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Team "Hanayamata" - Yorokobi Synchronicity [CatchTheBeat]

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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Sunday, February 21, 2016 at 5:25:37 PM

Artist: Team "Hanayamata"
Title: Yorokobi Synchronicity
Source: ハナヤマタ よさこいLIVE!
Tags: yosakoi ongaku shu hana otome
BPM: 165
Filesize: 8194kb
Play Time: 04:52
Difficulties Available:
  1. Cherry Blossom (4.06 stars, 769 notes)
  2. Cup (1.43 stars, 363 notes)
  3. Platter (3.06 stars, 708 notes)
  4. Salad (2.04 stars, 501 notes)
Download: Team "Hanayamata" - Yorokobi Synchronicity
Information: Scores/Beatmap Listing
---------------
You know Setz right? blame him for making me love this song

Hitsound by Setz's map (in below lol) as his permission to use with several changes from me

Check out his standard version as well https://osu.ppy.sh/s/356823
Setz
ayyy
Spectator
go go
Razor Sharp
sorry for taking so long ;_; im wont be able to work with what i got before jan, 3rd :c
Vacation you see..
gomen >.<
Topic Starter
Xinely

Setz wrote:

ayyy
ayy it's pending now \:D/
Shinoah
>..<
Setz
MLG pro mod
2016-01-05 21:52 Xinely: time to bother ppl with mod req now lol
2016-01-05 21:52 Setz: good luck with the ranking
2016-01-05 21:52 Setz: lol
2016-01-05 21:52 Setz: yeah
2016-01-05 21:53 Xinely: thanks ;_;
2016-01-05 21:53 Xinely: mod it
2016-01-05 21:54 Setz: lol lets see
2016-01-05 21:57 Setz: 00:39:052 (4) - this is 1/6
2016-01-05 21:57 Xinely: oh rip
2016-01-05 21:58 Xinely: kd for u LOL
2016-01-05 21:58 Setz: make sure you get the hitosunds from my map
2016-01-05 21:59 Setz: this sounds weird with the default
2016-01-05 21:59 Setz: lol
2016-01-05 21:59 Xinely: yay /3\
2016-01-05 21:59 Xinely: rip
2016-01-05 21:59 Xinely: well
2016-01-05 22:00 Xinely: ctb ppl cant do hitsound so it's fine LOL
2016-01-05 22:00 Setz: lol
2016-01-05 22:00 Xinely: ok got 1
2016-01-05 22:01 Setz: can you not do spinners here 01:44:597 - in ctb?
2016-01-05 22:02 Xinely: i can
2016-01-05 22:02 Setz: oh so you chose not to
2016-01-05 22:02 Setz: ok
2016-01-05 22:02 Xinely: actually i did in platter, why i missed it in rain LOL
2016-01-05 22:02 Setz: LOL
2016-01-05 22:02 Setz: pro ctb mod
2016-01-05 22:03 Xinely: setz ctb qat soon
2016-01-05 22:04 Setz: 02:08:234 (2,3,4,5,6,7,1,2,3,4) - hmmm this looks kinda plain dont you think? maybe make it pla ylike here 00:49:688 (2,3,4,5,6,7,1,2,3,4) -
2016-01-05 22:05 Setz: because for that one you pretty much only move the cursor twice
2016-01-05 22:08 Xinely: yep but.. ah lack of idea
2016-01-05 22:09 Setz: 02:50:052 (1) - also this sounds really weird, you should follow the piano, the reverse lands on nothing
2016-01-05 22:10 Xinely: yep, lemme find a way to fix
2016-01-05 22:10 Setz: http://puu.sh/mlcNO/dfe72550d0.jpg
2016-01-05 22:10 Setz: this is what i hear
2016-01-05 22:11 Setz: but yeah you should really use the custom whistle and clap from my map
2016-01-05 22:11 Setz: this sounds so weird without them
2016-01-05 22:11 Xinely: well, just do like how u map it
2016-01-05 22:11 Xinely: spinner ;_;
2016-01-05 22:11 Xinely: eee
2016-01-05 22:11 Setz: lol
2016-01-05 22:11 Xinely: i used them all ;_;
2016-01-05 22:11 Setz: oh
2016-01-05 22:11 Setz: wtf
2016-01-05 22:11 Setz: i guess i need to redownload
2016-01-05 22:11 Setz: hold on
2016-01-05 22:11 Setz: ACTION is editing [https://osu.ppy.sh/b/872349 Team "Hanayamata" - Yorokobi Synchronicity [Cherry Blossom]]
2016-01-05 22:12 Xinely: http://puu.sh/mlcUn/13945495f4.png
2016-01-05 22:12 Xinely: u suck
2016-01-05 22:12 Setz: ok yeah
2016-01-05 22:12 Setz: i needed to redownload
2016-01-05 22:12 Setz: lol
2016-01-05 22:12 Xinely: ur internet is shit so it's not a problem for redownload baka
2016-01-05 22:12 Setz: yeha i just forgot
2016-01-05 22:12 Setz: lol
2016-01-05 22:13 Xinely: lol
2016-01-05 22:13 Xinely: ok got 2
2016-01-05 22:13 Setz: 02:52:961 - switch this green line to custom 2
2016-01-05 22:14 Setz: and maybe map a 1/6 here at the slider end
2016-01-05 22:14 Xinely: ok
2016-01-05 22:14 Setz: 02:58:597 -
2016-01-05 22:14 Setz: its kinda loud
2016-01-05 22:14 Xinely: hmm
2016-01-05 22:15 Xinely: lemme keep it first since if i map in 1/6 then i can make red jump for 02:58:779 (1) - ;_;
2016-01-05 22:15 Setz: ah
2016-01-05 22:15 Setz: ok
2016-01-05 22:15 Setz: 03:04:234 (4) - this is a full stream actually
2016-01-05 22:15 Setz: soft drum o nthe blue tick
2016-01-05 22:16 Xinely: my ear sucks
2016-01-05 22:17 Setz: 03:18:415 (5) - and the stream starts here
2016-01-05 22:18 Xinely: hmm, the drums start from 03:18:597 - so lemme keep?
2016-01-05 22:18 Setz: drum starts on the note i linked
2016-01-05 22:18 Setz: blue tick drum is soft
2016-01-05 22:19 Setz: but its there
2016-01-05 22:19 Xinely: hard to notice it for me since i just use 1 ear to hear.. hmm lemme keep first and see how many modders can notice :D
2016-01-05 22:20 Setz: k
2016-01-05 22:20 Setz: 03:30:506 (8) - overmapped, nothing on this blue tick
2016-01-05 22:20 Setz: :p
2016-01-05 22:20 Xinely: aaaaaa
2016-01-05 22:20 Xinely: u suck
2016-01-05 22:21 Setz: 03:35:506 (2) - jump to the tail would feel awesome, for the guitar
2016-01-05 22:21 Setz: instead of it being a plain slider
2016-01-05 22:21 Setz: 03:36:234 (4) - same here
2016-01-05 22:22 Xinely: 03:35:506 (2) - hmm it needs a jump to catch altho just a normal jump, cant do hdash since it will be overjumps 03:36:234 (4,1) - with this
2016-01-05 22:23 Setz: 03:37:870 (1) - no triple? for the guitar, i mean, im just suggestion some rhythim and stuff to emphasize, idk anything about how you would map it
2016-01-05 22:24 Xinely: ah sure, lemme fix it
2016-01-05 22:26 Setz: 03:54:052 - switch green line to custom 2
2016-01-05 22:27 Xinely: hitsound copier baka i guess
2016-01-05 22:27 Setz: 03:55:506 (1) - and this is weird, doesnt follow vocal, unless you are just tyring to map the white tick drums
2016-01-05 22:30 Setz: 04:28:052 (2,3) - and this triple should actually be back here 04:27:688 - for drums, lol anyway, let me stop this nazi mod now, idk what im talking about
2016-01-05 22:30 Setz: do you want me to post this
2016-01-05 22:30 Xinely: 03:55:506 (1) - yep follow white tick drums
2016-01-05 22:30 Xinely: 04:28:052 (2,3) - lol rip copy pastaa
2016-01-05 22:30 Setz: 02:48:415 (6,7,1) - and 04:28:597 (3,1) -
2016-01-05 22:30 Xinely: yep sure post it :D
2016-01-05 22:31 Setz: should be consistent
2016-01-05 22:31 Setz: imo
2016-01-05 22:32 Setz: oh and
2016-01-05 22:32 Xinely: maybe just my ear but 04:28:870 - no drum in here
2016-01-05 22:32 Xinely: or just weak one
2016-01-05 22:32 Setz: 04:47:052 (1) - me and mystery tried to figure out how to map this without getting in trouble
2016-01-05 22:32 Setz: and we couldnt decide on anything
2016-01-05 22:32 Setz: so we just used circle o nthe white tick for finish
2016-01-05 22:32 Xinely: as expected LOL
2016-01-05 22:33 Setz: the drum is there
2016-01-05 22:33 Setz: its the same as the first one i linked
2016-01-05 22:34 Xinely: oh
2016-01-05 22:34 Xinely: rip my ears
2016-01-05 22:34 Setz: 04:42:961 (1,2) - and some overmaps here
2016-01-05 22:34 Xinely: ok added
2016-01-05 22:34 Xinely: overmap is love ;_;
2016-01-05 22:35 Setz: 04:43:052 - and 04:43:415 -
2016-01-05 22:35 Setz: lol
2016-01-05 22:35 Setz: well its your choice
2016-01-05 22:35 Setz: i will post this now
Topic Starter
Xinely
setz for ctb bn please

