forum

fhana - Comet Lucifer ~The Seed and the Sower~

posted
Total Posts
46
Topic Starter
Mikii
This beatmap was submitted using in-game submission on Thursday, February 4, 2016 at 12:31:18 AM

Artist: fhana
Title: Comet Lucifer ~The Seed and the Sower~
Source: コメット・ルシファー
Tags: opening evilelvis towana junichi sato yuxuki waga kevin mitsunaga
BPM: 219
Filesize: 20791kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.43 stars, 100 notes)
  2. Elvis' Insane (5.18 stars, 355 notes)
  3. Gifdium (5.75 stars, 415 notes)
  4. Hard (3.52 stars, 288 notes)
  5. Insane (4.63 stars, 339 notes)
  6. Normal (2.24 stars, 177 notes)
Download: fhana - Comet Lucifer ~The Seed and the Sower~
Download: fhana - Comet Lucifer ~The Seed and the Sower~ (no video)
Information: Scores/Beatmap Listing
---------------

~The Seed and the Sower~

HUGE thanks to jonathanlfj for the high quality mp3 and video
and Charles445 for the timing points

Check out the full version here

jonathanlfj
Monstrata
Aka
BAM
22:09 Mikii: Hey aka, mind testplaying something for me real quick?
22:11 Aka: :(
22:11 Aka: only if fast
22:11 Mikii: sure
22:11 *Mikii is listening to [https://osu.ppy.sh/b/821201 fhana - The Seed and the Sower]
22:11 Mikii: play it with hr if you like
22:12 Aka: D:
22:12 Aka: imnotthatgoodpls
22:12 Mikii: lolll
22:12 Mikii: post on forums if you like
22:14 Mikii: the drummer cant hit for shit at the end
22:14 Mikii: for it feels like it speeds up
22:14 Aka: XD
22:14 Mikii: so*
22:16 Aka: i think
22:16 Aka: easier would be with a slider
22:16 Aka: lol
22:16 Mikii: lol
22:16 Aka: as the rhythm if fckd up
22:16 Mikii: which part?
22:16 Aka: last last lastlas tlas lstallast
22:16 Aka: after slider
22:16 Aka: nfjodsa
22:16 Aka: spinner*
22:16 Mikii: ay lmao
22:17 Mikii: add a slider at the end instead
22:17 Mikii: of spinnerrr
22:17 Mikii: it wont matter if you have 0 spinners?
22:18 Aka: it
22:18 Aka: sounds like 1/6
22:19 Aka: omgg
22:19 Aka: last offset it like
22:19 Aka: too early?
22:20 Mikii: i could only do the offsets by ear since i cant testplay that part to notice the offset
22:20 Mikii: like if it was right
22:22 Aka: gimme a few mins
22:22 Mikii: if you're sure
22:29 Aka: ;___________;
22:29 Aka: its hard
22:29 Mikii: :(((((((((((((((((((((((((((((
22:30 Mikii: i think
22:30 Mikii: what i have for offset is good
22:30 Mikii: its not perfect
22:30 Mikii: so when mods come in
22:31 Mikii: unless you have it <3
22:31 Aka: OPO
22:31 Aka: O
22:31 Aka: I GOT IT
22:31 Aka: I WAS NOT 1/6
22:31 Mikii: ay lmao
22:31 Aka: 84615
22:32 Aka: 01:24:615 -
22:32 Aka: a new
22:32 Aka: timing point here
22:32 Aka: and its purrferct
22:32 Aka: and forget my comment about last 2 circles into sliders
22:32 Aka: it was just offset
22:32 Mikii: lemme update
22:32 Aka: well
22:33 Aka: not perfect but
22:33 Aka: at least more playable
22:33 Aka: !
22:34 Aka: i like the map tho :D
22:35 Mikii: i havent tried extra diff in a loooong while but seeing you testplay makes me glad it worked out <3
22:35 Aka: really? xD
22:35 Mikii: yh cus i havent made a extra in ageees
22:36 Mikii: last one was
22:37 Mikii: when i first started mapping and i asking for your help lol
22:37 *Mikii is listening to [https://osu.ppy.sh/b/666342 Jin - Summertime Record]
22:37 Mikii: but it was ages
22:38 Mikii: yay
22:38 Mikii: post on forums for kuds
22:40 Aka: b-b-b-b-but
22:40 Aka: i didnt do anything
22:41 Mikii: its not like kudosu is worth anything xD except for bn points
22:41 Mikii: just take it <3
22:41 Aka: 01:24:615 (1) -
22:41 Aka: 01:24:615 (1,2,3,4) -
22:41 Aka: fix the slider ends btw
22:41 Mikii: hmm weird i thought i had them fixed
22:41 Aka: happenz
22:42 Mikii: done thanks
22:43 Mikii: just post on forums, i need some mods and testplays anyways lol
22:45 Aka: 00:41:808 (1,2) -
22:45 Aka: swap ncs?
22:45 Aka: also
22:45 Aka: 00:52:561 (6,1) -
22:45 Aka: 00:52:424 (5,6) - 00:52:561 (6,1) -
22:46 Mikii: 00:41:603 (6,1) - hmmmm like ... i didnt want follow points but makes more sense to do that
22:46 Aka: i felt like this part could be done with bigger spacing between
22:46 Mikii: 00:52:561 (6) - i'll ctrl+g this part
22:47 Aka: https://osu.ppy.sh/ss/3940659https://os ... ss/3940659
22:47 Aka: https://osu.ppy.sh/ss/3940659
22:47 Aka: dont forget about cute flow
22:47 Aka: !
22:47 Mikii: !!
22:47 Aka: 01:06:671 (3) -
22:48 Aka: didnt really get y u did a speedup here
22:48 Aka: like
22:48 Aka: i hear that her voice is going nuts
22:48 Aka: but maybe you'd like to also emphasize it with spacing???
22:48 Mikii: hmmm
22:49 Mikii: this part is like, a bit more quiet than the rest
22:49 Mikii: ill increase the spacing but imo i like this sv increase
22:49 Aka: the sv increase is good
22:49 Aka: the placing not
22:49 Aka: imo
22:50 Mikii: 01:06:671 (3) - is at x:247 y:265 now
22:52 Aka: i did it like dis https://osu.ppy.sh/ss/3940677 but as u wish ww
22:52 Aka: idk rest feels okayish
VINXIS
00:53:520 (4) - a d u m
Topic Starter
Mikii
00:53:520 (4) - ay lmao

edit: okay you don't deserve 2 kuds for that wtf >: ((
Slayed_old_1
hi
#m4m my map

general

1. rename bg to bg.jpg and change its size to 1366x768

also i have some strange photo files, i think u need to delete them, if u dont want to use them.

