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Ogura Yui - Honey Come!!

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Topic Starter
Doormat
This beatmap was submitted using in-game submission on December 10, 2015 at 7:58:50 AM

Artist: Ogura Yui
Title: Honey Come!!
Source: 城下町のダンデライオン
Tags: joukamachi no dandelion castle town ed ending full size hikari sakurada 櫻田光 oomori shouko 大森祥子 ookubo kaoru 大久保薫 shunryu 俊龍
BPM: 184
Filesize: 8352kb
Play Time: 04:02
Difficulties Available:
  1. Bloom (4.93 stars, 1005 notes)
  2. Easy (1.57 stars, 281 notes)
  3. Hard (3.58 stars, 703 notes)
  4. Normal (2.25 stars, 454 notes)
Download: Ogura Yui - Honey Come!!
Information: Scores/Beatmap Listing
---------------

Please delete the previous version and download the new version if you had this map before Nov.21, 2015!
Easy - Doormat
Normal - Doormat
Hard - Doormat
Bloom - Doormat
Modders
Lily Bread | Easy, Normal, Hard
mrturtle99 | Easy, Normal, Hard, Bloom
- Milhofo - | Easy, Normal, Hard, Bloom
MrSergio | Easy, Normal, Hard, Bloom
noz1995 | Easy, Normal, Hard
KASUM1 | Bloom
jonawaga | Easy, Normal, Hard, Bloom
Fycho | Easy, Normal, Hard, Bloom + Recheck + icon
samplefish | Bloom
hanyuu_nanodesu | Easy, Normal, Hard
Sc4v4ng3r | Easy, Normal
Mercurial | Hard, Bloom
Frostings | Easy, Normal, Hard, Bloom + Playtest
-Lemons | Easy, Normal, Bloom
-Hakurei- | Easy, Normal, Hard, Bloom
Misure | Easy, Normal, Hard, Bloom
pishifat | Easy, Normal, Hard, Bloom
Xinely | Easy, Normal, Hard
Zectro | Normal, Hard
Originality | Easy, Normal, Bloom
monstrata | Hard, Bloom
Electoz | Easy, Normal, Hard
Log Off Now | Easy, Normal, Hard, Bloom
Hinsvar | Easy, Normal, Hard, Bloom
Bubbled by Xinely on 2015.12.09
self pop on 2015.12.09
Rebubbled by Xinely on 2015.12.10
Qualified by Hinsvar on 2015.12.10
Special Thanks
Kyle73 | Emotional Support (no seriously thanks for being there to support me from the start <333)
Little | + Support
Fycho |
hanyuu_nanodesu |
-Lemons |
Gaia | Playtesting
Zectro |
Originality |
Electoz |
Misc
first ranked map woo~

background source

explanation for why I named the difficulty "Bloom" can be found by clicking on the difficulty name

Beautiful cinnamon roll too good for this world, too pure
Lily Bread
hi,m4m from your queue.

[General]
Ranking Criteria:
Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.

[Metadata]
TAG: delete one"dandelion".
add"yuikaori ゆいかおり kaori ishihara 石原夏織 lolicon oomori shouko 大森祥子 shunryu 俊龍 ookuba kaoru 大久保薫 hikari sakurada 櫻田光".
(https://osu.ppy.sh/s/336032)

[Easy]
is the SV too high for an easy diff? i think usually we use about 0.8 SV,for this BPM's song's easy diff.(but if you turn it down,you will have a lot of work to do)

01:29:741 (1) - don't do any overlap in easy diff.move it away.
02:15:393 (3) - don't use this kind of slider in easy diff.make it stretch.
03:01:698 - what about this?
03:03:654 -^
03:06:263 -^
other 1/2 sliders can be replace with long slider,too.such as: - 03:51:915 (3) -.try to change them by yourself.

[Normal]
also you have too high SV for a Normal diff.you have a hard diff already,so you shouldn't make normal diff so hard. i recommend 1.0.SV.
general issue:00:29:741 (1) - 00:31:698 (3,4) - you use long sliders in some parts,and use a lot of 1/2 sliders in other parts.it makes this diff"some parts are too easy while some parts are very hard."i recommend you avoid using too much long sliders (longer than 1/1) and use less series of 1/2 sliders in this diff.(but single 1/2 is quite OK).
for example,01:16:698 can be this.(not best,just a example)

01:12:132 (2,2) - try to overlap them.
02:11:806 (2,2) - ^
02:05:284 (2) - missed a clap.
02:05:611 (3) - ^
02:17:351 (2) - ^

02:52:404 - i recommend this.

[Hard]
00:28:927 (3,1) - overlap them.
00:48:654 (3,4) - ^
01:10:828 (3,2) - ^
02:44:415 (2,2) - ^
03:45:719 (2,1) - ^
03:50:937 (2,1) - ^

[Insane]
too hard for me to mod...

good luck!
mrturtle99
Hello there, doing a m4m for your queue, will post there after posting this.
Easy
Okay, so one thing that a lot of people do not recommend you do in an easy is to use repeats, as they tend to confuse new players. A few shouldn't cause issues, but using them constantly as you do isn't a very good idea. So basically, just try and cut down on the constant repeats in easy.
00:40:176 (1,1) - overlapping of notes that are visible at the same time is another thing that I wouldn't recommend doing, so just rearrange this a little bit so they don't have the same start point
01:28:437 (3,1) - here are some more overlapping notes, which can be confusing to new players, and all the other stuff I've already said
02:39:524 (2) - 1/2 sliders with repeat are pretty much something that I would avoid in an easy, but some players might not have a problem with it, so you should probably get a newer player to test it
02:44:742 (2) - ^
02:50:448 (1,2,1,2) - I couldn't really identify what these notes were pertaining to in the song, so they felt really awkward to play. Maybe adjust their places in the timeline so they land on something more recognizable in the music
04:02:350 (3) - totally ocd thing here, move the red sliderpoint to the right 1 grid mark so it remains at a constant position from 04:01:698 (2) -
Normal
01:04:959 (1,2) - this looks like it was halfway to being blanketed and halfway not, so it looks kind of awkward, so consider rearranging it so it blankets, as in the similar pattern at 02:12:785 (1,2) -
01:18:491 (2) - I think this blanket would be better if you moved the slider down 1 and to the left 1
02:23:219 (1,2) - move 02:24:198 (2) - to the left a few grid marks so it blankets better
02:49:959 (4,1,2,1,2,3,1,2,3,1,2,1,2) - for this section, I think the NC's should be on 02:49:959 (4,2,2,3,2,2) - , and you should take the NC off of 02:58:437 (1) -
03:29:741 (1,2) - if you want to blanket this, move 03:30:719 (2) - down a few grid marks
04:01:045 (1,2) - blanket here could probably be better by moving 04:01:698 (2) - to the right a little
Hard
03:04:471 (2,3) - unsapped notes, need to snapped
00:15:719 (2,3) - this could be better blanketed by moving 00:16:045 (3) - to the right a few grid marks
01:11:480 (1,2,3,4) - you could move these forward on the timeline so that they correspond to the vocals
02:29:741 (1,2,3,4) - ^
02:50:448 (1,2,1,2,1,2,1,2) - feels awkward to play as I can't figure out where it lines up with the music
03:46:698 (1,2) - not sure if 03:46:698 (1) - is supposed to blanket with the endpoint of 03:47:187 (2) - , but if it is then it needs to be rearranged so that it properly blankets
Bloom
01:30:882 (1) - move the endpoint to the right 1 grid mark so it stays the same distance from 01:30:393 (3) -
02:13:437 (5) - move this up a few grid marks so it blankets better with 02:13:111 (3) -
02:50:448 (1,2,3,1,2,3,1,2,3,1,2,3) - same issue as the times in difficulties before, feels awkward, etc.
Overall, seems like a pretty fun map to play. Also, mapping the full version of a song instead of just doing TV size like everyone else, so noice job.
Topic Starter
Doormat

Lily Bread wrote:

hi,m4m from your queue.

[General]
Ranking Criteria:
Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players. I'm using the kiai time to accent the chorus sections; it's just that it's segmented so that there's more emphasis during the chorus. If a BN points this out, then I'll change it.

