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TOKINE - Negai o Yobu Kisetsu [Osu|CatchTheBeat]

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Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2016년 4월 25일 월요일 at 오후 3:03:57

Artist: TOKINE
Title: Negai o Yobu Kisetsu
Source: 夢想夏郷 〜A Summer Day's Dream〜
Tags: 東方project touhou 東方夢想夏郷2話・テーマソングアルバム musou kakyou theme song album 舞風 MAIKAZE comiket 83 alheak
BPM: 170
Filesize: 4387kb
Play Time: 01:29
Difficulties Available:
  1. Alheak's Normal (1.89 stars, 143 notes)
  2. Easy (1.48 stars, 101 notes)
  3. Hard (3 stars, 235 notes)
  4. Lunatic (4.22 stars, 326 notes)
  5. Rain (3.83 stars, 287 notes)
  6. Standard (2.22 stars, 172 notes)
Download: TOKINE - Negai o Yobu Kisetsu
Information: Scores/Beatmap Listing
---------------

Lazy Std/CtB Mapset - #1

feat. Alheak

k bois we are ready again

Difficulties


Standard
Easy - me
Normal - Alheak
Standard - me
Hard - me
Lunatic - me

Catch the Beat
Rain - me
Professor Gila
hey. do you want ctb GD? :3/
Topic Starter
guineaQ

lidahapi wrote:

hey. do you want ctb GD? :3/
eh I'm going to try to keep this set purely consist of my own diffs only (dunno about std cus I KNOW I will get lazy soon)
Professor Gila
owo
Kibbleru
16:36 Arphimigon: mainly cus they are usually so short and are just 1/2 hard patterns
16:36 BrosephStalin: omg sergio
16:36 BrosephStalin: It's like
16:36 Kibbleru: im back
16:36 Firmatorenio: lolkek
16:36 BrosephStalin: wb feg
16:36 MrSergio: And this is for standard rofl
16:36 BrosephStalin: l0l
16:36 MrSergio: Seriously, this is retarded
16:37 MrSergio: I don't even know how to map those on a Hard
16:37 Kibbleru: u know what pissese me off?
16:37 Kibbleru: theres this guy that talks in #osu
16:37 Kibbleru: and he has the name kibb
16:37 Kibbleru: so i get fking highlights everywhere
16:37 Kibbleru: akfjahkjasfhasf
16:38 guineaQ: take kibb off hl
16:38 guineaQ: ez
16:38 BrosephStalin: ez
16:38 BrosephStalin: close #osu
16:38 MrSergio: It sdoesnt' work ^
16:38 Kibbleru: it always opens itself
16:38 guineaQ: [http://osu.ppy.sh/ss/3718049 and fk slider breaks]
16:38 Kibbleru: idkw hy
16:38 Kibbleru: idk why*
16:38 MrSergio: #osu sends HLs anyway, even if closed
16:38 MrSergio: Since it is the mother channel
16:38 Kibbleru: why cant i close #osu without it opening it every fking time i open osu
16:38 MrSergio: (probably)
16:38 BrosephStalin: mama oss
16:39 Side: please
16:39 Firmatorenio: kibb: same for #announce
16:39 MrSergio: Now that I noticed, after I applied those ducking snaps my SS increased by 0.25 ._.
16:39 Side: I can open #osu right now and I'll get about 10 hls within an hour
16:40 Side: I even get hl'd in modreqs cuz of a few maps :v
16:40 guineaQ: cus your name is
16:40 guineaQ: yeah
16:40 Kibbleru: did u check out my side pocket map xd
16:41 Side: :v
16:41 Side: nope but link it I'll check it later
16:41 Firmatorenio: i wish i didn't wish i were hl'd not only when asked
16:41 BrosephStalin: what
16:42 guineaQ: fk slider breaks for real
16:42 *Jenny is watching [https://osu.ppy.sh/b/237156 Nelly Furtado - Maneater [Hard]] |Autoplay|
16:42 Jenny: Good map to have a look at.
16:42 Jenny: Good for structural/sliderpattern oriented patterning and balance :p
16:42 *Kibbleru is listening to [http://osu.ppy.sh/b/495191 Infinite Stratos Cast - BEAUTIFUL SKY]
16:42 Kibbleru: wait
16:42 *Kibbleru is editing [http://osu.ppy.sh/b/495191 Infinite Stratos Cast - BEAUTIFUL SKY [xxdeathx's Normal]]
16:42 Kibbleru: xd
16:42 Firmatorenio: i wish i were hl'd not only when arphi or dirai talk to me, and i also wish i didn't wish that
16:42 Kibbleru: death loves doing that
16:43 Side: gladi
16:43 Side: damn
16:43 Death: xxdeathx
16:43 BrosephStalin: xxfychox
16:44 Kibbleru: xxfychox
16:45 EviLKaZi: ..
16:45 Kibbleru: bored
16:45 Kibbleru: any1 wana talk
16:45 Firmatorenio: depends
16:46 Kibbleru: any1 want a public shitting on their map?
16:47 guineaQ: kibb when are you quitting bn
16:47 guineaQ: and please try and shit on my recent lunatic diff
16:47 Kibbleru: when they kick me
16:47 guineaQ: ok
16:47 guineaQ: that means never
16:47 Kibbleru: idk
16:48 Kibbleru: still pretty far from getting kicked i think lol
16:48 *guineaQ is listening to [http://osu.ppy.sh/b/788216 TOKINE - Negai o Yobu Kisetsu]
16:48 Kibbleru: whats ur recent lunatic diff
16:48 guineaQ: shit on this lunatic diff if u can
16:48 Side: kibb if you want I can link my map for you to shit on it lol
16:48 Side: except I won't be able to go through it right now x_x
16:48 Side: yeah do that guys he looks like he could use some :v
16:49 Kibbleru: 00:24:595 (1,2,3,4) - this is bad structure
16:50 Kibbleru: 00:25:654 (4) - should be a part of the prev pattern
16:50 Kibbleru: not just randomly away from it xd
16:50 EviLKaZi: Kibbleru known for his fast shit
16:50 Kibbleru: 00:31:301 (4,1,2) - troll
16:50 guineaQ: o damnj
16:50 guineaQ: i increased the ds by .1x too much for that
16:50 Kibbleru: 00:32:007 (3,1) - why not jut blank this
16:50 guineaQ: its blanketed to 1 baka
16:51 Kibbleru: also who the fk is the singer
16:51 guineaQ: 00:31:654 (1,3) - these blanket
16:51 Kibbleru: sounds like a male vocaloid
16:51 Kibbleru: and they suck
16:51 guineaQ: i have to fking idea
16:51 guineaQ: no fking idea*
16:51 guineaQ: and its human
16:51 Kibbleru: 00:53:360 (2) - a straight slider would be better fitting for ur current pattern of 00:52:831 (1,2) -
16:52 guineaQ: it would look like shit together though
16:52 guineaQ: and play like shit
16:52 Kibbleru: this momentum change is so weird 01:11:007 (7,1,2) -
16:52 Kibbleru: why dont u move 1 like over here or something
16:53 Kibbleru: http://puu.sh/klKwj/ec1aba9587.jpg
16:53 Kibbleru: better emphasis too
16:53 guineaQ: that works
16:53 Kibbleru: 01:16:478 (3,3) - wtf
16:53 Kibbleru: nvm
16:54 5unkEn: oh it's guinea, you made my fav map lel
16:54 guineaQ: hi
16:54 Jenny: Once people play the "lel" card, you know you got the wrong fanbase.
16:55 Kibbleru: LOL
16:55 Kibbleru: ok
16:55 5unkEn: ok then
16:55 5unkEn: kek
16:55 [-obee58-]: lel
16:55 Kibbleru: wana have a secret tip on how to make these look asthetically better
16:55 Kibbleru: 00:37:831 (4,5,6) -
16:55 Jenny: Subscribe to my twitch channel & patreon :^)
16:55 guineaQ: try
16:55 5unkEn: anyway lol
16:55 Kibbleru: u want to make the PHYSCAL distance between these 2 sliders equal 00:37:831 (4,5,6) -
16:55 Kibbleru: not DS distance
16:55 Kibbleru: physical distance
16:55 Jenny: (..that obviously wasn't entirely serious - I just don't like the "lel" thing, but it's not a big deal :p)
16:55 Kibbleru: http://puu.sh/klKIo/ae01174980.jpg
16:56 Kibbleru: idk im jut saying stuff that i personally do now
16:56 5unkEn: can someone play what I got so far and tell me what they think, regarding the pattern of the notes, i'm not sure if i'm doing it right... http://osu.ppy.sh/s/358538
16:56 guineaQ: that actually does look better
16:56 Jenny: You mean factoring the entirety of the sliderpath into the spacing.
16:56 Jenny: Visual spacing, not just edit spacing.
16:56 Kibbleru: ya
16:56 Kibbleru: thats what i mean
16:56 Kibbleru: xd
16:57 Kibbleru: i usually base alot of my patterns on visual spacing
16:57 Kibbleru: due to the leniency on sliders
16:57 5unkEn: oh just read that Jenny, lel is habit for me, it bothers me too sometimes
16:57 Jenny: There's edit spacing/DS, visual spacing, effective/realistic spacing (optimal playpathing) and followpoint spacing.
16:57 Jenny: Knowing the differences between them can be pretty helpful at times :p
16:58 Kibbleru: thanks xd
16:58 *Kibbleru is editing [http://osu.ppy.sh/b/788401 Type-Moon - Sword of Promised Victory (Fate/Kaleid version) [Insane]]
16:58 Kibbleru: yo i think ur timing is wrong
16:58 Kibbleru: r u sure there shouldbe a .70?
16:58 Kibbleru: have u tried just 127?
16:58 5unkEn: yeah, we went over it so many times yesterday lol
16:58 5unkEn: 127 falls off
16:58 guineaQ: considering that it sounds like pure instrumental song i wouldnt be surprised if it had decimal
16:58 5unkEn: you can try if you want though
16:58 Kibbleru: nvm it seems right
16:59 Kibbleru: bleh
16:59 guineaQ: kibb you got any more shit to throw at me
16:59 guineaQ: I'm catching some you know
16:59 Kibbleru: guineaQ: nah got no more
16:59 Firmatorenio: lol
16:59 guineaQ: ok
16:59 Kibbleru: the first part sounds off to me a bit
16:59 Kibbleru: offset wise
16:59 Kibbleru: idk
16:59 guineaQ: it is 1/12
16:59 Squigly: kibbleru uwu
16:59 Kibbleru: 00:06:732 (6,7) - whats with these 2 random whistles
17:00 Kibbleru: at least make them consistent or something
17:00 5unkEn: i'll do the hitsounds at the end, thoes were accidental lol
17:00 guineaQ: random whistle where
17:01 Kibbleru: in my general opinion
17:01 Kibbleru: patterns seem limited
17:01 guineaQ: o u r looking at different map
17:01 Kibbleru: doesnt seem too meta
17:02 Kibbleru: try copying some current mappers
17:02 5unkEn: alight, I'll go have a look at some
17:02 5unkEn: that's all I wanted to know really, thanks
17:03 guineaQ: kibb wanna post what you wrote for kds
17:03 guineaQ: 2 kds in fact
17:03 guineaQ: wait will it be 2 kds lemme check
17:03 Kibbleru: k ill save the entire modhelp log
Doyak
1:1 req

