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ITO KASHITARO - Boku no Hosomichi

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Topic Starter
Raose
This beatmap was submitted using in-game submission on Monday, March 14, 2016 at 6:23:10 PM

Artist: ITO KASHITARO
Title: Boku no Hosomichi
Tags: mikitop みきとP utaite my narrow thin road itou kashitarou 二律背反 niritsu haihan
BPM: 150
Filesize: 25695kb
Play Time: 04:03
Difficulties Available:
  1. Hard (3.05 stars, 622 notes)
  2. Journey (3.95 stars, 877 notes)
  3. Normal (1.95 stars, 381 notes)
Download: ITO KASHITARO - Boku no Hosomichi
Download: ITO KASHITARO - Boku no Hosomichi (no video)
Information: Scores/Beatmap Listing
---------------


A past that disappears like a dream
and a moon that's overcast in Matsushima
There's almost no time for boredom.
That's why journeys are so fun!


kashitarou's voice hnnnghh
Zexous
SPOILER
22:48 Zexous: 00:03:080 (1) - this is unstacked, nothing else is
22:48 Raose: sankyuu for modding \:D/
22:48 Raose: time to log off osu and play ffxiv
22:48 Raose: oh
22:48 Raose: wait youre modding it now
22:48 Raose: ok
22:48 Zexous: LOL
22:48 Zexous: i always playtest things before i mod
22:48 Raose: yeahhh
22:48 Zexous: unless the map is like 7*, i tend to not respect a mod (from me or from someone else) if they haven't played it
22:49 Raose: yeahh
22:49 Raose: it looks pretty stacke dto me o3o
22:49 Raose: but i wiggled it around a bit
22:49 Zexous: http://puu.sh/m5FeG/26232ef46c.jpg
22:49 Zexous: other side: http://puu.sh/m5FeW/7a08f6dbc1.jpg
22:50 Zexous: do you see what i mean
22:50 Raose: yessss
22:50 Raose: well i have stacking on
22:50 Raose: ok it should be good now
22:51 Zexous: 00:05:480 (3) - i think you should just have this be ctrl+h+j of 00:04:680 (1) - this because
22:51 Zexous: it's just ever so slightly not the same
22:51 Raose: oh
22:51 Raose: omg i eyeball it usually
22:51 Zexous: and i feel like when its just that barely off it should just be the same
22:51 Raose: ok i will do it
22:52 Raose: yeahh
22:52 Zexous: 00:13:280 (1) - question did you use 1/4 slider anywhere else
22:52 Raose: yeah uh
22:52 Raose: 03:17:880 (10,11) -
22:52 Raose: haha
22:52 Zexous: ok
22:52 Zexous: 00:13:280 (1) - i think this one is jarring
22:52 Zexous: esp since its a circle after it
22:53 Zexous: but the other ones you linked are fine
22:53 Raose: hmm
22:53 Raose: personally i think it plays fine for me but
22:53 Raose: i will see what others say :D
22:53 Raose: i'll keep it in mind for now
22:54 Zexous: jarring on DT*
22:54 Zexous: actually
22:54 Zexous: no its fine
22:54 Raose: ohh
22:54 Raose: haha okayy
22:57 Zexous: 02:32:680 (3,4,1,2) - this flow feels a little weird to me
22:58 Raose: oh
22:58 Raose: i guess i could just do
22:58 Raose: replace 4 with the 3 slider rotated 180 or so
22:58 Zexous: you could do that
22:59 Zexous: and if you do that i think you should also
22:59 Zexous: move the 2 to the right
22:59 Zexous: somewhere under the 4 ish
22:59 Zexous: the 2 circle in the next combo
22:59 Zexous: not the 2 slider
23:00 Raose: http://puu.sh/m5FIe/e53379a62c.jpg
23:00 Raose: like that?
23:01 Zexous: oh
23:01 Zexous: when i sketched it out i had my 4 going the opposite direction lol
23:02 Raose: oh hm
23:02 Zexous: i think with your 4
23:02 Zexous: the placement of the 2 is fine either way
23:02 Raose: yeah
23:02 Raose: idk if i want 4 to go the opposite way @_@
23:03 Zexous: nah that's fine
23:03 Zexous: that's just what i immediately thought of
23:03 Zexous: my mapping tends to revolve around circular flow
23:03 Raose: me too haha
23:03 Raose: but i try not to do it too much i guess
23:03 Zexous: yea
23:03 Zexous: i've never figured out the right balance
23:04 Raose: hmm
23:04 Raose: i think captin and jonny use circular flow quite a bit
23:04 Raose: but it's more balanced than mine
23:04 Raose: maybe
23:05 Zexous: k i'm done
23:05 Raose: oh
23:05 Zexous: couldn't find much stuff cause the map is too good for me
23:05 Raose: thank you :D
23:05 Raose: hahahaha
23:05 Raose: you're making me blush !!!
23:05 Zexous: good, you deserve it
23:05 Raose: i guess you should post the log to forum?
23:05 Zexous: oh ok
23:05 Raose: thanks :DD ~~
FCL
m4mdadasd
  • [Normal]
  1. 00:26:280 (4,5) - make it paralllel with 00:25:480 (3) - , it's not so just now
  2. 00:32:480 (5,6,7) - hmm, you can improve this triangle i guess
  3. 00:39:080 (4) - idk, i thinks this flow is hard for Normal
  4. 00:52:680 (1) - maybe move a red dot a bit down? So it will look better i guess
  5. 00:52:680 (1,4) - fix overlap
  6. 01:00:280 (2,5) - try to stack their
  7. 01:05:480 (1) - don't like this position, maybe move it a bit up?
  8. 01:13:480 (4,5,6,7) - check this square, i think it's not right just now
  9. 01:36:680 (6,1) - make it parallel
  10. 01:39:080 (3) - blanket is not good i guess
  11. 02:30:280 (3,1) - same, make it parallel
  12. 02:37:880 (5,3) - this overlap asdasdasd
  13. 03:22:480 (5,1) - parallel
  14. 03:41:080 (5,1) - paralllel with tail of (5)
  15. 03:57:880 (5) - you are right, but end at blue tick can confuse a beginners
  16. sometimes i don't like your flow like 00:08:680 (3,1) - , 01:07:080 (4,5) -, 02:38:280 (1,2,3) - , 03:49:480 (2,3) - etc, i think it's hard for begginers

