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Hara Yumi - Twilight ni Kienaide

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Topic Starter
kunka
This beatmap was submitted using in-game submission on 2016年6月18日 at 14:29:24

Artist: Hara Yumi
Title: Twilight ni Kienaide
Source: 俺がお嬢様学校に「庶民サンプル」としてゲッツ❤された件
Tags: ending tv size ore ga ojousama gakkou ni shomin sample toshite gets♥sareta ken silver link.
BPM: 126
Filesize: 15899kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.38 stars, 92 notes)
  2. Gets (3.37 stars, 347 notes)
  3. Hard (2.94 stars, 264 notes)
  4. Normal (1.83 stars, 132 notes)
Download: Hara Yumi - Twilight ni Kienaide
Download: Hara Yumi - Twilight ni Kienaide (no video)
Information: Scores/Beatmap Listing
---------------
俺がお嬢様学校に「庶民サンプル」としてゲッツされた件

Ending Song

Easy : done
Normal : done
Hard : done
Gets : done
BG by Cris_1 Thank you~
Cris-
Hi kunka :D

BG is very pixelated (?) :v


*The same BG but with more quality :)*

Only that xDD
Topic Starter
kunka

Cris_1 wrote:

Hi kunka :D

BG is very pixelated (?) :v

*The same BG but with more quality :)*

Only that xDD
Hi Cris-san :D
I confirmed it.
Because resolution was out of a standard, I made modifications.
I use it. Thank you ;)
wormito
Yes yes yessss i love you!! I hope PEPY approve this beatmap ´.´
Topic Starter
kunka

wormito wrote:

Yes yes yessss i love you!! I hope PEPY approve this beatmap ´.´
Will do my best, perhaps lol
Rieri
only modding insane srry

Insane

- I think 4.5 cs is a little too small, how about 4.2? (I like 4.2 :D)
- The spacing should be a little more even.
-00:00:964 (2,3) - Might wanna close the gap a little just for DT players. It gets hard to hit .-.
-00:01:916 (5,6) - ^
-00:02:868 (2,3) - ^
-00:05:130 (4) - Making this slider 1/4 longer could go nice with the song. You'll have to move 00:05:606 (5) a little closer to the end of the slider
-00:07:154 (1) - This note should be closer to the next slide or you'll have to move so much all of a sudden. It also won't flow well because of the slider before it.
-00:52:987 (3,4,5,6,7) - Might get a bit confusing, move the slider under the circles or something
-00:58:702 (4,5,6) - Umm, I get that it is spaced because it is a slow song but for people who play with DT might have a hard time with the 4th and the 5th notes. There's really no problem with the 6th note but I think the 4th note should stick a little closer to the slider. Same goes for the rest, but 1 or 2 wouldn't hurt.
-01:26:678 (2,3) - 0.0 you know what to do don't you?
-01:27:987 (1) - This should end on 1:28:702.

Good luck
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

ProEzreal wrote:

only modding insane srry

Insane

- I think 4.5 cs is a little too small, how about 4.2? (I like 4.2 :D) hmm,,,okay. fixed.
- The spacing should be a little more even. I went all placement it by 1.6x.(Stream is excluded). Therefore, I can't make only this part only small. However, I wanted to fix this part, too. Therefore, I was conducted stack in 00:00:964 (2) - . The following contents do a similar change.
-00:00:964 (2,3) - Might wanna close the gap a little just for DT players. It gets hard to hit .-.
-00:01:916 (5,6) - ^
-00:02:868 (2,3) - ^
-00:05:130 (4) - Making this slider 1/4 longer could go nice with the song. You'll have to move 00:05:606 (5) a little closer to the end of the slider I don't feel the need.
-00:07:154 (1) - This note should be closer to the next slide or you'll have to move so much all of a sudden. It also won't flow well because of the slider before it. fixed.
-00:52:987 (3,4,5,6,7) - Might get a bit confusing, move the slider under the circles or something I changed a pattern
-00:58:702 (4,5,6) - Umm, I get that it is spaced because it is a slow song but for people who play with DT might have a hard time with the 4th and the 5th notes. There's really no problem with the 6th note but I think the 4th note should stick a little closer to the slider. Same goes for the rest, but 1 or 2 wouldn't hurt. fixed.
-01:26:678 (2,3) - 0.0 you know what to do don't you? hmm,,,,I changed it to the stack.
-01:27:987 (1) - This should end on 1:28:702. fixed.

