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Yasuda Rei - Let It Snow

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Total Posts
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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 27 Februari 2016 at 20:27:47

Artist: Yasuda Rei
Title: Let It Snow
Tags: Rachel Rhodes WILL marathon CSLM yaldo_27
BPM: 122
Filesize: 9449kb
Play Time: 05:13
Difficulties Available:
  1. Recollection (2,95 stars, 556 notes)
Download: Yasuda Rei - Let It Snow
Information: Scores/Beatmap Listing
---------------


Special Thanks To CSLM For The Storyboard

Ipas
Go for it
Topic Starter
Yohanes

Ipas wrote:

Go for it
definitely
Electoz
Hi, from my modding queue~ I'm not good with marathon so my mod quality won't be high as it should be sry.

[General]

  1. Why did you enable countdown? (Or did you just forgot about it lol)
[Recollection]

  1. 00:28:299 (4,5) - This blanket is a little bit off(if you look it closely you'll see it, it really just a little bit).
  2. 00:47:480 (1) - I would prefer to ctrl+J this and move back to the same position for a better flow.
  3. 00:47:111 (4,5,6) - A little stream here feels like a straight line and gives a weird feeling, you could move some circles there to make the flow curvy.
  4. 01:12:070 (3,4) - I think if they were spaced a little bit farther it would emphasize the vocal better.
  5. 02:36:414 (1,2,3) - The flow is a little bit weird imo.
  6. 03:28:545 (5) - This slider should be curved like previous sliders to keep the flow smooth.
  7. 03:56:332 (3,4) - Could you make these become more symmetrical somehow?
  8. 04:54:119 (2) - Overlaps the life bar, move it please.
Sry if my mod isn't useful.
Good luck!
Battle
m4m from queue:

00:08:627 (1,2) - Maybe flip so 1 leads into 2
00:32:726 (4,5) - Maybe move 5 up more to like flow a bit better with 4
00:32:726 (4,1) - Stack
00:58:053 (3,1) - Stacked not on purpose or?
01:06:906 (6,7,1) - ctrl + g rhythm (once you've removed 7) because you've been following vocals
01:20:430 (5,1,2) - 5 isn't really in the middle of both of them
01:57:807 (4,1) - I assume this isn't stacked on purpose but pointing it out just in case it's not on purpose
03:46:496 (1,2,3) - You should consider getting a silent sliderslide hitsound
04:48:463 (2,1) - Stack

That creepy whisper at the end lol

gl with your map o/
Topic Starter
Yohanes
Electoz

Electoz wrote:

Hi, from my modding queue~ I'm not good with marathon so my mod quality won't be high as it should be sry.

[General]

  1. Why did you enable countdown? (Or did you just forgot about it lol) Yes, I forgot fixed
[Recollection]

  1. 00:28:299 (4,5) - This blanket is a little bit off(if you look it closely you'll see it, it really just a little bit). k
  2. 00:47:480 (1) - I would prefer to ctrl+J this and move back to the same position for a better flow. I prefer mine acually
  3. 00:47:111 (4,5,6) - A little stream here feels like a straight line and gives a weird feeling, you could move some circles there to make the flow curvy. It curved lol. Changed it anyway
  4. 01:12:070 (3,4) - I think if they were spaced a little bit farther it would emphasize the vocal better. k
  5. 02:36:414 (1,2,3) - The flow is a little bit weird imo. I don't think so, but I'll keep that in mind
  6. 03:28:545 (5) - This slider should be curved like previous sliders to keep the flow smooth. Nah, I want them straight :D
  7. 03:56:332 (3,4) - Could you make these become more symmetrical somehow? I'll change it
  8. 04:54:119 (2) - Overlaps the life bar, move it please. ok
Sry if my mod isn't useful.
Good luck! Thanks!

Battle

Battle wrote:

m4m from queue:

00:08:627 (1,2) - Maybe flip so 1 leads into 2 k
00:32:726 (4,5) - Maybe move 5 up more to like flow a bit better with 4 k, no big deal
00:32:726 (4,1) - Stack k
00:58:053 (3,1) - Stacked not on purpose or? k
01:06:906 (6,7,1) - ctrl + g rhythm (once you've removed 7) because you've been following vocals No, it's following vocal already :) besides, i also want to emphasis the beat in 01:07:152 -
01:20:430 (5,1,2) - 5 isn't really in the middle of both of them lol k
01:57:807 (4,1) - I assume this isn't stacked on purpose but pointing it out just in case it's not on purpose yea
03:46:496 (1,2,3) - You should consider getting a silent sliderslide hitsound k
04:48:463 (2,1) - Stack k

That creepy whisper at the end lol

gl with your map o/\o
Thank you for modding :D
Kalibe
Hello.

general:

Change Audio Lead-In to 2000 ms just to be safe?

[Recollection]

00:31:250 (4,5,6,7) - 00:31:250 (4,5,6,7) - These streams sounds weird, because it's sounds like normal 1/2 pattern. (Blue ticks are inadiuable a bit )
00:05:676 (3) - Hm how about ctrl j this slider and do that ? : http://puu.sh/lLeLK/0940cbd7ce.jpg
00:14:283 (1,2) - Sounds like a hitsounds spam and i don't think this clap emphasise music. I remove Claps on sliders and add 2 Whistles on red ticks. It's better imo.
00:16:004 (6,1) - Swap NC maybe?
00:17:726 (4,1) - ^
00:28:299 (4,5) - Fix blanket please.
00:32:234 (2,3) - Linear flow is meh... :? Make this more smooth imo.
00:35:676 (5,1) - Swap NC, cause of downbeat.
00:37:398 (4,1) - ^
00:42:808 (1,3) - ^
00:47:111 (4,5,6) - These circles are overmapped for me. I don't hear anything on blue ticks.
00:49:201 (1,2) - Hm try this thingy ? Looks more clean imo. : http://puu.sh/lLf51/8cd922d89f.jpg
00:50:676 (1,3) - Swap NC.
00:54:857 (1,2) - ^
00:58:791 (1,2) - ^
01:07:889 (2,3) - This spacing emphasis is odd to me. Because i hear the stronger beat is on white tick so 2 < 3 tho.
01:10:716 (5,7) - Blue ticks are inaudiable.
01:34:692 (7) - If you want, you could NC this.
02:14:037 (5) - Missing NC.
02:18:955 (3) - Straight slider instead of curved?
02:29:405 (5,7) - Inaudiable, put maybe Whitstle at least.
02:30:512 (2,3) - I think 2 < 3 in spacing emphasis.
02:37:644 (1) - Move this to x: 424 y: 152 to have a better transision between stream and slider.
02:37:644 (1,2) - Stack these : http://puu.sh/lLfow/c08829f32d.jpg
03:55:348 (2,4) - Claps don't fit with music tho. Replace it with Whistles.