  • [Hard]
  1. 00:07:880 (1) - no pls, stack with end or start, but not this
  2. 00:20:280 (4) - it's not confusing?
  3. 00:39:880 (1,3) - ayayayya looks bad, you should make blanket here
  4. 00:40:680 (3,1) - same http://puu.sh/m7agv/5e6f447e03.jpg
  5. 00:51:080 (1,4,1) - spacing is too bit imo, also since 00:53:880 (4,1) - you use standart spacing
  6. 01:16:680 (1,1) - ayayayay blanket
  7. 02:54:480 (1) - whistle at and, like a Normal diff?

Hard to find problems in Insane diff, sry
Good luck!!
Topic Starter
Raose

FCL wrote:

m4mdadasd
  • [Normal]
  1. 00:52:680 (1,4) - fix overlap it's not very noticeable in game
  2. sometimes i don't like your flow like 00:08:680 (3,1) - , 01:07:080 (4,5) -, 02:38:280 (1,2,3) - , 03:49:480 (2,3) - etc, i think it's hard for begginers i'll see what others say :D

  • [Hard]
  1. 00:20:280 (4) - it's not confusing? don't think so D:
  2. 00:51:080 (1,4,1) - spacing is too bit imo, also since 00:53:880 (4,1) - you use standart spacing i added a jump here because the singer changed to a high pitch, unlike the other example you linked imo D: I'll see what others say
  3. 01:16:680 (1,1) - ayayayay blanket i think a straight slider is fine, made parallel
fixed everything else~

thanks for your mod!
-Tochi


  • General

  1. Useless green line(s) over red (no SV changes) in Normal diff:
    00:01:480
  2. No need to enable Widescreen Support, there's no use for it when there's no SB.


