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Nakagawa Shouko - Sorairo Days

posted
Total Posts
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Topic Starter
Rizen
This beatmap was submitted using in-game submission on Sunday, 13 March 2016 at 3:16:04 AM

Artist: Nakagawa Shouko
Title: Sorairo Days
Source: Tengen Toppa Gurren Lagann
Tags: 天元突破グレンラガン Shokotan tv size opening SRCL-6573 meg rock GAINAX tokyo hot blood robot fight final universe super drill anime Fizz Smug-
BPM: 174
Filesize: 24911kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.72 stars, 105 notes)
  2. Fizz's Insane (4.42 stars, 293 notes)
  3. Hard (3.45 stars, 249 notes)
  4. Normal (2.01 stars, 152 notes)
  5. Super Galaxy GIGA DRILL BREAK!!! (5.46 stars, 341 notes)
Download: Nakagawa Shouko - Sorairo Days
Download: Nakagawa Shouko - Sorairo Days (no video)
Information: Scores/Beatmap Listing
---------------
YOUR DRILL IS THE DRILL
THAT WILL PIERCE THE HEAVENS
click here for file(s) of the second version of this song (video only)
click here for file(s) of the third version of this song (video+audio)
click here for file(s) of NateWantsToBattle's English Cover (audio only)
Kagetsu
brief talk in #modhelp
18:13 Rizen: :(
18:13 Rizen: anyone here wanna testplay?
18:15 Rizen: :(
18:16 Kagetsu: it depends of the map
18:16 Kagetsu: i dont really like streamy maps... because i'm pretty shit at it
18:17 Rizen: it's like
18:17 Rizen: mostly jumpy
18:17 Rizen: and not many streams
18:18 Kagetsu: what about star rating?
18:18 Rizen: I'm just finishing the last 2 seconds of it
18:18 Rizen: right now, it's around 5-5.2
18:19 Kagetsu: send it
18:19 Kagetsu: but don't expect too much lol
18:20 Rizen: ah, let me finish the last 2 seconds zzzz
18:20 Rizen: thinking of a jump pattern
18:20 Kagetsu: k lol
18:20 Kagetsu: better put a spinner
18:23 Rizen: nah by last 2 seconds I mean
18:23 Rizen: 2 seconds before the spinner
18:26 Rizen: ok, reuploading
18:27 Rizen: it's this song here
18:28 *Rizen is editing [https://osu.ppy.sh/b/877345 Nakagawa Shouko - Sorairo Days [PiErCe ThE hEaVeNs!]]
18:28 Rizen: the diff name is still pretty toxic
18:28 Kagetsu: dlding
18:30 Kagetsu: 1x ;w;
18:30 Rizen: ;w;
18:30 Rizen: what do you think about it?
18:31 Kagetsu: well... 00:47:147 (2,1) - fucked me up xD
18:31 Rizen: ah yeah
18:31 Rizen: i'll nerf that
18:32 Kagetsu: yeah... seems to be the hardest jump in all the map
18:37 Kagetsu: cool insane
18:38 Kagetsu: hmm... insane was better imo
18:38 Battle: the diff name makes me sick
18:38 Kagetsu: thing is extra's new combos are a little weird, mainly because you didn't map downbeats as a clickable object in some places
18:39 Rizen: what??
18:39 Rizen: I'm pretty sure all downbeats are clickable
18:39 Kagetsu: srsly?
18:40 Kagetsu: 00:16:630 -
18:40 Kagetsu: 00:19:389 -
18:41 Rizen: oh but those downbeats
18:41 Rizen: aren't really clickable
18:41 Rizen: because the chick starts vocals 1/2 earlier
18:41 Rizen: it's the same in the insane
18:42 Kagetsu: well yea... i'm checking it now and you are right lol
18:43 Kagetsu: idk... but when i was playing it looked like weird
18:44 Rizen: wanna try one more time? ;9
18:44 Kagetsu: i'm gonna fail this time
18:44 Kagetsu: what did u change? o.o
18:46 Rizen: mmmm I guess the new jumps also suck too
18:46 Kagetsu: again... grr
18:46 Rizen: did it feel weird this time round?
18:46 Rizen: minus the jump
18:47 Kagetsu: maybe remove this nc 00:46:975 (1) -
18:48 Rizen: those NCs are meant to stop the player from dieing if they miss too many jumps :((
18:48 Rizen: ;A;
18:48 Rizen: Hey there Haruto
18:48 Kagetsu: this is that 00:47:147 (2,3,4) - is way too linear
18:48 Kagetsu: linear jumps doesn't play that well
18:49 Kagetsu: it's the same with this pattern 01:17:320 (1,2,3) -
18:49 Kagetsu: maybe you could try to move 01:17:492 (2) - near 01:16:975 (7) - or something like that
18:50 Kagetsu: even ctrl g 01:17:320 (1,2) - would be a valid option
18:50 Kagetsu: because 01:16:975 (7) - is aiming to 01:17:492 (2) - lol
18:52 Rizen: ooo I like ctrl g
18:54 Rizen: wait
18:54 Rizen: wait a moment
18:57 Kagetsu: you could also ctrl g this 01:20:079 (1,2) - , to make it consistent
18:58 Rizen: I kinda like the arching flow though
18:59 Kagetsu: its fine... map itself has good looking, it shouldn't take too much to get it ranked
19:00 Rizen: ah, thanks for the testplay/pointers!
19:00 Rizen: you can probably post this to thread for free kudos
19:01 Rizen: since I made a few changes from your testplay/pointers
19:02 Kagetsu: k lol
MondoKuma
Cool song :3
AlneCraft
hi~! from my modding queue

a pretty short mod, sorry if it's not good enough, i'm not that good at modding (´・ω・`)

legend: blue - my own preference, not a "must" change. red - large mistake, or something that i don't understand

general
1. decrease the offset slightly? some notes feel like they are too late. something like -~5 should be good
also if you'll decrease the offset you also have to decrease the time of every single timing point

