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Marina And The Diamonds - Lonely Hearts Club

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Total Posts
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Topic Starter
Myxo
This beatmap was submitted using in-game submission on Dienstag, 17. Januar 2017 at 20:06:57

Artist: Marina And The Diamonds
Title: Lonely Hearts Club
Tags: Mao Sieg Electra Heart Marina Lambrini Diamandis Μαρίνα Λαμπρινή Διαμαντή Electro Synthie
BPM: 200
Filesize: 4559kb
Play Time: 02:38
Difficulties Available:
  1. Easy (1,71 stars, 181 notes)
  2. Insane (4,3 stars, 432 notes)
  3. Sieg's Normal (2,1 stars, 233 notes)
  4. Twin Hard (3,19 stars, 328 notes)
Download: Marina And The Diamonds - Lonely Hearts Club
Information: Scores/Beatmap Listing
---------------
Insane - by me - 100%
Hard - by Mao & me - 100%
Normal - by Sieg - 100%
Easy - by me - 100%
Sieg
sign me in XD
Underforest
2nd! Looks awesome
Mao
Beautiful.
Nyukai
Awesome song :3
Topic Starter
Myxo
Insane done!
D33d
I IRC modded this because I enjoyed the map and it felt pretty refreshing to play.

Box, box, box Seb
]2015-11-02 18:57 D33d: Your Marina map looks like a mashup of interesting styles and I like it
2015-11-02 18:57 Desperate-kun: cool thank you :3
2015-11-02 18:57 Desperate-kun: yeah it's basically that
2015-11-02 18:58 Desperate-kun: the verses, chorus and bridge are pretty different styles
2015-11-02 18:58 Desperate-kun: but i thought it'd fit well enough
2015-11-02 19:00 D33d: It all seems to fit together well
2015-11-02 19:00 Desperate-kun: that's good to hear
2015-11-02 19:06 D33d: Ugh the start's hard to get with the triplet swells
2015-11-02 19:06 D33d: I'd probably add a countdown
2015-11-02 19:07 Desperate-kun: hmm never added countdown before
2015-11-02 19:07 Desperate-kun: i have to figure out the best setting
2015-11-02 19:07 D33d: I think just make it double-time to clarify the downbeat
2015-11-02 19:08 Desperate-kun: hmm i have that
2015-11-02 19:08 Desperate-kun: it sounds so... weird though xD
2015-11-02 19:08 Desperate-kun: because there is nothing in the music besides those noises
2015-11-02 19:08 Desperate-kun: not sure what that instrument is
2015-11-02 19:10 Desperate-kun: hmm and i can't start the map with a slider either
2015-11-02 19:11 Desperate-kun: would mess up my sense of rhythm in the verses
2015-11-02 19:12 Desperate-kun: hmm then i will add the countdown i suppose
2015-11-02 19:12 D33d: It's probably best for now, maybe you can get away without it
2015-11-02 19:13 Desperate-kun: well, i am sure that the modders wouldn't care
2015-11-02 19:13 D33d: Countdowns are there to help with timing, so they don't always have to match the music
2015-11-02 19:13 Desperate-kun: but you are right, it's hard to get into the map
2015-11-02 19:13 D33d: k anyway I'll point out some stuff now
2015-11-02 19:13 Desperate-kun: alright i'm looking forward
2015-11-02 19:15 D33d: I feel like the slow sliders at the start e.g. 00:12:582 (2) - are a copout, if you fancy trying something faster in the transitions
2015-11-02 19:15 D33d: 00:23:232 (5,6) - You could definitely avoid this overlap, even if you made (6) move down first instead of across
2015-11-02 19:17 D33d: 00:28:032 (5,6) - looks a bit strange with the track coming in so close, so you could make the slider point more upwards and rearrange the pattern to fit
2015-11-02 19:17 Desperate-kun: i will fix that overlap
2015-11-02 19:17 Desperate-kun: will fix that too
2015-11-02 19:18 Desperate-kun: about the slow sliders, i'd like to keep them, because i like the contrast in speed between vocal parts / transition parts
2015-11-02 19:18 D33d: I thought so
2015-11-02 19:19 D33d: 00:30:282 (3,4) - were too close for me to read as a new rhythm, since 00:29:682 (2,3) - was fairly close. I tried moving (3,4) in and (5) across so it still looked like an actual pattern https://osu.ppy.sh/ss/3905857
2015-11-02 19:20 D33d: I'd consider removing 00:32:532 (3) - so that there's more of an obvious dropout before the chorus. You could just rotate the waves or something to maintain spacing
2015-11-02 19:21 Desperate-kun: fixed the first thing
2015-11-02 19:21 Desperate-kun: hmm i wouldn't like having only 1/1 sliders there
2015-11-02 19:22 D33d: I think it'd suit the feel better. That one circle felt out of place to me
2015-11-02 19:22 Desperate-kun: and that circle is clearly in the music
2015-11-02 19:22 Desperate-kun: hmmm
2015-11-02 19:22 D33d: Just so you get that contrast before the chorus
2015-11-02 19:23 D33d: 00:33:882 - Some general points about slider hitsounds here
2015-11-02 19:23 Desperate-kun: then i'd rather reduce 00:32:682 (4,5) - density
2015-11-02 19:23 D33d: And that could work
2015-11-02 19:23 D33d: Though the sliders as they are focus on the vocals, which would be nice on its own
2015-11-02 19:24 D33d: Anyway with the Etna sliders, try to avoid following a strong sliderend with a weak sliderstart
2015-11-02 19:24 Desperate-kun: you mean hitsounding-wise?
2015-11-02 19:24 D33d: Yeah
2015-11-02 19:25 D33d: I tried a drumclap on the end of 00:35:382 (2) - , a drumfinish on the start of (3) and another drumclap on the end of (3)
2015-11-02 19:25 Desperate-kun: hmmm wellllll
2015-11-02 19:25 Desperate-kun: i like to add drum finish at the red ticks
2015-11-02 19:26 D33d: You can do that, as long as it's followed up right, which in my opinion you've only not done in a couple of places
2015-11-02 19:26 D33d: In other areas, you've followed through with a normal or soft addition, which sounds good to me
2015-11-02 19:26 Desperate-kun: hmm i see what you mean
2015-11-02 19:26 Desperate-kun: i'll change that
2015-11-02 19:26 Desperate-kun: even though i won't add a drumclap because i don't use it anywhere else
2015-11-02 19:27 Desperate-kun: yeah i will fix all that later, i hope you will post the log lol
2015-11-02 19:28 D33d: I'd also lose the strong sounds off the ends of 00:38:982 (2,3,4) - since this section sounds lighter and emphasising the vocals would feel better
2015-11-02 19:28 D33d: And also because there isn't a double snare in that bit. Just consider the above elsewhere in the song and see how it goes
2015-11-02 19:29 Desperate-kun: well the double snare is nowhere in the song i think LOL
2015-11-02 19:29 Desperate-kun: yeah i'll get rid of some double snares atleast
2015-11-02 19:30 D33d: I think it happens elsewhere, but just have contrast between phrases and apply it to 00:41:082 (1,2,3,4) - as well
2015-11-02 19:30 Desperate-kun: sure
2015-11-02 19:30 Desperate-kun: the same in the other kiais ofc
2015-11-02 19:30 D33d: Yeah
2015-11-02 19:30 D33d: I almost want to suggest spacing out 00:43:932 (2,3,4) - so that the whole thing can blanket the sliderend
2015-11-02 19:31 Desperate-kun: hmmm but i didn't want so much blanketing in this diff haha
2015-11-02 19:31 D33d: Well it's up to you
2015-11-02 19:31 Desperate-kun: and also the spacing is already low
2015-11-02 19:31 Desperate-kun: yeah sure, hmm
2015-11-02 19:32 Desperate-kun: i prefer to keep that pattern then
2015-11-02 19:34 D33d: I feel like 01:07:482 (1,2,3,4,5,6,7,8,9) - should follow the vocals more closely as variance as well, so I knocked up an idea that follows more offbeats
2015-11-02 19:35 D33d: https://osu.ppy.sh/ss/3905944
2015-11-02 19:36 Desperate-kun: hmmmmm that's nice
2015-11-02 19:36 Desperate-kun: the problem is, i dunno if it would seem weird if i just ingore the big white tick
2015-11-02 19:36 D33d: Oh and 01:02:832 (2) - feels redundant, so I think removing it would help the start-of-verse phrasing too. Plus it'd lead into my suggested pattern
2015-11-02 19:36 Desperate-kun: and the first snare
2015-11-02 19:36 D33d: Nah it wouldn't, because the vocals are the most important line and the change is obvious
2015-11-02 19:37 Desperate-kun: let me try
2015-11-02 19:38 D33d: 01:49:482 (7,8,9,10) - feels like you could have jumps on the vocals for impact instead of what you have
2015-11-02 19:39 Desperate-kun: 01:02:832 (2) - was for consistency with 00:19:482 (1,2,3,4,5,6,7) -
2015-11-02 19:40 Desperate-kun: and i think it follows the background instruments nicely and adds some variation
2015-11-02 19:40 D33d: It does at the start
2015-11-02 19:40 D33d: Then the texture changes and you have the piano following the vocals, which are doing something different anyway
2015-11-02 19:41 Desperate-kun: you are right, fixing that
2015-11-02 19:41 D33d: It'd show a lot of finesse if you can express that difference
2015-11-02 19:41 D33d: Sweet
2015-11-02 19:42 Desperate-kun: 01:49:482 (7,8,9,10) - hmmm
2015-11-02 19:42 D33d: 02:09:882 (1) - looks a bit ugly with the overlapping ends and I've been spoilt by RandomJibberish hearts. Maybe see if you could make the hearts his way and you get less awkward pointiness
2015-11-02 19:42 Desperate-kun: well this was inspired by blissfulyoshi's hearts lol
2015-11-02 19:43 D33d: Oh I see
2015-11-02 19:43 Desperate-kun: but nothing came to my mind
2015-11-02 19:43 Desperate-kun: i also tried to do more smooth sliderart for the sliders in between
2015-11-02 19:43 Desperate-kun: i kinda like 01:49:482 (7,8,9,10) - but i dunno why
2015-11-02 19:43 D33d: Try things out, but try RJ hearts first 'cause they're nice
2015-11-02 19:43 Desperate-kun: lol very professional
2015-11-02 19:43 D33d: Well it works
2015-11-02 19:43 Desperate-kun: hmm okay
2015-11-02 19:43 D33d: 02:18:882 (1,2) - was a bit brutal though. I think a kickslider would feel more appropriate anyway
2015-11-02 19:44 Desperate-kun: yeah why have i still not fixed that lol
2015-11-02 19:44 D33d: 02:32:682 (1,2,3,4,5,6,7) - This feels like it should really be following the synth, since a beat's also dropped
2015-11-02 19:45 D33d: Also 02:37:482 (1,2,3,4,1,2,3,4,1) - feels a bit strange and you could possibly do something more exciting with zigzags or something
2015-11-02 19:45 D33d: That's it from me though
2015-11-02 19:45 D33d: brb desperate for the toilet
2015-11-02 19:45 Desperate-kun: hmm i won't change 02:37:482 (1,2,3,4,1,2,3,4,1) - because i really like how that plays and stuff
2015-11-02 19:45 Desperate-kun: i will change the other patern though
2015-11-02 19:45 Desperate-kun: because i have to fix the spacing anyway
2015-11-02 19:45 Desperate-kun: thank you so much!
2015-11-02 19:45 Desperate-kun: please post the log
2015-11-02 19:46 Desperate-kun: this was the best mod i got in a while
2015-11-02 19:58 D33d: Glad I could help