  • Journey

  1. 00:13:480 (1) - Imo you should remove this NC, it's not necessary.
  2. 00:19:780 (2,3) - It feels more natural to play when you add a note here 00:19:680 - that stacks over 00:19:780 (2) - Because there's a sound to support it on that line, and yeah.. It's not always interesting to map to the hitsounds, when there's other sounds.
  3. 00:20:280 (4) - Make this more round to improve the blanket like: http://puu.sh/mdLw2/f836b3a2a5.png
  4. 00:24:480 - Same as before, and to fix the spacing, try to do something like this: http://puu.sh/mdLN4/a058a7f126.png
  5. 00:38:880 - Same as above ^
  6. 00:45:280 - Well, you might have rejected this from the start. But if you didin't, you know that you should do it with the others.
  7. 00:56:280 (2) - Rotate like this: http://puu.sh/mdLW0/7e7488a094.png
  8. 00:58:280 (3,4) - Please increase spacing here like 00:57:480 (1,2) - Maybe move 00:58:680 (4) - to 232`210.
  9. 01:09:880 (6,1,2) - This plays kinda awkward and random, and it's confusing. 01:10:280 (1) - This is the key to make it confused, and imo you should avoid it by moving it to 115`38
  10. 01:19:880 (1) - Please blanket this more properly, move it to 284`145
  11. 01:33:280 - Just a reminder.
  12. 01:35:480 (5) - Improve this blanket, before: http://puu.sh/mdMaI/d14bb9a674.png | Now: http://puu.sh/mdM9v/05796b78e7.png
  13. 01:49:280 (2,3) - This jump is ridiculously big, while the music isn't that intense at this part, the music gets more intense from here 01:49:680 - to 01:50:280 - in this part, which is why you should reduce the spacing here 01:49:280 (2,3) - To fit the music more. Just more it more down like: http://puu.sh/mdMhS/bbc9367725.png
  14. 01:53:080 (5) - Extend the slider to 01:53:380 - less confusing, and fits better imo.
  15. 01:58:880 (3) - OH! You added a note here, good job lol.
  16. 02:02:080 (3) - Here too, i hope you changed the previous.
  17. 02:11:080 (1,4) - Fix blanket, before: http://puu.sh/mdMpW/70a088056a.png | Now: http://puu.sh/mdMrG/4f795e7f64.png
  18. 02:17:080 (4,2) - Stack? (the circle on the slider's end)
  19. 02:18:280 (5) - NC.
  20. 02:26:680 (6,1,2) - This flow is a bit awkward to play. Try this instead to fix it: http://puu.sh/mdMzj/ff82c9d097.png
  21. 02:53:880 (8) - This note makes the stream look bad: http://puu.sh/mdMCZ/25793b1b9c.png Please fix this, it should be straight.
  22. 02:58:680 (5,1) - This one is tricky huh? I know it's intentional, but this only happens 1 time in the map, which makes it random, so please do as you did with the other parts like this by doing something like this: http://puu.sh/mdMIh/18f08a0ce4.png
  23. 03:08:180 (7) - Delete, no sound here. It just makes it harder to play lol.
  24. 03:13:780 (3) - Same as above.
  25. 03:16:180 (7) - This one is fine since it fits with the guitar.
  26. 03:16:880 (2,3,4) - This plays so bad, and feels weird when you play it :( . Try to avoid not making this clickable 03:17:080 - Would be best like this: http://puu.sh/mdN9o/30dd545ffe.png
  27. 03:33:880 (5,1) - Please blanket it properly.
  28. 03:42:880 - Reminder again, add a note?