insane

maybe u will reduce od to 7? u have od8 in extra already

00:26:260 (3) - some blanket suggestions

00:44:616 (4,1) - another blanket suggestion

01:04:616 (1) - really dislike the shape of this slider.. maybe something curve?

easy

00:05:735 (1) - must be moved to x=159 y=263 for a better flow

00:14:365 (2) - this slider is out of my screen lol

00:32:014 (2) - might be moved to x=233 y=239 for a better flow

00:51:740 (1) - move to x=103 y=207 for a better flow

01:24:615 (1,1) - this overlap really doesnt look very nice, i suggest u to change it

normal

SV is too high.. for 219 bpm 1.1 sv isnt okay checked another set with ~220 bpm, meh, its fine lol

00:07:653 (5,1) - really suggest to unstack these notes, its hard to read, also u have same pattern here 00:12:036 (5,1), but time between notes is different

00:31:877 (1,1) - stack or correct overlap

00:34:205 (1) - rotate this by -11° for a better flow with the next note

00:39:137 (2,1) - correct the overlap a bit

00:47:356 (1,1,1) - nc spam in normal? seriously? :o

00:48:589 (2) - this slider is touching the HP bar, correct it

01:26:806 (1) - maybe u will end spinner here? 01:28:861 - just a small suggestion

hard seems really fine

gl! :)
Topic Starter
Mikii

ohyeahitsjustme wrote:

hi
#m4m my map

general

1. rename bg to bg.jpg and change its size to 1366x768



also i have some strange photo files, i think u need to delete them, if u dont want to use them.

insane

maybe u will reduce od to 7? u have od8 in extra already

Changed to od7.6

00:26:260 (3) - some blanket suggestions

Not my intention to blanket but spaced better now

00:44:616 (4,1) - another blanket suggestion

01:04:616 (1) - really dislike the shape of this slider.. maybe something curve?

easy

00:05:735 (1) - must be moved to x=159 y=263 for a better flow

I like what I have right now

00:14:365 (2) - this slider is out of my screen lol

00:32:014 (2) - might be moved to x=233 y=239 for a better flow

00:51:740 (1) - move to x=103 y=207 for a better flow

This is fine as well

01:24:615 (1,1) - this overlap really doesnt look very nice, i suggest u to change it

normal

SV is too high.. for 219 bpm 1.1 sv isnt okay checked another set with ~220 bpm, meh, its fine lol

00:07:653 (5,1) - really suggest to unstack these notes, its hard to read, also u have same pattern here 00:12:036 (5,1), but time between notes is different

I'll have to check if the stacking here will be difficult to read

00:31:877 (1,1) - stack or correct overlap

This was an intentional overlap and I don't think this should affect readability as well

00:34:205 (1) - rotate this by -11° for a better flow with the next note

I mean I can but this is fine as well

00:39:137 (2,1) - correct the overlap a bit

00:47:356 (1,1,1) - nc spam in normal? seriously? :o

This should be fine haha since its done in every diff except easy

00:48:589 (2) - this slider is touching the HP bar, correct it

01:26:806 (1) - maybe u will end spinner here? 01:28:861 - just a small suggestion

Spinner seems more impactful ending on the first drum beat

hard seems really fine

gl! :)
no comment = fixed

Thanks for the mod, flow is kinda subjective in the easier diffs since its going so slow but otherwise a great mod!
Anxient
FREE KUDOSU
22:44 Mikii: ayy m4m?
22:44 Anxient: mm
22:44 Anxient: sure
22:44 *Mikii is editing [https://osu.ppy.sh/b/833632 Silent Siren - Koi Yuki [Pomf~]]
22:44 *Anxient is listening to [http://osu.ppy.sh/b/833632 Silent Siren - Koi Yuki]
22:44 Anxient: oh
22:44 Anxient: ._.
22:44 Anxient: lemme check real quick if i had modded a map of yours before
22:45 Mikii: hey this map looks ready to rank
22:45 Anxient: really? :O
22:45 Anxient: wheres your map tho
22:45 Anxient: :v
22:45 Mikii: oh
22:45 *Mikii is listening to [https://osu.ppy.sh/b/821201 fhana - ~The Seed and the Sower~]
22:46 Mikii: but
22:46 *Mikii is playing [https://osu.ppy.sh/b/833632 Silent Siren - Koi Yuki [Pomf~]] +Hidden +HardRock
22:46 Anxient: but.?
22:51 Anxient: HappyAcc
22:52 Mikii: lol
22:52 Mikii: theres nothing inherently wrong
22:52 Anxient: but?
22:53 *Anxient is playing [http://osu.ppy.sh/b/821604 fhana - ~The Seed and the Sower~ [Insane]]
22:53 Anxient: ,m]m,
22:53 Mikii: yehhh
22:53 Anxient: mm
22:54 Mikii: werid am i spectating?
22:54 Anxient: sorry
22:56 Anxient: mm
22:56 Mikii: 220bpm bby
22:57 Anxient: 00:03:269 (2,1) - pls
22:57 Anxient: http://puu.sh/lFuv7/f7593c3aca.jpg
22:57 Anxient: pls
22:57 Mikii: rofl
22:57 Mikii: nice
22:58 Anxient: 00:05:735 (1,3) - http://puu.sh/lFuyv/1c5861503a.jpg
22:58 Anxient: what
22:58 Anxient: 00:15:187 (4,5) - no
22:58 Anxient: so many rekt blankets aa
22:58 Mikii: fuck im getting pummeled here
22:59 Anxient: ;w;
22:59 Anxient: 00:24:068 (1) - no need aa
22:59 Anxient: personally i cant ocmment on any more llol
23:00 Mikii: nah its cool
23:00 Anxient: your mapping style is one of my favorites ;w;
23:00 Mikii: we'll make it irc mod then?
23:00 Mikii: ;WWW;
23:00 Mikii: love u bby
23:00 Anxient: love you too
23:00 *Anxient is editing Triple-Q - Megalovania Circulation [you're gonna have a great time]
23:00 Anxient: i kinda adopted your mapping style into this diff
23:00 Mikii: oooh
23:00 Anxient: uploading
23:01 Mikii: yo just put this irc mod on forums
23:01 Mikii: free kuds
23:01 Anxient: yay!
pkk
gucci map btw good job
Topic Starter
Mikii
even gucci designer purses can't save this anime
_handholding
hi m4m

[easy]
00:29:822 (3,1) - blanket these 2?
01:02:424 - maybe add a note here ? The drum is beat here is pretty strong

[normal]
01:19:392 (4) - apparently this isnt snapped according to AI
couldnt find anything else

[hard]
01:28:724 (1,2) - delete this 2 notes and have the spinner end at 01:28:724 with a clap. The current pattern is too hard for a hard diff imo.

