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Peter Crowley - The Winter Wolf [Osu|Taiko]

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Topic Starter
Mao
This beatmap was submitted using in-game submission on Mittwoch, 17. Januar 2018 at 15:13:17

Artist: Peter Crowley
Title: The Winter Wolf
Tags: Fantasy Dream Nwolf Ntiger Desperate-kun Myxomatosis
BPM: 120
Filesize: 5348kb
Play Time: 03:58
Difficulties Available:
  1. Advanced (2,12 stars, 270 notes)
  2. Lupine (3,22 stars, 410 notes)
  3. Myxo's Normal (1,66 stars, 221 notes)
  4. Winter Nwolf's Muzukashii (2,03 stars, 364 notes)
  5. Winter Nwolf's Oni (3,09 stars, 524 notes)
Download: Peter Crowley - The Winter Wolf
Information: Scores/Beatmap Listing
---------------
#25 Winter set made in 2015!

Normal - Myxomatosis
Advanced - me
Hard - me

Muzukashii - Nwolf
Oni - Nwolf
Myxo
Mao the Winter Catboy :3
Topic Starter
Mao
._.
Topic Starter
Mao
This will be revived soon!
Myxo
gotta finish my sheet
bananannian
This is not a mod (it may turn into a mod in the future, depends on whether I have time), just popping in to say that I really do feel that the last kiai time in Oni is "overmapped" in the sense that it feels disparate from the rest of the map: the previous 3 minutes were mainly 1/2 patterns and occasional 1/4 triplets, but the last bit turned into a plet fest. Of course, only the last bit truly feels like an Oni, so one could say that it's not the last kiai that's overmapped, it's the entire map except the last kiai that is "undermapped", except for the fact that it's absolutely not from a musical standpoint. Being as slow and grand as it is, the song deserves a similarly grandiose treatment which I believe Nwolf captured perfectly in the first 2/3 of the beatmap, but lost completely with the last kiai.

So I feel like nerfing that bit in Oni is a must. That same bit in Muzu is an ehhhhh for me, it works well but is maybe a bit too much. Maybe make the Oni a Muzu and the current Muzu a Futsuu would suffice.
Topic Starter
Mao
I don't really know anything about taiko but the last kiai is really intense especially compared to the rest of the song and asks for a higher density. Anyways, it's Nwolfs decision.
Nwolf
Mao said it.
Topic Starter
Mao
I just need to finish my Advanced and we will be ready to go!
Topic Starter
Mao
Probably going to rank this in winter.
Lyawi

Mao wrote:

This will be revived soon!
>2 years ago und jetzt nochmal..irgendwie bin ich ganz gespannt xD

[Muzu]
  1. 00:12:306 (4) - hier ist doch gar kein Sound
  2. 00:14:806 (7,8,9,10,11) - vielleicht unwichtig, aber ich mag das voll.
  3. 00:21:806 (17) - würde ich zu einem k machen
  4. 00:32:056 (34) - d? hört sich, wie ich finde, passender an in dem ganzen 00:31:806 (33,34,35) -
  5. 00:32:806 - da gibt's nichts groß zu mappen, wie wär's mit 'ner Pause? also, von 00:32:806 - die Pause und dieses grüne Dingen (wie auch immer es heißen mag) bis 00:36:806 - ?
  6. 00:58:806 (62) - k? würde sich anbieten.
  7. 01:50:806 - Pause vielleicht bis dorthin gezogen? idk
  8. 02:25:806 (2,3,4) - D D K wäre cooler
  9. 03:01:806 (3,4) - eigentlich versteh ich die Doubles in der ganzen Map nicht so D:
  10. 03:04:806 (11) - wenn, dann ein Don
  11. 03:35:056 - den Ton könntest du echt mappen. ein Triplet wäre hier gar nicht schlecht, denke ich
[Oni]
  1. 00:20:806 (16) - k?
  2. 00:32:306 (39,40) - ctrl+g
  3. 00:58:556 (41) - k?
  4. 01:23:806 (15,16) - ctrl+g
  5. 01:34:806 (34) - würde ich ebenfalls zu einem k machen ,w,
  6. 02:13:556 (8) - move den lieber auf den weißen Tick davor.
  7. 02:25:806 (2,3,4) - auch hier finde ich D D K besser
  8. 03:24:556 (33,34,35,36,37) - ddkkd
  9. 03:53:056 (171) - add 'ne Note hier.
hallo
Midnaait
Hey, NM.
// = Suggestion
Bold = Must change/strong suggestion

