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Pendulum - Showdown [Osu|Taiko]

posted
Total Posts
52
Topic Starter
fieryrage
This beatmap was submitted using in-game submission on Wednesday, December 12, 2018 at 2:38:31 PM

Artist: Pendulum
Title: Showdown
Tags: in silico drum and & bass dnb electronic n1doking ney
BPM: 174
Filesize: 9662kb
Play Time: 05:25
Difficulties Available:
  1. Crisis (5.91 stars, 1211 notes)
  2. n1doking's Ultimatum (7.13 stars, 2321 notes)
Download: Pendulum - Showdown
Information: Scores/Beatmap Listing
---------------
yeah the taiko diff was a mistake nvm
Topic Starter
fieryrage
hel
Shiny Spoon
hi friend, mod coming.

General
I suggest an approach rate of 9.3 and an overall difficulty of 9


00:27:597 (2,3,4,5) - I feel that this area can promote a problem, because the way its mapped now, you have one larger jump, then a small stack of notes 3, 4, and 5. I find theres two solutions to it, either add a new combo at the 3 to promote an emphasis on speed change, or just space 3, 4, and 5 out a bit more so it isn't such a drastic change in spacing.

01:08:459 (1,2) - Might be me, but I feel it breaks a bit a flow. CTRL+G it maybe

01:20:184 (3) - Similar flow break here, again, it may just be me, but I suggest toying with it.

02:15:701 (3,1) - Maybe give a bit of spacing?

02:16:563 (3,4) - I feel the repeat slider breaks the flow that you had with the jumps. Consider trying something else maybe.

02:27:597 (3,4) - ^,
03:17:425 (1,2,1,2) - These sliders can probably be replaces with a slider then hit circle to give it some more emphasis, add some jumps possibly, but make sure they aren't massive so they can lead into the jumps in the next section after the sliders.

04:35:528 (1,2,1,2) - Flows a bit weird? Might just be me.
Topic Starter
fieryrage

Shiny Spoon wrote:

hi friend, mod coming.

mod
I suggest an approach rate of 9.3 and an overall difficulty of 9 9.3 doesn't make that much of a difference, same thing with OD 9, the settings feel decent where they are currently


00:27:597 (2,3,4,5) - I feel that this area can promote a problem, because the way its mapped now, you have one larger jump, then a small stack of notes 3, 4, and 5. I find theres two solutions to it, either add a new combo at the 3 to promote an emphasis on speed change, or just space 3, 4, and 5 out a bit more so it isn't such a drastic change in spacing. i stacked them mainly because they're snare drum hits back-to-back but ye i see how this can screw up stuff, changed

01:08:459 (1,2) - Might be me, but I feel it breaks a bit a flow. CTRL+G it maybe i think it flows fine as it is, the circle flows into the slider

01:20:184 (3) - Similar flow break here, again, it may just be me, but I suggest toying with it. lol wtf i changed this before i published it and it didn't go through nice

02:15:701 (3,1) - Maybe give a bit of spacing? they're in the same place to emphasize a pause in the rhythm

02:16:563 (3,4) - I feel the repeat slider breaks the flow that you had with the jumps. Consider trying something else maybe.

02:27:597 (3,4) - ^ changed these two

03:17:425 (1,2,1,2) - These sliders can probably be replaces with a slider then hit circle to give it some more emphasis, add some jumps possibly, but make sure they aren't massive so they can lead into the jumps in the next section after the sliders. ye sure