[Metadata]
TAG: delete one"dandelion". fixed.
add"yuikaori ゆいかおり kaori ishihara 石原夏織 lolicon oomori shouko 大森祥子 shunryu 俊龍 ookuba kaoru 大久保薫 hikari sakurada 櫻田光".
(https://osu.ppy.sh/s/336032) I know that Yui Ogura's a part of the idol group yuikaori, but Kaori isn't involved in this song, thus why I left out those tags. Lolicon seems unnecessary. Oomori Shouko is from an entirely different anime. I don't know how shunryu is related to this song. Kaoru Ookubo isn't credited with this song either. As far as I know, the other mapper has the wrong metadata. Since Yui does voice Hikari Sakurada, I guess I'll add that tag.
edit: apparently after doing some more researching, it appears that I had the wrong searches (should've gone with the japanese names instead lol). I'll add shouko and kaoru to the tags since they are credited with the song, but shunryu isn't credited with the song according to his wiki page, so I'm going to leave that one off.
edit 2: found the source that credits shunryu. added him to the tags.



[Easy]
is the SV too high for an easy diff? i think usually we use about 0.8 SV,for this BPM's song's easy diff.(but if you turn it down,you will have a lot of work to do) I think the SV is fine.

01:29:741 (1) - don't do any overlap in easy diff.move it away. fixed.
02:15:393 (3) - don't use this kind of slider in easy diff.make it stretch. fixed.
03:01:698 - what about this? I've mapped this part to the vocals, so I think it's fine the way it is.
03:03:654 -^ I've mapped this part to the vocals, so I think it's fine the way it is.
03:06:263 -^ I've mapped this part to the vocals, so I think it's fine the way it is.
other 1/2 sliders can be replace with long slider,too.such as: - 03:51:915 (3) -.try to change them by yourself. The short sliders were intentional, since it's mapped to the vocals.

[Normal]
also you have too high SV for a Normal diff.you have a hard diff already,so you shouldn't make normal diff so hard. i recommend 1.0.SV. A 2.24 Star difficulty rating is still considered as a Normal difficulty, so I think it's fine. If a BN also points this out, then I'll consider changing it. I think the SV is fine.
general issue:00:29:741 (1) - 00:31:698 (3,4) - you use long sliders in some parts,and use a lot of 1/2 sliders in other parts.it makes this diff"some parts are too easy while some parts are very hard."i recommend you avoid using too much long sliders (longer than 1/1) and use less series of 1/2 sliders in this diff.(but single 1/2 is quite OK). The 1/2 sliders were intentionally placed where they are, so I don't see this as an issue.
for example,01:16:698 can be this.(not best,just a example)

01:12:132 (2,2) - try to overlap them. fixed.
02:11:806 (2,2) - ^ fixed.
02:05:284 (2) - missed a clap. woops, my bad. fixed.
02:05:611 (3) - ^ fixed.
02:17:351 (2) - ^ fixed.

02:52:404 - i recommend this. This was intentional; if more modders point this out as well, I will consider changing it.

[Hard]
00:28:927 (3,1) - overlap them. fixed.
00:48:654 (3,4) - ^ fixed.
01:10:828 (3,2) - ^ fixed.
02:44:415 (2,2) - ^ fixed.
03:45:719 (2,1) - ^ fixed.
03:50:937 (2,1) - ^ fixed.

[Insane]
too hard for me to mod... don't worry about it! you did your best.

good luck!
Thanks for the mod! I'll try and get yours done by tomorrow or the day after.
Topic Starter
Doormat

mrturtle99 wrote:

Hello there, doing a m4m for your queue, will post there after posting this.
Easy
Okay, so one thing that a lot of people do not recommend you do in an easy is to use repeats, as they tend to confuse new players. A few shouldn't cause issues, but using them constantly as you do isn't a very good idea. So basically, just try and cut down on the constant repeats in easy. I think the number of repeats is fine, but I'll keep it in mind if any other modders point this out.

00:40:176 (1,1) - overlapping of notes that are visible at the same time is another thing that I wouldn't recommend doing, so just rearrange this a little bit so they don't have the same start point I've seen similar arrangements in other Easy Difficulties that I've modded before. I'll leave it as is for now, but I'll consider changing it if more modders point it out.

01:28:437 (3,1) - here are some more overlapping notes, which can be confusing to new players, and all the other stuff I've already said pointed out by an earlier mod, and fixed

02:39:524 (2) - 1/2 sliders with repeat are pretty much something that I would avoid in an easy, but some players might not have a problem with it, so you should probably get a newer player to test it I agree, it's definitely something I need to test. I'll leave it as is for now.

02:44:742 (2) - ^ I'll leave it as is for now until I can get some tests in.

02:50:448 (1,2,1,2) - I couldn't really identify what these notes were pertaining to in the song, so they felt really awkward to play. Maybe adjust their places in the timeline so they land on something more recognizable in the music they're mapped to the instrumental part during this part, so I'm going to leave it as is.

04:02:350 (3) - totally ocd thing here, move the red sliderpoint to the right 1 grid mark so it remains at a constant position from 04:01:698 (2) fixed
Normal
01:04:959 (1,2) - this looks like it was halfway to being blanketed and halfway not, so it looks kind of awkward, so consider rearranging it so it blankets, as in the similar pattern at 02:12:785 (1,2) - moved the (2) slightly upwards so it looks better blanketed? not sure lol

01:18:491 (2) - I think this blanket would be better if you moved the slider down 1 and to the left 1 fixed

02:23:219 (1,2) - move 02:24:198 (2) - to the left a few grid marks so it blankets better fixed

02:49:959 (4,1,2,1,2,3,1,2,3,1,2,1,2) - for this section, I think the NC's should be on 02:49:959 (4,2,2,3,2,2) - , and you should take the NC off of 02:58:437 (1) got a little confused, but I think I fixed it? I'm keeping the NC at 02:58:437 though.

03:29:741 (1,2) - if you want to blanket this, move 03:30:719 (2) - down a few grid marks it's not a blanket, but I see your point. Will fix if another modder suggests it as well.

04:01:045 (1,2) - blanket here could probably be better by moving 04:01:698 (2) - to the right a little fixed
Hard
03:04:471 (2,3) - unsapped notes, need to snapped my bad; fixed

00:15:719 (2,3) - this could be better blanketed by moving 00:16:045 (3) - to the right a few grid marks fixed

01:11:480 (1,2,3,4) - you could move these forward on the timeline so that they correspond to the vocals they're on the instrumentals; this was intentional.

02:29:741 (1,2,3,4) - ^ same as above

02:50:448 (1,2,1,2,1,2,1,2) - feels awkward to play as I can't figure out where it lines up with the music similarly to the easy, it's mapped to the instrumentals rather than the vocals.

03:46:698 (1,2) - not sure if 03:46:698 (1) - is supposed to blanket with the endpoint of 03:47:187 (2) - , but if it is then it needs to be rearranged so that it properly blankets all right, I think I fixed it
Bloom
01:30:882 (1) - move the endpoint to the right 1 grid mark so it stays the same distance from 01:30:393 (3) fixed

02:13:437 (5) - move this up a few grid marks so it blankets better with 02:13:111 (3) - okay, I think I fixed it

02:50:448 (1,2,3,1,2,3,1,2,3,1,2,3) - same issue as the times in difficulties before, feels awkward, etc. had a few playtesters say the same thing the other day, but it is mapped to the instrumentals during that part rather than the vocals. Will look into it..
Overall, seems like a pretty fun map to play. Also, mapping the full version of a song instead of just doing TV size like everyone else, so noice job.
Thanks for the mod! I'll return the favour and mod your map sometime tomorrow or the day after; Thursday at the latest.
I was actually mapping the TV size back in July, but then school kept me busy. Heard the full size recently and decided I had to map that one instead, lol
Seijiro
Even if you have to give multiple replies you should put them all in one post. There is no point into making a new post after just an hour anyways :3

Also, would you like to do a M4M? The length is the same, but only one diff on my mapset, while I'll be modding all your diffs (I would have done a M4M on a full mapset, but I'm too slow and the diff I finished really needs modding)
Topic Starter
Doormat