thanks 4 checking sir
Razor Sharp
placeholder

here we go

  • GENERAL
  1. Cant really find anything wrong.
  • Cherry Blossom
  1. 00:00:597 (1,1) - Instead of having this, make the slider a repeat? The distance is kinda unexpected early in the song.
  2. 00:11:870 (1,2) - Distance here should not be this high. It is very easy to miss this.
  3. 00:15:143 (1,2,3,4) - The way you have made these streams makes the second part (3 and 4) very easy to "overshoot". Could i suggest this? LINK
  4. 00:15:870 (1,2) - This is way to high. This is a borderline timing jump. I would say this is unrankable myself. Would strongly suggest to change!
  5. 00:26:052 (1,1) - Spinner starts on the left, so would advice you to move it there instead!
  6. 00:30:234 (3) - Are you sure this isnt 1/8? (there are more of these in the map, check those too)
  7. 00:38:779 (2,3,4,5,1) - The flow here is kinda weird tbh. I believe its cause of the 1/3's. Change them a little?
  8. 01:00:597 (4,5,6) - I honestly feel like the spacing on these streams could be a little higher.
  9. 01:13:506 (5,6) - This jump does not fit imo. Try another pattern instead.
  10. 01:33:688 (1,2,3,4) - This stream is a little complicated to play, and should be in an overdose tbh. It also has a weird flow too it.
  11. 01:51:506 (3,4,1) - I dont feel like a left right pattern fits here. Try to make a one way pattern instead?
  12. 02:08:234 (2,3,4,5,6,7,1,2,3,4) - These would be much better by having an interesting pattern. Try to experiment with some different stuff.
  13. 02:32:052 (5,6) - (6) should be stretched. It is easy to miss here.
  14. 02:43:688 (4,5) - You really seem to love these dont you? Try something different, to have some variety.
  15. 02:48:415 (6,7,1) - Oh these might be very confusing to play for many players. Would not suggest to have (7) as a hyper.
  16. 03:04:597 (1) - Try to curve this slider instead. Droplet miss inc.
  17. 03:18:597 (1,2,3) - Again, this does not fit with hypers >.< Distance decrease plz
  18. 04:15:688 (1) - ctrl+g and move it to the right. Fits much better.
  19. 04:32:597 (3,4) - This distance should be increased to keep the consistency of the map.
  20. 04:46:961 - There is a sound here.

    Very good diff! Beatiful!

    Platter
  21. 00:15:506 (1,2,3,4,5) - This should have a different curve. It does not look nice.
  22. 00:54:597 (4,5) - Would suggest to remove the hyper here.
  23. 02:48:597 (1,2) - Borderline again, decrease please.
  24. 03:06:415 (2,3) - Why note have it like 1/2 sliders, one on left side, then right, then left again? Fits much better.
  25. 03:29:143 (1,2) - Now this is quite hard to catch.

    Very nice Xinely :D
So i checked Cup and Salad, and i cant really find anything that makes it bad for me tho! GOOD LUCK :D
Kagari
from my moe queue~

Xinely wrote:

oh so here is my map https://osu.ppy.sh/s/368312 , since my map is full ver if you accept my req then feel free to give me 2 maps

let me know if you accept it or not

thanks ~
alrighty then, I accept your M4M req :3 (expect a very slow mod from me tho) >.<

my M4M maps:-
  1. Petit Rabbit's - No Poi!
  2. Petit Rabbit's - Daydream cafe
(i'll wait for razor to finish his mod before i start my modding)
Topic Starter
Xinely

Razor Sharp wrote:

placeholder

here we go

  • GENERAL
  1. Cant really find anything wrong.
  • Cherry Blossom
  1. 00:00:597 (1,1) - Instead of having this, make the slider a repeat? The distance is kinda unexpected early in the song.
  2. 00:11:870 (1,2) - Distance here should not be this high. It is very easy to miss this.
  3. 00:15:143 (1,2,3,4) - The way you have made these streams makes the second part (3 and 4) very easy to "overshoot". Could i suggest this? LINK
  4. 00:15:870 (1,2) - This is way to high. This is a borderline timing jump. I would say this is unrankable myself. Would strongly suggest to change!
  5. 00:26:052 (1,1) - Spinner starts on the left, so would advice you to move it there instead! doesnt really matter since no need to catch first fruit in spinner so lemme keep
  6. 00:30:234 (3) - Are you sure this isnt 1/8? (there are more of these in the map, check those too) yep but it's 1/6 and already confirmed with setz lol
  7. 00:38:779 (2,3,4,5,1) - The flow here is kinda weird tbh. I believe its cause of the 1/3's. Change them a little? yep a bit but they are 1/6 8(
  8. 01:00:597 (4,5,6) - I honestly feel like the spacing on these streams could be a little higher.
  9. 01:13:506 (5,6) - This jump does not fit imo. Try another pattern instead. somehow i like it so lemme keep first
  10. 01:33:688 (1,2,3,4) - This stream is a little complicated to play, and should be in an overdose tbh. It also has a weird flow too it. yep agree, (3) ctrl+g'ed
  11. 01:51:506 (3,4,1) - I dont feel like a left right pattern fits here. Try to make a one way pattern instead?
  12. 02:08:234 (2,3,4,5,6,7,1,2,3,4) - These would be much better by having an interesting pattern. Try to experiment with some different stuff.
  13. 02:32:052 (5,6) - (6) should be stretched. It is easy to miss here.
  14. 02:43:688 (4,5) - You really seem to love these dont you? Try something different, to have some variety.
  15. 02:48:415 (6,7,1) - Oh these might be very confusing to play for many players. Would not suggest to have (7) as a hyper.
  16. 03:04:597 (1) - Try to curve this slider instead. Droplet miss inc.
  17. 03:18:597 (1,2,3) - Again, this does not fit with hypers >.< Distance decrease plz
  18. 04:15:688 (1) - ctrl+g and move it to the right. Fits much better. this works fine too so lemme keep mine
  19. 04:32:597 (3,4) - This distance should be increased to keep the consistency of the map.
  20. 04:46:961 - There is a sound here. yep but the snap is ambiguous so i prefer to be safe with map the last

    Very good diff! Beatiful!

    Platter
  21. 00:15:506 (1,2,3,4,5) - This should have a different curve. It does not look nice.
  22. 00:54:597 (4,5) - Would suggest to remove the hyper here.
  23. 02:48:597 (1,2) - Borderline again, decrease please.
  24. 03:06:415 (2,3) - Why note have it like 1/2 sliders, one on left side, then right, then left again? Fits much better.
  25. 03:29:143 (1,2) - Now this is quite hard to catch.

    Very nice Xinely :D
So i checked Cup and Salad, and i cant really find anything that makes it bad for me tho! GOOD LUCK :D
no reply means fixed thanks razor ~
Tyrell
This is a unfair m4m.



General
  1. I feel the spread could be a bit better by increasing the SR of all the diffs except the Rain.

