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Ito Kanako - Amadeus

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Friday, January 22, 2016 at 7:34:05

Artist: Ito Kanako
Title: Amadeus
Source: STEINS;GATE 0
Tags: シュタインズ・ゲート ゼロ Frostmourne
BPM: 177
Filesize: 6478kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1.48 stars, 198 notes)
  2. Hard (3.62 stars, 663 notes)
  3. Insane (5.12 stars, 800 notes)
  4. Normal (2.14 stars, 410 notes)
Download: Ito Kanako - Amadeus
Information: Scores/Beatmap Listing
---------------
From Steins;Gate 0
Heanday
i'm not a stalker, no no
wasin
M4M from your Q

ขอ mod เป็นไทย ปน อิ้ง นะคับเป็นมือใหม่ด้วย ถ้า mod ไม่มี ก็ไม่ต้อง kds นะครับ _/\_


General
Tags ตรงนี้เหมือนยังจะไม่ได้ใส่อะไรนะคับ
Combo color ผมว่าเพิ่มมาอีกซัก1สี น่าจะโอเคกว่านะคับ
Disable "Enable Countdown" กับ "Widescreen Support" น่าจะดีคับ

Easy
00:23:684 (4) เหมือนจะไม่เคยเห็น การวาง slider สั้นๆในดิฟ Easy แบบนี้มาก่อนนะคับ ถ้าให้ดีผมว่า เปลี่ยนเป็น circle ตรงเส้นขาวอันเดียวน่าจะดีกว่า
00:28:091 (3) - 00:38:938 (4) - 01:29:108 (3) - 01:53:514 (6) - 02:33:176 (4) - 03:08:091 (3) - ตรงนี้น่าจะ NC ได้นะคับ
00:44:023 (3) - ตรงนี้ผมว่าเป็นจาก เส้นตรงเป็น curve น่าจะดีนะคับ จะได้ blanket กับ flow 00:44:701 (4) ด้วย

Normal
00:00:953 (1) - diff นี้ใช้ Distance spacing 1.0 ใช้ไหมครับดูเหมือนจะมัปัญหาเกี่ยวกับ spacing ตั้งแต่แรก ถึง 00:09:597 (4)
00:56:396 (7) - slider ตรงนี้ดูแข็งๆอ่ะคับ ถ้า โค้งขึ้นอีกนิดน่าจะดูดีกว่านี้
01:15:040 (6,1) - ตรงนี้จะ blanket กันรึปล่าวคับ ?ถ้าใช่ มันดู ไม่สมดุลนะ
01:32:159 (2) - ตรงนี้ก็ดูแข็งๆคับ โค้งลงอีกนิดน่าจะ โอเคนะคับ
01:53:514 (6) - ตรงนี้ผมว่า NC ได้นะ
02:19:447 (4,5) - ตรงนี้ ก็ด้วยนะผมว่า ถ้า blanket มันดูไม่สมดุล
03:48:769 (1) - spin ตรงนี้รู้สึกมันยาวไป ผมว่าจบตรงนี้น่าจะโอเคกว่า 03:52:837

Hard
00:14:192 (7,1) - Hard ตรงนี้รู้สึก jump ไกลไปนะคับ มือใหม่บางคนอาจ miss ได้
00:27:752 (6,1) - ตรงนี้วาง slider แล้ว ctrl+G ใช้ไหมครับ มัน jump ไกลอ่ะคับผมว่า
00:31:311 (2,3,4,5) - spacing ตรงนี้ดูเหมือนไม่เท่ากันอ่ะคับ ผมแนะนำ ย้าย (3),(4) ไปไว้ที่ X:268 Y:4 น่าจะ โอเคกว่านะคับ
00:37:582 (4,5,6,7) - triangle circles ตรงนี้ด้วยคับ ผมว่า (6) ไกล้กับ (4)(5)มากเกินไป ถ้าดูจากตรงนี้จะเห็นได้ 00:38:260 - ผมว่าย้าย (6) ไปไว้ที่ X:136 Y:64 น่าจะโอคับ
01:02:498 (7) - slider ตรงนี้แข็งคับ น่าจะ โค้งสักนิด จะได้ flow กับ 01:03:006 (8)
01:11:989 (3,4) - ตรงนี้สำหรับผมดูแปลกๆนะคับ มันตรง2เส้น แบบนี้แต่คงไม่เป็นไร
02:06:057 (6,1) - ตรงนี้ก็ jump ไกลนะคับ
02:17:074 (3) - ตรงนี้ก็น่าจะทำเป็น curve นะคับจะได้ Blanket กับ 02:16:565 (2)
02:35:040 (1) - ตรงนี้ Sampleset น่าจะเป็น Normal นะคับ ผมว่ามันโอเคกว่า Auto
02:42:836 (3) - Blanket ตรงนี้ เบี้ยวนะคับ
02:53:006 (5,6) - ตรงนี้เส้นตรง2เส้นอีกแล้ว น่าจะ curve slider (5) นิดหนึ่งนะคับ แต่ถ้าไม่ก็ ok คับ
03:05:887 (2) - ตรงนี้ก็น่าจะ Sampleset แบบ Normal น่าจะดูดีกว่านะคับ

ส่วนของ Insane ผมไม่น่าจะ mod ได้นะคับไม่มีประสบการณ์พอ Sorry for this guy hope you understand

GOOD LUCK WITH YOUR BEST
moonlightleaf
nice song :)
JauiPlaY
Hey! Coming for M4M.

[Easy]
00:00:953 (1,2,3) - To be honest I don't think they are necessary. Also the spacing between (1) and (2) is quite hard to handle (by new players).
00:23:853 - I prefer a clap rather than a whistle here.
01:05:548 (3) - No hitsound makes it sounds weird.
01:09:108 - Use soft hitsound instead here?
01:48:938 - Clap?
02:26:396 - Again, soft hitsound instead?
03:48:769 (1) - I don't it is necessary, as music is over already.

[Normal]
00:10:444 (1) - Definitely should move to 00:10:783 -
00:20:803 (2) - Use a reverse slider instead?
00:44:362 (1,2,3,4,5,6,7,1,2) - Add a break for such a long flow? Like, add a circle at 00:46:396 - instead of 00:46:226 (6) -
01:09:108 - Reduce the sound volume a bit.
02:26:396 - ^
03:48:769 (1) - Same opinion as Easy.

[Hard]
01:09:108 (1,2,3) - They are almost silent. Perhaps add some soft whistles?
02:04:108 - Add a circle?
02:26:396 (1,2,3) - ^^
03:16:226 (1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4) - ^^^
03:48:684 (1) - Same opinion as Easy.
I tried AR 7.7 and it is better for this diff imo. But whatever.