[Insane]
nothing

I cant mod the final diff. Sorry wasnt much of a mod. Your mapset is really polished and there's nothing really much to find. Have a star and GL!
Topic Starter
Mikii

Hi Im Nathan wrote:

hi m4m

[easy]
00:29:822 (3,1) - blanket these 2?
01:02:424 - maybe add a note here ? The drum is beat here is pretty strong
This one is conflicting but the hitcircle at 01:02:698 (1) - is pretty strong so I think I wanted to emphasise that :3
[normal]
01:19:392 (4) - apparently this isnt snapped according to AI
couldnt find anything else

[hard]
01:28:724 (1,2) - delete this 2 notes and have the spinner end at 01:28:724 with a clap. The current pattern is too hard for a hard diff imo.
Aha just to be consistent and troll with the insane and extra haha

[Insane]
nothing

I cant mod the final diff. Sorry wasnt much of a mod. Your mapset is really polished and there's nothing really much to find. Have a star and GL!
No comment = fixed
Thanks a lot! a mod is a mod regardless of how much you actually put, as long as they were relevant and well thought out points :)
ComfyWolf
IRC MOD

Mod
17:43 ComfyWolf: (easy starts now)
17:43 ComfyWolf: 00:45:164 (3) - move to x: 116 y: 264
17:43 ComfyWolf: (also please make proper adjustments after applying any changes)
17:43 Mikii: ahh wait
17:43 Mikii: let me update the map
17:43 ComfyWolf: ok
17:45 Mikii: okay so
17:45 Mikii: 00:45:164 (3) -
17:45 Mikii: i cant do that without changing the distance snap which i dont want to do
17:45 ComfyWolf: ok
17:45 ComfyWolf: 00:47:356 (1) - start this on the downbeat and end at the same time
17:46 Mikii: uhh could you say that in a bit more detail?
17:47 ComfyWolf: start the spinner at 00:47:356
17:47 ComfyWolf: and end it at 00:48:452
17:48 Mikii: you can ctrl+c the timestamps btw :)
17:48 Mikii: so like 00:49:548 (1) -
17:48 ComfyWolf: I know
17:48 ComfyWolf: but my osu is acting up
17:48 ComfyWolf: 01:08:041 (3) - move to x: 180 y: 228
17:48 ComfyWolf: (you'll have to move 4 too
17:49 Mikii: btw i wanted to make the spinner as long as possible
17:49 Mikii: since its easy
17:49 ComfyWolf: true, but it doesn't fit in this case
17:50 Mikii: well lets keep going
17:50 ComfyWolf: that's it for easy
17:50 ComfyWolf: very good diff
17:51 Mikii: okay changed for 01:08:041 (3) -
17:51 ComfyWolf: ok
17:51 Mikii: i'll move it slightly more up
17:51 ComfyWolf: ok
17:51 Mikii: lets keep going
17:52 ComfyWolf: 01:26:669 (4) - straighten it with the slider a bit more
17:53 Mikii: i hope thats straightened
17:53 ComfyWolf: it is very slightly off
17:53 ComfyWolf: other then that normal is also good to go
17:53 Mikii: lol :D
17:55 ComfyWolf: 00:20:227 (2) - really hard to read
17:55 ComfyWolf: I don't know exactly how to change it, but please make it more visible
17:55 ComfyWolf: also the overlap with 00:20:364 (3,1) - doesn't look to good
17:56 Mikii: hmm when in gameplay it doesnt look too bad though
17:57 Mikii: tell me what you think if you turn on hit animations
17:57 Mikii: if you still think its not good, i'll try to change it
17:57 Mikii: its on view>>>hit animations
17:57 ComfyWolf: I have it on
17:57 ComfyWolf: It was already on
17:57 Mikii: oh haha, well if anyone else tells me about this overlap, i'll be sure to change it
17:57 ComfyWolf: no prob
17:57 Mikii: for now none of the mods have mentioned it thats all
17:58 ComfyWolf: that's it for hard (sorry for not many comments, the map is very good)
17:59 Mikii: no probs if you cant find much
17:59 Mikii: a mod is still a mod, at least you're checking through them
17:59 ComfyWolf: insane is good
18:00 ComfyWolf: I don't agree with the last diff's cs
18:00 Mikii: alright haha
18:00 ComfyWolf: I think it should stay at 4
18:00 ComfyWolf: 4.2 I feel doesn't fit the song
18:01 Mikii: really? quite a few mappers use cs in between
18:01 Mikii: since 5 is too small and sometimes 4 might be too big for an extra
18:01 ComfyWolf: I understand
18:01 ComfyWolf: I just feel for this song in particular cs 4.2 in extra does not really fit
18:02 ComfyWolf: it's a aesthetic suggestion
18:02 ComfyWolf: that is all
18:02 Mikii: hmm i see what you mean
18:02 Mikii: because of the high bpm
18:02 ComfyWolf: no
18:02 ComfyWolf: because of the softness of it
18:03 Mikii: hmmm okay
18:03 ComfyWolf: that's it for the map
18:04 ComfyWolf: very solid
Video
m4m ^3^

[Easy]
• 00:12:310 - Slider gets real close to the hp bar -
• 00:30:918 - Maybe blanket this slider to fit more snug to the end of the previous slider? ( https://osu.ppy.sh/wiki/Blanket_Combos ) -
• 00:36:945 - Slider gets real close to the hp bar -
• 01:09:274 - Fix dat blanket -

[Normal]
• 00:03:954 - hitsound? -
• 00:19:679 - fix dat blanket, its just off by a tiny bit >.< -
• 00:23:246 - I think it would look nicer if you adjusted the note and slider to something like this? • 00:33:109 - adjust slider to overlap previous slider end of 00:31:877 -
• 01:18:041 - adjust slider to overlap the slider end of 01:19:000 -

[Hard]
• 00:02:173 - collides with hp bar -
• 00:15:050 - adjust slider to overlap the slider end of 00:14:365 -
• 00:34:753 - fix blankey :3 -
• 01:11:466 - blaaaankkkeeet :333 -

I suck too badly to properly mod Insane and Gifdium so it's just minor touch ups!