Cup
Opening thoughts: Combos seem a tad long imo
  1. I generally feel the combos are too long for a cup but they should be fine for the most part
  2. 00:02:597 (1) - NC here
  3. 00:10:052 (1) - NC here
  4. 00:26:052 (1) - i would personally NC here
  5. 01:07:506 (1) - NC here
  6. 02:27:126 - I would NC here too
  7. Actual gameplay stuff now
  8. 00:07:143 (1) - put this on the right side, the pattern is awkward the way it is
  9. 00:55:143 (1) - jump to this should be reduced a bit
  10. 01:07:506 (1,2) - increase the volume on these notes, it's too low
  11. 04:39:506 (1) - i'd rather this go to the right so it leads to the next slider and flows better
Song Setup Recommendations:none

Closing Thoughts: repetitive but tht's good for cups, everything seemed normal so not much to say.

Salad
Opening thoughts: This seems familiar.
  1. 00:01:325 (1) - shouldn't the NC start here? o-o
  2. 00:12:961 (1) - dashing into an opposite walk is bad for salad, make this slider curve to the left for better flow
  3. 00:24:961 (2,3) - this just sounds wrong,i would use a 1/1 repeat here
  4. 00:53:325 (4,5,6,7,8) - maybe add a curve to this flow here? it's fine as a straight line just kinda bland
  5. 01:07:506 (1,2) - volume is too low! I need feedback on these notes. it's awkward without it so increase the volume
  6. 01:52:597 (5) - move to x:276 so it's not so awkward, flows a bit better imo too
  7. 02:48:052 (3,4) - this should be a 1/2 slider going to the left. having to snap to this is weird for a salad
  8. 03:24:779 (6) - x:492 so it just looks cleaner
  9. 03:28:597 (2) - have this on the other side of the screen so it flows better
  10. 03:32:052 (3) - this should be horizontal and to the left so it flows better
  11. 03:39:506 (3,4,5,6) - more horizontal movement so this flows smoother
  12. 04:13:506 (2) - x:96 so it's easier to stand and catch
  13. 04:36:597 (2) - this should be to the left and not the same exact position as the last note, feels a bit weird
  14. 04:39:506 (2) - shouldnt be the same position as the last note, make it flow to the right a bit so it's less awkward
  15. 04:44:961 (1) - there is a spinner in the salad and a slider in the cup, make this a slider so it's consistent
Song Setup Recommendations: none
Closing Thoughts: plays fine for the most part but some things are just a bit awkward to me

I only did two diffs for now but I will do the other two tomorrow or in a few days. It's just the map is so long. >< Don't award Kudosu to this post please. Award the second post when i finish the mod. Thanks~
Topic Starter
Xinely

Tyrell wrote:

This is a unfair m4m.



General
  1. I feel the spread could be a bit better by increasing the SR of all the diffs except the Rain.SR is fake :(

Cup
Opening thoughts: Combos seem a tad long imo
  1. I generally feel the combos are too long for a cup but they should be fine for the most part
  2. 00:02:597 (1) - NC here
  3. 00:10:052 (1) - NC here
  4. 00:26:052 (1) - i would personally NC here
  5. 01:07:506 (1) - NC here
  6. 02:27:126 - I would NC here too they dont matter as i NC every 2 stanza here
  7. Actual gameplay stuff now
  8. 00:07:143 (1) - put this on the right side, the pattern is awkward the way it is i'd remake the slider's flow instead moving it
  9. 00:55:143 (1) - jump to this should be reduced a bit it's easy to catch as the movement is easy to read too
  10. 01:07:506 (1,2) - increase the volume on these notes, it's too low
  11. 04:39:506 (1) - i'd rather this go to the right so it leads to the next slider and flows better
Song Setup Recommendations:none

Closing Thoughts: repetitive but tht's good for cups, everything seemed normal so not much to say.

Salad
Opening thoughts: This seems familiar.
  1. 00:01:325 (1) - shouldn't the NC start here? o-o doesnt really matter
  2. 00:12:961 (1) - dashing into an opposite walk is bad for salad, make this slider curve to the left for better flow this works fine for me as i dont really want to make much/longer left movement for this time
  3. 00:24:961 (2,3) - this just sounds wrong,i would use a 1/1 repeat here hear the drums
  4. 00:53:325 (4,5,6,7,8) - maybe add a curve to this flow here? it's fine as a straight line just kinda bland
  5. 01:07:506 (1,2) - volume is too low! I need feedback on these notes. it's awkward without it so increase the volume
  6. 01:52:597 (5) - move to x:276 so it's not so awkward, flows a bit better imo too 01:53:325 (1) - 's jump would die, imo my flow works fine for this one, not really hard to read so lemme keep
  7. 02:48:052 (3,4) - this should be a 1/2 slider going to the left. having to snap to this is weird for a salad maybe right but somehow it feels so bored and common so im trying for variety one
  8. 03:24:779 (6) - x:492 so it just looks cleaner x:488
  9. 03:28:597 (2) - have this on the other side of the screen so it flows better no space to do, also this works fine for me, probably according my style
  10. 03:32:052 (3) - this should be horizontal and to the left so it flows better same with 03:30:779 (1) - , just straight for guitar :(
  11. 03:39:506 (3,4,5,6) - more horizontal movement so this flows smoother dont want make much movements as this diff only a salad which means newbies play this
  12. 04:13:506 (2) - x:96 so it's easier to stand and catch
  13. 04:36:597 (2) - this should be to the left and not the same exact position as the last note, feels a bit weird actually i dont find flow problem on this note :(
  14. 04:39:506 (2) - shouldnt be the same position as the last note, make it flow to the right a bit so it's less awkward it's just like a short break for players as this map is so long
  15. 04:44:961 (1) - there is a spinner in the salad and a slider in the cup, make this a slider so it's consistent make spinner in here since this is salad and newbies already know how the spin works, i just dont use in cup since probably newbies need recovery time after did much movements to catch fruits and the recovery time doesnt really enough for me
Song Setup Recommendations: none
Closing Thoughts: plays fine for the most part but some things are just a bit awkward to me

I only did two diffs for now but I will do the other two tomorrow or in a few days. It's just the map is so long. >< Don't award Kudosu to this post please. Award the second post when i finish the mod. Thanks~
no reply means fixed
thanks 4 mod ~
Sc4v4ng3r
Hello there~ Modding as requested via forum PM~
Sorry the mod got overdue :/