[Insane]
00:10:444 (1) - Definitely should move to 00:10:783 -
00:24:023 (1) - Move to 00:23:938 -
01:08:260 (1,2,3,4,5,6,7) - Why not just a spinner?
01:31:989 (1,2,3,4,5,6) - How about 213654?
01:43:176 (1) - Remove the finish.
02:25:548 (1,2,3,4,5,6,7) - ^^^
03:16:226 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Still I want to say they are to quite. Add some hitsounds may be better.
03:48:091 (9) - I didn't see the arrow...meh.
03:48:684 (1) - Same opinion as Easy.

Why don't you map Owl City :o
P A N
m4m from your queue.

[Insane]
  1. 00:10:444 (1) - start on 00:10:783 is more match with the music imo.
  2. 00:14:531 (8,1) - I think if switch NC here will give more impact and you also added NC on 00:17:243 (1) which is the same beat as 00:14:531 (8). (apply to all of the same part)
  3. 01:41:481 (1,2,3) - this is kinda too close with previous slider so it can be misread as 1/4 stream. maybe move a bit down.
  4. 03:16:226 - imo this part matches with 0.75x slider velocity because it's calm and can give impact to the chorus part.
  5. 03:48:684 (1) - why so long, sad that my earphone is not that great so I can't listen properly that where does it stop but as far as I can hear is 03:53:176. (apply to all diff}
[Hard]
  1. 00:10:783 (1) - wait, now this diff you start here.
  2. 00:07:732 (1) - omg, don't you think this is quiet too far for hard diff.
  3. 00:23:938 (1) - you start this spinner on white tick on insane so.. let's decide which tick do you prefer.
  4. 00:46:904 (3) - I knew it's fine but it bugs my eyes so much, make spacing consistent?
  5. 01:37:582 (1) - I should say that this is really hard to notice that it's 1/2 if compared to the spacing you use on the rest.
  6. 02:59:786 (4,1) - switch NC?
  7. 02:03:853 - no stream here?
  8. 03:38:260 (1) - this is fine because the intro of jump part is quiet short and noticeable.
[Normal]
  1. 00:10:444 (1) - XD looks like you map at night
  2. 01:07:243 (1) - how aboutttttt http://puu.sh/mcoGv/17bcdf5f97.jpg but if you think spinner is kinda too short, yes I agreed so maybe just start spinner at big white tick instead of red. kinda more fit with the song. (apply to another spinner on kiai2)
[EEEz]
  1. 00:00:953 - ultra beginner. ummm imo, 00:06:885 (2) sometimes very short spacing with much gap also cause the newbie to miss. how? they will hit it before the right timing because of panic powa. so how about make spacing bigger?
  2. 02:26:396 - now this kiai is so hard compared to the first one, I love this kiai tho :D
good luck for rank :D
moph
m4m o/

[Easy]
  1. 00:00:953 (1) - I think you could make this intro a lot more simpler, for example the first slider you could be just 4/1 in length then have a 4/1 gap to the next slider. I feel like this would be a lot easier to read for newbies.
  2. 00:30:803 (1,2,3,4) - don't really like the rhythm here, maybe try this?
  3. 00:41:311 (6) - maybe two singles instead or make 00:40:294 (5) - a reverse slider? I feel like 00:41:650 - should be clickable
  4. 00:44:023 (3) - same here?
  5. 00:45:718 (5) - I recommend shortening this by 1/2 and adding a single here 00:46:735 -. The end of the slider sounds weird to me as its mapped to a very minor beat with a strong one before it.
  6. 01:09:108 (1) - try shortening this by 1/2 and adding something clickable here 01:09:955 -. This beat requires a lot more emphasis imo and having a slider end on it is a bit of a wasted opportunity.
  7. 01:14:531 (4,1) - not a huge fan of these sliders, one before works but this one feels odd as its continues into the next stanza and covers the main beat. Try this rhythm.
  8. 01:31:311 (6) - this could just be a single here 01:31:650 -
  9. 01:48:430 (1) - the reverse of this slider is on a really odd beat. Try extending it by 1/2 and removing the repeat. Also add a single here 01:49:447 -
  10. 02:26:396 (1) - same as before, 02:27:243 - needs to be clickable! :c (like here 03:21:481 (1) -)
  11. 03:40:803 (1) - combo is a little long, NC here? somewhere around here lol

[Normal]
  1. 00:31:820 (3) - I recommend that you replace this slider with two singles, one on each end. Mapping this with the same rhythm as the previous two slider sounds weird as the previous two slider are mapped to the drums and 1/1 vocals where there is an absence of drums here also 1/2 vocals. Also 00:32:159 - needs more emphasis.
  2. 00:42:498 (3) - maybe change this into a 1/2 repeat slider to map the 1/2 that is currently skipped over?
  3. 00:46:735 (7) - try two singles again here, 00:47:074 - has a change in vocals and drums, needs more emphasis.
  4. 00:49:447 (5) - same here
  5. 00:52:328 (6) - try moving this forward by 1/2 and shorten by 1/2. Then change 00:52:159 (5) - into a 1/2 slider
  6. 01:10:972 (3,4,5) - assuming you're following the vocals this sounds kinda odd to me as i think they're 1/1 too late, idk try this
  7. 01:16:565 (3) - similar to what I've suggested before, try replacing with two 1/1 singles. 01:16:904 - doesn't feel good as a slider end.
  8. 01:21:820 (3) - same as before
  9. 01:39:786 - again I feel like this should be clickable
  10. 02:14:870 (9) - maybe a slider then a single instead here?
  11. 02:15:548 (1) - i like the rhythm you use here a lot better than in the kiais, they not only follow the vocals but the main beat as well. It feels like in the kiai you go off the main beat a lot for the vocals.
  12. 02:28:260 (3,4,5) - same suggestion a earlier, still feel they sound better 1/1 late
  13. 02:39:108 (3,4,5) - ^
  14. 02:44:701 (3) - same as before, two singles maybe?
  15. basically the same suggestions for the rest of the map

[Hard]
  1. 00:46:565 (1,2,3,4,5) - any reason 3 is spaced further away? An even triangle would make more sense imo.
  2. 01:13:345 (3,4) - these two sliders should be a 1/2 earlier imo, its the vocals and drums better, try this
  3. 01:21:650 (3,4) - swap these two around rhythmically, 01:21:820 (4) - is atm is mapped to the end of the vocals and ends on the start of the drums. Wouldn't it make more sense to have this start with the vocals and have a single on the drums which needs more emphasis than a slider end?
  4. 01:28:769 (2) - try this here
  5. 02:28:091 (4,5) - same thing again here
  6. 02:30:464 (2,3,4) - here as well
  7. 02:54:701 (4) - shouldn't this be 1/2 earlier? to map the three strong beats starting here 02:54:531 -
  8. 03:21:989 (3,4) - o.o you do it here but why not earlier
  9. 03:25:040 (3,4) - lol swap around again?