MrSergio wrote:

Even if you have to give multiple replies you should put them all in one post. There is no point into making a new post after just an hour anyways :3

Also, would you like to do a M4M? The length is the same, but only one diff on my mapset, while I'll be modding all your diffs (I would have done a M4M on a full mapset, but I'm too slow and the diff I finished really needs modding)
I was actually in the middle of modding the first one when the second post was posted, which is why the mods are separated =w=;;

And sure, I'm down for an M4M! Refer to my modding queue for more information regarding M4Ms.
- Milhofo -
Hi, M4M from your queue ^^

[Easy]
  1. Imo some stats like HP drain, OD and AR should be nerfed a little
  2. The SV seems a bit too fast for an easy diff, but it's not too much of a problem I think
  3. 00:04:306 (2,3) - you can blanket these
  4. 00:10:176 (3,1) - in easy you should not use stacks, even it they have a big pause between them, always use the same DS if the grid size allows it
  5. 00:18:328 (2) - ctrl+g? because you break spacing with this slider, using ctrl+g would fix the spacing problem
  6. 00:27:459 (1,2) - careful with spacing, in easy it should be the same everywhere
  7. 01:29:741 (1) - this shouldn't stack under 01:28:437 (3) - either
  8. 01:36:589 (2) - ctrl+g, same reason as above
  9. 02:50:448 (1,2,3) - spacing is really inconsistent here, (3) should be a lot further from (2)
  10. 03:11:480 - another slider like 03:08:872 (1,2) - would fit better than the spinner imo
  11. 03:13:111 - if you changed the above, put a single note here
  12. Spacing needs some work, but flow and timing are just fine, so you just need these little spacing fixes
[Normal]
  1. 00:16:371 (3,1) - spacing should be a little bigger, this small spacing will lead to new players clicking (1) too fast
  2. 00:23:872 (2) - ugly positioning, try to blanket it with 00:22:567 (3) -
  3. 02:55:502 (3,1) - this is the only time you use a double like this in the map, it would be better to start a slider at 02:55:176 - and end it here, like 02:51:263 (2) -
[Hard]
  1. 01:34:306 (4,1) - spacing should be higher and not the same as 01:34:143 (3,4) -
  2. 01:35:611 (4,1) - ^
  3. 01:36:915 (4,1) - ^
  4. 03:48:654 (4) - the second reverse is unnecessary, it's not covering anything imo should be removed
  5. 03:49:958 (4) - ^
  6. Good diff, couldn't find much
[Bloom]
  1. 00:10:176 (1,2,3) - this part should be highlighted more, I'd say to make a bigger jump between the sliders, but it's up to you
  2. 00:05:937 (5) - try to curve it so it blankets 00:06:263 (1) - 's slidertail
  3. 01:28:437 (1,2,3) - same as first point
  4. 01:39:361 (4,1,2,3) - the flow entering this stream isn't the best, the best way to fix this would be to reposition the 01:38:872 (1,2,3,4) - pattern
  5. 03:14:578 - I think adding a note here would be good, stacking it with 03:14:741 (2) - even better
  6. 03:15:067 - same as above, but stacking on 03:15:230 (1) - instead
  7. 03:17:187 - ^
  8. 03:17:676 - ^
  9. I really like the diff though, at first I thought it was ok but it grew on me lol
Wish I had found more stuff, but I'm pretty tired and got to work tomorrow, if you have any questions feel free to pm / message me in game, good luck :D
Topic Starter
Doormat

- Milhofo - wrote:

Hi, M4M from your queue ^^

[Easy]
  1. Imo some stats like HP drain, OD and AR should be nerfed a little I think it's fine, but I'll nerf it if others make mention of this as well
  2. The SV seems a bit too fast for an easy diff, but it's not too much of a problem I think hopefully, heheh
  3. 00:04:306 (2,3) - you can blanket these nice idea!
  4. 00:10:176 (3,1) - in easy you should not use stacks, even it they have a big pause between them, always use the same DS if the grid size allows it fixed.
  5. 00:18:328 (2) - ctrl+g? because you break spacing with this slider, using ctrl+g would fix the spacing problem took some repositioning, but I think I fixed it.
  6. 00:27:459 (1,2) - careful with spacing, in easy it should be the same everywhere fixed the spacing.
  7. 01:29:741 (1) - this shouldn't stack under 01:28:437 (3) - either pointed out by an earlier mod and fixed.
  8. 01:36:589 (2) - ctrl+g, same reason as above fixed.
  9. 02:50:448 (1,2,3) - spacing is really inconsistent here, (3) should be a lot further from (2) DS is maintained, so I'm leaving it as is
  10. 03:11:480 - another slider like 03:08:872 (1,2) - would fit better than the spinner imo I'm keeping the spinner so that it's consistent with the previous chorus sections
  11. 03:13:111 - if you changed the above, put a single note here
  12. Spacing needs some work, but flow and timing are just fine, so you just need these little spacing fixes
[Normal]
  1. 00:16:371 (3,1) - spacing should be a little bigger, this small spacing will lead to new players clicking (1) too fastended up changing this pattern; I think it's better?
  2. 00:23:872 (2) - ugly positioning, try to blanket it with 00:22:567 (3) - fixed.
  3. 02:55:502 (3,1) - this is the only time you use a double like this in the map, it would be better to start a slider at 02:55:176 - and end it here, like 02:51:263 (2) - I think it's fine the way it is
[Hard]
  1. 01:34:306 (4,1) - spacing should be higher and not the same as 01:34:143 (3,4) - this was done intentionally in order to make the blankets look nice
  2. 01:35:611 (4,1) - ^ ^
  3. 01:36:915 (4,1) - ^^
  4. 03:48:654 (4) - the second reverse is unnecessary, it's not covering anything imo should be removed fixed.
  5. 03:49:958 (4) - ^ fixed.
  6. Good diff, couldn't find much awesome! I found this one the hardest to make actually lol
[Bloom]
  1. 00:10:176 (1,2,3) - this part should be highlighted more, I'd say to make a bigger jump between the sliders, but it's up to you I think it's fine the way it is
  2. 00:05:937 (5) - try to curve it so it blankets 00:06:263 (1) - 's slidertail nice idea!
  3. 01:28:437 (1,2,3) - same as first point I think it's fine the way it is
  4. 01:39:361 (4,1,2,3) - the flow entering this stream isn't the best, the best way to fix this would be to reposition the 01:38:872 (1,2,3,4) - pattern I think it's fine the way it is; playtesters didn't have an issue with this part either
  5. 03:14:578 - I think adding a note here would be good, stacking it with 03:14:741 (2) - even better nice idea! added.
  6. 03:15:067 - same as above, but stacking on 03:15:230 (1) - instead added.
  7. 03:17:187 - ^ added.
  8. 03:17:676 - ^ added.
  9. I really like the diff though, at first I thought it was ok but it grew on me lol that's good to hear. My aim was to try and create a map people will find fun to play
Wish I had found more stuff, but I'm pretty tired and got to work tomorrow, if you have any questions feel free to pm / message me in game, good luck :D
Thanks for the mod! I'll return the favour sometime tomorrow or the day after ;)
Seijiro
Hi~ here's the M4M (if you don't feel like modding my map don't worry. The only diff I have right now is an Extra and not everyone likes to take up those =w=/ )

[General]
  1. You don't need "ed" in tags when you already have "ending"
  2. Settings for Easy diff are a bit too high. We usually put HP and OD not above 3 or even 2 and AR not above 3
  3. Blossom diff is the only one with Widescreen Support disabled. Enable it just for consistency with the mapset