[Lunatic]
잡을 거 없는데요 ㅋㅋㅋㅋㅋ 어차피 제가 사소한 거 잡아봐야 재량으로 다 거절하실 거 같음
* 00:18:772 (7,3,2) - 너무 애매하게 겹치는 거 같은데 걍 스택?
* 00:23:890 (5,6) - 01:09:066 (5,6) - 5번 슬라가 끝나는 방향과 6번 슬라의 위치가 서로 반대편이라서 5번이 1번만 리버스하는 걸로 착각하기 쉬울 듯
* 00:36:419 (3,5) - 뭐라도 잡으려면 이런 담요모딩도 해야겠...
* 01:20:184 (4,5,6,7,8,9,10,11) - 여기 쭉 1/4 들리는데 하나의 연타로 길게 메우는 건 어떤지

님 점프패턴이 왜 몬스트라타 따라가는 것 같은 기분이 드는건지 ㅎㄷㄷ

굿럭 4모드 맵셋

+ 저의 400번째 포스트
Topic Starter
guineaQ

Doyak wrote:

1:1 req

[Lunatic]
잡을 거 없는데요 ㅋㅋㅋㅋㅋ 어차피 제가 사소한 거 잡아봐야 재량으로 다 거절하실 거 같음
* 00:18:772 (7,3,2) - 너무 애매하게 겹치는 거 같은데 걍 스택? 어차피 플레이 할 때 안보이고 사각형 형성 땜시.
* 00:23:890 (5,6) - 01:09:066 (5,6) - 5번 슬라가 끝나는 방향과 6번 슬라의 위치가 서로 반대편이라서 5번이 1번만 리버스하는 걸로 착각하기 쉬울 듯 그래서 딱히 추천할 해법은 없나요? ㅋㅅㅋ
* 00:36:419 (3,5) - 뭐라도 잡으려면 이런 담요모딩도 해야겠... po담요wer
* 01:20:184 (4,5,6,7,8,9,10,11) - 여기 쭉 1/4 들리는데 하나의 연타로 길게 메우는 건 어떤지 ㅇㅇ

님 점프패턴이 왜 몬스트라타 따라가는 것 같은 기분이 드는건지 ㅎㄷㄷ 아니 따지면 내가 먼저인데 ㅋ 그리고 몬스트라타 사각 점프 안쓰는 걸로 아는데? 요즘 매퍼들한테 기대를 별로 안해서 요즘 맵들 안봄..

굿럭 4모드 맵셋

+ 저의 400번째 포스트 우왕ㅋ굳ㅋ
Doyak
아 사각형보단 그 맵 전반에 육각형을 그리는 삼각점프가 많이 보여서 그랬음 ㅋㅋㅋㅋ 물론 그 분처럼 완전 정육각형은 아니고 좀 비뚤어지긴 했지만 ㅋㅋㅋㅋ
Xinely
did irc mod with baka guinea

