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Kalafina - Kyrie

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Total Posts
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Topic Starter
Vell
This beatmap was submitted using in-game submission on Sonntag, 20. März 2016 at 14:45:25

Artist: Kalafina
Title: Kyrie
Tags: Yuki Kajiura red moon Wakana Ootaki Keiko Kubota Hikaru Masai Cheesecake
BPM: 144
Filesize: 12073kb
Play Time: 05:28
Difficulties Available:
  1. Genesis (4,61 stars, 1355 notes)
Download: Kalafina - Kyrie
Information: Scores/Beatmap Listing
---------------
#1 #2 #3 #4
Touching the long sigh of May

In the sky that is singing of the peace

The singing voice of a thrush

Was resonating till the horizon

In the darkening eyes

I found prayer and comfort

Like the song born in the midst of silence

Kyrie
background illustrated by 氷魔神
Big thanks to Cheesecake for this great Storyboard!
Okoratu
Teach me how to map or something please
Wishkey
Heya!

Just gonna point some stuff out that played or sounded a bit weird to me, you can ignore it if its wrong

00:19:310 (4) add whistle to slider end

00:33:060 (1) also make this a double bc of the clear beat on the white tick

01:02:956 (4) pretty large jump for the rythm you're following, I know its for the pattern just kinda came out of nowhere for me, maybe move the whole pattern a little closer to the right?

03:03:060(4,5,1) Feels weird can't put my finger on it really, maybe make 5 mini slider? dunno really just feels like something is missing

03:18:581(4) misplaced

03:39:831 (1,2,3,4) maybe follow the 'flute' melody here instead bc its so heavy emphasized? But current pattern is fine aswell

05:23:893 (1) Would be cool to gradually decrease the volume here with a muted end

that's alll I got, really clean map looks beautifull! Hope this gets ranked soon and GL with further maps!
Topic Starter
Vell

Wishkey wrote:

Heya!

Just gonna point some stuff out that played or sounded a bit weird to me, you can ignore it if its wrong

00:19:310 (4) add whistle to slider end done

00:33:060 (1) also make this a double bc of the clear beat on the white tick A double here would feel too awkward, made a stream out of it

01:02:956 (4) pretty large jump for the rythm you're following, I know its for the pattern just kinda came out of nowhere for me, maybe move the whole pattern a little closer to the right? after some testing I do agree and moved the pattern a bit to the right

03:03:060(4,5,1) Feels weird can't put my finger on it really, maybe make 5 mini slider? dunno really just feels like something is missing I will leave it like this for now because I think it plays fine and goes with the same backroundrhythm I focus on alot in this map

03:18:581(4) misplaced polished the entire section

03:39:831 (1,2,3,4) maybe follow the 'flute' melody here instead bc its so heavy emphasized? But current pattern is fine aswell will leave it like this

05:23:893 (1) Would be cool to gradually decrease the volume here with a muted end done

that's alll I got, really clean map looks beautifull! Hope this gets ranked soon and GL with further maps!
Thanks alot for the mod!
-Tochi



  • General

  1. I wonder if Widescreen Support should be turned off.


  • Genesis

  1. 01:23:581 (6) - I think that there could be an object after, or make this to a short slider like: http://puu.sh/lCW9N/0e11549f34.png Fits with the music imo.
  2. 03:00:248 (1) - Ctrl + G?
  3. 03:09:935 (1,2,1) - I wonder if this will break the combo for many players xD Imo you should stack 03:10:248 (1) - on 03:10:248 (1) - and then press Q on 03:10:664 (1) -
  4. 04:48:581 (1) - This can be more interesting if you do something like: http://puu.sh/lCWJZ/b7e7393751.png and move this note 04:49:414 - to x:440|y:260


  • Feedback


    Wow... Cool map, really!
    Good luck on ranking this, take my star! \o/
Topic Starter
Vell

-Tochi wrote:




  • General

  1. I wonder if Widescreen Support should be turned off. ayy



  • Genesis

  1. 01:23:581 (6) - I think that there could be an object after, or make this to a short slider like: http://puu.sh/lCW9N/0e11549f34.png Fits with the music imo. done
  2. 03:00:248 (1) - Ctrl + G? done, ctrl+G'd the other slider too
  3. 03:09:935 (1,2,1) - I wonder if this will break the combo for many players xD Imo you should stack 03:10:248 (1) - on 03:10:248 (1) - and then press Q on 03:10:664 (1) - done
  4. 04:48:581 (1) - This can be more interesting if you do something like: http://puu.sh/lCWJZ/b7e7393751.png and move this note 04:49:414 - to x:440|y:260 I mapped this part to the guitar in the background, I think it would feel akward if I suddenly change the rhythm like this and dont cover the 1/4, so I will leave it like this


  • Feedback


    Wow... Cool map, really!
    Good luck on ranking this, take my star! \o/ thanks so much!
Shinobu Oshino
Hitsound mod

In general, cut down on the amount of different hit sounds used throughout the map and keep it cleaner.