Let me know when the set's finished and I'll do what I can. Good luck.
Topic Starter
Myxo
Alright, finally I fully applied that IRC mod to the Insane difficulty and made some changes myself. I will wait with mapping the Easy until I got the Guest difficulties, for spread purposes.
Sieg
oh wow, awesome to see this alive again
Topic Starter
Myxo
Yeah! It's back :D Finally I can announce, that this is Pending!
Aurele
hi there, as requested by pm

Easy
  1. 00:44:682 (2) - As for this slider, I understand why it's placed that way, as it's not overlapping the previous slider and it has a great distance, however, the spacing gap is too high if we compare it to your other objects. Since it would be weird to have a 1,00x spacing, I suggest you to move this slider to x:332 y:92. The spacing will be 1,04x instead of 1,13x. Make sure to keep the spacing consistent afterward!
  2. 01:08:982 (4) - There is missing a normal sampleset a the beginning of the slider. Add it to keep the hitsounds consistent.
  3. 01:12:282 (1) - Move this slider closer to the previous one to have a consistent spacing!
  4. 01:41:082 (1) - I am not suggesting this kind of overlap with the previous circle, it might look weird to beginners. Also, the flow is quite broken if you do something like this. I would suggest you to do something different for this slider to have a better flow and to avoid the overlap.
  5. 01:43:482 (4) - Starting from here, I would suggest you to do something different with your combos as they are not consistent with your previous combos:
    *01:43:482 (4) - Add a new combo and delete the combo on the next object;
    *01:45:882 (3) - Add a new combo;
    *01:48:282 (4) - Add a new combo and delete the combo on the next object;
    *01:50:682 (3) - Add a new combo;
    *01:53:082 (7) - Add a new combo and delete the combo on the next object;
    *01:55:482 (3) - Add a new combo.
Solid difficulty!

Sieg's Normal
  1. 00:42:282 - I feel like there is missing a beat in here to emphasize the vocal. I would suggest you to add a circle in here. After that, for your two next objects, I would suggest you to do exactly what you've done to 00:39:882 (3,4,5) - . Since the beat is very similar, there shouldn't be any trouble.
  2. 01:08:982 (4) - Add a normal sampleset hitsound to this circle. It has to be consistent everywhere!
  3. 01:29:982 (2,3,4) - Same thing as mentioned @00:42:282 -
  4. 02:12:282 (1,2) - If we follow the vocals, it would be weird to start clicking a circle when the vocals has a long note. I would suggest you to take these two objects and do a CTRL+G, it would be better if you want to keep the same format.
  5. 02:27:582 (2,3,4) - Same applies to 00:42:282 -
  6. 02:36:282 (1) - The spacing is quite different here from your previous objects. You should consider moving it to make it consistent with your previous objects!
Nice one :)

Twinzies
  1. 00:13:782 (4) - This slider's form and emplacement is visually weird. I'm suggesting you to rotate it in a way that the first part of this slider is perfectly aligned with the previous slider and you could also move it infront of it. Just like this:
  2. 00:52:482 (8,9) - Just so it's not too awkward, it would be better if you have a consistent spacing with your previous circles, just like you've done with (7,8) @01:40:482 (8,9) -
  3. 01:08:982 (6) - I'm sure that's on every difficulty.. Make sure to add a Normal Sampleset to keep your hitsounds consistent.
  4. 02:09:882 (1,2,3,4) - *Honorable mention* THIS is F*CKING CUTE.
  5. 02:38:082 (8) - I am suggesting you to have a better spacing consistency here. By doing so, you'll need to adjust your blanket.
Insane
  1. 00:50:982 (2,3) - I like the idea for an Insane to do this kind of jump, however I don't feel like you should do that, it's more confusing and theres no presence of any flow. I would suggest you to do a CTRL+G to this two sliders and make them start from the left to the right. It would be way much better that way..
  2. 01:39:582 (4) - If we look at your previous pattern that were similar to this, this slider should be facing backward. Apply a CTRL+G to it. If you do this, you'll need to consider moving your next objects also.
  3. 02:09:882 (1,2,3,4) - Once again.. THIS is F*CKING CUTE!!
  4. 02:36:282 (1,2,3,4) - Same as mentioned at 00:50:982 (2,3) -
This is a really cute map. I'm looking forward to ranking! :)
Shiranai
Hello! good to know the project still on going

From pm
Sugestion,

General
  1. Add tags, you're mean;w;
  2. On each diff, 02:09:882 - 30% volume on that one barely hearable imo, I think 40% volume works better in this case for a proper feedback
Insane
  1. 00:19:183 (7) - How about ctrl+g that one? I think this 00:19:183 (7,1) - could be emphsize a bit and due to music I don't think this 00:18:282 (4,5,6,7) - shouldn't share same patterning, because (7) have diffrent pitch on drum
  2. 00:32:682 (4) - and 01:20:682 (4) - Add nc for slow sv? the sv diffrent seems need to be nc'd
  3. 01:08:682 - Add circle there? Eventho you try to follow the vocal, missing a beat on that one somewhat odd to play imo
Twinies
  1. 00:12:582 (2,3) - On that part spacing should be around 0.9x for every 1/1 right?
  2. 00:14:682 (1,2) - The spacing doesn't make sense imo why using 1.2x there, unless they are intentional like 00:14:382 (5,1) - to give more emphasis strong beat on (1)
  3. 00:52:782 (9) - Ctrl+g that one? I think it should be share same emphasis like you did on 00:43:182 (9) - 01:31:182 (6) - and 01:40:782 (9) - the music sounds same on both part in each kiais imo
  4. 01:19:182 (5,1) - Why on 1.2x? yet this one on 00:31:182 (5,1) - use 1.1x
  5. 02:18:882 (6) - Add nc for using 1/6? the beat should be more distinguished imo
Sieg normal
  1. 00:20:982 (5) - Maybe replace with single circle instead? I think it would be great if they are more consistent like 00:11:382 (4,5) - etc before the first kiai https://osu.ppy.sh/ss/6802644
  2. 02:12:282 (1,2) - Ctrl+g those? so the rhythmical be more make sense, since the long slider for vocal supposed to be on 02:12:282 - instead
  3. 02:18:882 (4) - Don't you think 1/6 stream reverse on a normal 200bpm a bit too much? I think you can simplified the rhythmical on that one imo by using 1/1 slider or 1/2 slider reverse, if you not agree then 02:18:882 (4) - Could be add nc for 1/6 so that beat more distinguished
Easy
  1. 00:43:482 (1,2) - 01:11:682 (4,1) - 01:30:282 (4,1) - 01:45:282 (2,3) - 01:49:482 (1,2,3) - and 02:29:082 (1,2) - Nazi thing but the spacing should be around 1.0x right?
  2. 00:53:082 (6) - Why there's a circle on that one? yet on hard and insane there's isn't any circle on that part. I think in each difficulty should be same on how you represent the music
  3. 01:36:282 (1,2,3,4) - The flow rather weird imo seems too forced especially on (3,4). Maybe you can readjust this 01:36:882 (3,4) - into https://osu.ppy.sh/ss/6802693 or else that plays smoother?
  4. 01:54:882 (2,3) - How we turn the cursor on that one way too harsh for lowest diff imo, new player probably still learning basic movement, maybe you can flip like https://osu.ppy.sh/ss/6802699 or do something else?
Sorry I don't check the hitsound atm, hope they are not missing anything :p
Sieg

