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NICO Touches the Walls - Niwaka Ame ni mo Makezu

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on December 9, 2015 at 11:19:25 AM

Artist: NICO Touches the Walls
Title: Niwaka Ame ni mo Makezu
Source: NARUTO -ナルト- 疾風伝
Tags: kyuubi naruto shippuuden shippuden shipuuden shipuden uzumaki akatsuki tailed beasts Not Even Giving In To the Sudden Rain
BPM: 186
Filesize: 3280kb
Play Time: 01:56
Difficulties Available:
  1. Hard (2.93 stars, 315 notes)
  2. Insane (4.14 stars, 380 notes)
  3. Nine Tails (5.26 stars, 465 notes)
  4. Normal (1.98 stars, 186 notes)
Download: NICO Touches the Walls - Niwaka Ame ni mo Makezu
Information: Scores/Beatmap Listing
---------------




「NICO Touches the Walls - Niwaka Ame ni mo Makezu」
_handholding
Hi m4m we talked about in game

[Normal]
00:54:646 (1,1,1,1,2) - Wouldnt all these combos screw up the hp drain?
00:56:098 (1,2) - I know this is intentional but I really think you should turn it into a slider like the others. I mean 4 sliders isnt too repetitive
01:00:936 (3) - This would look better curved imo
01:02:388 (1) - add fnish?

[hard]
00:11:743 (3) - turn this into 2 circles? you did it here 00:10:452 (2,3)
00:13:678 (2) - curve it like your other sliders
[Insane]
00:17:227 (1) - this rhythm doesnt seem to match the music entirely imo. change it to this?
01:41:098 (1) - add finish?
01:51:420 (1)

[Nine tails]
00:04:807 - shoudlnt a slider start here to match the guitar?

Really nice map you got here ;)

GL!
Kathex
Hello M4M
The Map is pefect, then i point few things, almost all is suggestions :P
[Normal]
  1. 00:34:646 (2) - try start at x247 y163 and remake the blanket
  2. 01:47:549 (2) - curve it to looks straight to next hit
[Hard]
  1. Playing i feel the AR so low for the slider speed, try use AR8 or 7.5 at least
  2. 00:53:840 (6) - i dont like this overlap
  3. 00:58:356 (4) - it could be curved like the previous
  4. 01:53:194 (5) - this overlap dont looks good too
[Insane]
  1. try use OD 7.5
  2. 01:21:904 (2) - move a bit up like x268 y169
  3. 01:30:775 (1,2,3,4,1,2,3,4) - more distance, its so close
  4. 01:50:614 (1) - the inclination of the slider before the curve can be straight with the flow of the previous hit
  5. 01:55:936 (1,2,3,4) - more distance please :D
[Nine Tails]
  1. 00:13:033 (5) - move it a bit down like x 188 y308
  2. 00:17:549 (2) -move to x 284 y64
  3. 00:23:356 (4) - hmm maybe ctrl+g and move to x172 y296
  4. 00:42:065 (2) - why dont folow the previus and next inclination by rotating it +55º and moving to x268 y256
  5. 00:48:114 (5,1) - move 1 step down to look straight of the previus slider because the stack
  6. 01:23:033 (1) - make curves with this long and beautiful slider :D
  7. 01:37:227 (1) - move to x173 y77
  8. 01:54:001 (1) - to end u could give more distance between jumps cause of the strongs beats, More emotion to playing 8-)
Thats all :D Have Luck
Yumeko
beep boop m4m

[General]
01:20:452 - Aimod says kiai time is <15seconds. Not sure if it's a major problem but it's there :L

[Normal]

00:04:323 (1) - 2 singles instead of the slider? I think the singles fits better here due to the drums
00:05:614 (1) - Have it like 00:12:065 (2,3) - I think the 2 sliders fits here waaaay better than the repeating slider
00:10:775 (1) - ^^
00:15:936 (1) - I guess you could do the same here but not that I think about it a repeating slider could be there for variety :L
00:33:194 (4) - Turn into singles? each on a red tick ofc


[Nine Tails]

sorry if some of the suggestions don't make sense ,_, I'll try my best to explain them