[ General]
Seems good here :)

[ Winter Nwolf's Muzukashii]
01:28:556 - // Change to k for consistency with the next note?
02:07:806 - // Change to k? Flows a bit better taking this in count 02:02:806 (1,2,3,4,5) -
03:17:181 - 03:35:181 - 03:53:181 - Idk about these doubles, what I hear is that the melody lands here 03:35:056 - so, I suggest to move the first note of the doubles 1/4 to the left.

[ Winter Nwolf's Oni]
00:26:056 - How about you move this to 00:25:056 - ? Flute has way more volume that the guitar in the background.
00:43:806 - Change to don to emphasize this sound? 00:44:306 -
00:58:556 - // Change this to k? Follows the melody a bit better imo.
01:24:306 - Change to k? Pitch is way higher than the previous note
02:07:806 - // Same as Muzukashii
02:48:056 - Add a don here to make some difference between this diff and the muzu? It'd follow the background instrument (not sure how it's called lol)
03:11:806 - How about this? Follows melody a bit better imo

03:42:181 - Move this note to 03:41:681 - and change it to d? It'd follow better the strings

Not much to say otherwise.
Good luck! :)
Backfire
[General]
Is HP 7 really ok? Maybe 6? Its a pretty long song.

[Muzu]
00:50:306 (13,14,15) - I feel like this flipped (ddk) sounds better and kind of switches things up a little bit, I dunno.
00:58:806 - I think this is a significantly higher pitch/music shift so a kat would be nice
01:04:556 (36,37) - Switch?
01:30:306 - There's like a noise here, like a little drum, I think maybe don here would be nice? Emphasise the next note well.
02:13:306 - I get what you're doing with the note after this but maybe delete that and put a don here? It follows the main melody better instead of the instrument, but this is totally subjective.
03:01:931 - Idk about this man, it seems really out of place but I guess looking later its ok, idk. Ignore this.
03:37:806 - Ok but this one feels out of place, the other ones are fine

[Oni]
02:26:806 - I kinda feel like the kiai is a let down, every space with d d d d could be like d ddd, as it's an oni, I dont feel its too overmapping too. Hopefully you know what I mean
Oni is pretty nice gl
Lasse
01:46:931 (1) - why not extend this spinner to end on the bell at 01:49:806 - ?
make sure red lines are consistent lol


lupine
00:47:556 (2) - 00:52:056 (2) - would either put some hs on this or remove it, currently it seems a bit weird since unlike other stuff here it's not following melody or drums
01:30:056 (4,5,6,7,8,9) - how about using drum hitnormals here? would go well with the rhythm choice imo
01:42:806 (1) - sliderwhistle intentional?
03:00:306 (4) - could be 1/4 circles since drums build up a lot compared to last repeat
03:45:556 (1,2,3,4,5,6) - feels a bit overspaced considering song keeps getting more quiet


advanced
01:15:056 (2,3) - using blankets with such low visual spacing just looks really cluttered and forced to me. think going for something simple like https://i.imgur.com/KwanzKG.jpg would work better
in general i think spacing in some parts could be increased a little just to make things neater, the difficulty is already really easy due to low bpm anyway
spots like 01:32:306 (2,3) - 01:36:306 (2,3) - would feel much less cluttered if overall spacing was slightly higher
02:54:806 (1) - seemed like you sliders were usually leading into the next object so this one feels a bit out of place
02:57:806 (4,5,6,7) - bit much of a difficulty spike considering it's not even in an intense part
finish diff : (


normal
check aimod
02:28:806 (6,7) - bit too much overlap stuff happening for a lowest diff imo


