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96Neko x KurousaP - Kagen no Tsuki

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on May 11, 2016 at 5:36:15 AM

Artist: 96Neko x KurousaP
Title: Kagen no Tsuki
Tags: waning moon Giralda Trust Raose captin1 月と星の虚構空間 WhiteFlame Tsuki to Hoshi no Kyokou Kuukan 一斗まる
BPM: 92
Filesize: 30747kb
Play Time: 04:24
Difficulties Available:
  1. Collab Insane (3.84 stars, 570 notes)
  2. Countless (4.69 stars, 698 notes)
  3. Giralda's Hard (2.48 stars, 498 notes)
  4. Insane (3.6 stars, 580 notes)
  5. Normal (1.9 stars, 346 notes)
Download: 96Neko x KurousaP - Kagen no Tsuki
Download: 96Neko x KurousaP - Kagen no Tsuki (no video)
Information: Scores/Beatmap Listing
---------------

Collab Insane brought to you by:
Trust | Raose | captin1
Giralda
Jonny never got to take first reply on Nyquill's map

I'm here to take it for him on his own map :)
first
Trust
<3
Satellite

Trust wrote:

<3
-Kazuto
lolicchi~
Narcissu
4.67 star no pp for me

Misure
Tags: hi my name is nyquill i like lolis and cake
LOL
Shadren
[General]
lol, that tags
Remove widescreen
5% of hitsounds volume is rankable? (In my opinion minimum 10%)

[Normal]
I would change HP to 4, because there are a lot of objects
02:19:090 (1,2) - and 02:21:699 (1,2) - this stack may be difficult to read, because there are absent 1/2 rythm, and players could try to tap this 1/2
02:51:047 (2,3) - and 02:56:264 (2,3) - I reccomend to change this rythm to http://puu.sh/mp4tB/dfa2983326.jpg it's better to read
02:54:308 - what about to use simple rythm here? for emaple 1/1 slider + circle http://puu.sh/mp4xU/3bc4b4b786.jpg
03:26:264 (6) - what about to change this slidert to 1/2 slider + circle (NC), because I'd singled out big white tick

[Countless]
00:32:134 (1) - this slider goes beyond and overlaps with HP bar
01:15:503 - and 02:28:547 - NC each change SV
02:07:351 - NC, changed SV
03:02:134 - what about to follow vocal here? http://puu.sh/mp58y/e7b6d4fecb.jpg (this time starts on (4))
03:52:677 (2,3,1) - just a suggestion, this stack is badly reads for me, I'd unstack

[Countless PP]
00:51:699 - as I said about overlap with HP bar in previous diff
01:37:351 - NC
02:55:123 (3) - what about to move it farther from the lateral objects? Would be good jump
02:59:525 (1,2,3,1,2,3,4) - just suggestion, make it full cycled jumps?
03:52:188 (1,2) - this may be difficult to read after spinner, what about to change it to reverse slider or something else?
also, pls check other places with change SV to NC it

Thats all that I was able to find. Rly beautiful patterns c:
Shad0w1and
lfj vocal作图美
M4M
https://osu.ppy.sh/s/390619

[PP]
01:05:232 (4) - 坑,这是蓝线滑条啊。。
01:05:721 (5,6) - 顺带这两个最好也降低一点DS
01:13:384 (5,6) - 稍微降低一点点DS会好很多
01:15:503 (5) - DS可以再加大也行的,并且我推荐NC,当然不改也没问题
01:18:601 (8,1) - blanket
01:21:699 (1) - 我总结的经验是这种滑条在1/3处折断最好看,尾巴翘的话1/4也不错。当然只是我的一厢情愿
01:52:025 (7) - 不是很喜欢这种红线滑条冲上3x DS, 建议降低一点点到2.6左右比较舒服
01:54:634 (6) - 这个也是,降低一点2.6x会舒服很多
01:56:916 (5,6) - 相反这种白线滑条跳大一些也会比较爽
01:59:525 (4) - DS加大也会爽 01:59:851 (6) - 相对的调低 嗯。。后面类似的我不说了,感觉是美观牺牲了一点打图的舒适性,如果是我的话我会牺牲美观吧_(:3 因为我叒比
02:28:547 (5) - 前面假如你改了nc了这里也要改,当然我是推荐改的
02:39:960 (1,2) - 03:31:482 (8,9) - 03:39:960 (1) - blanket