04:35:528 (1,2,1,2) - Flows a bit weird? Might just be me. did this to emphasize the fact only a few instruments are playing compared to the jumps prior
thanks for the mod!
Spaghetti
ONIIIIIIiiiiiiiiiiiiiiiiiiii
2016-02-03 18:47 fieryrage: yo if ur ther
2016-02-03 18:47 fieryrage: u said irc mod rite
2016-02-03 18:47 Spaghetti: o ya
2016-02-03 18:47 Spaghetti: np pls
2016-02-03 18:47 fieryrage: ACTION is editing [https://osu.ppy.sh/b/891423 Pendulum - Showdown [Crisis]]
2016-02-03 18:47 fieryrage: bad mappers inc
2016-02-03 18:49 Spaghetti: ur mapping isnt too bad so ima be more nazi
2016-02-03 18:49 Spaghetti: 00:05:010 (3) - try to make this slider look better
2016-02-03 18:49 fieryrage: o man
2016-02-03 18:49 fieryrage: im r e ady
2016-02-03 18:49 Spaghetti: the squiggles in it look kinda meh
2016-02-03 18:49 fieryrage: honestly i kind of hastily put that together that wasn't originally meant to be in the map
2016-02-03 18:50 fieryrage: dont know whether i want to keep it or remove it atm
2016-02-03 18:50 fieryrage: lol
2016-02-03 18:50 fieryrage: but ye ill see what i can do
2016-02-03 18:50 Spaghetti: it fits but just polish it
2016-02-03 18:52 fieryrage: https://osu.ppy.sh/ss/4464581 im bad at slider art h o ly fuck
2016-02-03 18:52 Spaghetti: http://puu.sh/mV3Wc/821af64671.jpg
2016-02-03 18:52 Spaghetti: something like this is better
2016-02-03 18:52 Spaghetti: sorry for l8 upload speed is too fast
2016-02-03 18:52 fieryrage: sonic
2016-02-03 18:53 Spaghetti: 00:06:563 (2) - touchy touchy
2016-02-03 18:53 Spaghetti: avoid things touching other objects it looks kinda meh
2016-02-03 18:53 Spaghetti: its touching this slider 00:05:010 (3) -
2016-02-03 18:54 fieryrage: i fixed the slider so it doesn't touch anyways so it should be good
2016-02-03 18:54 Spaghetti: o
2016-02-03 18:54 Spaghetti: gud job
2016-02-03 18:54 fieryrage: thank
2016-02-03 18:55 Spaghetti: and that slider u sent
2016-02-03 18:55 Spaghetti: use that
2016-02-03 18:55 Spaghetti: LOL
2016-02-03 18:55 Spaghetti: looks a lot better than the one i suggested
2016-02-03 18:55 Spaghetti: good job
2016-02-03 18:55 fieryrage: o fuk
2016-02-03 18:55 fieryrage: https://osu.ppy.sh/ss/4464593 i changed it to be more like yours lmao
2016-02-03 18:55 fieryrage: also ended it earlier cuz it felt awkward asf to play the jump after
2016-02-03 18:56 Spaghetti: CHAnge it bacK
2016-02-03 18:56 Spaghetti: agh i gotta go eat dinnerrr
2016-02-03 18:56 fieryrage: holy shit saME DUDE
2016-02-03 18:56 Spaghetti: will u be here an hour later at most?
2016-02-03 18:56 fieryrage: ye
2016-02-03 18:56 Spaghetti: thanks boo <3
2016-02-03 18:56 Spaghetti: brbbb
2016-02-03 18:56 fieryrage: and i cant change it back
2016-02-03 18:56 fieryrage: cuz
2016-02-03 18:56 fieryrage: the slider
2016-02-03 18:56 fieryrage: didnt save
2016-02-03 18:56 fieryrage: r i p
2016-02-03 19:48 Spaghetti: backerino
2016-02-03 19:48 Spaghetti: did u fix slidr
2016-02-03 19:48 fieryrage: i tried
2016-02-03 19:48 fieryrage: also
2016-02-03 19:48 fieryrage: ACTION is editing bill wurtz - history of japan [sunrise land]
2016-02-03 19:48 fieryrage: help me im trying to do this
2016-02-03 19:48 fieryrage: i worked on this the entire time you were gone and i got
2016-02-03 19:48 fieryrage: 12 seconds of timing points done
2016-02-03 19:48 Spaghetti: weh :3
2016-02-03 19:48 fieryrage: OK
2016-02-03 19:48 fieryrage: ok alright
2016-02-03 19:50 fieryrage: lets go
2016-02-03 19:50 fieryrage: dad
2016-02-03 19:50 Spaghetti: lets DO this
2016-02-03 19:50 Spaghetti: 00:08:115 (2) - space out this slider more?
2016-02-03 19:51 fieryrage: thatd fuck up the stack on the 5th note thooooo but i adjusted the jump to 3
2016-02-03 19:52 Spaghetti: oki
2016-02-03 19:53 Spaghetti: maybe make this 00:13:977 (6) - blanket 00:13:287 (4) - better?
2016-02-03 19:54 fieryrage: ye sure
2016-02-03 19:55 Spaghetti: 00:24:322 (1) - space this out more
2016-02-03 19:55 Spaghetti: p small compared to 00:23:632 (4,5) -
2016-02-03 19:56 fieryrage: ye sure
2016-02-03 19:57 Spaghetti: 00:27:597 (2,1,2) - even out the spacing in these?
2016-02-03 19:57 Spaghetti: itd just look nicer lol
2016-02-03 19:59 fieryrage: ye sure
2016-02-03 20:01 Spaghetti: ye sure
2016-02-03 20:01 fieryrage: ye
2016-02-03 20:01 Spaghetti: ye
2016-02-03 20:03 Spaghetti: 00:30:184 (2) - ctrl G?
2016-02-03 20:04 fieryrage: done
2016-02-03 20:05 Spaghetti: 00:38:977 (2,1,2) - this is kinda overkill
2016-02-03 20:05 Spaghetti: who are you Taeyang Kappa
2016-02-03 20:06 fieryrage: same
2016-02-03 20:06 fieryrage: reduced
2016-02-03 20:06 Spaghetti: holy fucking SHIT this kiai is good
2016-02-03 20:06 Spaghetti: 00:43:287 (6,2) - kinda weird to read, i wouldnt stack this tbh
2016-02-03 20:10 Spaghetti: internet died
2016-02-03 20:10 Spaghetti: if u said anything say it again pls
2016-02-03 20:10 fieryrage: nice
2016-02-03 20:10 fieryrage: stacking it on the lower part of the slider seems to be a bit better i think
2016-02-03 20:10 Spaghetti: alright coool
2016-02-03 20:11 Spaghetti: 00:48:804 (3) - very sharp angles you're hitting here
2016-02-03 20:11 Spaghetti: from 00:48:287 (2) - that is
2016-02-03 20:11 Spaghetti: be careful
2016-02-03 20:11 fieryrage: had 2 make it fit the playfield :(
2016-02-03 20:12 Spaghetti: dont comprimise quality for rankability
2016-02-03 20:12 Spaghetti: make it work some other way
2016-02-03 20:12 fieryrage: ok i made the slider not cancer https://osu.ppy.sh/ss/4464896
2016-02-03 20:14 Spaghetti: still a really sharp angle
2016-02-03 20:14 Spaghetti: loosen it up a bit
2016-02-03 20:15 Spaghetti: 00:47:770 (1) - more like this one
2016-02-03 20:15 fieryrage: ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ok
2016-02-03 20:16 Spaghetti: try to polish this spacing a bit
2016-02-03 20:16 Spaghetti: 00:50:184 (4,1) -
2016-02-03 20:16 Spaghetti: its spaced fine but it just looks weird
2016-02-03 20:16 fieryrage: intentionally made it look like that
2016-02-03 20:17 Spaghetti: why LOL
2016-02-03 20:17 fieryrage: ugly mapping > all
2016-02-03 20:17 fieryrage: idk i just prefer it like that
2016-02-03 20:17 fieryrage: doesnt really break anything flow wise either so
2016-02-03 20:17 Spaghetti: but thats like
2016-02-03 20:17 Spaghetti: not ugly
2016-02-03 20:17 Spaghetti: its ocd
2016-02-03 20:17 Spaghetti: not polished LOL
2016-02-03 20:17 Spaghetti: but ok
2016-02-03 20:17 fieryrage: yo
2016-02-03 20:17 fieryrage: if i fixed that id have to fix like
2016-02-03 20:17 fieryrage: 50% of the overlaps like that fam
2016-02-03 20:18 fieryrage: do u really want this
2016-02-03 20:18 fieryrage: also if i removed that itd ruin the overlap at 00:51:218 (3) -
2016-02-03 20:19 fieryrage: ill see what others say about it
2016-02-03 20:20 Spaghetti: [https://gyazo.com/2acbe3b80f346544e2e1fe2ce27e0a8b SUPER HARD]
2016-02-03 20:20 Spaghetti: idrc do what you want lol
2016-02-03 20:20 fieryrage: IT RUINS THE C R E A T I V E F L O W
2016-02-03 20:20 Spaghetti: 00:51:908 (3,4,1) - drastic spacing decrease is drastic
2016-02-03 20:21 fieryrage: fixed that and i also fixed the fukin overlap
2016-02-03 20:21 fieryrage: j e s us
2016-02-03 20:21 Spaghetti: >claims is ugly mapper
2016-02-03 20:21 Spaghetti: >overlap nazi
2016-02-03 20:21 Spaghetti: who even are you tbh
2016-02-03 20:22 fieryrage: i want to be hollow wings when i grow up
2016-02-03 20:22 Spaghetti: dIE
2016-02-03 20:22 fieryrage: thx
2016-02-03 20:23 Spaghetti: 01:17:425 (3,4,5,6,1) - really cool use of a square
2016-02-03 20:24 Spaghetti: 01:26:563 (2) - kinda ugly
2016-02-03 20:24 fieryrage: ye i wanted to make that slider emphasize the wub sound effect but idk how to make wub sliders and ye
2016-02-03 20:25 Spaghetti: want to learn the trick
2016-02-03 20:25 fieryrage: maybe later, i just made it a normal down slider instead because im lazy
2016-02-03 20:26 Spaghetti: oki
2016-02-03 20:27 Spaghetti: when making circle slider patterns next time
2016-02-03 20:27 Spaghetti: make sure that the note/slider after it follows the path of the cursor movement
2016-02-03 20:27 Spaghetti: 01:34:322 (3,1) - this is kinda weird
2016-02-03 20:28 Spaghetti: 01:36:046 (1,2,3,4,1,2,3,4,1,2) - REALLY good jumps g'damn
2016-02-03 20:29 fieryrage: first one: honestly i think that flows fine and looks alright
2016-02-03 20:29 fieryrage: ty 4 the compliment on the jumps tho at least i can pp map properly!!!
2016-02-03 20:29 Spaghetti: LOL
2016-02-03 20:29 Spaghetti: 01:42:598 (2) - cool pattern but maybe replace this with a jump as a cool transition into the kiai?
2016-02-03 20:31 fieryrage: where would the jump go tho
2016-02-03 20:31 Spaghetti: puushing
2016-02-03 20:34 Spaghetti: my internet
2016-02-03 20:35 Spaghetti: im getting .009 upload speed
2016-02-03 20:35 Spaghetti: mbps
2016-02-03 20:35 Spaghetti: kill me irl
2016-02-03 20:35 fieryrage: same
2016-02-03 20:37 Spaghetti: http://puu.sh/mV9xO/161b3e1e72.jpg
2016-02-03 20:37 Spaghetti: FINAlLY
2016-02-03 20:37 Spaghetti: creates a nice stack too
2016-02-03 20:38 fieryrage: sure
2016-02-03 20:38 Spaghetti: just for the future
2016-02-03 20:38 Spaghetti: again with the cursor path stuff
2016-02-03 20:38 Spaghetti: 01:45:528 (4,1) -
2016-02-03 20:39 Spaghetti: try to make the curve of the slider compliment the angle the cursor is coming at it with
2016-02-03 20:39 fieryrage: goddam the few times i dont do this shit i tried blanketing the 3 and hhhhghghghghghghgh
2016-02-03 20:39 fieryrage: fixed
2016-02-03 20:41 Spaghetti: 02:26:218 (2,3,1) - same here
2016-02-03 20:44 Spaghetti: 03:19:321 (4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4) - holy
2016-02-03 20:44 Spaghetti: pp mapper
2016-02-03 20:44 Spaghetti: pls
2016-02-03 20:44 Spaghetti: Taeyang
2016-02-03 20:44 Spaghetti: dont d o dis
2016-02-03 20:44 fieryrage: dude u shouldve seen these jumps when i first mapped this song lol
2016-02-03 20:44 Spaghetti: Pleiades
2016-02-03 20:45 fieryrage: but its not pp cuz theyre hard to hit
2016-02-03 20:45 fieryrage: and not triangles
2016-02-03 20:45 fieryrage: ur argument is invalid????????????
2016-02-03 20:45 Spaghetti: LOL
2016-02-03 20:45 Spaghetti: those
2016-02-03 20:45 Spaghetti: are so
2016-02-03 20:45 Spaghetti: Pleiades
2016-02-03 20:45 Spaghetti: overdone
2016-02-03 20:45 Spaghetti: its worse than Pleiades
2016-02-03 20:45 fieryrage: i was bein sarcasm
2016-02-03 20:45 Spaghetti: not a good idea to create a bad impression on ur first rank :^)
2016-02-03 20:45 Spaghetti: ya ik
2016-02-03 20:46 fieryrage: ok i reduced the big jumps
2016-02-03 20:47 Spaghetti: reducing them is really the thing
2016-02-03 20:47 Spaghetti: get some sliders in there
2016-02-03 20:47 fieryrage: except the last one cuz that kind of makes sense with the bigger emphasis
2016-02-03 20:47 fieryrage: dam
2016-02-03 20:47 fieryrage: ok
2016-02-03 20:48 fieryrage: holy fuck
2016-02-03 20:48 fieryrage: i dont know what i just did but that looks sick as hell
2016-02-03 20:48 Spaghetti: 03:44:494 (1) - blanket better? Xd
2016-02-03 20:49 fieryrage: sry no change
2016-02-03 20:49 Spaghetti: LOL]
2016-02-03 20:50 Spaghetti: \03:46:045 (2) - id polish this so its even
2016-02-03 20:50 fieryrage: moved red tick on the slider over a bit so its even
2016-02-03 20:50 fieryrage: thanks for noticing that i was gonna get around to doing that and forgot because ye
2016-02-03 20:51 Spaghetti: 03:54:666 (3,4) - this is inconsistant with all your other kickslider jumps
2016-02-03 20:51 Spaghetti: none of them are as big as this
2016-02-03 20:52 fieryrage: replaced kickslider with a note so i can keep the symmetry
2016-02-03 20:52 Spaghetti: that creates inconsistency with that rhythm pattern now
2016-02-03 20:52 Spaghetti: ._.
2016-02-03 20:52 fieryrage: FUK
2016-02-03 20:52 fieryrage: EVERYTHI(NG SBROKEN
2016-02-03 20:53 Spaghetti: LOL
2016-02-03 20:53 fieryrage: https://osu.ppy.sh/ss/4465029
2016-02-03 20:53 fieryrage: DOES THIS WORK DAD
2016-02-03 20:55 Spaghetti: BREAKS FLOW
2016-02-03 20:55 fieryrage: FUCKIN SHIT
2016-02-03 20:55 Spaghetti: move 5 and stack it under 3
2016-02-03 20:55 Spaghetti: slider head
2016-02-03 20:56 fieryrage: https://osu.ppy.sh/ss/4465036 i just said fuckit and made a new pattern
2016-02-03 20:56 Spaghetti: that works
2016-02-03 20:56 fieryrage: thank jesus
2016-02-03 20:56 Spaghetti: 03:58:114 (6,1,2) - spacing drop zzz
2016-02-03 20:57 fieryrage: omffffffffffffffixed
2016-02-03 20:58 Spaghetti: 04:35:528 (1,2,1,2) - break material
2016-02-03 20:59 Spaghetti: ill let it slide but b careful
2016-02-03 20:59 Spaghetti: this might pop up in another mod
2016-02-03 20:59 fieryrage: it already did on the first mod LOL
2016-02-03 20:59 Spaghetti: 04:36:907 (1,1,2,1,2,1,1,2,1) - this sliderart doesnt really fit here since there's still obvious drum in the background
2016-02-03 20:59 Spaghetti: inconsistent to say the least
2016-02-03 21:00 fieryrage: k ill map it
2016-02-03 21:01 Spaghetti: good sliderart here 04:45:183 (1) - nontheless :3
2016-02-03 21:02 fieryrage: i knoW i wzas so happy making that i was like
2016-02-03 21:02 fieryrage: ho l y fuck
2016-02-03 21:02 fieryrage: i made something good?????
2016-02-03 21:02 Spaghetti: yeee
2016-02-03 21:03 Spaghetti: that seems to be it
2016-02-03 21:03 Spaghetti: all i gotta say is
2016-02-03 21:03 Spaghetti: no matter what people tell you
2016-02-03 21:03 Spaghetti: this is perfectly fucking rankable
2016-02-03 21:03 Spaghetti: and really good for a first rank
2016-02-03 21:03 Spaghetti: please ge this ranked
2016-02-03 21:03 Spaghetti: i see a lot of potential in this map
2016-02-03 21:03 Spaghetti: and you as a mapper
2016-02-03 21:03 fieryrage: dude ive been mapping for a year and i only just now got off my ass to try and rank something
2016-02-03 21:03 fieryrage: i have a fuckton of experience thankfully
2016-02-03 21:04 Spaghetti: get this ranked <3
2016-02-03 21:04 fieryrage: thank u tho it means
2016-02-03 21:04 fieryrage: a lo t
Topic Starter
fieryrage

Spaghetti wrote:

ONIIIIIIiiiiiiiiiiiiiiiiiiii
2016-02-03 18:47 fieryrage: yo if ur ther
2016-02-03 18:47 fieryrage: u said irc mod rite
2016-02-03 18:47 Spaghetti: o ya
2016-02-03 18:47 Spaghetti: np pls
2016-02-03 18:47 fieryrage: ACTION is editing [https://osu.ppy.sh/b/891423 Pendulum - Showdown [Crisis]]
2016-02-03 18:47 fieryrage: bad mappers inc
2016-02-03 18:49 Spaghetti: ur mapping isnt too bad so ima be more nazi
2016-02-03 18:49 Spaghetti: 00:05:010 (3) - try to make this slider look better
2016-02-03 18:49 fieryrage: o man
2016-02-03 18:49 fieryrage: im r e ady
2016-02-03 18:49 Spaghetti: the squiggles in it look kinda meh
2016-02-03 18:49 fieryrage: honestly i kind of hastily put that together that wasn't originally meant to be in the map
2016-02-03 18:50 fieryrage: dont know whether i want to keep it or remove it atm
2016-02-03 18:50 fieryrage: lol
2016-02-03 18:50 fieryrage: but ye ill see what i can do
2016-02-03 18:50 Spaghetti: it fits but just polish it
2016-02-03 18:52 fieryrage: https://osu.ppy.sh/ss/4464581 im bad at slider art h o ly fuck
2016-02-03 18:52 Spaghetti: http://puu.sh/mV3Wc/821af64671.jpg
2016-02-03 18:52 Spaghetti: something like this is better
2016-02-03 18:52 Spaghetti: sorry for l8 upload speed is too fast
2016-02-03 18:52 fieryrage: sonic
2016-02-03 18:53 Spaghetti: 00:06:563 (2) - touchy touchy
2016-02-03 18:53 Spaghetti: avoid things touching other objects it looks kinda meh
2016-02-03 18:53 Spaghetti: its touching this slider 00:05:010 (3) -
2016-02-03 18:54 fieryrage: i fixed the slider so it doesn't touch anyways so it should be good
2016-02-03 18:54 Spaghetti: o
2016-02-03 18:54 Spaghetti: gud job
2016-02-03 18:54 fieryrage: thank
2016-02-03 18:55 Spaghetti: and that slider u sent
2016-02-03 18:55 Spaghetti: use that
2016-02-03 18:55 Spaghetti: LOL
2016-02-03 18:55 Spaghetti: looks a lot better than the one i suggested
2016-02-03 18:55 Spaghetti: good job
2016-02-03 18:55 fieryrage: o fuk
2016-02-03 18:55 fieryrage: https://osu.ppy.sh/ss/4464593 i changed it to be more like yours lmao
2016-02-03 18:55 fieryrage: also ended it earlier cuz it felt awkward asf to play the jump after
2016-02-03 18:56 Spaghetti: CHAnge it bacK
2016-02-03 18:56 Spaghetti: agh i gotta go eat dinnerrr
2016-02-03 18:56 fieryrage: holy shit saME DUDE
2016-02-03 18:56 Spaghetti: will u be here an hour later at most?
2016-02-03 18:56 fieryrage: ye
2016-02-03 18:56 Spaghetti: thanks boo <3
2016-02-03 18:56 Spaghetti: brbbb
2016-02-03 18:56 fieryrage: and i cant change it back
2016-02-03 18:56 fieryrage: cuz
2016-02-03 18:56 fieryrage: the slider
2016-02-03 18:56 fieryrage: didnt save
2016-02-03 18:56 fieryrage: r i p
2016-02-03 19:48 Spaghetti: backerino
2016-02-03 19:48 Spaghetti: did u fix slidr
2016-02-03 19:48 fieryrage: i tried
2016-02-03 19:48 fieryrage: also
2016-02-03 19:48 fieryrage: ACTION is editing bill wurtz - history of japan [sunrise land]
2016-02-03 19:48 fieryrage: help me im trying to do this
2016-02-03 19:48 fieryrage: i worked on this the entire time you were gone and i got
2016-02-03 19:48 fieryrage: 12 seconds of timing points done
2016-02-03 19:48 Spaghetti: weh :3
2016-02-03 19:48 fieryrage: OK
2016-02-03 19:48 fieryrage: ok alright
2016-02-03 19:50 fieryrage: lets go
2016-02-03 19:50 fieryrage: dad
2016-02-03 19:50 Spaghetti: lets DO this
2016-02-03 19:50 Spaghetti: 00:08:115 (2) - space out this slider more?
2016-02-03 19:51 fieryrage: thatd fuck up the stack on the 5th note thooooo but i adjusted the jump to 3
2016-02-03 19:52 Spaghetti: oki
2016-02-03 19:53 Spaghetti: maybe make this 00:13:977 (6) - blanket 00:13:287 (4) - better?
2016-02-03 19:54 fieryrage: ye sure
2016-02-03 19:55 Spaghetti: 00:24:322 (1) - space this out more
2016-02-03 19:55 Spaghetti: p small compared to 00:23:632 (4,5) -
2016-02-03 19:56 fieryrage: ye sure
2016-02-03 19:57 Spaghetti: 00:27:597 (2,1,2) - even out the spacing in these?
2016-02-03 19:57 Spaghetti: itd just look nicer lol
2016-02-03 19:59 fieryrage: ye sure
2016-02-03 20:01 Spaghetti: ye sure
2016-02-03 20:01 fieryrage: ye
2016-02-03 20:01 Spaghetti: ye
2016-02-03 20:03 Spaghetti: 00:30:184 (2) - ctrl G?
2016-02-03 20:04 fieryrage: done
2016-02-03 20:05 Spaghetti: 00:38:977 (2,1,2) - this is kinda overkill
2016-02-03 20:05 Spaghetti: who are you Taeyang Kappa
2016-02-03 20:06 fieryrage: same
2016-02-03 20:06 fieryrage: reduced
2016-02-03 20:06 Spaghetti: holy fucking SHIT this kiai is good
2016-02-03 20:06 Spaghetti: 00:43:287 (6,2) - kinda weird to read, i wouldnt stack this tbh
2016-02-03 20:10 Spaghetti: internet died
2016-02-03 20:10 Spaghetti: if u said anything say it again pls
2016-02-03 20:10 fieryrage: nice
2016-02-03 20:10 fieryrage: stacking it on the lower part of the slider seems to be a bit better i think
2016-02-03 20:10 Spaghetti: alright coool
2016-02-03 20:11 Spaghetti: 00:48:804 (3) - very sharp angles you're hitting here
2016-02-03 20:11 Spaghetti: from 00:48:287 (2) - that is
2016-02-03 20:11 Spaghetti: be careful
2016-02-03 20:11 fieryrage: had 2 make it fit the playfield :(
2016-02-03 20:12 Spaghetti: dont comprimise quality for rankability
2016-02-03 20:12 Spaghetti: make it work some other way
2016-02-03 20:12 fieryrage: ok i made the slider not cancer https://osu.ppy.sh/ss/4464896
2016-02-03 20:14 Spaghetti: still a really sharp angle
2016-02-03 20:14 Spaghetti: loosen it up a bit
2016-02-03 20:15 Spaghetti: 00:47:770 (1) - more like this one
2016-02-03 20:15 fieryrage: ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg ok
2016-02-03 20:16 Spaghetti: try to polish this spacing a bit
2016-02-03 20:16 Spaghetti: 00:50:184 (4,1) -
2016-02-03 20:16 Spaghetti: its spaced fine but it just looks weird
2016-02-03 20:16 fieryrage: intentionally made it look like that
2016-02-03 20:17 Spaghetti: why LOL
2016-02-03 20:17 fieryrage: ugly mapping > all
2016-02-03 20:17 fieryrage: idk i just prefer it like that
2016-02-03 20:17 fieryrage: doesnt really break anything flow wise either so
2016-02-03 20:17 Spaghetti: but thats like
2016-02-03 20:17 Spaghetti: not ugly
2016-02-03 20:17 Spaghetti: its ocd
2016-02-03 20:17 Spaghetti: not polished LOL
2016-02-03 20:17 Spaghetti: but ok
2016-02-03 20:17 fieryrage: yo
2016-02-03 20:17 fieryrage: if i fixed that id have to fix like
2016-02-03 20:17 fieryrage: 50% of the overlaps like that fam
2016-02-03 20:18 fieryrage: do u really want this
2016-02-03 20:18 fieryrage: also if i removed that itd ruin the overlap at 00:51:218 (3) -
2016-02-03 20:19 fieryrage: ill see what others say about it
2016-02-03 20:20 Spaghetti: [https://gyazo.com/2acbe3b80f346544e2e1fe2ce27e0a8b SUPER HARD]
2016-02-03 20:20 Spaghetti: idrc do what you want lol
2016-02-03 20:20 fieryrage: IT RUINS THE C R E A T I V E F L O W
2016-02-03 20:20 Spaghetti: 00:51:908 (3,4,1) - drastic spacing decrease is drastic
2016-02-03 20:21 fieryrage: fixed that and i also fixed the fukin overlap
2016-02-03 20:21 fieryrage: j e s us
2016-02-03 20:21 Spaghetti: >claims is ugly mapper
2016-02-03 20:21 Spaghetti: >overlap nazi
2016-02-03 20:21 Spaghetti: who even are you tbh
2016-02-03 20:22 fieryrage: i want to be hollow wings when i grow up
2016-02-03 20:22 Spaghetti: dIE
2016-02-03 20:22 fieryrage: thx
2016-02-03 20:23 Spaghetti: 01:17:425 (3,4,5,6,1) - really cool use of a square
2016-02-03 20:24 Spaghetti: 01:26:563 (2) - kinda ugly
2016-02-03 20:24 fieryrage: ye i wanted to make that slider emphasize the wub sound effect but idk how to make wub sliders and ye
2016-02-03 20:25 Spaghetti: want to learn the trick
2016-02-03 20:25 fieryrage: maybe later, i just made it a normal down slider instead because im lazy
2016-02-03 20:26 Spaghetti: oki
2016-02-03 20:27 Spaghetti: when making circle slider patterns next time
2016-02-03 20:27 Spaghetti: make sure that the note/slider after it follows the path of the cursor movement
2016-02-03 20:27 Spaghetti: 01:34:322 (3,1) - this is kinda weird
2016-02-03 20:28 Spaghetti: 01:36:046 (1,2,3,4,1,2,3,4,1,2) - REALLY good jumps g'damn
2016-02-03 20:29 fieryrage: first one: honestly i think that flows fine and looks alright
2016-02-03 20:29 fieryrage: ty 4 the compliment on the jumps tho at least i can pp map properly!!!
2016-02-03 20:29 Spaghetti: LOL
2016-02-03 20:29 Spaghetti: 01:42:598 (2) - cool pattern but maybe replace this with a jump as a cool transition into the kiai?
2016-02-03 20:31 fieryrage: where would the jump go tho
2016-02-03 20:31 Spaghetti: puushing
2016-02-03 20:34 Spaghetti: my internet
2016-02-03 20:35 Spaghetti: im getting .009 upload speed
2016-02-03 20:35 Spaghetti: mbps
2016-02-03 20:35 Spaghetti: kill me irl
2016-02-03 20:35 fieryrage: same
2016-02-03 20:37 Spaghetti: http://puu.sh/mV9xO/161b3e1e72.jpg
2016-02-03 20:37 Spaghetti: FINAlLY
2016-02-03 20:37 Spaghetti: creates a nice stack too
2016-02-03 20:38 fieryrage: sure
2016-02-03 20:38 Spaghetti: just for the future
2016-02-03 20:38 Spaghetti: again with the cursor path stuff
2016-02-03 20:38 Spaghetti: 01:45:528 (4,1) -
2016-02-03 20:39 Spaghetti: try to make the curve of the slider compliment the angle the cursor is coming at it with
2016-02-03 20:39 fieryrage: goddam the few times i dont do this shit i tried blanketing the 3 and hhhhghghghghghghgh
2016-02-03 20:39 fieryrage: fixed
2016-02-03 20:41 Spaghetti: 02:26:218 (2,3,1) - same here
2016-02-03 20:44 Spaghetti: 03:19:321 (4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4) - holy
2016-02-03 20:44 Spaghetti: pp mapper
2016-02-03 20:44 Spaghetti: pls
2016-02-03 20:44 Spaghetti: Taeyang
2016-02-03 20:44 Spaghetti: dont d o dis
2016-02-03 20:44 fieryrage: dude u shouldve seen these jumps when i first mapped this song lol
2016-02-03 20:44 Spaghetti: Pleiades
2016-02-03 20:45 fieryrage: but its not pp cuz theyre hard to hit
2016-02-03 20:45 fieryrage: and not triangles
2016-02-03 20:45 fieryrage: ur argument is invalid????????????
2016-02-03 20:45 Spaghetti: LOL
2016-02-03 20:45 Spaghetti: those
2016-02-03 20:45 Spaghetti: are so
2016-02-03 20:45 Spaghetti: Pleiades
2016-02-03 20:45 Spaghetti: overdone
2016-02-03 20:45 Spaghetti: its worse than Pleiades
2016-02-03 20:45 fieryrage: i was bein sarcasm
2016-02-03 20:45 Spaghetti: not a good idea to create a bad impression on ur first rank :^)
2016-02-03 20:45 Spaghetti: ya ik
2016-02-03 20:46 fieryrage: ok i reduced the big jumps
2016-02-03 20:47 Spaghetti: reducing them is really the thing
2016-02-03 20:47 Spaghetti: get some sliders in there
2016-02-03 20:47 fieryrage: except the last one cuz that kind of makes sense with the bigger emphasis
2016-02-03 20:47 fieryrage: dam
2016-02-03 20:47 fieryrage: ok
2016-02-03 20:48 fieryrage: holy fuck
2016-02-03 20:48 fieryrage: i dont know what i just did but that looks sick as hell
2016-02-03 20:48 Spaghetti: 03:44:494 (1) - blanket better? Xd
2016-02-03 20:49 fieryrage: sry no change
2016-02-03 20:49 Spaghetti: LOL]
2016-02-03 20:50 Spaghetti: \03:46:045 (2) - id polish this so its even
2016-02-03 20:50 fieryrage: moved red tick on the slider over a bit so its even
2016-02-03 20:50 fieryrage: thanks for noticing that i was gonna get around to doing that and forgot because ye
2016-02-03 20:51 Spaghetti: 03:54:666 (3,4) - this is inconsistant with all your other kickslider jumps
2016-02-03 20:51 Spaghetti: none of them are as big as this
2016-02-03 20:52 fieryrage: replaced kickslider with a note so i can keep the symmetry
2016-02-03 20:52 Spaghetti: that creates inconsistency with that rhythm pattern now
2016-02-03 20:52 Spaghetti: ._.
2016-02-03 20:52 fieryrage: FUK
2016-02-03 20:52 fieryrage: EVERYTHI(NG SBROKEN
2016-02-03 20:53 Spaghetti: LOL
2016-02-03 20:53 fieryrage: https://osu.ppy.sh/ss/4465029
2016-02-03 20:53 fieryrage: DOES THIS WORK DAD
2016-02-03 20:55 Spaghetti: BREAKS FLOW
2016-02-03 20:55 fieryrage: FUCKIN SHIT
2016-02-03 20:55 Spaghetti: move 5 and stack it under 3
2016-02-03 20:55 Spaghetti: slider head
2016-02-03 20:56 fieryrage: https://osu.ppy.sh/ss/4465036 i just said fuckit and made a new pattern
2016-02-03 20:56 Spaghetti: that works
2016-02-03 20:56 fieryrage: thank jesus
2016-02-03 20:56 Spaghetti: 03:58:114 (6,1,2) - spacing drop zzz
2016-02-03 20:57 fieryrage: omffffffffffffffixed
2016-02-03 20:58 Spaghetti: 04:35:528 (1,2,1,2) - break material
2016-02-03 20:59 Spaghetti: ill let it slide but b careful
2016-02-03 20:59 Spaghetti: this might pop up in another mod
2016-02-03 20:59 fieryrage: it already did on the first mod LOL
2016-02-03 20:59 Spaghetti: 04:36:907 (1,1,2,1,2,1,1,2,1) - this sliderart doesnt really fit here since there's still obvious drum in the background
2016-02-03 20:59 Spaghetti: inconsistent to say the least
2016-02-03 21:00 fieryrage: k ill map it
2016-02-03 21:01 Spaghetti: good sliderart here 04:45:183 (1) - nontheless :3
2016-02-03 21:02 fieryrage: i knoW i wzas so happy making that i was like
2016-02-03 21:02 fieryrage: ho l y fuck
2016-02-03 21:02 fieryrage: i made something good?????
2016-02-03 21:02 Spaghetti: yeee
2016-02-03 21:03 Spaghetti: that seems to be it
2016-02-03 21:03 Spaghetti: all i gotta say is
2016-02-03 21:03 Spaghetti: no matter what people tell you
2016-02-03 21:03 Spaghetti: this is perfectly fucking rankable
2016-02-03 21:03 Spaghetti: and really good for a first rank
2016-02-03 21:03 Spaghetti: please ge this ranked
2016-02-03 21:03 Spaghetti: i see a lot of potential in this map
2016-02-03 21:03 Spaghetti: and you as a mapper
2016-02-03 21:03 fieryrage: dude ive been mapping for a year and i only just now got off my ass to try and rank something
2016-02-03 21:03 fieryrage: i have a fuckton of experience thankfully
2016-02-03 21:04 Spaghetti: get this ranked <3
2016-02-03 21:04 fieryrage: thank u tho it means
2016-02-03 21:04 fieryrage: a lo t
if anyone's too lazy to read through that basically we fixed flow-related issues and reduced the jumps during the kiai time @ around 3 minutes
also more circles!!!!
Kroytz
~
mod
[Edgy Diffname]

