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IOSYS - Cirno no Perfect Sansuu Kyoushitsu

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2016年5月25日 at 22:55:18

Artist: IOSYS
Title: Cirno no Perfect Sansuu Kyoushitsu
Source: 東方Project
Tags: N_a_s_y_a Nasya Muya ZUN Touhou Koumakyou 東方紅魔郷 〜 the Embodiment of Scarlet Devil. Cirno's Math Class 東方氷雪歌集 ARM miko quim 夕野ヨシミ Yuuno Yoshimi 上海アリス幻樂団 Team Shanghai Alice おてんば恋娘 Otenba Koimusume
BPM: 175
Filesize: 16268kb
Play Time: 02:00
Difficulties Available:
  1. Hard (2.85 stars, 264 notes)
  2. Insane (3.81 stars, 407 notes)
  3. Muya's Lunatic (4.65 stars, 618 notes)
  4. N a s y a's Extra (5.41 stars, 659 notes)
  5. Normal (1.88 stars, 158 notes)
  6. Perfect Freeze (6.01 stars, 782 notes)
Download: IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Download: IOSYS - Cirno no Perfect Sansuu Kyoushitsu (no video)
Information: Scores/Beatmap Listing
---------------


Lunatic - Muya
Extra - N a s y a

Video by vellya

diff name from spell card https://www.youtube.com/watch?v=Bf-k1t-tk4Q
Luel Roseline
Louis
Sonnyc
2009 remap project? xD
Topic Starter
alacat
old songs are great :D
Tomori Hikari

alacat wrote:

old songs are great :D
yeah i think that too :)
Satellite
Topic Starter
alacat
Satellite's Extra (9.99 stars, 999 notes)
OK_oreGENKI
こんにちわ :)
00:26:613 (1,2,3,4,5,6,7,8,1) - 急に直線的な縦連がくるのでaimが斜めにずれる?から、縦連を少し斜めにどうすっか 8-)
00:26:870 (3,4,5,6) - ついでだけどaimが詰まる感じがしたから、この4連を少し右にシフトしたらやりやすいかも
01:18:213 (8,1,2,3,4) - 今のグループこれだけど https://osu.ppy.sh/ss/4901788
           こっちのグループのほうがしっくりくる https://osu.ppy.sh/ss/4901792
01:29:184 (8,1,2,3,4) - ^^

日本語おかしいけど気にしないでね~
ワッショーーーーイ!
              
Topic Starter
alacat
全部修正しました 8-) thank you
Marianna
Baka Baka~
Nelka714
hi there
just happen to found this map on #modreqs

SPOILER
[General]
  1. Add tags: Kouroumu 4 Cirno's Math Class ARM 夕野ヨシミ Yuuno Yoshimi miko quim おてんば恋娘 Tomboyish Girl in Love 紅魔郷 Koumakyou the Embodiment of Scarlet Devil
  2. You might want to add the album in tag: Touhou Anthology of Ice and Snow
  3. Light Insane's HP(6,5) is higher than Lunatic's HP(6). Consider to reduce Light Insane's HP.
  4. I Didn't check Perfect Freeze diff, but I think HP9 is too much. Though, I also concerning this ⑨ thing (AR9, OD9, HP9), so yeah, just saying.
[Muya's Lunatic]
  1. 00:11:013 (4) - NC? Because it's downbeat.
  2. 00:20:784 (2,3,4,5) - I think the rhythm is flipped. Try Ctrl+G them. http://puu.sh/oNWGs/131959c074.jpg
[Light Insane]
  1. 00:11:013 (4) - NC? Because it's downbeat.
  2. 01:18:213 (1,2,3,4,5) - The pentagon is a bit imperfect. x:175 | y:219 in circle 1 would be enough.
    Well, if this was my diff, I would make more triplets. Just my preference, though.
[Normal]
  1. 00:00:042 (1,2) - Make slider 1 curve like slider 2?
  2. 01:02:442 (5,1) - Make a better blanket?
  3. 01:26:442 (3) - Ctrl+G then 180 degree rotate it? http://puu.sh/oO0tS/f102ef3945.jpg

i hope this helps a bit
Nyukai

Sonnyc wrote:

2009 remap project? xD
https://osu.ppy.sh/b/308009
Avena
This is really good babe, gj <3
softhusky
6 stars exact and ar9 exact????