[General]
  1. Disable widescreen support on Salad, Platter and Rain.
[Cup]
  1. 00:48:779 (4,1) - The distance here might be intimidating for beginners, as the previous flow was all directing the catcher to the left; and they will have a hard time altering their movement towards the right, and they will also have a hard time catching the fruit itself as it is far away. Nerfing the distance might be a little bit better off for beginners, just like you did in 02:07:325 (4,1) - . This relates to the below point :
  2. Somehow I feel that the second part of the song(from 01:47:143 - here to 02:52:961 - here)had easier 'jumps' than the first part. To be exact the DS was ~2.0x-ish in the first part, while the second part had ~1.7x-ish, which does make much difference in the gameplay. I do feel the need of nerfing those 2.0x distances to 1.7x, as 2.0x anti-flow distance increment is pretty intimidating for beginners, it might not be that intuitive for them.
  3. 03:33:688 (1,2) - I can see that you are trying to give a little bit of variety in rhythm here, but missing out the snare on 03:34:779 - this white tick sounds a bit weird as the previous white tick(I mean 03:31:870 - ) was indeed emphasized. You should consider following the consistency here, so the easiest way would be just adding a circle at the white tick, or you could change up the rhythm completely; I found this to be playing out much better, and it doesn't require much change if you decide to make an anti-flow between (1) and (2).
  4. 03:40:234 (2) - While the kick here isn't that strong over the cymbals in this part, giving a higher emphasis than them feels... Kinda weird IMO. And it's not like the white tick is specially strong or anything, so you might want to reduce the distance down for this one.
  5. 04:12:234 (4,1) - I'm not saying I'm totally against vertical sliders, but it feels unnecessary as no other kiai did this for any emphasis on the song, and it kinda creates a unnecessary stop in motion IMO. Might be just me, but if you still insist to keep this, you should at least make the flow go towards the right, even by a bit, for beginners to 'expect' where the next fruit will be falling better.
  6. Overall the difficulty is nice, although the patterns are pretty repetitive, they are well-managed and since this is a full song and a Cup, guess there's no helping it.
[Salad]
  1. 00:32:961 (2,3) - It might be just me that finds this too hard, but dashing to the opposite direction after a 1/2 slider seems way too 'fast' IMO, as they don't have enough recovery time after the slider. By that, I mean that the time-frame that the newbies have to possibly dash(it's catchable by just walking but it's pretty hard in my opinion) towards the other direction may not be enough. It might be because all the 1/2 notes in this section was pretty close together, so you may want to make the distance a bit more closer(but not all the way) for them to easily catch (3)'s head.
  2. 00:48:961 (6,1) - Here as well, it might be just me, but when I first tested this out I've caught (1)'s head just on the edge of the plate ;-; The anti-flow on this dash might be a little bit intimidating. Even if they practise this part out, (6) is pretty far out itself, so the catcher's plate may not be able to catch it because of that. Just moving (6) closer to (5) would work as they can catch the following note with more ease.
  3. 03:28:597 (2) - While it does flow fine, newbies might have a hard time catching all the object in this slider, as the slider is placed on the borderline, and they might feel uncomfortable moving the catcher there as they tend to move the catcher according to the falling fruit's flow. Well looking at your reply on Tyrell's mod, you made straight sliders to emphasize on the guitars, so I don't really have a 'way' to fix this flow :/
  4. 04:43:143 (5) - The circle here sounds a little bit weird, as 04:42:415 (2,3,4) - these were emphasizing the drumroll in the background in some way, but since this is emphasizing the trumpet, it feels kinda out of place tbh. Again, it might be just me, but the drumroll that is 'supposed to land' at 04:43:143 - here feels like it is taking place a little bit more earlier which makes the circle sound a bit weird :/
  5. I have nothing much to say on this Salad, it's well done :D Well I found some things bit weird, but maybe I'm thinking too subjectively lol
[Platter]
  1. 00:09:688 (7,1) - I'm not totally against far 1/1 dashes in Platter, but seeing that this is the most calm part of the song, you may want to reduce it down a bit. And yes, I'm aware the vocals are at the highest pitch here, but players might not expect that far of a dash as no other 1/1 dashes in this part was that far.
  2. 00:46:052 (3,1) - IMO you could use a H-Dash here, as you could give emphasis to the hi-hat in the background which can actually be heard, so giving a 'special' emphasis may reflect on that fact. And also doing this will make a consistency in downbeat H-Dashes, which looks like its placed every 2 combos.
  3. 00:50:415 (6,1) - The H-Dash here doesn't really fit, as the red tick is not anything specially strong, and that red tick wasn't emphasized as a H-Dash in the next part(which are 02:08:961 (1,2) - these 2 notes). Personally I would just remove the H-Dash as the red tick isn't anything strong.
  4. 00:51:506 (6,7) - Similarly, this H-Dash is not used in the next part(these 02:10:052 (7,8) - 2 notes) when they are of the similar strength. It does feel a little bit weird to under-emphasize the 'cymbals' in 02:10:052 (7,8) - these 2 notes, so you might want to consider to add a H-Dash there.
  5. 01:12:052 (3,1) - It may be just me, but the direction change after the H-Dash here is quite sharp I would say, you might want to modify the curve on (1) so that it will be lesser harsh, something like this can still emphasize on the strong instrument and the vocals just fine.
  6. 01:28:597 (1) - I would add a H-Dash here, as there is that vocal mini-build-up on 01:25:688 (1,2,3,4,1,2,3,4) - these notes(in terms of pitch), and this is the 'pinnacle' of the build-up. And it kinda brings justification to the finish hitsound you've added onto the head of this slider lol
  7. 02:26:052 (1,1) - The H-Dash here, while not a borderline flow, it is still really far apart, considering that 01:07:870 (2,1) - these weren't emphasized with a H-Dash. Players might not expect a far 1/1 H-Dash there as the previous part didn't, and speaking only the movement, it's pretty hard to catch the note. It may be just me, but you should still change it up for the consistency's sake.
  8. 03:34:961 (1,2) - This distance might confuse some players as the 1/4 rhythm in 03:33:688 (1,2) - here had basically the similar distance between them. And rhythmically it looks a little bit weird as the snare here is kinda under-emphasized(I believe this is the only part that the notes are this close, except the traps), not like the others. You might want to at least use 1.3x on this to at least vary the distances between them. Or it might be just me, I don't know.
  9. Well other than that, I had no problem for the later parts of the song, good difficulty overall :D But IMO I felt that the H-Dashes were kinda 'inconsistent' in certain parts.
Let me leave it as it is right now, I'll definitely come back to mod Rain. Couldn't keep you waiting for the mod :o
Sey
Hi m4m as requested!