Gabe wrote:

Sieg's Normal
  1. 00:42:282 - I feel like there is missing a beat in here to emphasize the vocal. I would suggest you to add a circle in here. After that, for your two next objects, I would suggest you to do exactly what you've done to 00:39:882 (3,4,5) - . Since the beat is very similar, there shouldn't be any trouble.
    as option yes, I prefer to keep a bit of variety here with similar end of kiai 00:51:882 (2,3) - that's more entertaining to play imo
  2. 01:08:982 (4) - Add a normal sampleset hitsound to this circle. It has to be consistent everywhere!
    yup
  3. 01:29:982 (2,3,4) - Same thing as mentioned @00:42:282 -
  4. 02:12:282 (1,2) - If we follow the vocals, it would be weird to start clicking a circle when the vocals has a long note. I would suggest you to take these two objects and do a CTRL+G, it would be better if you want to keep the same format.
    idea was to follow "long" sound staring from 02:12:582 (2) - but I guess your suggestion makes sense as more dominant "instrument" to follow here, changed
  5. 02:27:582 (2,3,4) - Same applies to 00:42:282 -
  6. 02:36:282 (1) - The spacing is quite different here from your previous objects. You should consider moving it to make it consistent with your previous objects!
    that's really minor to match pattering, not a big deal
Nice one :)
thanku :3

Mako Sakata wrote:

Sieg normal
  1. 00:20:982 (5) - Maybe replace with single circle instead? I think it would be great if they are more consistent like 00:11:382 (4,5) - etc before the first kiai https://osu.ppy.sh/ss/6802644
    legit
  2. 02:12:282 (1,2) - Ctrl+g those? so the rhythmical be more make sense, since the long slider for vocal supposed to be on 02:12:282 - instead
    yup
  3. 02:18:882 (4) - Don't you think 1/6 stream reverse on a normal 200bpm a bit too much? I think you can simplified the rhythmical on that one imo by using 1/1 slider or 1/2 slider reverse, if you not agree then 02:18:882 (4) - Could be add nc for 1/6 so that beat more distinguished
    that's notable, I'll ask more opinions around
thanks (:

SPOILER
osu file format v14

[General]
AudioFilename: Lonely Hearts Club.mp3
AudioLeadIn: 0
PreviewTime: 33820
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9882,53082,62682,120282,129882,158682
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Lonely Hearts Club
TitleUnicode:Lonely Hearts Club
Artist:Marina And The Diamonds
ArtistUnicode:Marina And The Diamonds
Creator:Desperate-kun
Version:Sieg's Normal
Source:
Tags:
BeatmapID:875916
BeatmapSetID:369678