[Insane (my personal favorite)]
• 00:03:612 - fix blanket -
• 00:45:164 - collides with hp bar -
• 01:03:794 - blankey blankey fix or spanky :3 -

[Gifdium]
• I dont understand the name of this difficulty cx
• 00:05:735 - blanket fix pls
• 00:12:242 - Maybe move note between the two sliders to avoid confusion? -
• 00:41:818 - ^
• 00:46:740 - ^
• 00:48:931 - ^ just a suggestion but then again i cant play this high star rating so what do i know cx

That's all i can do cx

my map - https://osu.ppy.sh/s/387617
Van246
m4m \:D/

God this map is polished, not sure what I can do but here goes
Nice background :D

[Gifdium]

  1. 00:14:776 (2) - dangerously close to HP bar, depending on skin, it overlaps HP bar
  2. 00:29:822 (1) - ^
  3. 00:48:178 (1) - ^
  4. 01:17:082 (3,5,8) - ^
  5. 00:24:205 (1) - Questionable slider shape? either make it like 00:44:342 (3) - or make it a simple straight/curved slider
  6. 00:30:096 (3,4,1) - Im assuming these notes are for the short drum roll, but i feel like its too sudden, maybe a stream instead? Sorta feels weird to tap quickly three times at that section
[Insane]

Nothing to say here honestly, love this diff

[Hard]

  1. maybe try moving 00:15:050 (3) - so it overlaps tail of 00:14:365 (1) -
  2. 00:21:734 (3) - having note straight under slider like this on hard might be too much
  3. 00:22:972 (4) - ^
  4. 01:05:164 (4) - pattern too difficult for hard?
[Normal]
  1. 00:30:644 (5,1) - overlaps 00:31:877 (1) -
  2. 00:58:315 (1) - 00:59:411 (3) - stacking these may look better
  3. 00:59:822 (4) - overlaps 01:01:055 (2) -
  4. 01:18:041 (1) - Try putting head of this slider on the tail of 01:19:000 (3) -
[Easy]
  1. 00:01:351 (1) - No sound on the white ticks at 00:01:899 - and 00:02:447 - two sliders ending at red ticks may be a better option -> http://puu.sh/lTt5L/f07606f9ca.jpg
  2. 00:03:543 (1) - ^
  3. 00:47:082 (1) - Spinner is kinda short, players playing easy may not be able to spin it
Welp this map was really nice in general, really liked Insane (looks fun on DT), Gifdium had really fun jumps too, good luck ;D

my map: https://osu.ppy.sh/s/389027
SkinnyJommy
Hi, random m4m that i saw in #modreqs so ayyyyyyyyyyyyyy here i am

[General]

Everyone says its polished and perfect... It's not.

[Gifdium]

00:03:269 (4,5) - Not sure if intentional or not, but regardless a blanket would look better here!

00:03:954 - Shouldn't you have a clickable circle here to emphasize the bell sound here? You did the same for 00:01:762 (2) - and 00:02:584 (2) -

00:05:050 - There is a pretty definitive sound here, i feel that you should have a circle on here and map it!

00:06:283 (3) - This isn't mapped to anything, so i think the better option would be to delete this and make this 00:06:146 (2) - a slider that extends to the next red tick because it follows that weird ambient sound with a lot of reverb in the sound, so it better simulates that

00:07:242 (3,4) - These two should be flipped around on the note bar at the top because if you have the vocal landing on a slider it becomes more realistic as this is a held vocal, so you would be mimicking the held vocal with a held slider

00:08:749 (5,6) - I say just combine these into a single 1/2 slider because don't really see a reason to have these be circles, also 1 second longer into the map you have 4 syllables being said with increasing volume and pitch but you mapped it with sliders instead, i feel the circles would fit much better there instead of randomly here, ya feel me?

00:10:666 (3,4) - again combine these into a 1/2 slider to fit the song better, you have the jumps after the intensity of the song expires and also before it... kinda awkward

00:11:077 (1,2,3,4) - like all the other suggestions, they aren't necessarily bad, but the thing is that they can be improved, and since you are going for ranked, all ranked maps should be of the highest quality. so i think you should try this rhythm for this!!


and the reason for this rhythm ^ is because i think you are trying to fit too much into this particular part of the song, but clearly the song is toning down for the build up literally one second later, so save it for that!

00:13:132 (7) - delete this and make 00:12:995 (6) - this a slider that extends to the red tick, to help follow the vocals, preferably you could slow down the speed of this slider to make the drop of the semi-kiai time bigger and more felt... you want to be playing the song, not playing the map

00:15:980 (3,4) - you could switch these on the note bar to keep the bell/piano/whatever sound that is landing on the heads of sliders or circles, and not on the end like you have it currently... because on important sounds like this, common sense would be wanting to click on sounds that stand out in the song right? sounds that have an impact, which is what ive been telling you to change since i started this mod!! like i said, play the song, not the map, the same applies to mapping, map the song, not the map? wait im confused...

00:17:761 (1) - see you did that here, and thats good but then the following slider 00:17:898 (2) - starts on a red tick, but it is not mapped to any sound, slow it down to 25% and listen to it. so it is pretty awkward to play since there is no sound there, so i suggest making 1 a 1/2 slider or you could just have 3 jumps here, because the piano sound has increased volume and i think that allows space for a difficulty increase, you could also just make it a 4/4 slider if you wanted to, but what you currently have is just bleh imo. also 00:15:706 (2) - the same thing applies to this because i missed it LOL

00:18:309 (4) - ^ literally the exact same thing as here

00:20:090 (2,3,4) - The triple here is really good, but 00:20:227 (4) - definitely should not be a slider, in fact it should be moved to 00:20:501 - because this is where the big piano hits are, also since it is the end of the mini kiai time i think it would be best to end with a big finish... like to end with some semi-large jumps because the song allows it, i think it would fit great rather than sliders, because this is the most intense that the song gets so far, so its best to replicate that!