[]
oni
drain seems kinda high for a long song and the ending is also much harder so it seems really easy to fail currently, even if you do well for like 90% of the map
01:12:306 - seems weird to skip this when you focused so much on melody before in this part
02:16:306 (12,13) - 02:18:306 (14,15) - second sound on each one is so different, think something like DK DK would work better, or maybe dD dD?
02:24:806 (1) - just not mapping this would be nice I think, so break ends when melody comes back
03:05:806 (21,22,23) - wouldve expected 1/4 somewhere around here with how you strutcured your additive rhythm
03:53:056 - triple would be nicer here than double cause of melody also being on red tick (or just 3x1/2)


muzukashii
02:16:306 (12,13,14,15) - and 02:24:806 (1) - 03:53:181 (95,96) - same as oni
02:30:556 - think this could be mapped since melody and current 1/1 spam is a bit much of a drop in intensity when music is still so similar
03:01:806 (3,4) - 03:09:806 (22,23) - wouldnt https://i.imgur.com/LX5UmN0.jpg make more sense with what's happening in the song? mapping 03:01:931 - instead of 03:01:681 - seems weird
similarly for 03:19:306 - etc something like https://i.imgur.com/ghZCZx7.jpg seems fitting rhythm wise
03:36:806 - this part could really use some triples with how much 1/4 oni uses, having it mapped as basically full 1/2 + 1/1 feels a bit too simplified

[]
feel free to poke me for nomination when set is finished and you have a taiko bn
Topic Starter
Mao
We are pending wooooh
Applied everything Lasse said except for 03:45:556 (1,2,3,4,5,6) - on Lupine because I mapped this because the pitch is getting a lot higher and that's more noticeable than the volume imo

I also fixed the metadata, you can find the sources here:
  1. https://petercrowley.bandcamp.com/track/the-winter-wolf-2
  2. https://www.youtube.com/watch?v=uqOTn5NMdLs
  3. https://petercrowleyfantasydream.jimdo.com/
Thanks to Kurai for the metadata! :D
Nwolf

Lyawi wrote:

Mao wrote:

This will be revived soon!
>2 years ago und jetzt nochmal..irgendwie bin ich ganz gespannt xD

[Muzu]
  1. 00:12:306 (4) - hier ist doch gar kein Sound tru
  2. 00:21:806 (17) - würde ich zu einem k machen ruiniert den pattern und was ich betonen will
  3. 00:32:056 (34) - d? hört sich, wie ich finde, passender an in dem ganzen 00:31:806 (33,34,35) - selbe note wie 00:31:806 (32) - ,
    nein.
  4. 00:32:806 - da gibt's nichts groß zu mappen, wie wär's mit 'ner Pause? also, von 00:32:806 - die Pause und dieses grüne Dingen (wie auch immer es heißen mag) bis 00:36:806 - ? Das macht doch absolut keinen Unterschied .-.
  5. 00:58:806 (62) - k? würde sich anbieten. 00:58:556 (28) - kat stattdessen
  6. 01:50:806 - Pause vielleicht bis dorthin gezogen? idk wew das geht ja, habs etwas früher gemacht aber ich hab sie verschoben.
  7. 02:25:806 (2,3,4) - D D K wäre cooler eigentlich ja aber später passt KKD besser und dann lass ich's lieber wegen consistency
  8. 03:01:806 (3,4) - eigentlich versteh ich die Doubles in der ganzen Map nicht so D: tbh ich auch nicht mehr
  9. 03:04:806 (11) - wenn, dann ein Don jo
  10. 03:35:056 - den Ton könntest du echt mappen. ein Triplet wäre hier gar nicht schlecht, denke ich nur eine note
[Oni]
  1. 00:20:806 (16) - k? emphasis auf 17
  2. 00:32:306 (39,40) - ctrl+g ne aber ich hab hier trotzdem was geändert
  3. 00:58:556 (41) - k? jo
  4. 01:23:806 (15,16) - ctrl+g hab 15 geändert
  5. 01:34:806 (34) - würde ich ebenfalls zu einem k machen ,w, selbe wie's erste
  6. 02:13:556 (8) - move den lieber auf den weißen Tick davor. ye, keine Ahnung was ich getrunken hab lul
  7. 02:25:806 (2,3,4) - auch hier finde ich D D K besser dasselbe wie in muzu
    <everything modded past the 3 minute marker has been removed due to changing a lot on my own>
hallo hi