Easy
1. 00:12:492 (3) - that slider starts too late to sync with neither drums nor guitar.
2. 00:13:527 - this empty section could use a spinner or a break. if you will add a spinner then remove the circle at 00:14:906 (1) and make the spinner end at this moment (just like in Hard diff).
3. the kiai section is incosistently timed, sometimes it's synced with lyrics, sometimes it's synced with drums or guitar, but it's still playable. just pointing that one out to you.

Normal
1. 00:06:113 (2,3) - the slider is too long to sync with the guitar, and the circle is random if that segment is supposed to sync with drums. if it's supposed to sync with both it just feels clunky.
2. 00:13:527 - same as Easy, could use a spinner or a break.
3. 01:01:458 (5,6) - if that fragment is supposed to sync with lyrics then you should remove the circle. if it's supposed to sync with drums, then change the repeating slider to a regular slider or remove the circle and move the slider beginning to the spot where the circle was.

Hard
couldn't find anything really sticking out.

Fizz's Insane
everything seems fine here as well.

that's a pretty good mapset you got there, good job!
achyoo
from #modreqs

Normal
00:43:527 (2) - This feels out of place, maybe you could change it from to ?

01:15:596 (5) - This note also feels out of place, suggest you change it from to

01:10:423 (1) - slow down this slider or make it longer? the part after it is quite empty

Hard
00:24:561 (3) - This part feels empty, maybe add a spinner or a long slider (with a slower slider velocity)
00:50:596 (4) - This should be a new combo
00:51:113 (1) - This shouldn't be a new combo
01:10:423 (1) - slow down this slider or make it longer? the part after it is quite empty

Fizz's Insane
00:27:492 (1) - Change this to a 1/2 Slider, it fits the music better IMO
00:33:010 (1) - ^
01:10:423 (1) - slow down this slider or make it longer? the part after it is quite empty

Extra
I couldn't find anything weird/wrong with this difficulty, and it's really fun to play, Good job on this!

I hope this was helpful! I like this song so good luck with the map :D
Topic Starter
Rizen
i'll get to these mods when I finish hitsounds! thanks!
Topic Starter
Rizen

AlneCraft wrote:

hi~! from my modding queue

a pretty short mod, sorry if it's not good enough, i'm not that good at modding (´・ω・`)

legend: blue - my own preference, not a "must" change. red - large mistake, or something that i don't understand

general
1. decrease the offset slightly? some notes feel like they are too late. something like -~5 should be good
also if you'll decrease the offset you also have to decrease the time of every single timing point I'll get a timing recheck

Easy
1. 00:12:492 (3) - that slider starts too late to sync with neither drums nor guitar. that part is where the finish is though; I'm mapping what I think is the most audiable/followable sound
2. 00:13:527 - this empty section could use a spinner or a break. if you will add a spinner then remove the circle at 00:14:906 (1) and make the spinner end at this moment (just like in Hard diff). I can't do it because of spinner recovery times and the space is too small for a break
3. the kiai section is incosistently timed, sometimes it's synced with lyrics, sometimes it's synced with drums or guitar, but it's still playable. just pointing that one out to you. again, following what I think is the most followable sounds

Normal
1. 00:06:113 (2,3) - the slider is too long to sync with the guitar, and the circle is random if that segment is supposed to sync with drums. if it's supposed to sync with both it just feels clunky. but I think it's fine as it ;_;
2. 00:13:527 - same as Easy, could use a spinner or a break. can't again because of recovery time limitations
3. 01:01:458 (5,6) - if that fragment is supposed to sync with lyrics then you should remove the circle. if it's supposed to sync with drums, then change the repeating slider to a regular slider or remove the circle and move the slider beginning to the spot where the circle was. following both guitar and vocals

Hard
couldn't find anything really sticking out.

that's a pretty good mapset you got there, good job!

DesuNuts wrote:

from #modreqs

Normal
00:43:527 (2) - This feels out of place, maybe you could change it from to ? good fix!

01:15:596 (5) - This note also feels out of place, suggest you change it from to done

01:10:423 (1) - slow down this slider or make it longer? the part after it is quite empty can't because I don't think I can change SV in normals

Hard
00:24:561 (3) - This part feels empty, maybe add a spinner or a long slider (with a slower slider velocity) can't because of recovery time limitations
00:50:596 (4) - This should be a new combo following NC per measure though
00:51:113 (1) - This shouldn't be a new combo ^
01:10:423 (1) - slow down this slider or make it longer? the part after it is quite empty I think it's fine as is :<

Extra
I couldn't find anything weird/wrong with this difficulty, and it's really fun to play, Good job on this!