[Bloom]
  1. {Aesthetics} 00:01:535 (4) - Shouldn't this be a bit more to the bottom? The pentagon looks uneven
  2. {Flow} 00:08:872 (1,2) - I'd rather stack them. I can't hear anything telling me to move from there: it's the same sound. Instead, 00:09:850 (5,6) - this one is correct, since there is a different pitch for those 2 objects
  3. {Flow} 00:09:524 (4) - This is minor, but what about a Ctrl + G?
  4. {Pattern} 00:10:176 (1,2,3) - Another minor change, all these slider ends are just an overmapping: it's fine I guess, since it is consistent, but I'd suggest using some other hitsounds on these objects to create a difference between "real beat" and "overmapped beat"
  5. {pattern} 00:19:877 (4) - Another overmapped beat, but this time I don't really like it all since I have to click on it, while the previous ones were just holds
  6. {Pattern} 00:21:263 (1,2,3,4,5,6,7,8) - The real stream starts from 00:21:426 (3) - tho...
  7. {Flow} 00:23:056 (1) - Since you use a slider here it means that you want emphasis on its start, but you used a stacked note before it D: There is no emphasis at all this way. Try moving 00:22:893 (5) - at around 355|239. This one is fine instead, 00:25:502 (5,1) - , since there is less emphasis on it in the music.
  8. {Flow} 00:28:764 (2,3,4) - You use an oval flow for these objects, then I see 00:29:741 (1) - , which has the exact opposite direction :/ What about a Ctrl + G?
  9. {Pattern} 00:36:426 (2,3,4) - I wonder why you keep overmapping in places where it's hard to imagine a different rhythm from the music's one. Hitsounding or a little pattern change can fix this problem. As for the hitsounding, 3 whistles on 00:36:426 (2,3,4) - should work well for now (but this is by far the best option), as for the pattern, you could add a slider from 00:36:263 - to 00:36:752 - following the vocals, but this means you need to move things around for a bit. See what you can do
  10. {Pattern} 00:37:486 - You skipped the triplet here while you added a triplet at 00:37:812 - 00:38:464 - 00:39:116 - and 00:39:768 - where there actually isn't any triplet. Your sliders are consistent so the problem is minor I guess, but the first missed triplet feels really strange even while playing
  11. {Flow} 00:42:785 (1,2) - Better stacking them. I don't see the same DS for 00:43:274 (3,4,5) - which are in the same combo, so...
  12. {Flow} 00:50:611 (1,2,3,4) - What a rhythm-killer is this part, ugh :v With all that movement and the jumps before this part it feels really strange. This is even the kiai, come on xD Check all the other parts too, since this isn't the only one
  13. {Flow} 00:59:089 (3,4) - What I'm concerned about is the movement from 3 to 4. There is no strong beat on the slider's head which makes me want to either don't move at all or move slower than before. Imo the 2 objects I highlighted here should be stacked, but they have to be moved a bit
  14. {Flow} 01:06:100 (7,1) - Damn, there's a really strong beat on the slider's head yet there is less spacing than the rest of the pattern :/ Can't you do something?
  15. {Nazi} 01:07:730 (2,4) - Overlap :v
  16. {Flow} 01:08:709 (6,1) - Same as before ^
  17. {Aesthetics} 01:47:024 (3,4,5) - Why 3 is the only one with a curved line? It really stands off and it doesn't look nice :/
  18. {Pattern} 01:55:991 (2,3,4,2,3,4,2,3,4,2,3,4) - We already discussed this before, but since it is consistent, it's fine
  19. {Flow} 02:01:045 (1,2,3,4,5) - You have 2 different spacings in this combo, why?
  20. {General} Kiais have the same mistakes from what I saw, so check the others too, like irregular pentagons like 02:06:752 (2,3,4,5,1) -
  21. {Flow} 02:18:980 (6,7) - What about a Ctrl + G here?
  22. {General} From 02:37:567 - here on I'd rather avoid Claps, since they are really noisy
  23. {Nazi} 02:39:035 (2,6) - Overlap :v
  24. {Pattern} 02:50:855 (2,2) - There aren't such notes into the music at all :o
  25. {Pattern} 02:56:073 (2,2) - Same ^
  26. {Pattern} 03:00:475 (4,6) - Overmap, since there aren't such notes anywhere into the music + 03:00:964 - missed note
  27. {Pattern} 03:47:024 (3) - Overmap once again
  28. {Pattern} 03:47:839 (6,7) - Same ^
  29. {Pattern} 03:51:670 (6) - Same ^
  30. {Pattern} 04:02:513 (2,3) - Same ^
Overall, it is a nice diff, but there are a lot of unpolished patterns here and there, plus some random overmapped notes. Try to think more to the music and less to the patterns. If you don't follow the music there is not much sense to play a rhythm music game, right? xD

[Hard]
  1. {Aesthetics} 00:21:915 (1,2,3) - This spacing is way too short :/ It becomes a clutter, can't you increase it a bit?
  2. {Aesthetics} 00:37:567 (1,2,1,2,1,2,1,2) - What's with this NC spam? xD They are the same pattern repeated multiple times, why using a NC on each new slider?
  3. {Pattern} 00:43:926 (1) - I can't really hear a long note tho. Also, I'd prefer to click on that slider end since it is a strong beat
  4. {Flow} 00:43:926 (1,2) - Misleading spacing. It is too short: it's half the spacing you had for 00:43:600 (4,1) -
  5. {Flow} 00:46:045 (3) - What about a Ctrl + J (move the start back where it was tho)? It is a real waste not using that oval flow you created
  6. {Flow} 00:52:567 (2,1) - Another strange spacing out of nowhere, why? xD
  7. {Flow} 00:54:524 (1,2,3,4,5) - I could say the same thing here too ^
  8. {Pattern} 00:57:459 - Why not adding a circle here? It feels bad to have this decrease in note density :/
  9. {Flow} 01:04:959 (1,2,3,4,5) - You already know what I have to say here
  10. {Aesthetics} 01:55:828 (1,2,1,2,1,2,1,2) - Another frenzy combo-ing
  11. {General} Apply all suggestions to all kiais please
  12. {General} 02:38:709 - From here on I see that you use triplets, but the question is: Why did you start using them just now? You should have used them before too, not just on one half of the map D:
  13. {Nazi} 02:42:132 (4) - Stack it properly please
  14. {Pattern} 02:50:937 (2,2) - Other random overmapped notes like before
  15. {Pattern} 02:56:154 (2,2) - Same ^
  16. {Flow} 03:40:176 (1,2,3,4) - Really low spacing compared to the rest of the map
  17. {Nazi} 03:52:893 (3,2) - Not-so-nice overlap
This diff needs a bit of work: Firstly, there is that note density which is really noticeable when you use triplets. Secondly, most of the patterns/sliders just stay on their own, without any meaning for the whole combo, like 00:30:882 (1,2,3,4,5) - (you place a nice 1/1 curved slider but you don't use it for anything else. Just the last 2 sliders are fine one their own, but when you see the whole combo it's a bit meh :v) 00:44:904 (2,3,4,1,2,3) - (you could have used a different movement for the first circles since the vocals are pretty different there and also, there is a strange flow from the first to the second slider) 00:57:622 (3,4,5,1,2) - (what's the meaning of those 2 first sliders? What's the meaning of using that curved slider? All of these are questions you should ask yourself while mapping :3) and so on. I won't point out each single pattern anyways

[Normal]
  1. {Consistency} I wonder why you use stacked circles for 00:17:024 (1,2,3,1,2,3,1,2,3) - and you don't use them for 01:45:719 (1,2,3,1,2,3) - (I'd rather keep the second one)
  2. {General} This isn't really a big problem I guess, but those clustered 1/2 objects are really ugly to see :/ Like 01:49:959 (3,4,1) - 00:49:959 (2,3,1) - 01:14:741 (3,4,1) - and so on. Probably you get it
  3. {Pattern} 00:37:567 - 01:55:828 - Wherever you find such a note, please use it, since breaking the 1/1 rhythm feels still strange for beginners
  4. {Pattern} 02:50:448 (2,2) - You keep using that phantom note which feels way too strange top play, above all on the lower diffs like this one. Make all these similar sliders end 1/2 earlier
As for the Hard diff, a lot of patterns can be improved from a "reasoning" point of view, but I won't point anything, since on Normal diffs all the patterns are pretty condensed in a constant spacing. See if you can do something on your own, but I won't say anything to not impose anything.