[Coun]
01:04:416 (2,4) - 感觉比较坑,读图比较差的这里不一定能看懂1/4,毕竟spacing误导大于DS,除非给01:04:743 (3) - NC lol
02:44:362 (7) - 重音在后面的滑条头,后面的DS比较高才舒服
02:54:308 (1) - 切音轨了,有nc的话会舒服很多
03:44:688 (7) - 蓝线音DS太远了。。03:44:525 - 这里clap怎么着给个click算了
[Normal]
03:08:003 (4) - blanket
kisata
kagen no tsuukiii

[really hard DT farm map]
Settings
  1. I don't think this needs to be AR9. It's very jumpy yes, but it's not really dense enough to support that AR at this bpm - AR 8.5-8.7 would fit better.
Map
  1. 00:00:830 (1,2) - Pretty large gap there for the intro. I don't think we need to be jumping right at the start of the song.
  2. 00:06:047 (1,2) - Same as above. There's very little going on in the song here, and you've put in almost two cross-screen slider jumps
  3. 00:16:482 (1,2,3,4,5) - Not sure I really enjoy this, it's really inconsistent with the previous jumpy patterns. Not that everything has to be represented the same way, but it's such a break with the previous patterns that it looks out of place to me.
  4. 00:34:743 (1,2,3,4) - This section starting here, is pretty jumpy for being such a calm part of the song.
  5. 01:13:710 - I feel like you could stick a note here, sounds like the background drums are still going. Would also sync up with her voice - could maybe put it to the right of 01:13:873 (1) - somewhere.
  6. 01:20:232 (5,6,7) - I don't hear a triplet there - I think it's a continuous tone. I think you're better off sticking to like a 1/4 slider.
  7. 02:18:927 (7) - I'd rather it something like this.
  8. 02:33:275 (4,5,6) - Same thing as earlier; this is a continuous tone, not a triplet. Use a 1/4 slider to represent it better.
  9. 03:33:275 (4,5,6) - ^
  10. 03:52:188 (1,2) - Now this one I think would be better off as just a triplet lol. The 1/4 slider just makes the pattern feel kinda jerky I feel.
  11. 04:11:264 (1,3) - Aw man, that flute in the background - I think you could have done something more interesting than that.
  12. 04:13:873 (1) - mouth slider lol
[hard DT farm map]
  1. 00:00:830 (1,2,1,2) - Again, what's with the spacing at the beginning? Just way too high for that part, in my opinion.
  2. 00:16:482 (1,2,3,4,5,6) - Same problem as above, it's inconsistent to the point of sticking out in the map.
  3. 00:43:221 (2,3) - I feel like this sort of spacing is not appropriate for this part of the song or a hard difficulty.
  4. 01:36:047 (5,6,7,8,1) - I'm just not sure what to make of jump patterns like these. Yes, we have slider leniancy to help us out, but it's still really big for a hard difficulty. This difficulty in general I feel is just too jumpy at times for what would otherwise be appropriate.
  5. 03:37:351 (1,2,3,4,5,1,2,3) - Ahhhhhhhhh. It's just... You don't even need to change the pattern, just nerf the spacing.
  6. 03:56:916 (5,6,7,8) - Spacing too large for the song intensity there; it just doesn't fit very well.
  7. 04:13:873 (1) - nice meme
Both the difficulties are fun to play, though I think the hard has some spacing issues that need to be ironed out.

[Normal]
I don't really have anything to say. It's fine.

Hope this helps some.

edit: lol forgot list tags
Topic Starter
jonathanlfj
Shadren

Shadren wrote:

[General]
lol, that tags
Remove widescreen
5% of hitsounds volume is rankable? (In my opinion minimum 10%) yes

[Normal]
I would change HP to 4, because there are a lot of objects
02:19:090 (1,2) - and 02:21:699 (1,2) - this stack may be difficult to read, because there are absent 1/2 rythm, and players could try to tap this 1/2 these are actually quite playable for beginners, since the bpm is very slow
02:51:047 (2,3) - and 02:56:264 (2,3) - I reccomend to change this rythm to http://puu.sh/mp4tB/dfa2983326.jpg it's better to read actually that changes the rhythm here, which would be the wrong emphasis
02:54:308 - what about to use simple rythm here? for emaple 1/1 slider + circle http://puu.sh/mp4xU/3bc4b4b786.jpg same idea
03:26:264 (6) - what about to change this slidert to 1/2 slider + circle (NC), because I'd singled out big white tick

