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Reol & nqrse - Ooedo Ranvu

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Sonntag, 22. Mai 2016 at 02:11:41

Artist: Reol & nqrse
Title: Ooedo Ranvu
Tags: no title- ギガP gigap giga-p collab collaboration euny natsu pishifat Milan- cats
BPM: 134
Filesize: 8532kb
Play Time: 02:57
Difficulties Available:
  1. Another (4,33 stars, 780 notes)
  2. Easy (1,46 stars, 192 notes)
  3. Natsuny's Hard (3,19 stars, 498 notes)
  4. Normal (2,13 stars, 303 notes)
  5. Wild Dance (5,43 stars, 811 notes)
  6. Yumifat's Insane (3,76 stars, 693 notes)
Download: Reol & nqrse - Ooedo Ranvu
Information: Scores/Beatmap Listing
---------------
Lyrics | Background source | Alternative background
"We are sweet and sour, bitter yet eternal"
ヽ(*・ω・)ノ

Redownload after 01/05/2016!
Natsuny's Hard by Euny and Natsu
Yumifat's Insane by pishifat and Milan- (alias Yumi-)


Thank you Euny for arranging the SB names! :)
And Ringating ofc xd
Rapthorn
4th
Euny
sorry for late Natsu made sb for part. so i think dont need to write for part on thread

hope you love it phopi phopi mafren http://puu.sh/luyxO/ecccb426f8.zip
Natsu
Hope you like it :D, posting to subscribe and get mails o/
Topic Starter
Pho
holy you two are fast. Gonna update later on, thanks again for doing it!
There're are few things i'd like to ask you about the map (primarily that big gap at 01:00:930 - lol) but all in all really nice :)
Bonsai
stuff I wrote in Skype @Wild Dance
1) 01:50:408 (6,1,2,1,2,1) - Bei allen andren dieser Stellen is da ein pattern über das man quasi drüberwischen kann, wo man nicht wirklich snappen muss, , oder auch nur slider, aber das hier is abartig schwer zu spielen, imo eigentlich die schwerste Stelle in der gesamten Diff

2) Wenn man die Teile die ich in 1) meine weglässt dann gibts in den Kiais jeweils so viele Circles die nicht auf der nächsten note gestackt sind:
1.Kiai: 9
2.Kiai: 4
3.Kiai: 3 in der ersten Hälfte, 5 in der zweiten
Das sind außer in der 1. ziemlich wenige und dementsprechend einfach spielen sich die Kiais eigentlich auch, abgesehen von jenen Stellen eigentlich einfacher als die Verses - Ich würd zumindest noch zwei, drei in den nicht-ersten Kiais dazutun damits bissi ausgeglichener wird : \

3) 00:38:542 (1,2,3,1,2,3) - Die sind auch erstaunlich ungmiadlich zu spielen, es schaut so aus als sollten sie extra hervorgehoben sein aber andererseits flowt es voll simpel und iwie weiß ich da nie ob ich jetzt versuchen soll drüberzuwischen oder zu snappen, dunno iwie tu ich mir da schwer und ich find es past auch nicht so gut zur Ästhetik der restlichen Map

und dunno iwie hab ich das Gefühl 01:33:505 könnt ne Note vertragen, is mir ingame aber nicht aufgefallen ¯\_(ツ)_/¯

[Natsuny's Hard]
  1. 00:19:736 (1,2,3,4,1) - (2,3) being smaller than (1,2) is a biit misleading considering this is the first time this pair of 1/4-sliders occurs and they are not thaat much more spaced than 00:10:333 (1,1) for example. It would break the pattern but I feel like either spacing the two 1/4s more or spacing (1,2) less and (4,1) more instead (since that would also be supported by the main downbeat) would be easier to read
  2. 01:00:930 (1,1) - You might wanna add a break here lol , it appears once I click anything in the editor but it's not there when freshly playing / looking at it yet
  3. 02:43:691 (5) - I don't really like that the repeat-slider is totally omitting the downbeat, I think players would expect it to end on the downbeat and release the note earlier and hence break (at least I did lol rip me) - Since there have already been 1/4-chains like 02:03:617 (1,2,3,4) why not try making this two 1/4-sliders for example? Or maybe circle+circle+1/4slider? The same applies to 02:45:035 (2) where I would suggest making (1) a 1/2-slider and then circle+1/4repeatslider, and 02:47:161 (3) which gives very weird emphasis on the blue tick and nothing else : \
Generally I feel like the rhythms could be a bit more consistent, sections that are exclusively 1/2 seem rather boring when they are surrounded by sections with a lot of 3/4-sliders and 1/2-slider in 1/4-intervals, but such is collab