69 confirm
softhusky
Very simple mod here.
[Perfect Freeze]
Why are there no sliders?
Nerf CS please. (CS4)
HP9? That's huge... Nerf please.
PlasticMemor
another one

m4m from your queue

[Muya's Lunatic]
00:05:014 (5,6,7) - this could be 1 short repeat slider
00:16:156 (9) - you could delete slider and make just 1 circle where it started
00:20:956 (3,4,5) - same as first suggestion
00:21:470 (7,8) - make this into a slider
00:26:613 (4,5,6,7) - this sounds better as 1 repeat slider
00:42:213 (9,10) - make this into 1 slider
00:48:042 (1) - no nc because it is part of lyric
00:57:127 (5,6) - this could be one slider
01:00:384 (1,2,3,4,5,6,7,8,9,10,11,12) - this could be repeat sliders
01:19:070 (6) - NC, start of new lyric
01:27:470 (4,5,6) - repeat slider
01:45:984 (3,4) - i feel this is too close to 4

[Perfect Freeze]
00:18:556 (2,3,4,5,6,7,8,9,1) - curve stream?
00:45:299 (1,2,3,4) - you could continue the box jumps here
01:19:927 (1) - you can delete this circle
01:59:870 (4,5) - you can make this like you did on the first triangle here 00:43:070 (4,5)

#2009remapseason
rui
M4M
[Normal]
  1. 一番下の難易度でAR4ははやくない?AR3でも十分プレイできたし下げたほうが無難な気がする。
  2. 01:22:327 (1) - 音取らないのが他に比べてここだけ長いので浮いてるように感じます。少し刻むようにこのような音取りはどう? http://puu.sh/p0x5r.jpg
  3. 01:33:299 (1) - ここは白線にリピート部分が来るようにして01:34:327 (x) -にadd noteのほうが自然に思えます
  4. 01:59:356 (2) - 02:00:384 (x) - は叩きたいので01:59:356 (x) - をリピートの白線で行うようにする。スライダーの終点はwhistleに変更。02:00:384 (x) - にadd note
[Hard]
  1. 01:24:727 (3) - 01:24:899 (x) - ここに音ほしいので(3)を1/2のスライダーに変更
  2. 01:32:613 (3,1) - 好みだとおもうけど、ボーカルに合わせてこう音取りたい。(結果的に取る音は変わらない) http://puu.sh/p0ye8.jpg
Light Insane
  1. 00:04:499 (3,4) - (3)が被ってて分かりにくいのでctrl+gする?(多少飛ぶになるが)
[Muya's Lunatic]
  • 特に気になるところはないです。Muyaさんらしさが出てていい難易度です。
[N a s y a's Extra]

  • 同じ音なのにリズムは変わる個人的に好きじゃないのでそういう指摘多いです。modはあくまで俺が一番いいなあと思ったもの
    にあわせるように書いているけど、他の部分にあわせてもいいです。
  1. 00:06:384 (1,2,3) - 距離均等でよいのでは?
  2. 00:27:984 (3,4,5,6,7,8) - 00:22:499 (3,4,5,6,7,8) -と同じだし、取る音増えてたりリズム変わったりでやりにくいとおもう。00:28:242 (4) - を削除
  3. 00:28:413 (x) -にadd note
  4. 00:33:470 (3) - 同じ理由でここの音とりもこうかな? http://puu.sh/p0Cuy.jpg
  5. 00:36:213 (5,6) - same
  6. 00:38:956 (3,4) - same
  7. 00:54:556 (10,11) - 音続いてるし、00:54:213 (7,8,9) - のパターンを続けていいと思う http://puu.sh/p0CFK.jpg
  8. 00:57:127 (1) - 好みです。 http://puu.sh/p0CLC.jpg
  9. 01:07:756 (2,3) - ボーカルに合わせて後ろをリピートさせる http://puu.sh/p0CXo.jpg
  10. 01:15:470 (1,2,3,4,5,6,7,8,1) - ⑨ 整えてみた
    79,366,75470,5,2,3:1:0:0:
    108,312,75556,1,0,3:0:0:0:
    124,252,75642,1,2,3:1:0:0:
    136,192,75727,1,0,3:0:0:0:
    100,144,75813,1,2,3:1:0:0:
    40,140,75899,1,0,3:0:0:0:
    0,184,75984,1,2,3:1:0:0:
    4,244,76070,1,0,3:0:0:0:
    46,285,76156,6,0,P|76:300|108:312,1,67.5000025749208,2|2,3:1|0:0,0:0:0:0:
  11. 01:38:099 (1,1) - ⑨
  12. 00:21:984 (1,2) - 01:38:784 (1) - と同じような音とりでよいのでは?
  13. 01:42:042 (4,5,6,7) - 01:39:470 (3,4,5,6,7,8,9) - と合わせましょう
  14. 01:44:270 (1) - 00:21:984 (1,2)と同じ
  15. 01:47:527 (5,6,7,8,9,10,11) - 01:44:956 (3,4,5,6,7,8,9) - と合わせましょう
  16. 01:49:756 (1) - 00:21:984 (1,2)
  17. 01:55:242 (1) - ^
[Perfect Freeze]
  1. 00:04:670 (4) - 音が上がっているのに距離は狭まっているのは不自然な気がします。(256,84)あたりに移動
  2. 00:07:413 (4) - 00:05:870 (3,4) - のパターンはここでも合うと思います (108,256)あたりに移動
    modしてみてわかったけどcs5は作らないから全くわからん申し訳ない
以上です。
Pata-Mon
M4M
My map: https://osu.ppy.sh/s/451830