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

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Combo3 : 49,104,249
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281,183,20682,1,0,3:0:0:0:
312,273,20982,1,0,1:0:0:0:
171,305,21432,2,0,L|164:236,1,60,4|0,0:3|1:0,0:0:0:0:
116,162,21882,5,0,3:0:0:0:
45,96,22182,2,0,P|86:40|245:56,1,240,0|0,1:0|1:0,0:0:0:0:
381,85,23232,2,0,L|463:72,1,60,4|0,0:3|1:0,0:0:0:0:
441,171,23682,1,4,0:3:0:0:
404,259,23982,1,0,1:0:0:0:
382,352,24282,6,0,L|512:331,2,120,4|0|0,3:2|1:0|0:0,0:0:0:0:
286,352,25182,1,0,1:0:0:0:
198,313,25482,1,0,3:0:0:0:
102,322,25782,1,0,1:0:0:0:
14,207,26232,2,0,L|19:139,1,60,4|0,0:3|1:0,0:0:0:0:
60,60,26682,6,0,B|134:46|202:90|192:204|192:204|222:138|277:101,1,360,0|0,3:0|1:0,0:0:0:0:
397,39,28032,2,0,P|407:67|406:102,1,60,4|0,0:3|1:0,0:0:0:0:
399,192,28482,1,4,0:3:0:0:
331,260,28782,1,0,1:0:0:0:
272,335,29082,6,0,P|332:354|394:331,2,120,4|0|2,3:2|1:0|0:0,0:0:0:0:
198,272,29982,1,0,1:0:0:0:
182,177,30282,1,2,3:2:0:0:
223,90,30582,1,0,1:0:0:0:
320,196,31032,2,0,L|330:266,1,60,4|0,0:3|1:0,0:0:0:0:
379,336,31482,5,4,3:2:0:0:
456,277,31782,2,0,L|434:156,1,120,0|2,1:0|0:0,0:0:0:0:
417,65,32382,1,0,1:0:0:0:
417,65,32682,1,0,0:0:0:0:
120,80,33882,6,0,B|28:92|28:92|-16:68,2,120,4|0|4,3:1|1:0|3:0,0:0:0:0:
215,69,34782,1,0,1:0:0:0:
310,58,35082,1,4,3:2:0:0:
405,47,35382,1,0,1:0:0:0:
449,183,35832,2,0,L|525:175,1,60,4|0,0:3|1:0,0:0:0:0:
486,270,36282,5,4,0:2:0:0:
413,332,36582,2,0,P|339:366|235:247,1,240,0|0,1:0|1:0,0:0:0:0:
137,265,37482,2,0,L|146:328,2,60,4|4|0,0:0|0:3|1:0,0:0:0:0:
18,183,38232,2,0,L|9:120,1,60,4|0,0:3|1:0,0:0:0:0:
44,34,38682,5,4,3:2:0:0:
137,56,38982,2,0,B|316:42|316:42|383:59,1,240,0|0,1:0|1:2,0:0:0:0:
454,110,39882,1,2,3:2:0:0:
400,189,40182,2,0,L|323:193,1,60,0|4,1:0|0:3,0:0:0:0:
245,174,40632,2,0,L|168:178,1,60,0|0,0:0|1:0,0:0:0:0:
90,194,41082,6,0,B|16:230|39:328|39:328|143:321,1,240,4|2,3:2|3:2,0:0:0:0:
217,315,41982,1,0,1:0:0:0:
360,319,42432,2,0,L|435:331,1,60,4|0,0:3|1:0,0:0:0:0:
329,215,43032,2,0,L|254:203,1,60,4|4,1:2|0:3,0:0:0:0:
194,146,43482,5,4,3:1:0:0:
99,128,43782,2,0,P|140:66|184:49,1,120,0|0,1:0|3:0,0:0:0:0:
276,51,44382,1,0,1:0:0:0:
365,85,44682,1,4,3:2:0:0:
445,137,44982,2,0,L|529:120,1,60,0|4,1:0|0:3,0:0:0:0:
497,220,45432,2,0,L|413:237,1,60,4|0,0:3|1:0,0:0:0:0:
343,247,45882,5,4,3:2:0:0:
264,302,46182,2,0,P|217:353|60:320,1,240,0|0,1:0|1:0,0:0:0:0:
56,229,47082,2,0,L|-14:248,2,60,4|4|0,3:2|0:3|1:0,0:0:0:0:
148,203,47682,1,0,3:0:0:0:
240,177,47982,1,0,1:0:0:0:
333,153,48282,6,0,B|416:128|416:128|466:138,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
240,177,49182,1,0,1:0:0:0:
144,168,49482,1,4,3:2:0:0:
53,134,49782,2,0,P|19:184|20:267,2,120,0|2|0,1:0|3:2|1:0,0:0:0:0:
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422,109,51882,2,0,P|433:75|425:40,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
446,201,52482,2,0,P|435:235|443:270,2,60,4|4|4,0:3|1:2|0:3,0:0:0:0:
116,317,62682,6,0,B|23:332|23:332|3:350,2,120,4|0|0,3:2|1:0|0:0,0:0:0:0:
212,309,63582,1,0,1:0:0:0:
305,329,63882,1,0,3:0:0:0:
397,353,64182,1,0,1:0:0:0:
487,322,64482,2,0,L|496:392,2,60,2|4|0,0:0|0:3|1:0,0:0:0:0:
499,226,65082,5,0,3:0:0:0:
458,138,65382,2,0,B|450:88|450:88|362:7|266:66,1,240,0|0,1:0|1:0,0:0:0:0:
180,62,66282,2,0,P|138:38|37:124,1,180,0|0,3:0|0:0,0:0:0:0:
40,198,67032,2,0,L|108:184,1,60,0|0,0:0|1:0,0:0:0:0:
193,170,67482,5,4,3:2:0:0:
268,110,67782,2,0,P|381:108|409:237,1,240,0|0,1:0|1:0,0:0:0:0:
401,307,68682,1,0,0:0:0:0:
333,374,68982,1,0,1:0:0:0:
237,266,69432,2,0,L|228:201,1,60,4|0,0:3|1:0,0:0:0:0:
280,125,69882,6,0,B|221:86|158:137|158:137|157:37|94:20|45:-1|-1:27,1,360,0|0,3:2|1:0,0:0:0:0:
47,125,71082,2,0,L|53:254,1,120,0|0,3:0|1:0,0:0:0:0:
83,336,71682,2,0,P|157:340|203:290,1,120,4|0,0:3|1:0,0:0:0:0:
244,233,72282,5,4,3:2:0:0:
294,151,72582,2,0,P|343:119|401:128,1,120,0|2,1:0|3:2,0:0:0:0:
480,183,73182,1,0,1:0:0:0:
499,277,73482,1,2,3:2:0:0:
421,333,73782,2,0,L|335:354,1,60,0|4,1:0|0:3,0:0:0:0:
281,296,74232,2,0,L|195:317,1,60,4|0,0:3|1:0,0:0:0:0:
139,357,74682,5,4,3:2:0:0:
62,298,74982,2,0,P|56:228|186:136,1,240,0|0,1:0|1:0,0:0:0:0:
260,81,75882,2,0,L|237:4,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
347,120,76482,1,0,0:0:0:0:
383,208,76782,1,0,1:0:0:0:
469,249,77082,6,0,L|508:373,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
493,156,77982,1,0,1:0:0:0:
452,69,78282,1,2,3:2:0:0:
360,40,78582,2,0,P|279:15|192:136,1,240,0|0,1:0|1:0,0:0:0:0:
216,214,79482,6,0,B|168:245|138:311|138:311|148:197|80:153|6:167,1,360,4|0,3:2|1:0,0:0:0:0:
35,267,80682,1,0,0:0:0:0:
379,330,81882,6,0,P|453:342|511:306,2,120,4|0|4,3:1|1:0|3:0,0:0:0:0:
295,282,82782,1,0,1:0:0:0:
220,342,83082,1,4,3:2:0:0:
124,335,83382,1,0,1:0:0:0:
16,238,83832,2,0,L|26:169,1,60,4|0,0:3|1:0,0:0:0:0:
40,84,84282,5,4,3:2:0:0:
127,44,84582,2,0,B|202:73|281:31|281:31|319:66|370:58,1,240,0|0,1:0|1:0,0:0:0:0:
447,79,85482,2,0,L|461:18,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
385,209,86232,2,0,L|371:270,1,60,4|0,0:3|1:0,0:0:0:0:
344,359,86682,5,4,3:2:0:0:
252,328,86982,2,0,P|155:315|139:178,1,240,0|0,1:0|1:0,0:0:0:0:
216,236,87882,1,2,3:2:0:0:
303,195,88182,2,0,L|380:181,1,60,0|4,1:0|0:3,0:0:0:0:
380,89,88632,2,0,L|303:103,1,60,0|0,0:0|1:0,0:0:0:0:
234,58,89082,6,0,P|140:94|136:234,1,240,4|2,3:2|3:2,0:0:0:0:
178,300,89982,1,0,1:0:0:0:
314,346,90432,2,0,P|349:346|391:326,1,60,4|0,0:3|1:0,0:0:0:0:
354,194,91032,2,0,P|364:160|387:133,1,60,4|4,1:2|0:3,0:0:0:0:
431,60,91482,5,4,3:1:0:0:
337,37,91782,2,0,B|230:30|230:30|205:38,1,120,0|0,1:0|3:0,0:0:0:0:
128,71,92382,1,0,1:0:0:0:
39,108,92682,1,4,3:2:0:0:
28,203,92982,2,0,L|42:287,1,60,0|4,1:0|0:3,0:0:0:0:
128,294,93432,2,0,L|113:209,1,60,4|0,0:3|1:0,0:0:0:0:
160,148,93882,1,4,3:2:0:0:
224,76,94182,6,0,P|287:47|418:139,1,240,0|0,1:0|1:0,0:0:0:0:
452,222,95082,2,0,L|522:203,2,60,4|4|0,3:2|0:3|1:0,0:0:0:0:
386,291,95682,1,0,3:0:0:0:
296,256,95982,1,0,1:0:0:0:
227,323,96282,6,0,B|144:348|144:348|94:338,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
296,256,97182,1,0,1:0:0:0:
343,172,97482,1,2,3:2:0:0:
395,91,97782,2,0,P|450:66|531:81,2,120,0|2|0,1:0|3:2|1:0,0:0:0:0:
305,55,98682,6,0,B|231:20|151:68|151:68|113:33|62:41,1,240,4|2,3:2|3:2,0:0:0:0:
13,109,99582,1,0,1:0:0:0:
84,172,99882,2,0,P|112:193|126:226,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
31,252,100482,2,0,P|20:286|28:321,2,60,4|4|4,0:3|1:2|0:3,0:0:0:0:
112,303,101082,5,4,0:3:0:0:
203,331,101382,2,0,P|254:362|327:354,2,120,0|0|4,0:0|1:0|0:3,0:0:0:0:
278,271,102282,1,4,0:3:0:0:
207,205,102582,1,0,0:0:0:0:
148,128,102882,2,0,B|163:92|200:79|200:79|231:98|231:98|274:3|364:0|433:23|464:76|483:120|464:189,1,480,0|0,1:0|1:0,0:0:0:0:
423,362,104682,5,4,0:3:0:0:
360,288,104982,2,0,P|335:228|345:157,1,120,4|4,0:0|1:0,0:0:0:0:
374,85,105582,1,4,0:3:0:0:
374,85,105882,1,4,0:3:0:0:
288,41,106182,2,0,P|148:25|80:97,1,240,0|4,0:0|0:3,0:0:0:0:
55,180,107082,5,4,0:3:0:0:
69,274,107382,1,0,0:0:0:0:
128,348,107682,2,0,B|224:366|313:308|300:159|300:159|339:246|411:294,1,480,0|0,1:0|1:0,0:0:0:0:
473,111,109482,5,4,0:3:0:0:
394,55,109782,2,0,P|349:25|273:30,1,120,4|4,0:0|1:0,0:0:0:0:
196,62,110382,1,4,0:3:0:0:
196,62,110682,1,4,0:3:0:0:
101,47,110982,2,0,P|24:88|26:239,1,240,0|4,0:0|0:3,0:0:0:0:
65,313,111882,5,4,0:3:0:0:
151,355,112182,1,0,0:0:0:0:
195,269,112482,2,0,B|252:195|353:234|353:234|313:107|386:60|438:13|510:30,1,480,0|0,1:0|1:0,0:0:0:0:
491,220,114282,5,4,0:3:0:0:
454,308,114582,2,0,P|409:338|332:342,1,120,4|4,0:0|1:0,0:0:0:0:
253,313,115182,1,4,0:3:0:0:
253,313,115482,1,4,0:3:0:0:
163,347,115782,2,0,P|93:356|30:221,1,240,0|4,0:0|0:3,0:0:0:0:
70,136,116682,5,4,0:3:0:0:
141,72,116982,2,0,P|192:46|267:51,2,120,0|0|4,0:0|1:0|0:3,0:0:0:0:
256,192,117882,12,0,120282,0:0:0:0:
168,106,129882,6,0,B|115:36|9:94|30:135|-19:200|109:204|48:332,1,360,0|0,0:0|0:0,0:0:0:0:
139,364,131082,2,0,B|203:252|279:356|304:279|350:274|339:153|254:149,1,360,0|0,0:0|0:0,0:0:0:0:
249,53,132282,6,0,B|318:92|403:40|403:40|441:75|492:67,1,240
442,164,133182,1,0,0:0:0:0:
442,164,133482,2,0,P|407:263|506:344,1,240,0|0,0:0|0:0,0:0:0:0:
313,281,134682,5,0,0:0:0:0:
240,344,134982,2,0,P|143:331|129:308,1,120,0|0,0:0|0:0,0:0:0:0:
82,239,135582,1,0,0:0:0:0:
133,157,135882,2,0,L|119:16,1,120,0|0,0:0|0:0,0:0:0:0:
213,62,136482,2,0,L|227:203,1,120,0|0,0:0|0:0,0:0:0:0:
285,256,137082,6,0,P|384:273|459:155,1,240,0|0,0:0|0:0,0:0:0:0:
434,79,137982,1,0,0:0:0:0:
351,30,138282,2,0,B|268:31|268:31|226:49,1,120,0|0,0:0|0:0,0:0:0:0:
157,104,138882,2,0,L|104:95,3,40
122,193,139482,6,0,L|-1:212,2,120,4|0|4,3:1|1:0|3:0,0:0:0:0:
187,262,140382,1,0,1:0:0:0:
271,307,140682,1,4,3:2:0:0:
362,276,140982,1,0,1:0:0:0:
499,308,141432,2,0,L|487:221,1,60,4|0,0:3|1:0,0:0:0:0:
506,153,141882,5,4,0:2:0:0:
479,60,142182,2,0,B|301:32|301:32|238:44,1,240,0|0,1:0|1:0,0:0:0:0:
235,138,143082,2,0,L|302:124,2,60,4|4|0,0:0|0:3|1:0,0:0:0:0:
127,41,143832,2,0,L|60:55,1,60,4|0,0:3|1:0,0:0:0:0:
21,137,144282,5,4,3:2:0:0:
18,232,144582,2,0,P|63:328|196:322,1,240,0|0,1:0|1:2,0:0:0:0:
247,257,145482,1,2,3:2:0:0:
232,162,145782,2,0,L|219:89,1,60,0|4,1:0|0:3,0:0:0:0:
305,57,146232,2,0,L|318:130,1,60,0|0,0:0|1:0,0:0:0:0:
362,199,146682,6,0,P|436:208|488:165,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
409,115,147582,1,0,1:0:0:0:
265,115,148032,2,0,L|190:127,1,60,4|0,0:3|1:0,0:0:0:0:
102,23,148632,2,0,L|27:35,1,60,4|4,1:2|0:3,0:0:0:0:
8,122,149082,5,4,3:1:0:0:
12,217,149382,2,0,P|13:288|53:332,1,120,0|0,1:0|3:0,0:0:0:0:
133,354,149982,1,0,1:0:0:0:
228,343,150282,1,4,3:2:0:0:
319,312,150582,2,0,L|403:329,1,60,0|4,1:0|0:3,0:0:0:0:
438,249,151032,2,0,L|354:232,1,60,4|0,0:3|1:0,0:0:0:0:
351,145,151482,5,4,3:2:0:0:
270,198,151782,2,0,P|187:238|56:169,1,240,0|0,1:0|1:0,0:0:0:0:
58,81,152682,2,0,L|-12:69,2,60,4|4|0,3:2|0:3|1:0,0:0:0:0:
152,62,153282,1,0,3:0:0:0:
247,75,153582,1,0,1:0:0:0:
342,66,153882,6,0,B|430:80|430:80|482:68,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
247,75,154782,1,0,1:0:0:0:
185,148,155082,1,4,3:2:0:0:
137,231,155382,2,0,L|7:218,2,120,0|2|0,1:0|3:2|1:0,0:0:0:0:
105,332,156282,6,0,B|176:345|254:299|237:188|237:188|267:254|322:291,1,360,4|0,3:2|1:0,0:0:0:0:
407,309,157482,2,0,L|392:376,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
467,234,158082,2,0,L|482:167,2,60,4|4|4,0:3|1:2|0:3,0:0:0:0:
508,321,158682,1,4,3:1:0:0:
Topic Starter
Myxo