  • Hard

  1. 00:44:280 (4) - Maybe blanket it? http://puu.sh/mdNV8/4aa101cf40.png Looks better imo.
  2. 01:38:280 (3,4) - Blanket for better flow: http://puu.sh/mdO1Y/e23b01c10c.png
  3. 02:43:880 (3,5) - Stack them properly.
  4. 02:57:480 - Don't you think this break is way too big? I know that you are mapping to the vocal, but I highly recommend you to map from here 03:00:680 - This might be bugging BNs too in the future, so maybe it's best to map it now, than mapping it there and get more mods D:
  5. 03:32:680 (1,2) - Blanket properly, before: http://puu.sh/mdOoc/2b433cd8a3.png | Now: http://puu.sh/mdOnl/ef77dfc30f.png
  6. 03:39:080 (1,2) - Same as above.
  7. 03:43:480 (3) - Move to 340`206 and move the sliderend more down so it gets blanket like: http://puu.sh/mdOCu/368bd2da2c.png


  • Feedback


    Nice map, good luck with it! :D
Topic Starter
Raose

-Tochi wrote:


  • Journey

  1. 00:19:780 (2,3) - It feels more natural to play when you add a note here 00:19:680 - that stacks over 00:19:780 (2) - Because there's a sound to support it on that line, and yeah.. It's not always interesting to map to the hitsounds, when there's other sounds. ah i didn't notice :D fix
  2. 00:24:480 - Same as before, and to fix the spacing, try to do something like this: http://puu.sh/mdLN4/a058a7f126.png added a note but adjusted the slider in a different way :D
  3. 02:18:280 (5) - NC. this one seems fine to me, i'll consider though :D
  4. 02:58:680 (5,1) - This one is tricky huh? I know it's intentional, but this only happens 1 time in the map, which makes it random, so please do as you did with the other parts like this by doing something like this: http://puu.sh/mdMIh/18f08a0ce4.png ah it's not the first time doing a sharp slider, and it plays fine for me and a few other testplayers, but i'll consider it :D no change for now~
  5. 03:13:780 (3) - Same as above. i actually hear a beat here ;w;


  • Hard

  1. 02:57:480 - Don't you think this break is way too big? I know that you are mapping to the vocal, but I highly recommend you to map from here 03:00:680 - This might be bugging BNs too in the future, so maybe it's best to map it now, than mapping it there and get more mods D: uhhhhhhhhh i guess i should huh
  2. 03:43:480 (3) - Move to 340`206 and move the sliderend more down so it gets blanket like: http://puu.sh/mdOCu/368bd2da2c.png adjusted a little :D


  • Feedback


    Nice map, good luck with it! :D thank you!!
everything not commented on is fixed :D thanks for mod!!
Vovan
[Journey]

(You don't need to stack all the circles in 1/4 beat)

00:13:330 (1,2) - You've a problem with the beats here, go in 1/8 beat & select the slider & the circle, and throw them in the next yellow beat

00:51:080 (1,3) - Overlap

02:18:280 (5,6,7,8,1,2,3,4) - Use same distance enter the circles please. You keeped the same distance in all the last streams, why you do this in THIS stream ? xD

02:31:080 (3,4,5,6,1,2,3,4) - Same, why just at this part of the song ?

03:06:280 (3,4,5,6,1,2,3,4) - Why again, you keeped the same distance on all circle on the last stream 02:53:680 (6,7,8,9,10,11) -

03:31:880 (3,4,5,6,1,2,3) - Same

That's all for my mod~
Mint
Aaah, this song is amazing :3
Narcissu
sorry i late …… something in the new year :?

  • [general]
  1. BG is 1280/720 , try use 1366/768 or 16:9 ? i tried to find 1366*768 by http://iqdb.org/ but fail , only girls BG easy to find lol
    [Journey]
  2. rip 3/4 note
  3. 00:01:080 (1,2,3) - 2 hit a little more sane ↓↓↓
  4. 00:56:680 (3,4) - 02:13:480 (3,4) - all whistle sounds better for me
  5. 01:10:480 (2) - you without stack when other part …… it's a bit hard for HD , i suggest like this → 00:38:080 (5) - or add more stack when slider tail
  6. 02:41:480 - amzing soft-clap 111
  7. 01:14:280 (3,4,5,6) - should be 0.5 DS …… and 02:31:480 (1) - 03:32:280 (1) - 0.8ds here a little more sane
  8. 03:57:480 (3,4,5,1) - it‘s constant deceleration , you should timing it and snap → 03:58:780 (1) -
新年快乐!
Topic Starter
Raose