Ok, that's all. This map needs more work, but i wish you luck. Good luck and Merry Christmas. o/
Pho
Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Nothing~
[Recollection]
  1. 00:06:168 - Up to this point slider velocity is pretty high for the intro, please calm it down by ~0.2
  2. 00:14:283 (1,2) - Silence the sldiertails (with soft-hitnormal).
  3. NC switches because emphasis is set on wrong beats:
    00:14:037 (4,1) - 00:16:004 (6,1) - 00:17:726 (4,1) - 00:24:857 (5,3) - 00:27:070 (1,3) - 00:35:676 (5,1) - 00:37:398 (3,1) - 00:42:070 (2,3) -
    00:50:676 (1,3) - 00:54:857 (1,2) - 00:58:791 (1,2) - 01:16:988 (3,1) - 01:28:545 (4,1) - 01:32:726 (4,1) -
    02:35:676 (3,1) - etc.
    Try to set NCs on the prominent beats first (that is, in this case, on the strong white ticks). Don't prioritise the vocals too much as they are not determining the measure of the song.
  4. 00:16:250 (1,2,3,4) - Definitely not lol. Please rework this rhythm, there#s no clicking action on the prominent beats. Example:
  5. There are beats like 00:45:512 - which you skip very often to follow vocals more specifically, but I highly recommend you think about this again.
    Leaving these beats out, especially the big white tick ones, makes your rhythm instable. Rei usually sings songs at a certain, but constant pace with little rhythm variations, and so should this map.
  6. 01:24:857 - Certainly should not leave this beat out.
  7. 01:50:430 - Turn the volume down by 10%, this section's pretty loud.
  8. 02:15:512 (7) - Slider + circle please, rhythm goes over pattern. Also 02:16:988 - map this out:
  9. 02:36:414 (1) - Two circles would be better
  10. 03:14:529 (3) - Ugh I can see why these sliders are valid but please try to mitigate their numbers. having sliders end on cymbal beats is generally a bad idea.
  11. 03:52:398 (3) - Only finish on tail please.
  12. 04:58:299 (3) - Only soft-hitnormal, too many normal-hitnormals in this combo.
  13. Copy the following code (ctrl+c) and insert it into your timing sections(f6 --> ctrl+v):
    307152,-100,4,2,1,25,0,0
    309119,-100,4,2,1,20,0,0
    311086,-100,4,2,1,15,0,0
    313053,-100,4,2,1,10,0,0

    This is for the volume down on the last two spinners which I highly recommend to apply.
That's it from me. Pretty nice map, the best one i've seen so far from you.
Can call me back when you think it's ready, good luck! /o/
Warpyc
From Pulse modding queue



  • 00:05:676 (3) - Ctrl+j and reposition for better flow http://puu.sh/lO7iJ/ebafcb1094.jpg

    01:42:316 (2,3,4) - Make this tripple a blanket?

    01:46:250 (3,4) - Increase the height and and spacing on this to make it symmetric, somewhat like this http://puu.sh/lO85Y/8830af42b6.jpg

    02:08:381 (2) - Not sure if this was intended a blanket, if it wasn't you could make it one

    02:26:824 (3) - What's going on with this slider? Something's not right here

    There is a 1/4 beat from 03:45:512 - to 03:46:496 - since you seem to like those why dont you map this part with 1/4?

    03:56:332 (3) - Idk if this slider is supposed to have blanketed approach circle and slider end, if they are they need fixing otherwise make them blankets.

    04:23:873 - Missed strong beat?

    04:20:922 (4) - Nazi blanket

    04:48:217 (1,2) - ^

Overmapped stuff
this map also doesnt have any 1/4 sounds (some exceptions) thus I think the streams are unneeded but overmapping has become a subjective thing so do as you wish. I mean you hitsounded 1/2 but mapped 1/4 so it feels kind of weird as well

Overall nice map I wish you the best of luck for the future and a early happy christmas!
Topic Starter
Yohanes
Kalibe

Kalibe wrote:

Hello.

general:

Change Audio Lead-In to 2000 ms just to be safe? Ok

[Recollection]