[General]
  1. add AudioLeadIn?
  2. 00:55:927 - 00:57:127 - 00:57:299 - 00:59:870 - 01:00:042 - hitsounds in hard, light insane, lunatic, perfect freeze is a bit loud
[Normal]
  1. 00:00:042 - 00:11:013 - hitsound in this part is weird imo
[Hard]
  1. 00:10:499 (1,2) -
  2. 00:41:184 (1,2) - 01:57:984 (1,2) - should end at the blue lines
[Light Insane]
  1. 01:10:842 (2) - that will make player more comfortable:
[Lunatic]
  1. 00:20:870 - add a note and delete 00:21:042 (4) -
[Extra]
  1. 01:10:927 - here is a drum sound obviously, so add sth
  2. 01:43:413 (2,1) - not so beautiful
  3. 01:49:413 (3,1) - make a blanket
[Perfect Freeze]
  1. Why not cs9
i can't find too many issue, shoot a star

GL~
SnowNiNo_
from your queue
-check the TAG's, some diff are different

  • [Perfect Freeze]
  1. 00:04:156 (1) - i would make 1 stack with 00:03:642 (2) - to have a better shape
  2. 01:19:584 (4,1) - i would try this to stack with 01:18:727 (4) - since it seems like all the map was stacked XD
  3. 01:21:127 (1,2,3,4,5,6,1) - make the spacing as same as 01:15:470 (1,2,3,4,5,6,7,8,9) - since the music is intense
  4. 01:21:984 (2) - maybe NC here is better since the vocal was pretty strong
  5. 01:30:042 (1,2,3,4) - consider to change the spacing here, imo the spacing here really dont fit the vocal since the pitch was increasing, so should be sth like this
  6. 01:32:099 (1,2,3,4,5,6,1) - same as 01:21:127 (1,2,3,4,5,6,1) -
  7. 01:32:956 (2) - same either ><
  8. 01:38:270 (2) - NC here :o? to emphasized the instrument
  9. 01:50:784 (5,6,7,8,1) - the spacing here is smaller then others, maybe make the spacing same as 01:42:556 (5,6,7,8,1) - or 01:48:042 (5,6,7,8,1) - maybe ?
  • [N a s y a's Extra]
  1. 00:05:527 (3) - NC~
  2. 00:41:184 (1,2,1,2,1,2,1,2) - make the spacing bigger to consist with 01:57:984 (1,2,1,2,1,2,1,2) - this part
  3. 01:06:899 - maybe you need a mute here
  4. 01:09:642 - same here
  5. 01:21:127 (1,2,3,4,5,6) - make the spacing the same or a little smaller as 01:15:470 (1,2,3,4,5,6,7,8) - since the music is quite intense either
  6. 01:32:099 (2,3,4,5,6,7) - yap same here
  • [Muya's Lunatic]
  1. 00:05:014 (5) - NC maybe?
  2. 00:20:956 (3,4,5) - the triplet should be at 00:20:784 - to follow the vocal, there isnt any music at00:20:956 - to support the triplet lol, just like what youve did at 01:37:413 -
  3. 00:43:584 (6) - NC to emphasized the vocal and the instrument
  4. 00:52:670 (4,5,6) - maybe change the shape here, this is hard to play for players
  5. 00:54:213 (9) - NC
  6. 01:10:842 (2) - NC here to consist this part
  7. 01:29:356 (5) - and 01:30:042 (9) - stack with 3
  8. 01:33:299 (1,2,3) - why dont make the spacing equal here :o?
  • [Light Insane]
  1. 00:43:584 (3) - NC to emphasized the vocal and the instrument, just like what youve did at Perfect Freeze diff
  2. 01:05:870 - ill put a note here, imo the beat here shouldnt be express by spinnerend since this beat is quite strong
hope it's helpful ><
GL~
my map for M4M : https://osu.ppy.sh/s/441459 ( mod at least 4 diff of my map so the drain time would be fair ><
Zero__wind
you need CS⑨ to build a PERFECT map
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