Good luck Thank you for modding ;)
Karen
mm

[General]
  1. 00:57:749 - and 01:12:987 - are repeated parts in the music but why your kiai settings are different? 01:05:368 - use kiai mode here too here please for consistency with 01:20:606 -
[Easy]
  1. 00:54:892 (1) - i know you want an acceptable recovery time after a spinner but what you did made 00:57:749 - this ignored, which is really weird, i suggest you to delete the spinner and map this part. Also it's weird that a kiai starts without an object.
  2. 01:27:987 - increase the volume here to at least 30% because it's really hard to hear the hitnormal sound with the current volume. (All diffs)
[Normal]
  1. increase AR to 4 or 4,5 for balance between Easy and Hard
  2. 00:22:511 (3,4) - please do not use 1/4 sliders in this kind of difficulty, they will cause a huge gap between Easy and Normal.
  3. 00:37:749 (3,4) - ^
  4. 01:12:511 (4) - ^
  5. 00:37:273 (2) - suggest to use a circle only here, because you used too many 1/2 rhythms before here, try to reduce some difficulty and give players some rest.
  6. 00:39:416 (2,3,4) - It's hard to read and weird to play, 00:39:416 (2,3) - use a 1/2 slider here.
  7. 00:47:035 (2,3,4) - ^
  8. not a bad diff but next time please don't use this kind of distance snap, the small spacing between objects is really ugly and weird in gameplay.
[Hard]
  1. 00:06:083 (7,1) - swap NC
  2. 00:30:368 (4) - soft-hitwhistle for consistency with 00:15:130 (4) - (same with other diffs)
  3. 00:45:368 (4,5,6) - stack them like you did on all other triples, it's kinda rush
  4. 01:04:416 (3,4,5) - ^
  5. 01:12:035 (1,2) - this might confuse players a lot so i suggest you to use slider instead.
  6. 01:26:321 (1,2,3,5) - why not overlap them, nothing special here.
[Insane]
  1. 00:07:273 (2,3) - can avoid the ugly overlap here by 00:07:749 (3) - moving it far to make a jump
  2. 01:27:273 (3,4,5,1) - bad flow imo, if you wanna see my personal taste, i'd say stack 01:27:273 (3,5) - these two notes, then 01:27:273 (3,4,5) - this can fit music better

Gl with this btw
Lasse
m4m from your queue

General

  1. 01:27:987 (1) - why did you decide to mute sliderslide instead of slidertick here? soft sliderslide is barely audible anyways and goes with the held vocals, whereas the slidertick on no real beat really feels off.
  2. kiai usage is a bit weird for me, why are 01:05:368 (1) - and 01:20:606 (1) - are pretty much the same musically but one uses kiai and the other doesn't?
    Using Kiai too for the part between both current parts would be okay I think, you could remove it for one tick on 01:12:868 or sth to still get the kiai fountain and all on 01:12:987 (1) -
  3. AR gap for lower diffs would be nicer if you used a bit higher AR for normal, like around 4-5


Insane

  1. do you think ar8 is really needed? the song is pretty slow and the patterns aren't very dense. imo ~7.5 should be fine but either works
  2. 00:07:273 (2,3) - why'd you suddenly make such a minimal (and bad looking) overlap=? the others look so much better, since this is a pretty strong beat, how about increasing ds a bit to make it small "jump"? around 1.8x ds should look nice and still play fine (or overlap like other 1/4)
    00:58:821 (5,6) - is the same idea and looks much better
  3. 00:32:987 (1,3,6) - coul overlap this and 00:14:892 (4,7) - the same for nice consistency
  4. 00:48:464 (2,5) - you overlap those triangle -> 1/4 things all the time but now it is stacked? sure this time the 1/4 are spaced but I think overlapping this too would be nicer
  5. 01:27:035 (1,2,3,4,5) - movement here doesnt feel very intuitive to me with the way the triple leads it and then 3-4-5 completely breaks that, feels strange to play, maybe you could try sth like this? http://i.imgur.com/z1OHqHZ.jpg