[Easy]
  1. {General} 00:42:785 (1,1) - You need at least other 500 ms of rest on Easy diffs after every spinner as stated in t/241019&start=0
  2. {Pattern} 01:15:393 (1) - Try to avoid such unusual rhythm changes in an Easy. Just a circle is fine here
  3. {Pattern} 01:18:002 (1) - Same ^
  4. {General} 02:01:045 (1,1) - We discussed this before. This break is too short
  5. {Pattern} 02:33:654 (1) - You already know
  6. {Pattern} 02:36:263 (1) - Same ^
  7. {Pattern} 02:50:448 (1,2) - Same as for the Normal and Hard diff
  8. {Pattern} 02:55:665 (1,2) - Same ^
  9. {Pattern} 03:02:676 (2,2) - ...
  10. {Pattern} 03:07:894 (2) - ^
  11. {Pattern} 03:44:089 (3,3) - ^
  12. {Pattern} 03:51:915 (3) - ^

Alright that's all and I hope it helps.
Call me if you don't understand something and I'll explain the better I can


My map if you're up for it (I hope you like it :^) ): https://osu.ppy.sh/s/347596
Reminder: I need modding only for the Extra, the other diffs are still WIP and I don't want to receive mods half way through them

If you can't mod the Extra can I have like a ticket I can use when the full mapset will be ready?
Topic Starter
Doormat

MrSergio wrote:

Hi~ here's the M4M (if you don't feel like modding my map don't worry. The only diff I have right now is an Extra and not everyone likes to take up those =w=/ )

[General]
  1. You don't need "ed" in tags when you already have "ending" I have ed as a tag because some people shorten ending to ed. I'll take it off if a BN mentions this.
  2. Settings for Easy diff are a bit too high. We usually put HP and OD not above 3 or even 2 and AR not above 3 nerfed AR and HP. I'm keeping the OD as 3 though
  3. Blossom diff is the only one with Widescreen Support disabled. Enable it just for consistency with the mapset my bad; I meant to disable it for all difficulties. fixed.

[Bloom]
  1. {Aesthetics} 00:01:535 (4) - Shouldn't this be a bit more to the bottom? The pentagon looks uneven I purposely didn't make it a perfect pentagon (not all angles are 72 degrees), but I see what you mean. Fixed.
  2. {Flow} 00:08:872 (1,2) - I'd rather stack them. I can't hear anything telling me to move from there: it's the same sound. Instead, 00:09:850 (5,6) - this one is correct, since there is a different pitch for those 2 objects I think this is fine, so I'm leaving it as is
  3. {Flow} 00:09:524 (4) - This is minor, but what about a Ctrl + G? nice idea! makes the map flow better
  4. {Pattern} 00:10:176 (1,2,3) - Another minor change, all these slider ends are just an overmapping: it's fine I guess, since it is consistent, but I'd suggest using some other hitsounds on these objects to create a difference between "real beat" and "overmapped beat" I think it's fine the way it is
  5. {pattern} 00:19:877 (4) - Another overmapped beat, but this time I don't really like it all since I have to click on it, while the previous ones were just holds none of the play testers had an issue with this, so I'm leaving it as is. Will fix if another modder points this out
  6. {Pattern} 00:21:263 (1,2,3,4,5,6,7,8) - The real stream starts from 00:21:426 (3) - tho... I think it's fine the way it is; having it start at 00:21:426 makes this part feel segmented in my opinion
  7. {Flow} 00:23:056 (1) - Since you use a slider here it means that you want emphasis on its start, but you used a stacked note before it D: There is no emphasis at all this way. Try moving 00:22:893 (5) - at around 355|239. This one is fine instead, 00:25:502 (5,1) - , since there is less emphasis on it in the music. I don't think it's that big a deal if it's okay the second time but not okay the first time, so I'm leaving it as is
  8. {Flow} 00:28:764 (2,3,4) - You use an oval flow for these objects, then I see 00:29:741 (1) - , which has the exact opposite direction :/ What about a Ctrl + G? making it flow in the opposite direction feels a little awkward in my opinion, but I changed the straight sliders to move curved ones to try and fix some rigidity
  9. {Pattern} 00:36:426 (2,3,4) - I wonder why you keep overmapping in places where it's hard to imagine a different rhythm from the music's one. Hitsounding or a little pattern change can fix this problem. As for the hitsounding, 3 whistles on 00:36:426 (2,3,4) - should work well for now (but this is by far the best option), as for the pattern, you could add a slider from 00:36:263 - to 00:36:752 - following the vocals, but this means you need to move things around for a bit. See what you can do none of the play testers that played this map had an issue with this part, so I'm leaving it as is. I like the whistle hitsound idea though, so I added in the whistles
  10. {Pattern} 00:37:486 - You skipped the triplet here while you added a triplet at 00:37:812 - 00:38:464 - 00:39:116 - and 00:39:768 - where there actually isn't any triplet. Your sliders are consistent so the problem is minor I guess, but the first missed triplet feels really strange even while playing nice catch, but I think a small burst is more appropriate here than a triplet
  11. {Flow} 00:42:785 (1,2) - Better stacking them. I don't see the same DS for 00:43:274 (3,4,5) - which are in the same combo, so... I think it's fine the way it is, but I'll stack them if another modder points this out
  12. {Flow} 00:50:611 (1,2,3,4) - What a rhythm-killer is this part, ugh :v With all that movement and the jumps before this part it feels really strange. This is even the kiai, come on xD Check all the other parts too, since this isn't the only one I had one play tester complain that this part felt too slow, but that was it's intended purpose; it serves as a small build up to the second half of the chorus. Will fix if another modder has a similar complaint
  13. {Flow} 00:59:089 (3,4) - What I'm concerned about is the movement from 3 to 4. There is no strong beat on the slider's head which makes me want to either don't move at all or move slower than before. Imo the 2 objects I highlighted here should be stacked, but they have to be moved a bit nice idea! stacked these notes; also made the sliders blanket around the circles
  14. {Flow} 01:06:100 (7,1) - Damn, there's a really strong beat on the slider's head yet there is less spacing than the rest of the pattern :/ Can't you do something? increased the spacing by moving the blanket by a little bit
  15. {Nazi} 01:07:730 (2,4) - Overlap :v fixed.
  16. {Flow} 01:08:709 (6,1) - Same as before ^ moved the (6) so it's farther away from the (1)
  17. {Aesthetics} 01:47:024 (3,4,5) - Why 3 is the only one with a curved line? It really stands off and it doesn't look nice :/ yeah; don't know what I was thinking lol. Changed it into two stacked circles
  18. {Pattern} 01:55:991 (2,3,4,2,3,4,2,3,4,2,3,4) - We already discussed this before, but since it is consistent, it's fine
  19. {Flow} 02:01:045 (1,2,3,4,5) - You have 2 different spacings in this combo, why? pretty sure there's no rule saying that we need to stick to the same spacing throughout a combo
  20. {General} Kiais have the same mistakes from what I saw, so check the others too, like irregular pentagons like 02:06:752 (2,3,4,5,1) - as I said earlier, they're not perfect on purpose. However I did move some of the spacing around so hopefully it looks better
  21. {Flow} 02:18:980 (6,7) - What about a Ctrl + G here? I like how it currently transitions from a square pattern to a triangle pattern, so no
  22. {General} From 02:37:567 - here on I'd rather avoid Claps, since they are really noisy I don't think so :I
  23. {Nazi} 02:39:035 (2,6) - Overlap :v fixed.
  24. {Pattern} 02:50:855 (2,2) - There aren't such notes into the music at all :o fixed.
  25. {Pattern} 02:56:073 (2,2) - Same ^ :o fixed.
  26. {Pattern} 03:00:475 (4,6) - Overmap, since there aren't such notes anywhere into the music + 03:00:964 - missed note nice catch! ended up changing this pattern entirely to something I think fits better
  27. {Pattern} 03:47:024 (3) - Overmap once again fixed by making the (2) before it a slider
  28. {Pattern} 03:47:839 (6,7) - Same ^ I don't think it's that big a deal here since I think it still fits pretty well. Will fix if another modder points this out
  29. {Pattern} 03:51:670 (6) - Same ^ ^
  30. {Pattern} 04:02:513 (2,3) - Same ^ ^
Overall, it is a nice diff, but there are a lot of unpolished patterns here and there, plus some random overmapped notes. Try to think more to the music and less to the patterns. If you don't follow the music there is not much sense to play a rhythm music game, right? xD I'm pretty sure I am following the music?