Midnaait wrote:

Hey, NM. Hey
// = Suggestion
Bold = Must change/strong suggestion

[ General]
Seems good here :)

[ Winter Nwolf's Muzukashii]
01:28:556 - // Change to k for consistency with the next note? hm I'm torn about this and I know the Oni does this the normal way. I think I'll keep it as don for now to highlight the kat, though.
02:07:806 - // Change to k? Flows a bit better taking this in count 02:02:806 (1,2,3,4,5) - hm ye
03:17:181 - 03:35:181 - 03:53:181 - Idk about these doubles, what I hear is that the melody lands here 03:35:056 - so, I suggest to move the first note of the doubles 1/4 to the left. Changed together with previous mod

[ Winter Nwolf's Oni]
00:26:056 - How about you move this to 00:25:056 - ? Flute has way more volume that the guitar in the background. Added a note instead
00:43:806 - Change to don to emphasize this sound? 00:44:306 - ye
00:58:556 - // Change this to k? Follows the melody a bit better imo. changed with previous mod
01:24:306 - Change to k? Pitch is way higher than the previous note changed with previous mod
02:07:806 - // Same as Muzukashii saem
02:48:056 - Add a don here to make some difference between this diff and the muzu? It'd follow the background instrument (not sure how it's called lol) wanna keep this part as calm as possible.
<everything modded past the 3 minute marker has been removed due to changing a lot on my own>
03:42:181 - Move this note to 03:41:681 - and change it to d? It'd follow better the strings Wanna connect 121 and 125 with 1/4 so uuuuh nop.

Not much to say otherwise.
Good luck! :) Thank

Backfire wrote:

[General]
Is HP 7 really ok? Maybe 6? Its a pretty long song. Changed for Muzu, but not for Oni. It's not a hard map, HP scales with amount of notes and 500 isn't much either for it to be punishing.

[Muzu]
00:50:306 (13,14,15) - I feel like this flipped (ddk) sounds better and kind of switches things up a little bit, I dunno. ye
00:58:806 - I think this is a significantly higher pitch/music shift so a kat would be nice Wanna have a difference to the next note which is even more noticeably higher.
01:04:556 (36,37) - Switch? idk it doesn't feel right
01:30:306 - There's like a noise here, like a little drum, I think maybe don here would be nice? Emphasise the next note well. hm yes
02:13:306 - I get what you're doing with the note after this but maybe delete that and put a don here? It follows the main melody better instead of the instrument, but this is totally subjective. Moved. Wth me
03:01:931 - Idk about this man, it seems really out of place but I guess looking later its ok, idk. Ignore this. Changed together with previous mods
03:37:806 - Ok but this one feels out of place, the other ones are fine ^

[Oni]
02:26:806 - I kinda feel like the kiai is a let down, every space with d d d d could be like d ddd, as it's an oni, I dont feel its too overmapping too. I get what you mean but I'll keep as it is now. Added a few missing dons, but no 1/4. The dense 1/2 is already a step up from previous density, together with the finishers it should feel powerful without 1/4.Hopefully you know what I mean
Oni is pretty nice gl

Lasse wrote:

oni
drain seems kinda high for a long song and the ending is also much harder so it seems really easy to fail currently, even if you do well for like 90% of the map HP is based on note count, length doesn't matter. With that being said HP7 is even lenient for only 500 notes!
01:12:306 - seems weird to skip this when you focused so much on melody before in this part aye
02:16:306 (12,13) - 02:18:306 (14,15) - second sound on each one is so different, think something like DK DK would work better, or maybe dD dD? emphasis on the drums, not the other sounds/percussions.
02:24:806 (1) - just not mapping this would be nice I think, so break ends when melody comes back agreed, changed in muzu too
<everything modded past the 3 minute marker has been removed due to changing a lot on my own>
03:53:056 - triple would be nicer here than double cause of melody also being on red tick (or just 3x1/2) changed in first mod