[ Genesis]
  1. 00:10:456 (1) - until 00:13:581 (2) - don't use these hitsounds. Use the same ones as 00:13:581 (2) -
  2. 00:28:581 (1) - starting here, these whistles are overpowering. I'd simply remove them. 00:25:664 (3) - was a good example of how they should be used. The lower pitched ones at 00:32:123 (1) - should stay.
  3. 00:53:581 (1) - this section is a mess. Put every sample set to auto, remove clap on 00:53:581 (1) - and add whistles to the starts of all three 00:53:581 (1,2,3) -
  4. Keep the normal whistles at the start of 00:56:914 (1,2,3) - and remove the whistle from the end of slider 3.
  5. 00:58:581 (5,6) - change to auto instead of normal
  6. 01:00:248 (1) - add a finish
  7. 01:20:248 (1,2,3) -01:21:498 (3,4) - make the starts of these normal whistles
  8. 01:23:060 (5) - make the last two parts of this slider auto whistles
  9. 01:23:581 (6) - start of this a normal whistle
  10. 01:25:248 (1,2,3,4) - start normal whistles
  11. 01:26:914 (1) - change to a finish
  12. 01:43:581 (1) - remove clap and whistle
  13. 01:43:998 (2) - remove clap
  14. 01:45:248 (1,2,3) - make the starts of these all auto whistles
  15. 02:22:331 (2) - you forgot a normal clap
  16. 02:23:581 (1) - this entire section is beautiful
  17. 02:33:581 (1) - all of the sections like this, add auto whistles to bring out the player's taps.
  18. 02:36:914 (1) - ^
  19. 02:40:248 (1) - ^
  20. 02:46:498 (9) - have only the start of this be a normal whistle
  21. 02:53:893 (2) - normal whistle
  22. 02:54:206 (4) - normal whistle
  23. 03:01:914 (1,2,3,4,5,1,2,3) - remove all normal whistles here. Make them auto.
  24. 03:03:060 (4,5) - keep these normal whistles
  25. 03:04:414 (6) - auto whistles instead of normal
  26. 03:05:248 (1,2,3,4) - starts of these normal whistles
  27. 03:06:706 (3,4) - auto whistles
  28. 03:22:748 (3,4,5) - you do't need hit sounds here
  29. 03:30:248 (1,2,3) - remove clap, all starts auto whistle
  30. This is something I played with and like. 03:55:248 (1,2,3) - starts to normal whistle, normal whistles on 03:56:498 (3) - start, 03:56:914 (1) - , 03:57:331 (3) - , 03:57:748 (5) - start, 03:58:164 (1) - addition: normal whistle, 03:58:581 (1) - normal whistle
  31. 04:14:414 (4) - normal whistle
  32. 04:16:914 (1,2,3) - starts normal whistle
  33. 04:25:560 (2) - remove whistle
  34. 04:48:998 (2) - remove whistle
  35. 04:51:914 (1) - start remove whistle
  36. 04:53:581 (1) - start remove whistle
  37. 04:55:248 (1) - start remove whistle
  38. 04:56:914 (1) - start remove whistle
  39. 05:00:248 (1,2,3,4,5) - remove all whistles
  40. 05:03:581 (1) - most random finish in the world. Remove it.
  41. 05:05:248 (1) - start remove whistle
  42. 05:06:914 (1) - start remove whistle
  43. 05:08:581 (1) - end remove whistle
  44. 05:10:248 (3) - remove whistle
  45. 05:18:581 (1) - start remove whistle
  46. 05:20:248 (1) - start remove whistle

TL;DR: start remove whistle
Topic Starter
Vell
changed almost everything and many other parts during discussion, thanks alot for the time and work you put into this <3
Stjpa
Modding Format brauch ich hier eh nicht, da ich nur kleine Suggestions für die playability machen kann. D:

00:21:914 (1,2) - Sollten imo nicht stacked sein weil der Flow völlig ruiniert wird durch den Stop. Hast ja auch sonst nirgendwo in dem Part einen Stack drin (bzw keinen derartigen).
00:59:727 (4,1,2,3,4,1) - Mit welcher Begründung machst du die fast unhittable? Es ist nicht völlig falsch die so zu platzieren, aber die sind imo etwas zu spaced.
01:26:081 (1,2,3,1,2,3,4) - Für nen guten Einstieg in die Kiai könnte man hier eigtl mehr mit dem Spacing spielen, oder zumindest bei dem Triplet weils ziemlich lame gestaltet ist hier.
01:28:373 (1,2,3) - Vllt sowas? Killt das langweilige Pattern in dem Fall.
01:29:623 (7) - Denke den Circle könnte man mit dem Slidertail von 01:29:206 (5) stacken und als Flow-Ausgleich 01:29:831 (1,2,3,4,1) kurviger machen. Also ähnlich wie ein umgedrehtes "c", wenn du weißt was ich meine.
01:40:664 (2,3,4,5,1,2) - Das Pattern sieht irgendwie aus wie ein Placeholder. D: Vllt könnte man ein zig-zag Pattern hier benutzen?
02:21:289 (5,2) - Evtl stacken?
02:46:498 (1,2,3,4,1) - Bin mir sicher, dass man das Pattern hier weniger monoton gestalten kann, indem man das vorherige Pattern etwas weiter nach oben bzw generell anders platziert.
02:57:539 (2,3,4) - Ein Triplet mit etwas Movement wäre wohl angebrachter.
02:59:206 (4,5,6) - ^
03:32:123 (2,3,4) - Wäre angebrachter, wenn man die 3 Slider vllt leicht nach oben platziert, damit der Stack (bzw dann ein Overlap) visible ist wie du es auch 00:55:248 (1,2,3,4) hier oder 05:21:081 (1,2,3,4) hier getan hast.
03:36:498 (1,2,3) - Etwas Movement nach oben?
04:38:373 (1,2,3) - Vllt von unten nach oben?
04:50:456 (1,2,3) - Durch den Spinner hast du schon etwas mehr Freiraum etwas Movement reinzubringen.
05:02:539 (3,4,5) - Hier könntest du eigtl mit Stacks vom dem vorherigen Burst (oder Ministream, whatever) spielen. D:
05:17:539 (1,2,3) - Etwas Movement nach unten? Sollte auch ganz gut flow'n mit den Jumps davor.
Topic Starter
Vell

Stjpa wrote:

Modding Format brauch ich hier eh nicht, da ich nur kleine Suggestions für die playability machen kann. D:

00:21:914 (1,2) - Sollten imo nicht stacked sein weil der Flow völlig ruiniert wird durch den Stop. Hast ja auch sonst nirgendwo in dem Part einen Stack drin (bzw keinen derartigen). Habe den mal mit 00:22:331 (3) - gestacked weil ich das so dann auch im laufe der map oft habe.
00:59:727 (4,1,2,3,4,1) - Mit welcher Begründung machst du die fast unhittable? Es ist nicht völlig falsch die so zu platzieren, aber die sind imo etwas zu spaced. Ich hab die so quasi als abschluss der Section davor, hab aber das spacing mal um 0.1x verringert.
01:26:081 (1,2,3,1,2,3,4) - Für nen guten Einstieg in die Kiai könnte man hier eigtl mehr mit dem Spacing spielen, oder zumindest bei dem Triplet weils ziemlich lame gestaltet ist hier. hab für den triple und den stream jetz nen spacing von 0.8x
01:28:373 (1,2,3) - Vllt sowas? Killt das langweilige Pattern in dem Fall. ok
01:29:623 (7) - Denke den Circle könnte man mit dem Slidertail von 01:29:206 (5) stacken und als Flow-Ausgleich 01:29:831 (1,2,3,4,1) kurviger machen. Also ähnlich wie ein umgedrehtes "c", wenn du weißt was ich meine. nice, changed.
01:40:664 (2,3,4,5,1,2) - Das Pattern sieht irgendwie aus wie ein Placeholder. D: Vllt könnte man ein zig-zag Pattern hier benutzen? placeholder D: ich hab mal strg+g auf 01:40:873 (3,4) - gemacht und so find ich das eig voll ok.
02:21:289 (5,2) - Evtl stacken? ok
02:46:498 (1,2,3,4,1) - Bin mir sicher, dass man das Pattern hier weniger monoton gestalten kann, indem man das vorherige Pattern etwas weiter nach oben bzw generell anders platziert. done
02:57:539 (2,3,4) - Ein Triplet mit etwas Movement wäre wohl angebrachter. hab da mal nen 1/4 slider hingepackt.
02:59:206 (4,5,6) - ^ ^
03:32:123 (2,3,4) - Wäre angebrachter, wenn man die 3 Slider vllt leicht nach oben platziert, damit der Stack (bzw dann ein Overlap) visible ist wie du es auch 00:55:248 (1,2,3,4) hier oder 05:21:081 (1,2,3,4) hier getan hast. ok also ich hab das geändert bin mir aber nicht sicher ob das großartig besser ist, vom spielen her scheint das so gut zu sein wie ichs jetz hab, werd das dann erstmal so lassen.
03:36:498 (1,2,3) - Etwas Movement nach oben? mh ist ok so.
04:38:373 (1,2,3) - Vllt von unten nach oben? ok
04:50:456 (1,2,3) - Durch den Spinner hast du schon etwas mehr Freiraum etwas Movement reinzubringen. hab da nen 1/4 slider hingeklatscht.
05:02:539 (3,4,5) - Hier könntest du eigtl mit Stacks vom dem vorherigen Burst (oder Ministream, whatever) spielen. D: ich hab den mit den vorherigen burst geblanket'd also find ich das ok.
05:17:539 (1,2,3) - Etwas Movement nach unten? Sollte auch ganz gut flow'n mit den Jumps davor. Hab movement nach rechts gemacht.