00:31:250 (4,5,6,7) - 00:31:250 (4,5,6,7) - These streams sounds weird, because it's sounds like normal 1/2 pattern. (Blue ticks are inadiuable a bit ) I don't think so actually, i think this streams fit well
00:05:676 (3) - Hm how about ctrl j this slider and do that ? I made that on purpose, no change :P http://puu.sh/lLeLK/0940cbd7ce.jpg
00:14:283 (1,2) - Sounds like a hitsounds spam and i don't think this clap emphasise music. I remove Claps on sliders and add 2 Whistles on red ticks. It's better imo. fixed the HS
00:16:004 (6,1) - Swap NC maybe? Reworking the NCs
00:17:726 (4,1) - ^
00:28:299 (4,5) - Fix blanket please. k
00:32:234 (2,3) - Linear flow is meh... :? Make this more smooth imo. Why? :( it's smooth enough as it is
00:35:676 (5,1) - Swap NC, cause of downbeat.
00:37:398 (4,1) - ^
00:42:808 (1,3) - ^
00:47:111 (4,5,6) - These circles are overmapped for me. I don't hear anything on blue ticks. Streams for emphasize Rei's trembling voice
00:49:201 (1,2) - Hm try this thingy ? Looks more clean imo. Not really my kind of style, sorry http://puu.sh/lLf51/8cd922d89f.jpg
00:50:676 (1,3) - Swap NC.
00:54:857 (1,2) - ^
00:58:791 (1,2) - ^
01:07:889 (2,3) - This spacing emphasis is odd to me. Because i hear the stronger beat is on white tick so 2 < 3 tho. Actual spacing while playing is not that noticeable tbh
01:10:716 (5,7) - Blue ticks are inaudiable. ^
01:34:692 (7) - If you want, you could NC this.
02:14:037 (5) - Missing NC.
02:18:955 (3) - Straight slider instead of curved? Nope
02:29:405 (5,7) - Inaudiable, put maybe Whitstle at least. putting whistles makes it sounds kinda weird :P
02:30:512 (2,3) - I think 2 < 3 in spacing emphasis. changed slightly
02:37:644 (1) - Move this to x: 424 y: 152 to have a better transision between stream and slider. I don't think that would be a necessity
02:37:644 (1,2) - Stack these : http://puu.sh/lLfow/c08829f32d.jpg k
03:55:348 (2,4) - Claps don't fit with music tho. Replace it with Whistles. k

Ok, that's all. This map needs more work, but i wish you luck. Good luck and Merry Christmas. o/ Thanks!

Pho

Pho wrote:

Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Nothing~
[Recollection]
  1. 00:06:168 - Up to this point slider velocity is pretty high for the intro, please calm it down by ~0.2 I'll think about it
  2. 00:14:283 (1,2) - Silence the sldiertails (with soft-hitnormal). yea
  3. NC switches because emphasis is set on wrong beats:
    00:14:037 (4,1) - 00:16:004 (6,1) - 00:17:726 (4,1) - 00:24:857 (5,3) - 00:27:070 (1,3) - 00:35:676 (5,1) - 00:37:398 (3,1) - 00:42:070 (2,3) -
    00:50:676 (1,3) - 00:54:857 (1,2) - 00:58:791 (1,2) - 01:16:988 (3,1) - 01:28:545 (4,1) - 01:32:726 (4,1) -
    02:35:676 (3,1) - etc.
    Try to set NCs on the prominent beats first (that is, in this case, on the strong white ticks). Don't prioritise the vocals too much as they are not determining the measure of the song. I'll try to rework the NCs
  4. 00:16:250 (1,2,3,4) - Definitely not lol. Please rework this rhythm, there#s no clicking action on the prominent beats. fi xD
  5. There are beats like 00:45:512 - which you skip very often to follow vocals more specifically, but I highly recommend you think about this again.
    Leaving these beats out, especially the big white tick ones, makes your rhythm instable. Rei usually sings songs at a certain, but constant pace with little rhythm variations, and so should this map. I don't think I want to ignore vocal on this part (and other similar) but I'll take it into account
  6. 01:24:857 - Certainly should not leave this beat out. honestly, when I mapping to the vocals, I tend to compeletely missed this kind of beat. I don't even notice it at the first place. Also, I believe if map this part, that makes it kinda inconsistent
  7. 01:50:430 - Turn the volume down by 10%, this section's pretty loud.
  8. 02:15:512 (7) - Slider + circle please, rhythm goes over pattern. Ok Also 02:16:988 - map this out: I'll think about it
  9. 02:36:414 (1) - Two circles would be better Variations :P
  10. 03:14:529 (3) - Ugh I can see why these sliders are valid but please try to mitigate their numbers. having sliders end on cymbal beats is generally a bad idea. Hmmmm, no change for now, but I'll consider this
  11. 03:52:398 (3) - Only finish on tail please. Yea
  12. 04:58:299 (3) - Only soft-hitnormal, too many normal-hitnormals in this combo. ?? I hope I did it right
  13. Copy the following code (ctrl+c) and insert it into your timing sections(f6 --> ctrl+v):
    307152,-100,4,2,1,25,0,0
    309119,-100,4,2,1,20,0,0
    311086,-100,4,2,1,15,0,0
    313053,-100,4,2,1,10,0,0

    This is for the volume down on the last two spinners which I highly recommend to apply.
    cool!
That's it from me. Pretty nice map, the best one i've seen so far from you.
Can call me back when you think it's ready, good luck! /o/ Thanks Phoo \o/

Warpyc

Warpyc wrote:

From Pulse modding queue



  • 00:05:676 (3) - Ctrl+j and reposition for better flow http://puu.sh/lO7iJ/ebafcb1094.jpg Ah, no I like mine better

    01:42:316 (2,3,4) - Make this tripple a blanket? That would give it too much movement, I don't think that would work :(

    01:46:250 (3,4) - Increase the height and and spacing on this to make it symmetric, somewhat like this http://puu.sh/lO85Y/8830af42b6.jpg I want those two circles to be easy to click without too much compromise. Increasing the spacing would makes it more difficult to hit

    02:08:381 (2) - Not sure if this was intended a blanket, if it wasn't you could make it one It's hard to make a perfect blanket with this kind of slider :P I'll try my best

    02:26:824 (3) - What's going on with this slider? Something's not right here I know what you mean by that, but that's the most sensible place to put it that I could think of

    There is a 1/4 beat from 03:45:512 - to 03:46:496 - since you seem to like those why dont you map this part with 1/4? That would be a overmap for me :(

    03:56:332 (3) - Idk if this slider is supposed to have blanketed approach circle and slider end, if they are they need fixing otherwise make them blankets.I changed this a bit

    04:23:873 - Missed strong beat? Not really, I left that out on purpose

    04:20:922 (4) - Nazi blanket ok

    04:48:217 (1,2) - ^ fxd

Overmapped stuff
this map also doesnt have any 1/4 sounds (some exceptions) thus I think the streams are unneeded but overmapping has become a subjective thing so do as you wish. I mean you hitsounded 1/2 but mapped 1/4 so it feels kind of weird as well