[Normal]
  1. 00:11:676 (3) - Out of all places I would definitively make a 3/4-repeat here since there is actually a vocal emphasis on the beat there too which isn't present at most others
  2. I generally like the first Kiai a lot but it feels kinda monotonous that all 1/2-circles except the last one are stacked on the next notes while you didn't stack any of them previously in the verse which is kinda the wrong way around imo, shouldn't the Kiai be more emphasized / exciting to play? ^^
  3. 01:03:617 (4) - Make a 1/2-repeat here since you did it at 01:07:199 (4) too? (and fits better imo)
  4. 01:24:214 (4,5) and 01:27:796 (4,5) - Uhhh did you accidentally do something with ctrl+g? I can't see what this is mapped to O.o
  5. 01:34:960 (4) - Maybe make this a 1/2-slider and 01:35:408 (5) only a circle? Vocals are everywhere here but the instrumental which 01:34:064 (3) is mapped to isn't at the tail of (5) while it would be at the tail of (4)
  6. 01:40:109 (7,1) - I feel like it would be more appropriate to delete (7) and make (1) a 1/2-slider
  7. 01:48:393 (3,4) - imo a 3/4-repeat would fit here very well to because of the vocal emphasis there, anc currently that combo is a bit monotonous - Maybe you could make 01:49:288 (5) two 1/2-sliders too then since it's less dense? Just a suggestion ^^
  8. 01:51:079 (1,2,3,4,1,2,3,4) and 01:58:243 (1,2,3,4) - Maybe you could change these so one vocalist always has the repeat-slider and one always has slider+circle? That would differentiate between them
    better imo
  9. 02:19:736 (1,4) - overlap :ew:
  10. 02:37:646 (1,2,3) - (3) could be in the middle of those two sliders, would be kinda neat
  11. 02:41:229 (1) - I don't know the hard rules but this spinner is suspiciously short, extending it to 02:42:572 would work too imo
  12. 02:50:184 - From here on there isn't a single 3/4-repeat while there were three of them right before, feels a bit imbalanced
  13. 02:56:900 (8) - Just my very own opinion backseat-mapping blahblah but imo ending this with a 1/2-slider would fit very well as the song ends very sudden too
  14. Throwing random Nazi-stuff at you now, dunno what you want and what not ^^: 00:12:572 (4,6) - 00:26:900 (3,4,5) - 00:47:497 (3,1) - 01:46:154 (5,6) - 01:52:870 (1,1) -
Not looking at the Easy because it's getting late now lol, but I normally can't point out anything in Easy-diffs anways ^^

I LOVE WILD DANCE <3 good luck ::::D
Topic Starter
Pho

Bonsai wrote:

stuff I wrote in Skype @Wild Dance
1) 01:50:408 (6,1,2,1,2,1) - Bei allen andren dieser Stellen is da ein pattern über das man quasi drüberwischen kann, wo man nicht wirklich snappen muss, , oder auch nur slider, aber das hier is abartig schwer zu spielen, imo eigentlich die schwerste Stelle in der gesamten Diff

2) Wenn man die Teile die ich in 1) meine weglässt dann gibts in den Kiais jeweils so viele Circles die nicht auf der nächsten note gestackt sind:
1.Kiai: 9
2.Kiai: 4
3.Kiai: 3 in der ersten Hälfte, 5 in der zweiten
Das sind außer in der 1. ziemlich wenige und dementsprechend einfach spielen sich die Kiais eigentlich auch, abgesehen von jenen Stellen eigentlich einfacher als die Verses - Ich würd zumindest noch zwei, drei in den nicht-ersten Kiais dazutun damits bissi ausgeglichener wird : \