Vielen Dank! Hab dann fast alles geändert.
Okoratu
soon
Topic Starter
Vell
.tm
Feerum

Okoratu wrote:

soon
No you got ninja'd

bwahaha no jk i can't standard
good luck
deathmarc4
cool map
Cheesecake
Had some help from cl8n:

Changed the fade in at the beginning
Fixed positions of sprites on objects
Fixed all values, sometimes different and were to like 5d.p because I did it in the editor, looks cleaner and is more uniform now

http://puu.sh/mND0t/00d8864b63.osb
Bonsai
hihi
  1. This turned out to be a mega-point concerning some NCs: 00:13:477 (1,2) - 00:16:810 (1,2) - The early NCs seems a bit weird as there is no particularly strong sound on the blue ticks, those aren't seperate patterns / rhythms in the music. It also doesn't really make rhythmical sense to do it at like that at 00:18:060 (1,2) - It might look better, but imo it only suggests the possibility of 00:18:060 not being mapped. Also, at 00:32:748 (1,2,1,1) you just NCd kinda everything which is too much imo, and inconsistent with the previous timestamp, I'd suggest just to stick with the basic rhythm more, so not NCing 00:33:060 (1) here. I'd also switch 00:32:539 (2,1) as the drums already set in there, not just at the next double
    I don't really understand why you NCd 00:28:998 (1) - If you're trying to make the NCs a bit more balanced (although it doesn't really look like it) I'd rather suggest NCing stuff like 00:26:289 (6) and 00:30:039 (5) - If you're just putting it there for readability then I feel like simply spacing it a bit more would do the job just fine and not mess everything up
  2. 00:31:706 (5) - Are you going for the guitar with this offbeat-slider? bc the guitar still got the stronger beat on its tail, and it makes the NCing really random again too as 00:31:914 would be the place to set one
  3. 00:20:977 (3,4) - 00:23:998 (2,3,4) - In general these spaced 1/4s seem imbalanced over the map to me - You see, they are theoretically one of the hardest things to coordinate in this map, they are the exact opposite of stacking them like at 00:27:227 (2,3,4,5) but it seems like you seem between spacing and stacking without much reason. I'm a big fan of it when it actually emphasizes something specific like the guitar at 00:25:248 (1,2,3,4,5) or your whistle-combos like 00:21:393 (5,1,2) - 00:28:060 (6,1,2) - 00:30:039 (5,6,1) but when you do it at other random spots it kinda loses its meaning and makes everything feel a bit imbalanced and forced at times. To make it more consistent, I'd also space 00:25:977 (4,5) -. This point ofc applies for all the other sections like that too, like 00:50:560 (2,3,4,5) but I won't bring it up anymore
  4. 00:39:206 (4,5,1) - This is kinda a long time with almost no motion at all which is kinda boring to play and I don't see the reason tbh
  5. 00:44:206 (2,3) - This spacing seems a bit exaggerated
  6. 00:54:206 (3) - Offbeat-slider seems weird again since there is nothing on its head that isn't on the tail too. Same for 00:57:539 (3) - 01:20:873 (3) etc. ( 00:57:539 (3,1) is unintuitive spacing anyways). For example 01:45:873 (3) is nice as there are those loud piano-hits exclusively on the heads
  7. 00:54:518 (1,2,3,4) - I don't really see why those are spaced so much, the sounds these might be to start way earlier and it takes away the effect of 00:55:248 (1,2,3,4,1,2,1) imo (along with being mapped as kicksliders at all, not just the spacing)
  8. 00:59:727 (4,1,2,3,4,1) - I think this kinda messed me up a bit bc the stacking of the first two 1/4s of a stream hasn't been introduced yet although it could've already be done at 00:33:060 (1,1,2,3,4) for example
  9. 00:23:477 (4,1) - You spaced the circle-downbeat here although it has nothing special on it which seems unreasonable when you didn't do it at basically any others, like 00:38:477 (4,1) - 00:46:810 (2,3) - 01:05:143 (4,1) etc. (the only one I see is 00:30:143 (6,1) but I'd think that this is to emphasize the whisltes), and again it takes the emphasis on the ones that are spaced for a reason like 00:33:477 (4,1) imo
  10. 00:33:581 (1,2,3) - I feel like stacking them all doesn't do the vocal on 00:34:206 00:33:998 justice, and the kick on 00:33:998 neither, and I mean you spaced others at least like 01:05:248 (1,2,3) so might as well do that here
  11. 01:08:060 (6,1) - ok I said I wouldn't bring that point up anymore but I think this is the only time you didn't space the whistles when they had a 1/4 on top of them, so I'd do that too