[General]
  1. Preferably use a 1366x768 (16:9 ratio) background size because that is more common nowadays.
[Cup]
  1. 00:34:779 (1) - Move this slider a bit more to the right, the movement before feels a little too rough. 3-4 grids are fine enough.
  2. 00:38:052 (2) - (See what I mentioned at 01:56:597 (2) - )
  3. 01:05:325 (3) - Sure you can map it like this but a long slider like this one is tricky for a Cup, easy to miss droplets for a Newbie. Replacing this with a spinner is much better.
  4. 01:56:597 (2) - Give this slider 2 repeats to better follow these 'bell' voices in the background, I think they are more outstanding here than the drums.
  5. 02:50:052 (1,2,3,1) - No, just no. Not in Cup. This is too drastic for the vocals given here. Keep a spinner here which follows the lenghtened voice and that's about it.
  6. 02:55:143 (5) - make this the same rotation angle as the two previous sliders, this one feels a little too rough in compare of them. Keep it simple.
  7. 03:53:325 (1,2) - Either map 3 single notes or a slider with reverse arrow, but not slider and single note. That's too complicated for a Cup.
  8. 04:47:143 (1,1) - Dafuq no, not in a Cup. This distance is awful, let the spinner start at least at 04:47:506 - !
[Salad]
  1. 00:12:234 (6,7,1) - This whole pattern looks kinda awkward, try something more simple as this, please (the pattern on the screenshot is not that clean as well, in worst case that you cannot find a tidy pattern skip the 1/4 ticks):
  2. 00:26:234 (1) - Let this spinner start at 00:26:415 - . The previous distance feels very short for a Salad.
  3. 00:38:052 (1) - Same as mentioned in Cup, can also be emphasized with single notes instead, whereby I would prefer this. (Bell voices)
  4. 00:51:506 (6,1) - Potential place for a dash.
  5. 00:57:688 (7,1) - ^
  6. 01:30:415 (5,1) - ^
  7. 01:56:597 (2) - Same with the bell voices here as before.
  8. 02:26:415 (2,1) - For a better Kiai interlude this should be a dash as well.
  9. I recommend you to erase 02:38:234 (9) - and create another dash movement between the two remaining notes 02:38:052 (8,1) - , because it repeats the stanza at this point.
  10. 02:42:597 (3) - Slightly more to the right, please. It can be caught without dash.
  11. 02:48:961 (6,1) - Potential enough for a dash
  12. 03:13:325 (1,2,3) - Clearly not recommandable for a Salad, please map this on vocals again because they are by far more outstanding. Example for a timeline that can be used:
  13. 03:16:961 (2,3,4) - Very monotone, you used sliders like these throughout these whole Salad, just for some variety map on the 1/4 ticks used by the drum beats and use an easy stream pattern. For example:
    However, since this is a Salad, try to make it easy and accessible for a newer players. Do not fear of using a stream in a Salad, it is absolutely fine as long as they are not too hard.
  14. 03:22:779 (2,3,4) - Really awkward flow with all these different rotations and almost-stacks. Try a pattern as this one:
  15. 03:30:779 (1) - Why fully vertical? T_T Same for 03:36:597 (1) - because it plays exactly like a vertical slider, the curve in editor does not affect the gameplay at all.
  16. 03:53:325 (1) - For some variety from your Cup try a timeline like this one:
  17. 04:47:143 (1,1) - No, not in a Salad.
[Platter]
  1. 00:23:688 (4,5) - Explain me what this Hyper exactly follows? I cannot find anything that suit it really. Please wipe it, feels too unexpected.
  2. 00:50:415 (6,1) - Dat Hyper. Really, what does it follow again? There is nothing outstanding. Keep the stream distance constant and simple.
  3. 00:54:961 - Add a note here and connect it with another Hyper to 00:55:143 (1) -
  4. 00:57:688 (4,1) - Hyper is necessary here.
  5. 00:58:961 - Optionally do the same at this part as I suggested at 00:54:961 -
  6. 01:00:779 (6,1) - Just awkward to have this Hyper on the screen wall. Select 01:00:597 (4,5,6) - in a whole and CTRL+G it. If you still want a Hyper so badly re-arrange 01:00:961 (1) - more to the left afterwards.
  7. 01:13:870 (8,1) - It would be great to have another Hyper at the end of this stream because it improves the pattern a lot, keep in mind we're in the kiai!
  8. 01:28:234 (4,1) - Why is this no Hyper?
  9. 02:09:870 (6,7) - Potential enough for a HDash. Optionally you can add another HDash to 02:10:415 (8) - but be careful because double Hypers can be a pain in the neck in Platters. This is totally up to you though, just add at least one Hyper.
  10. 02:23:688 (5,6,1) - Very questionable pattern. Please do not include a Hyper just before a spinner starts since it's really hard afterwards to react on the spinner in time! I suggest you to leave it out or let the spinner start a little later to give the player more time to prepare.
  11. 02:45:325 (4,1) - Potential enough for another HDash.
  12. 02:46:779 (4,1) - ^
  13. 02:50:052 (1) - I think to better follow the vocals do a long slider without repeats which ends at 02:51:143 - .
  14. 03:10:415 (1) - Plays like a fully vertical slider, just boring. Make it curvier, please.
  15. 03:11:870 (1) - ^
  16. 03:27:143 (4,5) - This jump feels a little rough, decrease distance slightly please.
  17. 03:31:506 (2,1) - This jump is kinda tough as well, either make it a HDash or decrease distance, though I'd prefer to see a Hyper at this point.
  18. 03:53:325 (1,2,1) - Using more density here as I already suggested in your Salad, wouldn't hurt this pattern.
  19. 04:41:143 (4,5) - I don't understand why you used a Hyper at this point, there is nothing particular that gives it a possiblity.
[Cherry Blossom]
  1. In my very honest opinion, AR/OD9 feels too high on this song. It's exteme, sometimes really forced. It just doesn't work very well on this song. Please try and see if you still like this Rain with AR/OD8,5-8,7 (see for yourself what you favor the most).
  2. 00:16:597 (3,4) - Decrease distance, this jump is way too rough!
  3. 00:21:143 (4,5,6,7,8) - Why do you always use so boring steams which go constantly in one direction? Try something like this:
  4. 00:25:870 (6,1,1) - Omg no, please don't do this. Hyper before spinner and then just a 1/4 tick to prepare for it. That's a big nope. Highly suggested to fix it!
  5. 01:04:961 (4,1,1) - Same as above, fix that, please!
  6. 01:24:597 (2) - Far more lopsided to the right, please. A vertical slider as this one after some Hyper is never a really good idea.
  7. 01:34:234 (3,4) - The very last Hyper on this pattern feels awkward, rough. Gladly there comes a break after it because you drift off from it that much that you wouldn't even be able to catch the next note. However, this can easily be fixed by doing the following:
    This will erase the Hyper but believe me, it's really not necessary here, the pattern is already difficult enough without a Hyper.
  8. 01:55:688 (3,4,5) - Geez, why? Just look at this pattern in compare of the vocals. Are you seriously mapping with double hypers even though the music is extremely calm at this? It doesn't fit at all. Just wipe it out, do something simple like this (01:56:597 (2,3) - is very unfitting, too):
  9. 01:56:779 (3,4,5) - Same with this, let this be calm. The drums start at 01:57:688 - , at this point you can go on with extreme patterns, but don't do it here! At all!
  10. 02:19:325 (6,7,1) - Awkward patterning, try the following:
  11. 02:23:506 (4,5,1) - At least here the spinner is catchable after the Hyper, but still.. I really dislike using Hypers just before a spinner, so you may wanna consider at least increasing the distance between previous note and spinner a little.
  12. 02:48:415 (6,7,1,2) - Nuuuh, not again a Wall Hyper. Please do this:
  13. 02:52:415 (3,4) - Ensure that the distance between these 2 notes is a bit lower, the jump is very forced and it is hard to catch the Hyper at (4) in time.
  14. 03:41:688 (1) - Eh... In a rain? Nah...:
  15. 04:19:143 (2) - Move it a little more to the right, the previous jump feels too forced.
  16. 04:29:325 (2,3,4) - That's pretty lame, try the following to emphasize the music a little better:
  17. 04:43:234 (2,3,1) - Nope nope nope, same reason as above. Fix this :o
The difficulties are okay, but I know you can do better. You mapped it relatively monotone and used safe patterns overall your whole difficulty. The Rain is a little questionable, especially in terms of these spinner note distances combined with some really crazy Hyperdashes directly before them. Otherwise, it's okay. For now, focus on finding more modders on this set and we will see where this goes in future.

Good luck!
Topic Starter
Xinely

[Sc4v4ng3r] wrote:

Hello there~ Modding as requested via forum PM~
Sorry the mod got overdue :/

[General]
  1. Disable widescreen support on Salad, Platter and Rain.
[Cup]
  1. 00:48:779 (4,1) - The distance here might be intimidating for beginners, as the previous flow was all directing the catcher to the left; and they will have a hard time altering their movement towards the right, and they will also have a hard time catching the fruit itself as it is far away. Nerfing the distance might be a little bit better off for beginners, just like you did in 02:07:325 (4,1) - . This relates to the below point :
  2. Somehow I feel that the second part of the song(from 01:47:143 - here to 02:52:961 - here)had easier 'jumps' than the first part. To be exact the DS was ~2.0x-ish in the first part, while the second part had ~1.7x-ish, which does make much difference in the gameplay. I do feel the need of nerfing those 2.0x distances to 1.7x, as 2.0x anti-flow distance increment is pretty intimidating for beginners, it might not be that intuitive for them. yep i tried to make easier since already a bit long until 3 mins and probably they are tired already lol
  3. 03:33:688 (1,2) - I can see that you are trying to give a little bit of variety in rhythm here, but missing out the snare on 03:34:779 - this white tick sounds a bit weird as the previous white tick(I mean 03:31:870 - ) was indeed emphasized. You should consider following the consistency here, so the easiest way would be just adding a circle at the white tick, or you could change up the rhythm completely; I found this to be playing out much better, and it doesn't require much change if you decide to make an anti-flow between (1) and (2).
  4. 03:40:234 (2) - While the kick here isn't that strong over the cymbals in this part, giving a higher emphasis than them feels... Kinda weird IMO. And it's not like the white tick is specially strong or anything, so you might want to reduce the distance down for this one.
  5. 04:12:234 (4,1) - I'm not saying I'm totally against vertical sliders, but it feels unnecessary as no other kiai did this for any emphasis on the song, and it kinda creates a unnecessary stop in motion IMO. Might be just me, but if you still insist to keep this, you should at least make the flow go towards the right, even by a bit, for beginners to 'expect' where the next fruit will be falling better.
  6. Overall the difficulty is nice, although the patterns are pretty repetitive, they are well-managed and since this is a full song and a Cup, guess there's no helping it.
[Salad]
  1. 00:32:961 (2,3) - It might be just me that finds this too hard, but dashing to the opposite direction after a 1/2 slider seems way too 'fast' IMO, as they don't have enough recovery time after the slider. By that, I mean that the time-frame that the newbies have to possibly dash(it's catchable by just walking but it's pretty hard in my opinion) towards the other direction may not be enough. It might be because all the 1/2 notes in this section was pretty close together, so you may want to make the distance a bit more closer(but not all the way) for them to easily catch (3)'s head.
  2. 00:48:961 (6,1) - Here as well, it might be just me, but when I first tested this out I've caught (1)'s head just on the edge of the plate ;-; The anti-flow on this dash might be a little bit intimidating. Even if they practise this part out, (6) is pretty far out itself, so the catcher's plate may not be able to catch it because of that. Just moving (6) closer to (5) would work as they can catch the following note with more ease.ah yeah, make it a bit further for dash since it's supposed to be like that
  3. 03:28:597 (2) - While it does flow fine, newbies might have a hard time catching all the object in this slider, as the slider is placed on the borderline, and they might feel uncomfortable moving the catcher there as they tend to move the catcher according to the falling fruit's flow. Well looking at your reply on Tyrell's mod, you made straight sliders to emphasize on the guitars, so I don't really have a 'way' to fix this flow :/
  4. 04:43:143 (5) - The circle here sounds a little bit weird, as 04:42:415 (2,3,4) - these were emphasizing the drumroll in the background in some way, but since this is emphasizing the trumpet, it feels kinda out of place tbh. Again, it might be just me, but the drumroll that is 'supposed to land' at 04:43:143 - here feels like it is taking place a little bit more earlier which makes the circle sound a bit weird :/
  5. I have nothing much to say on this Salad, it's well done :D Well I found some things bit weird, but maybe I'm thinking too subjectively lol
[Platter]
  1. 00:09:688 (7,1) - I'm not totally against far 1/1 dashes in Platter, but seeing that this is the most calm part of the song, you may want to reduce it down a bit. And yes, I'm aware the vocals are at the highest pitch here, but players might not expect that far of a dash as no other 1/1 dashes in this part was that far.
  2. 00:46:052 (3,1) - IMO you could use a H-Dash here, as you could give emphasis to the hi-hat in the background which can actually be heard, so giving a 'special' emphasis may reflect on that fact. And also doing this will make a consistency in downbeat H-Dashes, which looks like its placed every 2 combos. the music isnt cymbal so i dont do hdash here, i usually do it for cymbal ones lol
  3. 00:50:415 (6,1) - The H-Dash here doesn't really fit, as the red tick is not anything specially strong, and that red tick wasn't emphasized as a H-Dash in the next part(which are 02:08:961 (1,2) - these 2 notes). Personally I would just remove the H-Dash as the red tick isn't anything strong. i think it's fine for starting a new pattern so lemme keep ><
  4. 00:51:506 (6,7) - Similarly, this H-Dash is not used in the next part(these 02:10:052 (7,8) - 2 notes) when they are of the similar strength. It does feel a little bit weird to under-emphasize the 'cymbals' in 02:10:052 (7,8) - these 2 notes, so you might want to consider to add a H-Dash there. yep i understand but that 3/4 slider fits a lot for the rhyhtm and i cant make 1/4 hdash so i'd go with this
  5. 01:12:052 (3,1) - It may be just me, but the direction change after the H-Dash here is quite sharp I would say, you might want to modify the curve on (1) so that it will be lesser harsh, something like this can still emphasize on the strong instrument and the vocals just fine.
  6. 01:28:597 (1) - I would add a H-Dash here, as there is that vocal mini-build-up on 01:25:688 (1,2,3,4,1,2,3,4) - these notes(in terms of pitch), and this is the 'pinnacle' of the build-up. And it kinda brings justification to the finish hitsound you've added onto the head of this slider lol
  7. 02:26:052 (1,1) - The H-Dash here, while not a borderline flow, it is still really far apart, considering that 01:07:870 (2,1) - these weren't emphasized with a H-Dash. Players might not expect a far 1/1 H-Dash there as the previous part didn't, and speaking only the movement, it's pretty hard to catch the note. It may be just me, but you should still change it up for the consistency's sake. nah for variation, this spot is possible for hdash so i do ><
  8. 03:34:961 (1,2) - This distance might confuse some players as the 1/4 rhythm in 03:33:688 (1,2) - here had basically the similar distance between them. And rhythmically it looks a little bit weird as the snare here is kinda under-emphasized(I believe this is the only part that the notes are this close, except the traps), not like the others. You might want to at least use 1.3x on this to at least vary the distances between them. Or it might be just me, I don't know.
  9. Well other than that, I had no problem for the later parts of the song, good difficulty overall :D But IMO I felt that the H-Dashes were kinda 'inconsistent' in certain parts.
Let me leave it as it is right now, I'll definitely come back to mod Rain. Couldn't keep you waiting for the mod :o
no reply means fixed, thanks for mod :D

