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petit milady - Koi wa Milk Tea

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Total Posts
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Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Sonntag, 31. Januar 2016 at 16:24:51

Artist: petit milady
Title: Koi wa Milk Tea
Source: 六畳間の侵略者!?
Tags: プチミレディ Rokujouma no Shinryakusha Ending 悠木碧 Yuuki Aoi 竹達彩奈 Taketatsu Ayana Full Meyrink Meyko
BPM: 122
Filesize: 9816kb
Play Time: 03:19
Difficulties Available:
  1. Amai (3,96 stars, 688 notes)
  2. Easy (1,59 stars, 213 notes)
  3. Meyko's Hard (2,9 stars, 523 notes)
  4. Normal (2,08 stars, 311 notes)
Download: petit milady - Koi wa Milk Tea
Information: Scores/Beatmap Listing
---------------
check this out as well

Sometimes I also map pretty cute songs.
I myself don't have much of an idea why or what my music taste is either
Nozhomi
moemoe finelady
Squigly
pls finish it u lil shit
Natteke desu
t h e
gnippam
emina
cireneg
Topic Starter
Okoratu
wwwwwww
Vell
Andrea
Lovely map <3
RVMathew
A great song and a great anime. I would go far as to say one of the best anime endings of all time.
Enhu
A great song and a great anime. I would go far as to say one of the best anime endings of all time.
Ringating
from pm (lied about the wait): a b c d
Topic Starter
Okoratu
yeee
i suck

thanks a lot xD
Natteke desu
generic anime trance
RVMathew

EvilElvis wrote:

generic anime trance
I prefer progressive anime trance at 138 bpm.
Topic Starter
Okoratu
one day i'll map psy trance

edit: things i need to do
contemplating my life choices involving unnecessary green lines
go over hitsounding in lower diffs
see if i want to change combocolors
doublecheck metadata
tag meyrink
Natteke desu
[Amai]
00:02:095 (3) - idk extend this slider to the blue tick because it's nice, also with you can apply 0.5 sv to this slider because yolo
00:04:062 (5,6,7,8) - personally i'd go without 00:04:184 (6) - in this part, because without this circle 00:04:307 (7) - these thingies in music would have better emphasise (if you agree delete same ones everywhere in this part)
00:10:824 (2,3) - idk, unstack please it seemd a bit out of place here because music is intense, 00:12:791 (2,3) - something like this one would be better
00:21:889 (6) - same with one mentioned above
00:35:046 (1,2,3) - i'd use slider, because it was pretty calm part so this could be harsh to play
01:13:160 (7,1) - personally i'd avoid, moreover, it doesn't works fine as a jump immo, more like stack
01:24:840 (6) - see above
01:37:996 (1,2,3) - same
01:38:980 (1) - amg elvis gay slider
02:11:439 (1,2,3) - here it works much better, because of guitar
02:25:701 (1,2) - okay, i can understand why, but i'd suggest same with 00:49:308 (1,2) - because i'm bad modder (thought, i would appreciate if you'll apply because vocals is intense, even if that next part isn't, so this would be cool)
Topic Starter
Okoratu
keeping the 1/3 as is and the suggestion for 02:25:701 (1,2) - ehm lol
deleted a bunch of circles in the beginning and replaced with 1/4 sliders for the other sections
01:13:160 (7,1) - moved closer

thanks!
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Looks good to me

[Easy]

00:35:046 (4) - I would move this slightly higher for a nicer shape with 00:34:062 (3)

00:40:701 (2) - I would lower this slightly for a cleaner line with 00:39:964 (1)

01:49:800 (5) - I would have the slider end facing the opposite direction compared to the one just before it, I think it would look nicer that way

02:37:013 (4) - Instead of a straight slider here I would rather blanket 02:36:029 (3) - or do something like this (which I feel fits in with the styling of this difficulty better)

03:06:521 (2) - I would curve this slider more aggressively for a nicer shape[/url]

[Normal]



00:17:341 (2) - I would change this to an inversion of 00:16:357 (1)

00:37:996 (1,2) - I'd try to blanket 1 with 2 since this honestly looks pretty ugly q.q

00:47:832 (1,2,3) - Such a clever blanket, nice!