General:

Kiai: The first kiai is just a little strange because the song repeats itself twice there but you only keep the kiai for half of it. However, leaving it on for the whole minute or so is kind of a stretch so idk how to go about that one tbh lol. The section here 01:26:391 (1) - doesn't need to have kiai because the music shift isn't as intense as other parts of the song. Aesthetic kiais like that don't come by very often in a lot of songs because the music needs a drastic shift for just a moment to really warrant the usage of it. You did a good job with the SV changes (although I personally feel 1.0 -> 1.30 is quite high) so map it in a way where it's moderate and then slightly more challenging when the music shifts in pitch. While 02:29:839 (1) - looks cute and clever, I don't think it really works that well. I rarely ever see end note kiais like that since it's highly dependent on the music to contain one. The rest of the kiais seem okay. Music like this kinda awk for kiais lol. Some people just don't even include them but I think it's fine how you did it.

Spacing: Probably the biggest concern I have with this map. From beginning to end with the exclusion of a few sections, the spacing rarely ever changes. It's pretty much a constant intensity from beginning to end with the only difference being SV changes. Just a couple examples of what I mean:
  1. 00:09:494 (2,3,4) - huge jump in slow intro
  2. 00:44:666 (6,7,1) - Another. Music is actually lowering intensity at the end of this measure but you have a high spaced jump that looks about the same distance from my previous mentioned.
  3. 01:30:528 (1,2,3,4,1,2,3,4,1) - This pattern is all sorts of intensity at a non-kiai moment too (though like I said before, the kiais shouldnt belong here lol) and compare it to how you mapped this part with your kiai idea 01:31:908 (1,2,3,4,1,2,3,4,1,2,3) - The latter is far less intense
  4. 02:04:666 (7,8,1) - The music has a constant wire-synth sound in the back so the intensity should also be somewhat resembling. Here it feels too strong too 02:05:701 (3,4) - Just keep things even lol
  5. 02:06:391 (1,2,3,4,1,2,3,4,5) - this is actually backwards. One end sections, it's almost always better to start low intensity and finish off high. Start with the repeat sliders and end with stream. It's feels MUCH better this way. Alternatively, you could start with streams and end with spaced kick sliders. That works just about the same because we're focusing on building intensity to end a section.
  6. Compare 02:19:839 (7,8,1) - to 02:41:735 (6,7,8,1) - spacing.
  7. 04:17:252 (5,1,2) - Look at how the player has to jump from (1,2) after coming from a low DS (5,1). (1) needs more attention because new measure + finish but you map it with low spacing so its kind of like NotLikeThis
That's just a little bit of the more extreme cases I pointed out. For the actual general spacing, I feel things need a MASSIVE touch-up. Generally, on less intense moments, you have slower SV, lower spacing between notes. Nothing too intense unless a shift in the music calls for it, then you go back to standard spacing. On kiais, you can increase SV and increase spacing. High sv = high spacing. If you have high SV and low spacing, things feel very uncomfortable. Same goes for low SV and high spacing. There needs to be a good balance between the two.

Patterning and Structure: There's a lot of movement in the map, which is good, but there's a lack of patterns and defined structure, which is bad. A map without patterns looks very stale because there's little to no deviation between parts of the song. Patterning also helps maintain a feel for the map and give it structure. Structure is a little hard to define word because it comes in many different forms but I like to think of it as a "theme" and following it through the usage of sliders and circles and blah blah.
  1. 01:02:425 (4,5,6,1,2) - This could've been a star but idk what happened lol. I do like this however: 01:03:632 (4,5,6) -
  2. 03:14:667 (1,2,3,4) - This is a nice idea, however, the song doesn't necessarily ask for really high spaced square pattern. There is a loud drum here in the song and what you've mapped 03:14:839 (2) - that could have its own special treatment from the rest, so imo, square jump may look like a nice idea, but there's a more creative way to approach this I feel. I find a star pattern to work better actually, and then the 6th beat on the red tick could be lower Sv'd elsewhere. I'd have to spend a lot more time making a creative alternative ><
  3. 03:16:735 (2,3,4,1,2,3,4,1,2,3) - Left right movement starts at an awkward spot in the music. Pattern like this usually repeat in two measures or so. So getting rid of 03:16:735 (2,3) - would make your pattern be more fitting to the rhythm. Personally, I'm not a fan of this repetitive style of pattern because it makes things feel a little lackluster. 03:21:563 (1,2,3,1,2,3,1,2,1,2,3,4) - on the other hand I REALLY like. It's a good idea and good pattern. Only problem is the spacing starts off too intense and ends low when it should be the opposite. Since the music is building, start your original triangle shape smaller and slowly increase it as your moving it.
  4. 03:57:597 (3,4,5,6,1) - There's a pattern here, but there's not a good structural outlook to this. It looks rather congested here and I think that's because you wanted to really come back down to that slider-end, which isn't a bad thing but the spacing from slider-end to (3,4) feel too equal. When introducing big jumps like (4,5) it might just be me, but I feel inclined to map a proper 'build up' in DS to make the jump at (5) more comfortable to play. The angle from (4,5) is also quite extreme imo.
  5. 04:01:045 (1,2,3,4) - This looked like it had structure to it, but when you made (4) a 1/2 curve slider, it sort of ruined it. I would've done one of two things: make it a straight 1/2 slider that has a similar angle to (3) or make it a copied cltr-h/j'd slider of (3).
  6. 04:16:390 (2,4) - Imperfect blanket :V