muzukashii
02:16:306 (12,13,14,15) - and 02:24:806 (1) - 03:53:181 (95,96) - same as oni Keeping this to keep Muzukashii simple.
02:30:556 - think this could be mapped since melody and current 1/1 spam is a bit much of a drop in intensity when music is still so similar ye
03:01:806 (3,4) - 03:09:806 (22,23) - wouldnt https://i.imgur.com/LX5UmN0.jpg make more sense with what's happening in the song? mapping 03:01:931 - instead of 03:01:681 - seems weird changed with previous mods
similarly for 03:19:306 - etc something like https://i.imgur.com/ghZCZx7.jpg seems fitting rhythm wise
03:36:806 - this part could really use some triples with how much 1/4 oni uses, having it mapped as basically full 1/2 + 1/1 feels a bit too simplified mhm, very few.

[]
feel free to poke me for nomination when set is finished and you have a taiko bn
thanks everyone~

Went with HP6 after all because failing cause spike after 3 minutes on a non-X rated map is meh.
Kurai
As promised ~

[Lupine]
  1. 00:32:806 (1) - Why don't you end it on the downbeat where the chiming starts (00:34:806 - ) instead of here where there is not anything that is intellegibly audible?
  2. 00:50:431 (8,9,10) - This stream sounds totally off , it actually sounds like a mix of 1/6 and 1/8 to me:

    Better ignore that sound just like you did at 00:57:806 - imo.
  3. Any reason as to why you have a jump at 01:16:806 (1,2) - and 01:18:806 (1,2) - but you stopped adding any until the end of the section (01:29:806 - )? This is rather anticlimactic.
  4. Why are 02:14:806 (1,2) - so close and 02:16:806 (3,4) - so far away when you are mapping the exact same sounds?
  5. 02:32:806 (1) - Why does this slider ends on a red tick but 02:33:806 (3) - on a blue tick? The notes played at 02:32:806 - and 02:33:806 - are of the same length and power, giving one more emphasis seems wrong to me. If you did that to emphasize 02:34:306 (4) - more, I would instead suggest making a jump out of it.
[Advanced]
  1. 00:32:806 (1) - Same comment I did in Lupine.
  2. 02:16:306 (2,3) - Ugly overlap :?
  3. Why ignore 02:41:056 - when you kept mapping similar things the patterns before (02:36:806 (1,2,3,1,2,3) - ). Feels inconsistent.
Topic Starter
Mao
Kurai

Kurai wrote:

As promised ~

[Lupine]
  1. 00:32:806 (1) - Why don't you end it on the downbeat where the chiming starts (00:34:806 - ) instead of here where there is not anything that is intellegibly audible? I'll change it if it bothers more people but as of right now I am following the hold that extends until after the downbeat.
  2. 00:50:431 (8,9,10) - This stream sounds totally off , it actually sounds like a mix of 1/6 and 1/8 to me: Gonna get more opinions on that but I can hear about 5 notes, so I just simplified it as a transition. The ones later in the song are different in that regard because you can't even say how many notes there are.

    Better ignore that sound just like you did at 00:57:806 - imo.
  3. Any reason as to why you have a jump at 01:16:806 (1,2) - and 01:18:806 (1,2) - but you stopped adding any until the end of the section (01:29:806 - )? This is rather anticlimactic. fixed
  4. Why are 02:14:806 (1,2) - so close and 02:16:806 (3,4) - so far away when you are mapping the exact same sounds? 02:16:806 (3) - 's tail has no drum sound on its tail, so I wanted to differentiate 4 and 5 from that one. I adjusted spacing a bit though!
  5. 02:32:806 (1) - Why does this slider ends on a red tick but 02:33:806 (3) - on a blue tick? The notes played at 02:32:806 - and 02:33:806 - are of the same length and power, giving one more emphasis seems wrong to me. If you did that to emphasize 02:34:306 (4) - more, I would instead suggest making a jump out of it. There is a drum sound on 02:33:306 (2) - 's tail, so I mapped this on and took the hold on 3 as a way to emphasize 1.
[Advanced]
  1. 00:32:806 (1) - Same comment I did in Supine. Same comment I did in Lupine.
  2. 02:16:306 (2,3) - Ugly overlap :? changed that one
  3. Why ignore 02:41:056 - when you kept mapping similar things the patterns before (02:36:806 (1,2,3,1,2,3) - ). Feels inconsistent. I ignored it here to keep the intensity on 02:40:306 (4,5,1) - high. If I mapped that red tick, I'd have to have 4 clickable objects combined with a stack in a row which would be against the concepts used here.