  12. 01:21:185 (1,2,3,4,5,1,2,3) - What are those mapped to? The guitar has 3/4-rhythm since 01:20:248 and I don't hear anything else here in particular
  13. 01:23:998 (1,2,3,4,1) - While I hear prominent 1/4s at 01:24:831 (1,2,3,4,1) I don't hear any here, so not differentiating between them in any way makes me sad :(
  14. 01:26:914 - Maybe add some cool hitsound here?
  15. 01:37:227 (2) - I don't hear anything having that rhythm / something on that head
  16. 01:26:914 - I feel like the section starting here could use some more higher spacings like 01:32:331 (2,3,4) -, or I'd understand mapping many spaced 1/4s in general here like 01:28:060 (5,6,1,2) -, they'd make sense to emphasize the Kiai, but instead you don't do any here when you did kinda many in the previous, 'calmer' sections, makes the Kiai a bit boring compared to the rest
  17. 01:29:831 (1,2,3,4,1) - #resistbeautystandards (01:30:143 (4,1) is kinda ew) - Oh, you did it at 01:29:831 (1,2,3,4,1) too, is that on purpose? o:
  18. Ok I didn't pay attention to the NCing for a long time now, but things like 01:54:206 (1) feel really random, I mean 01:53:581 (1,2,1,2) totally belong together, I don't see any reason to seperate them D: So yeah I guess I'd advise to re-think some NCs in general
  19. 02:09:102 (1) - What about ending this one 1/2 earlier? The start at 02:10:664 seems a bit random
  20. 02:27:227 (2) - Leaving out 02:27:539 seems weird, I don't hear anything having the rhythm of this reverse-slider that doesn't have a stronger note on that red tick. 02:59:727 (6) is weird too
  21. 02:29:518 - kinda calls for a note imo
  22. 02:31:706 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Those breaks don't fit at all, there isn't anything at all that is like present in the mapped notes but not in the breaks, and the storyboard causes headaches too bc the everything brightens automatically before the storyboard starts to darken it so it's just kinda flashing lol. But yeah, those breaks just feel really unnatural, please map them out or make a 'big' break from 02:30:248 to 02:43:581 but not like this
  23. 02:45:560 (2,3) - I thought stacking the first two 1/4s was reserved for special patterns, when there is something starting at the second that isn't on the first, but that's not the case here at all
  24. 03:09:414 (1,2,1,2) - I really wanna suggest making the first two you-are-not-hanzer-doubles, but if you don't wanna I'd make the one existing double a slider, after all it's all the same thing and the rhythm emphasizes 03:09:727 just as much as 03:10:039
  25. 03:18:581 (4,1) - That seems a bit too much tbh lol
  26. 03:31:914 (1,2,3,4) - Turning on the (3) seems unusual, didn't you make the turn on the even numbers in all the other patterns like this?
  27. Ok I thought I'd just ignore NCing now but 03:41:914 (5) plsss
  28. 03:44:414 (3) - Since you mapped 03:41:706 I'd map 03:45:039 too, it's a change of pitch in the vocals just like the other one, + it wouldn't mess up your NCing even more than it already is lol
  29. 03:48:581 (1,2,3) - I don't really see this being mapped to anything in particular, so I highly recommend mapping 03:49:623 clickable so it doesn't seem completely random. Also, the transition from this combo to 03:50:248 (1,2,3) doesn't seem very strong in gameplay, the SV-change is barely noticeable so I'd say making spacings our beat placement a bit different too would be nice
  30. 03:55:248 (1,2,3) - Starting from 03:50:248 it feels like you focused on the bass that has like 5 1/2s starting on each downbeat, so making this rhythm here kinda breaks that :(
  31. 04:06:810 (4,1) <-> 01:26:810 (4,1) - space it please ^^ Also the grey combo color doesn't seem cool to emphasize the start of the Kiai lol, better swap colors somewhere if it doesn't already change after some NC-changes (hopefully (^:)
  32. 04:21:289 (6,1) - Whoa, has there ever been a 1/4-sliderjump as big as this one lol
  33. 05:05:248 (1,2) - That flow is kinda unexpected / weird and the distance to the next note is also pretty big, how about moving (2) on top instead of below the slider
  34. 05:12:227 (2,3,4,5) - Out of nowhere this time lol
  35. 05:23:685 (1) - It seems like that sound is rather distincitvely ending around 05:26:914 and then it's only echo, not really an issue ofc but yeah, I'd like it better to end there tbh ^^
have some stars *_*