New Combos:


Lemme just say there's a LOT of shit to be fixed with your NC's lmao.
  1. 00:38:115 (1,2,1,2,1,2,1,2) - Too many NCs bro
  2. 00:48:804 (3,4,5,1,2,3,4) - When you map over a downbeat like that, the NCs are bound to get a little fucky.
  3. 00:51:563 (1) - This has no reason to get NCd, just put it on the downbeat.
  4. 00:52:253 (1) - same here
    02:06:735 (1) - Here doesn't need to be NC'd. And don't forget what I said about making it stream first then kicks or repeat slider then streams.
  5. 04:34:149 (1) - Here you do it fine, splitting up 8 beat jump patterns into two NCs and the rest being on every downbeat measure. This is good. 04:58:287 (1,1) - This here is a little strange because while you should NC DS changes on streams like this, you map it at an awkward moment that I feel a DS change wouldn't be so necessary.
  6. 05:01:045 (1,1) - These two also don't need to be NC'd. The finish hitsound is enough to emphasize their functions. Because look at how you mapped it later
  7. 05:11:390 (1,2,3,4) - it's a similar sounding section but you don't NC the (3)? It doesn't need to be NC'd that why x3 just every downbeat. Also, the (3) doesn't match your similar rhythms with 1/1 slider but yeah. I think the 1/2 sliders work better here but that's up to style I guess. Common rule of NC'ing is just NC to the downbeats, NC on extended jump patterns (usually 8 beats are split into two fours for aesthetic purposes), when shifting DS or directions on streams, on SV changes like 1.0 -> 1.2 so the player can read them. There are certainly more usages for NC'ing than just those but those are just the basic ones that come off the top of my head.
One thing I didn't go over was rhythm even though that should've been my priority when coming to mod this. To keep it brief:
  1. 01:04:494 (2) - Skipping over 2/4 claps beats like this just to map the synth sound is no good. Drums are almost always better to map to. They should also get a little bit more emphasis in regards to spacing but not really needed. Circle Circle Slider(clap) Circle Circle Slider(clap) is a decent rhythm to follow.
  2. 00:06:735 (3) - It's really early in the map that introducing this is kind of cool. But just be sure to repeat it 00:08:115 (2,3,4) - so that it keeps consistent. If you repeat the former, expect to map things a little more calmer. If you repeat the latter to the beginning, you're expected to map it more challenging because of note density.
  3. 01:28:459 (3,4) - This isn't consistent with the previous combo 01:27:080 (4,1) -
  4. 01:29:149 (1,2,3,4) - This isn't consistent with 01:30:528 (1,2,3,4,1,2,3,4) - either. Maybe to keep things even have note(1) note(2) note(3) note(4) slider(5,6) slider(7,8) to repeat for both measures.
  5. 02:26:735 (3) - Should also be a extended muted slider too.
There's a lot of fundamentals still to be learned I feel so keep on practicing! It's all about da fundamnetalsss. Once you understand why things work and don't work, then it'll be 10 times easier to place your notes and develop your own style. Sorry for the half-ass mod but yeah. The more you map, the more these things will stand out to you and it'll be a much more pleasant experience : DD
Topic Starter
fieryrage
holy fuk what is this length

Kroytz wrote:

~
mod
[Edgy Diffname]

General:

Kiai: The first kiai is just a little strange because the song repeats itself twice there but you only keep the kiai for half of it. However, leaving it on for the whole minute or so is kind of a stretch so idk how to go about that one tbh lol. The section here 01:26:391 (1) - doesn't need to have kiai because the music shift isn't as intense as other parts of the song. Aesthetic kiais like that don't come by very often in a lot of songs because the music needs a drastic shift for just a moment to really warrant the usage of it. You did a good job with the SV changes (although I personally feel 1.0 -> 1.30 is quite high) so map it in a way where it's moderate and then slightly more challenging when the music shifts in pitch. While 02:29:839 (1) - looks cute and clever, I don't think it really works that well. I rarely ever see end note kiais like that since it's highly dependent on the music to contain one. The rest of the kiais seem okay. Music like this kinda awk for kiais lol. Some people just don't even include them but I think it's fine how you did it.

tbh I hastily threw the kiais together, removed the beginning kiai (it's a kiai flash now) + the ones at 01:26:391 - and so on, plus kiai flash at 02:29:839 - the rest I think are fine as is. as for the SV change, 1 to 1.3 should(?) be fine since it doesn't mess with the flow that much and the player has more than enough time to get used to it and not sliderbreak imo.

Spacing: Probably the biggest concern I have with this map. From beginning to end with the exclusion of a few sections, the spacing rarely ever changes. It's pretty much a constant intensity from beginning to end with the only difference being SV changes. Just a couple examples of what I mean: o shit that wasnt what youre supposed to do?

  1. 00:09:494 (2,3,4) - huge jump in slow intro lessened spacing of jump
  2. 00:44:666 (6,7,1) - Another. Music is actually lowering intensity at the end of this measure but you have a high spaced jump that looks about the same distance from my previous mentioned. fiddled around with this a bit and it should be better now
  3. 01:30:528 (1,2,3,4,1,2,3,4,1) - This pattern is all sorts of intensity at a non-kiai moment too (though like I said before, the kiais shouldnt belong here lol) and compare it to how you mapped this part with your kiai idea 01:31:908 (1,2,3,4,1,2,3,4,1,2,3) - The latter is far less intense
  4. 02:04:666 (7,8,1) - The music has a constant wire-synth sound in the back so the intensity should also be somewhat resembling. Here it feels too strong too 02:05:701 (3,4) - Just keep things even lol fixed
  5. 02:06:391 (1,2,3,4,1,2,3,4,5) - this is actually backwards. One end sections, it's almost always better to start low intensity and finish off high. Start with the repeat sliders and end with stream. It's feels MUCH better this way. Alternatively, you could start with streams and end with spaced kick sliders. That works just about the same because we're focusing on building intensity to end a section. I was trying to decide what to map on this part for the longest time goddamn thank you fixed
  6. Compare 02:19:839 (7,8,1) - to 02:41:735 (6,7,8,1) - spacing. fixed
  7. 04:17:252 (5,1,2) - Look at how the player has to jump from (1,2) after coming from a low DS (5,1). (1) needs more attention because new measure + finish but you map it with low spacing so its kind of like adjusted this back and forth so it's spaced out more
That's just a little bit of the more extreme cases I pointed out. For the actual general spacing, I feel things need a MASSIVE touch-up. Generally, on less intense moments, you have slower SV, lower spacing between notes. Nothing too intense unless a shift in the music calls for it, then you go back to standard spacing. On kiais, you can increase SV and increase spacing. High sv = high spacing. If you have high SV and low spacing, things feel very uncomfortable. Same goes for low SV and high spacing. There needs to be a good balance between the two.

I'll relook at the map and see if I missed anything, but honestly I kind of want to keep some of them the way they are, it's the way I intentionally designed the map since the song itself is mostly energetic throughout; I fixed all the extreme cases you talked about, though.

Patterning and Structure: There's a lot of movement in the map, which is good, but there's a lack of patterns and defined structure, which is bad. A map without patterns looks very stale because there's little to no deviation between parts of the song. Patterning also helps maintain a feel for the map and give it structure. Structure is a little hard to define word because it comes in many different forms but I like to think of it as a "theme" and following it through the usage of sliders and circles and blah blah.
  1. 01:02:425 (4,5,6,1,2) - This could've been a star but idk what happened lol. I do like this however: 01:03:632 (4,5,6) - yo this wasn't meant to be a star though
  2. 03:14:667 (1,2,3,4) - This is a nice idea, however, the song doesn't necessarily ask for really high spaced square pattern. There is a loud drum here in the song and what you've mapped 03:14:839 (2) - that could have its own special treatment from the rest, so imo, square jump may look like a nice idea, but there's a more creative way to approach this I feel. I find a star pattern to work better actually, and then the 6th beat on the red tick could be lower Sv'd elsewhere. I'd have to spend a lot more time making a creative alternative >< I did a thing here hopefully it's better
  3. 03:16:735 (2,3,4,1,2,3,4,1,2,3) - Left right movement starts at an awkward spot in the music. Pattern like this usually repeat in two measures or so. So getting rid of 03:16:735 (2,3) - would make your pattern be more fitting to the rhythm. Personally, I'm not a fan of this repetitive style of pattern because it makes things feel a little lackluster. 03:21:563 (1,2,3,1,2,3,1,2,1,2,3,4) - on the other hand I REALLY like. It's a good idea and good pattern. Only problem is the spacing starts off too intense and ends low when it should be the opposite. Since the music is building, start your original triangle shape smaller and slowly increase it as your moving it. fixed this entire section
  4. 03:57:597 (3,4,5,6,1) - There's a pattern here, but there's not a good structural outlook to this. It looks rather congested here and I think that's because you wanted to really come back down to that slider-end, which isn't a bad thing but the spacing from slider-end to (3,4) feel too equal. When introducing big jumps like (4,5) it might just be me, but I feel inclined to map a proper 'build up' in DS to make the jump at (5) more comfortable to play. The angle from (4,5) is also quite extreme imo. made the distance between (3) and (4) farther so it should be good I think
  5. 04:01:045 (1,2,3,4) - This looked like it had structure to it, but when you made (4) a 1/2 curve slider, it sort of ruined it. I would've done one of two things: make it a straight 1/2 slider that has a similar angle to (3) or make it a copied cltr-h/j'd slider of (3). my main problem with the last suggestion is that it goes right over the snare, did the other suggestion though
  6. 04:16:390 (2,4) - Imperfect blanket :V fukin

New Combos:


Lemme just say there's a LOT of shit to be fixed with your NC's lmao.
  1. 00:38:115 (1,2,1,2,1,2,1,2) - Too many NCs bro those were originally NC'd cuz the jumps were bigger and I forgot to fix them dam
  2. 00:48:804 (3,4,5,1,2,3,4) - When you map over a downbeat like that, the NCs are bound to get a little fucky. removed NC and added it on the next note
  3. 00:51:563 (1) - This has no reason to get NCd, just put it on the downbeat. done
  4. 00:52:253 (1) - same here ye
    02:06:735 (1) - Here doesn't need to be NC'd. And don't forget what I said about making it stream first then kicks or repeat slider then streams. did that
  5. 04:34:149 (1) - Here you do it fine, splitting up 8 beat jump patterns into two NCs and the rest being on every downbeat measure. This is good. 04:58:287 (1,1) - This here is a little strange because while you should NC DS changes on streams like this, you map it at an awkward moment that I feel a DS change wouldn't be so necessary. the DS change works fine imo to show the sort of back-and-forth intensity of the stream, I'll see if anyone else has problems with it
  6. 05:01:045 (1,1) - These two also don't need to be NC'd. The finish hitsound is enough to emphasize their functions. Because look at how you mapped it later fixed
  7. 05:11:390 (1,2,3,4) - it's a similar sounding section but you don't NC the (3)? It doesn't need to be NC'd that why x3 just every downbeat. Also, the (3) doesn't match your similar rhythms with 1/1 slider but yeah. I think the 1/2 sliders work better here but that's up to style I guess. Common rule of NC'ing is just NC to the downbeats, NC on extended jump patterns (usually 8 beats are split into two fours for aesthetic purposes), when shifting DS or directions on streams, on SV changes like 1.0 -> 1.2 so the player can read them. There are certainly more usages for NC'ing than just those but those are just the basic ones that come off the top of my head. I'm aware of that but dnb songs have the weirdest downbeats sometimes idk
One thing I didn't go over was rhythm even though that should've been my priority when coming to mod this. To keep it brief:
  1. 01:04:494 (2) - Skipping over 2/4 claps beats like this just to map the synth sound is no good. Drums are almost always better to map to. They should also get a little bit more emphasis in regards to spacing but not really needed. Circle Circle Slider(clap) Circle Circle Slider(clap) is a decent rhythm to follow. fixed this and the others following it during this part, tell me if I missed any later on if I don't catch them though
  2. 00:06:735 (3) - It's really early in the map that introducing this is kind of cool. But just be sure to repeat it 00:08:115 (2,3,4) - so that it keeps consistent. If you repeat the former, expect to map things a little more calmer. If you repeat the latter to the beginning, you're expected to map it more challenging because of note density. fixed the rhythm placement here
  3. 01:28:459 (3,4) - This isn't consistent with the previous combo 01:27:080 (4,1) - tried fixing this combo the best I could lol
  4. 01:29:149 (1,2,3,4) - This isn't consistent with 01:30:528 (1,2,3,4,1,2,3,4) - either. Maybe to keep things even have note(1) note(2) note(3) note(4) slider(5,6) slider(7,8) to repeat for both measures. did it
  5. 02:26:735 (3) - Should also be a extended muted slider too. sure
There's a lot of fundamentals still to be learned I feel so keep on practicing! It's all about da fundamnetalsss. Once you understand why things work and don't work, then it'll be 10 times easier to place your notes and develop your own style. Sorry for the half-ass mod but yeah. The more you map, the more these things will stand out to you and it'll be a much more pleasant experience : DD

if this is a half-ass mod then I can't wait to see what a non-half-assed mod from you looks like jesus christ
thanks dad
3312
fuk of

[crisiaissiadasd]
in chat log
chat log
13:22 3312: irc
13:22 3312: mod
13:22 3312: incoming
13:23 fieryrage: ok
13:23 fieryrage: im bad at mapping
13:23 fieryrage: fyi
13:23 3312: same LOL
13:23 fieryrage: also i updated some of it
13:23 3312: well
13:23 3312: atleast this map is better than mine xd
13:24 fieryrage: same dude
13:24 3312: 00:05:010 (3) - w-w-w-w-w-why did you end it on 00:06:044 - lol
13:25 fieryrage: it ended on the red tick before, i shortened it cuz it felt better idk
13:25 3312: o
13:25 3312: 00:09:149 (1,3) - are you trying to make a blanket or something? xd
13:26 3312: because it looks messy
13:26 fieryrage: nah that wasnt an intentional blanketr
13:26 fieryrage: moved 3
13:26 3312: alrite
13:26 fieryrage: made an antiflow thing sort of whatever so hey it works
13:28 3312: btw
13:28 3312: you should disable
13:28 3312: widescreen support
13:28 3312: if youre not going to make a storyboard
13:28 fieryrage: god fukin
13:28 fieryrage: HOW
13:29 fieryrage: THAT WASNT ENABLED 2 MINUTES AGO
13:29 fieryrage: DONE
13:29 3312: LMAO
13:32 3312: 03:36:735 (3,4) - blanket?
13:32 fieryrage: ye
13:32 fieryrage: fixed it a bit
13:32 3312: o
13:32 3312: ok
03:58:459 (2,1) - pls fix blanket looks weird lol
04:00:356 (3,1) - is this a blanket? if its a blanket fix placement pls
04:13:976 (1,2,3) - imo this is better
05:21:132 (1) - imo will be better if you end the spinner on 05:23:804 -
Topic Starter
fieryrage
placeholder reply

edit: first one is not a blanket but i fixed it just 4 u
second one fixed
third one might be better but it ruins the flow of the note going into the slider so uhhh
fourth one, the cymbal finish lasts until where i ended the spinner and that's what i was going for

thank
Cryptic
Good song choice! Its one of the less repetitive long Pendulum songs~

[Crisis]
  1. OD/CS/AR feel great, HP could be higher to punish bad play in a few areas, but honestly that felt great to me as well (since it let me pass without NF)
  2. 00:05:010 (3) - I'd kind of like if you could hold this note until the blue tick before the 00:06:391 (1) - as that would better emphasize that "bwayyiee" type noise that this slider is mapped to. What you have now works decently since the slider end is softened, but I think you should go all out to mapping the sound here.
  3. 00:13:977 (6) - You can have a better blanket here.
  4. 00:14:494 (7) - I've always been more of a fan of this aesthetically speaking. Play-wise it doesn't really make a difference either way though. (If you change it here you should probably change it everywhere else on the map.)
  5. Your jump placements, while they're good as a player, feel a bit random from a modding standpoint. The DS between these 00:15:011 (2,3,4,5) - is a bit funky, and while I don't live/breath/eat DS as a structural basis for the map, it seems weird that you didn't make the 4 be a straight line with the heads of 1 and 2 or perhaps make 5 a straight line with 4 and 2. Theres a few more places like that on the map so I'll just refer back to here when I spot 'em.
  6. One more quick example for kind of weird jump patterns 00:19:322 (2,3,4,5) - is here. While once it again, it plays well (most of the map does actually!) its very weird from a design standpoint (in my opinion at least). 2,4,5 almost form a triangle, but they aren't quite there, and 4,3,5 almost form a line but thats also not quite there. I feel like you're so close to a lot of perfect jump patterns but you just need a little more critique to get there (and my goal is to provide that with the rest of this mod).
  7. 00:21:218 (4) - I definitely think that while the slider end is blanketed by the 1 slider, it would have been better if you put the 4's slider end under the 1's slider end, creating a blanket. Alternatively, you could have positioned the 4 in such a way that it blanketed the slider-head of 1 on the opposite side of the 3.
  8. 00:21:908 (2,3,4) - Make this a perfect triangle, its so close already ;; (move the 3 a bit to the left, I recommend using DS to figure out it precisely)
  9. 00:27:770 (1,2,3) - I feel like you should make this a perfect triangle and rotate it so that the 3 is blanketing 00:27:080 (1) - that slider end.
  10. 00:30:528 (3) - This is kind of a sloppy blanket IMO
  11. 00:31:046 (4,5,1) - This should be more on the sliderend of 00:29:839 (1) - that since it forms a nice blanket pattern.
  12. 00:34:322 (2) - Another weird blanket.
  13. 00:33:459 (3,4,5) - This is a good jump pattern, and let me point out a few reasons why I like it so much. The sliderhead of 1 is about equal distance from both the 3 and the 5, and the sliderhead of 2 is equal distance from 3 and 4. This is a good design and you should seek to mimic it in other places on your map.
  14. 00:35:011 (4) - I think this blanketing the 2's slider-head would be better, kind of like this.
  15. 00:36:391 (5) - The placement of this 5 seems a bit arbitrary. If you want to keep it in the same general location, though, move it up a bit so that it either forms a triangle with the slider head and slider end of slider 2, or move it so that its kind of halfway overlapping slider 2, located in the center kind of like this.
  16. 00:36:735 (1,3) - Another positive aspect is these parallel sliders are a good way to make a map feel less-cluttered.
  17. 00:38:115 (1,2,3,4,1,2,3,4) - Okay okay okay, so, I love the placement of the notes as they are, but here goes a fun suggestion (this isn't really required). CTRL+G 00:38:287 (2,3) - then move 00:39:322 (4) - on the slider end of 00:39:494 (1) - . Sure, that makes it a bit harder, but I think its more fun that way. Then again, may be a bit too random of a format, so maybe take some of my advice from the earlier bullet points and apply it after you make these changes (if you decide to).
  18. 00:41:391 (4,5) - This is a bit different from your other kick patterns in that you're coming from below to a higher slider, as far as I recall and can tell, you predominately come from the top down. That makes this a bit awkward to play.
  19. 00:42:425 (2) - I'd probably move this slider down so it's head makes a triangle with the heads of 00:41:391 (4,6) - . Alternatively, you can keep the DS pattern you have now (which is fine) but you should probably move it so it seems less cluttered.
  20. 00:45:701 (4) - Better blanket please?
  21. 00:45:528 (3) - Move this so it forms a perfect triangle with the slider head of 2 and 4.
  22. 00:47:770 (1) - Fix the blanket again.
  23. 00:49:322 (4,5,6,1,2,3) - I like the pattern but I don't like the way its executed. Maybe have them offset from one another like this? Also the NC on the 1 makes no sense to me other than for readability, and even then I'm not sure if its needed at this BPM.
  24. 00:53:287 (1) - This should probably blanket where the 2 was rather than just being haphazardly curved.
  25. 00:54:839 (2) - This little guy needs a facelift. I think a symmetrical slider here would be fitting.
  26. 00:55:701 (5) - If you don't facelife the previous slider, you shoudl nestle this little guy in the curve of the wave slider like so.
  27. 00:55:873 (6) - I kind of like this jump better equal distance between the 4 and 3, kind of resting in the center of them. (Not forming a line here, maybe like a slight curve, like this?)
  28. 00:57:080 (4,5,2) - This is good. This 00:56:391 (2,4,1) - is not, though. You should take what I've already talked about (forming shapes, lines, curves with notes over the neighboring measures) and apply it here and in other places I'm sure I've missed. Typically that makes the map flow better because the jump and slider angles make more sense (they have an anchor point of sorts) and it also helps with structure. Since critiquing/modding jumps can be very subjective and opinion-based, anchoring your jumps in some sort of blatant pattern really helps limit the amount of "rework jump" comments you'll be getting.
  29. Based off your pattern, 01:00:356 (4) - the head of this should be on the head of 00:58:804 (1) - that. At least thats what I was expecting while playing.
  30. Note regarding 01:01:563 (1) - to 01:06:735 (6) - . In my opinion, symmetry should be applied sparingly so that it isn't blatnatly obvious to the player while they're playing the map. Some mappers have a style based off symmetry, so its unavoidable there, but you clearly haven't been doing much symmetry mapping up until this point. Therefore, I think you should minimize the symmetry you use as it just feels really clunky going from a free-form style map to a Blue-Dragon symmetrical pattern type deal.
  31. 01:10:873 (3) - Like I mentioned on a previous bit, a really cool thing about wave sliders is that they give you two potential blankets to work with! Try putting the head of the 3 in such a location so that the a curve on the 2 wave slider blankets it. (You'll obviously want to rework slider 3 a bit as well.)
  32. 01:13:115 (3,4,5) - I think 5 should be equal distance from 3 as 4 is to 3. (If I worded that poorly, just reference some of the previous points about equal distance and you should be able to understand it.)