I hope this was helpful! I like this song so good luck with the map :D
thank you for the mods!
greenwood0301
Hi Rizen here the mod you ask for

INSANE

00:13:006 Ramdom combo

01:23:350 random combo

NORMAL

00:14:902 random combo

01:01:454 i don't think you need this note

EASY

00:14:902 random combo

Well GL HF for the rank
Topic Starter
Rizen

greenwood0301 wrote:

Hi Rizen here the mod you ask for

INSANE

00:13:006 Ramdom combo

01:23:350 random combo

although I am not Fizz, I can confirm that these combos are not random, they follow a NC pattern

NORMAL

00:14:902 random combo not random, following NC per 2 measure

01:01:454 i don't think you need this note moved it back one step

EASY

00:14:902 random combo nor random, following NC per 2 measure

Well GL HF for the rank
thanks
Fizz

DesuNuts wrote:

Fizz's Insane
00:27:492 (1) - Change this to a 1/2 Slider, it fits the music better IMO
00:33:010 (1) - ^ there's a pause in the percussion here that I want to emphasise
01:10:423 (1) - slow down this slider or make it longer? the part after it is quite empty nah I like the empty
thanks for the mod~
Sotarks
Hi,

I made a GD for this, but the mapset is dead...

If you want to take it feel free :)

If you have problem with it I can remap some parts :)

Thanks :)

https://osu.ppy.sh/s/382870
MokouSmoke
I'm here because you know how to make beer~
[Easy]
  1. this feels pretty hard for any easy with all the consecutive 1/1 clickable objects and notes on red ticks, but I guess it doesn't break any rules
  2. 00:08:695 (1,2,3,4,1,2,3) - I would move this entire segment up to [271, 205] so that 00:07:661 (4,1) - flows better
  3. 00:15:247 (1,2) - in general, 3/2 gaps are weird to play, especially during a vocal phrase. I recommend something like this instead: http://puu.sh/n3M0p/ce110a2927.jpg there's a few places places that this happens, so if you change it, be sure to change all of them
  4. 00:47:316 (4) - a little risky since these overlaps are hard to read for new players. also, minor thing but try to keep your DS more consistent (1.15x vs 1.2x)
  5. 01:10:419 (1,2) - ^
[Normal]

  • 00:05:592 (1,2) - DS (its at 0.9x because of osu autostack)
  1. 00:06:281 (3) - if you're going to follow the guitar, I recommend this rhythm. http://puu.sh/n3Mxt/9e689c8837.jpg same thing at 01:15:937 (1,2,3,4) -
  2. 00:21:454 (2) - I would make this a 1/1 slider instead to remove 3/2 gap
  3. 00:54:902 (3,4,5,6,7) - rhythm suggestion so that the two vocal phrases play more consistent with each other http://puu.sh/n3MH8/71f206ea19.jpg
  4. 01:05:937 (3,4) - I think vocal is too important too skip http://puu.sh/n3MOG/67669ad6b9.jpg imo, it's ok to skip downbeat here since it isn't as strong as something like 01:04:902 (1) -
[Hard]
  1. 00:07:316 (2,3) - eh rhythm doesn't really match guitar. there's two identical notes at 00:07:661 - and 00:07:833 - and another set of identical notes at 00:08:006 - and 00:08:178 - which should be reflected in your mapping. I think something like this would follow the music better http://puu.sh/n3MXh/21184525a3.jpg http://puu.sh/n3MX5/02866e649b.jpg (you can reposition sliders if you want to keep DS, but I think you get the point)
  2. 00:09:385 (5) - replace this with a note at 00:09:557 -
  3. 00:51:971 (4) - maybe use 1/2 slider instead or add note to 00:52:143 - to be consistent with 01:03:006 (4,5,1) -
  4. 01:16:454 (3,4,5) - I think 01:16:626 - and 01:17:143 - should be clickable to support guitar. maybe try this? http://puu.sh/n3NpM/1ae67dbf43.jpg
[Fizz Insane]
  1. I know this is a GD, but it's so weird that this and hard have the same SV
  2. 00:07:316 (2) - personally, I don't like extended sliders in this section, but if you're going to use them, at least lower the volume/mute the sliderends on the blue ticks since the music has no sound there. Same thing with all of the other extended sliders in this diff
  3. 00:11:454 (3,4,1) - I would enjoy a bigger DS here
  4. 00:16:454 (1,2) - 0.6 SV is too slow imo. it makes these sliders look almost like kicksliders. I think 0.7-0.75 SV would be better
  5. 00:27:488 (1) - make this a 1/2 slider since 1/1 gap is awkward and 00:27:488 - this sounds identical to 00:27:833 - same thing at 00:33:006 (1) -
  6. 00:41:023 (3) - I think 1/4 notes would play better than slider but that's just me
  7. 00:47:661 (1,2) - this stack totally caught me by surprise. why stack? it should be a big jump match the intensity of the song imo. and if you're going to argue that the stack represents the two identical drum sounds sound ], i would ask why you didn't stack 00:46:281 (1,2,3,4,1,2,3,4) - since all those notes sound identical as well.
  8. 01:02:661 (3) - make this a triplet instead, needs some more note density for an insane
  9. 01:06:626 (2,3) - why stack? I hear two different drum and vocal sounds here
  10. 01:06:799 (3) - break into 1/2 slider and note. note density is too low here, and you're missing some important beats imo
  11. 01:08:523 (2) - maybe I'm just bad at reading, but I assumed 01:08:178 (1,2) - was 1/2 rhythm just like 01:07:661 (1,2) - I would NC here to avoid confusion
  12. 01:14:385 (1) - 0.3 SV is overkill. pls at least 0.5SV. also mute sliderend
[Extra]
  1. spacing needs some work at the beginning and end sections imo. 00:07:661 (4) - is a strong beat since there's not much else to follow besides guitar. so is 00:08:523 (2) - but you do absolutely nothing to distinguish it from other notes. Either the spacing or the approach angle or something should indicate that it is a strong beat.
  2. 00:09:557 - start of guitar again, so make this beat clickable
  3. 00:39:385 (4,5,6) - in general, linear flows don't play well unless you have a specific reason to use one
  4. 00:41:971 (3) - move this to [38,98] so it's evenly spaced between 00:41:281 (1,2) -
  5. 00:43:178 (2,3,4) - yeah i really don't like linear flows
  6. 00:47:661 (1,2) - same comment as insane
  7. 00:54:212 (2) - is a stronger beat than 00:54:385 (3) - because of the drum, so I would use a bigger DS between 00:53:868 (1,2) - compared to 00:54:212 (2,3) - constant DS is boring and doesn't do a good job at emphasizing strong beats
  8. 00:57:488 (2) - NC for readability plz. I thought 00:57:143 (1,2) - was 1/2 rhythm just like 00:56:626 (1,2) -
  9. 01:08:523 (2) - ^
  10. 01:04:902 (1,2,3) - not going to comment on this anymore, but linear flows aren't good
  11. 01:15:419 (3,4,5,6,7,8,1) - shape looks kinda ugly to me
Good luck!
Fizz