Oko wrote:

oko is faul
Topic Starter
Vell
oh boy

Bonsai wrote:

hihi
  1. This turned out to be a mega-point concerning some NCs: 00:13:477 (1,2) - 00:16:810 (1,2) - The early NCs seems a bit weird as there is no particularly strong sound on the blue ticks, those aren't seperate patterns / rhythms in the music. It also doesn't really make rhythmical sense to do it at like that at 00:18:060 (1,2) - It might look better, but imo it only suggests the possibility of 00:18:060 not being mapped. Also, at 00:32:748 (1,2,1,1) you just NCd kinda everything which is too much imo, and inconsistent with the previous timestamp, I'd suggest just to stick with the basic rhythm more, so not NCing 00:33:060 (1) here. I'd also switch 00:32:539 (2,1) as the drums already set in there, not just at the next double
    I don't really understand why you NCd 00:28:998 (1) - If you're trying to make the NCs a bit more balanced (although it doesn't really look like it) I'd rather suggest NCing stuff like 00:26:289 (6) and 00:30:039 (5) - If you're just putting it there for readability then I feel like simply spacing it a bit more would do the job just fine and not mess everything up I NCd 00:28:998 (1) - because of the clear rhythm change starting right here, but I agree that it is kind of unnecessary, removed it. I also removed NC from 00:32:748 (2) - , 00:33:060 (4) - and 00:33:164 (5) - and added NC on 00:32:539 (1) -
  2. 00:31:706 (5) - Are you going for the guitar with this offbeat-slider? bc the guitar still got the stronger beat on its tail, and it makes the NCing really random again too as 00:31:914 would be the place to set onedone that
  3. 00:20:977 (3,4) - 00:23:998 (2,3,4) - In general these spaced 1/4s seem imbalanced over the map to me - You see, they are theoretically one of the hardest things to coordinate in this map, they are the exact opposite of stacking them like at 00:27:227 (2,3,4,5) but it seems like you seem between spacing and stacking without much reason. I'm a big fan of it when it actually emphasizes something specific like the guitar at 00:25:248 (1,2,3,4,5) or your whistle-combos like 00:21:393 (5,1,2) - 00:28:060 (6,1,2) - 00:30:039 (5,6,1) but when you do it at other random spots it kinda loses its meaning and makes everything feel a bit imbalanced and forced at times. To make it more consistent, I'd also space 00:25:977 (4,5) -. This point ofc applies for all the other sections like that too, like 00:50:560 (2,3,4,5) but I won't bring it up anymore Ok so I did remap some of the oens where I think it was a bit too random as well, but the ones at the first and last part of the song I will because as I said somewhere before they are noticably different from the rest of the song and I would like to keep the tension there with the 1/4 spacing
  4. 00:39:206 (4,5,1) - This is kinda a long time with almost no motion at all which is kinda boring to play and I don't see the reason tbh made a small jump out of it
  5. 00:44:206 (2,3) - This spacing seems a bit exaggerated reduced the spacing by moving the entire upcoming pattern slightly to the left
  6. 00:54:206 (3) - Offbeat-slider seems weird again since there is nothing on its head that isn't on the tail too. Same for 00:57:539 (3) - 01:20:873 (3) etc. ( 00:57:539 (3,1) is unintuitive spacing anyways). For example 01:45:873 (3) is nice as there are those loud piano-hits exclusively on the heads 00:53:581 (1,2,3) - follows the samew rhythm as 01:45:248 (1,2,3) - and all the other parts like this as well, I think they are totally fine.I made up for the spacing between 00:57:539 (3,2) - by adding a circle.
  7. 00:54:518 (1,2,3,4) - I don't really see why those are spaced so much, the sounds these might be to start way earlier and it takes away the effect of 00:55:248 (1,2,3,4,1,2,1) imo (along with being mapped as kicksliders at all, not just the spacing) The spacing between them really isnt that high, they are actually approximately the same as the ones after that, I intended the player to move horizontally and to emphazise the different sound coming up by let them start to move vertically, but there is barely any change between the spacing so I think its fine.
  8. 00:59:727 (4,1,2,3,4,1) - I think this kinda messed me up a bit bc the stacking of the first two 1/4s of a stream hasn't been introduced yet although it could've already be done at 00:33:060 (1,1,2,3,4) for example yea, unstacked them
  9. 00:23:477 (4,1) - You spaced the circle-downbeat here although it has nothing special on it which seems unreasonable when you didn't do it at basically any others, like 00:38:477 (4,1) - 00:46:810 (2,3) - 01:05:143 (4,1) etc. (the only one I see is 00:30:143 (6,1) but I'd think that this is to emphasize the whisltes), and again it takes the emphasis on the ones that are spaced for a reason like 00:33:477 (4,1) imo its spaced here because this part of the song has a very noticably more dense 'feel' to it so I mapped this part of the song (and the one at the end as well) generally a bit different so I will leave this.
  10. 00:33:581 (1,2,3) - I feel like stacking them all doesn't do the vocal on 00:34:206 00:33:998 justice, and the kick on 00:33:998 neither, and I mean you spaced others at least like 01:05:248 (1,2,3) so might as well do that here already changed
  11. 01:08:060 (6,1) - ok I said I wouldn't bring that point up anymore but I think this is the only time you didn't space the whistles when they had a 1/4 on top of them, so I'd do that too
  12. 01:21:185 (1,2,3,4,5,1,2,3) - What are those mapped to? The guitar has 3/4-rhythm since 01:20:248 and I don't hear anything else here in particular uff, ok so I have those here because this part of the song represents the same rhythm as the part starting here 00:53:581 (1) - I wanted this to be consistent, it also starts building up momentum ending with the start of the kiai to give the player the feel that 'something' is going to start here and they should be prepared to change their rhythm and momentum.
