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Hayami Saori - Sono Koe ga Chizu ni Naru (TV EDIT)

posted
Total Posts
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Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2016年2月2日 at 23:31:15

Artist: Hayami Saori
Title: Sono Koe ga Chizu ni Naru (TV EDIT)
Source: 赤髪の白雪姫
Tags: akagami no shirayukihime Snow White with the Red Hair season 2 opening kawaiwkyik flask
BPM: 161
Filesize: 17668kb
Play Time: 01:29
Difficulties Available:
  1. Flask's Easy (1.51 stars, 90 notes)
  2. Hard (3.1 stars, 197 notes)
  3. Normal (1.85 stars, 113 notes)
  4. SnowWhite (4.29 stars, 269 notes)
Download: Hayami Saori - Sono Koe ga Chizu ni Naru (TV EDIT)
Download: Hayami Saori - Sono Koe ga Chizu ni Naru (TV EDIT) (no video)
Information: Scores/Beatmap Listing
---------------
xxdeathx
-Atri-

xxdeathx wrote:

Aren't he changed his avatar recently?
Topic Starter
Rizia

xxdeathx wrote:

red version plz
Flask

xxdeathx wrote:

Flask's Easy
osu file format v14

[General]
AudioFilename: Sono Koe ga Chizu ni Naru2TV.mp3
AudioLeadIn: 0
PreviewTime: 56440
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sono Koe ga Chizu ni Naru (TV EDIT)
TitleUnicode:その声が地図になる(TV EDIT)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:Rizia
Version:Flask's Easy
Source:赤髪の白雪姫
Tags:akagami no shirayukihime Snow White with the Red Hair season 2 opening kawaiwkyik
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"shirayuki.png",0,0
Video,0,"snowwhite-op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9,372.670807453416,4,2,1,20,1,0
1499,-100,4,2,1,20,0,0
13425,-100,4,2,1,40,0,0
58145,-100,4,2,1,60,0,1
81996,-100,4,2,1,40,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,0
Combo3 : 137,192,33
Combo4 : 255,128,0

[HitObjects]
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slidertick.wav 明天(或下次改摸)的時候再加了 現在好累呀
Shad0w1and
m4m【撞车互摸lol】
https://osu.ppy.sh/s/405053

[SW]
00:20:878 (1) - 建议downbeat加高spacing,有点堵
00:29:263 (5) - 很坑,我怎么读都读不顺,善良点Orz

[hard]
00:20:692 - 空音有点难受
00:20:878 (1,2) - blanket
00:28:890 (6,7) - 不善良,坑00:56:095 (1) - 01:04:108 (1,2) - 包

[Normal]
00:28:704 (4) - 放过的节奏太多了,而且downbeat也没有东西能点。。

[Easy]
00:54:791 (3,1) - 不清楚这个安不安全
01:20:878 (4,1) - 包好
01:25:536 - 这个音我不想放过,善用slidertick
Lavender
Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.

[Overall]
  1. Preview time unsnapped. 虽然并没有什么用
[弗拉斯克]
  1. 00:04:481 (1,2) - Nazi Blanket.
  2. 00:39:512 (2) - clap有点刺耳,去了听了听原曲音量并不高,我觉得这里可以适当降低音量,后面同理
[n]
  1. 00:28:704 (4) - 改成1/1折返加note
  2. 00:38:021 (4) - 重音放在滑条尾并不好,建议改成1/1+circle
[h]
  1. Fine.
[i]
  1. 00:34:294 (1,2,3,4,5,1,2,3,4,5) - 这里的节奏是00:34:294 (1,4) - 地鼓,00:36:158 (5) - 军鼓,00:35:412 (1) - 地鼓,00:35:599 (2) - 军鼓,00:35:785 (3) - 地鼓,00:36:158 (5) - 军鼓。所以对应的,你的whistle应该跟地鼓,clap是军鼓,并且这里感觉直接下circles并不太合适
  2. 00:38:021 (1) - 这里有地鼓
  3. 01:05:412 (1) - drum-whistle很奇怪,是误加的吧
  4. 01:09:884 (7,8) - 应该有两个clap
  5. 01:16:033 (1) - 不下finish,因为和后面有冲突
  6. 01:17:151 (3) - 01:18:642 (8) - 这里原曲是没有finish的
pro mapper的图摸起来舒服多了