love this ctb diff <3
Topic Starter
guineaQ
^^ becus nely was in a rush so she couldnt save the log
11:06 guineaQ: \owo/
11:07 Xinely: guinea \owo/
11:07 *guineaQ is listening to [http://osu.ppy.sh/b/788218 TOKINE - Negai o Yobu Kisetsu]
11:07 guineaQ: am i pro yet
11:08 Xinely: wtf
11:08 Xinely: m(____)m
11:08 guineaQ: i made hinsvar proud
11:08 Xinely: who is hinsvar
11:09 Xinely: xD
11:09 guineaQ: at first i was like
11:09 guineaQ: "are you serious"
11:11 Xinely: lol
11:11 Xinely: you did it at all
11:12 guineaQ: i suck at my own rain diff tho
11:12 guineaQ: i can pass it reliably but
11:12 guineaQ: [https://osu.ppy.sh/ss/3724069 ehhhhhhhhhhhhhhh]
11:12 guineaQ: once i start dropping
11:12 guineaQ: i start dropping like crazy ;w;
11:13 guineaQ: 2lazy
11:13 guineaQ: don't want to map normal and easy
11:13 Xinely: omg lol.. lemme see rain diff
11:14 Xinely: #wearelazy
11:14 guineaQ: #nekodesu
11:14 Xinely: :D
11:14 guineaQ: :D
11:14 Xinely: oh finally your flag is korea
11:14 guineaQ: yeah
11:14 guineaQ: i decided to stop misleading people
11:14 guineaQ: it was fun tho
11:15 guineaQ: "WAIT YOU ARE KOREAN?"
11:15 Xinely: inb4 me
11:15 guineaQ: there were plenty of others
11:15 guineaQ: its ok u are not the only one
11:16 Xinely: xD
11:16 Xinely: no dap should change flag too. i was trapped once again xD
11:16 guineaQ: its shioi now :3
11:18 Xinely: i know
11:19 Xinely: oh my.. i got pissed off with this internet.. brb
11:21 *Xinely is editing [http://osu.ppy.sh/b/788218 TOKINE - Negai o Yobu Kisetsu [Rain]]
11:21 Xinely: :D
11:21 guineaQ: \owo/
11:22 guineaQ: i really dont know
11:22 guineaQ: how ppl mod CtB
11:22 Xinely: 00:02:007 (1) - this is weird because no movement / no dash / no HDash
11:22 guineaQ: o
11:22 guineaQ: what should i do then senpai
11:22 Xinely: since the music is cymbal so i would suggest to make hdash.. 00:02:007 (1) - would suggest this to x:248
11:23 Xinely: hmm mod ctb.. should test and play it.. if you feel weird. you can mention lol..
11:23 guineaQ: oki
11:23 Xinely: 00:02:537 (2) - after fix that.. the distance from 00:02:007 (1) - to 00:02:537 (2) - is too close so make it a bit further.. (2) x:136
11:24 guineaQ: done w
11:24 Xinely: oh hdash = red fruits btw. in case if you arent familiar with that name
11:24 guineaQ: i know hdashes owo
11:25 Xinely: 00:03:948 (4) - for emphasize piano you can make a tiny jump.. i think move this to x:216?
11:25 guineaQ: oki
11:26 guineaQ: hmm
11:26 Xinely: 00:06:243 (1,2,3,4) - drums on them have same power so imo better to make their spacing consistent each other.. 00:06:419 (2) - x:12400:06:595 (3) - x:248
11:26 guineaQ: maybe a little closer since the piano isn't THAT loud compared to other pianos
11:26 guineaQ: ok ye you are right on that one
11:27 Xinely: yep im not telling for jump at piano on 00:06:772 - but.. seeing drums at 00:06:243 (1,2,3) - just so weird xD
11:27 Xinely: 00:07:654 (1) - HDash please because cymbal
11:27 guineaQ: i tried D:
11:28 Xinely: lol
11:28 Xinely: for that i can suggest 00:07:301 (5) - x:34000:07:654 (1) - x:504
11:28 guineaQ: owo)b
11:29 Xinely: 00:10:125 (5) - movement from 00:09:595 (4,5,1) - left - left - right just.. a bit weird for me.. i would say make zig zag movements instead.. just ctrl+g (5)
11:30 guineaQ: hm ok
11:30 Xinely: 00:10:478 (1) - also the curve feels weird in ctb xD
11:30 Xinely: i would move red anchor to x:476 x:175
11:30 guineaQ: i ran out of space D:
11:30 Xinely: lol
11:31 guineaQ: ok i did that
11:31 Xinely: 00:11:007 (2) - if you fixed 00:10:478 (1) - and feel the distance a bit far, may reduce to x:320
11:31 guineaQ: donee
11:33 Xinely: 00:13:213 (11) - hard to explain but.. hdash to catch this and then from (11) to 00:13:301 (1) - is timing jump (which SO hard to catch)
11:33 Xinely: i would suggest move 00:13:213 (11) - to x:408 so making HDash to catch 00:13:301 (1) - instead (cymbal hype :D)
11:34 guineaQ: personally i have 0 difficulty Fcing that pattern but ok lol
11:35 Xinely: just my personal taste if 00:14:360 (3) - no movement played not really well for me lol
11:35 guineaQ: but yeah your pattern works too
11:35 guineaQ: oh yeah
11:36 guineaQ: snare hit but no dash rip
11:36 Xinely: LOL
11:36 guineaQ: i should stop thinking like std mapping
11:36 Xinely: 00:18:595 (5) - i would ctrl+g this and move 00:18:948 (1) - x:100 to give hdash on cymbal
11:36 Xinely: lol exactly :P
11:37 guineaQ: done
11:38 Xinely: 00:23:890 (6) - nc please.. almost 15 fruits for 00:23:184 (1,2,3,4,5,6,7,8,9) - xD
11:39 guineaQ: wwwww
11:39 guineaQ: yeah done
11:39 guineaQ: u should see the end spinner though
11:39 guineaQ: the bananas pile up to the half of the screen LOL
11:39 Xinely: i dont see banana here xD
11:39 guineaQ: 01:23:007 - www
11:40 Xinely: they are apple in my layer ww
11:40 guineaQ: oh
11:40 guineaQ: i wish they were mangoes
11:40 Xinely: lol
11:41 Xinely: 00:29:890 (4) - anyway the drum is strong so make a jump here? x:452
11:41 guineaQ: k
11:41 Xinely: 00:30:243 (1) - because of that.. maybe make consistent spacing here? x:264
11:41 guineaQ: alrightt
11:42 Xinely: 00:38:360 (5) - stop making std and give movement aaa
11:42 guineaQ: asldkgjadflgjafdk
11:42 guineaQ: would ctrl+g work
11:42 guineaQ: or do i need to space it out more
11:43 Xinely: yep it works
11:43 guineaQ: phwe
11:43 Xinely: 00:37:831 (4) - but this slider's curve.. it doesnt have really well flow imo.. better you make it curved as shape as "C"
11:44 guineaQ: http://puu.sh/kns6R/9012ff72a3.jpg
11:44 guineaQ: ?
11:44 Xinely: yep
11:44 guineaQ: oki
11:45 Xinely: 00:42:066 (2) - maybe increase the distance a bit for emphasize vocal? x:400
11:45 guineaQ: ok
11:46 Xinely: 00:45:772 (1) - give movement aaa.. i mean ctrl+g
11:46 guineaQ: ctrl+g'd to victory
11:46 Xinely: ww
11:46 guineaQ: ww
11:46 Xinely: 00:50:007 (1) - ctrl+g for futher distance www
11:47 guineaQ: i knew you were going to poiint that out
11:47 Xinely: LOL
11:47 guineaQ: www
11:47 Xinely: 00:52:478 (5) - ctrl+g and x:284.. for hdash 00:52:831 (1) - aaa
11:48 guineaQ: hdashes ww
11:48 guineaQ: i actually find them easier to play
11:48 Xinely: yeeep
11:48 Xinely: but literally all cymbals better to give hdashes
11:49 guineaQ: wew
11:49 Xinely: 00:57:860 (5) - btw this circle cant give hdash as the drum is weak
11:49 guineaQ: o
11:49 guineaQ: O
11:49 Xinely: 00:57:860 (5,6,7) - move them all to x:172? 00:58:125 (8) - and this one can be added hdash so x:47
11:49 guineaQ: rip 1/4 pattern
11:49 Xinely: pls you looked like gaia now X_X
11:50 Xinely: 00:59:537 (3) - ctrl+g intensifies because spacing aaa
11:50 guineaQ: i ate gaia thats why
11:50 Xinely: LOL
11:51 Xinely: 01:04:125 (1) - it's up to you to give hdash or not since you have hdash for 01:04:654 (2) - lol.. just saying ~
11:51 guineaQ: ctrl+g is
11:51 guineaQ: lovely
11:51 Xinely: 01:09:772 (1) - HDash aaaaa.. 1/4 streams w/o hdash is just... monotoneeeeee
11:51 guineaQ: im mapping like std right there
11:52 guineaQ: do u see a triangle
11:52 guineaQ: 01:09:419 (7,8,1) - triangleee
11:52 Xinely: uep
11:52 Xinely: rip std
11:52 Xinely: 01:09:772 (1) - x:59 (if u agree 01:09:948 (2) - x:148)
11:52 guineaQ: i did something there
11:53 guineaQ: or i could do what u suggest
11:53 Xinely: up to you lol
11:54 guineaQ: im too busy changing stuff rn so i didnt have chance to playtest all the changes so far wwrwrww
11:54 Xinely: lol
11:54 guineaQ: so i rather follow your suggestion rather then putting something of mine in and making it sdalfasdfasdf
11:54 Xinely: sorry i have to do this fast as i will go to work in 4PM
11:54 Xinely: 01:15:419 (1) - hdash pleaseeee. end your std stuff aaaa
11:54 guineaQ: aaaaa
11:54 Xinely: i mean x:484 , and 01:15:948 (2) - x:160
11:55 guineaQ: done for world peace
11:55 Xinely: 01:18:243 (1) - yep give movement pls (ctrl+g cant work for this time rip lol)
11:55 guineaQ: x256
11:56 Xinely: yep work
11:56 Xinely: 01:20:537 (7) - x:152 pls.. timing jump rip
11:56 guineaQ: donerino
11:56 Xinely: 01:23:007 - why not add note here with hdash for epic ending diff aaaa
11:57 guineaQ: done
11:57 Xinely: if you do so starts your spin from 01:23:184 - (because ctb never know spinner in 1/4 gap
11:57 guineaQ: world peace achieved \owo/
11:57 Xinely: ok doneeeeee
11:57 guineaQ: yayyyy
11:57 Xinely: good ctb for first time?
11:57 Xinely: aaaaaaaaa
11:57 Xinely: i love this diff
11:57 guineaQ: i love you
11:58 guineaQ: <3
11:58 Xinely: <3
11:58 guineaQ: ok somehow i feel like i added bunch more dashes
11:58 guineaQ: yet star rating is same
11:58 guineaQ: oh well
11:58 Xinely: ok i go to work aaaaaa
11:58 guineaQ: aaaa
11:58 guineaQ: gl
11:58 Xinely: because star rating = how hard is it
11:58 Xinely: aaaaaaaaa
11:58 Xinely: that's nely's magic.. add more dashes but star rating is same
11:58 Xinely: ok cyaaaaaaaaaaaaaaaaaaaaaa
CLSW
헛 한국분의 캐치맵
Topic Starter
guineaQ

CLSW wrote:

헛 한국분의 캐치/스탠/태고/매니아 맵
Beomsan
수퍼 풀맵셋
Sangzin
From 한국모딩큐
랄까 풀맵셋이요....? 히이이익...?

[general]

  • 태그에 중요한(?) 東方project가 없는거 같네요. 추가하시는게 좋을듯?
    widescreen이 켜져있네요. 스토리보드 안넣을거면 꺼주세요.
    no combo color (뭐 나중에 넣으실거라 믿지만....)

[Lunatic]

  • 00:48:595 (1,2) - 왠지는 몰라도 이 스택은 뭔가 위화감이 있다? 라는 느낌이군요.
    01:16:478 (3,3) - 이건 확실하지는 않은데, 이렇게 리버스 슬라 가려저있으면 언랭으로 이어질 가능성이 있지 않을까요?
    01:20:537 (7) - Ctrl+G?

[Hard]

  • 00:50:007 (1) - 빨간 축이 너무 좁은거 같은데 약간 넓혀보시는건?
    01:03:243 (4) - 보컬따라 01:103:419 에 슬라 하는게 좋은거 같기도 하고...

[Normal]

  • 00:45:419 (3,1) - 디스턴스가 다르네요? 의도하셨다면 몰라도.... (의도하셨다고 생각들지만)
    00:48:595 (1) - ^
    노멀 보는 눈이 나쁘다보니 영......

지적할 게 없는데 어떻게 모딩하라는거죠

딴모드도 모딩해보고싶었지만 열자마자 20초안에 닫았습니다.......도움됫었으면 좋겠네요. GL! :)
Topic Starter
guineaQ

Sangzin wrote:

From 한국모딩큐
랄까 풀맵셋이요....? 히이이익...?

[general]

  • 태그에 중요한(?) 東方project가 없는거 같네요. 추가하시는게 좋을듯? 히잌
    widescreen이 켜져있네요. 스토리보드 안넣을거면 꺼주세요. 비디오 나중에 넣을거임
    no combo color (뭐 나중에 넣으실거라 믿지만....) ㅇㅇ

[Lunatic]

  • 00:48:595 (1,2) - 왠지는 몰라도 이 스택은 뭔가 위화감이 있다? 라는 느낌이군요. 일단 언스택 해봤으
    01:16:478 (3,3) - 이건 확실하지는 않은데, 이렇게 리버스 슬라 가려저있으면 언랭으로 이어질 가능성이 있지 않을까요? 항상 위험하게 살아서 그런지(?) 어떤건 용납되고 어떤건 용납안되는지 잘 알음
    01:20:537 (7) - Ctrl+G? 전 이런 이유 잘 안대지만 솔직히 말해서 제가 이거 흐름이 주관적으로 맘에 들어서 놔두겠음

[Hard]

  • 00:50:007 (1) - 빨간 축이 너무 좁은거 같은데 약간 넓혀보시는건? ㅇㅋ
    01:03:243 (4) - 보컬따라 01:103:419 에 슬라 하는게 좋은거 같기도 하고... 솔직히 하드라서 별로 상관없음

[Normal]

  • 00:45:419 (3,1) - 디스턴스가 다르네요? 의도하셨다면 몰라도.... (의도하셨다고 생각들지만) ㅇㅇ 의도한거임
    00:48:595 (1) - ^ ^
    노멀 보는 눈이 나쁘다보니 영......