01:29:636 (5,6) - I think this blanket can be improved

[Meyko's Hard]

01:08:242 (3,4) - Fix blanket

03:19:308 (1) - I would end this slider on the white tick or replace with a spinner, or remove the hitsound on the slider end since there is nothing significant in the music ending here, the 'sprinkles' dont laugh q.q continue on until roughly 03:19:308 (1)

[Amai]

Honestly I couldn't fault this difficulty, it was extremely fun to play and had great flow all around, It also got me addicted to this part of the song 00:51:767 (1,2,3,4,5) XD cannot unhear :P

[]

Hope this helped! :D
Topic Starter
Okoratu

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this, although feedback would be much appreciated! All mods are my opinion

[General]

Looks good to me

[Easy]

00:35:046 (4) - I would move this slightly higher for a nicer shape with 00:34:062 (3) - idk how much higher but why not

00:40:701 (2) - I would lower this slightly for a cleaner line with 00:39:964 (1) - ➥ also made it edgy because why the hell not

01:49:800 (5) - I would have the slider end facing the opposite direction compared to the one just before it, I think it would look nicer that way ➥ cool suggestion, however i cannot come up with an arrangement that doesn't overlap stuff so i rotated this one so each that each angle is around 90ish degrees because i like that idea

02:37:013 (4) - Instead of a straight slider here I would rather blanket 02:36:029 (3) - or do something like this (which I feel fits in with the styling of this difficulty better) ➥ i kind of dislike blankets as a mapping technique so i'd rather not go for a blanket, instead i added a minicurve to the slider :d

03:06:521 (2) - I would curve this slider more aggressively for a nicer shape[/url] ➥ [/url] xd and uhhh nah i like the current minicurve a lot :D

[Normal]


➥ haha thank god that aimod doesn't point out jumps if they have a New Combo, you might or might not have noticed that there are a few spacing differences such as 00:09:964 (3,1) - 00:35:783 (4,1) - basically i begin every new part which isn't 100% calm with a slight jump because overall the spread of this set is quite aggressive
I'm going to keep these and see what kind of feedback i get regarding them to see if i should do anything about them.
tl;dr it's pretty much not an error :D (and nothing states that low diffs HAVE to be distance snapped, an example of this would be, for example someone like ztrot wouldn't be able to rank stuff like https://osu.ppy.sh/b/643621 because his symmetry breaks most distance snap things)

00:17:341 (2) - I would change this to an inversion of 00:16:357 (1) - ➥ i like this kind of angle though so doing that would get rid of something else i like o:

00:37:996 (1,2) - I'd try to blanket 1 with 2 since this honestly looks pretty ugly q.q ➥ i don't really see how this looks uglier than a proper blanket (maybe because i don't really love them to begin with so anything close to ok will be nice to me xd)

00:47:832 (1,2,3) - Such a clever blanket, nice! ➥ tfw this one isn't even proper but thanks xD

01:29:636 (5,6) - I think this blanket can be improved ➥ i think there's a ton of lazy blankets like that in this diff and i don't really see the substantial improvement in making proper blankets

[Meyko's Hard]

01:08:242 (3,4) - Fix blanket ➥ o good catch cuz that one was actually supposed to be one

supposed
well is now


03:19:308 (1) - I would end this slider on the white tick or replace with a spinner, or remove the hitsound on the slider end since there is nothing significant in the music ending here, the 'sprinkles' dont laugh q.q continue on until roughly 03:19:308 (1) ➥ the guitar ends on 1/3 nonsense though (at least if im not deaf, otherwise will just snap to the red tick next to it, not a big deal lol), i see your point so i lowered the hitsound volume on all diffs in this point

[Amai]

Honestly I couldn't fault this difficulty, it was extremely fun to play and had great flow all around, It also got me addicted to this part of the song 00:51:767 (1,2,3,4,5) XD cannot unhear :P