Gabe wrote:

hi there, as requested by pm

Easy
  1. 00:44:682 (2) - As for this slider, I understand why it's placed that way, as it's not overlapping the previous slider and it has a great distance, however, the spacing gap is too high if we compare it to your other objects. Since it would be weird to have a 1,00x spacing, I suggest you to move this slider to x:332 y:92. The spacing will be 1,04x instead of 1,13x. Make sure to keep the spacing consistent afterward! That spacing difference doesn't really matter gameplay-wise and it's used for clean visual distance so yeah, I'll keep it. I'm very sure it won't cause any confusion for newbies.
  2. 01:08:982 (4) - There is missing a normal sampleset a the beginning of the slider. Add it to keep the hitsounds consistent. Yup, applied!
  3. 01:12:282 (1) - Move this slider closer to the previous one to have a consistent spacing! Nope, same thing
  4. 01:41:082 (1) - I am not suggesting this kind of overlap with the previous circle, it might look weird to beginners. Also, the flow is quite broken if you do something like this. I would suggest you to do something different for this slider to have a better flow and to avoid the overlap. You are right, fixed!
  5. 01:43:482 (4) - Starting from here, I would suggest you to do something different with your combos as they are not consistent with your previous combos: The combo pattern changes intentionally. I made it fit to the patterns I used in this diff. Since I used some symmetry I prefer to keep the whole symmetry pattern within the same combo, otherwise it would look weird to me.
    *01:43:482 (4) - Add a new combo and delete the combo on the next object;
    *01:45:882 (3) - Add a new combo;
    *01:48:282 (4) - Add a new combo and delete the combo on the next object;
    *01:50:682 (3) - Add a new combo;
    *01:53:082 (7) - Add a new combo and delete the combo on the next object;
    *01:55:482 (3) - Add a new combo.
Solid difficulty!

Twinzies
  1. 00:13:782 (4) - This slider's form and emplacement is visually weird. I'm suggesting you to rotate it in a way that the first part of this slider is perfectly aligned with the previous slider and you could also move it infront of it. Just like this: Hmm I like it though D: Also I think it flows pretty nicely.
  2. 00:52:482 (8,9) - Just so it's not too awkward, it would be better if you have a consistent spacing with your previous circles, just like you've done with (7,8) @01:40:482 (8,9) - I'd like to keep the slightly higher distance here for emphasis and visuals. Changed it for 1:40 instead
  3. 01:08:982 (6) - I'm sure that's on every difficulty.. Make sure to add a Normal Sampleset to keep your hitsounds consistent. Yeah
  4. 02:09:882 (1,2,3,4) - *Honorable mention* THIS is F*CKING CUTE. Mao did good here lol
  5. 02:38:082 (8) - I am suggesting you to have a better spacing consistency here. By doing so, you'll need to adjust your blanket. Same as previous
Insane
  1. 00:50:982 (2,3) - I like the idea for an Insane to do this kind of jump, however I don't feel like you should do that, it's more confusing and theres no presence of any flow. I would suggest you to do a CTRL+G to this two sliders and make them start from the left to the right. It would be way much better that way.. I think it flows super well though :< It's like my favourite pattern in this diff. People will mainly aim for the slider heads here for these slider patterns so if you take that into consideration it flows well.
  2. 01:39:582 (4) - If we look at your previous pattern that were similar to this, this slider should be facing backward. Apply a CTRL+G to it. If you do this, you'll need to consider moving your next objects also. Yeah, I thought about this but I like the transition to the following pattern and there isn't really the need for consistency here because the pattern is quite intuitive to play as it is now
  3. 02:09:882 (1,2,3,4) - Once again.. THIS is F*CKING CUTE!!
  4. 02:36:282 (1,2,3,4) - Same as mentioned at 00:50:982 (2,3) - Same
This is a really cute map. I'm looking forward to ranking! :)

Mako Sakata wrote:

Hello! good to know the project still on going

From pm
Sugestion,

General
  1. Add tags, you're mean;w; lol yeah
  2. On each diff, 02:09:882 - 30% volume on that one barely hearable imo, I think 40% volume works better in this case for a proper feedback You are right, changed!
Insane
  1. 00:19:183 (7) - How about ctrl+g that one? I think this 00:19:183 (7,1) - could be emphsize a bit and due to music I don't think this 00:18:282 (4,5,6,7) - shouldn't share same patterning, because (7) have diffrent pitch on drum Uhh I'm emphasizing the weird 'noises' here though, as I never use 1/2-sliders anywhere else in the verses and the noises are only here.
  2. 00:32:682 (4) - and 01:20:682 (4) - Add nc for slow sv? the sv diffrent seems need to be nc'd Nah the SV change is minimal and readable without NC
  3. 01:08:682 - Add circle there? Eventho you try to follow the vocal, missing a beat on that one somewhat odd to play imo Hmm this was suggested to me in a testplay because this is the strongest vocal in the whole song basically, for now I'd like to keep it but maybe I'll change it later if more people find it bad
Twinies
  1. 00:12:582 (2,3) - On that part spacing should be around 0.9x for every 1/1 right? Doesn't really matter if it's super consistent
  2. 00:14:682 (1,2) - The spacing doesn't make sense imo why using 1.2x there, unless they are intentional like 00:14:382 (5,1) - to give more emphasis strong beat on (1) It is to avoid overlaps with the crossed slider
  3. 00:52:782 (9) - Ctrl+g that one? I think it should be share same emphasis like you did on 00:43:182 (9) - 01:31:182 (6) - and 01:40:782 (9) - the music sounds same on both part in each kiais imo Yup, changed.
  4. 01:19:182 (5,1) - Why on 1.2x? yet this one on 00:31:182 (5,1) - use 1.1x It isn't even noticable ingame :<
  5. 02:18:882 (6) - Add nc for using 1/6? the beat should be more distinguished imo Yeah, added!
Easy
  1. 00:43:482 (1,2) - 01:11:682 (4,1) - 01:30:282 (4,1) - 01:45:282 (2,3) - 01:49:482 (1,2,3) - and 02:29:082 (1,2) - Nazi thing but the spacing should be around 1.0x right? I prefer visual consistency and clean patterning over perfectly consistent DS here.
  2. 00:53:082 (6) - Why there's a circle on that one? yet on hard and insane there's isn't any circle on that part. I think in each difficulty should be same on how you represent the music True, deleted.
  3. 01:36:282 (1,2,3,4) - The flow rather weird imo seems too forced especially on (3,4). Maybe you can readjust this 01:36:882 (3,4) - into https://osu.ppy.sh/ss/6802693 or else that plays smoother? I think this flows pretty well o.o It's just some zig-zag and then a little drop to the sides
  4. 01:54:882 (2,3) - How we turn the cursor on that one way too harsh for lowest diff imo, new player probably still learning basic movement, maybe you can flip like https://osu.ppy.sh/ss/6802699 or do something else? True, applied your suggestion
Sorry I don't check the hitsound atm, hope they are not missing anything :p
Good mods, thanks a lot to both of you >w<
riffy
Yo, as promised like 2 weeks ago. I am (not really) sorry about the delay

[General]
  1. Tags are missing additional stuff like electropop or synthpop. Subgenre tags often help out a lot, don't neglect them! You might also add tags like Collab collaboration if you want to emphasize that there is a difficulty with variable mapping style.
  2. You don't really need Widescreen Support, unless you expect somebody to drop a cool storyboard. (Which would be amazing, to be honest)
  3. I'd recommend blending the colours you have as to match with the background better.
  4. 00:53:082 - don't you feel like snapping the break here would work better with the vocals? Give it a try, should work for all difficulties fairly well.
[Easy]
  1. 00:33:882 (1) - minor - if there is any way we could have (1)'s tail farther apart from the previous hitobject, please try it. So, players won't have a single chance of clicking on the slidertail by mistake. After all, since there are no followpoints it could get a bit misleading. example
  2. 00:43:482 (1,2) - minor - this would be great if you could get the sliders to blanket each other. This would give a pretty epic pattern, making the kiai part feel stronger, which is a good means of emphasising music things on the easiest difficulty. In case you need a picture
  3. 01:19:482 (1,2) - these two are connected in terms of lyrics and similar-sounding instruments. Why not connect them by beginner-friendly flow or make them visually similar? Or even both at the same time! Example
  4. 01:36:882 (3,4) - minor - I know you've missed those "blanket this" mods. This is one of those. Blanket could be improved here
  5. 01:44:082 - it is quite surprising to have this one ignored whereas 01:41:682 - was mapped. Try to at least curve 01:43:482 (4) - in some way that would stress the beat somehow? I guess you could go for variety, but I believe that the part where the beat goes quite different from the regular parts should be as consistent as possible to keep beginners stable.
    Note: 01:48:282 (6) - same here.

    I feel like reusing the same pattern multiple times takes out a bit of creativity and makes the difficulty feel somewhat unoriginal to me. I understand that the lyrics and sounds are very repetitive, yet I am still left in a bit of a disappointment as I expected more interesting patterns from this difficulty.
[Sieg's Normal]
  1. My personal preferences oblige me to request CS 3,5. Lower CS would require a bit more aim and feel more appropriate for the tense atmosphere of the song. I would insist even on CS4 but the spread doesn't allow that.
  2. the rhythm is mostly 1/1 with 1/2 inclusions which don't happen very often. I would recommend Tick Rate 1 as this would feel better with the rhythm used here.
  3. 02:13:182 (2,3) - wasn't it like the only stack in this part? Felt a bit our of place to me. Consider unstacking?
  4. 02:18:882 (4) - could use a plain 1/1 slider with red nodes representing pitch changes. This way it would be a lot easier and far more predictable. I'd personally avoid tricky combo-breaking patterns near the end of a Normal difficulty.

    Great stuff, man. Just as always.
[Twin Hard]
  1. 00:20:682 - I feel uncomfortable with the beat here being ignored. PErhaps, you could replace the slider with a circle on this very beat. Give it a try and tell me how you feel about it.
  2. 00:50:982 (2,3) - feels a bit overdone in comarison with the previous patterns. Taken into consideration that the first two patterns were symmetrical and had no jump on (3) at all this feels pretty weird.
  3. 01:13:932 (4,5) - could use the same spacing as (3,4) use. As there is a pretty intense 1/2 sound playing an extra spacing emphasis wouldn't hurt. Also, you can lower Ds to x1.4 to make things a bit easier.
    Note: same would apply for similar patterns.
  4. 02:12:282 (3) - the word "hearts" itself has no heart-shaped slider. Pretty illogical, if you ask me. Consider adding one here or doing some magic with inversing patterns, so that it would get a lovely heart-shaped slider?

    I'd put a heart on this. A tiny neat heart, just like the one Marina would put on her cheek.


[Insane]
  1. 01:27:582 (4,1) - I would consider inverting these two individually to get a bit more emphasis on (1). Example
  2. 01:30:282 (1,2,3,4,5,6,7,8) - ever thought about curving this circle-chain in a shape of a heart? Could be done a couple more times here and there, if you like the idea.
  3. 01:38:682 (1,2) - feels a little bit too fast as for me. I would lower Ds to the more typical x2,6 or so,. You can make it work and look pretty if you try to curve the sliders like you did it with 00:48:282 (1,2,3,4) -
  4. 01:43:482 (1,2,3) - 01:44:082 (4,5,6,7,8) - these two are in the same combo and that feels a bit too sudden. Perhaps, you could either stick to one DS or use a new combo to warn players about the DS change.
    Note: 01:53:082 (1,2,3,4,5,6,7) - same here
  5. 02:12:282 (3) - the word "hearts" itself has no heart-shaped slider. Pretty illogical, if you ask me. Consider adding one here or doing some magic with inversing patterns, so that it would get a lovely heart-shaped slider?

    Neat. I loved it.
Where do I sign up for the club?

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sieg

Bakari wrote:

[Sieg's Normal]
  1. My personal preferences oblige me to request CS 3,5. Lower CS would require a bit more aim and feel more appropriate for the tense atmosphere of the song. I would insist even on CS4 but the spread doesn't allow that.
    Twin Hard uses 3.5 so I guess we should stay on progression
  2. the rhythm is mostly 1/1 with 1/2 inclusions which don't happen very often. I would recommend Tick Rate 1 as this would feel better with the rhythm used here.
    makes sense
  3. 02:13:182 (2,3) - wasn't it like the only stack in this part? Felt a bit our of place to me. Consider unstacking?
    k
  4. 02:18:882 (4) - could use a plain 1/1 slider with red nodes representing pitch changes. This way it would be a lot easier and far more predictable. I'd personally avoid tricky combo-breaking patterns near the end of a Normal difficulty.
    not sure about red dots on that cs and slider length, but i've made round slider there instead

    Great stuff, man. Just as always.
thanku (:

SPOILER
osu file format v14

[General]
AudioFilename: Lonely Hearts Club.mp3
AudioLeadIn: 0
PreviewTime: 33820
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9882,53082,62682,120282,129882,158682
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Lonely Hearts Club
TitleUnicode:Lonely Hearts Club
Artist:Marina And The Diamonds
ArtistUnicode:Marina And The Diamonds
Creator:Desperate-kun
Version:Sieg's Normal
Source:
Tags:Mao Sieg Electra Heart Marina Lambrini Diamandis Μαρίνα Λαμπρινή Διαμαντή
BeatmapID:875916
BeatmapSetID:369678

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
2,52981,61482
2,120482,128682
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 252,99,82
Combo3 : 49,104,249
Combo4 : 255,255,0