  13. 01:23:998 (1,2,3,4,1) - While I hear prominent 1/4s at 01:24:831 (1,2,3,4,1) I don't hear any here, so not differentiating between them in any way makes me sad :( changed it back to how it was before because I just couldnt find anything else that would fit and not mess up the entire pattern and in the end it plays just fine like this
  14. 01:26:914 - Maybe add some cool hitsound here? ok there was a normalhitclap4 here but replaced it with a normal finish
  15. 01:37:227 (2) - I don't hear anything having that rhythm / something on that head its the same sound and rhythm as 00:53:581 (1,2,3) -
  16. 01:26:914 - I feel like the section starting here could use some more higher spacings like 01:32:331 (2,3,4) -, or I'd understand mapping many spaced 1/4s in general here like 01:28:060 (5,6,1,2) -, they'd make sense to emphasize the Kiai, but instead you don't do any here when you did kinda many in the previous, 'calmer' sections, makes the Kiai a bit boring compared to the rest while being the kiai, it actually feels very calm to me and I wanted it to be like that in the map as well, I did use more spaced jumps here and there so I think its fine
  17. 01:29:831 (1,2,3,4,1) - #resistbeautystandards (01:30:143 (4,1) is kinda ew) - Oh, you did it at 01:29:831 (1,2,3,4,1) too, is that on purpose? o:no, it was different before and I somehow left it ugly when changing it, I resnapped the stream with ds now
  18. Ok I didn't pay attention to the NCing for a long time now, but things like 01:54:206 (1) feel really random, I mean 01:53:581 (1,2,1,2) totally belong together, I don't see any reason to seperate them D: So yeah I guess I'd advise to re-think some NCs in general removed nc from 01:54:206 (3) - , idk I probably got confused myself when mapping what I wanted to do with NCs lol
  19. 02:09:102 (1) - What about ending this one 1/2 earlier? The start at 02:10:664 seems a bit random changed
  20. 02:27:227 (2) - Leaving out 02:27:539 seems weird, I don't hear anything having the rhythm of this reverse-slider that doesn't have a stronger note on that red tick. 02:59:727 (6) is weird toothe rhythm change starts exactly at 02:26:914 (1) - , I have been keeping everything else before much more simple just to build up to this, I ignore the white tick beat because the sound that suggests the rhythm I currently use pops off very strongly and it is the same kind of rhythm I used alot before
  21. 02:29:518 - kinda calls for a note imo this slider represents the 'wuush' so id like to leave it like this
  22. 02:31:706 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Those breaks don't fit at all, there isn't anything at all that is like present in the mapped notes but not in the breaks, and the storyboard causes headaches too bc the everything brightens automatically before the storyboard starts to darken it so it's just kinda flashing lol. But yeah, those breaks just feel really unnatural, please map them out or make a 'big' break from 02:30:248 to 02:43:581 but not like this no changes because he didnt hear the clear guitar which is only present at the right speaker and he only modded with his left speaker on lol
  23. 02:45:560 (2,3) - I thought stacking the first two 1/4s was reserved for special patterns, when there is something starting at the second that isn't on the first, but that's not the case here at all changed
  24. 03:09:414 (1,2,1,2) - I really wanna suggest making the first two you-are-not-hanzer-doubles, but if you don't wanna I'd make the one existing double a slider, after all it's all the same thing and the rhythm emphasizes 03:09:727 just as much as 03:10:039 the difference is the timing, the sliders cover the first 4 notes and 2 circles cover only 2 notes coming a whole tick later so this is fine.
  25. 03:18:581 (4,1) - That seems a bit too much tbh lol moved the triangle slightly closer
  26. 03:31:914 (1,2,3,4) - Turning on the (3) seems unusual, didn't you make the turn on the even numbers in all the other patterns like this? if I go further to the right the spacing would be way too high to 03:32:748 (1) - ,and there is a strong sound on (3) that justifice the turn so I think its fine.
  27. Ok I thought I'd just ignore NCing now but 03:41:914 (5) plsss NO
  28. 03:44:414 (3) - Since you mapped 03:41:706 I'd map 03:45:039 too, it's a change of pitch in the vocals just like the other one, + it wouldn't mess up your NCing even more than it already is lol remapped the entire section
  29. 03:48:581 (1,2,3) - I don't really see this being mapped to anything in particular, so I highly recommend mapping 03:49:623 clickable so it doesn't seem completely random. Also, the transition from this combo to 03:50:248 (1,2,3) doesn't seem very strong in gameplay, the SV-change is barely noticeable so I'd say making spacings our beat placement a bit different too would be nice changed this somehow
  30. 03:55:248 (1,2,3) - Starting from 03:50:248 it feels like you focused on the bass that has like 5 1/2s starting on each downbeat, so making this rhythm here kinda breaks that :( I think it plays completeley fine :(
  31. 04:06:810 (4,1) <-> 01:26:810 (4,1) - space it please ^^ Also the grey combo color doesn't seem cool to emphasize the start of the Kiai lol, better swap colors somewhere if it doesn't already change after some NC-changes (hopefully (^:)spaced
  32. 04:21:289 (6,1) - Whoa, has there ever been a 1/4-sliderjump as big as this one lol it plays fine and isnt hard at all, it may look big but it completes the pattern doesnt add anything to the overall difficulty of the map
  33. 05:05:248 (1,2) - That flow is kinda unexpected / weird and the distance to the next note is also pretty big, how about moving (2) on top instead of below the slider I think the flow is totally fine and moving it above the slider would make it too close to 05:05:977 (3) - so ill leave it like this
  34. 05:12:227 (2,3,4,5) - Out of nowhere this time lol
  35. 05:23:685 (1) - It seems like that sound is rather distincitvely ending around 05:26:914 and then it's only echo, not really an issue ofc but yeah, I'd like it better to end there tbh ^^changed
have some stars *_*