MokouSmoke wrote:

[Fizz Insane]
  1. I know this is a GD, but it's so weird that this and hard have the same SV was made before hard was made
  2. 00:07:316 (2) - personally, I don't like extended sliders in this section, but if you're going to use them, at least lower the volume/mute the sliderends on the blue ticks since the music has no sound there. Same thing with all of the other extended sliders in this diff honestly i don't get everyone's problem with this; it's a sliderend and it provides good feedback
  3. 00:11:454 (3,4,1) - I would enjoy a bigger DS here increased slightly
  4. 00:16:454 (1,2) - 0.6 SV is too slow imo. it makes these sliders look almost like kicksliders. I think 0.7-0.75 SV would be better the slider before it introduces the SV change. this isn't a lower diff either so there's no real need to baby the player
  5. 00:27:488 (1) - make this a 1/2 slider since 1/1 gap is awkward and 00:27:488 - this sounds identical to 00:27:833 - same thing at 00:33:006 (1) - do you not hear the percussion pause?
  6. 00:41:023 (3) - I think 1/4 notes would play better than slider but that's just me
  7. 00:47:661 (1,2) - this stack totally caught me by surprise. why stack? it should be a big jump match the intensity of the song imo. and if you're going to argue that the stack represents the two identical drum sounds sound ], i would ask why you didn't stack 00:46:281 (1,2,3,4,1,2,3,4) - since all those notes sound identical as well. they aren't identical to start, and the guitar getting louder in the background stops at this part. it also serves to slow down the map a bit in time for the slow slider leading into the chorus. as for not stacking the previous notes, that would provide no distinction between the buildup and the breakdown
  8. 01:02:661 (3) - make this a triplet instead, needs some more note density for an insane the jumps (4 and 5) are what make the difficulty here, not the note density. since you pointed it out here you should've also said the same for 00:51:626 (3) -
  9. 01:06:626 (2,3) - why stack? I hear two different drum and vocal sounds here moved it
  10. 01:06:799 (3) - break into 1/2 slider and note. note density is too low here, and you're missing some important beats imo no percussion on these ticks, therefore I wouldn't classify them as important beats
  11. 01:08:523 (2) - maybe I'm just bad at reading, but I assumed 01:08:178 (1,2) - was 1/2 rhythm just like 01:07:661 (1,2) - I would NC here to avoid confusion NCs don't help to avoid the first time confusion. NCing would be effective here if there was another pattern like this later
  12. 01:14:385 (1) - 0.3 SV is overkill. pls at least 0.5SV. also mute sliderend no fun allowed I guess, i did mute the sliderend though
thanks for the mod

update
osu file format v14

[General]
AudioFilename: Sora-iro Days.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5603,37327,69303
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Sorairo Days
TitleUnicode:空色デイズ
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Rizen
Version:Fizz's Insane
Source:Tengen Toppa Gurren Lagann
Tags:天元突破グレンラガン Shokotan tv size opening SRCL-6573 meg rock GAINAX tokyo hot blood robot fight final universe super drill anime Kamina Fizz Smug-
BeatmapID:894471
BeatmapSetID:393273