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62,298,74982,2,0,P|56:228|186:136,1,240,0|0,1:0|1:0,0:0:0:0:
260,81,75882,2,0,L|237:4,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
347,120,76482,1,0,0:0:0:0:
383,208,76782,1,0,1:0:0:0:
469,249,77082,6,0,L|508:373,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
493,156,77982,1,0,1:0:0:0:
452,69,78282,1,2,3:2:0:0:
360,40,78582,2,0,P|279:15|192:136,1,240,0|0,1:0|1:0,0:0:0:0:
216,214,79482,6,0,B|168:245|138:311|138:311|148:197|80:153|6:167,1,360,4|0,3:2|1:0,0:0:0:0:
35,267,80682,1,0,0:0:0:0:
379,330,81882,6,0,P|453:342|511:306,2,120,4|0|4,3:1|1:0|3:0,0:0:0:0:
295,282,82782,1,0,1:0:0:0:
220,342,83082,1,4,3:2:0:0:
124,335,83382,1,0,1:0:0:0:
16,238,83832,2,0,L|26:169,1,60,4|0,0:3|1:0,0:0:0:0:
40,84,84282,5,4,3:2:0:0:
127,44,84582,2,0,B|202:73|281:31|281:31|319:66|370:58,1,240,0|0,1:0|1:0,0:0:0:0:
447,79,85482,2,0,L|461:18,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
385,209,86232,2,0,L|371:270,1,60,4|0,0:3|1:0,0:0:0:0:
344,359,86682,5,4,3:2:0:0:
252,328,86982,2,0,P|155:315|139:178,1,240,0|0,1:0|1:0,0:0:0:0:
216,236,87882,1,2,3:2:0:0:
303,195,88182,2,0,L|380:181,1,60,0|4,1:0|0:3,0:0:0:0:
380,89,88632,2,0,L|303:103,1,60,0|0,0:0|1:0,0:0:0:0:
234,58,89082,6,0,P|140:94|136:234,1,240,4|2,3:2|3:2,0:0:0:0:
178,300,89982,1,0,1:0:0:0:
314,346,90432,2,0,P|349:346|391:326,1,60,4|0,0:3|1:0,0:0:0:0:
354,194,91032,2,0,P|364:160|387:133,1,60,4|4,1:2|0:3,0:0:0:0:
431,60,91482,5,4,3:1:0:0:
337,37,91782,2,0,B|230:30|230:30|205:38,1,120,0|0,1:0|3:0,0:0:0:0:
128,71,92382,1,0,1:0:0:0:
39,108,92682,1,4,3:2:0:0:
28,203,92982,2,0,L|42:287,1,60,0|4,1:0|0:3,0:0:0:0:
128,294,93432,2,0,L|113:209,1,60,4|0,0:3|1:0,0:0:0:0:
160,148,93882,1,4,3:2:0:0:
224,76,94182,6,0,P|287:47|418:139,1,240,0|0,1:0|1:0,0:0:0:0:
452,222,95082,2,0,L|522:203,2,60,4|4|0,3:2|0:3|1:0,0:0:0:0:
386,291,95682,1,0,3:0:0:0:
296,256,95982,1,0,1:0:0:0:
227,323,96282,6,0,B|144:348|144:348|94:338,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
296,256,97182,1,0,1:0:0:0:
343,172,97482,1,2,3:2:0:0:
395,91,97782,2,0,P|450:66|531:81,2,120,0|2|0,1:0|3:2|1:0,0:0:0:0:
305,55,98682,6,0,B|231:20|151:68|151:68|113:33|62:41,1,240,4|2,3:2|3:2,0:0:0:0:
13,109,99582,1,0,1:0:0:0:
84,172,99882,2,0,P|112:193|126:226,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
31,252,100482,2,0,P|20:286|28:321,2,60,4|4|4,0:3|1:2|0:3,0:0:0:0:
112,303,101082,5,4,0:3:0:0:
203,331,101382,2,0,P|254:362|327:354,2,120,0|0|4,0:0|1:0|0:3,0:0:0:0:
278,271,102282,1,4,0:3:0:0:
207,205,102582,1,0,0:0:0:0:
148,128,102882,2,0,B|163:92|200:79|200:79|231:98|231:98|274:3|364:0|433:23|464:76|483:120|464:189,1,480,0|0,1:0|1:0,0:0:0:0:
423,362,104682,5,4,0:3:0:0:
360,288,104982,2,0,P|335:228|345:157,1,120,4|4,0:0|1:0,0:0:0:0:
374,85,105582,1,4,0:3:0:0:
374,85,105882,1,4,0:3:0:0:
288,41,106182,2,0,P|148:25|80:97,1,240,0|4,0:0|0:3,0:0:0:0:
55,180,107082,5,4,0:3:0:0:
69,274,107382,1,0,0:0:0:0:
128,348,107682,2,0,B|224:366|313:308|300:159|300:159|339:246|411:294,1,480,0|0,1:0|1:0,0:0:0:0:
473,111,109482,5,4,0:3:0:0:
394,55,109782,2,0,P|349:25|273:30,1,120,4|4,0:0|1:0,0:0:0:0:
196,62,110382,1,4,0:3:0:0:
196,62,110682,1,4,0:3:0:0:
101,47,110982,2,0,P|24:88|26:239,1,240,0|4,0:0|0:3,0:0:0:0:
65,313,111882,5,4,0:3:0:0:
151,355,112182,1,0,0:0:0:0:
195,269,112482,2,0,B|252:195|353:234|353:234|313:107|386:60|438:13|510:30,1,480,0|0,1:0|1:0,0:0:0:0:
491,220,114282,5,4,0:3:0:0:
454,308,114582,2,0,P|409:338|332:342,1,120,4|4,0:0|1:0,0:0:0:0:
253,313,115182,1,4,0:3:0:0:
253,313,115482,1,4,0:3:0:0:
163,347,115782,2,0,P|93:356|30:221,1,240,0|4,0:0|0:3,0:0:0:0:
70,136,116682,5,4,0:3:0:0:
141,72,116982,2,0,P|192:46|267:51,2,120,0|0|4,0:0|1:0|0:3,0:0:0:0:
256,192,117882,12,0,120282,0:0:0:0:
168,106,129882,6,0,B|115:36|9:94|30:135|-19:200|109:204|48:332,1,360,0|0,0:0|0:0,0:0:0:0:
139,364,131082,2,0,B|203:252|279:356|304:279|350:274|339:153|254:149,1,360,0|0,0:0|0:0,0:0:0:0:
249,53,132282,6,0,B|318:92|403:40|403:40|441:75|492:67,1,240
398,139,133182,1,0,0:0:0:0:
469,203,133482,2,0,P|474:316|364:346,1,240
189,277,134682,5,0,0:0:0:0:
117,341,134982,2,0,P|20:328|6:305,1,120
20,221,135582,1,0,0:0:0:0:
81,147,135882,2,0,L|67:6,1,120
161,53,136482,2,0,L|175:194,1,120
248,231,137082,6,0,P|344:258|431:148,1,240
439,69,137982,1,0,0:0:0:0:
351,30,138282,2,0,B|268:31|268:31|226:49,1,120,0|0,0:0|0:0,0:0:0:0:
139,63,138882,2,0,P|96:48|129:97,1,120
124,195,139482,6,0,L|1:214,2,120,4|0|4,3:1|1:0|3:0,0:0:0:0:
190,264,140382,1,0,1:0:0:0:
275,308,140682,1,4,3:2:0:0:
365,274,140982,1,0,1:0:0:0:
504,307,141432,2,0,L|492:220,1,60,4|0,0:3|1:0,0:0:0:0:
506,153,141882,5,4,0:2:0:0:
479,60,142182,2,0,B|301:32|301:32|238:44,1,240,0|0,1:0|1:0,0:0:0:0:
235,138,143082,2,0,L|302:124,2,60,4|4|0,0:0|0:3|1:0,0:0:0:0:
127,41,143832,2,0,L|60:55,1,60,4|0,0:3|1:0,0:0:0:0:
21,137,144282,5,4,3:2:0:0:
18,232,144582,2,0,P|63:328|196:322,1,240,0|0,1:0|1:2,0:0:0:0:
247,257,145482,1,2,3:2:0:0:
232,162,145782,2,0,L|219:89,1,60,0|4,1:0|0:3,0:0:0:0:
305,57,146232,2,0,L|318:130,1,60,0|0,0:0|1:0,0:0:0:0:
362,199,146682,6,0,P|436:208|488:165,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
409,115,147582,1,0,1:0:0:0:
265,115,148032,2,0,L|190:127,1,60,4|0,0:3|1:0,0:0:0:0:
102,23,148632,2,0,L|27:35,1,60,4|4,1:2|0:3,0:0:0:0:
8,122,149082,5,4,3:1:0:0:
12,217,149382,2,0,P|13:288|53:332,1,120,0|0,1:0|3:0,0:0:0:0:
133,354,149982,1,0,1:0:0:0:
228,343,150282,1,4,3:2:0:0:
319,312,150582,2,0,L|403:329,1,60,0|4,1:0|0:3,0:0:0:0:
438,249,151032,2,0,L|354:232,1,60,4|0,0:3|1:0,0:0:0:0:
351,145,151482,5,4,3:2:0:0:
270,198,151782,2,0,P|187:238|56:169,1,240,0|0,1:0|1:0,0:0:0:0:
58,81,152682,2,0,L|-12:69,2,60,4|4|0,3:2|0:3|1:0,0:0:0:0:
152,62,153282,1,0,3:0:0:0:
247,75,153582,1,0,1:0:0:0:
342,66,153882,6,0,B|430:80|430:80|482:68,2,120,4|0|2,3:2|1:0|3:2,0:0:0:0:
247,75,154782,1,0,1:0:0:0:
185,148,155082,1,4,3:2:0:0:
137,231,155382,2,0,L|7:218,2,120,0|2|0,1:0|3:2|1:0,0:0:0:0:
105,332,156282,6,0,B|176:345|254:299|237:188|237:188|267:254|322:291,1,360,4|0,3:2|1:0,0:0:0:0:
407,309,157482,2,0,L|392:376,2,60,2|4|0,3:2|0:3|1:0,0:0:0:0:
467,234,158082,2,0,L|482:167,2,60,4|4|4,0:3|1:2|0:3,0:0:0:0:
508,321,158682,1,4,3:1:0:0:
Mao