Thank you! :3 Also updated Nwolf's diffs.
Gordon123
h e l l o
[Myxo's Normal]
  1. check pls AiMod : https://puu.sh/ySMOf/6105497811.png
    00:26:806 (2) - make this slider straight form https://puu.sh/ySMHW/d7d4e6de2c.jpg looks better then was o.o
    01:00:806 (3,1) - make them look like here 00:20:806 (3,5) -
    01:44:806 (3) - lower it down a bit because this 01:44:306 (2) - ugly moves to (3)
    02:01:806 - from this place, make the volume 20-25% pls
    02:28:806 (6,7) - rly big overlap
    02:48:806 (3,4) - ^
    03:16:806 (1,1) - wht NCs?
    03:51:306 (5) - I hate when these sliders are doing, because it looks like straight (this refers to the same as this one)
[Advanced]

  • 00:32:806 (1) - It will be better if you finish this slider in 00:34:806 - this time. Because as you can hear, from this place something begins to sound like "quiet falling stars"
    01:18:806 (1) - why did you change the rhythm from this place? Because this version : https://puu.sh/ySNey/e8abee061a.jpg better for u
    02:01:806 - from this place, make the volume 20-25% pls (make it in all map)
[Lupine]

  • 00:32:806 (1) - how in Advanced
    03:37:681 (3,4) - make a little more distance
    03:39:681 (4) - x:88 y:88
    03:47:681 (3) - x:368 y:192
    03:52:806 (5) - NC, because in adv and nm u have nc in this place
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Aurele
hi, as requested