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"331308.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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218,53,68868,6,0,B|131:57|131:57|114:68|114:68|73:71,1,140,4|0,0:0|0:0,0:0:0:0:
25,147,69385,2,0,L|27:216,1,70,8|0,0:0|0:0,0:0:0:0:
71,300,69730,1,4,0:0:0:0:
169,188,69902,1,8,0:0:0:0:
192,186,69988,1,8,0:0:0:0:
215,185,70075,1,8,0:0:0:0:
238,184,70161,1,8,0:0:0:0:
262,183,70247,1,4,0:0:0:0:
285,182,70333,1,4,0:0:0:0:
309,182,70419,6,0,B|343:179|343:179|359:211|359:211|363:178|389:131|457:107|532:153|546:212|526:293|449:351|406:263|438:209,1,448,4|0,0:0|0:0,0:0:0:0:
123,80,72833,1,8,0:0:0:0:
123,80,73178,6,0,L|139:162,1,70,4|0,0:0|0:0,0:0:0:0:
29,103,73523,1,0,0:0:0:0:
80,266,73695,1,4,0:0:0:0:
341,211,74040,1,4,0:0:0:0:
341,211,74385,6,0,L|160:190,1,178.499994552612,4|8,0:0|0:0,0:0:0:0:
163,190,75937,6,0,L|254:183,1,70,4|0,0:0|0:0,0:0:0:0:
100,268,76281,1,8,0:0:0:0:
33,159,76454,1,8,0:0:0:0:
33,159,76540,1,8,0:0:0:0:
33,159,76626,2,0,P|28:111|38:74,1,70,2|0,0:0|0:0,0:0:0:0:
128,29,76971,1,8,0:0:0:0:
224,111,77143,1,0,0:0:0:0:
224,111,77316,6,0,L|314:103,1,70,2|0,0:0|0:0,0:0:0:0:
404,47,77661,2,0,P|451:52|477:123,1,105,8|0,0:0|0:0,0:0:0:0:
462,135,78006,2,0,L|453:213,1,70,2|0,0:0|0:0,0:0:0:0:
301,230,78350,1,8,0:0:0:0:
301,230,78523,6,0,L|309:160,1,70,0|2,0:0|0:0,0:0:0:0:
176,47,78868,1,0,0:0:0:0:
176,47,79040,2,0,P|191:90|200:153,1,105,8|8,0:0|0:0,0:0:0:0:
181,182,79385,2,0,L|107:166,1,70,2|0,0:0|0:0,0:0:0:0:
43,286,79730,1,8,0:0:0:0:
222,251,79902,1,0,0:0:0:0:
43,286,80075,6,0,L|32:200,1,70,2|0,0:0|0:0,0:0:0:0:
185,120,80419,1,8,0:0:0:0:
122,253,80592,1,0,0:0:0:0:
122,253,80678,1,0,0:0:0:0:
122,253,80764,6,0,P|153:286|241:266,1,120.750002303124,2|0,0:0|0:0,0:0:0:0:
248,244,81109,2,0,L|334:256,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
396,347,81454,5,4,0:0:0:0:
496,232,81626,1,8,0:0:0:0:
423,316,81799,1,8,0:0:0:0:
363,175,81971,1,8,0:0:0:0:
506,139,82143,5,8,0:0:0:0:
280,197,82316,1,8,0:0:0:0:
247,30,82661,1,8,0:0:0:0:
247,30,82747,1,8,0:0:0:0:
247,30,82833,6,0,L|169:26,1,70,12|4,0:0|0:0,0:0:0:0:
320,107,83178,1,4,0:0:0:0:
156,199,83350,5,4,0:0:0:0:
256,192,83437,12,0,88178,0:0:0:0:
SnowNiNo_
From my queue

1pc test play
[Extra]
00:19:040 (4) - stick the end of 00:17:661 (5) -
00:36:971 (8) - try 180 184
00:47:661 (1,2) - i think is fine but i prefer a 1/2 slider here
00:57:488 (2,3) - this confused player, since 00:56:626 (1,2,1) - is matching the music but 00:57:488 (2,3) - is matching the vocal, so 00:57:661 (3) - will easily be ignore cause player will think this part is matching the music, i highly recommend to delete 00:57:661 (3) - to make a better flow, just like this part 01:07:661 (1,2,1,2,1) -
01:15:247 (2) - NC
01:18:350 (6,7,1) - avoid straight jumps, is hard to play

GL~ ;)
Topic Starter
Rizen
MokouSmoke

MokouSmoke wrote:

I'm here because you know how to make beer~
[Easy]
  1. this feels pretty hard for any easy with all the consecutive 1/1 clickable objects and notes on red ticks, but I guess it doesn't break any rules should be fine x()
  2. 00:08:695 (1,2,3,4,1,2,3) - I would move this entire segment up to [271, 205] so that 00:07:661 (4,1) - flows better ok
  3. 00:15:247 (1,2) - in general, 3/2 gaps are weird to play, especially during a vocal phrase. I recommend something like this instead: http://puu.sh/n3M0p/ce110a2927.jpg there's a few places places that this happens, so if you change it, be sure to change all of them I think the 3/2 matches the song's vocals nicely... I don't really have to baby the player all the time do I? xd
  4. 00:47:316 (4) - a little risky since these overlaps are hard to read for new players. also, minor thing but try to keep your DS more consistent (1.15x vs 1.2x) redid patterns
  5. 01:10:419 (1,2) - ^ this one should be fine imo because of the long break
    [Normal]