Overall nice map I wish you the best of luck for the future and a early happy christmas! I ended not changing much but Thank you anyway
Thanks for the mod guys :D
Sorry for the late reply
guineaQ
this gunna be long

General

  1. finally someone got the freakin metadata right
  2. offset +4

Recollection

I would first like to state this at the top before I just end up spamming basically the same point over and over again since you basically did this consistently through out the whole map which is good in one sense, but I highly disagree with your design choice of ignoring drum beats with 1/1 sliders like at 00:12:807 (2) - , 00:17:726 (6) - , vice versa. Although I can try to comprehend this decision since yes, this song is basically 1/2 spam over and over and over if you map out every single one of the beats given by the vocal (Yasuda Rei's vocal is REALLY hard to ignore I know, I mapped her songs many times) and really strong drums. But that should be the key design basis for Yasuda Rei songs. Her songs have powerful drums, backed up by vocals that are somehow not consumed by the blatantly loud drums that should take away a lot of impact from many other vocalists. Her songs are like one of the few songs that makes offbeat sliders work. For example, 00:17:726 (6) - if you make these 1/2 slider to circle, you still have the emphasis be based upon vocals, but you won't miss out on the drums that much. It will be hard to keep the map fresh due to repetitive rhythm, but I think you have enough experience/skill under your belt at this point to make it work. Well, at least I'm gonna try to help you to make it work (that's why I'm here in the first place right?)

Also, keep in the mind the very fact that you have all the right to deny EVERYTHING in this mod. I just highly recommend that you think this through tho :3

  1. 00:00:267 (1) - As someone who values consistency above a lot of things in mapping. It doesn't really make any sense to skip out on 00:00:512 -, I would just make it 1/2 reverse slider like you did on 00:02:234 (1) -. Or if you really really want that rhythmical variance, you can use 1/2 -> circle.
  2. 00:14:283 (1,2) - I think it would just look better to make them completely blanket each other with equal distance, I mean, you don't really get significant enough distance to make it feel like a jump, why not just go all in for aesthetics?
  3. 00:31:250 (4,5,6,7) - err yeah, overmap, although yes, this is a start of new musical section, plain big jump would be more suitable. Maybe an y axis symmetry pattern with 00:31:742 (1) - would do the justice?
  4. 00:36:660 (1,2,3) - my blanket instinct is telling me to blanket 1 to either 2 or 3 but can't decide which one
  5. 00:47:111 (4,5,6) - again, plain jump would do more justice since at this low bpm, 1/4s aren't really that hard
  6. 00:55:348 (2) - personally, having more of these kind of 1/1 sliders would help to keep map more less repetitive.
  7. 01:00:267 (4) - well I think it's something that only I believe its cool thing to do but

    I create a red joint like that so that when it reverses back, the slider ball is RIGHT ON THE RED JOINT when the drum comes in, I think having a slider path change can complement having a more stronger sound imo.
  8. 01:03:217 (1) - I'm probably getting too technical, but I recommend putting this somewhere far away from the center of the map, since most people spin closer to center, and this note has quite a heavy emphasis musically, having people "jump" to this note after the spinner would give it enough emphasis.
  9. 01:04:939 (1,2) - I thought I was the only one doing this kind of flow kek
  10. 01:05:922 (3,4) - This arrangement should give more "swinging" feeling
  11. 01:06:906 (6,7,1) - avoid overmap /w\
  12. 01:10:594 (4,5,6,7) - this should be just 3/4 slider
  13. 01:14:775 (5,6,1) - same as 01:06:906 (6,7,1) -
  14. 01:16:988 (3) - Unlike previous two vocals, this one has more higher pitch, so I would place this further away and use a different shape.
  15. 01:17:971 (2,3,4,5,6,7,8) - >_> <_< why u no like using jumps
  16. 01:21:168 (2,3,4) - these kind of things are sexy
  17. 01:22:644 (5,6,1) - and now I'm not hard anymore damn son
  18. 01:26:332 (4,5,6,7) - I guess I'm gonna stop pointing out overmaps
  19. 01:34:816 (1,1,1) - Ok, these spinners are better off gone and be replaced with long sliders and more notes. Since most players will just try to spin as fast as if there will be no tommorow so that doesn't really fit the relatively relaxing atmosphere of this part (although the vocal is high as fk let's forget about that for a sec, it is is still relaxing), and having slider art is more entertaining for players rather than just plain spinner spam =w=
  20. 01:52:398 (3,4,3,4) - Try changing these into 3/2 reverse slider for rhythmical variance in this part of the song. There is a chime sound in 01:53:135 - and 01:57:070 - .
  21. 02:14:037 (5,6,8) - can't you just blanket them perfectly ;w;
  22. 02:17:480 (4,1,2) - although I really don't give a single fk about overlaps, these seems really random since you didn't really have any overlaps before, perhaps overlap them significantly?
  23. 02:21:906 (1) - same as 01:03:217 (1) -
  24. 02:35:676 (3) - same as 01:16:988 (3) -
  25. 02:37:644 (1) - 1/2 slider -> note would fit better, concerning how you've been mapping quite faithfully to the vocals so far.

    The final part looks decent compared to the early part, so I'll leave it at here. I just didn't point out the overmaps and similar parts again and especially the thing about ignoring the drum beat.