[]

Hope this helped! :D
... i guess so, thanks :D
Hinsvar

Okoratu wrote:

No, i don't wish to remove the other 3 backgrounds when updating this map
same

also maybe increase the AR for Amai to 8.7 because right now things are kinda hard to read (especially the 1/3 notes)
Krfawy
This mapset is so moe. L69L

Whoever teached you how to create wavy sliders, the person/the people forgot to tell you there is a way to make them symmetrical and Polished, but whatever... WHO CARES IF THEY HURT MY SOUL, SERIOUSLY. BTW green combo colo(u)r is a great idea! :3 Sadly, the actual green in the easiest diff is too dark if you compare it to the rest of bright shades of eye-raping pink, light violet and azure and simply I suggest something like *THIS* so it would match the combos.
Easy
  1. 02:30:127 (1,2) - OMG I can see the spacing won't let them blanket anymore but ehm it just looks kinda MEH and well you know it hurt my farmokoro so much ASDPfeadSADSEXASsODAWDO
  2. 03:06:521 (2) - Sincerely, this would play better if it were more curvy/round because of the previous slider. Now it is like 'circle-FLAT OMG IT PLAYS SO WEIRD' when it would be like 'circle-so cute curves! \owo/' o3o
Normal
  1. 00:21:275 (2,3,4) - Moe Doktoratu and his hidden futanari patternus are unpredictable just like Nozhomoe the Baguette when it comes to baguette the others! D:
  2. 00:36:029 (1) - JESUS CHRIST THOSE WAVES WRECK ME EVERYTIME I SEE THEM.
  3. 00:43:898 (1) - Why is there a sudden jump? :o Like, contraty to 00:28:160 (1) - this, you're still following the verse but there is a jumps and it trolls me. Or is it emphasizing those vocals which happen to appear before the very chours? D:
  4. 01:24:226 (2,3,4) - Those futanari patterns though. www
  5. 01:37:013 (1,2) - I think it would express the beats more if you converted them all into circles or at least 01:37:505 (2) - these two. Additionally, you could continue the futa patterning! :3
  6. 02:03:570 (2) - Do you know you can scale it a little so it is totally symmetric and stuff *question mark*
  7. 02:22:259 (1) - FOR LORD'S SAKE. I understand you do not believe in God and stuff but at least believe in something called 'nice waves' because now it is kind of very straight, almost as straight as a fine line and it doesn't play THAT well and the aesthetics hurt my farmokoro so hard that you cannot imagine that unless you know how to pronounce 'Dla Jego bolesnej męki, miej miłosierdzie dla nas i całego świata.'
  8. 02:38:980 (2) - Please, give it more space so this and the previous note do not harass each other. They might not like touching in front of us the players! >:/
  9. 03:09:472 (1,2,3) - Dat pattern. o3o
Hard Meyko Is Hard
  1. Is there any possibility to raise AR to 7.8-8 maybe? xD
  2. 00:31:972 (5) - This is very hard to notice because of the colo(u)r and the background and they blend too much if you ask me. D:
  3. 00:42:914 (4) - It isn't a bad slider but might be it might be a bit more convenient if it was a bit curvier. xD *MEOW*
  4. 01:08:980 (5,6,1) - OMG futa patterns strike again even if it is a GD!
  5. 03:00:619 (1) - Could you redo the slider? The wave is a good idea but the way it is so thin is not really appealing for me. ;_;
Amai wa Coconut Milk Tea
  1. 00:35:046 (1,2,3,1) - Oko, you perv! =3= o3o
  2. 00:42:300 (2,3) - OMG this slider is sad because it has only one ball. ;_;
  3. 01:45:373 (3) - Oko, is there any possibility to make it a bit curvy? Now it is MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEH AF. :(
  4. 02:19:062 (3) - May I ask you what were you trying to make here? D: Like, please, what is this? Compare it to 03:00:619 (3) - this and really you should make something as Polished as there. ;_;
#COWS
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