随便选一张呗
https://osu.ppy.sh/s/404658
https://osu.ppy.sh/s/242220
Vert
M4M

[SnowWhite]
感觉od略高,这么低的bpm,建议7.5
00:20:692 - 这有个音啊(
00:39:139 - 感觉是跟人声的话这里最好能按,所以建议00:38:766 (1) - 改成1/2+个单点
01:02:245 (3,2) - 这俩挨这么近不好看啊,连续俩重音感觉可以叠起来把3放到1的滑条头
01:20:319 (6) - 建议换成1/2滑条,后面空一拍不舒服

[Hard]
00:07:462 (1) - 这拉个左右对称的多好。。

[Normal&Easy]
单独没啥可说的,只是
00:01:499 - 00:13:425 - 开头这段怎么感觉EZ比NM节奏下的还多,感觉不太好啊

美丽,GL

https://osu.ppy.sh/s/353237
Nakano Itsuki
m4b/h

[SnowWhite]
00:07:089 (3) - nc
覺得應該00:36:530 (1,2,1,2) - 一個nc 00:37:648 (3,4,1,2) - 另一個
00:45:474 (8) - nc
01:01:872 (1,2,3) - 個人覺得這個角度好sharp
01:21:251 (5,6,7) - 覺得呢個角度可以再闊D

[Hard]
01:17:897 (4) - 個人意見覺得01:18:269用circle emphasize好D

EN無問題
加送星ForYou祝早日飛
smallboat
Normal mod (賺點活躍值)

[Flask's Easy]
  1. 00:04:481 (1,2) - 間距
  2. 00:54:791 (3,1) - 這1/2節奏擺放好像在Easy有點複雜
[Normal]
  1. 00:55:909 (1) - 這二折應該是在Hard才會用到? 可以考慮一下
[Hard]
  1. 00:28:890 (6,7) - 確定要用三折 slider reverse in Hard diff? 是不太推薦用,很少看到用三折 reverse的在Hard diff
  2. 00:56:095 (1,2,3) - 可以把1弄成二折後加一note,然後那note加個NC跟最後diff一樣,現在聽起來看感覺有點NC錯誤。
[SnowWhite]
  1. 00:38:021 (1,2) - 這兩個用Ctrl+g比較順吧?
  2. 00:57:027 (3) - 這段感覺不跳沒什麼feel,stack在00:58:145 (1) - 的頭看看?
Karen
[General]
  1. 其实bg用png不好,占用空间太大,jpg好一些 http://puu.sh/mNPM4/32b3c7c6cb.jpg
  2. F酱加tag
  3. 00:00:009 - 00:01:499 - 感觉20% volume太轻了,提到30%?
[Easy]
  1. 00:26:468 - 这里不map真的好吗,不仅是鼓点,还有个“叮”
  2. 00:54:791 (3) - easy里用1/2我觉得只能用滑条,这样又1/2又stack,挺危险的,还是去掉这note吧
  3. 01:20:319 (3) - ^
  4. 01:28:704 (4,5) - 还是不要叠了
[Normal]
  1. 可以ar5,4到7.6有点远
  2. 00:41:002 (1) - 好像不需要这NC
  3. 00:44:543 - 加note?
  4. 00:55:909 (1) - 唔,不合适吧,安全起见别用这个,00:56:468 - 这里滑条比较合适
[Hard]
  1. wow no problem
[Insane]
  1. 00:01:313 (4,1) - 这里应该是跳为什么间距反而变小了
  2. 00:34:294 (1,2,3,4,5) - 这间距看起来有点奇怪。。建议跟后面一样1.2DS,而且这里跟后面也没听出什么区别需要用不一样DS

快凑sp
Topic Starter
Rizia

Shad0w1and wrote:

m4m【撞车互摸lol】
https://osu.ppy.sh/s/405053

[SW]
00:20:878 (1) - 建议downbeat加高spacing,有点堵 故意收細距離的
00:29:263 (5) - 很坑,我怎么读都读不顺,善良点Orz 放近點