well well have fun =w=
CSLM
hi, m4m o/

Unrankeable
Important
Suggestion

General

  1. soft-sliderside2 is unused

Recollection

  1. 00:05:676 (3) - change the curvature, flows better with 00:04:939 (2) - imo
  2. 00:14:283 (1,2) - this pattern works better if (2) it's making blanket with (1), because (2) with only ctrl-h is better when it's positionated of this way: http://puu.sh/lPMnV/014477c88e.jpg (at least imho). I suggest add a ctrl-j + ctrl-g for (2) and put it making a blanket with (1)
  3. 00:17:726 (6,1) - *nazi* fix stack, also with the similars
  4. 00:28:791 (5,1) - this change of polarity it's very strange imo, 'cause in 00:17:726 (6,1) - it's an stack slider/circle of 1/2, and this one an stack slider/circle with 1/1, so even if you're following the vocals, it's very confusing- I suggest add a circle between those 2, also with the similars
  5. 00:46:496 (3) - make this 1/2, of that way it's less confusing with the next stream
  6. 00:49:939 (2) - the flow it's better imo if you move this circle to x208 y376, also follow the DS
  7. 01:14:283 (4) - maybe this curve for a nice pattern with 01:13:791 (3) - ?
  8. 01:15:021 (1,2,3) - mmm, idk with this, 'cause before you practially was making 1/2 spam xD, so a pattern only of 1/1 looks strange imo. I suggest make (1) and (2) 2/3, i mean, what they end in 01:15:758 - (1) and 01:16:742 - (2) of that way follow more the vocal, also with 02:33:709 (1,2,3) - and 04:14:037 (1,2,3) -
  9. 01:29:775 (3) - add ctrl-g and make a blanket with 01:29:283 (2) - looks more polished of that way imo
  10. 01:50:430 (1,2,3,4,1,2,3,4) - idk about this, when i was testing the map i was confused in this section. I purpose adding more 1/2, following the vocal (with is the strongest of that part) for avoid confusions
  11. 02:16:742 (3,4) - why this 2/3 spacing? it's better imo making (3) a 1/2 slider and adding a reverse filling that spacing
  12. 03:37:398 (3,4) - the pattern will follow more the flow imo if you make (separetly) ctrl-g to both of them
  13. 03:40:594 (1,2) - pattern sooo kibbleru xD
  14. 03:46:004 (7) - mmm, *nazi* but maybe would look better if you move this slider to x248 y168 and make it less arced for a blanket with 03:46:496 (1) -
  15. 04:26:824 (3) - ctrl-g maybe?
  16. 04:41:578 (1) - <3 move the red point of this little and wonderful heart a little bit down, of that way looks more like a heart and avoid an overlap between the tail and head of the slider
  17. 04:52:152 (2,3,4) - mmm, why not make a triangle with these 3 circles? like this: http://puu.sh/lPXSK/94ba4f9bc9.jpg

Beautiful map + beautiful song = awesome map!
But there's something missing for what a mapset like this being perfect: Gift
If you accept it, extract it into the mapset folder and turn on the Widescreen Support :3
Any questions ask me by PM or in-game
GL with rank
choo choo~
Edit: Merry Christmas~ ^3^
DreaM117er
Mod req~ :)

[Recollection]

  • 00:00:512 - here have a sound, are you sure ignoring it??
    00:52:644 (6) - I think 2 circles follow vocal are very well for me
    00:59:775 (3) - ^
    00:59:775 (3) - you don't want to blanket slider's tail 02:35:676 (3) - ??
    02:40:348 (3,4) - wow, too close too close, I think blanket or move slider away may be nice
    04:56:086 (2) - why you don't use a circles and a slider to follow drum 04:56:332 - here??
    05:03:463 - 05:03:709 - these still have sounds lol, don't ignore them
  1. Try to put NCs on sliders pass big white line and vocal start. like:
    00:25:594 (3) -
    00:27:562 (3) -
    00:33:463 (1) - this is very well :)

wow, seem very nice for me, give you 2 star :)
Nice song and set, quick for rank :)
Topic Starter
Yohanes
Will reply later, really tired atm
CSLM
@Yohanes: replace the storyboard files with this ones:
Gift 2.0
Updates
  1. Edited couples images (now both looks more polished)
  2. Changed position of the highlights in the intro
  3. Changed bubble image XinCrin don't kill me plz ;w;
  4. Added an "Merry Christmas" image in the end
The next time that you change the objects with highlight, call me for edit the .osb plz
~~
Zarthbenn
Hello!~ from queue

[Recollection]

00:00:271 (1) - This is personal opinion but I think you might have the hitsound audio a bit too high, while playing I head the hitsounds more than the song.
00:21:172 (4,5) - This jump was incredibly jarring to play first time through, I recommend putting 00:21:418 (5) - on the beginning of slider 00:21:664 (1) - like you did in the previous part or something else altogether.
00:49:205 (1) - I think you can curve this a little more so it blankets the circle nicer
01:27:566 (2,3) - The 2 is a little off from the center, I think if you move slider 3 a little higher it would look better.
01:45:271 (1,2) - Maybe move x 192 y 220. There is potential for a blanket here
02:14:041 (5,6) - This blanket does not look very nice
02:14:779 (6,8) - Same here, if you curve 6 a bit more slider 8 will ease into it better.
02:46:500 (3,1) - Slider 1 should follow the curvature of 3 so it looks better
03:03:959 (1,2) - Again potential blanket here, but honestly for these sections in the song you could probably have crazier sliders and it might be more interesting to play.
04:28:057 (2,3) - I would recommend having the same spacing for blanket here as you did 04:27:565 (1,2) - its in same combo too so the blankets should be same.
04:57:320 (1) - Maybe have this slider curved to be the same with the rest of the combo, I can understand why its straight right now but it would look more natural curved if 04:57:811 (2) - was rotated a little farther.

Nice song, Good map, Props to CSLM for nice storyboard, GL on rank~!
Topic Starter
Yohanes
guineaQ

guineaQ wrote:

this gunna be long

General

  1. finally someone got the freakin metadata right
  2. offset +4 k

Recollection

I would first like to state this at the top before I just end up spamming basically the same point over and over again since you basically did this consistently through out the whole map which is good in one sense, but I highly disagree with your design choice of ignoring drum beats with 1/1 sliders like at 00:12:807 (2) - , 00:17:726 (6) - , vice versa. Although I can try to comprehend this decision since yes, this song is basically 1/2 spam over and over and over if you map out every single one of the beats given by the vocal (Yasuda Rei's vocal is REALLY hard to ignore I know, I mapped her songs many times) and really strong drums. But that should be the key design basis for Yasuda Rei songs. Her songs have powerful drums, backed up by vocals that are somehow not consumed by the blatantly loud drums that should take away a lot of impact from many other vocalists. Her songs are like one of the few songs that makes offbeat sliders work. For example, 00:17:726 (6) - if you make these 1/2 slider to circle, you still have the emphasis be based upon vocals, but you won't miss out on the drums that much. It will be hard to keep the map fresh due to repetitive rhythm, but I think you have enough experience/skill under your belt at this point to make it work. Well, at least I'm gonna try to help you to make it work (that's why I'm here in the first place right?)