Dono027 wrote:

[Journey]

(You don't need to stack all the circles in 1/4 beat)

00:13:330 (1,2) - You've a problem with the beats here, go in 1/8 beat & select the slider & the circle, and throw them in the next yellow beat took out the slider instead

02:18:280 (5,6,7,8,1,2,3,4) - Use same distance enter the circles please. You keeped the same distance in all the last streams, why you do this in THIS stream ? xD ah to transition from verse -> kiai

02:31:080 (3,4,5,6,1,2,3,4) - Same, why just at this part of the song ? should be 0.8 ds, changed

03:06:280 (3,4,5,6,1,2,3,4) - Why again, you keeped the same distance on all circle on the last stream 02:53:680 (6,7,8,9,10,11) - to me the beat feels more intense later, so i increased the distance

03:31:880 (3,4,5,6,1,2,3) - Same should be 0.8 ds, changed

That's all for my mod~

Narcissu wrote:

sorry i late …… something in the new year :?

  • [general]
  1. BG is 1280/720 , try use 1366/768 or 16:9 ? i tried to find 1366*768 by http://iqdb.org/ but fail , only girls BG easy to find lol it's the largest one i could find D: i'l try to find a bigger one
    [Journey]
  2. rip 3/4 note
  3. 00:01:080 (1,2,3) - 2 hit a little more sane ↓↓↓ i couldn't add a slider with 0.8 sv, so i unstacked 1 and 2
  4. 02:41:480 - amzing soft-clap 111 thank you :D
  5. 01:14:280 (3,4,5,6) - should be 0.5 DS …… and 02:31:480 (1) - 03:32:280 (1) - 0.8ds here a little more sane i changed first stream to 0.8 ds instead
  6. 03:57:480 (3,4,5,1) - it‘s constant deceleration , you should timing it and snap → 03:58:780 (1) - ah yes i'll try to find someone to time it
新年快乐!谢谢!
thanks for your mods :D anything not commented on is fixed

and yes! the song is amazing *_*
those
http://puu.sh/mhHTW.png timing something like this, posting for kd 8)
Kei
From Jossie & Kei's modding queue

  • General
  1. You might want to add an Easy diff as your Normal diff is a bit too complex for new players.
  • [Normal]
  1. 00:06:280 (3,4) - How about trying a blanket pattern here by changing (3)'s shape into a curved one? looks more neat imo
  2. 00:07:880 (1,2,3) - This pattern here looks scrambled and doesn't flow too well. I think you can improve it a lot by just rearranging it a bit. Like this:
  3. 00:09:480 (1,2) - The flow isn't that good here either due to (1)'s curve facing the opposite way. It'd flow better like this:
  4. 00:18:280 (2,3,4) - Spread these notes a bit so they don't overlap? I know they barely overlap but it looks messy that way
  5. 00:39:480 (5,1) - This overlap :( please move 00:39:880 (1) away so it doesn't overlap with 00:39:480 (5).
  6. 01:04:880 (5) - I don't think that a 1/2 slider like this is a good idea considering that you don't have an Easy diff in your mapset.
  7. 01:11:680 (1) - This NC shouldn't be here, it'd fit more the music if you remove it and then add it to 01:11:480 (6) instead.
  8. 01:13:480 (4) - A NC here to emphasize the vocals and guitar would be nice imo.
  9. 01:24:680 (1) - Hmm I'm not sure about this NC. I can see your reasoning behind it but I think it'd follow more the music if you try adding NC to 01:23:480 (5) and then remove NC of 01:24:680 (1)-
  10. 01:27:080 (1) - I suggest you to replace this slider with two circles instead. A single slider is boring and doesn't fit the drums at all imo.
  11. 02:29:080 (2) - Messy overlap again ><
  12. 02:35:080 (1) - Bad flow here again. Try changing this slider curve like this to improve this pattern's flow.
  13. 02:57:880 - This break is too long imo. Such a good solo left unmapped like this is a shame.
  14. 03:29:080 (6,1) - As I suggested above for a similar combo pattern, I think it'd follow more the music if you remove 03:29:280 (1) NC and add it to
  15. 03:29:080 (6) instead, and then add 03:31:080 (4) here as well to emphasize this part.
  • [Hard]
  1. 03:28:280 (3) - How about making this slider curved in order to make a blanket and improve the flow slightly?
  2. 03:35:880 (1) - The flow can also be improved here by changing the curve of this slider to the opposite side!
  3. 03:45:480 (1) - And here as well, by making this slider a curved one instead of straight!
    __________
Hard and Journey are pretty good. I didn't like some overlaps on Journey but that's just my opinion!