Hard

  1. 00:06:083 (7) - seeing how you nc the song you should put one here as it goes over the downbeat and makes more sense musically like that, => remove nc on 00:07:273 (1) -
  2. 00:38:226 (7,1) - could you make this and 00:03:464 (3,4) - look the same? would make more sense to me
  3. 00:54:178 (2,3) - tried ctrl g on those? plays nicer here imo and makes this angle 00:54:416 (3,4,1) - a nice transition into the slider
  4. 00:57:273 (4,1) - why is the 1/4 rep. => slider pattern suddenly spaced like that? migh players misread as 1x repeat
  5. 01:04:892 (6,1) - ^ the other 1/4 gaps after normal sliders/circles are spaced differently so this feels strange
    01:12:035 (1,2,3) - stack followed by tap on blue tick will really confuse people don't think this should be used on a hard, it will just annoy players, maybe make 01:12:035 (1) - a 3/4 slider and delete 2? Or try making it a 1/2 slider and keep 2
  6. 01:26:797 (3,5) - might be a bit weird to read, moving or overlapping 5 should be better


Normal

  1. I really feel like using 1.3x (or even a little bit more) ds for this would be much better. It would make a more balanced gap between the lowest diiffs (normal-hard is so much bigger than easy-normal) and look much better since right now this http://i.imgur.com/eZTnFMe.jpg just looks way worse than sth like this http://i.imgur.com/RwH50Y3.jpg would. It would look and play way better with a bit higher DS and shouldn't take long to resnap everything in exchange for getting a much nicer difficulty
    Slightly reducing the DS would work too visually, but make the normal-hard gap too big
  2. 00:22:511 (3,4) - 1/4 sliders, while your easy barely utilizes any 1/2 is too much here, especially since easy just has 1/1 mapped on those spots. normal 1/2 sliders would be better for this diff
  3. 00:37:749 (3,4) - same goes for this and all other 1/4 on this diff
  4. 00:38:702 (1) - you could try a rhythm like http://i.imgur.com/IY0e0gw.jpg maybe as 00:39:178 is kinda strong and also that stack on red tick feels weird
  5. 00:46:321 (1,2,3) - same here
  6. 00:57:273 - how about making the spinner 1/1 shorter or something so you can map this and actually start the kiai on something


Easy

  1. 00:10:130 (3) - don't really like 3/4 slider usage on easy diffs, sure they follow the vocals, but are a bit weird rhythmically for beginner players and skip very strong drum beats like 00:10:606 - completely
  2. 00:13:940 (3) - straight slider here would make the pattern nicer to follow
  3. 00:15:130 (4) - not sure about using such "kicksliders" on easy since this: p/4577511 and yours look pretty similar
    http://i.imgur.com/zAp2mFA.jpg -- http://i.imgur.com/wlqvjvU.jpg
  4. 00:26:559 (4) - 00:30:368 (4) - 00:41:797 (4) - 01:27:273 (4) - etc.
  5. 00:54:892 (1) - same as for 00:57:273 - on normal. But since easy needs so much recovery time I think removing this spinner completely and mapping those few seconds would make it much nicer
  6. 01:03:464 (3) - same 3/4 thing for this and the other times it happens
  7. 01:26:321 (3) - please make this shape symmetrical, looks so much nicer
hope this could help
good luck with the map!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Karen wrote:

mm

[General]
  1. 00:57:749 - and 01:12:987 - are repeated parts in the music but why your kiai settings are different? 01:05:368 - use kiai mode here too here please for consistency with 01:20:606 - You're right. I moved inherited point from 01:05:368 - to 01:12:868 -
[Easy]
  1. 00:54:892 (1) - i know you want an acceptable recovery time after a spinner but what you did made 00:57:749 - this ignored, which is really weird, i suggest you to delete the spinner and map this part. Also it's weird that a kiai starts without an object. hmm,,okay. I added note.
  2. 01:27:987 - increase the volume here to at least 30% because it's really hard to hear the hitnormal sound with the current volume. (All diffs) fixed.
[Normal]
  1. increase AR to 4 or 4,5 for balance between Easy and Hard Why did this happen to me? lol I made modifications to 4.5.
  2. 00:22:511 (3,4) - please do not use 1/4 sliders in this kind of difficulty, they will cause a huge gap between Easy and Normal. I made modifications to 1/2 reverse slider.
  3. 00:37:749 (3,4) - ^ ^
  4. 01:12:511 (4) - ^ ^
  5. 00:37:273 (2) - suggest to use a circle only here, because you used too many 1/2 rhythms before here, try to reduce some difficulty and give players some rest. fixed.
  6. 00:39:416 (2,3,4) - It's hard to read and weird to play, 00:39:416 (2,3) - use a 1/2 slider here. hmm,,,,okay.
  7. 00:47:035 (2,3,4) - ^ ^
  8. not a bad diff but next time please don't use this kind of distance snap, the small spacing between objects is really ugly and weird in gameplay. I thought the DS1.4. Because I want to adopt an opinion of other modder more, I'm on hold now.
[Hard]
  1. 00:06:083 (7,1) - swap NC fixed.
  2. 00:30:368 (4) - soft-hitwhistle for consistency with 00:15:130 (4) - (same with other diffs) hmm,,I thought about here, too. The 00:15:130 (4) - has a high-pitched sound, but there is not it in 00:30:368 (4) - . I was troubled very much, but make modifications.
  3. 00:45:368 (4,5,6) - stack them like you did on all other triples, it's kinda rush fixed.
  4. 01:04:416 (3,4,5) - ^ ^
  5. 01:12:035 (1,2) - this might confuse players a lot so i suggest you to use slider instead. fixed.
  6. 01:26:321 (1,2,3,5) - why not overlap them, nothing special here. I changed a pattern of the placement.
[Insane]
  1. 00:07:273 (2,3) - can avoid the ugly overlap here by 00:07:749 (3) - moving it far to make a jump Because this diff uses up to 2.0, I apply it.
  2. 01:27:273 (3,4,5,1) - bad flow imo, if you wanna see my personal taste, i'd say stack 01:27:273 (3,5) - these two notes, then 01:27:273 (3,4,5) - this can fit music better okay.

Gl with this btw Thank you for modding ;)

Lasse wrote:

m4m from your queue

General

  1. 01:27:987 (1) - why did you decide to mute sliderslide instead of slidertick here? soft sliderslide is barely audible anyways and goes with the held vocals, whereas the slidertick on no real beat really feels off. I raised volume by indication of the Karen-san to 30%. It sounds like long silence here personally.
  2. kiai usage is a bit weird for me, why are 01:05:368 (1) - and 01:20:606 (1) - are pretty much the same musically but one uses kiai and the other doesn't?
    Using Kiai too for the part between both current parts would be okay I think, you could remove it for one tick on 01:12:868 or sth to still get the kiai fountain and all on 01:12:987 (1) - It was pointed out from Karen-san about kiai also and made modifications.
  3. AR gap for lower diffs would be nicer if you used a bit higher AR for normal, like around 4-5 It is similar to the above ^^;


Insane

  1. do you think ar8 is really needed? the song is pretty slow and the patterns aren't very dense. imo ~7.5 should be fine but either works As for me, bpm is slow, and wide intervals ds, i don't like. I adopt ar8 to supplement it. (I want to make 8.5 personally lol)
  2. 00:07:273 (2,3) - why'd you suddenly make such a minimal (and bad looking) overlap=? the others look so much better, since this is a pretty strong beat, how about increasing ds a bit to make it small "jump"? around 1.8x ds should look nice and still play fine (or overlap like other 1/4) I switched to a jump in 2.0.
    00:58:821 (5,6) - is the same idea and looks much better
  3. 00:32:987 (1,3,6) - coul overlap this and 00:14:892 (4,7) - the same for nice consistency You're right. fixed.
  4. 00:48:464 (2,5) - you overlap those triangle -> 1/4 things all the time but now it is stacked? sure this time the 1/4 are spaced but I think overlapping this too would be nicer I think that the flow here does not have any problem. However, you come to have to do stack by this flow. It was on hold.
  5. 01:27:035 (1,2,3,4,5) - movement here doesnt feel very intuitive to me with the way the triple leads it and then 3-4-5 completely breaks that, feels strange to play, maybe you could try sth like this? http://i.imgur.com/z1OHqHZ.jpg I can't hear it like that in this part. I keep it.


