01:46:931 (1) - why not extend this spinner to end on the bell at 01:49:806 - ?
make sure red lines are consistent lol
lupine
00:47:556 (2) - 00:52:056 (2) - would either put some hs on this or remove it, currently it seems a bit weird since unlike other stuff here it's not following melody or drums
01:30:056 (4,5,6,7,8,9) - how about using drum hitnormals here? would go well with the rhythm choice imo
01:42:806 (1) - sliderwhistle intentional?
03:00:306 (4) - could be 1/4 circles since drums build up a lot compared to last repeat
03:45:556 (1,2,3,4,5,6) - feels a bit overspaced considering song keeps getting more quiet
advanced
01:15:056 (2,3) - using blankets with such low visual spacing just looks really cluttered and forced to me. think going for something simple like
https://i.imgur.com/KwanzKG.jpg would work better
in general i think spacing in some parts could be increased a little just to make things neater, the difficulty is already really easy due to low bpm anyway
spots like 01:32:306 (2,3) - 01:36:306 (2,3) - would feel much less cluttered if overall spacing was slightly higher
02:54:806 (1) - seemed like you sliders were usually leading into the next object so this one feels a bit out of place
02:57:806 (4,5,6,7) - bit much of a difficulty spike considering it's not even in an intense part
finish diff : (
normal
check aimod
02:28:806 (6,7) - bit too much overlap stuff happening for a lowest diff imo
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oni
drain seems kinda high for a long song and the ending is also much harder so it seems really easy to fail currently, even if you do well for like 90% of the map
01:12:306 - seems weird to skip this when you focused so much on melody before in this part
02:16:306 (12,13) - 02:18:306 (14,15) - second sound on each one is so different, think something like DK DK would work better, or maybe dD dD?
02:24:806 (1) - just not mapping this would be nice I think, so break ends when melody comes back
03:05:806 (21,22,23) - wouldve expected 1/4 somewhere around here with how you strutcured your additive rhythm
03:53:056 - triple would be nicer here than double cause of melody also being on red tick (or just 3x1/2)
muzukashii
02:16:306 (12,13,14,15) - and 02:24:806 (1) - 03:53:181 (95,96) - same as oni
02:30:556 - think this could be mapped since melody and current 1/1 spam is a bit much of a drop in intensity when music is still so similar
03:01:806 (3,4) - 03:09:806 (22,23) - wouldnt
https://i.imgur.com/LX5UmN0.jpg make more sense with what's happening in the song? mapping 03:01:931 - instead of 03:01:681 - seems weird
similarly for 03:19:306 - etc something like
https://i.imgur.com/ghZCZx7.jpg seems fitting rhythm wise
03:36:806 - this part could really use some triples with how much 1/4 oni uses, having it mapped as basically full 1/2 + 1/1 feels a bit too simplified
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feel free to poke me for nomination when set is finished and you have a taiko bn