00:00:453 - A spinner could go here? Ends 1 tick before the first slider
00:11:098 (2) - Move it so the followpoint is parallel to the slider 00:11:582 (4) - ^ 00:13:033 (5) - Move it so the followpoint is parallel to 00:12:872 (4) -
00:29:485 (3) - Instead of repeating slider have singles instead? 00:33:517 (4) - Swap with 00:33:678 (5) - when the singer says "kakkotsuketara" the 'ra' begins here, so I think a slider fits here better than the single00:35:130 (1) - Turn into curve slider. A straight slider at this angle doesn't flow well for me 00:37:549 (4) - 2 singles instead of 1/2 slider. The vocals of this sentence struck out strong to me so I think the singles are better than the slider, then again I tend to map to the vocals so if my style doesn't fit yours, then ignore. 00:41:098 (4,5,1) - Doesn't flow well imo
00:42:872 (1,2,3) - ^ Have 00:43:356 (3) - start at 00:43:194 (2) - and move the single somewhere else I did this00:45:291 (5,1,2,3,4) - Doesn't flow well imo. here's what I did 00:57:227 (1) - Too low?
00:59:485 (6,7) - Turn into triplets
01:03:840 (2) - Swap with 01:04:001 (3) - when the singer says 'hikari ga' the ga begins here so I think a slider fits here better than the single
01:04:646 (6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - I think this whole bit could be harder eg increase distance in jumps. imo this bit is the most intense part of the chorus and therefore demands a harder and intense design
01:21:098 (3) - Move it so the followpoint is parallel to the single 01:23:033 (1,2,3) - Doesn't flow well imo
01:24:807 (3,4,5) - ^
01:52:227 (4,5,1) - ^
01:56:259 (3,4) - Bigger jump?

hard/insane looks good to me
Topic Starter
Monstrata

Hi Im Nathan wrote:

Hi m4m we talked about in game

[Normal]
00:54:646 (1,1,1,1,2) - Wouldnt all these combos screw up the hp drain? Probably, but not in a bad way lol. It's just free hp i guess.
00:56:098 (1,2) - I know this is intentional but I really think you should turn it into a slider like the others. I mean 4 sliders isnt too repetitive Mmm you have a point. I'll see if it gets pointed out again tho cuz I want the 4th set to be a bit more difficult since I did that for Insane/Extra
01:00:936 (3) - This would look better curved imo Yea i agree.
01:02:388 (1) - add fnish? ya sure, applied to other diffs.

[hard]
00:11:743 (3) - turn this into 2 circles? you did it here 00:10:452 (2,3) Thats different tho, I think following those sliders, 2 circles is fine, but elsewhere, 1/2 slider is better.
00:13:678 (2) - curve it like your other sliders Idk, i don't feel it necessary since the way you play them are really different anyways.
[Insane]
00:17:227 (1) - this rhythm doesnt seem to match the music entirely imo. change it to this?
Ehh its the exact same rhythm i copi/pasted from earlier haha
01:41:098 (1) - add finish? Okay, added on other diffs too
01:51:420 (1) ^

[Nine tails]
00:04:807 - shoudlnt a slider start here to match the guitar? Following cymbals cuz they sound stronger here.

Really nice map you got here ;)

GL!

suricate1 wrote:

Hello M4M
The Map is pefect, then i point few things, almost all is suggestions :P
[Normal]
  1. 00:34:646 (2) - try start at x247 y163 and remake the blanket I like my coordinates better xP
  2. 01:47:549 (2) - curve it to looks straight to next hit Sure
[Hard]
  1. Playing i feel the AR so low for the slider speed, try use AR8 or 7.5 at least True. Ar 8.
  2. 00:53:840 (6) - i dont like this overlap It looks cool for me
  3. 00:58:356 (4) - it could be curved like the previous This is straight for the blanket + overlap
  4. 01:53:194 (5) - this overlap dont looks good too I like it D:
[Insane]
  1. try use OD 7.5 I like higher OD's
  2. 01:21:904 (2) - move a bit up like x268 y169 Used different coordinates but ya, i agree
  3. 01:30:775 (1,2,3,4,1,2,3,4) - more distance, its so close I want it to slowly get more and more difficult since this is a lighter Insane
  4. 01:50:614 (1) - the inclination of the slider before the curve can be straight with the flow of the previous hit Nah...
  5. 01:55:936 (1,2,3,4) - more distance please :D Idk about this xPP
[Nine Tails]
  1. 00:13:033 (5) - move it a bit down like x 188 y308 I don't like it...
  2. 00:17:549 (2) -move to x 284 y64 No :P
  3. 00:23:356 (4) - hmm maybe ctrl+g and move to x172 y296 Prefer current
  4. 00:42:065 (2) - why dont folow the previus and next inclination by rotating it +55º and moving to x268 y256 This is better xP Ctrl+H sliders play nicely
  5. 00:48:114 (5,1) - move 1 step down to look straight of the previus slider because the stack Nice. fixed
  6. 01:23:033 (1) - make curves with this long and beautiful slider :D Actually i prefer straight sliders xP
  7. 01:37:227 (1) - move to x173 y77 No reason to do so :P
  8. 01:54:001 (1) - to end u could give more distance between jumps cause of the strongs beats, More emotion to playing 8-) Sure why not, this is meant to be difficult.
Thats all :D Have Luck