    So thats about a fifth of the map modded. I think for the time being I'll stop here. I recommend going through my mod, figuring out what you agree and disagree with, and then applying it throughout the entire map rather than just the places I've pointed out. If you're worried that what you're doing may actually make the map worse, or if you're hesitant to apply the mods at all, get a second opinion before moving on or maybe even make a backup of the existing difficulty in case things start to go south. I really enjoyed the map and I'm happy to remod this anytime you want!
Topic Starter
fieryrage
just saw this whoops

CrypticMech wrote:

Good song choice! Its one of the less repetitive long Pendulum songs~

Crisis
  1. OD/CS/AR feel great, HP could be higher to punish bad play in a few areas, but honestly that felt great to me as well (since it let me pass without NF) raised hp to 6.5
  2. 00:05:010 (3) - I'd kind of like if you could hold this note until the blue tick before the 00:06:391 (1) - as that would better emphasize that "bwayyiee" type noise that this slider is mapped to. What you have now works decently since the slider end is softened, but I think you should go all out to mapping the sound here. it was originally mapped to the red tick but I thought it felt weird, extended it to red tick since I don't wanna readjust the pattern :(
  3. 00:13:977 (6) - You can have a better blanket here. im a blanket god
  4. 00:14:494 (7) - I've always been more of a fan of this aesthetically speaking. Play-wise it doesn't really make a difference either way though. (If you change it here you should probably change it everywhere else on the map.) I don't really go for aesthetics when I make these kicksliders, I more emphasize the flow into the slider from the previous slider. I changed the curve a bit and the placement of it a bit though
  5. Your jump placements, while they're good as a player, feel a bit random from a modding standpoint. The DS between these 00:15:011 (2,3,4,5) - is a bit funky, and while I don't live/breath/eat DS as a structural basis for the map, it seems weird that you didn't make the 4 be a straight line with the heads of 1 and 2 or perhaps make 5 a straight line with 4 and 2. Theres a few more places like that on the map so I'll just refer back to here when I spot 'em. totally get this part especially during slow parts, I'd rather keep the jumps as they are during the chorus/kiai parts but I'll change a majority of these in the beginning and whatnot hopefully they're better (also fixed the thing you pointed out by adjusting curve of slider 5 I think)
  6. One more quick example for kind of weird jump patterns 00:19:322 (2,3,4,5) - is here. While once it again, it plays well (most of the map does actually!) its very weird from a design standpoint (in my opinion at least). 2,4,5 almost form a triangle, but they aren't quite there, and 4,3,5 almost form a line but thats also not quite there. I feel like you're so close to a lot of perfect jump patterns but you just need a little more critique to get there (and my goal is to provide that with the rest of this mod). I kind of intended for the jumps to be sort of weird and gimmicky, sadly that's just how I map for the most part. I fixed the triangle though since that was actually supposed to be a triangle and I dumbed it down apparently
  7. 00:21:218 (4) - I definitely think that while the slider end is blanketed by the 1 slider, it would have been better if you put the 4's slider end under the 1's slider end, creating a blanket. Alternatively, you could have positioned the 4 in such a way that it blanketed the slider-head of 1 on the opposite side of the 3. made 4 blanket 1
  8. 00:21:908 (2,3,4) - Make this a perfect triangle, its so close already ;; (move the 3 a bit to the left, I recommend using DS to figure out it precisely) fixed
  9. 00:27:770 (1,2,3) - I feel like you should make this a perfect triangle and rotate it so that the 3 is blanketing 00:27:080 (1) - that slider end. tried to make this a better triangle, not sure about the blanket part tho
  10. 00:30:528 (3) - This is kind of a sloppy blanket IMO fukin
  11. 00:31:046 (4,5,1) - This should be more on the sliderend of 00:29:839 (1) - that since it forms a nice blanket pattern. kind of ruins the jump to it tho
  12. 00:34:322 (2) - Another weird blanket. i should just have someone else do these for me holy hell
  13. 00:33:459 (3,4,5) - This is a good jump pattern, and let me point out a few reasons why I like it so much. The sliderhead of 1 is about equal distance from both the 3 and the 5, and the sliderhead of 2 is equal distance from 3 and 4. This is a good design and you should seek to mimic it in other places on your map. thanks for the compliment I guess lol
  14. 00:35:011 (4) - I think this blanketing the 2's slider-head would be better, kind of like this. I'm more of a fan of just having a straight slider there tbh
  15. 00:36:391 (5) - The placement of this 5 seems a bit arbitrary. If you want to keep it in the same general location, though, move it up a bit so that it either forms a triangle with the slider head and slider end of slider 2, or move it so that its kind of halfway overlapping slider 2, located in the center kind of like this. it makes a triangle thoooooo
  16. 00:36:735 (1,3) - Another positive aspect is these parallel sliders are a good way to make a map feel less-cluttered.
  17. 00:38:115 (1,2,3,4,1,2,3,4) - Okay okay okay, so, I love the placement of the notes as they are, but here goes a fun suggestion (this isn't really required). CTRL+G 00:38:287 (2,3) - then move 00:39:322 (4) - on the slider end of 00:39:494 (1) - . Sure, that makes it a bit harder, but I think its more fun that way. Then again, may be a bit too random of a format, so maybe take some of my advice from the earlier bullet points and apply it after you make these changes (if you decide to). I used back and forth patterns for the other ones but I stacked those for emphasis, idk not really a fan of this
  18. 00:41:391 (4,5) - This is a bit different from your other kick patterns in that you're coming from below to a higher slider, as far as I recall and can tell, you predominately come from the top down. That makes this a bit awkward to play. not really sure how to go about changing this
  19. 00:42:425 (2) - I'd probably move this slider down so it's head makes a triangle with the heads of 00:41:391 (4,6) - . Alternatively, you can keep the DS pattern you have now (which is fine) but you should probably move it so it seems less cluttered. moved so DS is the same for the most part
  20. 00:45:701 (4) - Better blanket please?
  21. 00:45:528 (3) - Move this so it forms a perfect triangle with the slider head of 2 and 4.
  22. 00:47:770 (1) - Fix the blanket again. i fixed the blankets but not the perfect triangle one, not the intended design
  23. 00:49:322 (4,5,6,1,2,3) - I like the pattern but I don't like the way its executed. Maybe have them offset from one another like this? Also the NC on the 1 makes no sense to me other than for readability, and even then I'm not sure if its needed at this BPM. honestly think it's fine the way it is, NC is for readability
  24. 00:53:287 (1) - This should probably blanket where the 2 was rather than just being haphazardly curved. attempted it
  25. 00:54:839 (2) - This little guy needs a facelift. I think a symmetrical slider here would be fitting. but synth sounds
  26. 00:55:701 (5) - If you don't facelife the previous slider, you shoudl nestle this little guy in the curve of the wave slider like so. sure
  27. 00:55:873 (6) - I kind of like this jump better equal distance between the 4 and 3, kind of resting in the center of them. (Not forming a line here, maybe like a slight curve, like this?) intentional design, I think it works alright
  28. 00:57:080 (4,5,2) - This is good. This 00:56:391 (2,4,1) - is not, though. You should take what I've already talked about (forming shapes, lines, curves with notes over the neighboring measures) and apply it here and in other places I'm sure I've missed. Typically that makes the map flow better because the jump and slider angles make more sense (they have an anchor point of sorts) and it also helps with structure. Since critiquing/modding jumps can be very subjective and opinion-based, anchoring your jumps in some sort of blatant pattern really helps limit the amount of "rework jump" comments you'll be getting. centered it
  29. Based off your pattern, 01:00:356 (4) - the head of this should be on the head of 00:58:804 (1) - that. At least thats what I was expecting while playing. slider looks choppy if I do that though :(
  30. Note regarding 01:01:563 (1) - to 01:06:735 (6) - . In my opinion, symmetry should be applied sparingly so that it isn't blatnatly obvious to the player while they're playing the map. Some mappers have a style based off symmetry, so its unavoidable there, but you clearly haven't been doing much symmetry mapping up until this point. Therefore, I think you should minimize the symmetry you use as it just feels really clunky going from a free-form style map to a Blue-Dragon symmetrical pattern type deal. I'll wait for more opinions on this, most testplayers thought this was fine
  31. 01:10:873 (3) - Like I mentioned on a previous bit, a really cool thing about wave sliders is that they give you two potential blankets to work with! Try putting the head of the 3 in such a location so that the a curve on the 2 wave slider blankets it. (You'll obviously want to rework slider 3 a bit as well.) intentional design and it works okay so idk
  32. 01:13:115 (3,4,5) - I think 5 should be equal distance from 3 as 4 is to 3. (If I worded that poorly, just reference some of the previous points about equal distance and you should be able to understand it.) I don't intentionally do this for the record but I adjusted it a bit

    So thats about a fifth of the map modded. I think for the time being I'll stop here. I recommend going through my mod, figuring out what you agree and disagree with, and then applying it throughout the entire map rather than just the places I've pointed out. If you're worried that what you're doing may actually make the map worse, or if you're hesitant to apply the mods at all, get a second opinion before moving on or maybe even make a backup of the existing difficulty in case things start to go south. I really enjoyed the map and I'm happy to remod this anytime you want!
tyty
CptHampton
Not much of a mod, this map plays pretty well as is IMO. But I do have one minor thing to point out that sort of affects everything. Take it with a grain of salt if you wish:

Even though this is a fairly standard DnB drum beat, triples don't really have a place given the song. The cymbals are pretty much always a 1/1 or 1/2 hit on the ride, there aren't any high hats doing quick 1/4 patterns like your iconic DnB loop (exceptions being the longer streams at certain key parts). I like the way you can sort of fake it with quick 1/4 sliders like here: 03:32:597 (3,4,5,6) (or the many other times you use similar timing patterns) but turning it into a straight up triple like here: 03:45:011 (2,3,4,5) (again, one of many examples, that's just the part of the song my editor is on right now) might be seen as overmapping. Entirely up to you if you want to change it or not, just be aware of it in case others bring it up.
Topic Starter
fieryrage

CptHampton wrote:

Not much of a mod, this map plays pretty well as is IMO. But I do have one minor thing to point out that sort of affects everything. Take it with a grain of salt if you wish:

Even though this is a fairly standard DnB drum beat, triples don't really have a place given the song. The cymbals are pretty much always a 1/1 or 1/2 hit on the ride, there aren't any high hats doing quick 1/4 patterns like your iconic DnB loop (exceptions being the longer streams at certain key parts). I like the way you can sort of fake it with quick 1/4 sliders like here: 03:32:597 (3,4,5,6) (or the many other times you use similar timing patterns) but turning it into a straight up triple like here: 03:45:011 (2,3,4,5) (again, one of many examples, that's just the part of the song my editor is on right now) might be seen as overmapping. Entirely up to you if you want to change it or not, just be aware of it in case others bring it up.
thing about the triples here is that many dnb maps such as this feature these types of triples to maintain rhythm consistency
thanks for the suggestion but i'm not going to be removing them
emanfman
Here goes nothing I guess

Crisis
00:37:942 (4,1,2,3,4,1,2,3,4) - The inconsistency of the spacing here is very difficult to read. Going into the stacked notes with 2.9 spacing, keeping them 2.5 apart, followed by a 3.0, 2.0, 2.3, 1.4 spaced jump seems a little bit illogical. Consider moving 00:38:804 (1) so that it gets even spacing before and after, or altering the jumps entirely so that they gradually increase spacing to match the buildup of the music. In fact, I find the stacking of 00:38:115 (1,2,3,4) to be quite out of place altogether, and would recommend either making them part of the spaced jumps or changing 00:38:804 (1,2,3,4) to be consistent with the stacked sets of two notes.