[Hard]
  1. {Aesthetics} 00:21:915 (1,2,3) - This spacing is way too short :/ It becomes a clutter, can't you increase it a bit? this was intentional, so I'm leaving it as is
  2. {Aesthetics} 00:37:567 (1,2,1,2,1,2,1,2) - What's with this NC spam? xD They are the same pattern repeated multiple times, why using a NC on each new slider? reduced the combo count here
  3. {Pattern} 00:43:926 (1) - I can't really hear a long note tho. Also, I'd prefer to click on that slider end since it is a strong beat I think it's fine the way it is
  4. {Flow} 00:43:926 (1,2) - Misleading spacing. It is too short: it's half the spacing you had for 00:43:600 (4,1) - this was intentional
  5. {Flow} 00:46:045 (3) - What about a Ctrl + J (move the start back where it was tho)? It is a real waste not using that oval flow you created not entirely sure what you mean here, but I like how I currently have it, so I'm leaving it as is
  6. {Flow} 00:52:567 (2,1) - Another strange spacing out of nowhere, why? xD because blanket.
  7. {Flow} 00:54:524 (1,2,3,4,5) - I could say the same thing here too ^ this was intentional
  8. {Pattern} 00:57:459 - Why not adding a circle here? It feels bad to have this decrease in note density :/ this part is mapped to the vocals rather than the instrumental, so I'm leaving it as is
  9. {Flow} 01:04:959 (1,2,3,4,5) - You already know what I have to say here then you probably know that I'm not changing what is currently there
  10. {Aesthetics} 01:55:828 (1,2,1,2,1,2,1,2) - Another frenzy combo-ing fixed.
  11. {General} Apply all suggestions to all kiais please nope; I like it how it currently is
  12. {General} 02:38:709 - From here on I see that you use triplets, but the question is: Why did you start using them just now? You should have used them before too, not just on one half of the map D: this was intentional; triplets are only used during the instrumental solo.
  13. {Nazi} 02:42:132 (4) - Stack it properly please my bad; fixed.
  14. {Pattern} 02:50:937 (2,2) - Other random overmapped notes like before fixed.
  15. {Pattern} 02:56:154 (2,2) - Same ^ fixed.
  16. {Flow} 03:40:176 (1,2,3,4) - Really low spacing compared to the rest of the map I think it's fine the way it currently is
  17. {Nazi} 03:52:893 (3,2) - Not-so-nice overlap moved the (3) upwards to avoid the overlap
This diff needs a bit of work: Firstly, there is that note density which is really noticeable when you use triplets. Secondly, most of the patterns/sliders just stay on their own, without any meaning for the whole combo, like 00:30:882 (1,2,3,4,5) - (you place a nice 1/1 curved slider but you don't use it for anything else. Just the last 2 sliders are fine one their own, but when you see the whole combo it's a bit meh :v) 00:44:904 (2,3,4,1,2,3) - (you could have used a different movement for the first circles since the vocals are pretty different there and also, there is a strange flow from the first to the second slider) 00:57:622 (3,4,5,1,2) - (what's the meaning of those 2 first sliders? What's the meaning of using that curved slider? All of these are questions you should ask yourself while mapping :3) and so on. I won't point out each single pattern anyways thanks for the concern, but most of the curved sliders are there to avoid rigidity; if I used a bunch of straight sliders, then the map will feel radically different, and stiff to play.

[Normal]
  1. {Consistency} I wonder why you use stacked circles for 00:17:024 (1,2,3,1,2,3,1,2,3) - and you don't use them for 01:45:719 (1,2,3,1,2,3) - (I'd rather keep the second one) sometimes I think it that being too consistent isn't very fun, so I thought I would change it up a little bit for the second verse.
  2. {General} This isn't really a big problem I guess, but those clustered 1/2 objects are really ugly to see :/ Like 01:49:959 (3,4,1) - 00:49:959 (2,3,1) - 01:14:741 (3,4,1) - and so on. Probably you get it I see what you mean, but I think it's fine the way it is
  3. {Pattern} 00:37:567 - 01:55:828 - Wherever you find such a note, please use it, since breaking the 1/1 rhythm feels still strange for beginners I think it's fine the way it is, but I see your reasoning. Will fix it more modders point this out
  4. {Pattern} 02:50:448 (2,2) - You keep using that phantom note which feels way too strange top play, above all on the lower diffs like this one. Make all these similar sliders end 1/2 earlier I was trying to find a good compromise since I didn't want to break the 1/1 rhythm here, but I guess it doesn't work as nicely as I thought. Fixed.
As for the Hard diff, a lot of patterns can be improved from a "reasoning" point of view, but I won't point anything, since on Normal diffs all the patterns are pretty condensed in a constant spacing. See if you can do something on your own, but I won't say anything to not impose anything.

[Easy]
  1. {General} 00:42:785 (1,1) - You need at least other 500 ms of rest on Easy diffs after every spinner as stated in t/241019&start=0
    • Garven wrote:

      BPM 160

      Easy: 1 full measure of recovery time -> 1500 ms
      Normal: 2 beats recovery time -> 750 ms
      Hard: 1 beat recovery time -> 375 ms
      Insane or higher: Any (within musical reason)

      Having a hardline is unreasonable due to varying BPM however, so having a little leeway is fine, but this as a guideline should give sufficient recovery time for players of the respective difficulty levels.

      those wrote:

      Difficulty is not and should not be directly related to bpm of the music. Therefore, a millisecond amount of time as a basis is inappropriate.
      According to this post in the same thread you linked me, that's just a guideline for songs with 160 bpm. I'll leave it as is for now, since I still believe 1s is enough time to recover from a spinner on an Easy, but I'll correct this if a BN makes note of this.
  2. {Pattern} 01:15:393 (1) - Try to avoid such unusual rhythm changes in an Easy. Just a circle is fine here this part is mapped to the vocals; I think it's fine the way it is
  3. {Pattern} 01:18:002 (1) - Same ^ ^
  4. {General} 02:01:045 (1,1) - We discussed this before. This break is too short will fix if a BN makes note of this.
  5. {Pattern} 02:33:654 (1) - You already know yes I do, and no I'm not changing this
  6. {Pattern} 02:36:263 (1) - Same ^ ^
  7. {Pattern} 02:50:448 (1,2) - Same as for the Normal and Hard diff fixed.
  8. {Pattern} 02:55:665 (1,2) - Same ^ fixed.
  9. {Pattern} 03:02:676 (2,2) - ... ?? I don't get it; what is it you want me to fix here? If it's the slider being too short, this is because it's mapped to the vocals, so I'm leaving it as is.
  10. {Pattern} 03:07:894 (2) - ^ ^
  11. {Pattern} 03:44:089 (3,3) - ^ ^
  12. {Pattern} 03:51:915 (3) - ^ ^

Alright that's all and I hope it helps.
Call me if you don't understand something and I'll explain the better I can


My map if you're up for it (I hope you like it :^) ): https://osu.ppy.sh/s/347596
Reminder: I need modding only for the Extra, the other diffs are still WIP and I don't want to receive mods half way through them

If you can't mod the Extra can I have like a ticket I can use when the full mapset will be ready?
Thanks for the mod! If you don't think your map is ready for modding, then I can put your mod on hold; just send me a PM whenever it's ready.
nazzinoz
Sorry for being late :(
My mod from your queue