Sey wrote:

Hi m4m as requested!

[General]
  1. Preferably use a 1366x768 (16:9 ratio) background size because that is more common nowadays. the original pic size is impossible to be resized in 16:9 so i just make to 4:3
[Cup]
  1. 00:34:779 (1) - Move this slider a bit more to the right, the movement before feels a little too rough. 3-4 grids are fine enough.
  2. 00:38:052 (2) - (See what I mentioned at 01:56:597 (2) - )
  3. 01:05:325 (3) - Sure you can map it like this but a long slider like this one is tricky for a Cup, easy to miss droplets for a Newbie. Replacing this with a spinner is much better. if spinner then they only have 2 white beats for recover that im sure some fresh newbies might have problem for it, so i just make long slider that easy to catch, the flow only goes to left w/o turn to rightward
  4. 01:56:597 (2) - Give this slider 2 repeats to better follow these 'bell' voices in the background, I think they are more outstanding here than the drums.
  5. 02:50:052 (1,2,3,1) - No, just no. Not in Cup. This is too drastic for the vocals given here. Keep a spinner here which follows the lenghtened voice and that's about it. same as long slider one, easy flow to catch so i'll keep im reducing the spacing instead to make easier
  6. 02:55:143 (5) - make this the same rotation angle as the two previous sliders, this one feels a little too rough in compare of them. Keep it simple.
  7. 03:53:325 (1,2) - Either map 3 single notes or a slider with reverse arrow, but not slider and single note. That's too complicated for a Cup.
  8. 04:47:143 (1,1) - Dafuq no, not in a Cup. This distance is awful, let the spinner start at least at 04:47:506 - ! lol never know if need 1 beat for starting, ok then
[Salad]
  1. 00:12:234 (6,7,1) - This whole pattern looks kinda awkward, try something more simple as this, please (the pattern on the screenshot is not that clean as well, in worst case that you cannot find a tidy pattern skip the 1/4 ticks):
  2. 00:26:234 (1) - Let this spinner start at 00:26:415 - . The previous distance feels very short for a Salad.
  3. 00:38:052 (1) - Same as mentioned in Cup, can also be emphasized with single notes instead, whereby I would prefer this. (Bell voices) i think this works fine so lemme keep
  4. 00:51:506 (6,1) - Potential place for a dash.
  5. 00:57:688 (7,1) - ^
  6. 01:30:415 (5,1) - ^
  7. 01:56:597 (2) - Same with the bell voices here as before.
  8. 02:26:415 (2,1) - For a better Kiai interlude this should be a dash as well.
  9. I recommend you to erase 02:38:234 (9) - and create another dash movement between the two remaining notes 02:38:052 (8,1) - , because it repeats the stanza at this point.
  10. 02:42:597 (3) - Slightly more to the right, please. It can be caught without dash.
  11. 02:48:961 (6,1) - Potential enough for a dash
  12. 03:13:325 (1,2,3) - Clearly not recommandable for a Salad, please map this on vocals again because they are by far more outstanding. Example for a timeline that can be used: i mainly map drums instead of vocal
  13. 03:16:961 (2,3,4) - Very monotone, you used sliders like these throughout these whole Salad, just for some variety map on the 1/4 ticks used by the drum beats and use an easy stream pattern. For example: i wont map until that specific drums since i have to keep gap rhythms from cup to salad to platter, but changed this as my way
    However, since this is a Salad, try to make it easy and accessible for a newer players. Do not fear of using a stream in a Salad, it is absolutely fine as long as they are not too hard.
  14. 03:22:779 (2,3,4) - Really awkward flow with all these different rotations and almost-stacks. Try a pattern as this one:
  15. 03:30:779 (1) - Why fully vertical? T_T Same for 03:36:597 (1) - because it plays exactly like a vertical slider, the curve in editor does not affect the gameplay at all. since no space again and make a easier flow after do a jump
  16. 03:53:325 (1) - For some variety from your Cup try a timeline like this one:
  17. 04:47:143 (1,1) - No, not in a Salad.
[Platter]
  1. 00:23:688 (4,5) - Explain me what this Hyper exactly follows? I cannot find anything that suit it really. Please wipe it, feels too unexpected. bell or whatever it called's pitch on 00:24:052 -
  2. 00:50:415 (6,1) - Dat Hyper. Really, what does it follow again? There is nothing outstanding. Keep the stream distance constant and simple. like i told in previous reply, i will change this if someone says again
  3. 00:54:961 - Add a note here and connect it with another Hyper to 00:55:143 (1) -
  4. 00:57:688 (4,1) - Hyper is necessary here.
  5. 00:58:961 - Optionally do the same at this part as I suggested at 00:54:961 -
  6. 01:00:779 (6,1) - Just awkward to have this Hyper on the screen wall. Select 01:00:597 (4,5,6) - in a whole and CTRL+G it. If you still want a Hyper so badly re-arrange 01:00:961 (1) - more to the left afterwards.
  7. 01:13:870 (8,1) - It would be great to have another Hyper at the end of this stream because it improves the pattern a lot, keep in mind we're in the kiai!
  8. 01:28:234 (4,1) - Why is this no Hyper?
  9. 02:09:870 (6,7) - Potential enough for a HDash. Optionally you can add another HDash to 02:10:415 (8) - but be careful because double Hypers can be a pain in the neck in Platters. This is totally up to you though, just add at least one Hyper.
  10. 02:23:688 (5,6,1) - Very questionable pattern. Please do not include a Hyper just before a spinner starts since it's really hard afterwards to react on the spinner in time! I suggest you to leave it out or let the spinner start a little later to give the player more time to prepare. i think no problem for it as the break is 1/2 and we dont need to catch the very first banana
  11. 02:45:325 (4,1) - Potential enough for another HDash. no need since only a vocal
  12. 02:46:779 (4,1) - ^
  13. 02:50:052 (1) - I think to better follow the vocals do a long slider without repeats which ends at 02:51:143 - . changed to a note only
  14. 03:10:415 (1) - Plays like a fully vertical slider, just boring. Make it curvier, please.
  15. 03:11:870 (1) - ^ they on purpose to make easy after dashes, player might be tired with long song yeah so im a bit kind xD
  16. 03:27:143 (4,5) - This jump feels a little rough, decrease distance slightly please.
  17. 03:31:506 (2,1) - This jump is kinda tough as well, either make it a HDash or decrease distance, though I'd prefer to see a Hyper at this point.
  18. 03:53:325 (1,2,1) - Using more density here as I already suggested in your Salad, wouldn't hurt this pattern. just follow the vocals :(
  19. 04:41:143 (4,5) - I don't understand why you used a Hyper at this point, there is nothing particular that gives it a possiblity.
[Cherry Blossom]
  1. In my very honest opinion, AR/OD9 feels too high on this song. It's exteme, sometimes really forced. It just doesn't work very well on this song. Please try and see if you still like this Rain with AR/OD8,5-8,7 (see for yourself what you favor the most). 8,8 then
  2. 00:16:597 (3,4) - Decrease distance, this jump is way too rough!
  3. 00:21:143 (4,5,6,7,8) - Why do you always use so boring steams which go constantly in one direction? Try something like this:
  4. 00:25:870 (6,1,1) - Omg no, please don't do this. Hyper before spinner and then just a 1/4 tick to prepare for it. That's a big nope. Highly suggested to fix it!
  5. 01:04:961 (4,1,1) - Same as above, fix that, please! both with 1/2 then
  6. 01:24:597 (2) - Far more lopsided to the right, please. A vertical slider as this one after some Hyper is never a really good idea.
  7. 01:34:234 (3,4) - The very last Hyper on this pattern feels awkward, rough. Gladly there comes a break after it because you drift off from it that much that you wouldn't even be able to catch the next note. However, this can easily be fixed by doing the following: lemme keep mine, it's easy enough for me to catch
    This will erase the Hyper but believe me, it's really not necessary here, the pattern is already difficult enough without a Hyper.
  8. 01:55:688 (3,4,5) - Geez, why? Just look at this pattern in compare of the vocals. Are you seriously mapping with double hypers even though the music is extremely calm at this? It doesn't fit at all. Just wipe it out, do something simple like this (01:56:597 (2,3) - is very unfitting, too):
  9. 01:56:779 (3,4,5) - Same with this, let this be calm. The drums start at 01:57:688 - , at this point you can go on with extreme patterns, but don't do it here! At all! still prefer to keep the 1/6 ><
  10. 02:19:325 (6,7,1) - Awkward patterning, try the following: rip hyper well i keep the wall jump but remove all hdashes
  11. 02:23:506 (4,5,1) - At least here the spinner is catchable after the Hyper, but still.. I really dislike using Hypers just before a spinner, so you may wanna consider at least increasing the distance between previous note and spinner a little.
  12. 02:48:415 (6,7,1,2) - Nuuuh, not again a Wall Hyper. Please do this: rip hdash then
  13. 02:52:415 (3,4) - Ensure that the distance between these 2 notes is a bit lower, the jump is very forced and it is hard to catch the Hyper at (4) in time.
  14. 03:41:688 (1) - Eh... In a rain? Nah...: vocaaaaaaaaaaaaaaaal
  15. 04:19:143 (2) - Move it a little more to the right, the previous jump feels too forced.
  16. 04:29:325 (2,3,4) - That's pretty lame, try the following to emphasize the music a little better:
  17. 04:43:234 (2,3,1) - Nope nope nope, same reason as above. Fix this :o
The difficulties are okay, but I know you can do better. You mapped it relatively monotone and used safe patterns overall your whole difficulty. The Rain is a little questionable, especially in terms of these spinner note distances combined with some really crazy Hyperdashes directly before them. Otherwise, it's okay. For now, focus on finding more modders on this set and we will see where this goes in future.

