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Oosuka Jun - Keep Smiling*

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Total Posts
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Topic Starter
Lanttu
This beatmap was submitted using in-game submission on 8. tammikuuta 2011 at 2:08:57

Artist: Oosuka Jun
Title: Keep Smiling*
Source: D.C. Girl's Symphony
Tags: Da Capo Ryuunosuke Lunaba
BPM: 125
Filesize: 5100kb
Play Time: 01:52
Difficulties Available:
  1. Easy (0,64 stars, 68 notes)
  2. Hard (4,83 stars, 258 notes)
  3. Luna~Smile (4,86 stars, 231 notes)
  4. Normal (2,96 stars, 125 notes)
Download: Oosuka Jun - Keep Smiling*
Information: Scores/Beatmap Listing
---------------
I have never heard of this game before, but the song and the character singing it are very cute... =u=
Garven
Haha, I keep lucking out in #modReqs. :P

[Easy]
I'd mention the lack of break, but with the pacing of this, I don't think it's needed.
01:05:430 (2) - Maybe even this out a bit? It's kind of leaning to the right a little.
01:36:390 (4) - Line up the end points. Also kind of expected it to start on the red tick.

[Normal]
01:46:950 (1,2) - Hrm, maybe position these so the end points are stacked? They're aligned nicely in editor view, but as you're playing, it looks kind of misaligned.

[Hard]
01:09:510 (1,1,1,1) - I dunno about the new comboing here.
01:26:310 (5,6) - I just keep missing this jump for some reason. I think I'm all in a nice laid-back mood and I just casually click on the 1 instead of the 6, haha.

Great maps as always!
Topic Starter
Lanttu

Garven wrote:

Haha, I keep lucking out in #modReqs. :P

[Easy]
I'd mention the lack of break, but with the pacing of this, I don't think it's needed.
01:05:430 (2) - Maybe even this out a bit? It's kind of leaning to the right a little. I hope it's better now.. ;u;
01:36:390 (4) - Line up the end points. Also kind of expected it to start on the red tick. Moved to red tick and tried to line it up better~

[Normal]
01:46:950 (1,2) - Hrm, maybe position these so the end points are stacked? They're aligned nicely in editor view, but as you're playing, it looks kind of misaligned. Changed the position of these two, just noticed that end of 1 was hiding the reverse arrow of 2.. ;~;

[Hard]
01:09:510 (1,1,1,1) - I dunno about the new comboing here. Ok, new combos deleted~
01:26:310 (5,6) - I just keep missing this jump for some reason. I think I'm all in a nice laid-back mood and I just casually click on the 1 instead of the 6, haha. lol, took the jump away then. XD

Great maps as always!
Thank you~! ^^
wmfchris
[hard]
0:32:790 (1) right 1 grid
0:45:750 (2,3,4) uneven spacing
1:05:190 (5,1) left 1 grid
1:53:310 (x) why 0.5x? it's just a note... (to trap taiko player? xd) maybe softer hitsound~

[normal]
1:39:990 (s) the vocal ends 1/2 beats later, so extend this spinner by 1/2?
1:53:310 (x) same as hard

[easy]
1:53:310 (x) same as hard

nice mapping, star~
Topic Starter
Lanttu

wmfchris wrote:

[hard]
0:32:790 (1) right 1 grid No. >:
0:45:750 (2,3,4) uneven spacing Oops, fixed.
1:05:190 (5,1) left 1 grid OK~
1:53:310 (x) why 0.5x? it's just a note... (to trap taiko player? xd) maybe softer hitsound~ Oops, I forgot to change it. @_@ Fixed~

[normal]
1:39:990 (s) the vocal ends 1/2 beats later, so extend this spinner by 1/2? OK~
1:53:310 (x) same as hard Fixed~

[easy]
1:53:310 (x) same as hard Fixed~

nice mapping, star~
Thank you~ ^^
James2250
Easy:
00:13:830 (1) - make it so this stacks with the endpoint of 2?
00:15:750 (2) - same for this one (with the other slider)