3) 00:38:542 (1,2,3,1,2,3) - Die sind auch erstaunlich ungmiadlich zu spielen, es schaut so aus als sollten sie extra hervorgehoben sein aber andererseits flowt es voll simpel und iwie weiß ich da nie ob ich jetzt versuchen soll drüberzuwischen oder zu snappen, dunno iwie tu ich mir da schwer und ich find es past auch nicht so gut zur Ästhetik der restlichen Map

und dunno iwie hab ich das Gefühl 01:33:505 könnt ne Note vertragen, is mir ingame aber nicht aufgefallen ¯\_(ツ)_/¯

1) sollte generft sein, 2) sollte nun etwas mehr schwung haben, 3) sollte schon lange gefixxt sein lol.

[Normal]
  1. 00:11:676 (3) - Out of all places I would definitively make a 3/4-repeat here since there is actually a vocal emphasis on the beat there too which isn't present at most others Done at 00:18:840 (3) - as well for consistency.
  2. I generally like the first Kiai a lot but it feels kinda monotonous that all 1/2-circles except the last one are stacked on the next notes while you didn't stack any of them previously in the verse which is kinda the wrong way around imo, shouldn't the Kiai be more emphasized / exciting to play? ^^ True, buffed the kiai's by setting more circles. + 0.2SR nice
  3. 01:03:617 (4) - Make a 1/2-repeat here since you did it at 01:07:199 (4) too? (and fits better imo)
  4. 01:24:214 (4,5) and 01:27:796 (4,5) - Uhhh did you accidentally do something with ctrl+g? I can't see what this is mapped to O.o Nope this is actually intended. The rhythms follows the background sounds if you listen closer.
  5. 01:34:960 (4) - Maybe make this a 1/2-slider and 01:35:408 (5) only a circle? Vocals are everywhere here but the instrumental which 01:34:064 (3) is mapped to isn't at the tail of (5) while it would be at the tail of (4) Prefer what I have as I want the emphasis on 4 first just as at 01:33:169 (1) -
  6. 01:40:109 (7,1) - I feel like it would be more appropriate to delete (7) and make (1) a 1/2-slider
  7. 01:48:393 (3,4) - imo a 3/4-repeat would fit here very well to because of the vocal emphasis there, anc currently that combo is a bit monotonous - Maybe you could make 01:49:288 (5) two 1/2-sliders too then since it's less dense? Just a suggestion ^^ Did something else in the kiai times.
  8. 01:51:079 (1,2,3,4,1,2,3,4) and 01:58:243 (1,2,3,4) - Maybe you could change these so one vocalist always has the repeat-slider and one always has slider+circle? That would differentiate between them I actually like to keep with symmetry for this diff.
    better imo
  9. 02:19:736 (1,4) - overlap :ew: Not noticeable ingame that much really.
  10. 02:37:646 (1,2,3) - (3) could be in the middle of those two sliders, would be kinda neat
  11. 02:41:229 (1) - I don't know the hard rules but this spinner is suspiciously short, extending it to 02:42:572 would work too imo Would really like to, but you have to keep 2 measures distance in normal difficulties :/ I probably have to fix this, but let's see first.
  12. 02:50:184 - From here on there isn't a single 3/4-repeat while there were three of them right before, feels a bit imbalanced VARIETY. Actually should be fine.
  13. 02:56:900 (8) - Just my very own opinion backseat-mapping blahblah but imo ending this with a 1/2-slider would fit very well as the song ends very sudden too Resonance doesn't need to be mapped here imo.
  14. Throwing random Nazi-stuff at you now, dunno what you want and what not ^^: 00:12:572 (4,6) - 00:26:900 (3,4,5) - 00:47:497 (3,1) - 01:46:154 (5,6) - 01:52:870 (1,1) -
Not looking at the Easy because it's getting late now lol, but I normally can't point out anything in Easy-diffs anways ^^

I LOVE WILD DANCE <3 good luck ::::D
Ty Bonsai <3 Gonna update later!