Hard

  1. 00:06:083 (7) - seeing how you nc the song you should put one here as it goes over the downbeat and makes more sense musically like that, => remove nc on 00:07:273 (1) - A correction has been already completed. Thank you.
  2. 00:38:226 (7,1) - could you make this and 00:03:464 (3,4) - look the same? would make more sense to me 00:03:464 (3,4) - doesn't have any problem. 00:38:226 (7,1) - makes 3/4 slider according to consistency. I keep it.
  3. 00:54:178 (2,3) - tried ctrl g on those? plays nicer here imo and makes this angle 00:54:416 (3,4,1) - a nice transition into the slider Good! fixed.
  4. 00:57:273 (4,1) - why is the 1/4 rep. => slider pattern suddenly spaced like that? migh players misread as 1x repeat hmm,,I greatly changed a pattern.
  5. 01:04:892 (6,1) - ^ the other 1/4 gaps after normal sliders/circles are spaced differently so this feels strange
    01:12:035 (1,2,3) - stack followed by tap on blue tick will really confuse people don't think this should be used on a hard, it will just annoy players, maybe make 01:12:035 (1) - a 3/4 slider and delete 2? Or try making it a 1/2 slider and keep 2 At first I repositioned ds1.4 to reduce confusion. (The very strong beat is DS1.8) I think 01:12:035 - and the 01:12:392 - to need it for a very strong sound. In addition, the sound of the snare of the 01:12:511 (5) - feels need to pick up, too. In addition, i can't change it according to consistency about the 01:12:987 (1,2) - . I changed the pattern to the keep in mind of those.
  6. 01:26:797 (3,5) - might be a bit weird to read, moving or overlapping 5 should be better I changed it by mod of the Karen-san. Thank you.


Normal

  1. I really feel like using 1.3x (or even a little bit more) ds for this would be much better. It would make a more balanced gap between the lowest diiffs (normal-hard is so much bigger than easy-normal) and look much better since right now this http://i.imgur.com/eZTnFMe.jpg just looks way worse than sth like this http://i.imgur.com/RwH50Y3.jpg would. It would look and play way better with a bit higher DS and shouldn't take long to resnap everything in exchange for getting a much nicer difficulty
    Slightly reducing the DS would work too visually, but make the normal-hard gap too big Because this was the place where it was pointed out also in mod of Karen-san, I made modifications in 1.3x.
  2. 00:22:511 (3,4) - 1/4 sliders, while your easy barely utilizes any 1/2 is too much here, especially since easy just has 1/1 mapped on those spots. normal 1/2 sliders would be better for this diff I changed it by mod of the Karen-san. Thank you.
  3. 00:37:749 (3,4) - same goes for this and all other 1/4 on this diff ^
  4. 00:38:702 (1) - you could try a rhythm like http://i.imgur.com/IY0e0gw.jpg maybe as 00:39:178 is kinda strong and also that stack on red tick feels weird I confirmed your suggestion, but I think to be it unnaturally. I'm sorry, but I keep it.
  5. 00:46:321 (1,2,3) - same here ^
  6. 00:57:273 - how about making the spinner 1/1 shorter or something so you can map this and actually start the kiai on something I changed this phrase by spinner deletion. I added note to 00:57:273 - , but i keep it now because there was a sense of incongruity.