[hard]
00:20:692 - 空音有点难受 想只MAP00:20:133 - 00:20:505 - 這兩個主音
00:20:878 (1,2) - blanket
00:28:890 (6,7) - 不善良,坑00:56:095 (1) - 01:04:108 (1,2) - 包

[Normal]
00:28:704 (4) - 放过的节奏太多了,而且downbeat也没有东西能点。。

[Easy]
00:54:791 (3,1) - 不清楚这个安不安全
01:20:878 (4,1) - 包好
01:25:536 - 这个音我不想放过,善用slidertick

Lavender wrote:

Red=Highly recommended to fix.
Blue=Recommended to fix.
Black=Feel free to ignore.

[Overall]
  1. Preview time unsnapped. 虽然并没有什么用
[弗拉斯克]
  1. 00:04:481 (1,2) - Nazi Blanket.
  2. 00:39:512 (2) - clap有点刺耳,去了听了听原曲音量并不高,我觉得这里可以适当降低音量,后面同理
[n]
  1. 00:28:704 (4) - 改成1/1折返加note
  2. 00:38:021 (4) - 重音放在滑条尾并不好,建议改成1/1+circle
[h]
  1. Fine.
[i]
  1. 00:34:294 (1,2,3,4,5,1,2,3,4,5) - 这里的节奏是00:34:294 (1,4) - 地鼓,00:36:158 (5) - 军鼓,00:35:412 (1) - 地鼓,00:35:599 (2) - 军鼓,00:35:785 (3) - 地鼓,00:36:158 (5) - 军鼓。所以对应的,你的whistle应该跟地鼓,clap是军鼓,并且这里感觉直接下circles并不太合适 整體改了這裡的節奏
  2. 00:38:021 (1) - 这里有地鼓
  3. 01:05:412 (1) - drum-whistle很奇怪,是误加的吧 感覺很適合
  4. 01:09:884 (7,8) - 应该有两个clap
  5. 01:16:033 (1) - 不下finish,因为和后面有冲突
  6. 01:17:151 (3) - 01:18:642 (8) - 这里原曲是没有finish的我聽到有xd
pro mapper的图摸起来舒服多了

随便选一张呗
https://osu.ppy.sh/s/404658
https://osu.ppy.sh/s/242220

Vert wrote:

M4M

[SnowWhite]
感觉od略高,这么低的bpm,建议7.5
00:20:692 - 这有个音啊( 不想map
00:39:139 - 感觉是跟人声的话这里最好能按,所以建议00:38:766 (1) - 改成1/2+个单点
01:02:245 (3,2) - 这俩挨这么近不好看啊,连续俩重音感觉可以叠起来把3放到1的滑条头
01:20:319 (6) - 建议换成1/2滑条,后面空一拍不舒服 想空a

[Hard]
00:07:462 (1) - 这拉个左右对称的多好。。

[Normal&Easy]
单独没啥可说的,只是
00:01:499 - 00:13:425 - 开头这段怎么感觉EZ比NM节奏下的还多,感觉不太好啊 加了東西在nm

美丽,GL

https://osu.ppy.sh/s/353237

StarrStyx wrote:

m4b/h

[SnowWhite]
00:07:089 (3) - nc
覺得應該00:36:530 (1,2,1,2) - 一個nc 00:37:648 (3,4,1,2) - 另一個
00:45:474 (8) - nc
01:01:872 (1,2,3) - 個人覺得這個角度好sharp 同下
01:21:251 (5,6,7) - 覺得呢個角度可以再闊D 我覺得ok

[Hard]
01:17:897 (4) - 個人意見覺得01:18:269用circle emphasize好D

EN無問題
加送星ForYou祝早日飛

smallboat wrote:

Normal mod (賺點活躍值)

[Flask's Easy]
  1. 00:04:481 (1,2) - 間距
  2. 00:54:791 (3,1) - 這1/2節奏擺放好像在Easy有點複雜
[Normal]
  1. 00:55:909 (1) - 這二折應該是在Hard才會用到? 可以考慮一下
[Hard]
  1. 00:28:890 (6,7) - 確定要用三折 slider reverse in Hard diff? 是不太推薦用,很少看到用三折 reverse的在Hard diff
  2. 00:56:095 (1,2,3) - 可以把1弄成二折後加一note,然後那note加個NC跟最後diff一樣,現在聽起來看感覺有點NC錯誤。
[SnowWhite]
  1. 00:38:021 (1,2) - 這兩個用Ctrl+g比較順吧?
  2. 00:57:027 (3) - 這段感覺不跳沒什麼feel,stack在00:58:145 (1) - 的頭看看?