EDIT, @Natsu & Euny: Updated, also resnapped some unsnapped objects and duplicate greenlines in your diff Natsu/Euny. So please update your diff before applying the other mods thanks! :)
MokouSmoke
from my queue~
Disclaimer: I modded this on an airplane, so I couldn't playtest the higher diffs very well :p
[General]
  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9
[Wild Dance]
  1. 00:02:049 (2,4,1) - use same spacing between (1,2) and (2,4)
  2. 00:13:803 (7) - rotate CW and reposition a bit for better flow from (6)
  3. make the angle between 00:17:721 (5) and 00:17:945 (1) sharper to give more emphasis to downbeat
  4. 00:20:967 (6) - ctrl+h and reposition for smoother flow since you use smooth flow at 00:18:840 (6,7,8) -
  5. 00:28:243 (4) - rotate CCW so it looks like it flows from beginning of 00:28:020 (3) ?
  6. 00:47:273 (4) - maybe ctrl+h and reposition, so player makes the same motion for 00:47:273 (4,1) - might go against your style though
  7. 01:15:482 (2) - break up into two notes. Pretty strong beat at 01:15:594 and you even have a whistle there.
  8. 01:18:617 (2) - break up into 3/8 slider and note so downbeat is clickable
  9. 01:33:505 - suggest you add a note here and stack at the end of 01:33:169 (1) - the pause feels a little strange
  10. 01:34:960 (1) - can stack this on top of 01:33:617 (2) and rotate to make it look like identical to 01:35:408 (3) - gives sharper CCW flow and matches the style of the map imo
  11. 01:53:878 (6) - unstack and move elsewhere. More equal emphasis on (5,6,7) matches song better
  12. 02:30:370 (8,9) - remove whistle?
  13. 02:40:557 (2) - why not make this symmetric with 02:40:333 (1) ?
  14. 02:48:617 (2,3) - could make this a small jump instead to give (3) more emphasis
  15. maybe add a note here to end the song (or shorten the last slider in the hard diff)
[Insane]
  1. AR9.2 is a little fast for a ~4.3 star map no? I agree that the song calls for something higher than AR9, but maybe AR9.1 would be a better compromise
  2. 00:16:154 (1,2) - stack properly, otherwise it looks like 1/4 rhythm
  3. 00:34:288 (2) - any reason why only this slider is extended?
  4. 00:48:729 (2,3) - ctrl+g rhythmically to follow song better
  5. 00:51:975 (1,2) - use 2 1/4 sliders instead to match 00:52:423 (3,4) -
  6. 00:55:893 (2,3) - ctrl+g rhythmically
[Hard]
  1. 00:37:423 (4,1,2) - rhythm feels awkward and you miss the downbeat. try this instead? http://puu.sh/lZCOE/4949da950a.jpg
Overall, nice mapset and the mapping style fits very well!
guineaQ
ヽ(*・ω・)ノ
Topic Starter
Pho

MokouSmoke wrote:

from my queue~
Disclaimer: I modded this on an airplane, so I couldn't playtest the higher diffs very well :p
[General]
  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9
[Wild Dance]
  1. 00:02:049 (2,4,1) - use same spacing between (1,2) and (2,4) i think you mean (1,3)?
  2. 00:13:803 (7) - rotate CW and reposition a bit for better flow from (6) I prefer as it is, some flows are intentionally not as smooth as they should be due to styli decisions.
  3. make the angle between 00:17:721 (5) and 00:17:945 (1) sharper to give more emphasis to downbeat There wouldn't be much difference, the rhythm pattern is already difficult enough to follow so emphasis is enough here.
  4. 00:20:967 (6) - ctrl+h and reposition for smoother flow since you use smooth flow at 00:18:840 (6,7,8) - intentional, also the beat os more intense.
  5. 00:28:243 (4) - rotate CCW so it looks like it flows from beginning of 00:28:020 (3) ? intentional.
  6. 00:47:273 (4) - maybe ctrl+h and reposition, so player makes the same motion for 00:47:273 (4,1) - might go against your style though I'd rather keep my current slider yep.
  7. 01:15:482 (2) - break up into two notes. Pretty strong beat at 01:15:594 and you even have a whistle there. It's fine as it supplements the vocal layer. Main reason for this however was the heavy singletap pattern right before at 01:14:363 (1,2,3,4,5) - so let's players rest for a bit.
  8. 01:18:617 (2) - break up into 3/8 slider and note so downbeat is clickable Intentional as it follow vocal layer really well.
  9. 01:33:505 - suggest you add a note here and stack at the end of 01:33:169 (1) - the pause feels a little strange Not really, the rhythm for these patterns are orientating on the percussions in the background.
  10. 01:34:960 (1) - can stack this on top of 01:33:617 (2) and rotate to make it look like identical to 01:35:408 (3) - gives sharper CCW flow and matches the style of the map imo
  11. 01:53:878 (6) - unstack and move elsewhere. More equal emphasis on (5,6,7) matches song better Would add too much motion for this segment imo, so i put the stack in there to keep it reasonably dynamic.
  12. 02:30:370 (8,9) - remove whistle?
  13. 02:40:557 (2) - why not make this symmetric with 02:40:333 (1) ? Because Wild Dance! ヽ(*・ω・)ノ
  14. 02:48:617 (2,3) - could make this a small jump instead to give (3) more emphasis I like to keep motion low here.
  15. maybe add a note here to end the song (or shorten the last slider in the hard diff)Not really sure where though lol
[Insane]
  1. AR9.2 is a little fast for a ~4.3 star map no? I agree that the song calls for something higher than AR9, but maybe AR9.1 would be a better compromise SR is broken, this should be around 4.7~.8 at least. AR9.2 is the best solution for me here as density-wise it's almost equal to extra and objects appear pretty quick already due to the song's nature.
  2. 00:16:154 (1,2) - stack properly, otherwise it looks like 1/4 rhythm
  3. 00:34:288 (2) - any reason why only this slider is extended? It's for the male vocal who's holding the note.
  4. 00:48:729 (2,3) - ctrl+g rhythmically to follow song better I'd like to keep what I have for variation. Also it's done consistently throughout the kiais.
  5. 00:51:975 (1,2) - use 2 1/4 sliders instead to match 00:52:423 (3,4) - The latter 1/4 sliders are there because of background instruments.
  6. 00:55:893 (2,3) - ctrl+g rhythmically see reason above.
[Hard]
  1. 00:37:423 (4,1,2) - rhythm feels awkward and you miss the downbeat. try this instead? http://puu.sh/lZCOE/4949da950a.jpg
Overall, nice mapset and the mapping style fits very well!
Sorry for the big delay! >< Had stuff to be done first. Thanks for the helpful mod! Everything not mentioned = fixed
Topic Starter
Pho
Updated with new more fitting BG to the lyrics & combo colours, let's move this again.
Feb
this set proofs once again how underrated low bpm is
5.4? my ass
anyways.

i promised and y i said im gonna find nothing, because im not picky so uhh y

[general]
i was wondering because this is one of those songs where these hitsounds actually don't sound terrible
u can try them if you want
I'd use them for kiai. They especially fit aswell for 02:05:855 (1) - this section imo.
tbh i liked the other bg more.

[wild dance]
01:34:064 (4,1,1) - since they are stack onto each other i missread them because you didn't stack them here. I was holding the slider longer than i had to (if that makes any sense)
01:42:348 - i'd rather have this clickable so a 1/2 slider and a note instead of a 1/1 slider. Because of the intensity you wanna have in this section (kiai) as a build up it works better, also an doublestack here emphasizes the vocals.
02:06:975 (3) - idk if its just me but i didn't see the sliderbody at all
02:13:243 (4,6) - give them a bit more room?
02:47:945 (7,8,1,2) - ^?

[insane]
01:03:393 (1) - why nc?

uhh y cool

[natsu & euny]
abit higher ar? 02:28:019 (5) - things like this are superhard to read imo. And in this case (because the song is so fast paced) a higher ar than 8 is appropriate on a hard. See pho's insane as example.