[Insane]
  1. 01:10:803 (4,5) - same explanation as in hard, switch these two makes more sense to me
  2. 01:13:514 (4,5) - same
  3. 01:38:768 (2,3,4,1,2,3) - hmm i feel like the first set of triangles should have lower spacing and the second with higher? The pitch is high for the second one and should be more intense?
  4. 02:28:091 (3,4) - like before swap these two around?
  5. basically same stuff as before, nice map
I feel like I'm being too subjective on the rhythm part sorry ;-; hope this was somewhat helpful.
good luck!
Setz
m4m

Well, we've come full circle here, I remember you helped me get my first map ranked, so I will try my best to help you out here :D

[General]
  1. you may want to get the beginning section's timing checked, I feel like some of the piano notes will need their own timing points so that they are properly snapped to the music. in insane for example 00:04:681 (6) - the slider end for this lands on nothing and 00:05:359 (1) - starts on nothing. i am terrible with timing, so I cant really help here, but I can definitely tell that some of these dont sound right :\
[Easy]
  1. 00:18:599 - I really dont think you should ignore this powerful downbeat, you can hear in the music that this sound has emphasis, and yet you skipped it completely. you mapped it here 00:17:243 (1) - and it feels and sounds great. 00:21:311 - this one is ok to ignore, since its not as strong but i personally would still map it.
  2. 00:23:006 (3,4) - this is kind of weird honestly, i think something like this works better
  3. 00:28:091 (3,4) - here, you should add a reverse to 3, this way you avoid the polarity switch going from red to white tick, and you can have the downbeat as a click for emphasis.
    just an example, you'd have to do something else with 4 if you do this.
  4. 00:49:108 (3) - ^
  5. 01:09:108 (1) - anyway this is the last one i will point out, I guess you are aware that you are doing this, but putting the strong beats on slider ends just feels wrong to me. specially this, the start of the kiai which is the strongest beat in the song, on a slider end :( 03:21:481 (1) - here you have it on a click ,and it feels and sounds great, actually this whole last kiai is good!
  6. 02:36:226 (3,4) - how about making these the same
  7. 03:09:108 (5) - not sure if this is ok now days, a 1/2 slider with an object after at this bpm might be iffy, I recall seeing a map get DQed for something like this, so its your choice if you want to keep this
    not much else to say, I feel like the rhythm in the diff will confuse the newer players :(
[Normal]
  1. 00:18:430 (4) - same as easy, slider goes over the strong beat
  2. 00:52:328 (6) - more confusing rhythms, you have been mapping to the snares, and suddenly here you switch to something else and ignore them
  3. 02:42:837 (6) - maybe curve this to make the flow more comfortable to the next object
  4. 02:59:277 (1) - same as before, here you can easily do this
[Hard]
  1. 00:14:192 (7) - same as before, easily solved.
  2. 00:23:514 (4,5,6) - maybe this would play better
  3. 00:30:464 (8) - maybe move this a little further to the right, to place emphasis on the next strong note with a jump
  4. 01:06:735 (3,4,5,1,2,3,4,5) - maybe consider making this a little easier, long sequences of circles are hard to play, so possibly throw one or 2 sliders in here.
  5. 02:24:023 (3,4,5,1,2,3,4,5) - ^
  6. 01:43:684 (3,4) - i feel like this jump might be too much, try moving 3 up a little bit
  7. 03:23:515 (2,3) - maybe use same shapes here
[Insane]
  1. 00:23:514 (1) - maybe try moving 1 a little further, something like x 336 y 233
  2. 00:58:769 (3,4,5,1,2,3) - this section really doesn't make sense to me. 00:58:769 (3,4,5) - no particularly strong sounds = big jumps. 00:59:277 (1,2,3) - strong sounds = no jumps?
    the rest seems fine without being too nitpicky.
hopefully this was useful to you :D

I posted the map to mod in your queue, good luck with the set!
Okoratu
the preferred romanisation of Itou Kanako is in fact Ito Kanako, the way it's written is basically all over her website http://kanataro.com/
the earliest case going inconsistent with the old standard romanisation is p/3840655
and basically every Ito Kanako set after as they decided that the all capitals stuff from her website is stilyzed
SkinnyJommy
heyo! m4m from your queue!!

[Insane]
  1. 00:02:308 (3) - I would personally make this a repeat slider, I think it fits the piano better here!
  2. 00:06:207 (2,3) - You could fix this blanket
  3. 00:24:023 (1) - I don't like this spinner ending on a big drum beat like this, It would be better if there was a clickable object here
  4. 00:26:904 (3,4) - Shouldn't this be a triple???
  5. 00:52:328 (9) - Why is this a repeat slider?? seems pretty weird and off to me

    ALso just wanna point out that gridsnap is messing up a lot of your blankets rip
  6. 00:37:243 (4) - You also have a TON of sliders that end on big white ticks and vocals, I always thought that if you have important sounds that you should hit them with the head of a slider or circle, so I'm wondering why you did the opposite so much??
  7. 02:46:735 (1,2,3,4,5) - All similar kiai time parts like this have extremely spaced jumps when the rest of the kiai time is 4 stars at best... i dont think this is very good, so maybe consider reducing the jumps a bit because they just come out of no where and seem there for pp...
  8. 03:09:616 (1,2,3,4,5) - Especially here ^

[Hard]
  1. 00:14:192 (7) - I don't really understand why you don't map off of this big finish here, because currently you have ti landing on the end of a slider and it just seems really counter intuitive to me
  2. 00:57:582 (1) - ^
  3. 01:20:464 (4) - Ill stop mentioning this but you either have big finishes on the end on the red tick of repeat sliders, it plays really awkwardly

[Normal]


  • Ehh the only problem i see is stacks here... stacks in normal / easy is never good because its hard to read for newer players, ya know?

[Easy]
  1. 00:00:953 (1) - This slider looks pretty ugly

    I don't have much much experience with these easier difficulties, so idk what to say really

Well that's it for my mod, sorry it's really short... but I tried my best! :D

GL with this
Zero__wind
a bit late =.=

General
The map gets updated when I was modding so some of the below might not still be effective.
Some hitsound suggetions work for all diffs.
Add 1000ms audio leadin for all diffs?
Disable countdown in all diffs.
Try to add more soft whistles in the soft part at the beginning, I think they fit well.
The spinner around 00:10:783 - starts inconsistently throughout your mapset, Easy and Hard from 00:10:783 - while Normal and Insane from 00:10:444 - . You'd better make the same.
I'm not sure why you make the last spinner 03:51:142 - so long. it could be better stopping at 03:51:142 - imo.

Easy
01:04:701 - try this rhythm? I think it'd be nice to have the rhythm from 01:04:701 - ~ 01:05:718 - the same as that from 01:03:345 - ~ 01:04:362 - because the corresponding vocals in this two stanzas are calling for rhythm consistency. plz also consider changing 02:21:989 (2) - if you changed in the first part.
01:18:938 - a clap may sound nice here, it's like the same drum like 01:18:599 (3) - . you do have a clap at 01:29:786 - which is the similar point of the song.
01:30:633 (5) - I'm personally not against this usage but I think I can remember some disqualification cases resulting from 1/2 repeats in Easy diffs for high BPM songs. so I'll point it out here and you may want rethink about this, and the ones in latter kiais
02:13:514 (3) - I would rather start this slider from 02:13:684 - because both the vocal and the drum land there. I know it's currently arranged for Easy diff's sake though, I just feel that the rhythm would be more intuitive in that way.
02:36:226 - add clap, same as first kiai
03:17:582 (2,3) - why not have whistles on their heads when you have one on 03:16:226 (1) - ? it would present the piano nicely
03:40:803 (5) - missing normal sample at end
03:46:057 (1,2,3) - the flor for this part doesn't seem so smooth for a Easy diff, maybe rework this pattern.