00:22:287 - you are skipping the 2nd hit of the piano here, which is really noticable to me, i would advice you to either: shorten the slider here, or make it 2 circles, i see that you are following the vocals but this is just too noticable to skip...

00:23:109 (1) - ^

00:23:657 (3,4) - Switching these on the note bar seems a lot better as you have the vocal hitting on a slider, instead of the slider riding on air basically, also you did this ^ on this slider 00:22:561 (2) - and it felt great to play... it made sense to the song, ya know?

00:24:205 (1) - ^ this refers to 00:22:287 - the same concept

00:26:260 (3,1) - This just looks ugly, so stack please!!

00:27:493 (1) - same as the other parts like thsi, skipping sounds

00:27:904 (2,3) - Combine these two please! 3 isnt mapped to anything

00:30:918 - you are skipping a finish sound here!!! that is really not good, never do that

00:33:383 (2,4) - Stack these please, ugly looking again!

00:34:753 (3,4,5,6) - Just like I said in the beginning of the song you have jumps before the intensity of the song rises!! so i would make 3 and 5 sliders and then make 00:35:301 (1,2,3) - increasing spacing jumps! because it follows the song ya know

00:36:397 - skipped another important sound here with a slider ;-;

00:38:589 - 00:42:835 i think the hitsounds are a bit too low, it would make you think that you missed here

00:40:918 (2) - again another slider on the red tick mapped to nothing, so i think that you should keep all sliders on white ticks on parts like this, where there is no snare and just a bunch of kicks, unless of course there is a vocal part but that all varies on the song, but for this song there is no vocal at this part so yea its better to keep sliders on white ticks on rhythms like these

00:44:342 (3) - I feel this part is a bit wasted imo, her voice goes really high so you have more spacing to work with, i feel its wasted on just a repeat slider!

00:53:246 (2,4) - I think stacks like these are too close, either stack these or move them just a bit farther apart!

00:56:671 (4,5) - uhh this stack is kind of random? all the others are jumps and this is randomly a stack with no change in the song, its kinda weird

00:57:219 (1,2) - ^ same thing here

00:58:041 (7,8) - This is good because theres a snare on both on these notes, so putting a stack here is nice, i mean whether this was a stack or a jump it would still be good because it follows the song, but the other stacks that i mentioned dont folllow anything really

00:59:822 (4,5) - same as the previous stacks

01:01:055 (3,4,5,6) - these stacks make a bit more sense as the vocals are higher pitch / higher volume

01:02:561 - maybe a triple would fit well here so there isnt some sort of random pause in the song, especially in the kiai time

01:10:781 (3,5) - you have a lot of near stacked stacks... i say just have them far enough apart so that you can see the circle that is beneat it, far enough so that you can see the next number, or dot or whatever you use to map

01:11:192 (6,3) - ^

01:15:164 (4,6) - ^

I don't have much knowledge of mapping other difficulties other than Extra, so I guess i wont mod those

so for my map. it is rather long, so i request that you mod A's Another and only do 1:30 of the map, or if you want to just do the whole map thats cool too

my map: https://osu.ppy.sh/s/323627

your song is amazing btw!!! good luck with this
Topic Starter
Mikii
:shock:

Weegle wrote:

m4m ^3^

[Easy]
• 00:12:310 - Slider gets real close to the hp bar -
• 00:30:918 - Maybe blanket this slider to fit more snug to the end of the previous slider? ( https://osu.ppy.sh/wiki/Blanket_Combos ) -
• 00:36:945 - Slider gets real close to the hp bar -
• 01:09:274 - Fix dat blanket -

[Normal]
• 00:03:954 - hitsound? -
• 00:19:679 - fix dat blanket, its just off by a tiny bit >.< -
• 00:23:246 - I think it would look nicer if you adjusted the note and slider to something like this? • 00:33:109 - adjust slider to overlap previous slider end of 00:31:877 -
• 01:18:041 - adjust slider to overlap the slider end of 01:19:000 -

[Hard]
• 00:02:173 - collides with hp bar -
• 00:15:050 - adjust slider to overlap the slider end of 00:14:365 -
• 00:34:753 - fix blankey :3 -
• 01:11:466 - blaaaankkkeeet :333 -

I suck too badly to properly mod Insane and Gifdium so it's just minor touch ups!


[Insane (my personal favorite)]
• 00:03:612 - fix blanket -
• 00:45:164 - collides with hp bar -
• 01:03:794 - blankey blankey fix or spanky :3 -

[Gifdium]
• I dont understand the name of this difficulty cx
• 00:05:735 - blanket fix pls
• 00:12:242 - Maybe move note between the two sliders to avoid confusion? -
• 00:41:818 - ^
• 00:46:740 - ^
• 00:48:931 - ^ just a suggestion but then again i cant play this high star rating so what do i know cx

That's all i can do cx

my map - https://osu.ppy.sh/s/387617
Fixed a lot here but didn't write anything for a reply, if you feel anything should still be changed, feel free to pm me!

Van246 wrote:

m4m \:D/

God this map is polished, not sure what I can do but here goes
Nice background :D

[Gifdium]

  1. 00:14:776 (2) - dangerously close to HP bar, depending on skin, it overlaps HP bar
  2. 00:29:822 (1) - ^
  3. 00:48:178 (1) - ^
  4. 01:17:082 (3,5,8) - ^
  5. 00:24:205 (1) - Questionable slider shape? either make it like 00:44:342 (3) - or make it a simple straight/curved slider
    yeee
  6. 00:30:096 (3,4,1) - Im assuming these notes are for the short drum roll, but i feel like its too sudden, maybe a stream instead? Sorta feels weird to tap quickly three times at that section
    I'll make this flow better for now, but if anyone else finds this to be an issue, I'll sort it out
[Insane]

Nothing to say here honestly, love this diff

ayy thanks a lot!