Normal needs more work and you might need to add an Easy difficulty to improve the spread.

Good luck!
Topic Starter
Raose

Kei wrote:

  • General
  1. You might want to add an Easy diff as your Normal diff is a bit too complex for new players. technically the normal is under 2 stars, so it's enough as the lowest diff, but i'll consider it !! if others say it's too complex, i'll make an Easy~
  • [Normal]
  1. 00:07:880 (1,2,3) - This pattern here looks scrambled and doesn't flow too well. I think you can improve it a lot by just rearranging it a bit. Like this: rearranged it a bit, but not quite the way you did it
  2. 01:04:880 (5) - I don't think that a 1/2 slider like this is a good idea considering that you don't have an Easy diff in your mapset. for now, i'd like to keep this and see what others say :) i like it because it adds a bit of a rhythm variation in the mapset, but i'll change it if others disagree
  3. 01:13:480 (4) - A NC here to emphasize the vocals and guitar would be nice imo.
  4. 01:24:680 (1) - Hmm I'm not sure about this NC. I can see your reasoning behind it but I think it'd follow more the music if you try adding NC to 01:23:480 (5) and then remove NC of 01:24:680 (1)- removed
  5. 01:27:080 (1) - I suggest you to replace this slider with two circles instead. A single slider is boring and doesn't fit the drums at all imo.
  6. 02:29:080 (2) - Messy overlap again >< ahh sorry ;w; fixed
  7. 02:57:880 - This break is too long imo. Such a good solo left unmapped like this is a shame. aaaaa i was lazy, but since i mapped the break in hard + insane, i guess i will map this section in Normal as well
  8. 03:29:080 (6,1) - As I suggested above for a similar combo pattern, I think it'd follow more the music if you remove 03:29:280 (1) NC and add it to
  9. 03:29:080 (6) instead, and then add 03:31:080 (4) here as well to emphasize this part. hmm i'll think about adding NC on 03:31:080, but i'd like to stay consistent with my NC every 2 measures
  • [Hard]
  1. 03:45:480 (1) - And here as well, by making this slider a curved one instead of straight! ahh this one i actually like how it is currently ;w;
    __________
Hard and Journey are pretty good. I didn't like some overlaps on Journey but that's just my opinion!

Normal needs more work and you might need to add an Easy difficulty to improve the spread.

Good luck! thank you for your mod! :D it was helpful~~
mod points not included in mod are not commented on, meaning i fixed them :D
Shohei Ohtani
Raose for BN tbh

Insane:
00:11:080 (1) - Maybe put a whistle here or something? I just have a huge pet peeve against sliders just ending a little "DOINK". Maybe even consider silencing the end of the slider? (I forget if that's still legal). Apply to all diffs.
00:32:480 (2,3,4,5,6) - I know you're pressed for space here, but for me it's kind of hard to read approach circles like this, I'd prefer it if you could make this a pattern that looks like this? http://puu.sh/msmXt/7edb41c954.jpg . Momentum-wise, it kinda works, because my hand will naturally just circle around to the (1), but meh.
00:41:480 (1) - forgot a hitnormal here
03:01:480 (6) - Should be a hitnormal here instead of ADD: hitnormal

