note? In this part I followed both the percussion and vocal.
  20. 03:10:007 (661) - Similar as above ^ ^
  21. 03:10:953 - 03:11:223 - I think you can add these 3 k's 1/3 to fully follow vocals (also could be an interesting element added since there are no 1/3) A break would work better for the sudden pause of music.
  22. 03:16:696 (687) - Similar as 01:02:101 (179) - same as 00:39:601 (97) -
  23. 03:29:669 (749) - Same as above ^
  24. 03:31:493 (758) - Same as above ^
  25. 03:44:061 (805) - Hm. I think the piano note has very similar tone to 804. Change to d? I have considered this before. k would result in a smoother flow owing to the upcoming dons.
  26. 03:53:385 (822) - Has weaker tone whan 821, but still I think it's pitched high enough to be a k I think d would sound more natural as music fades out.

[ Nardo's Oni]

  1. 01:07:777 (245) - I think this would fit better rather as a d (lower vocal pitch) k would fit the instrument in a way better.
  2. 01:19:331 (309) - The opposite from above (kkddk would rather fit better I think) d would result in a stronger emphasis of the high-pitched sound at 01:19:128 (308) -
  3. 01:45:378 (423) - Hmm, change to k? To make the pattern more interesting. Anyway both look good to me, just a small picky suggestion Keeping mine at the moment as both sounds fine.
  4. 02:44:770 (757) - Just a small suggestion: this sounds to me like 756, change to d? Also would simplify the pattern I would prefer following the background drums there.
  5. 03:22:676 (903) - Again, just picky suggestion: this sounds like 902 to me, maybe change to d? same as ^
(+ everything suggested related to finisher/colour change in Muzukashii) added notes in the prelude.


Pretty much. Can't say anything else... Nardo diffs lol. As expected.

Have a star.
Thanks for your mod and star~ :)

Update: http://puu.sh/k2Pu8.rar
Surono
p/4486592 <= okay, continue. my mod on yesterday. but this my... lol. for new kd XD gogo

okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_`
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J`
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^)
01:26:628 - change don, for consistent with 01:29:871 - this

okay... and next length, is fine.. bcus mod by raiden? *thx sir son, dem u mod.. i just want continue XD* GLuck Nardoh!
I hope, i doing rightly in this mod...
pkhg
okaeri
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