Also, keep in the mind the very fact that you have all the right to deny EVERYTHING in this mod. I just highly recommend that you think this through tho :3 :3

  1. 00:00:267 (1) - As someone who values consistency above a lot of things in mapping. It doesn't really make any sense to skip out on 00:00:512 -, I would just make it 1/2 reverse slider like you did on 00:02:234 (1) -. Or if you really really want that rhythmical variance, you can use 1/2 -> circle. Yeah, totally missed that
  2. 00:14:283 (1,2) - I think it would just look better to make them completely blanket each other with equal distance, I mean, you don't really get significant enough distance to make it feel like a jump, why not just go all in for aesthetics? ok
  3. 00:31:250 (4,5,6,7) - err yeah, overmap, although yes, this is a start of new musical section, plain big jump would be more suitable. Maybe an y axis symmetry pattern with 00:31:742 (1) - would do the justice? I really don't have any valid reason to reject your suggestion. Put a jump here might be a better choice overall, but that would be too repetitive since I don't really have any brilliant idea to makes all 1/2 pattern not so boring (as you said above). On the other hands, I put a stream here to introduce stream to player in this map. Sorta telling them, there will be some streams here an there. So, removing some streams at this point is nearly impossible for me. It may sounds stupid, and I agree with that. Also, pardon my english
  4. 00:36:660 (1,2,3) - my blanket instinct is telling me to blanket 1 to either 2 or 3 but can't decide which one I personally want to keep them straight ._.
  5. 00:47:111 (4,5,6) - again, plain jump would do more justice since at this low bpm, 1/4s aren't really that hard ^
  6. 00:55:348 (2) - personally, having more of these kind of 1/1 sliders would help to keep map more less repetitive. :o
  7. 01:00:267 (4) - well I think it's something that only I believe its cool thing to do but well, I still prefer straight slider here, sry
  8. 01:03:217 (1) - I'm probably getting too technical, but I recommend putting this somewhere far away from the center of the map, since most people spin closer to center, and this note has quite a heavy emphasis musically, having people "jump" to this note after the spinner would give it enough emphasis. I'm not a big fan of putting notes far from the center tbh, so I'll keep it as it is :P
  9. 01:04:939 (1,2) - I thought I was the only one doing this kind of flow kek same tbh
  10. 01:05:922 (3,4) - This arrangement should give more "swinging" feeling o k
  11. 01:06:906 (6,7,1) - avoid overmap /w\ Aaa ^ in addition, I want to emphasize the vocal even more by putting triplets
  12. 01:10:594 (4,5,6,7) - this should be just 3/4 slider Bbb ^
  13. 01:14:775 (5,6,1) - same as 01:06:906 (6,7,1) - Aaa ^
  14. 01:16:988 (3) - Unlike previous two vocals, this one has more higher pitch, so I would place this further away and use a different shape. Uh, I don't really like how it looks :(
  15. 01:17:971 (2,3,4,5,6,7,8) - >_> <_< why u no like using jumps vocal aaa
  16. 01:21:168 (2,3,4) - these kind of things are sexy sexy
  17. 01:22:644 (5,6,1) - and now I'm not hard anymore damn son need an assist?
  18. 01:26:332 (4,5,6,7) - I guess I'm gonna stop pointing out overmaps ._.
  19. 01:34:816 (1,1,1) - Ok, these spinners are better off gone and be replaced with long sliders and more notes. Since most players will just try to spin as fast as if there will be no tommorow so that doesn't really fit the relatively relaxing atmosphere of this part (although the vocal is high as fk let's forget about that for a sec, it is is still relaxing), and having slider art is more entertaining for players rather than just plain spinner spam =w=
  20. 01:52:398 (3,4,3,4) - Try changing these into 3/2 reverse slider for rhythmical variance in this part of the song. There is a chime sound in 01:53:135 - and 01:57:070 - . ok dad
  21. 02:14:037 (5,6,8) - can't you just blanket them perfectly ;w; This never meant to be blanket ._.
  22. 02:17:480 (4,1,2) - although I really don't give a single fk about overlaps, these seems really random since you didn't really have any overlaps before, perhaps overlap them significantly? alright
  23. 02:21:906 (1) - same as 01:03:217 (1) - ^^
  24. 02:35:676 (3) - same as 01:16:988 (3) - ^^
  25. 02:37:644 (1) - 1/2 slider -> note would fit better, concerning how you've been mapping quite faithfully to the vocals so far. ok

    The final part looks decent compared to the early part, so I'll leave it at here. I just didn't point out the overmaps and similar parts again and especially the thing about ignoring the drum beat. To be clear, ALL of your points above totally makes sense. In fact I just realized how many strong beats I ignored just to map to vocal. But, I believe that's kinda style that works to me. Reasons why I reject your suggestions is because It would be so hard to "rework" most of the part without messing around with the overall looks and cleanliness of the map. But I will keep your points in mind when I map more song in the future

well well have fun =w= Thanks guineaQ ^^
CSLM

CSLM wrote:

hi, m4m o/

Unrankeable
Important
Suggestion

General

  1. soft-sliderside2 is unused yea

Recollection

  1. 00:05:676 (3) - change the curvature, flows better with 00:04:939 (2) - imo I like mine T_T
  2. 00:14:283 (1,2) - this pattern works better if (2) it's making blanket with (1), because (2) with only ctrl-h is better when it's positionated of this way: http://puu.sh/lPMnV/014477c88e.jpg (at least imho). I suggest add a ctrl-j + ctrl-g for (2) and put it making a blanket with (1) kay
  3. 00:17:726 (6,1) - *nazi* fix stack, also with the similars nazi
  4. 00:28:791 (5,1) - this change of polarity it's very strange imo, 'cause in 00:17:726 (6,1) - it's an stack slider/circle of 1/2, and this one an stack slider/circle with 1/1, so even if you're following the vocals, it's very confusing- I suggest add a circle between those 2, also with the similars Really? Personally, I never had an issue when playing this section. Also, putting a circle in between those two notes makes it "too clickable" which may confuse player even more (or confuse me to be exact)
  5. 00:46:496 (3) - make this 1/2, of that way it's less confusing with the next stream I don't really see any problems with this stream tbh. And out of all, i like this pattern best :P
  6. 00:49:939 (2) - the flow it's better imo if you move this circle to x208 y376, also follow the DS changed
  7. 01:14:283 (4) - maybe this curve for a nice pattern with 01:13:791 (3) - ? no, straight is better for the flow
  8. 01:15:021 (1,2,3) - mmm, idk with this, 'cause before you practially was making 1/2 spam xD, so a pattern only of 1/1 looks strange imo. I suggest make (1) and (2) 2/3, i mean, what they end in 01:15:758 - (1) and 01:16:742 - (2) of that way follow more the vocal, also with 02:33:709 (1,2,3) - and 04:14:037 (1,2,3) - I don't want to miss out the claps in 01:15:516 - 01:16:500 - and so on. That's pretty much the only reason why I map it that way
  9. 01:29:775 (3) - add ctrl-g and make a blanket with 01:29:283 (2) - looks more polished of that way imo ok
  10. 01:50:430 (1,2,3,4,1,2,3,4) - idk about this, when i was testing the map i was confused in this section. I purpose adding more 1/2, following the vocal (with is the strongest of that part) for avoid confusions Changed anyway
  11. 02:16:742 (3,4) - why this 2/3 spacing? it's better imo making (3) a 1/2 slider and adding a reverse filling that spacing I want to keep this section "hollow" since the vocal stopped at that point
  12. 03:37:398 (3,4) - the pattern will follow more the flow imo if you make (separetly) ctrl-g to both of them Nah, i prefer mine better
  13. 03:40:594 (1,2) - pattern sooo kibbleru xD rly? didn't event know that kek
  14. 03:46:004 (7) - mmm, *nazi* but maybe would look better if you move this slider to x248 y168 and make it less arced for a blanket with 03:46:496 (1) - nazi
  15. 04:26:824 (3) - ctrl-g maybe? GG
  16. 04:41:578 (1) - <3 move the red point of this little and wonderful heart a little bit down, of that way looks more like a heart and avoid an overlap between the tail and head of the slider ok
  17. 04:52:152 (2,3,4) - mmm, why not make a triangle with these 3 circles? like this: http://puu.sh/lPXSK/94ba4f9bc9.jpg No, I want it to have a s little movement as possible

Beautiful map + beautiful song = awesome map!
But there's something missing for what a mapset like this being perfect: Gift
If you accept it, extract it into the mapset folder and turn on the Widescreen Support :3
Any questions ask me by PM or in-game
GL with rank
choo choo~ WOO, thank you for the SB! Really Appreciate that :D and the star as well
Edit: Merry Christmas~ ^3^
DreaM117er

DreaM117er wrote:

Mod req~ :)

[Recollection]

  • 00:00:512 - here have a sound, are you sure ignoring it?? changed
    00:52:644 (6) - I think 2 circles follow vocal are very well for me Yeah, u r right
    00:59:775 (3) - ^ not for this one
    00:59:775 (3) - you don't want to blanket slider's tail 02:35:676 (3) - ?? blanket is hard
    02:40:348 (3,4) - wow, too close too close, I think blanket or move slider away may be nice finally got it right!
    04:56:086 (2) - why you don't use a circles and a slider to follow drum 04:56:332 - here?? I want to make this end part as simple as possible, so I'm following the piano. that's why I make it 1/1 slider
    05:03:463 - 05:03:709 - these still have sounds lol, don't ignore them Aaa, following piano :P Just like the intro
  1. Try to put NCs on sliders pass big white line and vocal start. like: about the NC, I'll asking some suggestion first :P
    00:25:594 (3) -
    00:27:562 (3) -
    00:33:463 (1) - this is very well :)

wow, seem very nice for me, give you 2 star :)
Nice song and set, quick for rank :) Thanks for the mod and stars :D
Zarthbenn

Zarthbenn wrote:

Hello!~ from queue

[Recollection]

00:00:271 (1) - This is personal opinion but I think you might have the hitsound audio a bit too high, while playing I head the hitsounds more than the song. ok
00:21:172 (4,5) - This jump was incredibly jarring to play first time through, I recommend putting 00:21:418 (5) - on the beginning of slider 00:21:664 (1) - like you did in the previous part or something else altogether. Ah no. This jumps fits well to the song imo
00:49:205 (1) - I think you can curve this a little more so it blankets the circle nicer This never meant to be blanket at the first place tho :P
01:27:566 (2,3) - The 2 is a little off from the center, I think if you move slider 3 a little higher it would look better. On purpose, for better playability
01:45:271 (1,2) - Maybe move x 192 y 220. There is potential for a blanket here Blanket will make the movement quite sharp imo
02:14:041 (5,6) - This blanket does not look very nice It's not a blanket :P
02:14:779 (6,8) - Same here, if you curve 6 a bit more slider 8 will ease into it better. ^
02:46:500 (3,1) - Slider 1 should follow the curvature of 3 so it looks better It's following the curvature of the slider tail
03:03:959 (1,2) - Again potential blanket here, but honestly for these sections in the song you could probably have crazier sliders and it might be more interesting to play. pretty much the same ^
04:28:057 (2,3) - I would recommend having the same spacing for blanket here as you did 04:27:565 (1,2) - its in same combo too so the blankets should be same. Will try that
04:57:320 (1) - Maybe have this slider curved to be the same with the rest of the combo, I can understand why its straight right now but it would look more natural curved if 04:57:811 (2) - was rotated a little farther. doesn't really like the looks of it :(