Good luck!
no reply means fixed thanks for mod :D
IamKwaN
Genre should be video game instead of anime.
Kagari
sorry for the late m4m ;_; *slaps myself*

i'll be doing cherry blossom for now since it took me more than 4 hours just to mod that diff rip *slaps myself again*
I already have a look into cup, salad and platter, and it seems fine to me (i guess), tho i will be doing another round of mod if possible in the near future (inb4 I suck at modding easier diffs rip)

these are only suggestions from me, don't kd me if none of my suggestions isnt helping the map to improve

[Cherry Blossom]
  1. 00:00:597 (1) - why not making this end-slider a single note instead? x:456 would be nice
  2. 00:09:143 (2,3) - increase the distance a bit (or make them a dash in between)
  3. 00:10:597 (2,3) - ^ with more distance
  4. 00:14:052 (2,1) - increase the distance in between here as well (or just leave it as it is if you're okay with it)
  5. 00:14:779 (2,1) - a hyper towards (1) would be nice (or increase the distance to make the dash even sharper than the previous one)
  6. 00:15:143 (1,2,3,4) - the stream flow here is very nice, but I want to see 00:15:688 (4) - at the right side to make the stream looks even fun IMO (but you have to move 00:15:870 (1) - too in that case). try ctrl+h 00:15:688 (4,1) - and move them to x:412
  7. 00:17:325 (1) - move to the left side, my suggestion would be x:88. and move this 00:17:688 (2) - to x:72 if you accepted the suggestion above
    OR
    if you choose to remain like the previous one, increase the distance in between 5 and 1 in 00:17:143 (5,1) - and also in between 2 and 3 in 00:17:688 (2,3) -
  8. 00:21:143 (4,5,6,7,8) - try to make this stream a bit curvy at the end (I suggest 00:21:506 (8) - at x:156)
  9. 00:44:779 (6,1) - i feel like these two notes need more distance in between them than the previous distance. try to increase the distance.
  10. 00:46:052 (3,1) - a hyper here would be nice IMO
  11. 01:07:506 (1) - move this to the right, but dont move it beyond 01:08:234 (1) - 's position
  12. 01:30:779 (3,4) - ctrl+g
  13. 01:33:688 (1,2,3,4) - for some reason, this part is kinda tough for me (even tho I can execute it on my first try lol :v)
  14. 02:26:052 (1) - move this to the left, but dont move it beyond 02:26:779 (1) - 's position
  15. 02:43:870 (6,7,8) - make them a little bit curvy (recommended)
  16. 02:48:961 (2,3) - ctrl+g them
  17. 02:53:688 (3,4,1) - increase the distance between (3) and (4), and (4) and (1), or you can move 02:54:234 (4) - to x:460 instead to create a hyper to (1)
  18. 02:56:415 (2,3) - make them a normal dash in between the notes (or increase the distance)
  19. 02:57:870 (2,3) - ^
  20. 03:00:961 (3) - try ctrl+g (for this one you have to move 03:00:052 (1,2,3) - to the furthest right (x:500) and move 03:01:325 (4) to the left but be careful not to damage the hyper towards 03:01:688 (1) - )
  21. 03:05:325 (2,3,1) - the same as the one that I've mentioned before in 02:53:688 (3,4,1) -
  22. 03:09:506 (2,3) - make them a normal dash in between the notes (or increase the distance)
  23. 03:13:325 (1,2,3,1,2,3) - feels a bit bland IMO, try ctrl+g 03:14:415 (3) - and see if this can spice up that part a bit :D (if you can make a hyper to 03:14:779 (1) - , that would be awesome)
  24. 03:55:325 (3,1) - i feel like increasing the distance a bit, but maybe not... your call
  25. 03:56:415 - to add, or not to add, that's your decision (i do feel like you didnt map the vocal in the first place lol :p )
  26. 03:56:961 (1,2) - increase the distance a bit, or just leave it as it is
  27. 03:58:234 (4,1) - ^
  28. 04:29:325 (2,3) - ctrl+g
  29. 04:38:597 (4,5,6,7,8) - try to make this a bit curvy at the end of the stream without damaging the hyper afterwards
overall it's a lovely diff :3

gl on ranking~ /o/
Topic Starter
Xinely
Having a serious problem on my laptop so i cant check it right now but thanks for mod all ~
I will try to reply when possible

edit :