Normal
00:13:514 - probably missing clap here
00:13:176 (1,2) - I would prefer to have 3 claps at 00:13:514 - 00:13:853 - and 00:14:023 -
00:22:667 (5,1) - exchange NC? cause the current 5 starts a new stanza
00:23:853 (2) - muke the ticks on this slider with 5% (or 10%) inherited point? they currently sound really annoying imo
01:41:142 (4) - missing clap at end, and maybe also clap on 01:41:989 (5) - 's head
03:20:803 (5,6,7) - technically they don't have any issue but I just feel that it's not a good point to use three coherent circles cause there's not even a drum beat. while this is the only point in the whole diff that you used three coherent circles, it makes me think it might be better to introduce this rhythm elsewhere like 01:18:260 - where there're heavy drums.
03:34:701 (6,3) - these two sliders are visually too close to each other and don't look really nice, you may want some small adjustment to avoid them touching each other.

Hard
00:07:732 (1) - this jump is kinda too big considering the spacing of the whole diff
00:14:192 (7) - this slider looks a bit too.. twisted, kinda weird imo
01:13:684 (4,5) - maybe blanket here
01:31:142 (3) - I can't clearly explain but I feel that it seem to fit the song better if you stack it on 01:31:311 (4) - 's head instead, similar to 02:48:430 (3,4) -
02:20:802 (2) - why isn't it stacked on 1 jusst like 01:03:514 (2) - ? I think that plays better
03:31:820 (3) - same as 01:31:142 (3) -
03:32:498 (5) - I recommend to remove this circle cause it's just so dumb, doesn't even lie on any beat. just better to remove that and maybe move 03:32:667 (1) - further like this

Insane
01:32:159 (2,3) - maybe CTRL+G? seems to flow better
03:35:548 (3,4,5,6,7) - this pattern looks kinda cluttered imo. maybe space the notes out a bit. only for referrence
not much to say, impressive diff

That's all I think.
Good luck~
Strategas
Hello, m4m sorry for being slow.

[Insane]
00:03:325 (4) - Just use it as 1/2 instead of stacking the ending on 1/8 it makes less confusion, even if the the piano guy played it as 1/8 00:01:969 (2,3,4,5) - now this becomes a bit misleading as first one is 1/2.

Took more look into the beginning I can see it's a real pain to do it. Atm the beginning is inconsistent where sometimes you map it regulary sometimes to 1/8 even if the beat stayed the same. 00:04:681 (6) - slider end suppose to be snapped to 00:05:063 - etc 00:05:359 (1) - this also isn't properly timed so yeah. I'd personally recomend if you just put offset to like 00:00:984 - and just ignore mapping to the 1/8. You also won't need 00:13:176 (1) - timeline.

00:04:681 (6) - strong beat on slider end
00:13:176 (1,2,1,2,1,2,3,4,5,6,7) - don't really understand why you use normal sampleset here, if you want to keep it atleast lower the volume to like 40
00:13:853 (1,2,3,4,5,6,7,8) - this whole patern would look neater if you used 00:13:853 (1,8) - as blanket too
00:15:040 (1) - well if you decided to follow this sound why not stick with it? for example you can use 00:18:091 (4) - 00:17:582 (2) - as 1/1 slider 00:22:159 - . Idk you can choose a much better rhythm choice imo now you follow weak things in the music and a lot of the strong beats get ignored 00:15:887 - 00:18:599 - 00:21:311 - 00:20:633 - yet you emphasize 00:20:972 (4) -
00:26:396 (2,3,4) - can use better rhythm choice aswell . 00:37:243 (4,1,2,3) - this one especially, as you start the new music patern on a slider end lol.. do it like 00:40:294 (1,2,3,4) - instead
00:17:243 (1,2,3,4) - this patern can look a better if you blanket 00:18:091 (4) - aswell
00:27:921 (7,1,2,3,4,5) - something similar
00:49:447 (4,1) - blanket
any reason you emphasized these completely opposite lol 01:31:989 (1,2,3,2,3,4) - and 01:32:498 (4,5,6) - 01:33:854 (1,2,3) - the NCs are different too but still dunno how come. 01:33:006 (1) - 01:34:362 (1) - these aswell
01:37:074 (4) - space more? feels stronger than 01:37:921 (4,5,6) -
01:46:904 (2,3,4,6) - make it more even I guess
01:49:108 (3,4,1,2) - stacking both of them seems not right as they are diffrent sounds
01:50:803 - 01:53:514 - meh
01:52:159 (1) - are you trying to emphasis this by making it so low spaced?
02:03:176 (2,3,4,5,6,7) - not sure if you tried to blanket here either
02:09:786 - 02:09:955 (2) - shouldn't this follow some kind of patern?
02:13:006 (3,2) - follow the same thing here imo
02:28:260 (4,8) - could emphasize these better
02:37:074 (4,5,1,2,3) - emphasis on notes seem off to me
02:48:430 (9) - seems very far considering it's really weak
02:55:040 (4,5) - the 5 is spaced much more even though they sound the same to me
03:01:989 - should be clickable imo

this map is really beautiful, but I have concerns about rhythm choice and beat emphasis

[Hard]

00:47:074 (4,5) - could change flow or something since it's a different beat, but paterning stays the same
00:57:921 - should be clickable imo
00:59:277 - 00:59:447 -
01:20:803 - ^
01:29:108 - ^ and so on

I guess same things as I mentioned in the Insane stand

[Normal]

02:09:786 (6) - ds

[Easy]

01:09:108 (1) - 02:26:396 (1) - wow you even started kiai on a slider end
01:30:633 (5) - 02:47:921 (5) - 03:31:311 (6) - rather don't use 1/2 repeats
01:45:379 (1,2) - a little strange looking since once is curved with red node and another isn't, rather stick with one here
01:48:430 (1,2) - wow these are completely straight, maybe rotate them atleast a bit
the only thing that really bugged me was that the kiai section 01:09:955 - seemed not to support the music that well because the music gets more intense but gameplay wise the opposite. 02:27:243 - seemed better handled.