Normal:
00:32:550 (1,3) - could be stacked slightly better, but not a problem

Hard:
00:12:510 (4) - move this somewhere else so it isn't hidden by all the 300's of the other notes around it?
01:42:150 (1) - start at 01:41:910? (same endpoint)

Nice maps
*star*
Topic Starter
Lanttu

James2250 wrote:

Easy:
00:13:830 (1) - make it so this stacks with the endpoint of 2? OK~
00:15:750 (2) - same for this one (with the other slider) OK~

Normal:
00:32:550 (1,3) - could be stacked slightly better, but not a problem omg, how come I've left it like that. x_x Fixed.

Hard:
00:12:510 (4) - move this somewhere else so it isn't hidden by all the 300's of the other notes around it? Made 3 into a two separate hitcircles, I hope it's better now.
01:42:150 (1) - start at 01:41:910? (same endpoint) OK~
Thank you~ ^^
nante
[hard]
00:41:190 (1) - I don't like it overlaying (2)
01:03:030 (7) - move 1 grid right to be parrel with (6) (?)

[normal]
01:13:590 (4) - add a note?
01:13:830 (5) - add a note?

Nice map and skin, star.
Topic Starter
Lanttu

nante wrote:

[hard]
00:41:190 (1) - I don't like it overlaying (2) Moved.
01:03:030 (7) - move 1 grid right to be parrel with (6) (?) Moved 6 to left~

[normal]
01:13:590 (4) - add a note?
01:13:830 (5) - add a note? Added this one~
Thank you~ ^^
Joon
hi

my modding

[Easy]
00:44:550 (3) - add finish
00:45:030 (1) - change clap
00:53:190 (1) - remove clap
00:54:150 (3) - add finish

[Normal]
00:21:030 (4) - change clap
00:21:510 (1) - End Notes add clap
00:22:470 (2) - ^
00:23:910 (2) - add clap
00:36:630 (1) - 00:38:550 End here and add finish
00:51:030 (1) - Start Notes add clap?

[Hard]
01:17:910 (4) - Start Notes add finish
01:39:030 (3) - ^

>w< nice song~
+stra GL
Topic Starter
Lanttu

hujune wrote:

[Easy]
00:44:550 (3) - add finish OK~
00:45:030 (1) - change clap Clap added but kept the whistle too~
00:53:190 (1) - remove clap OK~
00:54:150 (3) - add finish OK~

[Normal]
00:21:030 (4) - change clap OK~
00:21:510 (1) - End Notes add clap OK~
00:22:470 (2) - ^ OK~
00:23:910 (2) - add clap OK~
00:36:630 (1) - 00:38:550 End here and add finish OK~
00:51:030 (1) - Start Notes add clap? OK~

[Hard]
01:17:910 (4) - Start Notes add finish OK~
01:39:030 (3) - ^ OK~
Thank you~ ^^
Mizu_banned
Star (:
Very nice map :3
jericho2442
[Easy]
(suggestion) 00:44:550 (3) - newcombo this, then remove combo off 00:45:030 (1)
(suggestion) 00:54:870 (1) - remove newcombo, to me it just dont suit here
01:35:430 (3) - new combo

[Normal]
01:17:190 (1) - remove newcombo, your breaking your pattern
01:17:910 (3) - newcombo, to follow you pattern at 01:13:830
(suggestion) 01:26:790 (1,2,3,1,2,1,2,3,1,2,3) - use the same combo pattern as you do at 01:11:430 or the other way around

[Hard]
00:54:390 (9,10,1) - having these 2 different spacings soo close to each other plays REALLY bad :( , please fix this spacing
(notice) 01:07:590 (1,2,3,4,5,6) - i dont think this spacing plays good, its fine i guess but thats just opinion ;)

----------------------------------

well this is well worth a star so enjoy it o/
Topic Starter
Lanttu

jericho2442 wrote:

[Easy]
(suggestion) 00:44:550 (3) - newcombo this, then remove combo off 00:45:030 (1) OK~
(suggestion) 00:54:870 (1) - remove newcombo, to me it just dont suit here OK~
01:35:430 (3) - new combo

[Normal]
01:17:190 (1) - remove newcombo, your breaking your pattern OK~
01:17:910 (3) - newcombo, to follow you pattern at 01:13:830 OK~
(suggestion) 01:26:790 (1,2,3,1,2,1,2,3,1,2,3) - use the same combo pattern as you do at 01:11:430 or the other way around I hope it's OK now. ;_;

[Hard]
00:54:390 (9,10,1) - having these 2 different spacings soo close to each other plays REALLY bad :( , please fix this spacing Omg, I had SO much problems with these. x_x; I hope it's better now.
(notice) 01:07:590 (1,2,3,4,5,6) - i dont think this spacing plays good, its fine i guess but thats just opinion ;) ^Same with this, lol I agree so much. XD Tried something new, hope it's better.
Thank you~ o/
Armin
Just few suggestions

[Easy]

00:13:830 (1,2) - These sliders ruin the previous pattern. I suggest you to change it, maybe trying something like this (note: I've changed also 00:09:990 (1,2)'s position):



00:36:870 (1) - I suggest you to make this 2/1 shorter and then to add a hitcircle here 00:39:750 (x) (Stacking it with this hitobject 00:40:710 (1))
00:59:190 (x) - Consider to add a hitcircle here, since you are following vocal voice
01:03:030 (x) - Same thing here
01:01:590 (2) - Remove the whistle in the middle of the slider, it sounds awful
01:07:590 (1,2,3,4) - Symmetrify these hitobjects perfectly.
01:33:270 (2) - Make this slider better please! See how waypoints are placed in this picture: http://osu.ppy.sh/ss/29469

[Normal]

00:32:550 (4,1) - There's an ulgy overlap here. Consider to move (1)'s end some squares to left in order to fix this imperfection?


[Hard]

01:09:750 (2,3,4) - Consider to reduce these jumps? I bet this will be more FCable by many players


Nice map, starred.
Topic Starter
Lanttu

Armin wrote:

Just few suggestions

[Easy]

00:13:830 (1,2) - These sliders ruin the previous pattern. I suggest you to change it, maybe trying something like this (note: I've changed also 00:09:990 (1,2)'s position)... Ooooh, I like this! <3

00:36:870 (1) - I suggest you to make this 2/1 shorter and then to add a hitcircle here 00:39:750 (x) (Stacking it with this hitobject 00:40:710 (1)) OK~
00:59:190 (x) - Consider to add a hitcircle here, since you are following vocal voice OK~
01:03:030 (x) - Same thing here OK~
01:01:590 (2) - Remove the whistle in the middle of the slider, it sounds awful OK~
01:07:590 (1,2,3,4) - Symmetrify these hitobjects perfectly. OK~
01:33:270 (2) - Make this slider better please! See how waypoints are placed in this picture: OK~

[Normal]

00:32:550 (4,1) - There's an ulgy overlap here. Consider to move (1)'s end some squares to left in order to fix this imperfection? OK~


[Hard]

01:09:750 (2,3,4) - Consider to reduce these jumps? I bet this will be more FCable by many players Made those little bit smaller, I hope it's enough or I have to star moving the next circles and sliders, too. >:
Thank you very much~ ^^
orioncomet
cute combo color and number skin ~

[General]
* NAZI skin: default-1.png not on the center, can you move it to left a bit

[Easy]
00:13:830 (3) - spacing or new combo, too close to (2) really

other diff look fine so far.. >A</*
Topic Starter
Lanttu

orioncomet wrote:

[General]
* NAZI skin: default-1.png not on the center, can you move it to left a bit OK~

[Easy]
00:13:830 (3) - spacing or new combo, too close to (2) really OK~

other diff look fine so far.. >A</*
Thank you~ >u<
Lunaba
Topic Starter
Lanttu

Lunaba wrote:

<3~
Omg I love that<3 *u*
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