@KwaN : i'd like to change it by myself if i could lol

Kagari wrote:

sorry for the late m4m ;_; *slaps myself*

i'll be doing cherry blossom for now since it took me more than 4 hours just to mod that diff rip *slaps myself again*
I already have a look into cup, salad and platter, and it seems fine to me (i guess), tho i will be doing another round of mod if possible in the near future (inb4 I suck at modding easier diffs rip)

these are only suggestions from me, don't kd me if none of my suggestions isnt helping the map to improve

[Cherry Blossom]
  1. 00:00:597 (1) - why not making this end-slider a single note instead? x:456 would be nice lol razor told to repeat slider, actually i prefer your suggestion so changed :D
  2. 00:09:143 (2,3) - increase the distance a bit (or make them a dash in between) i'd like keep normal spacing for weak music and vocal ><
  3. 00:10:597 (2,3) - ^ with more distance
  4. 00:14:052 (2,1) - increase the distance in between here as well (or just leave it as it is if you're okay with it) i'd like to do if there is wider spot lol
  5. 00:14:779 (2,1) - a hyper towards (1) would be nice (or increase the distance to make the dash even sharper than the previous one) lemme keep to make easy since i have 1/4 hdash for next one ><
  6. 00:15:143 (1,2,3,4) - the stream flow here is very nice, but I want to see 00:15:688 (4) - at the right side to make the stream looks even fun IMO (but you have to move 00:15:870 (1) - too in that case). try ctrl+h 00:15:688 (4,1) - and move them to x:412 that would be cruel from (3) to (4) so lemme keep as this diff is only a rain ><
  7. 00:17:325 (1) - move to the left side, my suggestion would be x:88. and move this 00:17:688 (2) - to x:72 if you accepted the suggestion above
    OR
    if you choose to remain like the previous one, increase the distance in between 5 and 1 in 00:17:143 (5,1) - and also in between 2 and 3 in 00:17:688 (2,3) -
  8. 00:21:143 (4,5,6,7,8) - try to make this stream a bit curvy at the end (I suggest 00:21:506 (8) - at x:156)
  9. 00:44:779 (6,1) - i feel like these two notes need more distance in between them than the previous distance. try to increase the distance.
  10. 00:46:052 (3,1) - a hyper here would be nice IMO i can see your reason but no spot ;_;
  11. 01:07:506 (1) - move this to the right, but dont move it beyond 01:08:234 (1) - 's position
  12. 01:30:779 (3,4) - ctrl+g
  13. 01:33:688 (1,2,3,4) - for some reason, this part is kinda tough for me (even tho I can execute it on my first try lol :v) [color=#0000FFthis was mistake LOL[/color]
  14. 02:26:052 (1) - move this to the left, but dont move it beyond 02:26:779 (1) - 's position
  15. 02:43:870 (6,7,8) - make them a little bit curvy (recommended)
  16. 02:48:961 (2,3) - ctrl+g them
  17. 02:53:688 (3,4,1) - increase the distance between (3) and (4), and (4) and (1), or you can move 02:54:234 (4) - to x:460 instead to create a hyper to (1)
  18. 02:56:415 (2,3) - make them a normal dash in between the notes (or increase the distance)
  19. 02:57:870 (2,3) - ^
  20. 03:00:961 (3) - try ctrl+g (for this one you have to move 03:00:052 (1,2,3) - to the furthest right (x:500) and move 03:01:325 (4) to the left but be careful not to damage the hyper towards 03:01:688 (1) - ) lemme keep as my goal is making a normal jump for (4) because the drum
  21. 03:05:325 (2,3,1) - the same as the one that I've mentioned before in 02:53:688 (3,4,1) -
  22. 03:09:506 (2,3) - make them a normal dash in between the notes (or increase the distance)
  23. 03:13:325 (1,2,3,1,2,3) - feels a bit bland IMO, try ctrl+g 03:14:415 (3) - and see if this can spice up that part a bit :D (if you can make a hyper to 03:14:779 (1) - , that would be awesome)
  24. 03:55:325 (3,1) - i feel like increasing the distance a bit, but maybe not... your call fixed
  25. 03:56:415 - to add, or not to add, that's your decision (i do feel like you didnt map the vocal in the first place lol :p ) true, i map more for the music beats tak tak tak here lol
  26. 03:56:961 (1,2) - increase the distance a bit, or just leave it as it is
  27. 03:58:234 (4,1) - ^
  28. 04:29:325 (2,3) - ctrl+g
  29. 04:38:597 (4,5,6,7,8) - try to make this a bit curvy at the end of the stream without damaging the hyper afterwards
overall it's a lovely diff :3

gl on ranking~ /o/
thanks for mod :D
no reply means fixed :D
BoberOfDarkness
Hiya, M4M for Nightwish heu

Cup
  1. 00:12:961 (1,2) - I highly suggest you to reduce difficulty of this pattern. Try this shape for (2): http://puu.sh/mwOws/ebf2793b17.jpg Then drag 00:15:143 (3) - to something like x:120 so whole pattern will look kinda like that https://osu.ppy.sh/ss/4340108.
  2. 00:31:325 (4) - shortening this slider to 1/2 will fit vocals better I think also 1/2 jump to 00:31:870 (1) - feel uncomfortable on this BPM for novice level of playing
  3. 01:16:052 (4,1) - moving both by 4/5 grids would make pattern a lot simper. Its pretty uncomfortable pattern as for Cup I think
  4. 01:57:688 (3) - maybe move to x:252 to keep same distance between the note and both sliders head and tail
  5. 02:14:961 (2) - moving it to x:256 will clear the small difficulty spike and pattern will fit better to your mapping style used here
  6. 03:19:143 - the whole guitar solo part (until break) is just monotonic left right walk, I can say that nothing flows there, please use your magic and add some fresh patterns there, this part a that stand out of the song so its place something innovative
  7. 03:40:961 - here there is nice spot for spinner consider adding here one
  8. 04:11:325 (3) - tail of the slider ends out of screen move one or two grids right
  9. 04:14:415 (3,4,1) - for this pattern I would suggest some changes. Firstly stacking a bit (3) and (4) would fit nicely to vocals (for some reason lol) and after then change the shape of (1).


Salad
  1. 00:12:597 (7,1) - this jump is a trap! Its very unclear pattern like "dash or not dash", also the slider makes hard anti-flow so I suggest you to make more distance between notes and change the sliders shape to something like "C"
  2. 01:00:961 (1,2) - that pattern is too basic I think, try too make it more creative, I can suggest using mine. If you will used it you should 01:02:779 (4) - change too
  3. 01:58:779 (9,1) - ctrl + h, (9) flows much pattern on the right side of stream
  4. 03:19:143 - this time on that part you use only simple jumps and you don't even use them often

    Generally very good diff but very basic as for salad just with some jumps and only few density inflows like streams. Moreover I think that some 1/2 should be less used for some longer 1/1 jumps instead 1/2 walk
Platter
  1. 00:12:234 (3,4) - I highly recommend you to decrease distance between them, the best way is too put (3) at x:232
  2. 01:07:870 (2,1) - hyper dash would be nice here since you dont use them much and there is not hypers at the beginning of kiai time
  3. 01:25:143 (3,4,5,6,7,8) - I think that more curved stream is better
  4. 01:34:052 (4,5,6,7,8) - maybe ctrl + g? It will make the pattern more interesting
  5. 03:15:506 (2,3,4,5,6,7,8) - I think that stream works nicely on STD map but not here in CTB
  6. 03:27:870 (1,2) - I think that this jump is pretty surprising, nerf it a bit or make it hyper
  7. 04:06:415 (2,3,4,5,6,1) - maybe once again introduce the kiai with hyper dash?
  8. 04:09:870 (5,1) - that is too sudden, I think you can hyper it to make it less
I like how you made the platter beginners friendly but a bit challenging at same.


The hardest diff looks very fine to me.

I have to admit that you are using too much std mapping style here

Good luck with ranking!
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