Good luck!
Yohanes
CLASSIC
Hi Frost o/ Just throwing some opinion and suggestion for Insane diff, feel free to reject :D

- 00:01:969 - feels quite awkward to play imo, maybe space them a bit further http://puu.sh/mexKw/09ed9d24ff.jpg
- 00:10:614 - Why you cover strong piano sound with a spinner?
- 00:18:430 (6,1,2,3,4) - honestly, I think they're all too close
- 00:21:481 (2,3) - same^. In addition, this feels awkward to play as well :P
- 00:28:091 (1,2,3,4,5,6,7) - classic 1/1 slider would work well in this part for me http://puu.sh/mey4t/de97338c62.jpg
- 00:35:718 (1) - How about this? http://puu.sh/mey8D/cdd1b84b13.jpg
- 01:26:396 (1) - 2 circles would be better to complement vocal
- 02:20:294 (4,5) - How about a slider instead of 2 circles? http://puu.sh/mezKN/31f665e491.jpg
- 02:38:091 (1,2) - For better flow, maybe curve them more
- 03:36:396 (7) - move it down a bit so it doesn't stack with 5? Tho, I really don't think that you would like this lol
Apart from that, I feel like some rhythm (mainly before kiais) are not properly emphasized. Anyway, just take it with a grain of salt

Great map as always! Best of Luck ranking this :D
Topic Starter
Frostmourne
will get to all of the mods after I am done all M4Ms left
Underforest
Hi! M4M as promised, sorry if I'm late

General
  1. The beatmap needs tags
  2. Correct source is "シュタインズ・ゲート ゼロ", it's the original yeah, current is fine
  3. BG should be 1366x768, it's the rankable size
  4. Correct preview point is 01:09:108
  5. Useless green line(s) over red (no SV changes): 00:13:176 - Each difficulty
  6. Inconsistency in volume between red and green line: 00:13:176 - Each difficulty, except Easy
Easy
  1. 00:00:953 (1,2,3) - So close
  2. 00:19:955 (4) - New combo
  3. 00:22:667 (2) - New combo goes here instead of previous note
  4. 00:23:684 (4) - Replace it with a circle, is better imo
  5. 00:47:074 (1) - Start is far from the previous note
  6. 01:30:633 (5) - Maybe something better instead of this?
  7. 01:42:667 (2) - New combo
  8. 02:33:176 (4) - New combo
  9. 02:35:548 (1) - Remove new combo
  10. 02:47:921 (5) - Replace with a circle stablished in 02:48:091
  11. 03:31:311 (6) - ^ / circle stablished in 03:31:481
Normal
  1. 00:23:853 (2) - Weird slider, replace it with a circle
  2. 02:09:786 (6) - DS issue
  • Hard
  1. Hard is almost a Insane, what?
  2. 00:07:732 (1) - Far
  3. 00:14:023 (5,6,7) - Maybe something better instead of this?
  4. 00:14:870 (1) - Far too
  5. 01:07:582 (3,4,5) - DS issue, maybe...
  6. 01:18:260 (4) - New combo goes here instead of the next note
  7. 01:20:464 (4) - ^
  8. 01:42:159 (4,5,6) - Same as 00:14:023 (5,6,7)
  9. 02:24:870 (3,4,5) - Same as 01:07:582 (3,4,5)
  10. 03:42:837 (3,4,5) - Same as 00:14:023 (5,6,7)
Insane
  1. Clear!

Here's my map for M4M: https://osu.ppy.sh/s/390472 (Normal is WIP)

Anyway, good luck with ranking this map! :)
Topic Starter
Frostmourne

wasinkingspeedq wrote:

M4M from your Q

ขอ mod เป็นไทย ปน อิ้ง นะคับเป็นมือใหม่ด้วย ถ้า mod ไม่มี ก็ไม่ต้อง kds นะครับ _/\_


General
Combo color ผมว่าเพิ่มมาอีกซัก1สี น่าจะโอเคกว่านะคับ ชอบแบบ simple อย่างงี้แหละดีละ

Normal
00:00:953 (1) - diff นี้ใช้ Distance spacing 1.0 ใช้ไหมครับดูเหมือนจะมัปัญหาเกี่ยวกับ spacing ตั้งแต่แรก ถึง 00:09:597 (4) มันใช้ได้เพราะ slider velocity ที่ต่างกัน ท่อนที่ต่างกัน เราแยกมันโดยสิ้นเชิง แล้วเนื่องจากเป็น Normal, มันไม่ strict spacing ว่าต้องอันเดียว 100% เหมือน Easy
01:15:040 (6,1) - ตรงนี้จะ blanket กันรึปล่าวคับ ?ถ้าใช่ มันดู ไม่สมดุลนะ ไม่ได้สนใจนะ ช่างมันไป
02:19:447 (4,5) - ตรงนี้ ก็ด้วยนะผมว่า ถ้า blanket มันดูไม่สมดุล ปล่อยมัน
03:48:769 (1) - spin ตรงนี้รู้สึกมันยาวไป ผมว่าจบตรงนี้น่าจะโอเคกว่า 03:52:837 ก็ให้เหมือนๆกันทุกดิฟ

Hard
00:27:752 (6,1) - ตรงนี้วาง slider แล้ว ctrl+G ใช้ไหมครับ มัน jump ไกลอ่ะคับผมว่า มันเป็นแนวเส้นตรง เลื่อนเม้าจะง่ายกว่าแนวทแยงหรือแนวนอน ไว้อย่างงั้นแหละ
00:31:311 (2,3,4,5) - spacing ตรงนี้ดูเหมือนไม่เท่ากันอ่ะคับ ผมแนะนำ ย้าย (3),(4) ไปไว้ที่ X:268 Y:4 น่าจะ โอเคกว่านะคับ ไม่เป็นปัญหาเท่าไหร่เท่าที่ดู
00:37:582 (4,5,6,7) - triangle circles ตรงนี้ด้วยคับ ผมว่า (6) ไกล้กับ (4)(5)มากเกินไป ถ้าดูจากตรงนี้จะเห็นได้ 00:38:260 - ผมว่าย้าย (6) ไปไว้ที่ X:136 Y:64 น่าจะโอคับ ลองย้ายแล้วมันดูไม่สวยเลย เกินเนื้อที่เหลื่อมไปที่ 7
01:02:498 (7) - slider ตรงนี้แข็งคับ น่าจะ โค้งสักนิด จะได้ flow กับ 01:03:006 (8) ไม่จำเป็นต้องโค้งไปตลอดก็ได้ =_=
01:11:989 (3,4) - ตรงนี้สำหรับผมดูแปลกๆนะคับ มันตรง2เส้น แบบนี้แต่คงไม่เป็นไร อืมไม่เป็นไร
02:17:074 (3) - ตรงนี้ก็น่าจะทำเป็น curve นะคับจะได้ Blanket กับ 02:16:565 (2) ไม่ค่อยสวย
02:35:040 (1) - ตรงนี้ Sampleset น่าจะเป็น Normal นะคับ ผมว่ามันโอเคกว่า Auto เพลงมันไม่มีเสียงนี้
02:42:836 (3) - Blanket ตรงนี้ เบี้ยวนะคับ ไม่ได้ทำ blanket แต่แรกอยู่แล้ว
03:05:887 (2) - ตรงนี้ก็น่าจะ Sampleset แบบ Normal น่าจะดูดีกว่านะคับ เพลงมันไม่มีเสียงนี้

ส่วนของ Insane ผมไม่น่าจะ mod ได้นะคับไม่มีประสบการณ์พอ Sorry for this guy hope you understand

GOOD LUCK WITH YOUR BEST
What I didn't mention means all fixed accordingly.
Thank you for modding! the rest will be followed up

Edit:

JauiPlaY wrote:

Hey! Coming for M4M.