Easy

  1. 00:10:130 (3) - don't really like 3/4 slider usage on easy diffs, sure they follow the vocals, but are a bit weird rhythmically for beginner players and skip very strong drum beats like 00:10:606 - completely fixed.
  2. 00:13:940 (3) - straight slider here would make the pattern nicer to follow okay.
  3. 00:15:130 (4) - not sure about using such "kicksliders" on easy since this: p/4577511 and yours look pretty similar I don't intend to increase SV. Therefore, I switch to circle or 1/1 slider.
    http://i.imgur.com/zAp2mFA.jpg -- http://i.imgur.com/wlqvjvU.jpg
  4. 00:26:559 (4) - 00:30:368 (4) - 00:41:797 (4) - 01:27:273 (4) - etc. ^
  5. 00:54:892 (1) - same as for 00:57:273 - on normal. But since easy needs so much recovery time I think removing this spinner completely and mapping those few seconds would make it much nicer I performed correspondence same as normal diff. (spinner is removed)
  6. 01:03:464 (3) - same 3/4 thing for this and the other times it happens I deleted the 01:04:416 (4) - and changed the 01:03:464 (3) - to 3/2 slider.
  7. 01:26:321 (3) - please make this shape symmetrical, looks so much nicer fixed.

hope this coul help
good luck with the map! You’ve been very helpful. Thank you for modding ;)
Kalibe
M4M~
  1. Clear. Just one thing :
  2. 01:27:987 (1) - minor suggestion - Mayb add Whistles on head, on all diffs? Sounds ok for emphasis vocal imo.
Easy :
  1. OD seems high a bit. Just decrease to 2 and should be ok.
  2. 00:35:606 (2,2) - Stack these for tidyness. It'll be cool to my eyes.
Normal :
  1. You can easily raise HP to 4 tho.
  2. 00:47:987 (1) - Unsnapped slider (repeat).
  3. 00:55:606 (4) - Add NC, cause of new measure on song.
Hard :
  1. Well, this is pretty nice and neat diff :3
Insane :
  1. HP 7 seems too high for only 126 BPM, 3.4 star rating.. Recommend to decrease it to 6,5 ?.. Then decrease on Hard to 5,5 to have a consistent HP spread.
  2. 00:03:940 (8) - NC it? Cause of changing SV.
  3. 01:19:892 (6) - ^^ too.
  4. 01:27:035 (1) - Useless NC to me. Prefer to remove it.
Ok, that's all i found. Pretty clean mapset. Hope i helped and good luck !!~ :3
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Kalibe wrote:

M4M~
  1. Clear. Just one thing :
  2. 01:27:987 (1) - minor suggestion - Mayb add Whistles on head, on all diffs? Sounds ok for emphasis vocal imo. okay.
Easy :
  1. OD seems high a bit. Just decrease to 2 and should be ok. fixed.
  2. 00:35:606 (2,2) - Stack these for tidyness. It'll be cool to my eyes. fixed.
Normal :
  1. You can easily raise HP to 4 tho. okay.
  2. 00:47:987 (1) - Unsnapped slider (repeat). What do you mean? Does it mean that it switch to a normal slider? I don't change it if so. Reverse slider regards as the most suitable placement here.
  3. 00:55:606 (4) - Add NC, cause of new measure on song. hmm,,,okay.
Hard :
  1. Well, this is pretty nice and neat diff :3 Thank you ;)
Insane :
  1. HP 7 seems too high for only 126 BPM, 3.4 star rating.. Recommend to decrease it to 6,5 ?.. Then decrease on Hard to 5,5 to have a consistent HP spread. I think that I do not have any problem now. SD is surely low for insane diff. However, I think that have DS and SV appropriate to insane diff. In addition, Because I want to maintain hard diff and balance, I keep it now.
  2. 00:03:940 (8) - NC it? Cause of changing SV. I changed it and confirmed it. I felt it unnaturally. I think that it is good to keep consistency.
  3. 01:19:892 (6) - ^^ too. ^
  4. 01:27:035 (1) - Useless NC to me. Prefer to remove it. okay.
Ok, that's all i found. Pretty clean mapset. Hope i helped and good luck !!~ :3 Thank you for modding. :)
Kei
  • [Insane]
  1. 00:05:130 (4) - How about flipping this slider vertically to improve the flow here?
  2. 00:46:797 (2,3,4) - I think this part could play a bit better if you rearrange these notes like this
  3. 00:47:987 (1) - Add a hitfinish here to emphasize the music?
  4. 00:51:083 (4,5,6) - That 1/4 slider irks me tbh. I think this would play better and would be more fun if you make this part a stream instead, like this. It would also be a good idea because I feel like this diff is a bit too easy.
  5. 00:54:892 (1) - Flip vertically for slightly better flow?
  6. 01:20:606 (1) - Same as above (but horizontally)?
  • [Hard]
  1. 00:21:797 (2) - I don't think this slider fits here. I think it's a bit too much for a hard diff. How about replacing this slider with a circle instead?
    ________________
That's all I got. Kinda solid mapset in my opinion. Insane could be a little more polished with few mods more, perhaps. :D