지적할 게 없는데 어떻게 모딩하라는거죠 잘요

딴모드도 모딩해보고싶었지만 열자마자 20초안에 닫았습니다.......도움됫었으면 좋겠네요. GL! :)
모딩 ㄳㄳ
Kuki
nice map fam
2015-09-29 20:35 Kuki: ACTION is editing [http://osu.ppy.sh/b/788231 TOKINE - Negai o Yobu Kisetsu [Muzukashii]]
2015-09-29 20:35 Kuki: 00:00:596 (1) - Red perhaps? I don't exactly see how blue fits
2015-09-29 20:36 guineaQ: well i needed that to be different from 00:00:948 (2) -
2015-09-29 20:36 guineaQ: in color
2015-09-29 20:36 Kuki: ah true
2015-09-29 20:36 Kuki: and it's recurring
2015-09-29 20:36 Kuki: alright
2015-09-29 20:37 Kuki: 00:41:007 (22,23) - Ctrl+G perhaps here
2015-09-29 20:38 guineaQ: 00:40:654 (21,22) - are the same sound
2015-09-29 20:38 guineaQ: so i believe it makes more sense to keep them same color
2015-09-29 20:39 Kuki: aren't they different>
2015-09-29 20:39 Kuki: 21 is a piano
2015-09-29 20:39 Kuki: 22 is just a normal beat
2015-09-29 20:39 Kuki: no?
2015-09-29 20:39 guineaQ: synth
2015-09-29 20:39 guineaQ: the electronic sound owo
2015-09-29 20:40 Kuki: alright
2015-09-29 20:41 Kuki: 00:56:713 (37,1) - Same sound but different colors?
2015-09-29 20:41 guineaQ: snare :<
2015-09-29 20:43 guineaQ: if a high pitched sound overlaps with snare I put k
2015-09-29 20:43 guineaQ: but that part didn't have any so I put d
2015-09-29 20:43 Kuki: k
2015-09-29 20:43 Kuki: lol
2015-09-29 20:43 Kuki: k maybe i should stay away from the taiko diffs then
2015-09-29 20:43 guineaQ: #mappingishard
2015-09-29 20:43 Kuki: lol
2015-09-29 20:44 Kuki: unless there is anything in particular you'd like me to check?
2015-09-29 20:44 guineaQ: tbh I really need help in mania
2015-09-29 20:44 guineaQ: instead of other modes
2015-09-29 20:44 guineaQ: I already got some help for CtB
2015-09-29 20:46 guineaQ: ACTION waves his hand to see if Kuki is alive
2015-09-29 20:46 guineaQ: don't die on me
2015-09-29 20:47 Kuki: sorry
2015-09-29 20:47 Kuki: fam
2015-09-29 20:48 guineaQ: ok lol
2015-09-29 20:48 Kuki: i'm looking for a bg on another map too lol
2015-09-29 20:48 Kuki: alright
2015-09-29 20:48 Kuki: well i mena
2015-09-29 20:48 Kuki: mean*
2015-09-29 20:48 Kuki: taiko is easy to map well
2015-09-29 20:48 Kuki: ctb is like
2015-09-29 20:48 Kuki: literally do whatever and it's fine
2015-09-29 20:48 guineaQ: bgs are like the hardest thing to do in mapping /s
2015-09-29 20:48 Kuki: they are /nots
2015-09-29 20:49 guineaQ: well tbh
2015-09-29 20:49 guineaQ: I do spend like hours finding BGs =w=
2015-09-29 20:49 guineaQ: especially for DnB songs <w<
2015-09-29 20:50 guineaQ: I even made a map just to use a BG I found somewhere
2015-09-29 20:50 guineaQ: that moment when a map is made for BG not the song lol
2015-09-29 20:50 Kuki: yeah same
2015-09-29 20:50 Kuki: i usually edit my own
2015-09-29 20:50 Kuki: i have ~150 bgs i've edited lol
2015-09-29 20:50 guineaQ: most images that I like aren't in 16:9
2015-09-29 20:50 Kuki: yeah
2015-09-29 20:51 Kuki: I use pixiv but like
2015-09-29 20:51 guineaQ: so I edit A LITTLE to make it 16:9
2015-09-29 20:51 Kuki: it sucks
2015-09-29 20:51 Kuki: yeah
2015-09-29 20:51 Kuki: anyways
2015-09-29 20:51 Kuki: ACTION is editing [http://osu.ppy.sh/b/788261 TOKINE - Negai o Yobu Kisetsu [NM]]
2015-09-29 20:51 Kuki: this looks fine to me
2015-09-29 20:51 guineaQ: ACTION is listening to [http://osu.ppy.sh/b/646835 Yasuda Rei - Brand New Day (Short ver.)]
2015-09-29 20:51 Kuki: i'm also shit so no guarantees
2015-09-29 20:51 guineaQ: btw this is the map
2015-09-29 20:51 guineaQ: lol ok
2015-09-29 20:51 Kuki: it is nice bg
2015-09-29 20:51 Kuki: nice
2015-09-29 20:51 guineaQ: we digressed somehow to BGs
2015-09-29 20:52 Kuki: yeah hahah
2015-09-29 20:52 Kuki: ACTION is editing [http://osu.ppy.sh/b/788215 TOKINE - Negai o Yobu Kisetsu [HD]]
2015-09-29 20:53 Kuki: uhhh okay this looks fine too
2015-09-29 20:53 Kuki: lol
2015-09-29 20:53 guineaQ: uhhh
2015-09-29 20:53 guineaQ: I guess you can mod std only lol
2015-09-29 20:53 Kuki: hahahh
2015-09-29 20:53 Kuki: should I just irc
2015-09-29 20:53 Kuki: lmfao
2015-09-29 20:54 guineaQ: yeah go ahead
2015-09-29 20:54 guineaQ: I have like 2 hours
2015-09-29 20:55 Kuki: k
2015-09-29 20:55 Kuki: odds are it won't take that long
2015-09-29 20:55 guineaQ: YOU NEVER KNOW
2015-09-29 20:55 Kuki: also get alheak to pm me and i'll irc for him too
2015-09-29 20:55 Kuki: lol
2015-09-29 20:55 guineaQ: >speaking from experience
2015-09-29 20:55 Kuki: ACTION is editing [http://osu.ppy.sh/b/791526 TOKINE - Negai o Yobu Kisetsu [Standard]]
2015-09-29 20:55 Kuki: hahah
2015-09-29 20:56 Kuki: 00:15:243 (3) - make center tick a red one fma
2015-09-29 20:56 Kuki: famam
2015-09-29 20:57 guineaQ: making the center of S slider red tick gives an ugly slope at the mid part for me
2015-09-29 20:58 Kuki: yea cause it isn't symmetrical
2015-09-29 20:58 Kuki: should work symmetrically
2015-09-29 20:58 Kuki: ok normal is good
2015-09-29 20:58 Kuki: very good
2015-09-29 20:58 Kuki: no issues for me
2015-09-29 20:59 Kuki: ACTION is editing [http://osu.ppy.sh/b/788298 TOKINE - Negai o Yobu Kisetsu [Hard]]
2015-09-29 20:59 guineaQ: [http://puu.sh/ks9X5/495f3417bc.jpg everyone is happy now]
2015-09-29 20:59 Kuki: ye nice
2015-09-29 21:00 Kuki: waaa
2015-09-29 21:00 Kuki: 00:42:595 (3,4) -
2015-09-29 21:00 Kuki: spacing change but nothing to emphasis\
2015-09-29 21:00 Kuki: e
2015-09-29 21:00 guineaQ: vocalssss
2015-09-29 21:01 Kuki: no=op
2015-09-29 21:01 Kuki: nop
2015-09-29 21:01 guineaQ: yep
2015-09-29 21:01 guineaQ: but w/e i can fix it
2015-09-29 21:01 Kuki: how
2015-09-29 21:01 guineaQ: stacked 4 on 1
2015-09-29 21:02 Kuki: ya that's wicked
2015-09-29 21:03 guineaQ: ezfix
2015-09-29 21:03 Kuki: ok doneskies
2015-09-29 21:03 Kuki: ACTION is editing [http://osu.ppy.sh/b/788216 TOKINE - Negai o Yobu Kisetsu [Lunatic]]
2015-09-29 21:03 guineaQ: k
2015-09-29 21:04 guineaQ: this is going much faster then I expected but k
2015-09-29 21:04 Kuki: yeah sorry your map is just really good
2015-09-29 21:04 Kuki: trust me if it was bad i would probably tell you to remap lmfao
2015-09-29 21:05 Kuki: 00:02:007 (1) - curve the end of this a little? would look nice
2015-09-29 21:05 guineaQ: hm ye
2015-09-29 21:05 Kuki: 00:12:947 (1) - nc perhaps?
2015-09-29 21:05 guineaQ: I think I did it
2015-09-29 21:05 guineaQ: but idk
2015-09-29 21:05 Kuki: mk lol
2015-09-29 21:06 guineaQ: i dont think that NC would really matter
2015-09-29 21:06 guineaQ: except for keeping combo count below 10
2015-09-29 21:06 Kuki: yea
2015-09-29 21:07 guineaQ: NC does impact HP pretty heavily
2015-09-29 21:07 Kuki: piano also gets louder though
2015-09-29 21:07 guineaQ: so I don't want to accidentally tip the HP balance
2015-09-29 21:07 Kuki: would it not be ideal here since it's a stream?
2015-09-29 21:07 guineaQ: hmm
2015-09-29 21:08 guineaQ: k then it wouldn't be end of the world
2015-09-29 21:08 Kuki: yep
2015-09-29 21:08 Kuki: 00:35:184 (1) - nc here too perhaps?
2015-09-29 21:09 Kuki: not for hp just cause emphasis is different here
2015-09-29 21:09 guineaQ: nah for that one
2015-09-29 21:09 Kuki: mk
2015-09-29 21:09 guineaQ: I mainly use NC spam if its like
2015-09-29 21:09 guineaQ: super hard part and needs hp boost
2015-09-29 21:10 guineaQ: since I don't really use NCs for emphasizing things weirdly enough
2015-09-29 21:10 Kuki: lol aight
2015-09-29 21:11 Kuki: i feel like
2015-09-29 21:11 Kuki: 01:19:654 (1,2,3,4,5,6,7,8,9,10,11,1,2) -
2015-09-29 21:11 Kuki: somewhere there needs a nc
2015-09-29 21:11 guineaQ: yeah
2015-09-29 21:11 Kuki: cause that looks to me like the hardest part in the map
2015-09-29 21:11 Kuki: and you only have a nc at the end
2015-09-29 21:11 guineaQ: it plays well tho
2015-09-29 21:11 guineaQ: i put nc on
2015-09-29 21:11 guineaQ: 01:20:537 (1) -
2015-09-29 21:11 Kuki: yeah i was thinking that too
2015-09-29 21:11 Kuki: cool
2015-09-29 21:12 Kuki: coolcoolcoolcool
2015-09-29 21:12 Kuki: coolcoolcoolcool
2015-09-29 21:12 Kuki: done
2015-09-29 21:12 Kuki: lol
2015-09-29 21:12 guineaQ: wowowowowow
2015-09-29 21:12 guineaQ: ez kds ez life
2015-09-29 21:13 Kuki: lol
2015-09-29 21:13 Kuki: good map
2015-09-29 21:13 guineaQ: best thing about hybrid set
2015-09-29 21:13 Kuki: no surprises since ur like
2015-09-29 21:13 Kuki: good at mapping
2015-09-29 21:13 guineaQ: you hit 12 sp so fast
2015-09-29 21:13 Kuki: lmfao
2015-09-29 21:13 guineaQ: the bad thing is
2015-09-29 21:13 Kuki: best thing about any set is that you hit 12 so fast
2015-09-29 21:13 guineaQ: you have to find like 5 BNs
2015-09-29 21:13 Kuki: lmao
2015-09-29 21:13 Kuki: yeah
2015-09-29 21:13 Kuki: hahah
2015-09-29 21:14 guineaQ: k post irc log plsu
2015-09-29 21:14 Kuki: na
2015-09-29 21:14 Kuki: yea
2015-09-29 21:14 Kuki: lol
Arphimigon
From mod Q