    • 00:05:592 (1,2) - DS (its at 0.9x because of osu autostack) shouldn't really matter, it's not a very noticeable difference
    1. 00:06:281 (3) - if you're going to follow the guitar, I recommend this rhythm. http://puu.sh/n3Mxt/9e689c8837.jpg same thing at 01:15:937 (1,2,3,4) - I want the normal diff to start off relatively easy so the player can kinda ease into it... the second "beginning" bit at the end is just a mimic
    2. 00:21:454 (2) - I would make this a 1/1 slider instead to remove 3/2 gap ok
    3. 00:54:902 (3,4,5,6,7) - rhythm suggestion so that the two vocal phrases play more consistent with each other http://puu.sh/n3MH8/71f206ea19.jpg no thanks, the current pattern covers the drums while the proposed pattern does not :(
    4. 01:05:937 (3,4) - I think vocal is too important too skip http://puu.sh/n3MOG/67669ad6b9.jpg imo, it's ok to skip downbeat here since it isn't as strong as something like 01:04:902 (1) - agreed and fixed
    [Hard]
    1. 00:07:316 (2,3) - eh rhythm doesn't really match guitar. there's two identical notes at 00:07:661 - and 00:07:833 - and another set of identical notes at 00:08:006 - and 00:08:178 - which should be reflected in your mapping. I think something like this would follow the music better http://puu.sh/n3MXh/21184525a3.jpg http://puu.sh/n3MX5/02866e649b.jpg (you can reposition sliders if you want to keep DS, but I think you get the point) ok, did something similar to this
    2. 00:09:385 (5) - replace this with a note at 00:09:557 - sure
    3. 00:51:971 (4) - maybe use 1/2 slider instead or add note to 00:52:143 - to be consistent with 01:03:006 (4,5,1) - the difference between here and there is that there's actually an audiable sound at the second time and not in the first time
    4. 01:16:454 (3,4,5) - I think 01:16:626 - and 01:17:143 - should be clickable to support guitar. maybe try this? http://puu.sh/n3NpM/1ae67dbf43.jpg
    [Extra]
    1. spacing needs some work at the beginning and end sections imo. 00:07:661 (4) - is a strong beat since there's not much else to follow besides guitar. so is 00:08:523 (2) - but you do absolutely nothing to distinguish it from other notes. Either the spacing or the approach angle or something should indicate that it is a strong beat. will rework that section xd
    2. 00:09:557 - start of guitar again, so make this beat clickable ^
    3. 00:39:385 (4,5,6) - in general, linear flows don't play well unless you have a specific reason to use one ok
    4. 00:41:971 (3) - move this to [38,98] so it's evenly spaced between 00:41:281 (1,2) - ok
    5. 00:43:178 (2,3,4) - yeah i really don't like linear flows [k/b][o/color]
    6. 00:47:661 (1,2) - same comment as insane
    7. 00:54:212 (2) - is a stronger beat than 00:54:385 (3) - because of the drum, so I would use a bigger DS between 00:53:868 (1,2) - compared to 00:54:212 (2,3) - constant DS is boring and doesn't do a good job at emphasizing strong beats ok
    8. 00:57:488 (2) - NC for readability plz. I thought 00:57:143 (1,2) - was 1/2 rhythm just like 00:56:626 (1,2) - ok
    9. 01:08:523 (2) - ^ ok
    10. 01:04:902 (1,2,3) - not going to comment on this anymore, but linear flows aren't good fixed
    11. 01:15:419 (3,4,5,6,7,8,1) - shape looks kinda ugly to me i'll think of something better xd
Good luck!

SnowNiNo__

SnowNiNo_ wrote:

From my queue

1pc test play
[Extra]
00:19:040 (4) - stick the end of 00:17:661 (5) - sure
00:36:971 (8) - try 180 184 plays nicer, thanks
00:47:661 (1,2) - i think is fine but i prefer a 1/2 slider here nahh, can hear the two finishes
00:57:488 (2,3) - this confused player, since 00:56:626 (1,2,1) - is matching the music but 00:57:488 (2,3) - is matching the vocal, so 00:57:661 (3) - will easily be ignore cause player will think this part is matching the music, i highly recommend to delete 00:57:661 (3) - to make a better flow, just like this part 01:07:661 (1,2,1,2,1) - I really don't think this will be much of a problem, but if this is brought up again by someone else, I will consider addressing it
01:15:247 (2) - NC done
01:18:350 (6,7,1) - avoid straight jumps, is hard to play done

GL~ ;)