00:19:512 (6,1) - I think it's better to seperate the since its a downbeat (therefore a strongbeat).
01:57:124 (3,4) - since the vocal changes in between those notes (and the background noise too), you could 01:56:900 (2) - replace with a 1/2 slider, this way it the vocal would be seperated from each other and it sounds better to me at least.
02:42:348 (4) - im pretty sure i would hit the slidertail the first time i'd play this. Because of the angle and yyyy

[normal]

00:12:124 - i don't think it's good idea to skip this beat. (at least at this level)
00:18:840 (3) - ^
00:59:139 (4,2) - maybe find a way to not overlap them.
01:27:796 (4) - not stacked properly
01:28:020 (5) - idk but it sounds wrong as hell. It follows a bit of vocal, but ignoring 01:28:243 - this vocal here. I'd just map with a normal 1/1 slider here and delete a the note.
01:39:885 (7) - 1/2 slider fits better imo. (idk why u don't map it like in first kiai it fit pretty well)
02:17:049 (2) - idk if you want this unstacked, but i wouldn't
02:17:945 (4) - leaving out the next beat sounds bit bad since you have the same sound right after 02:18:393 (5) - but differently mapped with a 1/2 slider which sounds good to me. So I'd just use a 1/2 slider at 02:17:945 - aswell.


[easy]
00:34:064 (3,1) - the almos toverlapping thing doesn't look nice imo.
00:34:960 (1) - delete nc plant it here 00:35:855 (2) - ?
01:46:154 (5) - move it more downwards for better flow?
02:00:035 (2,1) - aesthetic thing, but they could be more parallel.
02:53:766 (1) - nc? at this point maybe not needed butt uh y
02:55:557 (1) - feels like you didn't want to map more and just planted a spinner :/


prolly not that helpful, but uhhhhh i tried.
and sry for delay
mi0
bring back the old BG :(
Topic Starter
Pho

Feb wrote:

this set proofs once again how underrated low bpm is
5.4? my ass
anyways.

i promised and y i said im gonna find nothing, because im not picky so uhh y

[general]
i was wondering because this is one of those songs where these hitsounds actually don't sound terrible
u can try them if you want i tried, didn't like them for this song though as they are pretty weak hitsounds for this kind of song imo
I'd use them for kiai. They especially fit aswell for 02:05:855 (1) - this section imo.
tbh i liked the other bg more. Same, but it didn't fit the song lyrics... at all lol

[wild dance]
01:34:064 (4,1,1) - since they are stack onto each other i missread them because you didn't stack them here. I was holding the slider longer than i had to (if that makes any sense) but i did stack them xd pattern is a bit hard to read, but if you catched the previous rhythms like 01:30:482 (4,1,1) - it's not that hard to play as it's pretty much the same.
01:42:348 - i'd rather have this clickable so a 1/2 slider and a note instead of a 1/1 slider. Because of the intensity you wanna have in this section (kiai) as a build up it works better, also an doublestack here emphasizes the vocals. Nice, fixed it for the 3rd kiai as well.
02:06:975 (3) - idk if its just me but i didn't see the sliderbody at all Time gap should be big enough to realize the slider.
02:13:243 (4,6) - give them a bit more room?
02:47:945 (7,8,1,2) - ^? Don't want to overspace here, this one's fine.

[insane]
01:03:393 (1) - why nc? Spacing, same for 01:06:975 (1) -

uhh y cool

[natsu & euny]
abit higher ar? 02:28:019 (5) - things like this are superhard to read imo. And in this case (because the song is so fast paced) a higher ar than 8 is appropriate on a hard. See pho's insane as example.

00:19:512 (6,1) - I think it's better to seperate the since its a downbeat (therefore a strongbeat).
01:57:124 (3,4) - since the vocal changes in between those notes (and the background noise too), you could 01:56:900 (2) - replace with a 1/2 slider, this way it the vocal would be seperated from each other and it sounds better to me at least.
02:42:348 (4) - im pretty sure i would hit the slidertail the first time i'd play this. Because of the angle and yyyy

[normal]

00:12:124 - i don't think it's good idea to skip this beat. (at least at this level) Current rhythm feels more fitting to the music imo, i don't want to simplify it.
00:18:840 (3) - ^ ^
00:59:139 (4,2) - maybe find a way to not overlap them.
01:27:796 (4) - not stacked properly
01:28:020 (5) - idk but it sounds wrong as hell. It follows a bit of vocal, but ignoring 01:28:243 - this vocal here. I'd just map with a normal 1/1 slider here and delete a the note. I like going with the bell-like sounds here for rhythm variety.
01:39:885 (7) - 1/2 slider fits better imo. (idk why u don't map it like in first kiai it fit pretty well) variety reasons, circles work pretty well here too.
02:17:049 (2) - idk if you want this unstacked, but i wouldn't
02:17:945 (4) - leaving out the next beat sounds bit bad since you have the same sound right after 02:18:393 (5) - but differently mapped with a 1/2 slider which sounds good to me. So I'd just use a 1/2 slider at 02:17:945 - aswell. This is to give newer players a little break.