Hard:
01:42:880 (2,3,4) - I know it's not overlapping but you may just wanna move it a little to the left so it doesn't look so close, lol

Normal:
star rating system sucks
01:04:880 (5) - Because of the nature of this being the easiest diff, it may be better to omit the first red tick and have the 2 notes after as regular circles. I'd personally stack it on top of (1) but people got hella attitdue about that so

Good stuff happening here. Only concern is that people might think the normal is too hard to be the lowest diff. Idunno though you just have to catch the QATs on a good day lol

yay >3<
Topic Starter
Raose

Reditum wrote:

Raose for BN tbh pls no

Insane:

00:32:480 (2,3,4,5,6) - I know you're pressed for space here, but for me it's kind of hard to read approach circles like this, I'd prefer it if you could make this a pattern that looks like this? http://puu.sh/msmXt/7edb41c954.jpg . Momentum-wise, it kinda works, because my hand will naturally just circle around to the (1), but meh. mmm i kinda like how it is right now, but i'll consider changing it if others agree
Everything not commented on is fixed !

Ehhhhh I'm kinda lazy, but I might make another diff @_@ Or I will spend some time nerfing my normal :D Thanks for the mod!
jonathanlfj
a

[Normal]
00:52:680 (1) - where is the finish
01:24:680 (7) - NC
02:30:280 (4) - I'd use all circles here like the first kiai
02:52:680 (1) - remove NC
03:46:280 (2) - try making this extend horizontally instead, it helps with the flow

[Hard]
00:19:780 - try a circle here the catch the 1/4
01:10:480 (2) - I find this back and forth slightly hard to follow, try stacking it on the bottom of 01:10:080 (4)
01:45:080 (4) - any reason for a change in spacing here?
03:01:480 (3) - the 2nd half of this slider can be more curved

[Journey]
00:13:480 (1,2,3) - i'd use even spacing here for equal emphasis, also maybe a triplet coverage for 00:13:480 (1)
01:10:680 (3) - flows a bit weird, try making it face the left instead
01:53:880 (2) - hmm maybe even spacing here?
02:54:180 (11) - this turn at the end of the stream feels a bit weird, either keep the whole thing straight or wholly curved
03:17:080 (3,4,5,6,7,8,9,10,11) - the stream shape can be improved a little more to be smoother
03:56:680 (1,2) - try all circles here for more ending emphasis

yeah tis all good
Topic Starter
Raose

jonathanlfj wrote:

a

[Normal]
02:30:280 (4) - I'd use all circles here like the first kiai can't do it without messing up the other combos :C

[Hard]
00:19:780 - try a circle here the catch the 1/4 i missed a lot of 1/4, but i prefer not to map them (except the really obvious ones) til later
01:10:480 (2) - I find this back and forth slightly hard to follow, try stacking it on the bottom of 01:10:080 (4) stacked on 1 instead
01:45:080 (4) - any reason for a change in spacing here? oops my bad

[Journey]
00:13:480 (1,2,3) - i'd use even spacing here for equal emphasis, also maybe a triplet coverage for 00:13:480 (1) it's not actually a triplet :C made spacing even


yeah tis all good
everything else is fixed :D thank you for the mod!
jonathanlfj
fixed some timing points and added audio leadin

lets do this
Mint
Uhh..
Wrong meta. I haven't seen an official romanization of the title, the ones from Ame & NND are either fan or automated translations.

Title: ぼくのほそ道
Romanised Title: Boku no Hosomichi
Artist: 伊東歌詞太郎
Romanised Artist: ITO KASHITARO
Tags: mikitop みきとP hatsune miku vocaloid utaite my narrow thin road itou kashitarou 二律背反 niritsu haihan

(personally wouldn't add hatsune miku/vocaloid in the tags, as this is not vocaloid ver, up to you)

Source(s):







Also, not that anyone cares.. but why in WIP ;w;?

Please fix this ._.

Not sure if you already have a 2nd BN, but if you still need one, feel free to call me :3/
Topic Starter
Raose
thanks for the info! i'll change it this weekend~
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