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Sheryl Nome starring May'n - Universal Bunny

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Total Posts
75
Topic Starter
qinche
This beatmap was submitted using in-game submission on 2011年1月30日 at 22:30:42

Artist: Sheryl Nome starring May'n
Title: Universal Bunny
Source: Macross Frontier
Tags: false songstress Aakiha Rokodo Roko-Don wanhyrzh Alace
BPM: 157
Filesize: 10463kb
Play Time: 04:24
Difficulties Available:
  1. Black Bunny (5 stars, 734 notes)
  2. Blue Bunny (4.7 stars, 473 notes)
  3. Pink Bunny (2.97 stars, 237 notes)
  4. Roko-Don's Taiko (5 stars, 557 notes)
  5. White Bunny (4.91 stars, 640 notes)
Download: Sheryl Nome starring May'n - Universal Bunny
Information: Scores/Beatmap Listing
---------------
From Macross Frontier Movie - The False Songstress. Best Sheryl Nome live ever.


Pink Bunny - wanhyrzh

Blue Bunny - Alace

White Bunny - Aakiha

Black Bunny - qinche

and Rokodo's taiko <3


Enjoy.
Aakiha
Cyril Scarlet
\(^o^)/ Good jumpy Aakiha & 呆呆
ignorethis
jumps kill me :o
Rokodo
Taikorz

Mapped up until end of first chorus as if song was "taiko cut".

http://puu.sh/hVB 555 notes, 1 spinner

Includes background image so please, Full Submission.
Licnect
:D
wanhyrzh
wanhyrzh
Other Skins NEW
Download: new srction.rar

EDIT SOME MORE

Download: others.rar
KanbeKotori
This song makes me laugh :D

SPOILER
itai itai itai....
(dai dai dai....)
skranger
nice map,star
suneko
Great BeatMaps!!!!
めっちゃ好みの譜面でした。
ランク譜面化応援post!
eveless
:)May'n 最高

阿澈做真好:D
wmfchris
eats qinche's curry rice.

I'll let aabc to mod taiko diff
LirsRosso
star
aabc271
After a quick check at the Taiko diff ( Mod request by Wmf ), i can't find anything~
So just have a star :)
Selee
[Skin]

I think the spinner-approachcircle.png supposed to be spinner-circle.png, so that it would spin normally rather than only lessen. And the size should be 666x666


[Grey Bunny]

The hitsound feels too random...maybe try to keep a pattern?
00:52:278 (4) - Add whistle at the end?
00:58:010 (3) - Whistle at the beginning?
01:29:348 (4) - Whistle?
02:36:609 (1) - Remove new combo?


[White Bunny]

00:46:163 (1) - I don't think this part fit the rhythm, remove?
00:58:392 (1,2) - Stacking?
01:05:080 (4) - Slider kinda ugly, maybe...↓?

01:13:854 (T) - Use C1?
02:36:609 (7) - New combo?
03:22:278 (5,7) - Move 1 grid right
03:36:609 (5) - Add finish at the beginning of slider?


[Black Bunny]

00:42:341 (T) - hmm, I feel better to use soft sample here, and add whistle for 00:42:341 (2) 00:42:915 (2) and 00:43:679 (3) ?
00:56:099 (12,1) - Increase the spacing between these or stacking? It really confused me.
00:59:730 (5,6) - Stacking?
01:41:004 (T) - End kiai here?
02:08:329 (9) - New combo?
02:14:061 (T) - same with 00:42:341 one
02:24:762 (9) - New combo? and remove next note's?
04:02:978 (3,4) - Stacking?

Sigh, I can't find any solid points here. Nice job. 槑

and ~star
Pokie
:)
Topic Starter
qinche

KanbeKotori wrote:

This song makes me laugh :D

SPOILER
itai itai itai....
(dai dai dai....)
im gonna find a song that says "kotori baka" one day >A<+

suneko wrote:

Great BeatMaps!!!!
めっちゃ好みの譜面でした。
ランク譜面化応援post!
ありがとう~頑張ります

eveless wrote:

:)May'n 最高

阿澈做真好:D
:D

[Skin]

I think the spinner-approachcircle.png supposed to be spinner-circle.png, so that it would spin normally rather than only lessen. And the size should be 666x666
mehhh... i was thinking 'bout that but then it covers face so nahh... i wish i can set it to spinning + size decreasing

[Black Bunny]

00:42:341 (T) - hmm, I feel better to use soft sample here, and add whistle for 00:42:341 (2) 00:42:915 (2) and 00:43:679 (3) ?
tried, not so great, i like the hitting feeeeelllll
00:56:099 (12,1) - Increase the spacing between these or stacking? It really confused me.
then it served as what i want :D
00:59:730 (5,6) - Stacking?
it is stacked?
01:41:004 (T) - End kiai here?
dont see the difference but ok
02:08:329 (9) - New combo?
ok
02:14:061 (T) - same with 00:42:341 one
no
02:24:762 (9) - New combo? and remove next note's?
yada~
04:02:978 (3,4) - Stacking?
that's a slowdown, so maybe not.
Selee
00:59:730 (5,6) - Stacking?
04:02:978 (3,4) - Stacking?

... these are not perfectly stacked, and you can see the gap between these while playing.
Use 0.0x distance spacing and cancel the grid snap, then distance snap, you'll see what I mean...
Topic Starter
qinche

Selee wrote:

00:59:730 (5,6) - Stacking?
04:02:978 (3,4) - Stacking?

... these are not perfectly stacked, and you can see the gap between these while playing.
Use 0.0x distance spacing and cancel the grid snap, then distance snap, you'll see what I mean...

thats because of the stack leniency that made them stack that way, theres nothing i can do to fix that.
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