[General]
  1. When making blankets, you should work carefully. Don't be perfunctory
  2. Combo 2 and combo 3's colors are too similar, sometimes I didn't realize that I had entered a new combo.
  3. The spread is not really good. I can easily FC Hard in the first play, but can not pass Insane (I gave up trying after 15 times failed).
  4. You don't have storyboard, so remove "Widescreen Support" and "Letterbox during breaks" in every difficulties
[Easy]
  1. 00:03:002 (3,1) - https://osu.ppy.sh/ss/3696600. If you think that's good, make 00:01:698 (2) blanket with 00:03:654 (1)
  2. 00:04:306 (2,3,1) - Draw better: https://osu.ppy.sh/ss/3696609
  3. 00:06:915 (2,4) - I don't think stack this is a good idea. AR 3 is still too low for newbies can react with stacking like this
  4. 00:15:230 (2,3) - Draw
  5. 00:24:524 (1,2) - I think this is too close. Curve (1) more, that (2) can be farther from (1)'s tail
  6. 00:29:741 (1,2,3) - Flow break makes newbies go (1) (3) (2) and miss
  7. 00:42:785 (1,1) - Spinner recovery time is told here: t/288639
  8. 00:45:393 (1,2) - Draw better
  9. 01:07:567 (3,4,1) - The blanket look ugly if (3-1) is too closer than (3-4)
  10. 01:48:328 - I think the slider fit the music more if you put a red slider point here
  11. 02:50:448 (1) - http://puu.sh/kgsxr.jpg
  12. 02:52:567 (3) - Overmap. The vocal falls at 02:52:567 - , 02:52:812 and 02:53:056.
  13. 02:57:785 (3) - ^
[Normal]
  1. 00:25:665 (1,2) - Really ugly blanket
  2. 00:40:176 - If you ignored this sound at 00:37:567 , 00:38:872 , mapping this can cause some combo break :D
  3. 00:44:415 - Add something
  4. 00:46:535 - http://puu.sh/kgsRv.jpg
  5. 00:49:143 - ^
  6. 00:56:969 - ^
  7. 00:59:578 - ^
  8. 01:10:176 (1,2,3,4) - Normal diffs should not have flow break with such big angles
  9. 01:40:828 (3,1) - https://osu.ppy.sh/ss/3696739
  10. 01:43:437 (3,1) - ^
  11. 01:45:393 - http://puu.sh/kgtoA.jpg
  12. 01:55:828 - This missing sound, like I said before
  13. 02:02:676 - ^
  14. 02:42:132 (3) - Make this a repeat 1/2 slider
  15. 02:52:567 - Like I said in easy
  16. 03:13:111 - Add something
[Hard]
Use Distance Snap breaking wisely, Don't make traps :(
  1. 00:02:513 - This missing note makes me lost :(
  2. 00:11:480 (1,2,3) - Too close
  3. 00:20:285 (5,1) - Reverse each of them for better flow
  4. 00:27:785 (4,1) - Too close
  5. 00:29:090 (4,1) - ^
  6. 00:42:948 (2,3) - Stack them instead of (1-2) can avoid this DS trap
  7. 00:53:056 - Copy 00:53:219 (1) , paste here and remove NC
  8. 00:55:176 - Missing note
  9. 01:03:002 (2,1) - Reverse 2, and do the same thing I suggest at 00:53:056
  10. 02:52:567 (2,1) - Blanket
  11. 03:00:312 - Strong sound
  12. 03:40:176 (1,2,3,4) - Give each of them once more repeat
The last diff: too hard for me to mod :( Sorry
So that is my mod. Good luck with your map :)
Topic Starter
Doormat

noz1995 wrote:

Sorry for being late :(
My mod from your queue

[General]
  1. When making blankets, you should work carefully. Don't be perfunctory fancy word, but I see what you mean. I think I fixed most of them?
  2. Combo 2 and combo 3's colors are too similar, sometimes I didn't realize that I had entered a new combo. I think there's enough variation in them that distinguishes a difference, since one is orange and the other is yellow. If more people point this out though, I"ll change their hues slightly.
  3. The spread is not really good. I can easily FC Hard in the first play, but can not pass Insane (I gave up trying after 15 times failed). aww, sorry to hear that :c I think the difficulty spread is fine though.
  4. You don't have storyboard, so remove "Widescreen Support" and "Letterbox during breaks" in every difficulties woops, thought I got rid of them; fixed.


[Easy]

  1. 00:03:002 (3,1) - https://osu.ppy.sh/ss/3696600. If you think that's good, make 00:01:698 (2) blanket with 00:03:654 (1)
  2. 00:04:306 (2,3,1) - Draw better: https://osu.ppy.sh/ss/3696609
  3. 00:06:915 (2,4) - I don't think stack this is a good idea. AR 3 is still too low for newbies can react with stacking like this
    nice ideas, but I ended up changing this pattern to something I think would fit better and looks nicer
00:15:230 (2,3) - Draw I think I fixed it00:24:524 (1,2) - I think this is too close. Curve (1) more, that (2) can be farther from (1)'s tail I moved (2) a little farther away; I think i fixed this issue00:29:741 (1,2,3) - Flow break makes newbies go (1) (3) (2) and miss I changed the flow here to something I think is better00:42:785 (1,1) - Spinner recovery time is told here: t/288639 I still think it's fine, but whatever. Changed it so the spinner is shorter 00:45:393 (1,2) - Draw better fixed.01:07:567 (3,4,1) - The blanket look ugly if (3-1) is too closer than (3-4) fixed.01:48:328 - I think the slider fit the music more if you put a red slider point here I like how it currently is02:50:448 (1) - http://puu.sh/kgsxr.jpg I'm following the instruments rather than the vocals here, so no change02:52:567 (3) - Overmap. The vocal falls at 02:52:567 - , 02:52:812 and 02:53:056. Pointed out by another, but was unsure before. Fixed now.02:57:785 (3) - ^ fixed.[Normal]
  1. 00:25:665 (1,2) - Really ugly blanket fixed, I think..
  2. 00:40:176 - If you ignored this sound at 00:37:567 , 00:38:872 , mapping this can cause some combo break :D I think this is fine the way it is; it's not too flow breaking
  3. 00:44:415 - Add something This was left intentionally blank
  4. 00:46:535 - http://puu.sh/kgsRv.jpg I'm following the drums here rather than the vocals
  5. 00:49:143 - ^ ^
  6. 00:56:969 - ^ ^
  7. 00:59:578 - ^ ^
  8. 01:10:176 (1,2,3,4) - Normal diffs should not have flow break with such big angles I don't think this is flow breaking
  9. 01:40:828 (3,1) - https://osu.ppy.sh/ss/3696739 nice idea! fixed.
  10. 01:43:437 (3,1) - ^ done
  11. 01:45:393 - http://puu.sh/kgtoA.jpg I like how it's currently set up
  12. 01:55:828 - This missing sound, like I said before nope
  13. 02:02:676 - ^ ^
  14. 02:42:132 (3) - Make this a repeat 1/2 slider I like how I currently have it
  15. 02:52:567 - Like I said in easy fixed.
  16. 03:13:111 - Add something like the earlier two, this is intentionally missing
[Hard]
Use Distance Snap breaking wisely, Don't make traps :( I think this is fine for the most part, but ended up fixing some of the DS breaks
  1. 00:02:513 - This missing note makes me lost :( fixed.
  2. 00:11:480 (1,2,3) - Too close this was intentional
  3. 00:20:285 (5,1) - Reverse each of them for better flow nice idea! done.
  4. 00:27:785 (4,1) - Too close fixed.
  5. 00:29:090 (4,1) - ^ fixed.
  6. 00:42:948 (2,3) - Stack them instead of (1-2) can avoid this DS trap sure
  7. 00:53:056 - Copy 00:53:219 (1) , paste here and remove NC I like how it's currently set up
  8. 00:55:176 - Missing note this was intentionally set up like this
  9. 01:03:002 (2,1) - Reverse 2, and do the same thing I suggest at 00:53:056 nope; I like how it currently is
  10. 02:52:567 (2,1) - Blanket done.
  11. 03:00:312 - Strong sound nice observation, but I think it's fine how it's currently set up. Will fix if another modder points this out
  12. 03:40:176 (1,2,3,4) - Give each of them once more repeat nice idea, it fits really well! done.
The last diff: too hard for me to mod :( Sorry don't worry about it 8-)
So that is my mod. Good luck with your map :)Thanks for the mod! ;)
KASUM1
Hello~! As requested from my queue

Sorry for the delay :'(

[Bloom]