[Hard]

  1. maybe try moving 00:15:050 (3) - so it overlaps tail of 00:14:365 (1) -
    This was intentional
  2. 00:21:734 (3) - having note straight under slider like this on hard might be too much
    It won't be :p
  3. 00:22:972 (4) - ^
    This on the other hand should not be stacked imo, thanks :D
  4. 01:05:164 (4) - pattern too difficult for hard?
    Nah, unlees people point it out, there's a lot of room for this pattern to work
[Normal]
  1. 00:30:644 (5,1) - overlaps 00:31:877 (1) -
    During gameplay, the slider 00:31:877 (1) - is in clear view so I won't change it
  2. 00:58:315 (1) - 00:59:411 (3) - stacking these may look better
    intentionally placed irregular stack
  3. 00:59:822 (4) - overlaps 01:01:055 (2) -
  4. 01:18:041 (1) - Try putting head of this slider on the tail of 01:19:000 (3) -
[Easy]
  1. 00:01:351 (1) - No sound on the white ticks at 00:01:899 - and 00:02:447 - two sliders ending at red ticks may be a better option -> http://puu.sh/lTt5L/f07606f9ca.jpg
    Unfortunately these white tick sliders fit too well for easy and so there is no reason to change them to red ticks
  2. 00:03:543 (1) - ^
  3. 00:47:082 (1) - Spinner is kinda short, players playing easy may not be able to spin it
Welp this map was really nice in general, really liked Insane (looks fun on DT), Gifdium had really fun jumps too, good luck ;D
No comment = fixed
Thanks a lot!

SkinnyJommy wrote:

Hi, random m4m that i saw in #modreqs so ayyyyyyyyyyyyyy here i am

BIG MOD

[General]

Everyone says its polished and perfect... It's not.

Its has a lot of intentional unperfect stacks so it may look that way as well as the lack of mods put in the extra so far.


[Gifdium]

00:03:269 (4,5) - Not sure if intentional or not, but regardless a blanket would look better here!
Intentional

00:03:954 - Shouldn't you have a clickable circle here to emphasize the bell sound here? You did the same for 00:01:762 (2) - and 00:02:584 (2) -
I just made it different here but the places where it is hittable the same :p

00:05:050 - There is a pretty definitive sound here, i feel that you should have a circle on here and map it!
It's the singer breathing in so I don't really want to map anything there and the fact that the rhythm here is still pretty consistent with the previous notes

00:06:283 (3) - This isn't mapped to anything, so i think the better option would be to delete this and make this 00:06:146 (2) - a slider that extends to the next red tick because it follows that weird ambient sound with a lot of reverb in the sound, so it better simulates that

00:07:242 (3,4) - These two should be flipped around on the note bar at the top because if you have the vocal landing on a slider it becomes more realistic as this is a held vocal, so you would be mimicking the held vocal with a held slider

These two parts definitely have issues but I'll try them like this similar to what you just said

00:08:749 (5,6) - I say just combine these into a single 1/2 slider because don't really see a reason to have these be circles, also 1 second longer into the map you have 4 syllables being said with increasing volume and pitch but you mapped it with sliders instead, i feel the circles would fit much better there instead of randomly here, ya feel me?

I feel ya but I think the slider is for a dramatic holdddd?


00:10:666 (3,4) - again combine these into a 1/2 slider to fit the song better, you have the jumps after the intensity of the song expires and also before it... kinda awkward

Same thing

00:11:077 (1,2,3,4) - like all the other suggestions, they aren't necessarily bad, but the thing is that they can be improved, and since you are going for ranked, all ranked maps should be of the highest quality. so i think you should try this rhythm for this!!


and the reason for this rhythm ^ is because i think you are trying to fit too much into this particular part of the song, but clearly the song is toning down for the build up literally one second later, so save it for that!
I mean this is fine as well but what I have here is fine too and I don't think there's any need for change even though its consistent with the previous reverse slider

00:13:132 (7) - delete this and make 00:12:995 (6) - this a slider that extends to the red tick, to help follow the vocals, preferably you could slow down the speed of this slider to make the drop of the semi-kiai time bigger and more felt... you want to be playing the song, not playing the map
But the two hitcircles have a large gap in order to emphasise the beginning of the semi kiai D:

00:15:980 (3,4) - you could switch these on the note bar to keep the bell/piano/whatever sound that is landing on the heads of sliders or circles, and not on the end like you have it currently... because on important sounds like this, common sense would be wanting to click on sounds that stand out in the song right? sounds that have an impact, which is what ive been telling you to change since i started this mod!! like i said, play the song, not the map, the same applies to mapping, map the song, not the map? wait im confused...

??? IM SO CONFUSED lmao but I'll ctrl+g this

00:17:761 (1) - see you did that here, and thats good but then the following slider 00:17:898 (2) - starts on a red tick, but it is not mapped to any sound, slow it down to 25% and listen to it. so it is pretty awkward to play since there is no sound there, so i suggest making 1 a 1/2 slider or you could just have 3 jumps here, because the piano sound has increased volume and i think that allows space for a difficulty increase, you could also just make it a 4/4 slider if you wanted to, but what you currently have is just bleh imo. also 00:15:706 (2) - the same thing applies to this because i missed it LOL

00:18:309 (4) - ^ literally the exact same thing as here

The effect here is that this pattern creates a back and forth motion and 00:18:309 (4) - is mapped to a white tick which I feel is reasonably easier to play because of it.

00:20:090 (2,3,4) - The triple here is really good, but 00:20:227 (4) - definitely should not be a slider, in fact it should be moved to 00:20:501 - because this is where the big piano hits are, also since it is the end of the mini kiai time i think it would be best to end with a big finish... like to end with some semi-large jumps because the song allows it, i think it would fit great rather than sliders, because this is the most intense that the song gets so far, so its best to replicate that!

00:20:501 (5) - But the hitcircle here emphasises the piano :c

00:22:287 - you are skipping the 2nd hit of the piano here, which is really noticable to me, i would advice you to either: shorten the slider here, or make it 2 circles, i see that you are following the vocals but this is just too noticable to skip...

00:22:151 (1) - But this slider is the emphasis for the piano

00:23:109 (1) - ^

00:23:657 (3,4) - Switching these on the note bar seems a lot better as you have the vocal hitting on a slider, instead of the slider riding on air basically, also you did this ^ on this slider 00:22:561 (2) - and it felt great to play... it made sense to the song, ya know?