Karen wrote:

[General]
  1. 其实bg用png不好,占用空间太大,jpg好一些 http://puu.sh/mNPM4/32b3c7c6cb.jpg
  2. F酱加tag
  3. 00:00:009 - 00:01:499 - 感觉20% volume太轻了,提到30%?
[Easy]
  1. 00:26:468 - 这里不map真的好吗,不仅是鼓点,还有个“叮”
  2. 00:54:791 (3) - easy里用1/2我觉得只能用滑条,这样又1/2又stack,挺危险的,还是去掉这note吧
  3. 01:20:319 (3) - ^
  4. 01:28:704 (4,5) - 还是不要叠了
[Normal]
  1. 可以ar5,4到7.6有点远
  2. 00:41:002 (1) - 好像不需要这NC
  3. 00:44:543 - 加note?
  4. 00:55:909 (1) - 唔,不合适吧,安全起见别用这个,00:56:468 - 这里滑条比较合适
[Hard]
  1. wow no problem
[Insane]
  1. 00:01:313 (4,1) - 这里应该是跳为什么间距反而变小了 這是我對開新一段的做法
  2. 00:34:294 (1,2,3,4,5) - 这间距看起来有点奇怪。。建议跟后面一样1.2DS,而且这里跟后面也没听出什么区别需要用不一样DS 整段重搞了

快凑sp
thanks for mod!
沒提都fix了
Flask

Shad0w1and wrote:

01:25:536 - 这个音我不想放过,善用slidertick 我前段也沒放
除了這個其他人的全都fix了

code
osu file format v14

[General]
AudioFilename: Sono Koe ga Chizu ni Naru2TV.mp3
AudioLeadIn: 0
PreviewTime: 56440
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sono Koe ga Chizu ni Naru (TV EDIT)
TitleUnicode:その声が地図になる(TV EDIT)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:Rizia
Version:Flask's Easy
Source:赤髪の白雪姫
Tags:akagami no shirayukihime Snow White with the Red Hair season 2 opening kawaiwkyik flask
BeatmapID:881066
BeatmapSetID:395252

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"snowwhite-op.avi"
0,0,"shirayuki.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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柚子幫我複製soft-hitclap然後檔名改成soft-slidertick2
柚子幫我複製soft-hitclap然後檔名改成soft-slidertick2
柚子幫我複製soft-hitclap然後檔名改成soft-slidertick2

很重要所以說3遍
Karen
Bubbled!

@next BN, please don't trust automod, soft-slidertick2.wav is used in Flask's Easy
Xinely
placeholder because karen


  • General
  1. can gimme metadata prove? karen said didnt check yet </3
  2. not really matter but can snap preview time properly, it's unsnapped 8ms
  3. personally i think combo 1 is a bit darker than other colours, would be better if you make it a bit lighter http://puu.sh/mSvhG/7e721bc904.png


  • Easy
  1. 00:37:648 (4) - why not try extend this slider to 00:38:207 - to follow the cymbal music? i know it's not so strong but it's cymbal afterall and you follow them in 00:34:294 (1,2,3) -
  2. 01:08:207 (3) - i think you can improve the rhythm here, as you need to map 01:08:394 - because that very strong trumpet, i'd say change them become 3/2 slider repeat instead
  3. 01:13:797 (2,3) - try use 3/2 slider repeat instead to keep the rhythm easy for newbies? this is easy diff afterall so kinda worry if use 1/2 for 161 bpm