Yumeko wrote:

beep boop m4m

[General]
01:20:452 - Aimod says kiai time is <15seconds. Not sure if it's a major problem but it's there :L It's not a problem.

[Normal]

00:04:323 (1) - 2 singles instead of the slider? I think the singles fits better here due to the drums I don't want to make it too rhythm intensive at the introduction.
00:05:614 (1) - Have it like 00:12:065 (2,3) - I think the 2 sliders fits here waaaay better than the repeating slider It's a recurring rhythm. Diversity.
00:10:775 (1) - ^^ ^
00:15:936 (1) - I guess you could do the same here but not that I think about it a repeating slider could be there for variety :L Yep
00:33:194 (4) - Turn into singles? each on a red tick ofc That would make the rhythm too dense on a Normal during a non-kiai section xPP


[Nine Tails]

sorry if some of the suggestions don't make sense ,_, I'll try my best to explain them

00:00:453 - A spinner could go here? Ends 1 tick before the first slider Yea i was thinking of having that, but i don't really like beginning maps with a spinner lol. We'll see!
00:11:098 (2) - Move it so the followpoint is parallel to the slider Okay sure.00:11:582 (4) - ^ I don't like this one tho, Linear movements are good for creating emphasis but i don't want to emphasize 5 anyways00:13:033 (5) - Move it so the followpoint is parallel to 00:12:872 (4) - Rotated slider instead
00:29:485 (3) - Instead of repeating slider have singles instead? I prefer repeat here :P. Simpler 00:33:517 (4) - Swap with 00:33:678 (5) - when the singer says "kakkotsuketara" the 'ra' begins here, so I think a slider fits here better than the single I prefer following drums. 00:35:130 (1) - Turn into curve slider. A straight slider at this angle doesn't flow well for me It plays well for me xP 00:37:549 (4) - 2 singles instead of 1/2 slider. The vocals of this sentence struck out strong to me so I think the singles are better than the slider, then again I tend to map to the vocals so if my style doesn't fit yours, then ignore. Yea, i dont like following vocals because they don't tend to be as rhythmic and more situational.00:41:098 (4,5,1) - Doesn't flow well imo Idk. flows fine to me
00:42:872 (1,2,3) - ^ Have 00:43:356 (3) - start at 00:43:194 (2) - and move the single somewhere else I did this Drop-off flow from 1>2 + stacks reset flow for 2>300:45:291 (5,1,2,3,4) - Doesn't flow well imo. here's what I did Flow's fine for me xP. Slider-leniency here especially from 3>400:57:227 (1) - Too low? Nope
00:59:485 (6,7) - Turn into triplets I don't even hear triplets xP. And triplets don't really play well when they end on red ticks. It would have to be a very noticeable triplet for such a rhythm to occur.
01:03:840 (2) - Swap with 01:04:001 (3) - when the singer says 'hikari ga' the ga begins here so I think a slider fits here better than the single I tend to disagree :P instruments > vocals
01:04:646 (6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) - I think this whole bit could be harder eg increase distance in jumps. imo this bit is the most intense part of the chorus and therefore demands a harder and intense design idk. for me this is intense, but not the high point of the song. the high point comes later on.
01:21:098 (3) - Move it so the followpoint is parallel to the single I kinda wanted a small flowbreak here for emphasis since 1>2>3 have the same visual spacing 01:23:033 (1,2,3) - Doesn't flow well imo Flows well for me D:
01:24:807 (3,4,5) - ^ Same. idk. I've never had problems with flow xP
01:52:227 (4,5,1) - ^ ^
01:56:259 (3,4) - Bigger jump? Yea sure!

hard/insane looks good to me
Thanks for the mods guys!
Rohit6
Hello for m4m because i annoyed you enough so you had to respond :^)