[easy]
00:34:064 (3,1) - the almos toverlapping thing doesn't look nice imo.
00:34:960 (1) - delete nc plant it here 00:35:855 (2) - ?
01:46:154 (5) - move it more downwards for better flow?
02:00:035 (2,1) - aesthetic thing, but they could be more parallel.
02:53:766 (1) - nc? at this point maybe not needed butt uh y
02:55:557 (1) - feels like you didn't want to map more and just planted a spinner :/


prolly not that helpful, but uhhhhh i tried.
and sry for delay
Sry for delay, just got back. Thanks for the mod, no comment = fixed!
Shirodome
MY MOD!

This isn't much but i hope i can help you!

mod / Insane
00:47:833 (3) - pls draw the circle more to the left site, make a curve in it
01:21:975 (1) - x=180 y=320
01:22:087 (2) - x=172 y=276
01:22:199 (3) - x=212 y=260
01:32:273 (1) - Make it like this
02:33:169 (1,2,3,4,5,6,7,8) - warning this is really hard to play.. but this is only insane... maybe make spacing fast singletapps into the extra diff
Topic Starter
Pho

Shirodome wrote:

MY MOD!

This isn't much but i hope i can help you!

mod / Insane
00:47:833 (3) - pls draw the circle more to the left site, make a curve in it Okay
01:21:975 (1) - x=180 y=320 The following three somewhat defeat the pattern i'm aiming for here, so I'd like to keep this.
01:22:087 (2) - x=172 y=276
01:22:199 (3) - x=212 y=260
01:32:273 (1) - Make it like this This is intentional, i like it more this way.
02:33:169 (1,2,3,4,5,6,7,8) - warning this is really hard to play.. but this is only insane... maybe make spacing fast singletapps into the extra diff Yea I'm still not 100% sure about the spacing. But considering the low BPM for this stream it should be handable. Let me get more opinions on that.
Thanks for the mod Shirodome! :)
alacat
ヽ(*・ω・)ノ☆
Okoratu
i think you can have a meaningful diff between hard and insane that gap in difficulty seems really huge
i think you could try using some asian instruments as hitsounds, there should be enough samples and it seems to be a waste to just use like one clack sound and base the rest almost on just the soft sampleset and default hitsounds.
The bg has been used before and is in a resolution that cuts off the girl's face in 16:9, personally i liked the old bg better because it contained 2 characters which fits the 2 vocalists better...?

i think these are the only areas that ~need~ a more thorough discussion, once that is resolved i'd probably consider bubbling.
Topic Starter
Pho

Okoratu wrote:

i think you can have a meaningful diff between hard and insane that gap in difficulty seems really huge
i think you could try using some asian instruments as hitsounds, there should be enough samples and it seems to be a waste to just use like one clack sound and base the rest almost on just the soft sampleset and default hitsounds.
The bg has been used before and is in a resolution that cuts off the girl's face in 16:9, personally i liked the old bg better because it contained 2 characters which fits the 2 vocalists better...?

i think these are the only areas that ~need~ a more thorough discussion, once that is resolved i'd probably consider bubbling.
I'm currently waiting for GDers who are filling the gap with an Insane difficulty, though it might take some time until they're done.
I was planning on improving the hitsounds sooner or later. I currently have a few to choose from, but if you have any source of elaborate hitsound collections for this map that'd be great!
Concerning the background: I agree the that the first one fits more to the festive character of the music, but it doesn't really fit the lyrics - that is if I interpreted them correctly as a gory banquet: http://meido-trn.tumblr.com/ooedoranbu . Let me think about this, I probably have to go on bg search again... thanks for checking though oko!

Also thanks for the star alacat! :)
Euny
http://puu.sh/oaRb8/5a290b2386.zip



pink left side / pulple right side

you will see when change them for Natsuny.
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