thank you for mods!
Kuki
irc for you homie
2016-02-14 22:12 Kuki: ACTION is editing [http://osu.ppy.sh/b/899432 Nakagawa Shouko - Sorairo Days [Easy]]
2016-02-14 22:12 Kuki: 00:15:247 (1,2,3) -this is so nice
2016-02-14 22:13 Rizen: thankss
2016-02-14 22:13 Kuki: 00:58:695 (4,1) - blanket iz ov
2016-02-14 22:14 Rizen: ok fixed
2016-02-14 22:14 Kuki: 01:10:419 (1,2) - fix stack it's ugly
2016-02-14 22:15 Rizen: moved by pixels
2016-02-14 22:15 Kuki: just spitballin but maybe http://puu.sh/n7oS7/c2296363f5.jpg
2016-02-14 22:15 Kuki: for 01:14:385 (3) -
2016-02-14 22:15 Kuki: it just looks too rigid imo
2016-02-14 22:15 Kuki: 01:20:075 (3,4) - mega no
2016-02-14 22:16 Kuki: two curves on the exact same x axis
2016-02-14 22:17 Rizen: ok, changed that
2016-02-14 22:17 Rizen: http://puu.sh/n7oWC/d8f2524495.jpg
2016-02-14 22:17 Kuki: so much better
2016-02-14 22:17 Kuki: nice
2016-02-14 22:17 Kuki: cool
2016-02-14 22:17 Kuki: ACTION is editing [http://osu.ppy.sh/b/898109 Nakagawa Shouko - Sorairo Days [Normal]]
2016-02-14 22:17 Kuki: 00:06:971 (4) - this looks slightly off by like 1 px if you even care
2016-02-14 22:19 Rizen: fixed anyways
2016-02-14 22:20 Kuki: k epic
2016-02-14 22:20 Kuki: 00:13:006 (6) - nc i think here
2016-02-14 22:21 Kuki: 00:23:350 (7) - fix stack dude
2016-02-14 22:21 Kuki: just needxc dto snap 2 fix
2016-02-14 22:21 Kuki: 00:43:868 (3) - same here
2016-02-14 22:22 Rizen: ok applied all so far
2016-02-14 22:22 Kuki: ACTION is editing [http://osu.ppy.sh/b/897395 Nakagawa Shouko - Sorairo Days [Hard]]
2016-02-14 22:23 Kuki: 00:24:557 (3,2) - stack fix
2016-02-14 22:23 Kuki: hold up league
2016-02-14 22:24 Rizen: ok
2016-02-14 22:28 Rizen: fixed all upcoming stacks btw
2016-02-14 22:44 Kuki: 00:43:178 (2,3,4) - this dont make no sense
2016-02-14 22:44 Kuki: ok cool
2016-02-14 22:44 Rizen: hold on
2016-02-14 22:44 Rizen: watching someone testplay
2016-02-14 22:44 Kuki: k
2016-02-14 22:49 Kuki: 01:23:350 (4) - nc?
2016-02-14 22:49 Kuki: ACTION is editing [http://osu.ppy.sh/b/900631 Nakagawa Shouko - Sorairo Days [Extra]]
2016-02-14 22:49 Kuki: extra soon
2016-02-14 22:49 Kuki: im in another gam
2016-02-14 22:49 Kuki: e
2016-02-14 22:49 Rizen: ok
2016-02-14 23:37 Kuki: ok
2016-02-14 23:37 Kuki: ACTION is editing [http://osu.ppy.sh/b/900631 Nakagawa Shouko - Sorairo Days [Extra]]
2016-02-14 23:38 Kuki: have u fixed stacks on this
2016-02-14 23:38 Kuki: eg 00:32:316 (3,4) -
2016-02-14 23:38 Kuki: 00:36:454 (3,1,4) -
2016-02-14 23:40 Kuki: 01:22:143 (5,2) - may as well stack these
2016-02-14 23:40 Kuki: and then maybe 01:23:350 (4) - nc
2016-02-14 23:40 Kuki: uhh well like
2016-02-14 23:40 Kuki: that's it
2016-02-14 23:40 Kuki: ur map is ready for rank
2016-02-14 23:40 Kuki: if i'm being honest witchu
Anxient
hi there
extra
00:11:109 (1,2,3,4,5,6,7,8,1,2,3,4) - pp jumps. nice. but they feel too drastic lol. make them smaller. xilver will kick your ass if you get this ranked with this
00:17:661 (5) - place this in 144:275 so that this distance is the same. more of a aesthetic thing http://puu.sh/n8khH/3825aaf6c2.jpg
00:19:902 (4,5,6) - lol why not make same DS? and if not fix, why is the DS descending LOL
00:20:075 (5,1) - no stack, im upset
00:32:316 (3,4,5) - dont manual stack. looks and plays bad imo. try doing this instead http://puu.sh/n8kpw/222b155ad1.jpg
00:37:316 (1) - try finding a hitsound for this sound.
00:37:661 (2,2) - stack properly
00:39:902 (7) - imo a kickslider looks too out of place :l make it a triple lol http://puu.sh/n8kZZ/f0a9d4564d.jpg
00:50:764 (5) - space this more (aka move closer to 6) coz emphasis on 5 is alot :l
00:51:971 (6) - dude just add a slider here lol... theres a really soft beat. well the part sounds empty anyway :L
00:53:523 (4) - copy previous slider, and stack it to 00:54:212 (2) - should look like this http://puu.sh/n8l9q/77734d533d.jpg
00:53:868 (1) - copy this 00:52:316 (1) - scale it down and place it in here 105:201. recommended fix if you apply the above mod http://puu.sh/n8lfe/7c8416df71.jpg
00:54:730 (4) - sliderend to represent a strong beat is no good :c
00:57:833 (1) - i would place this down more so that it plays better, like around 410;353 http://puu.sh/n8lld/c1d3469d56.jpg
01:04:557 (4) - 01:04:212 (3) - use this slider and flip it around. place it in here 293;17. plays better imo :l http://puu.sh/n8lr2/695ec846f8.jpg
01:28:350 - slider ends here bby

good luck!
Topic Starter
Rizen

Anxient wrote:

hi there
extra
00:11:109 (1,2,3,4,5,6,7,8,1,2,3,4) - pp jumps. nice. but they feel too drastic lol. make them smaller. xilver will kick your ass if you get this ranked with this I will change this if a BN says this is abusive
00:17:661 (5) - place this in 144:275 so that this distance is the same. more of a aesthetic thing http://puu.sh/n8khH/3825aaf6c2.jpg sure thing grandson
00:19:902 (4,5,6) - lol why not make same DS? and if not fix, why is the DS descending LOL the jump there is for the vocals o.o
00:20:075 (5,1) - no stack, im upset i'm sory
00:32:316 (3,4,5) - dont manual stack. looks and plays bad imo. try doing this instead http://puu.sh/n8kpw/222b155ad1.jpg okk
00:37:316 (1) - try finding a hitsound for this sound. I will look
00:37:661 (2,2) - stack properly k
00:39:902 (7) - imo a kickslider looks too out of place :l make it a triple lol http://puu.sh/n8kZZ/f0a9d4564d.jpg added triple but not the same as screenshot
00:50:764 (5) - space this more (aka move closer to 6) coz emphasis on 5 is alot :l ok
00:51:971 (6) - dude just add a slider here lol... theres a really soft beat. well the part sounds empty anyway :L empty indeed
00:53:523 (4) - copy previous slider, and stack it to 00:54:212 (2) - should look like this http://puu.sh/n8l9q/77734d533d.jpg no thanks, that slider is more of a transition and it ruins upcoming flow xd
00:53:868 (1) - copy this 00:52:316 (1) - scale it down and place it in here 105:201. recommended fix if you apply the above mod http://puu.sh/n8lfe/7c8416df71.jpg didn't fix the previous one so no fix this one ;d
00:54:730 (4) - sliderend to represent a strong beat is no good :c who circles instead
00:57:833 (1) - i would place this down more so that it plays better, like around 410;353 http://puu.sh/n8lld/c1d3469d56.jpg no thanks, but I did reposition circle 2
01:04:557 (4) - 01:04:212 (3) - use this slider and flip it around. place it in here 293;17. plays better imo :l http://puu.sh/n8lr2/695ec846f8.jpgnice, fixed
01:28:350 - slider ends here bby thanks bby

good luck!
thanks Anxient!
Nerova Riuz GX
rizen is baka!

[ez]
00:07:661 (4) - rotate -15 degrees because parallel looks kinda strange to me xd

[normal]
01:08:523 (3) - spacing looks unbalanced

[hard]
00:24:557 (3,1,2) - i kinda like this idea, but you should do some manual stacks to make sure they are sight readable
01:06:626 (2,3) - plain straight sliders are kinda boring
01:09:902 (5,6) - imo holds on blue tick is a little bit hard to catch. maybe a triplet before one hold?

[fizz is a nice fish]
00:16:281 - this suggestion is dumb - add a note here for polarity.
00:47:143 (2,3) - it's probably a way to brought 00:47:316 (3,4) - up with stronger feelings, but the spacing looks too small and unpredictable. You just did increase the spacing step by step before this one.
01:22:143 (1,2) - this jump is pretty close to flat. why not make 01:23:178 (2,1) - into a vertical jump, so you can provide something different for a finisher?

[extra]
00:10:075 (3) - maybe Ctrl+G. your slider head is always on the opposite side, and that's kinda weird to play sometimes
00:19:730 (3,4,5,6) - seems like a symmetry jump, but that curve/obtuse on 00:19:902 (4,5,6) - is really strange. not really good to play imo.
00:36:626 (4,5,6,7,8) - just do a straight near-vertical stream, don't really have to force it into a curve
00:39:212 (3,4,5,6) - same as above, maybe try this
01:08:523 (1) - useless NC, delete it so you can be guided by follow points
01:18:695 (1,2) - maybe Ctrl+G, and you'll get a short spacing on (1) for emphasizing, and a back-and-forth jump pattern.
01:20:764 (4) - actually it can be more close to the center of that triangle
Topic Starter
Rizen

Nerova Riuz GX wrote:

rizen is baka!

[ez]
00:07:661 (4) - rotate -15 degrees because parallel looks kinda strange to me xd

[normal]
01:08:523 (3) - spacing looks unbalanced

[hard]
00:24:557 (3,1,2) - i kinda like this idea, but you should do some manual stacks to make sure they are sight readable
01:06:626 (2,3) - plain straight sliders are kinda boring
01:09:902 (5,6) - imo holds on blue tick is a little bit hard to catch. maybe a triplet before one hold?

[extra]
00:10:075 (3) - maybe Ctrl+G. your slider head is always on the opposite side, and that's kinda weird to play sometimes the change in flow is on purpose, also to keep consistency with 00:06:971 (1,2,3) -
00:19:730 (3,4,5,6) - seems like a symmetry jump, but that curve/obtuse on 00:19:902 (4,5,6) - is really strange. not really good to play imo.
00:36:626 (4,5,6,7,8) - just do a straight near-vertical stream, don't really have to force it into a curve
00:39:212 (3,4,5,6) - same as above, maybe try this
01:08:523 (1) - useless NC, delete it so you can be guided by follow points that NC there is to tell the difference between 01:07:661 (1,2) - and 01:08:178 (1,1) - , which are spaced the same but rhythmically are not the same
01:18:695 (1,2) - maybe Ctrl+G, and you'll get a short spacing on (1) for emphasizing, and a back-and-forth jump pattern. the want to continue the clockwise flow here :( spiiirals
01:20:764 (4) - actually it can be more close to the center of that triangle not meant to be in the centre of triangle, instead a straight line at 01:20:419 (3,4,5,7) -
no reply = fixed
applied everything so far except for extra because I haven't applied it yet (will tonight) , thanks Nerova!
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