Nice song, Good map, Props to CSLM for nice storyboard, GL on rank~! Thanks for the mod!
Updated!
@CSLM = Got it! sorry for not asking you first earlier :)
Shiranai
Apa kata papa aldo aja deh :p
Log
19.13 Mako Sakata: Pap tadi minta cek map apa?
19.13 Mako Sakata: Aku dc -_-
19.15 Yohanes: haii
19.15 Yohanes: wkwkwk
19.15 Yohanes: https://osu.ppy.sh/s/378773
19.18 Mako Sakata: Oke oke
19.20 Yohanes: aku aslinya mau minta opini sih
19.20 Yohanes: soal rhythm choice & NC-ing nya
19.21 Yohanes: terutama yang 01:08:139 (3) - dll
19.21 Yohanes: :P
19.24 Mako Sakata: Itu bener kok sama vokalnya, bagus pake slider 3/4
19.25 Yohanes: oke~
19.25 Mako Sakata: Kebalik deh 00:14:041 (4,1) - nc
19.25 Mako Sakata: Iya ga sih
19.26 Yohanes: oiya
19.26 Mako Sakata: 00:35:680 (5,1) -
19.26 Yohanes: switched
19.26 Mako Sakata: Kenapa ga tambah circle di sini pap 00:36:418 - ?
19.27 Mako Sakata: Ritmenya agak kosong aja
19.27 Yohanes: aku pinginnya bener2 ngikutin vokal
19.27 Mako Sakata: Ohh
19.27 Yohanes: 00:36:418 - bagian ini kan gak ada vokal soalnya
19.27 Yohanes: ._.
19.27 Mako Sakata: XD
19.28 Yohanes: :D
19.28 Yohanes: eh eh
19.28 Mako Sakata: 00:37:402 (3,1) - nc nya ga dituker lagi?
19.28 Mako Sakata: Biasanya nc nya ada di pas big tick atau sebelum big tick
19.29 Yohanes: overmapnya ketara bgt nggak sih? 00:31:254 (4,5,6,7,1) -
19.29 Yohanes: berarti nc disini ya? 00:37:402 (4) -
19.29 Yohanes: atau gimana?
19.29 Mako Sakata: Iyaa ga ada beat di blue ticknya
19.30 Mako Sakata: Agak lebay yang itu
19.30 Mako Sakata: Iya seharusnya kak
19.30 Yohanes: oke
19.30 Mako Sakata: Hahaha XD
19.30 Mako Sakata: Eh
19.31 Mako Sakata: Aku kira itu kunang kunang loh
19.31 Mako Sakata: Saljunya gede bgt
19.31 Yohanes: lol xDD
19.31 Yohanes: blame CSLM
19.32 Mako Sakata: 01:17:730 (1,2,3,4,5,6,7,8) - Pap coba delete (1) sama (6) deh
19.32 Mako Sakata: Kayanya lebih enak didenger
19.33 Yohanes: hmm, iya sih
19.33 Yohanes: tapi terlalu hollow ._.
19.33 Mako Sakata: Huhuuu
19.35 Yohanes: 00:46:500 (3,4,5,6,1) - kalo ini overmapnya gak lebay kan?
19.35 Yohanes: soalnya ada vokal (?)
19.35 Mako Sakata: Iyaa
19.35 Mako Sakata: Itu ga kok
19.36 Yohanes: Sippo
19.39 Yohanes: menurutmu spam spinner nya gimana?
19.40 Yohanes: fit to the song atau nggak?
19.40 Mako Sakata: 04:41:582 (1) - <3
19.40 Mako Sakata: Enggak kok biasa aja
19.40 Mako Sakata: Ga spam bgt
19.40 Mako Sakata: Walaupun bnyk
19.40 Mako Sakata: Kan ngikutin long vokal
19.41 Mako Sakata: Daripada slider panjang gaje XD
19.41 Yohanes: wkwkwk
19.41 Yohanes: I was right!
19.41 Yohanes: :P
19.41 Mako Sakata: Huu
19.41 Mako Sakata: Bagus kok
19.42 Mako Sakata: Cuma kayanya nc nya masih agak random
19.42 Mako Sakata: Sebenernya ipas juga minta mod lagu ini haha
19.42 Yohanes: Oke deh Makoo~
19.42 Mako Sakata: Banyak bgt yg buat
19.42 Yohanes: emang iya? :P
19.42 Mako Sakata: Iyaaa ih
19.43 Mako Sakata: Tapi dia mah yang dicut
19.43 Yohanes: aku juga sudah lihat sih punya Ipas
19.43 Yohanes: kayanya cuma kita beruda yg bikin deh :P
19.43 Yohanes: berdua
19.44 Mako Sakata: Iya ya hahaha XD
19.44 Mako Sakata: Bagus lagunya
We try to improve stream rhythm, new combos and changed a little overmapped part, good luck!
Topic Starter
Yohanes

Mako Sakata wrote:

Apa kata papa aldo aja deh :p
You make me sounds like a bad guy :3

Updated! Plz redownload :)
Mint
Hi Yohanes! from my queue

:idea: General


* Clean!

Hard


* 00:34:697 (3,4) - Don't really understand why you spaced this out so much... you kept DS before this all the time?
* 01:46:254 (3,4) - Mind spacing these out? Just before this you used a stack as well, but that was a triplet. Prehaps you could make the difference between those a bit more clear by spacing these out and it'd also help emphasizing that cymbal on (4) a bit better. You did it at 03:04:943 (3,4) - tho..
* 04:52:156 (2,3,4) - Consider unstacking (2,3), so that only (3,4) are stacked? Even though I understand the song is gradually fading out, I found it a pity that a strong sound like (3) is in the middle of a 3-note 1/2 stack :(
* 05:00:025 (2,3) - Don't think such large spacing is needed. The song has almost faded-out completely and the spacing of the other patterns seem to be on the lower side as well. This seems really far..

Noticed a lot of skipped downbeats and overmapped 1/4s..., but I guess it fits the vocals really well? Really amazing map otherwise!


I love Yasuda Rei! Call me back if you need me ;)
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