[Countless]
00:32:134 (1) - this slider goes beyond and overlaps with HP bar its fine on default skin
01:15:503 - and 02:28:547 - NC each change SV
02:07:351 - NC, changed SV
03:02:134 - what about to follow vocal here? http://puu.sh/mp58y/e7b6d4fecb.jpg (this time starts on (4)) i think instrumentals feel more natural to play here
03:52:677 (2,3,1) - just a suggestion, this stack is badly reads for me, I'd unstack

[Countless PP]
00:51:699 - as I said about overlap with HP bar in previous diff
01:37:351 - NC this is a structured combo, so NC doesnt make much sense
02:55:123 (3) - what about to move it farther from the lateral objects? Would be good jump
02:59:525 (1,2,3,1,2,3,4) - just suggestion, make it full cycled jumps? i tried a different flow here
03:52:188 (1,2) - this may be difficult to read after spinner, what about to change it to reverse slider or something else?
also, pls check other places with change SV to NC it

Thats all that I was able to find. Rly beautiful patterns c:

Shad0w1and

Shad0w1and wrote:

lfj vocal作图美
M4M
https://osu.ppy.sh/s/390619

[PP]
01:05:232 (4) - 坑,这是蓝线滑条啊。。
01:05:721 (5,6) - 顺带这两个最好也降低一点DS
01:13:384 (5,6) - 稍微降低一点点DS会好很多 this should be fine
01:15:503 (5) - DS可以再加大也行的,并且我推荐NC,当然不改也没问题
01:18:601 (8,1) - blanket
01:21:699 (1) - 我总结的经验是这种滑条在1/3处折断最好看,尾巴翘的话1/4也不错。当然只是我的一厢情愿
01:52:025 (7) - 不是很喜欢这种红线滑条冲上3x DS, 建议降低一点点到2.6左右比较舒服 its pretty playable imo
01:54:634 (6) - 这个也是,降低一点2.6x会舒服很多 as above
01:56:916 (5,6) - 相反这种白线滑条跳大一些也会比较爽
01:59:525 (4) - DS加大也会爽 01:59:851 (6) - 相对的调低 嗯。。后面类似的我不说了,感觉是美观牺牲了一点打图的舒适性,如果是我的话我会牺牲美观吧_(:3 因为我叒比
02:28:547 (5) - 前面假如你改了nc了这里也要改,当然我是推荐改的
02:39:960 (1,2) - 03:31:482 (8,9) - 03:39:960 (1) - blanket

[Coun]
01:04:416 (2,4) - 感觉比较坑,读图比较差的这里不一定能看懂1/4,毕竟spacing误导大于DS,除非给01:04:743 (3) - NC lol
02:44:362 (7) - 重音在后面的滑条头,后面的DS比较高才舒服
02:54:308 (1) - 切音轨了,有nc的话会舒服很多
03:44:688 (7) - 蓝线音DS太远了。。03:44:525 - 这里clap怎么着给个click算了dont want consecutive circles
[Normal]
03:08:003 (4) - blanket

apaffy

apaffy wrote:

kagen no tsuukiii

[really hard DT farm map]
Settings
  1. I don't think this needs to be AR9. It's very jumpy yes, but it's not really dense enough to support that AR at this bpm - AR 8.5-8.7 would fit better. this is effectively 184bpm, i dont think AR9 is considered too fast (try this with HR and you will see)
Map
  1. 00:00:830 (1,2) - Pretty large gap there for the intro. I don't think we need to be jumping right at the start of the song.
  2. 00:06:047 (1,2) - Same as above. There's very little going on in the song here, and you've put in almost two cross-screen slider jumps
  3. 00:16:482 (1,2,3,4,5) - Not sure I really enjoy this, it's really inconsistent with the previous jumpy patterns. Not that everything has to be represented the same way, but it's such a break with the previous patterns that it looks out of place to me. i'd like some variety here, but i did bump the spacing a bit
  4. 00:34:743 (1,2,3,4) - This section starting here, is pretty jumpy for being such a calm part of the song. this is a step up for insane afterall, if you think of this as a 184bpm map it will be a none issue
  5. 01:13:710 - I feel like you could stick a note here, sounds like the background drums are still going. Would also sync up with her voice - could maybe put it to the right of 01:13:873 (1) - somewhere. i cant hear anything here tbh
  6. 01:20:232 (5,6,7) - I don't hear a triplet there - I think it's a continuous tone. I think you're better off sticking to like a 1/4 slider. ...but there is lol it sounds like a normal sample
  7. 02:18:927 (7) - I'd rather it something like this.
  8. 02:33:275 (4,5,6) - Same thing as earlier; this is a continuous tone, not a triplet. Use a 1/4 slider to represent it better. asdf do i need to check my headphones
  9. 03:33:275 (4,5,6) - ^
  10. 03:52:188 (1,2) - Now this one I think would be better off as just a triplet lol. The 1/4 slider just makes the pattern feel kinda jerky I feel.
  11. 04:11:264 (1,3) - Aw man, that flute in the background - I think you could have done something more interesting than that.
  12. 04:13:873 (1) - mouth slider lol
[hard DT farm map]
  1. 00:00:830 (1,2,1,2) - Again, what's with the spacing at the beginning? Just way too high for that part, in my opinion.
  2. 00:16:482 (1,2,3,4,5,6) - Same problem as above, it's inconsistent to the point of sticking out in the map. there is one at the end too, its to give it more rhythm variety
  3. 00:43:221 (2,3) - I feel like this sort of spacing is not appropriate for this part of the song or a hard difficulty.
  4. 01:36:047 (5,6,7,8,1) - I'm just not sure what to make of jump patterns like these. Yes, we have slider leniancy to help us out, but it's still really big for a hard difficulty. This difficulty in general I feel is just too jumpy at times for what would otherwise be appropriate.
  5. 03:37:351 (1,2,3,4,5,1,2,3) - Ahhhhhhhhh. It's just... You don't even need to change the pattern, just nerf the spacing.
  6. 03:56:916 (5,6,7,8) - Spacing too large for the song intensity there; it just doesn't fit very well.
  7. 04:13:873 (1) - nice meme
Both the difficulties are fun to play, though I think the hard has some spacing issues that need to be ironed out. this is actually the insane tho, ryan hard when

[Normal]
I don't really have anything to say. It's fine.
no comment = fixed. Thanks for the mods <3
captin1
(´・◡・`)
Nathan
(´・◡・`)
Giralda
http://puu.sh/oyBHB/35fec35442.zip

Sorry for the extremely long wait!!
captin1
finishes the map basically as he's boarding the plane to hong kong -_-
Giralda
i haven't left home yet but i'm about to leave to the airport XDDD

edit: wow new page
Trust
Have a safe trip!!
Lily Bread
M4M

嗯?总感觉你以前好像做过这首歌...
原来是做过一个GD..

[Giralda's Hard]
02:03:438 (1) - what about this? very suitable imo.

[Insane]
03:28:221 (1,2) - 类似这样?感觉挺合适..嗯..因为找不到什么了所以只能提提这种建议了..仅供参考

[Collab Insane]
00:24:960 - a bit weird imo because you missed a clap in music. what about this?

02:03:764 (2,3,4) - as what I said in Hard diff.