00:45:701 (4,5,1,2,3,4,5,1) - Sections like this, and to be honest almost the entire chorus, get boring when flow in constantly counterclockwise. In fact, just 8 notes from 00:35 to 01:02 have clockwise flow, and when the song is clearly in motion as much as it is here, it's hard to imagine it only going in one direction.

00:55:356 (3,4,5,6) - This jump seems really excessive. Consider moving 00:55:701 (5) up and to the right to make a triangle with (4) and (6) ?

00:58:632 (6) - Same as above, maybe make 00:58:459 (5,6,1) into a triangle?

01:06:218 (3,4,5,6,1,2,3,4,5,1,2,3) - Again, this section is begging for a bit more flow reversal, being entirely counterclockwise.

01:12:942 (2,3,4,5) - I get what you were trying to do here, but this set of jumps is still quite awkward. Maybe rotate (4) and (5) about 30 degrees to the left, move it down and to the right a bit, and Ctrl+H 01:13:632 (6,1,2) or something?

01:31:563 (3,4,1) - I wouldn't say the music has really grown in intensity compared to 01:27:770 (6,1,2,3) so maybe bring down the spacing so that these triangle jumps are of equal size.

01:37:425 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,1) - Again, too much counterclockwise flow for my tastes.

01:45:011 (1,2,3,4) - Not sure about the logic of placing (4) all the way out to the right there... maybe pull it in a bit, make this into a square as opposed to a diamond?

01:50:528 (1,2,3,4) - Yeah, here's the square shape I was looking for, but why such intense spacing? It's not a chorus. Tone it down a notch. 2.5 would be the highest I would go on that section.

02:02:080 (6) - I think this note is just a tad too low. Bring it up a little and try centering it so the spacing before and after match up.

02:06:391 (1,2,3,4) - Having contrasting slider lengths like this is very difficult to read. Consider making all of them repeat sliders, or turning (1) and (2) into a stream that leads into (3).

03:07:770 (3) - Consider removing this circle.

03:22:943 (1,2,3,4) - This is a really awkward shape to play, especially after the previous jumps. Consider making (3) a triangle with (2) and (4).

03:29:322 (1) - The jump into this stream is 3.4 spaced! Far too difficult to read when there's an unexpected BPM change. (This is where I broke on my sightread actually.) Move 03:29:149 (3) to the right, or at least put the slider tail facing the stream in order to fix this.

03:30:356 (1) - The jump into this slider is also really awkward to play, again perhaps curve 03:30:184 (5) to the right a bit so that it flows into this better.

03:57:597 (4) - To have this circle stacked is inconsistent with the rest of your map. Consider moving it towards the playfield center and then making 03:57:597 (4) a square.

04:04:838 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Too much clockwise flow this time. Try to keep in mind that the circular flow of a map should only be constant when the song's direction is unchanging. It's clearly indicated by the shape of your jumps that it's moving quite a bit, so try to also indicate it in your flow direction.

04:25:701 (1,2,3) - Without knowing the song before, this is going to be impossible to read. Having three notes here (as opposed to two, as one might expect) is very tricky. Consider instead using a repeat slider to be more forgiving.

04:34:149 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4) - Consider remapping this jump section so that the spacing is consistent - either staying the same, constantly increasing, or constantly decreasing.

05:03:976 (6,7,8) - I know that the emphasis on kiai by increasing the size of this jump is justified, but nonetheless it can still be a bit awkward to play. Consider changing this so that the spacing before and after (7) is the same.

05:09:494 (6,7,8) - Same as above, possibly replace with a triangle?

05:13:632 (6,7,8) - ^

05:15:011 (6,7,8) - Same as above, maybe putting (7) over to the right side? It would help with flow in general, too, as vertical patterns don't always work out with varying spacing.

This is a fantastic map. Great job! I had a lot of fun playing it :D Can't wait to see how it develops as you continue to work on it further!
Topic Starter
fieryrage
place

emanfman wrote:

Here goes nothing I guess

Crisis
00:37:942 (4,1,2,3,4,1,2,3,4) - The inconsistency of the spacing here is very difficult to read. Going into the stacked notes with 2.9 spacing, keeping them 2.5 apart, followed by a 3.0, 2.0, 2.3, 1.4 spaced jump seems a little bit illogical. Consider moving 00:38:804 (1) so that it gets even spacing before and after, or altering the jumps entirely so that they gradually increase spacing to match the buildup of the music. In fact, I find the stacking of 00:38:115 (1,2,3,4) to be quite out of place altogether, and would recommend either making them part of the spaced jumps or changing 00:38:804 (1,2,3,4) to be consistent with the stacked sets of two notes. the stacks are intentional to lead the player into the chorus/used-to-be kiai to make the transition not as bad. jump slightly altered

00:45:701 (4,5,1,2,3,4,5,1) - Sections like this, and to be honest almost the entire chorus, get boring when flow in constantly counterclockwise. In fact, just 8 notes from 00:35 to 01:02 have clockwise flow, and when the song is clearly in motion as much as it is here, it's hard to imagine it only going in one direction. the song repeats the same rhythm for 2 minutes so it's kind of hard not to repeat stuff and idk how else to map it lo

00:55:356 (3,4,5,6) - This jump seems really excessive. Consider moving 00:55:701 (5) up and to the right to make a triangle with (4) and (6) ? i have no idea how that managed to slip my mind, overlapped 5 with sliderend of 2

00:58:632 (6) - Same as above, maybe make 00:58:459 (5,6,1) into a triangle? triangle would ruin the sort-of back and forth pattern i have going here but i reduced the spacing

01:06:218 (3,4,5,6,1,2,3,4,5,1,2,3) - Again, this section is begging for a bit more flow reversal, being entirely counterclockwise. pls give me suggestions on what to do here thanks dad

01:12:942 (2,3,4,5) - I get what you were trying to do here, but this set of jumps is still quite awkward. Maybe rotate (4) and (5) about 30 degrees to the left, move it down and to the right a bit, and Ctrl+H 01:13:632 (6,1,2) or something? these jumps are intended to be awkward at first but still manage to be playable given a few tries / second try but they're ugly i agree so changed lo

01:31:563 (3,4,1) - I wouldn't say the music has really grown in intensity compared to 01:27:770 (6,1,2,3) so maybe bring down the spacing so that these triangle jumps are of equal size. ye

01:37:425 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,1) - Again, too much counterclockwise flow for my tastes. gggg

01:45:011 (1,2,3,4) - Not sure about the logic of placing (4) all the way out to the right there... maybe pull it in a bit, make this into a square as opposed to a diamond? 4 is placed on the beginning of the synth sounds and it's intended to be symmetrical with 3 like the jump (1,2) was so idk I think it works okay

01:50:528 (1,2,3,4) - Yeah, here's the square shape I was looking for, but why such intense spacing? It's not a chorus. Tone it down a notch. 2.5 would be the highest I would go on that section. i'd also have to readjust the sliders after that in order to get the pattern i was trying to accomplish there and yeah that's a problem so idk i'll consider this but i don't think it's a necessity to reduce spacing here

02:02:080 (6) - I think this note is just a tad too low. Bring it up a little and try centering it so the spacing before and after match up. did a retarded fix ayy

02:06:391 (1,2,3,4) - Having contrasting slider lengths like this is very difficult to read. Consider making all of them repeat sliders, or turning (1) and (2) into a stream that leads into (3). ??? this is done in plenty of other maps and it reads well enough for a majority of everyone, i don't really see what the point you're trying to make here is

03:07:770 (3) - Consider removing this circle. after 1 is where the constant clap sounds occur until the pause and second kiai, there's definitely a note there, should be ok

03:22:943 (1,2,3,4) - This is a really awkward shape to play, especially after the previous jumps. Consider making (3) a triangle with (2) and (4). ehh i think it looks and plays alright, not sure about this

03:29:322 (1) - The jump into this stream is 3.4 spaced! Far too difficult to read when there's an unexpected BPM change. (This is where I broke on my sightread actually.) Move 03:29:149 (3) to the right, or at least put the slider tail facing the stream in order to fix this. moved 3 closer to the stream, also there's no bpm change here what

03:30:356 (1) - The jump into this slider is also really awkward to play, again perhaps curve 03:30:184 (5) to the right a bit so that it flows into this better. 5 is meant to be a kickslider that you don't fully follow and i did the same thing with the previous stream so it should be fine

03:57:597 (4) - To have this circle stacked is inconsistent with the rest of your map. Consider moving it towards the playfield center and then making 03:57:597 (4) a square. did a lot of pattern readjustment here because it looked ugly and shitty so ye hopefully it works now

04:04:838 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Too much clockwise flow this time. Try to keep in mind that the circular flow of a map should only be constant when the song's direction is unchanging. It's clearly indicated by the shape of your jumps that it's moving quite a bit, so try to also indicate it in your flow direction. holy

04:25:701 (1,2,3) - Without knowing the song before, this is going to be impossible to read. Having three notes here (as opposed to two, as one might expect) is very tricky. Consider instead using a repeat slider to be more forgiving. a repeat slider would also catch most people off guard i think, i don't really know how to go about mapping this without possibly screwing over rhythm so i'll ask around

04:34:149 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4) - Consider remapping this jump section so that the spacing is consistent - either staying the same, constantly increasing, or constantly decreasing. reduced spacing on big jump

05:03:976 (6,7,8) - I know that the emphasis on kiai by increasing the size of this jump is justified, but nonetheless it can still be a bit awkward to play. Consider changing this so that the spacing before and after (7) is the same. all of these work fine as they are imo, it's the most intense part of the song so ye

05:09:494 (6,7,8) - Same as above, possibly replace with a triangle?

05:13:632 (6,7,8) - ^

05:15:011 (6,7,8) - Same as above, maybe putting (7) over to the right side? It would help with flow in general, too, as vertical patterns don't always work out with varying spacing. this one i agree with though, adjusted pattern a bit

This is a fantastic map. Great job! I had a lot of fun playing it :D Can't wait to see how it develops as you continue to work on it further! thanks dad
DeletedUser_4329079
soontm
Topic Starter
fieryrage
yea
Izzywing
hell yea
[-CeMAqpOP-]kee
blow this shit awaaaaaaaaaaaaaAAAAAAAAAA
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