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LeaF - Calamity Fortune

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Topic Starter
Frostings
This beatmap was submitted using in-game submission on June 9, 2016 at 9:02:12 PM

Artist: LeaF
Title: Calamity Fortune
Source: BMS
Tags: 東方Project 少女が見た日本の原風景 The Primal Scene of Japan the Girl Saw Touhou sanae kochiya 東風谷 早苗 東方風神録 ~ Mountain of Faith ZUN Remix Optie
BPM: 200
Filesize: 3586kb
Play Time: 02:14
Difficulties Available:
  1. Cataclysm (5.74 stars, 784 notes)
  2. Easy (1.51 stars, 90 notes)
  3. Hard (3.35 stars, 298 notes)
  4. Insane (4.51 stars, 444 notes)
  5. Normal (2.07 stars, 167 notes)
Download: LeaF - Calamity Fortune
Information: Scores/Beatmap Listing
---------------
Kibbleru
watagod
Topic Starter
Frostings
when will I ever finish
pkk
wake me up
BicycleRider
Hope this gets ranked, really fun to play!
Topic Starter
Frostings
holy it's done
Topic Starter
Frostings
IT'S DONE !@@!!!!!!!!!
pkk
!
Cheesecake
Hi, from modding queue

[Insane]

00:03:987 (2) - Ctrl+G
00:07:587 (4,5) - Make this blanket by doing this
00:40:887 (1,1) - Ew this overlap
00:57:687 (1,2,1,1,2,1) - Well this is new, I don't think buzz sliders are too hard for 4.5* :roll:


[Cataclysm]

00:10:587 (5,6) - This is really misleading imo, I'd reccomend a good ol' Ctrl+G
00:13:887 (3) - Make this a bit closer to 00:13:287 (1) - so that 00:13:287 (1,2,3) - this whole part is equidistant
00:36:237 (2) - Ctrl+G?
00:51:687 (1) - I'm not sure if these should really be 1/8, all the gaps make it sound really weird as well (this applies for this whole section up to 01:15:387 (8) - )
01:28:587 (8,9,1) - Flow from (9) to (1) doesn't look good, try and see if you can make this part flow clockwise rather than anti-clockwise or however you want to do it so that it flows into 01:28:887 (1) - properly
01:37:887 (9) - NC

Good luck
Topic Starter
Frostings

Cheesecake wrote:

Hi, from modding queue

[Insane]

00:03:987 (2) - Ctrl+G I do fancy all my sliders pointing upwards :(
00:07:587 (4,5) - Make this blanket by doing this I'll make it more ambiguous whether it's supposed to be a blanket or not ;)
00:40:887 (1,1) - Ew this overlap Unnoticeable ;d
00:57:687 (1,2,1,1,2,1) - Well this is new, I don't think buzz sliders are too hard for 4.5* :roll: I like long sliders :oops:


[Cataclysm]

00:10:587 (5,6) - This is really misleading imo, I'd reccomend a good ol' Ctrl+G I like the little anti-jump there
00:13:887 (3) - Make this a bit closer to 00:13:287 (1) - so that 00:13:287 (1,2,3) - this whole part is equidistant I'll make it more ambiguous whether they're supposed to be equidistant or not :)
00:36:237 (2) - Ctrl+G? I do fancy all my sliders pointing downwards :(
00:51:687 (1) - I'm not sure if these should really be 1/8, all the gaps make it sound really weird as well (this applies for this whole section up to 01:15:387 (8) - ) I think it plays fine
01:28:587 (8,9,1) - Flow from (9) to (1) doesn't look good, try and see if you can make this part flow clockwise rather than anti-clockwise or however you want to do it so that it flows into 01:28:887 (1) - properly Oks :)
01:37:887 (9) - NC Oks

Good luck
Spiraler
from my queue

Hard
00:07:212 (3,1) - don't stack like this, move these down to make them more visible
00:09:087 (2) - stack the head of this on the tail of 00:07:887 (3)
01:19:287 (1) - move this up more, it blocks too much of the next slider
01:42:087 (1,2) - when I was a hard player I didn't like stacking like this. Can't say I'm a fan now
01:43:287 (1,2) - ^
01:46:887 (1,2) - ^
01:48:087 (1,2) - ^
01:52:887 (1,2) - ^
01:54:087 (1,2) - ^