[Easy]
01:09:108 - Use soft hitsound instead here? nope, other diffs use the same hitsound here
01:48:938 - Clap? it's actually on 1/2 beat later so nope
02:26:396 - Again, soft hitsound instead? same
03:48:769 (1) - I don't it is necessary, as music is over already. fading out sound and as being an Easy diff that a variety of scores present based on spinners, I would rather have it

[Normal]
00:20:803 (2) - Use a reverse slider instead? why is that?
01:09:108 - Reduce the sound volume a bit. same as other diffs I think
02:26:396 - ^ same as other diffs I think
03:48:769 (1) - Same opinion as Easy. same

[Hard]
01:09:108 (1,2,3) - They are almost silent. Perhaps add some soft whistles? find it weird to have soft whistles there, not bad, but I just don't like the way they are changed into soft whistles
02:26:396 (1,2,3) - ^^ nope
03:16:226 (1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4) - ^^^ nope
03:48:684 (1) - Same opinion as Easy. same

[Insane]
01:08:260 (1,2,3,4,5,6,7) - Why not just a spinner? it's insane and you can hear light ambience behind it
01:31:989 (1,2,3,4,5,6) - How about 213654? I guess the current is fine
02:25:548 (1,2,3,4,5,6,7) - ^^^ it's insane and you can hear light ambience behind it
03:16:226 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Still I want to say they are to quite. Add some hitsounds may be better. I like them to emphasize vocal purely without any other distraction like soft whistles
03:48:091 (9) - I didn't see the arrow...meh. I think it's seen clearly

03:48:684 (1) - Same opinion as Easy. same

Why don't you map Owl City :o no fun songs for mapping :c

P A N wrote:

m4m from your queue.

[Insane]
  1. 00:14:531 (8,1) - I think if switch NC here will give more impact and you also added NC on 00:17:243 (1) which is the same beat as 00:14:531 (8). (apply to all of the same part) don't like an NC that's after the stream from previous part, wanting it to be more separate apart :< so the way it's done now made it virtually distinct from the verse to verse
  2. 03:16:226 - imo this part matches with 0.75x slider velocity because it's calm and can give impact to the chorus part. lazy to fix them all and they aren't that calm to deserve slower velocity
  3. 03:48:684 (1) - why so long, sad that my earphone is not that great so I can't listen properly that where does it stop but as far as I can hear is 03:53:176. (apply to all diff}
[Hard]
  1. 00:10:783 (1) - wait, now this diff you start here. lol
  2. 02:59:786 (4,1) - switch NC? quite similar to what explained
  3. 02:03:853 - no stream here? 5 streams too long for Hard?
[Normal]
  1. 00:10:444 (1) - XD looks like you map at night crap lolololol
[EEEz]
  1. 02:26:396 - now this kiai is so hard compared to the first one, I love this kiai tho :D <3
good luck for rank :D

moph wrote:

m4m o/

[Easy]
  1. 02:26:396 (1) - same as before, 02:27:243 - needs to be clickable! :c (like here 03:21:481 (1) -) same

    [notice][Normal]
    1. 00:31:820 (3) - I recommend that you replace this slider with two singles, one on each end. Mapping this with the same rhythm as the previous two slider sounds weird as the previous two slider are mapped to the drums and 1/1 vocals where there is an absence of drums here also 1/2 vocals. Also 00:32:159 - needs more emphasis. the way it is now is fine I don't want to make it harder
    2. 00:42:498 (3) - maybe change this into a 1/2 repeat slider to map the 1/2 that is currently skipped over? it follows vocal correctly
    3. 01:10:972 (3,4,5) - assuming you're following the vocals this sounds kinda odd to me as i think they're 1/1 too late, idk try this I find this one fine the way it is
    4. 01:16:565 (3) - similar to what I've suggested before, try replacing with two 1/1 singles. 01:16:904 - doesn't feel good as a slider end. I find this one fine the way it is
    5. 01:21:820 (3) - same as before I find this one fine the way it is
    6. 01:39:786 - again I feel like this should be clickable I find this one fine the way it is
    7. 02:14:870 (9) - maybe a slider then a single instead here? I find this one fine the way it is
    8. 02:15:548 (1) - i like the rhythm you use here a lot better than in the kiais, they not only follow the vocals but the main beat as well. It feels like in the kiai you go off the main beat a lot for the vocals. it doesn't have to be static or consistent perfectly on every part, otherwise I could have done copy/paste for all go along with main beat
    9. 02:28:260 (3,4,5) - same suggestion a earlier, still feel they sound better 1/1 late feel like following vocal
    10. 02:39:108 (3,4,5) - ^ feel like following vocal
    11. 02:44:701 (3) - same as before, two singles maybe? feel like following vocal
    12. basically the same suggestions for the rest of the map going to stick with current rhythms until more suggestions talk about here

[Hard]
  1. 01:13:345 (3,4) - these two sliders should be a 1/2 earlier imo, its the vocals and drums better, try this
    the current follows vocal great as is
  2. 01:21:650 (3,4) - swap these two around rhythmically, 01:21:820 (4) - is atm is mapped to the end of the vocals and ends on the start of the drums. Wouldn't it make more sense to have this start with the vocals and have a single on the drums which needs more emphasis than a slider end? you are wrong, 01:21:820 (4) - is completely following vocal "na" and they go well with these next sliders 01:22:159 (5,1,2,3) -
  3. 01:28:769 (2) - try this here feels awkward to have 1/4 here
  4. 02:30:464 (2,3,4) - here as well here what?
  5. 03:21:989 (3,4) - o.o you do it here but why not earlier do what?
  6. 03:25:040 (3,4) - lol swap around again? no need to explain again I think

[Insane]
  1. 01:10:803 (4,5) - same explanation as in hard, switch these two makes more sense to me makes no sense to me
  2. 01:13:514 (4,5) - same makes no sense to me
  3. 02:28:091 (3,4) - like before swap these two around? nope
  4. basically same stuff as before, nice map
I feel like I'm being too subjective on the rhythm part sorry ;-; hope this was somewhat helpful.

good luck!