Hitsounds are fine no delay on them

[Normal]
  1. 01:04:969 (1,2,3,4,5) - Alternate soft-finish and drum-clap sounds better to me and also fits to the music
  2. 01:31:259 (2,4) - Add drum finish as well?
  3. 01:09:485 (5) - Not that big of a deal but this is like one of the only objects that doesnt point towards the next , you can maybe change the angle up a bit so it points to the next(Ignore this if you want to)
[Hard]
  1. 01:04:969 (1,2,3,4,5,6,7,8) - Same as before because of the cymbal crashes in the background
  2. 01:31:743 (1,2,3) - This is slightly awkward to hit because of the slider leniency you can try moving 01:32:065 (2) - to X:396 Y:333 , it will also match with the rest of the patterns which is nice because i like consistency
  3. 01:32:065 (2) - Same as above , its just that all the previous ones are right after the slider and the last one is to the side which might throw off players :S But you can keep this if you want variety
[Insane]
  1. 00:04:323 (1,2,3,4) - The beatpairing seems a bit off because youre playing the same thing to a different beat , I'd suggest something like this so you get to emphasize the finish on the red tick as well
  2. 00:30:614 (5) - I dont like this passive slider because the end lands on the start of the next 1/2 drums , I'd suggest something like this for better emphasis on the drums
  3. 00:31:420 (1) - Might be personal flow but Ctrl+G works better for me (Might have to readjust the next few objects)
  4. 00:53:517 (2) - Really loud clap which isnt emphasized , you did it 00:53:033 (4) - here but not here
  5. 01:12:711 (1,2,3) - Why isnt 1 curved to fit the pattern aaaa
[Nine Tails]
  1. 00:04:969 (3,4,5) - Same suggestion as in Insane if you want to emphasize the drums in a better way
  2. 00:28:033 (3,4) - Minor suggestion - Ctrl+G 4 because slider leniency makes it too easy to hit
Really good pp farm map I'll look forward to it :^)
Lasse
okay, m4m thingy
my map: sana - Miraizu



123123123123123.jpg
nice filename :v

Nine Tails
00:04:323 (1) - have you tried a rhythm like this? http://lasse.s-ul.eu/yt2Q8AbN.png might be better with the guitars etc
00:08:194 (1,2,3,4,5,6) - 00:13:356 (1,2,3,4,5,1) - same pattern, same music, different nc? First one could use NC on white tick like you did the other times this (musical) pattern occurs
also for 00:13:356 (1,2,3,4,5,1) - you could change it slightly so the hitcircles won't slightly touch the sliderborders would look cleaner
00:24:323 this begging to be clickable ;_; dum+guitar and (nearly) same as 00:23:678 music wise
00:38:194 same here. I know you want to make the rhytm here a bit more diverse but maybe you can do that without ignoring such a strong beat?
Maybe a 3/4 slider for the vocals follow by 2x 1/2 or a 1/2 slider?
00:40:936 start of this guitar part should be clickable imo. It's so strong/audible
00:48:114 (5,1) - custom stack with 5 to the right would look better here

00:54:646 (1,2,1,2,1,2,1,2) - 3x - 3.1x - 3x - 4.1x
=> 00:55:614 (1,2) - should be spaced more to fit the buildup
or swap spacing of 00:55:614 (1,2) - / 00:56:098 (1,2) -

01:40:130 (6) - position this in line with the pattern before?
01:43:678 (1,2,3,4,5) - idk about this. spacing it more out would make it better to read while not really affecting playability with how lenient the sliders are

01:56:420 (4) - I really feel like this would be better as a slow slider, but since you end all diffs here I guess you like it better as it is

Insane
00:04:323 (1) same as last diff
00:23:678 (1,2,3,4,5) - rhythm is way better than nine tails for this part. but it's also more clicks (=> slightly harder), mmh....
00:54:646 (1,2,1,2,1,2,1,2) - how about spacing that spacing increase out on the whole pattern? cause having all of them the same and the last one 50% bigger doesnt make that much sense with the music imo
01:17:872 (1) - nearly offscreen but still fine

Hard
00:04:807 maybe add sth here? It's a hard so it should be fine
00:05:452 ^
00:35:130 (4) - different shape here could make a much better looking angle with the body of 3 example: http://i.imgur.com/I08Hejr.jpg
00:35:775 tap here? such a strong guitar really feels like it should have an object, maybe this? http://i.imgur.com/4ZMQVyt.jpg
01:35:130 (4) - nc for change in music?