I'm modding this on my birthday because I <3 your maps

[General]
Dis is PP mapset
I generally disagree with your use of angling and leniency, but that's just your style. They however made me feel a bit weird in-play since my wrist is a bit different due to my unique playstyle, so if anything due to placements/angles you disagree with it's likely because of that.
Also if I was to address the above issue in this mod (as that is basically the only problem I have with the whole mapset) then this would be a wall of text of angles I find weird, but its stylistic. Just wanted to emphasise that I found them generally weird (if you don't get what I mean, take for instance and blanket with a slider in the middle that point's outwards, or stuff like this

[Alheak's Normal]
Perfectly made normal.
00:38:713 (1,2) - I find it weird that there is a 1/1 gap here, shouldn't there be a sound at 00:39:243 - ?
00:59:890 (1,2,3) - This is the only offputting rhythm to me, I can see how this is following the vocal however 01:00:243 - in the last cases this is a slider end (being 1/1 after the main downbeat). I see you do this a bunch later so this is skippable.
(01:23:095 (1) - 6 second spinner on an easiest diff on mapset is kinda much, I wouldve ended it somewhere around 01:26:007 - where the quiet hi hats are to be nicers on the less experienced people's wrists)

[Standard]
Most these patterns feel real odd for AR5. ik its an easy diff but either the AR is too low of the constant stacking + overlaps are too much D: Also most of the time you can see the next two stackable 1/1 objects before you even hit the slider before the objects that are being stacked as seen here making them feel much faster than 1/1.
00:06:772 (2,3,1) - The angles in these are really weird esp for a normal/justabovenormal. Can't 3 just be in line with the last slider's curve and point to the next one? (I'll suspect a response about ruining the pattern, but really also the stack is kinda hard to see when all the last stacks have had the 4|4 spacing)
00:23:890 - This noise is a higher pitch than the last two sounds in this slider, I'd remove the reverse and go slider-slider-note-note-slider for this pattern
00:28:831 (1,2,3) - Doesn't this angle feel a bit off to you? I personally am a big fan of following my sliders to full and that end curve makes me feel as though that linear pattern shouldn't be so linear to play it right.
00:34:125 (2,1) - Why stack this when the last 1/1s weren't stacked and its still in the same musical section sounding the same?
01:00:243 (2) - Two notes please? The end is quite strong compared to the start. Most the other times you do this is with 1/2 sliders, I excused them because they are quite fast, but when its 1/1 it would be nice to hit them stronger beats on easier diffs.

[Hard]
00:12:595 - I see your consistent rhythm but I feel as though this sound should be mapped in this case, with slider 4 being another note and this timestamp being a 1/2 slider
00:20:360 (1,2,3,4) - Enough higher pitch to feel different to me, can't you remove the stack/add more spacing?
00:28:125 (2,3) - This unneeded stack is kinda... unneeded and flow-breaking
00:35:184 (3,4) - With the first three sounds of the reverse slider being heard but the fourth not, this sounds really weird since it reverses four times. You probably don't want to add hitsounds to the last reverse, so can you remove it instead? If it followed slider 2 directly right it could work:

[Lunatic]
00:01:213 - This is kinda weird not being mapped in the hardest diff somehow. If its with the last note being made into a long slider or if there is a 1/4 note here, either way.
00:11:890 (1,2,3,4,5,6,7,1,2,3,4,1) - No matter how hard I try, there is always a weird snap from slider 3 to the stream, which goes against the direction of the stream start. Can't the stream go left instead of right?
00:43:831 (5,6,7,1) - These feel much more jumpier than they are mapped, there is instruments and vocals here to support some more distancing.
(00:46:478 (6,7) - These feel undermapped inb4 slider jumps that you hate)
01:21:065 (1,2,3) - Kind of wide angling from slider 2 to 3 considering it is fairly easy to get from 1 to 2, I'd really simplify that movement instead of making it so sudden.

*flies*
Alheak

Arphimigon wrote:

[Alheak's Normal]
Perfectly made normal.
00:38:713 (1,2) - I find it weird that there is a 1/1 gap here, shouldn't there be a sound at 00:39:243 - ? yes you're right, changed
00:59:890 (1,2,3) - This is the only offputting rhythm to me, I can see how this is following the vocal however 01:00:243 - in the last cases this is a slider end (being 1/1 after the main downbeat). I see you do this a bunch later so this is skippable. I understand that it could a problem, im considering changing this if this is reported again
(01:23:095 (1) - 6 second spinner on an easiest diff on mapset is kinda much, I wouldve ended it somewhere around 01:26:007 - where the quiet hi hats are to be nicers on the less experienced people's wrists) this is the last object, it shouldn't matter that much gameplay-wise, but ill change it if it gets mentionned again
Thanks arphi

updated
osu file format v14

[General]
AudioFilename: negai o yobu kisetsu.mp3
AudioLeadIn: 0
PreviewTime: 58390
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Negai o Yobu Kisetsu
TitleUnicode:願いを呼ぶ季節
Artist:TOKINE
ArtistUnicode:時音
Creator:guineaQ
Version:Alheak's Normal
Source:夢想夏郷 〜A Summer Day's Dream〜
Tags:東方project touhou 東方夢想夏郷2話・テーマソングアルバム musou kakyou theme song album 舞風 MAIKAZE comiket 83 alheak
BeatmapID:792023
BeatmapSetID:358463

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"to.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
596,352.941176470588,4,2,1,40,1,0
1301,-100,4,2,1,60,0,0
2007,-100,4,2,1,70,0,0
21772,-100,4,2,1,60,0,0
24595,-100,4,2,1,50,0,0
35890,-100,4,2,1,60,0,0
58478,-100,4,2,1,90,0,1
83007,-100,4,2,1,90,0,0
83890,-100,4,2,1,80,0,0
85301,-100,4,2,1,75,0,0
86713,-100,4,2,1,65,0,0
87419,-100,4,2,1,55,0,0
88125,-100,4,2,1,35,0,0
88831,-100,4,2,1,15,0,0
89537,-100,4,2,1,5,0,0