Normal
00:03:687 (2) - not sure if this is intentional, but the sliderslide here is drum (which seems to be intentionally avoided elsewhere)
01:50:487 (1) - ^
02:00:087 (1) - ^

01:21:687 (1) - beautiful slider (not part of my mod, just wanted to say that)

Couldn't find anything in Insane or Cataclysm which is why I didn't mod them :)
Topic Starter
Frostings

Spiral527 wrote:

from my queue

Hard
00:07:212 (3,1) - don't stack like this, move these down to make them more visible spacing them more kinda goes against my intentions for this pattern
00:09:087 (2) - stack the head of this on the tail of 00:07:887 (3) Why? :)
01:19:287 (1) - move this up more, it blocks too much of the next slider Intentional
01:42:087 (1,2) - when I was a hard player I didn't like stacking like this. Can't say I'm a fan now I don't see a problem with it, and if I remain consistent it should be fine
01:43:287 (1,2) - ^
01:46:887 (1,2) - ^
01:48:087 (1,2) - ^
01:52:887 (1,2) - ^
01:54:087 (1,2) - ^

Normal
00:03:687 (2) - not sure if this is intentional, but the sliderslide here is drum (which seems to be intentionally avoided elsewhere) Yes they're intentional :)
01:50:487 (1) - ^
02:00:087 (1) - ^

01:21:687 (1) - beautiful slider (not part of my mod, just wanted to say that)

Couldn't find anything in Insane or Cataclysm which is why I didn't mod them :)
Thanks for modding !
NucleaRaven
Hi from my queue o/

[Cataclysm]

  1. 00:25:137 (1) - Wouldnt it make more sense to end the slider on the white tick? (theres an actual sound there)
  2. 00:51:687 (1,2,3,1,1,2,3,1,2,3,4,5) - For this section i think you should lower the volume to around 45% as oppose to 60%
  3. 02:04:737 - Add a note here? (its fine either way)
  4. 02:10:587 (4) - I think if you made this slider 1/8 instead of 1/4 itd have a nice build up to the finish. (also compliments the build up cymbal)
Amazing map :D gl with rank
Topic Starter
Frostings

NucleaRaven wrote:

Hi from my queue o/

[Cataclysm]

  1. 00:25:137 (1) - Wouldnt it make more sense to end the slider on the white tick? (theres an actual sound there) Mapping the wubwub :oops:
  2. 00:51:687 (1,2,3,1,1,2,3,1,2,3,4,5) - For this section i think you should lower the volume to around 45% as oppose to 60% Hmm makes sense. I've changed hitsound volumes around the map as well now that you've mentioned it
  3. 02:04:737 - Add a note here? (its fine either way) Hmmm I'd like to slow down this part as much as possible, and adding a note makes it too fast
  4. 02:10:587 (4) - I think if you made this slider 1/8 instead of 1/4 itd have a nice build up to the finish. (also compliments the build up cymbal) Nah I think the 1/4 is enough and I get a nice pattern out of it :)
Amazing map :D gl with rank Tyty
Potato-chii
Hi, from my queue~

[Normal]
AR is too fast. Normal diffs should have AR 5 or below. Also, you can’t have jumps in normal diffs, so use the distance snap. It is also best to make slider ends point towards the next slider’s head or hit circle most of the time so that you won’t confuse beginners.
00:18:687 (4) – If you want a blanket here, maybe fix it. And I’d recommend you to take the slider end away from 00:18:387 (3) because newbies often mistake it as the slider head.
02:11:037 (1) – Why end spinner there? Why not here 02:14:487 ?
I can’t really say anything more to this diff because not using distance snap kind of messed up everything.

[Hard]
01:08:487 (1) – Maybe not this shape again?

That's all. Good luck and sorry if this didn't help.
Topic Starter
Frostings
The AR is fine. I avoid lower AR because it tends to make the map too dense for beginners. They shouldn't see more than 2-3 objects at a time
I also want to stop the DS meta in lower diffs because there is almost no reason to enforce it. No player is gonna freak out because a circle appeared a few grids further than usual, especially when the rhythm is sparse. It's not like it's their first time using a mouse to click things. The only thing enforcing DS does is making sure every easy diff ever looks identical, and I don't want that.