Oko wrote:

oko is faul
I hope I didnt forget anything... thank you alot for this mod, even tho I sat like 3 hours on this now lol
Cheesecake
http://puu.sh/mTupc/b0a46b14c2.osb !

Fixed background dim at the breaks
Added hit lighting at 02:43:581 -
Added ripples at 03:36:914 - and at the start of the Kiai's

a
Cryptic
From #modreq - and in love with this map. I'm a huge fan of Kalafina but most Kalafina maps are old or baddd

[Genesis]
  1. Since its a technical map focusing primarily on doubles, I'd recommend an OD of 8.3 or 8.5 rather than just a flat 8. It won't make a huge difference to the player but it'll be more rewarding for a FC.
  2. HP 7 seemed a bit too low to be honest, I choked a few slider jumps on my first run through and I definitely should have died but I didn't... but anything higher than HP 7 is probably non HR-able, so eh
  3. 00:13:060 (5,6,1) - These jumps seemed a bit big to many based on the music thats there. Maybe a bit smaller?
  4. 00:16:393 (5,6,1) - ^
  5. 00:55:664 (3,4) - Offset these a bit more?
  6. 02:09:102 (1) - This annoyed me while I was playing, and though I can hear why its there, it'd be good to consider removing it.
  7. 04:55:248 (1) - CTRL-G?

    This is probably one of the most relaxing yet fun maps I've played in a very long time. It flowed incredibly well and all the jumps made sense as I was sight reading it. To be honest, theres really no reason why this couldn't be ranked already from what I saw... But yeah, this is very very very good.
Okoratu
Vell you should decide for one background in the end, will check this within the next week :d
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