[HitObjects]
44,307,596,6,0,P|88:315|132:307,1,90,0|8,1:0|0:0,0:0:0:0:
214,271,1301,2,0,P|258:262|302:270,1,90,0|0,0:0|0:0,0:0:0:0:
384,307,2007,6,0,L|386:207,1,90,6|8,0:0|0:0,0:0:0:0:
368,175,2537,2,0,L|370:75,1,90,2|2,0:0|0:0,0:0:0:0:
352,43,3066,1,8,0:0:0:0:
266,72,3419,6,0,B|221:87|221:87|173:87,1,90,2|8,0:0|0:0,0:0:0:0:
88,87,4125,1,0,0:0:0:0:
66,126,4301,1,2,0:0:0:0:
57,170,4478,1,8,0:0:0:0:
100,249,4831,6,0,P|144:240|188:248,1,90,2|8,0:0|0:0,0:0:0:0:
230,264,5360,2,0,P|258:229|274:187,1,90,2|2,0:0|0:0,0:0:0:0:
277,142,5890,1,8,0:0:0:0:
254,54,6243,6,0,B|282:50|282:50|314:58|314:58|342:54,1,90,2|8,0:0|0:0,0:0:0:0:
431,40,6948,1,0,0:0:0:0:
443,83,7125,1,2,0:0:0:0:
455,126,7301,1,8,0:0:0:0:
455,216,7654,6,0,L|428:313,1,90,6|8,0:0|0:0,0:0:0:0:
416,345,8184,2,0,P|381:316|339:300,1,90,2|2,0:0|0:0,0:0:0:0:
294,299,8713,1,8,0:0:0:0:
221,351,9066,6,0,B|177:363|177:339|133:351,1,90,2|8,0:0|0:0,0:0:0:0:
43,365,9772,1,0,0:0:0:0:
52,321,9949,1,2,0:0:0:0:
74,282,10125,1,8,0:0:0:0:
155,243,10478,6,0,L|246:236,1,90,2|8,0:0|0:0,0:0:0:0:
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403,171,11537,1,8,0:0:0:0:
341,105,11890,6,0,P|296:96|252:105,1,90,2|8,0:0|0:0,0:0:0:0:
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303,272,14360,1,8,0:0:0:0:
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308,277,18948,6,0,P|336:242|352:200,1,90,6|8,0:0|0:0,0:0:0:0:
357,155,19478,2,0,P|328:120|312:78,1,90,2|2,0:0|0:0,0:0:0:0:
308,33,20007,1,8,0:0:0:0:
397,34,20360,6,0,L|486:35,1,90,2|8,0:0|0:0,0:0:0:0:
499,125,21066,1,0,0:0:0:0:
454,126,21242,1,2,0:0:0:0:
409,127,21418,1,8,0:0:0:0:
321,150,21772,6,0,B|321:209|321:209|314:239,1,90,0|8,1:0|0:0,0:0:0:0:
225,258,22478,2,0,B|225:317|225:317|218:347,1,90,0|8,1:0|0:0,0:0:0:0:
127,347,23184,6,0,B|120:317|120:317|120:258,1,90,2|8,0:0|0:0,0:0:0:0:
31,239,23890,2,0,B|24:209|24:209|24:150,1,90,0|8,0:0|0:0,0:0:0:0:
84,82,24595,6,0,B|167:43|246:41|346:72|346:72|276:114|268:225|368:302|469:242|483:176,1,630,6|8,0:0|0:0,0:0:0:0:
395,151,27419,6,0,B|256:176|256:128|127:151|127:151|165:222|152:304|94:357|94:357|158:336|227:347,1,630,2|8,3:2|0:0,0:0:0:0:
317,356,30243,6,0,B|321:311|294:268|239:255|239:255|188:213|182:142|182:142|226:164|265:175|265:175|287:180|308:190|308:190|327:121|394:93|394:93|345:103|294:100,1,630,2|8,3:2|0:0,0:0:0:0:
223,59,33066,6,0,B|179:37|136:60|136:60|109:61|88:55,2,135,2|0|8,3:2|3:0|0:0,0:0:0:0:
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138,305,35184,2,0,P|180:289|214:261,1,90,8|8,0:0|0:0,0:0:0:0:
258,182,35890,6,0,B|305:174|305:174|346:182,1,90,6|8,0:0|0:0,0:0:0:0:
382,210,36419,2,0,L|470:226,1,90,2|2,0:0|0:0,0:0:0:0:
506,255,36948,1,8,0:0:0:0:
448,324,37301,6,0,L|359:340,1,90,2|8,0:0|0:0,0:0:0:0:
270,324,38007,1,0,0:0:0:0:
225,332,38183,1,2,0:0:0:0:
181,340,38359,1,8,0:0:0:0:
91,349,38713,6,0,P|98:304|91:260,1,90,2|8,3:2|3:2,0:0:0:0:
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100,84,39772,1,8,0:0:0:0:
189,80,40125,6,0,L|251:6,1,90,2|8,0:0|0:0,0:0:0:0:
315,70,40831,2,0,L|405:37,1,90,0|8,0:0|0:0,0:0:0:0:
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433,234,42066,2,0,L|416:329,1,90,2|2,0:0|0:0,0:0:0:0:
385,354,42595,1,8,0:0:0:0:
302,319,42948,6,0,B|272:312|272:312|213:312,1,90,2|8,0:0|0:0,0:0:0:0:
167,312,43478,2,0,B|108:312|108:312|78:305,1,90,2|2,0:0|0:0,0:0:0:0:
35,290,44007,1,8,0:0:0:0:
58,203,44360,6,0,B|68:176|68:176|91:153|91:153|102:126,1,90,2|8,1:2|0:0,0:0:0:0:
186,159,45066,2,0,B|196:132|196:132|195:99|195:99|205:73,1,90,0|8,1:0|0:0,0:0:0:0:
285,115,45772,6,0,B|280:145|280:145|259:200,1,90,2|8,0:0|0:0,0:0:0:0:
281,288,46478,1,8,0:0:0:0:
303,375,46831,1,8,0:0:0:0:
364,309,47184,6,0,P|368:264|385:223,1,90,6|8,0:0|0:0,0:0:0:0:
413,187,47713,2,0,P|430:146|434:101,1,90,2|2,0:0|0:0,0:0:0:0:
429,55,48243,1,8,0:0:0:0:
339,58,48595,6,0,P|340:35|347:14,2,45,2|2|8,0:0|0:0|0:0,0:0:0:0:
343,103,49125,2,0,L|327:198,1,90,2|2,0:0|0:0,0:0:0:0:
321,236,49654,1,8,0:0:0:0:
266,307,50007,6,0,B|244:284|244:284|215:233,1,90,2|8,0:0|0:0,0:0:0:0:
214,187,50537,2,0,B|204:157|204:157|174:107,1,90,2|2,0:0|0:0,0:0:0:0:
135,84,51066,1,8,0:0:0:0:
101,167,51419,6,0,L|127:212,2,45,2|0|8,0:0|3:0|0:0,0:0:0:0:
63,141,51948,2,0,P|34:106|17:64,1,90,2|2,3:2|0:0,0:0:0:0:
11,19,52478,1,8,0:0:0:0:
98,40,52831,6,0,P|142:45|186:38,1,90,6|8,0:0|0:0,0:0:0:0:
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358,39,53890,1,8,0:0:0:0:
398,119,54243,6,0,P|416:106|431:89,2,45,2|2|8,0:0|0:0|0:0,0:0:0:0:
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224,159,55301,1,8,0:0:0:0:
210,247,55654,6,0,B|200:276|200:276|170:326,1,90,2|8,1:2|0:0,0:0:0:0:
80,320,56360,2,0,B|89:290|89:290|119:240,1,90,0|8,1:0|0:0,0:0:0:0:
171,166,57066,6,0,P|165:121|146:80,1,90,2|8,0:0|0:0,0:0:0:0:
191,76,57595,2,0,P|226:48|252:12,1,90,0|2,0:0|0:0,0:0:0:0:
292,32,58125,1,8,0:0:0:0:
285,121,58478,6,8,B|321:151|321:151|361:165,1,90,6|8,0:0|0:0,0:0:0:0:
404,180,59007,2,0,L|399:273,1,90,2|2,0:0|0:0,0:0:0:0:
396,315,59537,1,8,0:0:0:0:
310,343,59890,5,2,0:0:0:0:
248,277,60243,2,0,B|224:256|224:256|173:228,1,90,8|0,0:0|0:0,0:0:0:0:
89,193,60948,1,8,0:0:0:0:
51,111,61301,6,0,L|89:26,1,90,2|8,0:0|0:0,0:0:0:0:
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234,22,62360,1,8,0:0:0:0:
275,101,62713,6,0,P|301:137|336:165,1,90,2|8,0:0|0:0,0:0:0:0:
414,211,63419,1,0,0:0:0:0:
387,247,63595,1,2,0:0:0:0:
352,275,63771,1,8,0:0:0:0:
267,306,64125,6,0,L|171:298,1,90,6|8,0:0|0:0,0:0:0:0:
130,221,64831,2,0,L|226:213,1,90,0|8,0:0|3:2,0:0:0:0:
268,137,65537,6,0,P|303:108|329:72,1,90,2|8,0:0|0:0,0:0:0:0:
366,97,66066,2,0,P|407:113|452:117,1,90,2|2,0:0|0:0,0:0:0:0:
497,117,66595,1,8,0:0:0:0:
489,206,66948,6,0,P|447:222|402:226,1,90,2|8,0:0|0:0,0:0:0:0:
357,222,67478,2,0,P|312:226|270:242,1,90,2|2,0:0|3:2,0:0:0:0:
231,265,68007,1,8,3:2:0:0:
167,328,68360,6,0,L|70:325,1,90,2|8,0:0|0:0,0:0:0:0:
118,245,69066,1,0,0:0:0:0:
134,203,69242,1,0,0:0:0:0:
138,158,69418,1,8,0:0:0:0:
124,69,69772,6,0,B|160:47|160:47|207:38,1,90,6|8,0:0|0:0,0:0:0:0:
272,100,70478,2,0,B|308:122|308:122|355:131,1,90,0|8,0:0|0:0,0:0:0:0:
443,148,71184,5,2,0:0:0:0:
497,219,71537,2,0,L|493:317,1,90,8|0,0:0|0:0,0:0:0:0:
405,330,72243,1,8,0:0:0:0:
316,351,72595,6,0,L|312:253,1,90,2|8,0:0|0:0,0:0:0:0:
257,189,73301,2,0,L|254:144,2,45,0|2|8,0:0|0:0|0:0,0:0:0:0:
179,235,74007,6,0,P|137:251|92:255,1,90,2|8,0:0|0:0,0:0:0:0:
3,242,74713,2,0,L|5:286,2,45,0|2|8,0:0|0:0|0:0,0:0:0:0:
60,172,75419,6,0,L|56:74,1,90,6|8,3:2|0:0,0:0:0:0:
57,36,75948,2,0,P|98:52|143:56,1,90,2|2,3:2|0:0,0:0:0:0:
188,52,76478,1,8,3:2:0:0:
227,132,76831,6,0,B|255:128|255:128|287:136|287:136|315:132,1,90,2|8,0:0|0:0,0:0:0:0:
404,120,77537,1,0,0:0:0:0:
404,164,77713,1,2,0:0:0:0:
405,209,77889,1,8,0:0:0:0:
338,270,78243,6,0,B|314:290|314:290|263:318,1,90,2|8,0:0|0:0,0:0:0:0:
188,268,78948,2,0,B|211:247|211:247|262:219,1,90,0|8,0:0|0:0,0:0:0:0:
336,167,79654,2,0,B|358:131|358:131|367:84,1,90,2|8,0:0|0:0,0:0:0:0:
297,26,80360,1,0,0:0:0:0:
252,25,80536,1,0,0:0:0:0:
209,40,80712,1,0,0:0:0:0:
160,116,81066,6,0,B|151:160|151:160|179:189|187:220|183:241,2,135,6|2|2,3:2|3:2|0:0,0:0:0:0:
200,96,82301,2,0,P|254:158|270:255,1,180,0|6,3:0|3:2,0:0:0:0:
256,192,83095,12,0,89537,0:0:0:0:
Topic Starter
guineaQ

Arphimigon wrote:

From mod Q

I'm modding this on my birthday because I <3 your maps

[General]
Dis is PP mapset
I generally disagree with your use of angling and leniency, but that's just your style. They however made me feel a bit weird in-play since my wrist is a bit different due to my unique playstyle, so if anything due to placements/angles you disagree with it's likely because of that.
Also if I was to address the above issue in this mod (as that is basically the only problem I have with the whole mapset) then this would be a wall of text of angles I find weird, but its stylistic. Just wanted to emphasise that I found them generally weird (if you don't get what I mean, take for instance and blanket with a slider in the middle that point's outwards, or stuff like this

[Standard]
Most these patterns feel real odd for AR5. ik its an easy diff but either the AR is too low of the constant stacking + overlaps are too much D: Also most of the time you can see the next two stackable 1/1 objects before you even hit the slider before the objects that are being stacked as seen here making them feel much faster than 1/1. AR 6
00:06:772 (2,3,1) - The angles in these are really weird esp for a normal/justabovenormal. Can't 3 just be in line with the last slider's curve and point to the next one? (I'll suspect a response about ruining the pattern, but really also the stack is kinda hard to see when all the last stacks have had the 4|4 spacing) ctrl+g'd 1
00:23:890 - This noise is a higher pitch than the last two sounds in this slider, I'd remove the reverse and go slider-slider-note-note-slider for this pattern What I heard : 00:23:537 - high pitch -> 00:23:713 - low pitch -> 00:23:890 - bounce up to higher pitch again, hence the reverse slider
00:28:831 (1,2,3) - Doesn't this angle feel a bit off to you? I personally am a big fan of following my sliders to full and that end curve makes me feel as though that linear pattern shouldn't be so linear to play it right. curved 1 a little
00:34:125 (2,1) - Why stack this when the last 1/1s weren't stacked and its still in the same musical section sounding the same? they dont sound the same, the downbeat for the next section which is stacked have very strong snare. While spacing them OUT does emphasize, stacking also does the job for lower difficulties as both methods emphasizes sounds by meddling with momentum.
01:00:243 (2) - Two notes please? The end is quite strong compared to the start. Most the other times you do this is with 1/2 sliders, I excused them because they are quite fast, but when its 1/1 it would be nice to hit them stronger beats on easier diffs. k

[Hard]
00:12:595 - I see your consistent rhythm but I feel as though this sound should be mapped in this case, with slider 4 being another note and this timestamp being a 1/2 slider The piano sound is actually on 1/4, not the white tick, I was considering to do something different but that offbeat piano prevented me from doing so.
00:20:360 (1,2,3,4) - Enough higher pitch to feel different to me, can't you remove the stack/add more spacing? Ah, this one is following the drums which doesn't really have any pitch difference to follow, when the drums and the REALLY strong piano overlap I mix in a different spacing like I did in 00:17:184 (3) -
00:28:125 (2,3) - This unneeded stack is kinda... unneeded and flow-breaking i placed it on top of another slider head instead see if that changes anything
00:35:184 (3,4) - With the first three sounds of the reverse slider being heard but the fourth not, this sounds really weird since it reverses four times. You probably don't want to add hitsounds to the last reverse, so can you remove it instead? If it followed slider 2 directly right it could work: THAT IS JUST ME BEING DUMB

[Lunatic]
00:01:213 - This is kinda weird not being mapped in the hardest diff somehow. If its with the last note being made into a long slider or if there is a 1/4 note here, either way. Because I despise 3/4 gaps and there isn't any singular/uniform sound to justify slider body inbetween
00:11:890 (1,2,3,4,5,6,7,1,2,3,4,1) - No matter how hard I try, there is always a weird snap from slider 3 to the stream, which goes against the direction of the stream start. Can't the stream go left instead of right? although I'm fine with it as it is, I'm also fine with the other way as well
00:43:831 (5,6,7,1) - These feel much more jumpier than they are mapped, there is instruments and vocals here to support some more distancing. The vocals are dying down now, there is no need to take the 00:45:772 (1,2,3,4,5,6,7,8) - glory
(00:46:478 (6,7) - These feel undermapped inb4 slider jumps that you hate) buff stick inc
01:21:065 (1,2,3) - Kind of wide angling from slider 2 to 3 considering it is fairly easy to get from 1 to 2, I'd really simplify that movement instead of making it so sudden. 01:21:595 - calls for it though

*flies*
Seijiro
From "The Pro People's Modding Queue for Noobs (we have cookies!)" with Arphi :3 We really need a banner or a logo or whatever :<
Quad-mode mod hype /o/

Also, as Arphi said, seeing the quality of the map the following suggestions will be either personal preference on some flows/looks or just nazi things you can avoid changing


[General]
  1. Cooooolooooors >.<
    Heart warming colors :*

    [Colours]
    Combo1 : 255,94,94
    Combo2 : 128,255,0
    Combo3 : 255,128,64
    Combo4 : 255,128,192
  2. AIBat is telling me this, but I can't udnerstand why tbh... myabe it's just a bug...
  3. BG is fine :3
  4. Audio files are fine :3
  5. Moe level within acceptable values x) Oh wait, this is OT :P


~ Standard ~



[Lunatic]
  1. {Pattern} 00:00:948 (2) - I was wondering... why isn't this a 1/2 slider even if you have a somehow long note there? It feels a bit strange to stop there, because the next part is just a stream compressed into 2 sliders with repeats which is really boring with the current little break in the middle. Remember also that you click only on the slider head, so it won't change much from now, beside improving a bit how you express the music into your map (I really think you should map that little finish/clap sound there xD)
  2. {Nazi} 00:10:478 (1) - The angle you use here is really... "angled" (lol). What I mean is that it is common to use such sliders to emphasize the exact point where you change direction. As I said, it is nazi, but it would be nice to make it more softer, since there isn't really any beat to be emphasized
  3. {Pattern} 00:12:595 (4,5,6,7,1,2,3,4) - Here I just wanted to keep a little more of consistency with 00:01:301 (3,4) - (which is the same pattern in the music). What I suggest is to make the first 4 circles into a slider with repeats as you did before: this isn't for consistency only, but also because I don't really hear that much "movement" for those first notes. (It will also give a bit more emphasis to the next circles in the stream). Things which made me also suggest this: 00:12:947 (1) - the hitsounding on this object
  4. {Flow} 00:17:537 (1,2,3,4) - I really wonder why this pattern's flow feels so strange from the other ones. Basically, I found that the problem is the equal spacing between 1, 2 and 3 (with also the decrese in 3 -> 4). The pattern I'm about to tell you is just one among the ones I find out to work better (by a bit or even by a lot), but it is obviously just an example and you should find the one you feel more appropriate considering what I told you about the current flow: just stack 00:17:713 (2) - on top of 00:17:537 (1) - (maybe you should also try to decrease a bit the spacing between 1+2 and 3 since it is a bit too big). Anyway, I hope you get the point (please take this in consideration, even if you deny it, because that pattern really stands out seeing the other flows :/)
  5. {Hitsounding} I found a little problem with the drum-hitnormal. Actually, that isn't the real problem. The real problem is that you use it alone: as it is now, that hitsound can be berely considered an hitsound since there isn't much feedback from the object itself (I noticed this while playing. It was like "Did I miss or something? Where is the hit?"). My suggestion is to change the drum-hitnormal into a whistle (the sampleset is up to you) and leave at least a soft-hitnormal together with that whistle for the fore mentioned reasons. Here are those objects with that "problem": 00:29:360 (2) - (head); 00:30:772 (3) - (head again, and it is also the modt problematic imo); 00:38:890 (2) - ; 00:51:595 (2) - ; 00:52:654 (6) - ; 01:08:184 (5) - ; 01:22:301 (8) - .
    Btw, the basis on which I made this suggestion is due to the rest of your hitsounds: you use a lot of kick sounds and normal-hitnormals, which are really intense compared to that whistle. Therefore there is this big difference that makes it even less audible (it makes you think that it's a song's instrument actually)
  6. {Flow} 00:26:537 (2) - I guess this is really personal, but a Ctrl + G would suit a lot here. You use it for 00:28:478 (4) - where it doesn't really fit tho, so maybe keep the square pattern of 00:27:419 (1,2,3,4) - and do a Ctrl + G on 4 too
  7. {Pattern} 00:30:595 (2,3) - It just threw me off a bit while playing, but what aboud stacking these 2 objects? (at 2's current pos). It is a really calm part and comoared to the others the current jump feels kinda big. Instead, 00:33:066 (1,2) - this one feels normal due to the slider leniency somehow (please don't ask me why, I'm trying to understand that thing too xD)
  8. {Pattern} 00:48:419 - You mapped such notes till now (00:03:595 (2) - ; 00:06:419 (2) - ; 00:09:243 (2) - and so on...) but why here you don't? It feels empty and I really expected it while playing. It also fits perfectly imo if you keep this note stacked under the previous 3, creating the nice drop you used at the beginning
  9. {Aesthetics} 00:50:537 (2) - I usually try to avoid that last straight part of the slider, unless I use it for a blanket or something, because it's not the best shape imo (it's just play and boring, without any important meaning usually), so what about adding a waypoint on that part to make it a bit curvy, like this
  10. {Flow}00:52:654 (6,1) - I can't really see enough emphasis on 1, beacuse the line 5 -> 6 has a too small angle to 1. My suggestion would be to move 5 on top of 00:51:595 (2) - , so you can keep the flow created with the previous zigzag (00:51:419 (1,2,3,4) - )
  11. {Pattern} 00:58:301 (9) - This note is really something additional imo, seeing the little break at 00:56:713 (5,1) - . Removing it will also create a nice effect of separated rhythms for the whole combo: before and after this combo there is the same rhythm and the same patterns and the break will put more emphasis on this fact. (Imo you should also move 8 at around 320|312 to keep the spacing similar to 00:56:713 (5,1) - )
  12. {Aesthetics} 01:17:184 (3) - Isn't it more common to make a blanket with something already visible? It fells also strange to follow a curve which is in the opposite direction of the oval flow you use till now (01:15:419 (1,2,3,1,2) - Reference here). Wither do a Ctrl + H or just make it straight maybe...
  13. {Pattern} 01:21:243 (2) - Your hitsounding is also saying "there are 2 strong beats here". Imo you should make clickable both those notes, because they're pretty strong. Unfortunately I wasn't able to find something fitting with your style (my style is way too different for this, sorry) so you'll have to see if you can place that new circle. Obviously, as it is now it's perfectly fine, but I think it's a waste to not use that note :/
Moe mapping, moe hitsounding. Use (my) moe colors and you'll be the moe-est :3