Setz wrote:

m4m

Well, we've come full circle here, I remember you helped me get my first map ranked, so I will try my best to help you out here :D

[General]
  1. you may want to get the beginning section's timing checked, I feel like some of the piano notes will need their own timing points so that they are properly snapped to the music. in insane for example 00:04:681 (6) - the slider end for this lands on nothing and 00:05:359 (1) - starts on nothing. i am terrible with timing, so I cant really help here, but I can definitely tell that some of these dont sound right :\ I chose to map differently without notes placed on those points. 1/2 only now so they are fine
[Easy]
  1. 02:36:226 (3,4) - how about making these the same for?

    not much else to say, I feel like the rhythm in the diff will confuse the newer players :(
[Normal]
  1. 02:59:277 (1) - same as before, here you can easily do this can you at least link the timeline of it instead of just only those because I can't understand and compare the timeline with the timing in the left bottom of the screen
[Hard]
  1. 00:14:192 (7) - same as before, easily solved. same what?
  2. 00:23:514 (4,5,6) - maybe this would play better don't like
  3. 00:30:464 (8) - maybe move this a little further to the right, to place emphasis on the next strong note with a jump didn't intend to make a jump here
  4. 03:23:515 (2,3) - maybe use same shapes here it's fine as is
[Insane]
  1. 00:23:514 (1) - maybe try moving 1 a little further, something like x 336 y 233 nope
  2. 00:58:769 (3,4,5,1,2,3) - this section really doesn't make sense to me. 00:58:769 (3,4,5) - no particularly strong sounds = big jumps. 00:59:277 (1,2,3) - strong sounds = no jumps?
    Can 00:59:277 (1,2,3) - compare with 00:59:108 (5,1) - ? hear the vocal carefully and you will get it.
    also what's wrong to make a jump on 00:58:769 (3,4) - ? when it's drum and bass after all, vocal doesn't mean everything I chose to make a jump because it has drums supporting it like 02:17:413 (4,5) -

    the rest seems fine without being too nitpicky.
hopefully this was useful to you :D

I posted the map to mod in your queue, good luck with the set!

Okoratu wrote:

the preferred romanisation of Itou Kanako is in fact Ito Kanako, the way it's written is basically all over her website http://kanataro.com/
the earliest case going inconsistent with the old standard romanisation is p/3840655
and basically every Ito Kanako set after as they decided that the all capitals stuff from her website is stilyzed fixed so you should take this kudo instead of denying

SkinnyJommy wrote:

heyo! m4m from your queue!!

[Insane]
  1. 00:02:308 (3) - I would personally make this a repeat slider, I think it fits the piano better here! your suggestion is good but I prefer mine
  2. 00:06:207 (2,3) - You could fix this blanket what's wrong with it?
  3. 00:24:023 (1) - I don't like this spinner ending on a big drum beat like this, It would be better if there was a clickable object here the end of spinner is a part of note, why is it not important? and it's rather awful to end spinner before this beat, on somewhere music doesn't present in slightest.
  4. 00:26:904 (3,4) - Shouldn't this be a triple??? I can't hear anything
  5. 00:52:328 (9) - Why is this a repeat slider?? seems pretty weird and off to me because it follows vocal, and I want it cover heavy beat in the song so repeating slider does its job, what is your suggestion by the way?

    ALso just wanna point out that gridsnap is messing up a lot of your blankets rip, sadly I mapped on grid tiny then switched to small, all those blankets I never tried to make them cool because they are pointless when playing in practice.
  6. 00:37:243 (4) - You also have a TON of sliders that end on big white ticks and vocals, I always thought that if you have important sounds that you should hit them with the head of a slider or circle, so I'm wondering why you did the opposite so much?? if you are going to suggest me using 3/4 extended slider so that you can have a note to hit at the big white ticks instead of sliderend then nope, and the slider end is a part of music, if you were to map in 2012 then you would never get anything ranked because all you have done is unrankable.
  7. 02:46:735 (1,2,3,4,5) - All similar kiai time parts like this have extremely spaced jumps when the rest of the kiai time is 4 stars at best... i dont think this is very good, so maybe consider reducing the jumps a bit because they just come out of no where and seem there for pp... they fit with the music, last kiai wasn't intense compared to 1st and 2nd
  8. 03:09:616 (1,2,3,4,5) - Especially here ^ all players I asked for test they fc'd this no problem the flow is done well so no change

[Hard]
  1. 00:14:192 (7) - I don't really understand why you don't map off of this big finish here, because currently you have ti landing on the end of a slider and it just seems really counter intuitive to me slider end is counted as a beat, why do I have to put a note after kickslider to make harder just to hit a note for your little slightest feeling to non-existence for pissing players off?
  2. 00:57:582 (1) - ^ slider end is counted as a beat, why do I have to put a note after kickslider to make harder just to hit a note for your little slightest feeling to non-existence for pissing players off?

  3. 01:20:464 (4) - Ill stop mentioning this but you either have big finishes on the end on the red tick of repeat sliders, it plays really awkwardly slider end is counted as a beat, why do I have to put a note after kickslider to make harder just to hit a note for your little slightest feeling to non-existence for pissing players off?

[Normal]


  • Ehh the only problem i see is stacks here... stacks in normal / easy is never good because its hard to read for newer players, ya know? I don't know because I have been using stacks since 2012 for Normal diffs, and they were all great. I think it's already a compromise enough to not stack in Easy but Normal.


Well that's it for my mod, sorry it's really short... but I tried my best! :D

GL with this

Zero__wind wrote:

a bit late =.=

General
Add 1000ms audio leadin for all diffs? not seeing it works

Easy
03:17:582 (2,3) - why not have whistles on their heads when you have one on 03:16:226 (1) - ? it would present the piano nicely like it silent
03:40:803 (5) - missing normal sample at end intentional I think
03:46:057 (1,2,3) - the flor for this part doesn't seem so smooth for a Easy diff, maybe rework this pattern. I think it's ok as it's climax of the song

Normal
00:13:514 - probably missing clap here didn't add on insane
00:13:176 (1,2) - I would prefer to have 3 claps at 00:13:514 - 00:13:853 - and 00:14:023 - didn't add on insane

Hard
00:14:192 (7) - this slider looks a bit too.. twisted, kinda weird imo heh seems fine to me
01:13:684 (4,5) - maybe blanket here you know I hate setting up blanket I don't like it to be perfectly done
03:32:667 (1) - further like this guess it's fine

Insane
03:35:548 (3,4,5,6,7) - this pattern looks kinda cluttered imo. maybe space the notes out a bit. only for referrence I like the current
not much to say, impressive diff

That's all I think.
Good luck~

Strategas wrote:

Hello, m4m sorry for being slow.