Easy and Normal are pretty good. The 1/2 sliders on Easy worried me a bit tbh but I think they fit the music so it should be fine.

Sorry for being so late! Good luck <3
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Kei wrote:

  • [Insane]
  1. 00:05:130 (4) - How about flipping this slider vertically to improve the flow here? hmm,,okay.
  2. 00:46:797 (2,3,4) - I think this part could play a bit better if you rearrange these notes like this The flow is a straight line. It is not preferable personally...I keep it.
  3. 00:47:987 (1) - Add a hitfinish here to emphasize the music? I added it.
  4. 00:51:083 (4,5,6) - That 1/4 slider irks me tbh. I think this would play better and would be more fun if you make this part a stream instead, like this. It would also be a good idea because I feel like this diff is a bit too easy. I'm sorry, I can't it. Because, 00:51:321 - doesn't have a sound. I think that it is unnatural to place note there.
  5. 00:54:892 (1) - Flip vertically for slightly better flow? fixed.
  6. 01:20:606 (1) - Same as above (but horizontally)? fixed.
  • [Hard]
  1. 00:21:797 (2) - I don't think this slider fits here. I think it's a bit too much for a hard diff. How about replacing this slider with a circle instead? Oh, that makes sense. ok.
    ________________
That's all I got. Kinda solid mapset in my opinion. Insane could be a little more polished with few mods more, perhaps. :D

Easy and Normal are pretty good. The 1/2 sliders on Easy worried me a bit tbh but I think they fit the music so it should be fine.

Sorry for being so late! Good luck <3 All right. I collect mod a little more. Because mod is not in a hurry, I don't have any problem. Thank you ;)
moonlightleaf
[Easy]

00:06:797 i don't think Sampleset-Drum is good , i perfer change to Auto

00:38:226 (5) - i perfer put(500,160)

01:10:130 (2,3) - how about this

[Normal]

00:37:987 remove the clap ,in fact ,i perfer do this

00:48:702 (2) - i think whistle is better than clap

01:27:987 (1) - try(142,116)

[Hard]

00:22:511 (4) - i perfer the same hitsound as 00:22:987 (5) -

00:39:892 (4,5) - i perfer slider , also 00:40:130 use whistle

00:43:702 (4,5) - ^

00:47:749 (5) - mostly like this should whistle, clap is no fit

00:54:773 add note

00:57:035 (3) - end at 00:57:273 ,since 00:57:630 has sound ,but u didn't flow it

01:12:035 (4) - due to middle point is -9px ,out of screen , try this?

01:26:678 (2,3) - i perfer 1.40x ,since you never do these before

[Insane]

00:04:654 (2,3,4,5,6,1) - you should consider 1 jump ,since there is high-sound, try this

00:07:749 (4,5,6) - try

00:16:321 (3,4,5,6) - how about this part

00:53:464 (7,2) - stack

00:53:940 (1,2,3,4) - i think this is more fun to play,just try

01:05:368 (1) - i perfer 2 notes

01:27:987 (1) - i perfer put like(308,128) to make better flow

jump part can imporve more funny , you can do it :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

moonlightleaf wrote:

[Easy]

00:06:797 i don't think Sampleset-Drum is good , i perfer change to Auto fixed. (alll diff)

00:38:226 (5) - i perfer put(500,160) Because I kinda want the change of the flow, I will defer it now.

01:10:130 (2,3) - how about this good!

[Normal]

00:37:987 remove the clap ,in fact ,i perfer do this fixed.

00:48:702 (2) - i think whistle is better than clap I think that probably you sounded like the feeling that this clap can't fit here. Therefore, I added a circle of the applause to 00:47:749 (3) - .