[Hard]
  1. { Flow} 00:03:419 (1,2,3,4) - I'm a bit concerned of the flow of this pattern (and also all the other similar patterns). The curve create with 2, 3 and 4 is a bit misleading, because creating a curve means giving a different "tone" to each note, while here you have almost the same intesity for each one of them. The cause is mostly because of the restrictions of how Hards should be mapped (the spacing, basically). This is complicated as hell to explain, so here's my suggestion: stack 3 on top of 4 (same goes for the other similar patterns). Once you try it out you can notice how the stacked note gives more intensity to the slider's head and less to 2
  2. {Really nazi} 00:25:301 (2) - The first curve has a smaller angle than the second (probably intentional), but I jsut wanted to point it out x)
  3. {Pattern} 01:03:243 (4,5) - This is similar to the pattern mentioned before. Imo you should add a repeat on 4 instead of using a circle, creating also a nice drop on the next slider
Apart from that strange pattern, everything looks fine. Really nice =w=b

[Standard]
  1. {Pattern} 00:55:654 (1,2) - Using the slider end on white ticks feels a bit wasted. Why not removing the repoeat from the 1/1 slider, then adding a 1/2 sldier at 00:56:360 - and a circle at 00:56:713 - ? Imo it feels more natural to click on them this way. Same goes for 00:35:890 (1,2) - , which I skipped before, lol, and also 00:38:713 (1,2) - and also, oh well, you get it xD
  2. {Pattern} 01:21:772 (3,4) - This is a bit awkward, tho, I can't really explain why (probably just a matter of feel). What about a 1/1 slider + a circle instead? I know this is a bit drastic seeing the current pattern, but the rhythm is a bit complex here and it's also hard to map it properly on a Normal diff (Normal+ probably)
Pretty solid diff, nothing else to say

[Easy]
  1. 00:24:595 (1,1,1) - I love how you placed the angles where there were certain sounds. Really good job =w=b
Wow, really nice and solid diff, good job :3


~ Taiko ~



[Oni]
  1. 00:01:213 - Is it just me, or there seriously is a note here? .-. (or maybe you heard it and you just skipped it...)
  2. I find that using a triple at the end of a pattern, for example in 00:02:360 (12,13,14,15,16,17) - , but also in many others, is a bit awkward (at least for me) because there is no actual sound sustaining it forcing you to create some pattern fitting ths music. This is obviously really really subjective, but I would have rather used the triple, take the example from before, placed starting from 00:02:537 - because you create more pressure on the last note which falls on a white tickthis way
  3. 00:15:331 (12,13) - I had a hard time to catch this, because I couldn't connect the triple with a constant high pitch sound (I'm referring to the ddk, in particualr to the first 2 notes), therefore what about a Ctrl + G on those notes I highlighted?
  4. 00:23:713 (26,27,28,29,30,31,32,33,34,35,1) - As it is now it makes me think to the same pattern as the previous 2 streams, but is it really the same? At least the end feels a bit awkward, because they look like the same sound for me, therefore you should make them all the same (probably k). I also had in mind another pattern, but it's a bit different from what you did, so you probably don't like it. Here, just in case you want to see it
  5. 00:41:007 (25,26,27,1) - I like the pattern, but there's few emphasis on that last finish imo. With a Ctrl + G on 00:40:301 (22,23) - you create a difference in pressure, which results emphasizing 00:41:537 (1) - imo
  6. 00:51:419 (19,20,21,22) - I don't think you should treat this part the same as 00:49:478 (11,12,13,14) - . The sound isn't the same and I'd also like to create the same difference as explained above, so what about a Ctrl + G on 00:51:772 (21,22) - ?
  7. 00:54:772 (36) - This is probably personal, but I think this note should be a d due to the grave sound from the vocals and also the piano...
  8. 01:08:890 (53,54,55,56,57,58) - This is a bit complex... Firstly, the stream should start from 01:08:890 - so there is a note missing at 01:08:978 - . Secondly, I hear the stream going on till 01:09:772 - , but you mapped only the first half... D: Is this intentional? I know that it could become a too long stream, but you can alsways use a lot of triples one after another or put a break in the middle or something, but leaving it half way feels of "incompliteness" :/ (Yeah, I saw 01:20:184 (55,56,57,58,59,60,61,62) - but that pattern is different since you put the starting point earlier, and you also have a stronger sound which covers the stream halfway)
  9. 01:09:772 (1,2,3,4,5,6,7,8,9,10,11,12) - This long pattern feels really long, since there aren't any others of this length (actually, later on there are, but in that place it feels really long, above all because of the previous stream ending earlier). What about removing 01:10:125 (3) - : it can also work out in a better way if you accept both this suggestion and the above

[Muzukashii]
  • I was going to point one thing (yeah, just one), but Yuii- discracted me and I lost that note lol. It wasn't a big deal anyway, sicne the map looks really good and solidd



~ Catch the Beat ~



[Rain]
    1. 00:06:772 (4) - I'd use a similar (probably the same) slider as for 00:04:831 (1) - , placed at around 88|256 (oh, wait, you just need the x...) in order to give a bit more of emphasis to the jump 00:06:595 (3,4) - because of your hitsounding. Doing that will also compromise the next slider, so maybe do a Ctrl + G on 00:07:301 (5) - but then you'll have less emphasis on 00:07:654 (1) - so idk >.< (this is probably something you don't need to cahnge: I'm not sure myself lol)
    2. 00:17:537 (1,2) - and 00:17:890 (3,4) - It would be cool if these jumps can have the same spacing of 00:17:537 (1,2) - . Basically, I think 00:17:890 (3,4) - is too short, compared with the previous 00:03:419 (1,2,3,4) - and 00:06:243 (1,2,3,4) -
    3. 01:20:184 (4,5,6,7,8) - Why no stream here? ;w;



~ Mania ~



[HD]
  1. {Pattern} 00:02:007 (2007|0,2007|2) - The problem here is that after a stream like that it's hard to give the right emphasis on that note because the player has to use both hands to tap that (and it is highly possible he won't press exactly at the same time with both hands which makes all the emphasis go away). My suggestion is to move the single note on the 2nd column, as you did for 00:13:301 (13301|3,13301|2) -
  2. {Pattern} 00:04:654 (4654|0,4831|3,4831|2) - Here you have the first note on the 1st column, thile the other 2 are on the opposite hand. The problem is that one of the second notes has the same sound of the first one which makes me want to click again on the same column. This is a bit up to you since I don't know how you want to move things around or if you even want to move them at all xD. This reasoning can be applied only when you use the same sound for 2 1/2 notes (like this one here) and the first movement is a single note on one hand while the second movement is using 2 notes on the other hand only (sorry for the long and complez explanation, but that's how it is imo). When you have the same sound but you use only one note for each movement it is fine to change on whatever column tho. What a movement is
  3. {Flow} 00:24:419 (24419|3,24507|2) - Imo they would fit better if you switch their columns: this will give a better flow coming from the stream and it will give more emphasis on 00:24:595 (24595|1,24595|0) - since they are on the opposite hand
  4. {Pattern} 00:46:301 (46301|3) - Imo this ruins the rhythm, since also your hitsounding is saying that there are only the other 2 notes in that triple. My suggestion here is to remove that note and convert 00:46:125 (46125|0) - into a 1/1 LN. This will help keeping the vocals as well as giving the same feeling of that single note you have to remove (even if I admit that it kinda breaks the flow there :/. Probably removing that note and doing nothing else is the best)
  5. {Flow} Regarding the stream starting from 01:09:066 - I'd say that it doesn't follow a distinctive sound, at least while playing I wasn't able to find it, so I tried rearranging the second half to match the piano notes: Here. Obviously it's just a scatch
  6. 01:22:125 (82125|3,82213|2,82301|1) - This straight scale ruins the zig-zag flow you create with the rest of the patterns for this part, so what about moving 01:22:125 (82125|3) - on the 2nd column? As for 00:35:184 (35184|1,35272|2,35360|1) -
Nice diff tho, my suggestion are really nitpickings here =w=b

[NM]
  1. {Flow} 00:23:537 (23537|3,23713|2) - This part is a bit misleading for the next part: 00:23:890 (23890|0,24066|3,24243|0) - . Imo you should switch their columns, increasing the jump from 00:23:713 - to 00:23:890 -
  2. {Pattern} 00:35:184 (35184|3,35360|2,35537|0) - Ot would be nice to use the same pattern used for 00:23:890 (23890|0,24066|3,24243|0) - since it also has the same hitsounding (kinda xD). There is also few emphasis on each note, so...
  3. {Pattern} 00:45:066 (45066|0,45243|1,45419|2,45595|3,45772|2,45948|1,46125|3,46301|0,46478|2,46654|3,46831|0,47007|1) - This is a really long pattern and it is also a bit misleading, since there aren't more particular breaks which tells me to what you're switching. See if you can remove a note or 2 in there (or even edit the pattern to make it more intuitive, like moving 00:45:595 (45595|3) - on the 1st column or switching columns for 00:46:478 (46478|3,46654|2) - or something like that. It doesn't really matter since this is a NM, but the flow really needs a bit more of work in this part)
  4. {Pattern} 01:22:831 (82831|3,82831|2) - The rhythm is decreasing here so what about keeping just one note?
Another really nice diff. I would probably say that mania is the best sub-mapset in here x)

Alright, that's all (I hope at least xD)
Nice mapset, keep it up =w=b
The day I'll be a BN will come and that day I will qualify your mapsets :3 *runs*

Oh, right, take a star for your efforts and for the song ;)
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