Normal
00:10:775 (1) - split into tap on 00:10:775 and slider on 00:11:259 would be better and not harder
00:15:936 (1) - ^
since it's the exact same sound you have clickable so often but not on those spots
00:24:323 (2) - seems fine because it's a diferent sound, 00:37:872 (3) - same, seems fine too,00:39:807 (2) - etc. but for some like the specifically mentioned one more clickable note might be better
00:34:646 (2) - clickable thing again
01:09:485 (5) - with this sv that just doesnt look that nice, maybe make it a simple non-repeating 1/1 slider?
01:30:775 (1,3) - same shape would look better
01:35:936 (1) - click thingy
01:41:098 (1) - ^
01:46:259 (1) - ^
just feels a bit weird if ~80% of the time that sound occurs it's clickable but then sometimes it's on a slider-repeat :/

good luck with the set, feels kinda bad to throw in a full song with enhix spread for this mod, lol
hope it can help you a bit at least
Topic Starter
Monstrata

Rohit6 wrote:

Hello for m4m because i annoyed you enough so you had to respond :^)

Hitsounds are fine no delay on them

[Normal]
  1. 01:04:969 (1,2,3,4,5) - Alternate soft-finish and drum-clap sounds better to me and also fits to the music okay
  2. 01:31:259 (2,4) - Add drum finish as well? Doesn't really fit for me
  3. 01:09:485 (5) - Not that big of a deal but this is like one of the only objects that doesnt point towards the next , you can maybe change the angle up a bit so it points to the next(Ignore this if you want to) Prefer the 1200 degree angle
[Hard]
  1. 01:04:969 (1,2,3,4,5,6,7,8) - Same as before because of the cymbal crashes in the background k
  2. 01:31:743 (1,2,3) - This is slightly awkward to hit because of the slider leniency you can try moving 01:32:065 (2) - to X:396 Y:333 , it will also match with the rest of the patterns which is nice because i like consistency I think it plays well xP
  3. 01:32:065 (2) - Same as above , its just that all the previous ones are right after the slider and the last one is to the side which might throw off players :S But you can keep this if you want variety keeping ya.
[Insane]
  1. 00:04:323 (1,2,3,4) - The beatpairing seems a bit off because youre playing the same thing to a different beat , I'd suggest something like this so you get to emphasize the finish on the red tick as well I prefer just simple sliders xP
  2. 00:30:614 (5) - I dont like this passive slider because the end lands on the start of the next 1/2 drums , I'd suggest something like this for better emphasis on the drums Didn't really want to emphasize it tbh xP. sliderheads follow guitar.
  3. 00:31:420 (1) - Might be personal flow but Ctrl+G works better for me (Might have to readjust the next few objects) I prefer how it is D:
  4. 00:53:517 (2) - Really loud clap which isnt emphasized , you did it 00:53:033 (4) - here but not here It's not the same rhythm tho xP
  5. 01:12:711 (1,2,3) - Why isnt 1 curved to fit the pattern aaaa Separate pattern with the slider before it.
[Nine Tails]
  1. 00:04:969 (3,4,5) - Same suggestion as in Insane if you want to emphasize the drums in a better way I think its good. i want to emphasize cymbals here
  2. 00:28:033 (3,4) - Minor suggestion - Ctrl+G 4 because slider leniency makes it too easy to hit sure
Really good pp farm map I'll look forward to it :^)

Lasse wrote:

okay, m4m thingy
my map: sana - Miraizu



123123123123123.jpg
nice filename :v

Nine Tails
00:04:323 (1) - have you tried a rhythm like this? http://lasse.s-ul.eu/yt2Q8AbN.png might be better with the guitars etc I prefer what i have xP
00:08:194 (1,2,3,4,5,6) - 00:13:356 (1,2,3,4,5,1) - same pattern, same music, different nc? First one could use NC on white tick like you did the other times this (musical) pattern occurs ah, right, fixed.
also for 00:13:356 (1,2,3,4,5,1) - you could change it slightly so the hitcircles won't slightly touch the sliderborders would look cleaner This one's intentional for a square pattern xP
00:24:323 this begging to be clickable ;_; dum+guitar and (nearly) same as 00:23:678 music wise Mmm idk, I think it's fine D:.
00:38:194 same here. I know you want to make the rhytm here a bit more diverse but maybe you can do that without ignoring such a strong beat? I don't think it's that strong. I want a simpler rhythm too.
Maybe a 3/4 slider for the vocals follow by 2x 1/2 or a 1/2 slider?
00:40:936 start of this guitar part should be clickable imo. It's so strong/audible But thats not the start of the guitar x__x
00:48:114 (5,1) - custom stack with 5 to the right would look better here Okay, fixed.