  • Normal
  1. OD HP 4 for keep 2 gap between Easy and Hard? personally i think OD HP 3 are too low for Normal diff too
  2. 00:01:499 (1) - end your slider at 00:02:804 - ? the vocal is strong and i barely hear a sound at 00:02:990 -
  3. 00:04:481 (3) - whistle for tail? as it has piano.. tbh i cant hear hitnormal 20% in this part rip
  4. 00:21:996 (2) - whistle for that piano?
  5. 00:40:630 (3) - just nazi, try avoid use 1,05x spacing as it's max of your limit spacing? i just feel a bit uncomfortable to see it
  6. 00:47:710 (1) - same as above
  7. 00:38:207 - you should map this cymbal music imo, since you follow most cymbal music in this diff
  8. 00:49:946 (4) - design and flow can be better with make blanket here http://puu.sh/mRR4A/e8f5d32a3b.jpg
  9. 00:58:145 (1) - nazi but im sure you can avoid that 1,08x inconsistency spacing
  10. 01:02:431 (5) - maybe use drum whistle instead? sounds more fit for me
  11. 01:16:033 - this has cymbal afterall, maybe use soft finish but you can reduce volume like 10% or 15% from actual volume?
  12. 01:21:996 (1) - well i can see why 1,3x but imo it's unnecessary as you keep use 1,0x for next objects so i really suggest to move this to 188,80.. just for keeping consistency
  13. all related hitsound apply for your other diffs as well


  • Hard
  1. 00:03:735 (4) - i think flow from this slider's tail to next slider's head somehow doesnt fit for me. i'd say ctrl+g here as you can give a mini jump for vocal in next slider
  2. 00:39:512 (3) - somehow this slider looks too curvy and unwell for calm part. try smoother it a bit with move middle node to 348,272
  3. 00:42:493 (4) - just my suggestion but i prefer to ctrl+g this to make a mini jump for next slider who has strong drum and pitch vocal
  4. 01:29:077 (2) - maybe unstack and use 1,4x spacing here? just i feel better to catch this music with movement


  • Insane
  1. just personal think that AR 9 is too fast for parts unless kiai here. maybe try AR 8,8 to make all parts better readability ?

let me know
Topic Starter
Rizia
normal
00:38:021 (4) - i want to follow 00:38:394 - only
01:16:033 - don't want to change, i think now have實感
01:21:996 (1) - sv changed on 01:20:878 (5,1) - , then i want make them look like ds 1.0

hard, 00:03:735 (4) - fine for me and i want keep stack on 01:28:704 (1,2) -

insane, change ar to 8.8

metadata: http://whv-amusic.com/hayamisaori/disco ... 50000.html

thanks!
Flask

Xinely wrote:


  • Easy
  1. 00:37:648 (4) - why not try extend this slider to 00:38:207 - to follow the cymbal music? i know it's not so strong but it's cymbal afterall and you follow them in 00:34:294 (1,2,3) - I want to follow the music on white tick here so :<
  2. 01:08:207 (3) - i think you can improve the rhythm here, as you need to map 01:08:394 - because that very strong trumpet, i'd say change them become 3/2 slider repeat instead uguu k readjust the part here
  3. 01:13:797 (2,3) - try use 3/2 slider repeat instead to keep the rhythm easy for newbies? this is easy diff afterall so kinda worry if use 1/2 for 161 bpm I think it's okay since the music here is really intense so 1/2 would emphasize the feeling of the song lol only one 1/2 won't bother i guess
osu file format v14

[General]
AudioFilename: Sono Koe ga Chizu ni Naru2TV.mp3
AudioLeadIn: 0
PreviewTime: 56422
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sono Koe ga Chizu ni Naru (TV EDIT)
TitleUnicode:その声が地図になる(TV EDIT)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:Rizia
Version:Flask's Easy
Source:赤髪の白雪姫
Tags:akagami no shirayukihime Snow White with the Red Hair season 2 opening kawaiwkyik flask
BeatmapID:881066
BeatmapSetID:395252

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"snowwhite-op.avi"
0,0,"shirayuki.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13425,-100,4,2,1,40,0,0
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Xinely
karenely
Topic Starter
Rizia
thanks ><
Mint
Congrats <3
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