General
  1. I kinda like the background as a whole, it gives the effect of being calm and zen. However, the quality of it is questionnable. It's like if I had my glasses off and I couldn't see it. (Trust me, I have my glasses on and they are clean D:) You can try to find something else that is higher than 1024x768 too.
  2. Using a normal-whistle hitsound as a custom for clap confused me LOL
Myxo's Normal
As said on the Advanced, starting from 00:16:806 - to 00:35:306 - on the top diff, there is a slidertrack on most slider bodies which were following the flute and it was a great idea. Since this difficulty also contains a lot of sliders, it would be nice if you could be using some also,
  1. 03:16:806 (1,1) - You could be using the same combo here lol
  2. 03:45:806 (3) - At this part of the song, iI know it gets pretty intense, but I don't think it's necessary to add this reverse arrow on this slider has it doesn't follow much. I'd recommend simply deleting it and expanding this slider by 1/2
Advanced
On the top diff, starting from 00:16:806 - to 00:35:306 - , you are using a slidertrack on most sliders which were following the flute and it was a brilliant idea. Since this difficulty also contains a lot of sliders, it would be nice if you could incorporate your idea from the top difficulty to this difficulty.
  1. 00:49:806 - Coming to this point, there is a sounds that is worth being emphasized by making it clickable. Also, leaving 00:50:306 (5) - as the only clickable element does not make any interaction with the "back sounds", which can also be heard on 00:49:806 - . For these two reasons, you should delete the reverse arrow of 00:48:806 (4) - and add a circle on 00:49:806 - to follow the same "back sound" as 00:50:306 - .
  2. 01:02:306 (6,1) - The overlap of the slider (6) with the slider (1) makes me claustrophobic. Jokes aside, I really think you should be moving the slider (1)
    a little bit more away from the slider (6). You can keep them overlapped if you want, but reducing the overlap will be more relax and there are plenty of space to do it.
  3. From 01:14:806 - to 01:20:806 - , the usage of the new combo can be a little bit confusing, since you go from a consistency of two measures to one measures because of the amount of objects you are using. It mostly gets more confusing at 01:22:806 (3) - since technically, if you were following the same consistency, you'd be removing the combo on 01:16:806 (1) - and on 01:20:806 (1) - BUT you would be adding a new combo to 01:22:806 (3) - . To be honest with you, it would be less complicated and more consistent and fluid if you were following your combo consistency. (To apply these, you should do the following:
    01:16:806 (1) - Delete the new combo;
    01:20:806 (1) - Delete the new combo;
    01:22:806 (3) - Add a new combo;
    01:24:806 (1) - Delete the new combo;
    01:26:806 (3) - Add a new combo;
    01:28:806 (1) - Delete the new combo.)
  4. 02:02:806 - This note should be holding the flute's note at this point, which is not the case if you use a circle. You should be replacing this circle by a slider instead. The note will be held and it would be following the melody.
  5. There are places that you are making the spacing wider to emphasize the strong noise coming from downbeats, However, the spacing of these are not consistent. I'd suggest you to make these spacing consistent with a spacing of 1,20x, it would be quite fair. Apply this to the following:
    03:00:806 (1) - Currently 1,14x
    03:04:806 (1) - Currently 1,34x
    03:08:806 (1) - Currently 1,09x
    03:12:806 (1) - Currently 1,07x
    03:18:806 (1) - Currently 1,35x
    03:26:806 (1) - Currently 1,27x
  6. 03:07:806 (3) - With this slider over here, I'd like your opinion. Do you think it is necessary to make the spacing wide? I know it has a strong sound and it could be following that, but you could follow 03:02:806 (1) - and make the spacing consistent by 1,00x. Or at least, try to have the same spacing as 03:10:806 (1) - but making it smaller than 1,20x (to make a distinction from the previous point)
  7. 03:14:806 (4) - Add a new combo here to make it consistent. (also consistent with 03:32:806 (1) - )
  8. 03:28:806 (1) - Is the spacing of 1,49x necessary? I feel like it's a bit too much compared to the previous patterns.
  9. 03:36:806 (1) - 03:38:806 (1) - 03:40:806 (1) - 03:42:806 (1) - The spacing of these four sliders is messy, yet they kinda follow the same intonation of the song, so it would make more sense if the spacing was similar from one to another.
Lupine
What is the meaning of Lupine? Does it have a link with the song in a way?
  1. 00:31:806 - The sound of the flute coming from here is not greatly emphasized. Knowing it has the same hitsound as the previous element, which is in this case a reverse arrow, the intonation of these two elements is not the same. You could be adding a finish hitsound as it will also reflect on the previous finish hitsounds that were giving the same impression such as 00:28:806 (1) - and 00:26:806 (2) - .
  2. 00:32:806 (1) - I'd give that slider a higher push as it's the last major note of the section. Even thought you have a section with the spacing being consistent by 2,00x something like a spacing of 2,30x wouldn't hurt and it would be interesting to play.