[Insane]
Took more look into the beginning I can see it's a real pain to do it. Atm the beginning is inconsistent where sometimes you map it regulary sometimes to 1/8 even if the beat stayed the same. 00:04:681 (6) - slider end suppose to be snapped to 00:05:063 - etc 00:05:359 (1) - this also isn't properly timed so yeah. I'd personally recomend if you just put offset to like 00:00:984 - and just ignore mapping to the 1/8. You also won't need 00:13:176 (1) - timeline.
removed all those vague 1/8 whatsoever but timeline on 00:13:176 is still needed otherwise timing is completely off

00:04:681 (6) - strong beat on slider end so what?
00:13:853 (1,2,3,4,5,6,7,8) - this whole patern would look neater if you used 00:13:853 (1,8) - as blanket too would be better if you provide a screenshot of it
00:15:040 (1) - well if you decided to follow this sound why not stick with it? for example you can use 00:18:091 (4) - 00:17:582 (2) - as 1/1 slider the current is following what it is supposed to follow well now I don't understand how 1/1 slider will help this one out
00:22:159 - . Idk you can choose a much better rhythm choice imo now you follow weak things in the music and a lot of the strong beats get ignored 00:15:887 - 00:18:599 - 00:21:311 - 00:20:633 - yet you emphasize 00:20:972 (4) - I follow the exact same sound of the music in this beginning part so you are completely wrong here
00:26:396 (2,3,4) - can use better rhythm choice aswell . what is your better one? can you give me an example of it? as it is following vocal now so I don't understand what kind of rhythm that is "better" for you
00:37:243 (4,1,2,3) - this one especially, as you start the new music patern on a slider end lol.. do it like 00:40:294 (1,2,3,4) - instead The end of the slider is a part of music and is counted as a beat and with the pattern I made, I am ignoring what is done on 00:40:294 as I find both of them equally presenting the music
00:17:243 (1,2,3,4) - this patern can look a better if you blanket 00:18:091 (4) - aswell I can't see what is wrong, any screenshot or code of what is better?
00:27:921 (7,1,2,3,4,5) - something similar screenshot of solution?
00:49:447 (4,1) - blanket screenshot of solution?
01:46:904 (2,3,4,6) - make it more even I guess ?
01:52:159 (1) - are you trying to emphasis this by making it so low spaced? you called this low spaced? it's already high enough
02:03:176 (2,3,4,5,6,7) - not sure if you tried to blanket here either I didn't even try and not going to fix it as blanket makes it play even harder
02:09:786 - 02:09:955 (2) - shouldn't this follow some kind of patern? pattern of what? screenshot?
02:13:006 (3,2) - follow the same thing here imo what are you talking about?
02:28:260 (4,8) - could emphasize these better how?
02:48:430 (9) - seems very far considering it's really weak it's the different verse it's not far
02:55:040 (4,5) - the 5 is spaced much more even though they sound the same to me avoided overlap from 02:54:701 (2) - , would be nice if there is a solution here
03:01:989 - should be clickable imo I don't think so as it tries to make it not too hard to play for players

this map is really beautiful, but I have concerns about rhythm choice and beat emphasis

[Hard]

00:57:921 - should be clickable imo the sliderend can be counted as a part of music
00:59:277 - 00:59:447 - the sliderend can be counted as a part of music
01:20:803 - ^ the sliderend can be counted as a part of music
01:29:108 - ^ and so on the sliderend can be counted as a part of music

I guess same things as I mentioned in the Insane stand

[Normal]

02:09:786 (6) - ds nice catch, that's some thorough mod really thanks~

[Easy]
the only thing that really bugged me was that the kiai section 01:09:955 - seemed not to support the music that well because the music gets more intense but gameplay wise the opposite. 02:27:243 - seemed better handled. it's having progress in the music starting from easier to harder in each section forward

Good luck!

Yohanes wrote:

CLASSIC
Hi Frost o/ Just throwing some opinion and suggestion for Insane diff, feel free to reject :D

- 00:10:614 - Why you cover strong piano sound with a spinner? because they are vague to map properly
- 00:18:430 (6,1,2,3,4) - honestly, I think they're all too close not too close at all
- 00:21:481 (2,3) - same^. In addition, this feels awkward to play as well :P it's the jump I made it for the music so it's fun for me even it's awkward to you
- 00:28:091 (1,2,3,4,5,6,7) - classic 1/1 slider would work well in this part for me http://puu.sh/mey4t/de97338c62.jpg I don't think so
- 00:35:718 (1) - How about this? http://puu.sh/mey8D/cdd1b84b13.jpg ruined my pattern
- 01:26:396 (1) - 2 circles would be better to complement vocal having stop jump like this I don't like to add a circle after it
- 02:20:294 (4,5) - How about a slider instead of 2 circles? http://puu.sh/mezKN/31f665e491.jpg nope
- 03:36:396 (7) - move it down a bit so it doesn't stack with 5? Tho, I really don't think that you would like this lol it's already near to bottom enough
Apart from that, I feel like some rhythm (mainly before kiais) are not properly emphasized. Anyway, just take it with a grain of salt

Great map as always! Best of Luck ranking this :D

Underforest wrote:

Hi! M4M as promised, sorry if I'm late

General
  1. BG should be 1366x768, it's the rankable size doesn't mean 1280x720 is unrankable or it is?
  2. Correct preview point is 01:09:108 I prefer the current, there is no right or wrong preview point
Easy
  1. 00:00:953 (1,2,3) - So close can't be helped, different slider velocity or it's unrankable?
  2. 02:35:548 (1) - Remove new combo guess it's too long to not remove
Normal
  1. 00:23:853 (2) - Weird slider, replace it with a circle wanting to follow that fading sound
  • Hard
  1. Hard is almost a Insane, what? it's done this way to spread with this Insane that is close to Extra?
  2. 00:14:023 (5,6,7) - Maybe something better instead of this? what kind of something better you had in mind? and what is wrong with this? no reason no fix
  3. 01:07:582 (3,4,5) - DS issue, maybe... Hard is ok to have some jumps if fits
  4. 01:42:159 (4,5,6) - Same as 00:14:023 (5,6,7) solution?
  5. 02:24:870 (3,4,5) - Same as 01:07:582 (3,4,5) should be fine for Hard
  6. 03:42:837 (3,4,5) - Same as 00:14:023 (5,6,7) solution?
Insane
  1. Clear!

Here's my map for M4M: https://osu.ppy.sh/s/390472 (Normal is WIP)

Anyway, good luck with ranking this map! :)
It might appear to be all orange but doesn't mean I refused all of these. The lines that I didn't add into the quote means they were fixed accordingly.
Thank you for modding
Okoratu
for some reason people don't want metadata kd to be a thing though i don't get it it's legit unrankable to have incorrect ones but according to kasahara and several others metadata = no kd. And tbh i merely posted a reference so it's not like i care too much xD
Topic Starter
Frostmourne

Okoratu wrote:

for some reason people don't want metadata kd to be a thing though i don't get it it's legit unrankable to have incorrect ones but according to kasahara and several others metadata = no kd. And tbh i merely posted a reference so it's not like i care too much xD
alright

Where to find BNs :|
Irreversible
Made a suggestion about lowering the SV of a calm part in insane, we've also fixed up some messy NC.

Bubbled!
Okoratu
suggested to remove the spinners before kiais in hard and replace them with sliders
changed source to STEINS;GATE 0 according to http://steinsgate0.jp/game/ http://5pb.jp/games/topics/6830.html because the katakana is just there to help people read it
changed a rhythm in insane and uhh that's it ?

basically metadata is now based on http://5pb.jp/records/release/detail/de ... =FVCG-1354
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