Hi, random m4m that i saw in #modreqs so ayyyyyyyyyyyyyy here i am
[General]
Everyone says its polished and perfect... It's not.
[Gifdium]
00:03:269 (4,5) - Not sure if intentional or not, but regardless a blanket would look better here!
00:03:954 - Shouldn't you have a clickable circle here to emphasize the bell sound here? You did the same for 00:01:762 (2) - and 00:02:584 (2) -
00:05:050 - There is a pretty definitive sound here, i feel that you should have a circle on here and map it!
00:06:283 (3) - This isn't mapped to anything, so i think the better option would be to delete this and make this 00:06:146 (2) - a slider that extends to the next red tick because it follows that weird ambient sound with a lot of reverb in the sound, so it better simulates that
00:07:242 (3,4) - These two should be flipped around on the note bar at the top because if you have the vocal landing on a slider it becomes more realistic as this is a held vocal, so you would be mimicking the held vocal with a held slider
00:08:749 (5,6) - I say just combine these into a single 1/2 slider because don't really see a reason to have these be circles, also 1 second longer into the map you have 4 syllables being said with increasing volume and pitch but you mapped it with sliders instead, i feel the circles would fit much better there instead of randomly here, ya feel me?
00:10:666 (3,4) - again combine these into a 1/2 slider to fit the song better, you have the jumps after the intensity of the song expires and also before it... kinda awkward
00:11:077 (1,2,3,4) - like all the other suggestions, they aren't necessarily bad, but the thing is that they can be improved, and since you are going for ranked, all ranked maps should be of the highest quality. so i think you should try this rhythm for this!!
and the reason for this rhythm ^ is because i think you are trying to fit too much into this particular part of the song, but clearly the song is toning down for the build up literally one second later, so save it for that!
00:13:132 (7) - delete this and make 00:12:995 (6) - this a slider that extends to the red tick, to help follow the vocals, preferably you could slow down the speed of this slider to make the drop of the semi-kiai time bigger and more felt... you want to be playing the song, not playing the map
00:15:980 (3,4) - you could switch these on the note bar to keep the bell/piano/whatever sound that is landing on the heads of sliders or circles, and not on the end like you have it currently... because on important sounds like this, common sense would be wanting to click on sounds that stand out in the song right? sounds that have an impact, which is what ive been telling you to change since i started this mod!! like i said, play the song, not the map, the same applies to mapping, map the song, not the map? wait im confused...
00:17:761 (1) - see you did that here, and thats good but then the following slider 00:17:898 (2) - starts on a red tick, but it is not mapped to any sound, slow it down to 25% and listen to it. so it is pretty awkward to play since there is no sound there, so i suggest making 1 a 1/2 slider or you could just have 3 jumps here, because the piano sound has increased volume and i think that allows space for a difficulty increase, you could also just make it a 4/4 slider if you wanted to, but what you currently have is just bleh imo. also 00:15:706 (2) - the same thing applies to this because i missed it LOL
00:18:309 (4) - ^ literally the exact same thing as here
00:20:090 (2,3,4) - The triple here is really good, but 00:20:227 (4) - definitely should not be a slider, in fact it should be moved to 00:20:501 - because this is where the big piano hits are, also since it is the end of the mini kiai time i think it would be best to end with a big finish... like to end with some semi-large jumps because the song allows it, i think it would fit great rather than sliders, because this is the most intense that the song gets so far, so its best to replicate that!
00:22:287 - you are skipping the 2nd hit of the piano here, which is really noticable to me, i would advice you to either: shorten the slider here, or make it 2 circles, i see that you are following the vocals but this is just too noticable to skip...
00:23:109 (1) - ^
00:23:657 (3,4) - Switching these on the note bar seems a lot better as you have the vocal hitting on a slider, instead of the slider riding on air basically, also you did this ^ on this slider 00:22:561 (2) - and it felt great to play... it made sense to the song, ya know?
00:24:205 (1) - ^ this refers to 00:22:287 - the same concept
00:26:260 (3,1) - This just looks ugly, so stack please!!
00:27:493 (1) - same as the other parts like thsi, skipping sounds
00:27:904 (2,3) - Combine these two please! 3 isnt mapped to anything
00:30:918 - you are skipping a finish sound here!!! that is really not good, never do that
00:33:383 (2,4) - Stack these please, ugly looking again!
00:34:753 (3,4,5,6) - Just like I said in the beginning of the song you have jumps before the intensity of the song rises!! so i would make 3 and 5 sliders and then make 00:35:301 (1,2,3) - increasing spacing jumps! because it follows the song ya know
00:36:397 - skipped another important sound here with a slider ;-;
00:38:589 - 00:42:835 i think the hitsounds are a bit too low, it would make you think that you missed here
00:40:918 (2) - again another slider on the red tick mapped to nothing, so i think that you should keep all sliders on white ticks on parts like this, where there is no snare and just a bunch of kicks, unless of course there is a vocal part but that all varies on the song, but for this song there is no vocal at this part so yea its better to keep sliders on white ticks on rhythms like these
00:44:342 (3) - I feel this part is a bit wasted imo, her voice goes really high so you have more spacing to work with, i feel its wasted on just a repeat slider!
00:53:246 (2,4) - I think stacks like these are too close, either stack these or move them just a bit farther apart!
00:56:671 (4,5) - uhh this stack is kind of random? all the others are jumps and this is randomly a stack with no change in the song, its kinda weird
00:57:219 (1,2) - ^ same thing here
00:58:041 (7,8) - This is good because theres a snare on both on these notes, so putting a stack here is nice, i mean whether this was a stack or a jump it would still be good because it follows the song, but the other stacks that i mentioned dont folllow anything really
00:59:822 (4,5) - same as the previous stacks
01:01:055 (3,4,5,6) - these stacks make a bit more sense as the vocals are higher pitch / higher volume
01:02:561 - maybe a triple would fit well here so there isnt some sort of random pause in the song, especially in the kiai time
01:10:781 (3,5) - you have a lot of near stacked stacks... i say just have them far enough apart so that you can see the circle that is beneat it, far enough so that you can see the next number, or dot or whatever you use to map
01:11:192 (6,3) - ^
01:15:164 (4,6) - ^
I don't have much knowledge of mapping other difficulties other than Extra, so I guess i wont mod those
so for my map. it is rather long, so i request that you mod A's Another and only do 1:30 of the map, or if you want to just do the whole map thats cool too
my map:
https://osu.ppy.sh/s/323627your song is amazing btw!!! good luck with this