  3. 00:56:806 (4,5) - Having these two sliders stacked together on a gap of 1/1 is inconsistent with 00:48:806 (6,7) - as you seem to be alternating with the stacks and the consistent spacing to represent the two distinctive sounds from 00:48:806 - and 00:49:806 - . I believe you could be doing the same with 00:56:806 (4,5) - as you could differentiate both sounds on 00:56:806 - and 00:57:806 - by moving them apart from each other.
  4. 01:04:806 (3,4,5,6) - The emplacement of these objects are visually not appealing as they create some kind of blanket with the previous slider, but the slider is not shaped correctly to do that as it's already blanketing the slider before this one. For these objects, moving the circle (3) followed by the other objects to x:243 y:130 will follow the flow of the slider (2). Also, if you check out the distance and the angle of the end of the slider (1) with the beginning of the slider (2), it makes a similar distance from the end of the slider (2) to the next objects.
  5. 01:08:806 (4,5,6) - Can apply with the previous suggestion. The angle that creates the circles (5,6) with the flow of the slider (4) is too large or (Obtuse) compared to the angle that creates these objects 01:06:806 (1,2,3) - (which can be considered Acute). You should be polishing that a little more. If you've followed my previous suggestion, the emplacement of this combo will change, so it would be the perfect time to polish the angles and make it less obtuse and try to focus on making more acute.
  6. 01:15:056 (2) - The 1/2 jump is not representative at all since the stronger noise comes from the previous object. If you were trying to make it visually bigger because of the sounds, you should've make the spacing bigger on the previous circle instead. Also, since you've made a jump on this slider, the logical thing to do would to make it consistent with 01:17:056 (2) - , 01:19:056 (2) - and so on. However, this is not the best way to do it. For the slider on 01:15:056 (2) - , I would like to see this slider being reversed by CTRL+G, making the spacing consistent on a spacing of 1,40x with your next objects.
  7. 01:22:306 (4) - Starting on 01:22:806 (1) - , it's like the beginning of a new measure (If you start the first beat on 01:14:806 (1) - ) and you can hear a transition sound from 01:22:556 - to 01:22:806 - to indicate this. Which means, you could be adding something here to emphasize this moment. To do so, you can replace the 01:22:306 (4) - by two circles and another circle on 01:22:681 - in which you could stack the triplets with 01:22:806 (1) - if you want.
  8. 02:14:806 (1,2,3,4,5) - I like your idea here with the sounds, but it doesn't feel like the emplacement of the objects is not representing the intonation of the sounds like they should.. As you can hear, the sounds are strong on 02:16:306 (2,3) - and on 02:18:306 (4,5) - , yet, you have a consistent spacing with 02:14:806 (1,2,3) - and then a larger spacing on 02:16:806 (3,4) - and back to that small consistent spacing on 02:18:306 (4,5) - . That inconsistent should be reviewed and you should be polishing that a little more by taking into consideration that the sounds are stronger on 02:16:306 (2,3) - and on 02:18:306 (4,5) -. (While trying to get a solution, I just moved these objects like this, if you want to inspire yourself from that)
  9. 02:26:806 (1) - As it's a pretty intense moment of the song and that would could be emphasizing the crescendo from 02:25:806 - to 02:26:806 - , the spacing of this circle can be increased a little more, you can also try to make it not overlapping with the previous slider. It can be an introduction to higher spacings like on 02:28:556 (6,1) - and on 02:30:306 (4,1) -
  10. 03:06:056 (5) - In this part, the most dominant sounds are on 03:05:806 (4) - and on 03:06:306 (6) - , which means that the circle (5) doesn't feel necessary as it doesn't follow the dominant sounds. You could be deleting it and change 03:05:806 (4) - for a 1/2 slider instead.
  11. 03:18:681 - Over here, there's a strong sound which is not greatly followed by the double-reversed slider, so the sound can be misleading. You could be using the same object as 03:17:306 (2,3,4,5,6) -, so 03:18:681 - will be a clickable element and it will emphasize the sound coming from there.
  12. 03:21:806 (1) - There's no hitsounds on this slider and that makes this part uncomfortable D: . You could be adding a clap (that is actually a normal-whistle) as it will harmonize with 03:21:556 (4) - .
  13. 03:29:556 (1,2,3,4,5) - The flow of this stream is not pleasing to play as it creates an anti-flow with the flow of the previous stream. You could be doing something similar to the screen below, as it creates a movement that goes back up while curving at the left and the flow is maintained from the previous stream: (I did a CTRL+H then I rotated the stream by 80)
  14. Shouldn't 03:35:556 (2,3,4) - and 03:37:306 (2,3,4) - similar spacing-wise?
  15. 03:40:806 (1) - This slider is going backward and the flow can be misleading. As the last reverse arrow is making the ball face to the left, the flow is broken as the next object is at the right. You should consider of simply reshaping the slider to be similar as 03:40:306 (6) - so it connects with the next slider.
    You could be doing something like this:
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