00:02:187 (1,4) - stack the trails
00:08:219 (4,3) - overlap
00:14:904 (2,4) - more neater blanket
00:16:698 (1,3) - ^
00:18:002 (1,3) - ^
00:29:415 (5,1) - move (5) away
00:29:089 (4,1) - overlap
00:33:817 (1,2) - more neater blanket
00:34:959 (1,5) - I don't think this overlap is intentional
01:48:817 (2,1) - fix blanket
01:49:143 (1,4) - overlap
02:03:654 (1,3) - more neater
02:04:795 (1,3) - I don't think this overlap is intentional too
02:15:230 (1,3) - overlap
03:26:317 (3,1) - fix blanket

That's all , I hope my mod helps :D
Topic Starter
Doormat

KASUM1 wrote:

Hello~! As requested from my queue

Sorry for the delay :'( don't worry about it

[Bloom]

00:02:187 (1,4) - stack the trails I think it'd be better if I stacked the start of the (4) slider to the slider tail of (1)
00:08:219 (4,3) - overlap fixed it by making them stack
00:14:904 (2,4) - more neater blanket I think I fixed it
00:16:698 (1,3) - ^ fixed
00:18:002 (1,3) - ^fixed
00:29:415 (5,1) - move (5) away ended up moving a few things around here; I think it's better now?
00:29:089 (4,1) - overlap fixed
00:33:817 (1,2) - more neater blanket fixed this, I think
00:34:959 (1,5) - I don't think this overlap is intentional yeah, it wasn't woops. fixed
01:48:817 (2,1) - fix blanket fixed
01:49:143 (1,4) - overlap fixed
02:03:654 (1,3) - more neater fixed
02:04:795 (1,3) - I don't think this overlap is intentional too fixed
02:15:230 (1,3) - overlap fixed
03:26:317 (3,1) - fix blanket I think i fixed it

That's all , I hope my mod helps :D
Thanks for the mod! :)
Jonarwhal
M4M on this queue.
Haven't done a mod in awhile. Sorry if this lacks quality.
General
  1. Breaks should be consistent across difficulties, especially if you made all of them. Make all of the breaks the same on all of your difficulties. (You may want to save a copy of the erased portions in case you want to add them back or play them later.)
Easy
SV with this BPM is almost too high for an easy. You may have to lower it.
  1. 00:24:524 (1) - Move the end to about x-222 y-122 for proper blanket
  2. 00:28:763 (2,1) - Spacing, these are too close together.
  3. 00:45:393 - Try a rhythm like this, to emphasize 00:46:045 - this time,
    If you do that ^^^ Also do it 00:55:828 - here and 02:03:654 - here and 02:14:089 - here and 03:24:524 - here.
  4. 01:14:089 (1) - Rotate this 90° anti-clockwise to easily avoid some overlap 01:15:882 (2) - here. (Example)
    Also do that ^^^ 02:32:350 (1) - here. (Example)
  5. 01:59:741 (1,2) - Correct blanket, and copy/paste again. (You can ignore the stack 01:58:437 (1) - here if needed. It can't be seen.)
Normal
  1. 00:32:350 (1) - Move the red tick so that it happens 00:32:676 - here: x-473 y-235. Also apply for the following slider.
  2. 00:40:828 (2,3) - Mapping these red ticks is unnecessary in normal, do a 1/1 slider like you do 00:42:132 (3) - here. The 1/2 slider sound nice in places like 00:01:046 - here and here, but they don't sound necessary here, or 01:59:089 - here.
  3. 01:14:415 (2,3,4) - Try a rhythm like this to emphasize 01:15:393 (1) - this.
    Apply this ^^^ 01:17:676 - here too.
  4. 01:50:937 - Move the red tick so that it happens 01:50:937 - here: x-347 y-184. Also apply for the following slider.
Hard
This is fun!
  1. 00:06:263 (1,2,3,4) - These should probably be jumps. It feels too relaxed without them.
  2. 00:15:719 (2,3) - Fix blanket.
  3. 01:12:459 - Instead of doing double-repeating sliders, which will be hard to notice, try doing this for all of them.
  4. Also, correct that ^^^ 02:29:741 - here and 03:40:176 - here.
Bloom
  1. 00:06:263 (1,2,3,4) - If you followed my suggestion here in hard, then definitely follow it here too.
  2. 00:55:013 - Try a different rhythm, like this.
(that's all I could find for Bloom. I'm not good at modding insane/extra)
Good Luck~!! :D
Topic Starter
Doormat

jonawaga wrote:

M4M on this queue.
Haven't done a mod in awhile. Sorry if this lacks quality. don't sweat it
General
  1. Breaks should be consistent across difficulties, especially if you made all of them. Make all of the breaks the same on all of your difficulties. (You may want to save a copy of the erased portions in case you want to add them back or play them later.) The breaks are consistent in where they start; each difficulty has shorter break times, so each harder difficulty is like an endurance test of some sorts. I'll change this if a BN mentions it.
Easy
SV with this BPM is almost too high for an easy. You may have to lower it. I think the SV is fine
  1. 00:24:524 (1) - Move the end to about x-222 y-122 for proper blanket fixed
  2. 00:28:763 (2,1) - Spacing, these are too close together. fixed
  3. 00:45:393 - Try a rhythm like this, to emphasize 00:46:045 - this time,
    If you do that ^^^ Also do it 00:55:828 - here and 02:03:654 - here and 02:14:089 - here and 03:24:524 - here. I think this is fine for an easy, so no change
  4. 01:14:089 (1) - Rotate this 90° anti-clockwise to easily avoid some overlap 01:15:882 (2) - here. (Example)nice idea! fixed
    Also do that ^^^ 02:32:350 (1) - here. (Example) done
  5. 01:59:741 (1,2) - Correct blanket, and copy/paste again. (You can ignore the stack 01:58:437 (1) - here if needed. It can't be seen.) fixed the blanket
Normal
  1. 00:32:350 (1) - Move the red tick so that it happens 00:32:676 - here: x-473 y-235. Also apply for the following slider. sure
  2. 00:40:828 (2,3) - Mapping these red ticks is unnecessary in normal, do a 1/1 slider like you do 00:42:132 (3) - here. The 1/2 slider sound nice in places like 00:01:046 - here and here, but they don't sound necessary here, or 01:59:089 - here. but I like the 1/2 sliders ;w; no change for now
  3. 01:14:415 (2,3,4) - Try a rhythm like this to emphasize 01:15:393 (1) - this.
    Apply this ^^^ 01:17:676 - here too. I'm folllowing the vocals here, so no change
  4. 01:50:937 - Move the red tick so that it happens 01:50:937 - here: x-347 y-184. Also apply for the following slider. sure
Hard
This is fun! nice to hear that, thanks!
  1. 00:06:263 (1,2,3,4) - These should probably be jumps. It feels too relaxed without them. I think it's fine for now, but I see what you mean. Will consider changing if more people feel this way
  2. 00:15:719 (2,3) - Fix blanket. fixed
  3. 01:12:459 - Instead of doing double-repeating sliders, which will be hard to notice, try doing this for all of them. nice idea!
  4. Also, correct that ^^^ 02:29:741 - here and 03:40:176 - here. fixed
Bloom
  1. 00:06:263 (1,2,3,4) - If you followed my suggestion here in hard, then definitely follow it here too. Like I said in Hard, I think it depends on more feedback. Will leave as is for now
  2. 00:55:013 - Try a different rhythm, like this. I think the current pattern is fine
(that's all I could find for Bloom. I'm not good at modding insane/extra) don't worry too much about it, you did your best
Good Luck~!! :D
Thanks for the mod! Been a little busy the past few days finishing up my own mods, and I got sick too :( But definitely going to check out your suggestions soon. I'll try and mod your map some time tomorrow or Wednesday.

edit: took a look at your suggestions and modded the map.
Kibbleru
surprisingly gud for a new mapper
Topic Starter
Doormat

Kibbleru wrote:

surprisingly gud for a new mapper
abababababa I don't do well with praise ;w; to be honest, I think it could be a lot better..
Fycho
good map, call me to mod when you are ready.
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