Bakari wrote:

[Twin Hard]
  1. 01:13:932 (4,5) - could use the same spacing as (3,4) use. As there is a pretty intense 1/2 sound playing an extra spacing emphasis wouldn't hurt. Also, you can lower Ds to x1.4 to make things a bit easier. This is for consistency with the ones like 01:15:882 (3,4,5) - .
    Note: same would apply for similar patterns.
  2. 02:12:282 (3) - the word "hearts" itself has no heart-shaped slider. Pretty illogical, if you ask me. Consider adding one here or doing some magic with inversing patterns, so that it would get a lovely heart-shaped slider? But isn't it "Lonely Hearts Club" as a whole? D:

    I'd put a heart on this. A tiny neat heart, just like the one Marina would put on her cheek.
Topic Starter
Myxo

Bakari wrote:

Yo, as promised like 2 weeks ago. I am (not really) sorry about the delay

[General]
  1. Tags are missing additional stuff like electropop or synthpop. Subgenre tags often help out a lot, don't neglect them! You might also add tags like Collab collaboration if you want to emphasize that there is a difficulty with variable mapping style. added some
  2. You don't really need Widescreen Support, unless you expect somebody to drop a cool storyboard. (Which would be amazing, to be honest) it doesn't matter when there is no sb
  3. I'd recommend blending the colours you have as to match with the background better. I like the contrast coming from the bright colors and the grey background. If I would blend them they would end up grey too lol.
  4. 00:53:082 - don't you feel like snapping the break here would work better with the vocals? Give it a try, should work for all difficulties fairly well. it's hardly any different and not really noticable ingame
[Easy]
  1. 00:33:882 (1) - minor - if there is any way we could have (1)'s tail farther apart from the previous hitobject, please try it. So, players won't have a single chance of clicking on the slidertail by mistake. After all, since there are no followpoints it could get a bit misleading. example done
  2. 00:43:482 (1,2) - minor - this would be great if you could get the sliders to blanket each other. This would give a pretty epic pattern, making the kiai part feel stronger, which is a good means of emphasising music things on the easiest difficulty. In case you need a picture yes
  3. 01:19:482 (1,2) - these two are connected in terms of lyrics and similar-sounding instruments. Why not connect them by beginner-friendly flow or make them visually similar? Or even both at the same time! Example i used a different pattern here and for the previous one too to spice them up a bit (using different shapes / a little less obvious flow)
  4. 01:36:882 (3,4) - minor - I know you've missed those "blanket this" mods. This is one of those. Blanket could be improved here i intentionally overblanket in this diff because i have more than averagely curved sliders
  5. 01:44:082 - it is quite surprising to have this one ignored whereas 01:41:682 - was mapped. Try to at least curve 01:43:482 (4) - in some way that would stress the beat somehow? I guess you could go for variety, but I believe that the part where the beat goes quite different from the regular parts should be as consistent as possible to keep beginners stable. but there is no drum there D:
    Note: 01:48:282 (6) - same here.

    I feel like reusing the same pattern multiple times takes out a bit of creativity and makes the difficulty feel somewhat unoriginal to me. I understand that the lyrics and sounds are very repetitive, yet I am still left in a bit of a disappointment as I expected more interesting patterns from this difficulty.
[Twin Hard]
  1. 00:20:682 - I feel uncomfortable with the beat here being ignored. PErhaps, you could replace the slider with a circle on this very beat. Give it a try and tell me how you feel about it. following vocals throughout the whole map though :<
  2. 00:50:982 (2,3) - feels a bit overdone in comarison with the previous patterns. Taken into consideration that the first two patterns were symmetrical and had no jump on (3) at all this feels pretty weird. yeah nerfed with some ctrl+g magic :3

    I'd put a heart on this. A tiny neat heart, just like the one Marina would put on her cheek.


[Insane]
  1. 01:27:582 (4,1) - I would consider inverting these two individually to get a bit more emphasis on (1). Example but then i'd have much less movement between the sliders which is what i am aiming for here
  2. 01:30:282 (1,2,3,4,5,6,7,8) - ever thought about curving this circle-chain in a shape of a heart? Could be done a couple more times here and there, if you like the idea. hmm a heart would be a bit weird i think in terms of aesthetics here, but i changed this because it flowed very poorly
  3. 01:38:682 (1,2) - feels a little bit too fast as for me. I would lower Ds to the more typical x2,6 or so,. You can make it work and look pretty if you try to curve the sliders like you did it with 00:48:282 (1,2,3,4) - i don't think it feels so big xD
  4. 01:43:482 (1,2,3) - 01:44:082 (4,5,6,7,8) - these two are in the same combo and that feels a bit too sudden. Perhaps, you could either stick to one DS or use a new combo to warn players about the DS change. since there is no 1/4 anywhere i think this is pretty obvious
    Note: 01:53:082 (1,2,3,4,5,6,7) - same here
  5. 02:12:282 (3) - the word "hearts" itself has no heart-shaped slider. Pretty illogical, if you ask me. Consider adding one here or doing some magic with inversing patterns, so that it would get a lovely heart-shaped slider? what Mao wrote for Hard

    Neat. I loved it.
Where do I sign up for the club?

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you very much! c: Updated.
Liuth
Easy

00:52:782 (5) - maybe move that circle either to x256 or just somewhere near tail of the slider? since the slider doesn't give it a good blanket and that place seems a bit random

Sieg's Normal

00:12:582 (2,3) - kinda nazi but that blanket can be a little bit better, if you'd move second white point to x20 y200 and ending white point to x136 y96
00:17:082 (1) - this blanket can also be a bit better ( https://osu.ppy.sh/ss/7017879 )
00:33:882 (1) - maybe move the red point y coordinate from 92 to 90, so tail of the slider would show kinda better direction to straight notes 00:34:782 (2,3,4) - ? (how is it right now: http://puu.sh/tgOBC/3435824b8e.jpg )
00:36:582 (2,3) - wouldn't that cause a bit of flow problems?
01:09:432 (5) - this blanket can also be a little bit better done ( https://osu.ppy.sh/ss/7017957 )
02:18:882 (4) - I don't know of it's a good idea to set alone "weird" slider like that, it doesn't really fit the style of the previous ones since it's the only slider like that in the whole difficulty.

Twin Hard

00:42:282 (4,5,6,7,8,9) - I know it's kiai and so but compared to previous patterns, isn't this one a bit too difficult? It's harder to play than this 00:51:882 (4,5,6,7,8,9) - or this 01:30:282 (1,2,3,4,5,6) - for example and flow is also way sharper.
02:27:882 (4,5,6,7,8,9) - same ^^^^


Insane

01:24:732 (2,3) - these sliders are a bit too sharp, at least for me. maybe you should make them a bit softer?
01:34:332 (2,3) - same ^^^
01:35:682 (4,5) - ^^^

gosh I love so much your sexy triangles in Hard diff

GL, song is amazing! <3
Topic Starter
Myxo

Liuth wrote:

Easy

00:52:782 (5) - maybe move that circle either to x256 or just somewhere near tail of the slider? since the slider doesn't give it a good blanket and that place seems a bit random fixed

Twin Hard

00:42:282 (4,5,6,7,8,9) - I know it's kiai and so but compared to previous patterns, isn't this one a bit too difficult? It's harder to play than this 00:51:882 (4,5,6,7,8,9) - or this 01:30:282 (1,2,3,4,5,6) - for example and flow is also way sharper.
02:27:882 (4,5,6,7,8,9) - same ^^^^ the movement actually plays more smoothly i think, because players are more used to sharp movements, also yeah in any case i don't think it's a difficulty spike and insane uses a lot of movements like this too


Insane

01:24:732 (2,3) - these sliders are a bit too sharp, at least for me. maybe you should make them a bit softer?
01:34:332 (2,3) - same ^^^
01:35:682 (4,5) - ^^ i know what you mean, but these are here to form proper hearts so i think it's fine :b

gosh I love so much your sexy triangles in Hard diff

GL, song is amazing! <3
Thanks for modding! :3
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