Problem is what I have is also fine! lmao


00:24:205 (1) - ^ this refers to 00:22:287 - the same concept

00:26:260 (3,1) - This just looks ugly, so stack please!!

:^) The whole map is filled with irregular stacks, I've just made these a bit more well spaced

00:27:493 (1) - same as the other parts like thsi, skipping sounds

But this slider emphasises her voice

00:27:904 (2,3) - Combine these two please! 3 isnt mapped to anything

But this is fine D:


00:30:918 - you are skipping a finish sound here!!! that is really not good, never do that

I would love to map there but the hold of the slider with her voice 00:30:781 (1) - makes me want to use a long slider


00:33:383 (2,4) - Stack these please, ugly looking again!

00:34:753 (3,4,5,6) - Just like I said in the beginning of the song you have jumps before the intensity of the song rises!! so i would make 3 and 5 sliders and then make 00:35:301 (1,2,3) - increasing spacing jumps! because it follows the song ya know

okay this part might be too intense

00:36:397 - skipped another important sound here with a slider ;-;
In returned I mapped her voice better

00:38:589 - 00:42:835 i think the hitsounds are a bit too low, it would make you think that you missed here
But whistle hitsounds

00:40:918 (2) - again another slider on the red tick mapped to nothing, so i think that you should keep all sliders on white ticks on parts like this, where there is no snare and just a bunch of kicks, unless of course there is a vocal part but that all varies on the song, but for this song there is no vocal at this part so yea its better to keep sliders on white ticks on rhythms like these

Agreed


00:44:342 (3) - I feel this part is a bit wasted imo, her voice goes really high so you have more spacing to work with, i feel its wasted on just a repeat slider!
buildupppp

00:53:246 (2,4) - I think stacks like these are too close, either stack these or move them just a bit farther apart!
Done

00:56:671 (4,5) - uhh this stack is kind of random? all the others are jumps and this is randomly a stack with no change in the song, its kinda weird

I really do think the stacks work here when they're continuously placed in the same spot and causes more focus on that spot
00:57:219 (1,2) - ^ same thing here

00:58:041 (7,8) - This is good because theres a snare on both on these notes, so putting a stack here is nice, i mean whether this was a stack or a jump it would still be good because it follows the song, but the other stacks that i mentioned dont folllow anything really

00:59:822 (4,5) - same as the previous stacks

01:01:055 (3,4,5,6) - these stacks make a bit more sense as the vocals are higher pitch / higher volume

01:02:561 - maybe a triple would fit well here so there isnt some sort of random pause in the song, especially in the kiai time

01:10:781 (3,5) - you have a lot of near stacked stacks... i say just have them far enough apart so that you can see the circle that is beneat it, far enough so that you can see the next number, or dot or whatever you use to map

01:11:192 (6,3) - ^

01:15:164 (4,6) - ^

I don't have much knowledge of mapping other difficulties other than Extra, so I guess i wont mod those

so for my map. it is rather long, so i request that you mod A's Another and only do 1:30 of the map, or if you want to just do the whole map thats cool too

my map: https://osu.ppy.sh/s/323627

your song is amazing btw!!! good luck with this
Thanks a lot! But try not to give mods that work on comparisons between if the slider placement is right but switching to the red tick may map some part of the singer when the white tick can also be mapped well to the rhythm etc because that's super hard to decide. Stacks have been change somewhat change to be more far apart though
Vespirit
hello, here is the m4m!

[ Easy]


  1. 00:02:584 (2) - curve on this slider is very flat, and doesn't look appealing imo. put a more rounded curve on it, cuz I don't think it would look good as a straight slider either. for example (you don't have to use this), I think this looks better:

    235,297,2584,2,0,P|254:241|242:176,1,120,2|0,0:0|0:0,0:0:0:0:
  2. 00:03:543 (1) - same thing here, except I think this one would benefit if you just took out the curve altogether.
  3. 00:04:776 (2,1) - blanket can be improved
  4. 01:08:315 (4) - switch direction of curve, so that the slider looks like the way it is played (coming from the left). then fix 01:09:274 (1,2,3) so that it wont be overlapping with 01:08:315 (4).
[ Normal]


  1. 00:03:543 (4,6) - get rid of overlap plz
  2. 00:09:023 (3,1) - the way these are set up, looks like you were going for symmetry. maybe change either of them to make them the same?
  3. 00:27:082 (2,3) - I think a blanket looks better in this case?
  4. 00:27:904 (4) - slider looks better more curved here imo
  5. 00:43:383 (2) - I think it plays and sounds better without this note at all? if you do decide to remove, also fix the ds of 00:42:972 (1,3)
[ Hard]


  1. 01:06:397 (2) - too flat, have it point more towards the top right corner
  2. 01:26:806 (1,1,2) - should be more room for recovery from spinner, even in hard I still think it is necessary
[ Insane]


very nice, smooth and clean diff here. nothing bad to say, except the spinner recovery thing from hard. nice job

[ Elvis' Insane]


  1. 00:01:762 (2) - what I would do with this is ctrl+j then move to x:183 y:118
  2. 00:02:584 (2) - get rid of curve, its unnoticeable
  3. 00:34:479 (4,1,2) - flow here is kinda bad. fix it please
  4. 01:04:068 (1,2) - a bit hard to anticipate, because of the much smaller spacing between 01:03:794 (2,1) and 01:04:205 (2,1). could be just me tho
  5. spinner recovery thing from hard
[ Gifdium]


  1. 00:05:050 - add circle?
  2. 00:06:420 (1) - vocals don't start until 00:06:557, so maybe just put a circle there instead of a slider
  3. 00:06:420 (1) - same here. instead of slider, just have circle at 00:07:242 x:155 y:359
  4. 01:09:000 (6) - might as well not have a curve
  5. 01:11:192 (6) - ^
  6. spinner recovery thing from hard
So overall very nice map. Would love to see this ranked, good luck! :D
Topic Starter
Mikii

HydroCannon13 wrote:

hello, here is the m4m!