DS should be a tool, not a burden

Potato-chii wrote:

00:18:687 (4) – If you want a blanket here, maybe fix it. And I’d recommend you to take the slider end away from 00:18:387 (3) because newbies often mistake it as the slider head.
I don't want a blanket there, and I don't see how someone can mistake the tail as the start.

Potato-chii wrote:

02:11:037 (1) – Why end spinner there? Why not here 02:14:487 ?
Actually it should end 02:14:449 - . That's precisely when the sound ends, and I'll fix that :oops:

Potato-chii wrote:

01:08:487 (1) – Maybe not this shape again?
I'll think about another shape :?

thanks for modding !
- HellBird -
Hello from my modding queue!

I'm very sorry I only modded the insane diff because I was just really busy and had no time for the Calamity diff. Tests are annoying :/

Insane
Insane
• 00:16:137 (4) - Not sure if the clap on this is intentional but if it is, then it just doesn't sound good at all. I suggest you just put the clap on 00:15:987 instead.
• 00:22:737 (1) - There should be 3 notes instead of this 1/1 slider because there is a sound at 00:22:887. Or you could make a 1/2 reverse slider, whatever you find better.
• 00:23:787 - You might not agree on me with this one, but there should be a note right here. Although since its a low drum hit, you should make the note a drum and reduce the volume for it. I did it and it sounds perfect. Up to you though.
• 00:24:387 (2) - Same with point 2. (Although this one might be fine because of the high whistle sound in the song)
• 00:25:137 (1) - ^ (This one isn't though)
• 00:30:237 - There should be a note here. Not following the piano like sounds, but the drums in the background.
• 00:31:287 (1) - Same with point 2.
• 00:33:687 (1,2) - This overlap is fine but it could be better imo.
• 00:47:487 (1,1) - This overlap could also be better. I messed around a bit, and I found that if you select all 3 notes at 00:47:487 (1,2,3), and then move them to x:84, y:240, the overlap becomes way better. (Visually ofc)
• 00:58:887 (2) - I think that if you NC this, it would be much more fun to play this part in tag-coop. (Yeah I know the slider is short compared to the one next to this one. But still, more fun in tag-coop ^^)
• 01:03:687 (2) - ^
• 01:11:337 (1) - There is no need for the NC here.
• 01:27:387 (1) - The random 2.00 SV change here is really awkward to play. I could understand the one at 01:26:787 (1) since it's only 1.5. But a 2.00 SV change just ruins the flow your map had imo.
• 01:28:362 (6,7) - This overlap is also fine but it also could have been better.
• From 01:33:687 up until 01:36:912, I think it would sound better if you put drum hitsounds on each slider start and slider end.
• 01:39:687 (1) - This note should really be a slider like the sliders at 01:39:987 (1,1,1). It should also be mixed up with them. Fits the flow better.

The rest of this diff is perfectly fine.

Really nice map. And again i'm sorry that I couldn't mod 2 diffs. Good luck on rank.
Topic Starter
Frostings

Scebtile wrote:

Hello from my modding queue!

I'm very sorry I only modded the insane diff because I was just really busy and had no time for the Calamity diff. Tests are annoying :/