01:27:987 (1) - try(142,116) I changed it in the feeling like it.

[Hard]

00:22:511 (4) - i perfer the same hitsound as 00:22:987 (5) - Because they are played by a different sound, I don't change it.

00:39:892 (4,5) - i perfer slider , also 00:40:130 use whistle fixed.

00:43:702 (4,5) - ^ ^

00:47:749 (5) - mostly like this should whistle, clap is no fit I added clap by a consistent flow. Rather I think with need. However, I think the whistel to be a good thought..added whistel..lol

00:54:773 add note fixed. Correction same also insane diff.

00:57:035 (3) - end at 00:57:273 ,since 00:57:630 has sound ,but u didn't flow it I did all re-snap.

01:12:035 (4) - due to middle point is -9px ,out of screen , try this? fixed.

01:26:678 (2,3) - i perfer 1.40x ,since you never do these before The sound of the 01:26:678 (2,3) - is the same as 01:26:321 (1) - to head. If there is not a reason to convincingly, I can't change it. sorry.

[Insane]

00:04:654 (2,3,4,5,6,1) - you should consider 1 jump ,since there is high-sound, try this okay.

00:07:749 (4,5,6) - try I think that 00:07:868 - does not have the sound.

00:16:321 (3,4,5,6) - how about this part If it doesn't change of sound, I'm mapping style doing DS which followed consistency. Therefore, I can't adopt this. I changed it by kinda different placement.

00:53:464 (7,2) - stack I changed it by kinda different placement.

00:53:940 (1,2,3,4) - i think this is more fun to play,just try Because I added a circle by mod of the hard diff, a change is difficult.

01:05:368 (1) - i perfer 2 notes I want to make a gentle flow from 01:04:892 (8) - and 01:05:130 (9) - . Therefore, I think that a slider is good.

01:27:987 (1) - i perfer put like(308,128) to make better flow I switched to the placement of the equilateral triangle by 01:27:511 (7) - and the 01:27:749 (8) -

jump part can imporve more funny , you can do it :) I don't like the jump in slow BPM personally lol that's my best now. Thank you for modding!
Shocola
still waiting
Topic Starter
kunka

[-Chocola-] wrote:

still waiting
Will do my best ;)
Lily Bread
[Easy]
fine

[Normal]
fine,but i think od 4 is a little high because its BPM is 126.

[Hard]
AR7 is better imo.. but 6.5 is OK ,too.
00:30:964 - this triple shouldn't ignored imo, because - 00:31:083 - is a finish.

in fact , - 01:20:249 - here is a drum. but in hard it's hard to map, so current method is ok.

01:24:297 - there is a downbeat in vocal, so i recommend to use a triple here.
01:26:202 - same as above

[Insane]
you missed a drum at - 00:45:726 - . it's the same drum as - 00:45:368 (4,5,6) - , so shouldn.t be ignored.

01:19:892 (6) - better to NC here because you changed SV. (i only refer to NC when it's really needed)

well mapped, good luck with rank!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Lily Bread wrote:

[Easy]
fine \(^o^)/

[Normal]
fine,but i think od 4 is a little high because its BPM is 126. fmm,,Because I consider overall balance, i keep it.

[Hard]
AR7 is better imo.. but 6.5 is OK ,too. Because I like 7 personally, I keep it now.
00:30:964 - this triple shouldn't ignored imo, because - 00:31:083 - is a finish. ok.

in fact , - 01:20:249 - here is a drum. but in hard it's hard to map, so current method is ok. I agree. I think that the present is most suitable.

01:24:297 - there is a downbeat in vocal, so i recommend to use a triple here. fixed.
01:26:202 - same as above Because I want to express a sound of the 01:26:321 (1) - by jump, I can't consent to it. sorry.

[Insane]
you missed a drum at - 00:45:726 - . it's the same drum as - 00:45:368 (4,5,6) - , so shouldn.t be ignored. ok.

01:19:892 (6) - better to NC here because you changed SV. (i only refer to NC when it's really needed) fixed.

well mapped, good luck with rank! Thank you for modding!
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