gl
SnowNiNo_
M4M

  • [Collab Insane]
  1. 00:00:830 - 我覺得50%在這邊有點大聲, 換成30%或25%比較剛好, 還有怎不做00:02:134 - break :|?, 跟00:07:351 - 也做一下八
  2. 00:09:308 (3) - this slider should be more emphasized
  3. 00:09:797 - 還有這邊的鼓聲不應該用滑條尾來express, 應該用note或是滑條
  4. 00:23:982 (6,1) - 用好看一點?
  5. 00:39:634 (4,1) - 我覺得這邊達間距對insane來說太大了
  6. 00:42:243 - insane難度不要忽略這個vocal音, 00:47:460 - 00:52:677 - 00:57:895 - 一樣
  7. 01:07:677 (5,7) - 有點超出範圍了LOL?
  8. 01:10:286 (4) - ^
  9. 01:15:829 (2,3) - 變速滑條建議NC, 而解這邊還有vocal可以emhpasized
  10. 01:27:895 (4) - 我覺得這邊突然放個來回滑條有點inconsistent, 可以把01:27:895 (4,5) - 改2個1/2滑條跟vocal跑
  11. 01:35:721 (1) - 別NC, 完全incnosistent
  12. 01:56:916 (5,7) - blanket?
  13. 02:08:656 (1) - 把這滑條用的對稱一點, 原來的看起來歪掉了XD
  14. 02:10:938 - 加個note, 02:13:547 (6,6) - 都加了, 這邊怎不加一下, 這也有個vocal音可以跟, 不然突然空一拍有點怪:o
  15. 02:28:547 (5,1,2) - 把這邊的NC usage用的跟01:15:503 (1,2,3) - 03:28:547 (2,3,4) - 一樣(如果你沒修01:15:503 (1,2,3) - 的NC
  16. 03:26:264 (7) - 把滑條尾改note, 滑條尾的聲音不應該比滑條頭重, 而且滑條尾的vocal是個突然升高的音, 更需要被強調
  17. 03:29:525 (1) - 有點超出範圍XD
  18. 03:31:482 (7,1) - 可以用得好看一點:3
  19. 03:46:319 - 加個note吧, 這邊突然控一拍很奇怪, 因為你似乎都把kiai塞得滿滿的OWO
  20. 每個kiai最後一小節的NC usage都不一, 把他們都用的一樣吧 01:34:743 (1,2,3,1,2,3,4,5,6) - 02:47:786 (1,2,3,4,5,6,7,8) - 03:46:482 (4,5,6,7,8,1,2,1,2,3) -
  • [Insane]
  1. 00:00:830 - 跟Collab Insane一樣, 小聲點
  2. 02:10:612 (1) - 別NC這, 02:11:264 (2) - NC這邊, 這樣跟其他一樣的地方才一致, 像這樣
  3. 02:54:145 (4,1) - 只有這邊的節奏跟其他不一樣呢, 把這邊改1/1滑條來跟其他地方一樣
  4. 03:26:590 (7) - 跟我在Collab Insane的03:26:264 (7) - 一樣的問題
  5. 03:28:547 (2) - 改1/4滑條來跟01:15:503 (1,2,3) - 跟02:28:547 (1,2,3) - 一樣
  • [Countless]
  1. 00:00:830 - 一樣
  2. 00:16:482 (1,2,3,4) - is the most difficult diff, i believe you can map sth more interesting here :\
  3. 00:26:916 (1,2,3,4) - ;w;
  4. 01:59:525 (4,6) - 小小小overlap
  5. 02:10:286 (3,1) - 跟insane一樣
  6. 02:26:264 (5) - NC來強調這邊的鼓聲?
  7. 03:26:590 (7) - :o
  8. 03:28:547 (2) - 跟insane一樣
  9. 03:44:362 (1) - 我覺得可以不用NC, 如果硬要NC的話也應該NC在03:44:525 (2) - 才對
  10. 03:58:221 (1,2,3,4) - ;w;
  11. 04:08:656 (1,2,3,4) - :p
  12. 04:13:710 (11,1) - 沒貼好lol
好圖 先給顆星xd
睡覺去 :)
map for M4M : https://osu.ppy.sh/s/436611
Mercusheigan
Hi jonathan, M4M: https://osu.ppy.sh/s/427471

they grey combo colour would look better if it were a bit more darker :3

warning: may contain pieces of broken english

Collab Insane

Pls add a SB so people know who mapped what

00:07:351 - maybe if you do some pattern like this will help with this sound that doesn't deserve a break but "is there"



00:39:634 (4,1) - this feels a bit stretched when playing, imo

01:15:177 (4) - not stacked properly

01:22:351 (3) - maybe curve it down a bit so it flows better to the next slider?

01:26:264 (7) - not stacked properly

01:27:569 (3) - ^ (starting to think that these might be a glitch and I'm seeing it while it isn't actually broken.. oh well)

01:27:895 (4) - this flows weirdly.. not bad, but weird (maybe if the slider goes down instead of to the right..?)

01:33:764 (6) - stack (i'll just say stack now on ;w;)

01:37:351 (1) - the distance from 6 to 1 should be bigger than from 5 to 6, imo

01:54:634 (5) - move a bit so it makes a better shaped triangle (considering the spacing between 4 and 2. 466, 235 looked nice)

02:33:764 (6) - stack

02:39:471 (9) - move a bit so it has the same distance from 6 as much as 8 has from 5

03:31:482 (7) - stack

04:16:645 (1) - the slider should end on the hypermeasure, no?

Insane

01:26:590 (8) - something about this slider position makes the flow weird for me ;w;

04:16:645 (1) - same as in the previous diff

and that's pretty much it on this one, lol

Giralda's Hard

01:15:503 (1) - lone combo? ;w;

01:24:960 (1) - RNC

02:28:547 (1) - again lone combo (obviously this is intentional but isn't it a bit confunsing to a hard-level player? ;w;)

this is a really fun hard :o but the doubles on slider end at the beggining felt a bit underwhelming/boring to me (eg 00:19:579 (2,3) - ) maybe adding some spacing for these types of "doubles" would improve them a bit?
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