Insane
• 00:16:137 (4) - Not sure if the clap on this is intentional but if it is, then it just doesn't sound good at all. I suggest you just put the clap on 00:15:987 instead. Oh yeah nice catch
• 00:22:737 (1) - There should be 3 notes instead of this 1/1 slider because there is a sound at 00:22:887. Or you could make a 1/2 reverse slider, whatever you find better. Nah, I can emphasize drums better by omitting the quieter and unnoticeable sounds
• 00:23:787 - You might not agree on me with this one, but there should be a note right here. Although since its a low drum hit, you should make the note a drum and reduce the volume for it. I did it and it sounds perfect. Up to you though. I actually mapped it by NOT mapping it :)
• 00:24:387 (2) - Same with point 2. (Although this one might be fine because of the high whistle sound in the song)
• 00:25:137 (1) - ^ (This one isn't though)
• 00:30:237 - There should be a note here. Not following the piano like sounds, but the drums in the background. Trying a mapping technique mapping the downbeat as a circle and omitting the eighth following. It works well here
• 00:31:287 (1) - Same with point 2.
• 00:33:687 (1,2) - This overlap is fine but it could be better imo.
• 00:47:487 (1,1) - This overlap could also be better. I messed around a bit, and I found that if you select all 3 notes at 00:47:487 (1,2,3), and then move them to x:84, y:240, the overlap becomes way better. (Visually ofc)
• 00:58:887 (2) - I think that if you NC this, it would be much more fun to play this part in tag-coop. (Yeah I know the slider is short compared to the one next to this one. But still, more fun in tag-coop ^^) Implying anyone plays co-op :)
• 01:03:687 (2) - ^
• 01:11:337 (1) - There is no need for the NC here. Ok
• 01:27:387 (1) - The random 2.00 SV change here is really awkward to play. I could understand the one at 01:26:787 (1) since it's only 1.5. But a 2.00 SV change just ruins the flow your map had imo. I like how it plays, and the extreme curve slows down the feel significantly
• 01:28:362 (6,7) - This overlap is also fine but it also could have been better.
• From 01:33:687 up until 01:36:912, I think it would sound better if you put drum hitsounds on each slider start and slider end. I experimented with some hitsounds and they all sounded bad :(
• 01:39:687 (1) - This note should really be a slider like the sliders at 01:39:987 (1,1,1). It should also be mixed up with them. Fits the flow better. o

The rest of this diff is perfectly fine.

Really nice map. And again i'm sorry that I couldn't mod 2 diffs. Good luck on rank.
Tyty
Shurelia
Another LeaF.



~ From Lovely Modding Quest! ~


[General]
- add "東方Project" to the tags. Because this song is inspired from the touhou's music.
- add "少女が見た日本の原風景" to the tags. Because it's the original song of this music.
- add "The Primal Scene of Japan the Girl Watched" to the tags. Because it's the english title of the original music.
- (opt) add "Kochiya Sanae" because it's her stage theme's songs.
- (opt) add "Mountain of Faith" because it's the the game's name that the original song comes from.

[Normal]
  1. 00:01:887 (2,1) - a sudden jump on normal is diff is too hard for those who able still able to play normal diff only. Decrease the distance please. This also applies to the other section of the map such as : 00:04:887 (1,2) - ,00:07:287 (1,2,3) - and so on.
  2. 00:33:987 - Feels too empty, you should add an object at here.
  3. 00:39:687 (2) - NC at here.
  4. 00:40:887 (2) - NC here too.
  5. 00:43:287 (2) - and here.. and so on. (Should try add NC at the big white lines.)
  6. 01:42:087 (1) - add Kiai please. oh, and also remove the whistle from the entire slider.
  7. 01:43:287 (2) - and so on..

    Need more mods.

[Hard]
  1. 00:07:587 (2,3,4) - Not going to be a fun thing on the Hard diff. Should try change the pattern.
  2. 00:11:787 (5,1,2) - This one is too hard to be read for players since you were using quite a low AR on this diff. Make it more readable.
  3. 00:40:887 (1,2,3,4) - Should be at insane or extra not on hard diff imo.
  4. 00:42:237 - Feels empty, add an object at here.
  5. 01:19:287 (1,2) - probably going to confuse players.

    This too.

[Insane]
  1. 00:06:687 (5) - Sudden change on SV means need NC so player could know about it.
  2. 00:15:087 (3) - Why not make it same like the others similar patterns? I mean, the repeated sliders one.
  3. 00:17:487 (3) - ^
  4. 00:39:687 (1,1) - nah, i don't think the (1) circle are needed. It'll make you click 2 times.


That's all for me, Hope this help. And good luck!
Topic Starter
Frostings
Hello :oops:

I added tags, and fixed the NC issues and kiai issues on Normal. I'm placing a NC every two bars because the density is so sparse. In the Normal diff, I only use DS where I feel it's necessary and ignore it otherwise if I'd rather create a specific structure instead. I have the opinion that small distance disparities in 1/1 rhythm have little effect on the difficulty of a map, if it's within reason and readable.

Shurelia wrote:

00:40:887 (1,2,3,4) - Should be at insane or extra not on hard diff imo.
I changed them into sliders, so it should be much easier to play now. :)

Other suggestions like adding a circle I didn't use because it either goes against my intent in the section, or it's too expensive to try to incorporate into the pattern structure, only for little gain :(

Thanks for the mod ! :)
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