[ Easy]


  1. 00:02:584 (2) - curve on this slider is very flat, and doesn't look appealing imo. put a more rounded curve on it, cuz I don't think it would look good as a straight slider either. for example (you don't have to use this), I think this looks better:

    235,297,2584,2,0,P|254:241|242:176,1,120,2|0,0:0|0:0,0:0:0:0:
    However I do think the slightly curved slider looks fine
  2. 00:03:543 (1) - same thing here, except I think this one would benefit if you just took out the curve altogether.
    Part of the mapping style
  3. 00:04:776 (2,1) - blanket can be improved
  4. 01:08:315 (4) - switch direction of curve, so that the slider looks like the way it is played (coming from the left). then fix 01:09:274 (1,2,3) so that it wont be overlapping with 01:08:315 (4).
[ Normal]


  1. 00:03:543 (4,6) - get rid of overlap plz
  2. 00:09:023 (3,1) - the way these are set up, looks like you were going for symmetry. maybe change either of them to make them the same?
  3. 00:27:082 (2,3) - I think a blanket looks better in this case?
  4. 00:27:904 (4) - slider looks better more curved here imo
  5. 00:43:383 (2) - I think it plays and sounds better without this note at all? if you do decide to remove, also fix the ds of 00:42:972 (1,3)
    Did something similar, thanks a lot
[ Hard]


  1. 01:06:397 (2) - too flat, have it point more towards the top right corner
    This is fine in my opinion :)
  2. 01:26:806 (1,1,2) - should be more room for recovery from spinner, even in hard I still think it is necessary
    A lot of people wanted this change so I'm going to do it :D
[ Insane]


very nice, smooth and clean diff here. nothing bad to say, except the spinner recovery thing from hard. nice job

[ Gifdium]


  1. 00:05:050 - add circle?

    Keeping it consistent to the rhythm from before
  2. 00:06:420 (1) - vocals don't start until 00:06:557, so maybe just put a circle there instead of a slider
  3. 00:06:420 (1) - same here. instead of slider, just have circle at 00:07:242 x:155 y:359

    This slider here is fine I think as I mapped it to the end of the singer's voice
  4. 01:09:000 (6) - might as well not have a curve
  5. 01:11:192 (6) - ^
  6. spinner recovery thing from hard
So overall very nice map. Would love to see this ranked, good luck! :D
No comment = fixed
Thanks a lot for the mod!
Topic Starter
Mikii
Self post from Gaia irc mod

SPOILER
01:19 Mikii: hey gaia are you busy atm to look at a map?
01:19 Gaia: real quick sure
01:19 *Mikii is listening to [https://osu.ppy.sh/b/852687 fhana - ~The Seed and the Sower~]
01:20 Mikii: if real quick, just tell me if theres anything horrible wrong haha
01:21 Gaia: lol ok
01:21 Gaia: extra right
01:21 Mikii: any diff really
01:21 Mikii: thought extra does need more looking at, go ahead
01:22 Gaia: lol ok
01:24 Gaia: plays pretty nice actually lol
01:25 Gaia: well i didnt look at it yet just a testplay
01:25 Gaia: 00:03:817 (2) - move this out more i played it early cuz spacing looks like 1/2
01:25 Gaia: 00:04:365 (3) - same here
01:25 Mikii: :V on it bOss lets take a look
01:26 Gaia: 00:18:994 (2) - use circles here
01:26 Gaia: if u want to use sliders 00:19:405 (4,5,6,7) - change into 2 1/2 sliders
01:26 Mikii: 00:03:543 (5) - would instead using nc here help since i want to use anti spacing here
01:26 Gaia: 00:26:260 (3,4) - move out more
01:27 Gaia: u already have nc there
01:27 Mikii: i mean change nc spots but sure
01:28 Gaia: 00:30:096 (3) - overmap
01:28 Gaia: 00:30:918 - map this
01:29 Gaia: even tho u're following the vocals the sound here is reallly strong and shouldnt be ignored
01:29 Gaia: 00:36:260 (1) - same dont ignore the snare
01:29 Gaia: 00:41:877 (4) - dont use slider here cuz the upbeat is a lot stronger than the head
01:30 Gaia: 00:44:342 (3) - 1. shape is mehhh http://puu.sh/lVTiv/edb21e36e4.jpg
01:30 Gaia: 2. its ignoring drum beats and im not really a fan of that
01:31 Gaia: 00:48:931 (2) - overmapped
01:31 Gaia: 00:57:630 (4) - same
01:32 Gaia: 01:01:603 (1,2) - overlap is a bit meh
01:32 Gaia: 01:06:945 - add a trple or kickslider here
01:33 Gaia: 01:15:712 - 1 note
01:33 Gaia: 01:15:438 (6,1,2,3,4,1,2,3) - look at this
01:34 Gaia: http://puu.sh/lVTuK/43bf352c57.jpg
01:34 Mikii: sup
01:34 Mikii: kk
01:34 Gaia: 01:16:671 (1,2) - wrong emphasis
01:34 Gaia: u got the hitsounds wrong too
01:35 Gaia: 01:15:986 - same
01:35 Gaia: so start the slider here
01:35 Gaia: emphasis is on this upbeat
01:37 Mikii: oh completely forgot
01:37 Mikii: did kib kill his set
01:38 Gaia: idk
01:38 Mikii: rip
ARenaissance
Just some tiny comments.

[Easy]

00:11:077 (2) I would suggest that you put this slider on the downbeat of "4" (i.e. the red tick before it). This way follows the vocal melody, applies more consistently with the distance, and is much easier to play as a result.

[Normal]

00:02:584 (2, 3) This is a recurring thing in the Normal version of this beatmap. You have a circle right over a slider, but the timing varies from occurrence to occurrence. That's rather confusing for the person playing. You may want to substitute this shape for one that's more consistent with the distance.

00:07:653 Like right here. The timing overlap is inconsistent. My suggestion would be for you to keep this one -- and all the other patterns with this timing -- and substitute the others.

00:12:036 Yet another timing variance of the same thing.

00:25:164 ^

00:37:219 (1, 2) ^

00:53:657 ^

01:05:712 ^

01:07:082 ^

00:31:329 (2) I would suggest lengthening this slider up to the white tick. Follows the melody more.

P.S. This difficulty level is SO not 2 stars. It's deceivingly challenging.

[Hard]

This is SO not 3.5 stars as well! Deceiving, indeed.

I actually have no comment for Hard onward. Sorry. There come a point where all I can really do is gaze at the Bot complete it and ask myself if anything looks off. And nothing looked off. So that's all I've got. It's a really well-designed map. And I like the song. I'm going to be holding onto this.
show more
Please sign in to reply.

New reply