00:54:646 (1,2,1,2,1,2,1,2) - 3x - 3.1x - 3x - 4.1x
=> 00:55:614 (1,2) - should be spaced more to fit the buildup
or swap spacing of 00:55:614 (1,2) - / 00:56:098 (1,2) - This is fine. I really never consider actual spacing. Just visual placement :P

01:40:130 (6) - position this in line with the pattern before? I don't think that would flow well because i really doubt anyone will be playing those sliders all the way through, so I positioned this circle where most players would probably stop playing the sliders early and to go the next pattern. It flows well when i play even tho in editor it doesn't look intuitive.
01:43:678 (1,2,3,4,5) - idk about this. spacing it more out would make it better to read while not really affecting playability with how lenient the sliders are They play quite nicely. the gimmick here is the change in direction, i want to keep the blankets too.

01:56:420 (4) - I really feel like this would be better as a slow slider, but since you end all diffs here I guess you like it better as it is yea

Insane
00:04:323 (1) same as last diff
00:23:678 (1,2,3,4,5) - rhythm is way better than nine tails for this part. but it's also more clicks (=> slightly harder), mmh.... I think this is fine too lol. Definitely plays well.
00:54:646 (1,2,1,2,1,2,1,2) - how about spacing that spacing increase out on the whole pattern? cause having all of them the same and the last one 50% bigger doesnt make that much sense with the music imo Nah, I like how these play. Mapping shouldn't simply be following the music anyways.
01:17:872 (1) - nearly offscreen but still fine

Hard
00:04:807 maybe add sth here? It's a hard so it should be fine Keeping it simple lol.
00:05:452 ^ ^
00:35:130 (4) - different shape here could make a much better looking angle with the body of 3 example: http://i.imgur.com/I08Hejr.jpg Did something with circle 5 instead.
00:35:775 tap here? such a strong guitar really feels like it should have an object, maybe this? http://i.imgur.com/4ZMQVyt.jpg Idk i think the pause is warranted xP.
01:35:130 (4) - nc for change in music? oops fixed.

Normal
00:10:775 (1) - split into tap on 00:10:775 and slider on 00:11:259 would be better and not harder Nah. I want this rhythm xP
00:15:936 (1) - ^ It's literally the same rhythm repeated here and later on in the song so i want that consistency.
since it's the exact same sound you have clickable so often but not on those spots
00:24:323 (2) - seems fine because it's a diferent sound, 00:37:872 (3) - same, seems fine too,00:39:807 (2) - etc. but for some like the specifically mentioned one more clickable note might be better I think it's fine as is xP.
00:34:646 (2) - clickable thing again Doesn't seem necessary for me :P. I like my rhythms honestly :P
01:09:485 (5) - with this sv that just doesnt look that nice, maybe make it a simple non-repeating 1/1 slider? It looks fine to me. Well, short sliders like these I try to make them really rare. And whenever I do so i make sure to integrate them into a pattern, which I do here, so it's fine.
01:30:775 (1,3) - same shape would look better Idk I think a different shape makes it more interesting because they are the same thing in the music and making everything reflect the music is kinda boring xP.
01:35:936 (1) - click thingy No xP
01:41:098 (1) - ^
01:46:259 (1) - ^
just feels a bit weird if ~80% of the time that sound occurs it's clickable but then sometimes it's on a slider-repeat :/ It's there for a reason. The first part of the verse section is a repeat, the second part is two sliders instead to give variation. 01:46:259 (1,2,3) - etc... First one's repeat, second one's two sliders. It makes sense rhythmically without making the normal too dense.

Thanks for the mods! Alright time to rank this

good luck with the set, feels kinda bad to throw in a full song with enhix spread for this mod, lol
hope it can help you a bit at least
Gaia
wew
Sotarks
Again, and again~
Mint
congrats!!11!
Haruto
asdf grats once again monstara o.o/
Kalibe
dat BG

congratz monstrata ! o/
-Sh1n1-
naruto *-*/

Gratz monstrata senpai :3
Mao
Congratz o/
ohhzelo
Does its good for a level 26 ? no smurf Rank B 91% accuracy
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