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Sakamoto Maaya - Okaerinasai (tomatomerde Remix)

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Total Posts
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Topic Starter
Rizen
This beatmap was submitted using in-game submission on Sunday, 10 April 2016 at 3:58:33 PM

Artist: Sakamoto Maaya
Title: Okaerinasai (tomatomerde Remix)
Source: たまゆら~hitotose~
Tags: Tamayura&Bass New Zealand NZ collaboration moph
BPM: 176
Filesize: 19977kb
Play Time: 06:00
Difficulties Available:
  1. Departure (4.85 stars, 1302 notes)
Download: Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Information: Scores/Beatmap Listing
---------------
Storyboard of the best country in the world by Rizen
Thanks you chisaki-san for handwriting some of the 'woodcarvings'!
No external storyboarding tools used ᕦ(ò_óˇ)ᕤ

bye

Collab with a very special person: moph!!!

Collab Parts
00:22:403 - 01:08:766 /// Rizen
01:08:766 - 01:29:221 /// moph
01:29:221 - 01:52:403 /// Rizen
01:52:403 - 02:16:948 /// moph
02:34:675 - 03:19:676 /// Rizen
03:19:676 - 03:44:221 /// moph
03:44:221 - 04:19:675 /// Rizen
04:36:039 - 05:08:766 /// Rizen
05:08:766 - 05:30:585 /// moph
05:30:585 - 06:00:585 /// Rizen


- W A R N I N G -
IF YOU SEE TRIANGLES, PREPARE TO PRAISE GABEN THANK MR MONSTRATA

New Zealand makes the best potassium, everyone other country has inferior potassium... oh, wrong country

Topic Starter
Rizen
Changelog

dd/mm/yy

24/01/16 - finish storyboard (applied IamKwaN's lyric fixes, and chisaki-san's SB mod)
26/01/16 - applied Yumeko's mod
27/01/16 - applied Arphimigon's mod
15/03/16 - applied BetaStar's storyboard mod, applied Rohit6's irc mod, applied Battle's mod, finished hitsounding, finished all mapped parts
18/03/16 - remapped my (Rizen's) parts. Also applied Alheak's mod, Lami's mod, and Strategas' mod
19/03/16 - applied Yahuri's mod, Haruto's mod, Hou Rearu's mod, XiMerx's mod, and changed source
20/03/16 - applied pinataman's mod
25/03/16 - made storyboard more RC friendly, applied silverboxer's mod
26/03/16 - applied Dailycare's mod
29/03/16 - applied Narcissu's mod
30/03/16 - applied Doormat's mod, changed one background photo
02/04/16 - checked by Mako Sakata , made storyboard even more RC friendly. Applied Monstrata's mod
03/04/16 - bubbled by Mako Sakata x1, bubbled by Monstrata x2
10/04/16 (pre-DQ) - checked and flamed by HappyRocket88 , DQed by IamKwaN (requested)
10/04/16 (post-DQ) - bubbled by HappyRocket88 x1, bubbled by Mako Sakata x2, bubbled by Monstrata x2, flamed by Mako Sakata

mod count: 19 (3 from a BN)
Kuki
good luck with rank razer
Shiranai
Go nz
We love nz <3
chisaki-san

hooray for another nz map!!


[storyboard]
  1. there's a lot of unecessary transparency in the .png files which leads to higher storyboard load and bigger filesize when it doesn't need to be there which is a big nono, so here's a rar of the cropped storyboard elements + edited world dots.png, which i made into a .jpg with a plain bg since it doesn't need the transparency in the scene that it's in
  2. technically you'd have to crop your lyrics too, according to the rules, but i've seen many storyboards getting away with extra space in the font pictures which is to keep the image canvas size consistent i guess ;___; just mentioning this as it might be something to keep in mind
  3. i like the transition at 02:34:675 a lot! personally i think removing the movement and scale keyframes at 02:35:698 would look a bit nicer, as it makes the transition smoother, but i can definitely see where you're coming from with what you've already done with the transition so it's up to you really!
  4. i think a vignette on top would look pretty sick, maybe start using one like this after 00:41:664 or 00:43:880 and fade it in with the background perhaps?

you've done a fantastic job with the storyboard so far, it's a really cool original idea and it's so well put together :>

wishing you the best of luck for getting this approved, you can expect my next star to be coming your way!

i promise i'll get my contribution to the sb done tonight ><
IamKwaN
hi, checking the lyrics o/
  1. 01:15:585 - っ (kanji11.png) is missing between 知 and て.
  2. 03:11:494 - second word き should be replaced by さ (kanjioka6.png).
  3. 05:01:948 - The lyric here is ここにいるよ (chorusa4.png).
  4. 04:48:312 - Angry bird xD
Keep it up with your good work!
Topic Starter
Rizen
@chisaki
didn't apply vinegar because it's not grainy anymore
I'll wing it with the lyrics ;A;
the transition is for a 3d effect

@IamKwanN
Angry Angry Birds >w<

everything else applied, thanks--
Marianna
This SB
HappyRocket88
Deserves my star \o.o/
XiMerx
mom get the camera!!! im in rizen's storyboard!! ! 1!111
Anxient
04:17:971 - i got the feels

TAKE MY STARS
Lanturn
<3
Yumeko
poof
2016-01-26 04:51 Rizen: hey yumeko
2016-01-26 04:51 Rizen: can u please help me test a map? ;;
2016-01-26 04:51 Yumeko: yessir
2016-01-26 04:51 Rizen: thanksss
2016-01-26 04:51 Rizen: ACTION is editing [https://osu.ppy.sh/b/881664 Sakamoto Maaya - Okaerinasai (tomatomerde Remix) [Departure]]
2016-01-26 04:52 Rizen: i'm scared that i'm too tired
2016-01-26 04:52 Rizen: and that I shitmapped some of it
2016-01-26 04:52 Yumeko: the best kind of mapping
2016-01-26 04:52 Yumeko: ACTION is playing [https://osu.ppy.sh/b/881664 Sakamoto Maaya - Okaerinasai (tomatomerde Remix) [Departure]]
2016-01-26 04:54 Yumeko: was busy looking at the pretty storyboard
2016-01-26 04:55 Rizen: xd
2016-01-26 04:59 Yumeko: 00:54:960 (8) - delete ?
2016-01-26 04:59 Yumeko: and then put 00:55:130 (1) - where it is
2016-01-26 04:59 Yumeko: was*
2016-01-26 05:00 Rizen: that circle 8 is for the tsss noise
2016-01-26 05:01 Yumeko: 00:57:516 (7,8,1) - dont like how this plays ,,
2016-01-26 05:01 Rizen: niether ;;
2016-01-26 05:01 Rizen: maybe if i turn the curve into a straight, it'll be better?
2016-01-26 05:01 Yumeko: 01:07:403 (1,2,3,4,5) - also this is really weird for me
2016-01-26 05:02 Yumeko: https://osu.ppy.sh/ss/4408040 ?
2016-01-26 05:03 Yumeko: 7 turned into a slider is also cool
2016-01-26 05:04 Yumeko: imo theres a tad too much triplets in the map
2016-01-26 05:04 Yumeko: but it sounds good atm so idk
2016-01-26 05:05 Rizen: curse of DnB
2016-01-26 05:06 Yumeko: 01:29:221 (1,2,3,4,5,6,7,8) - this part is pretty hard
2016-01-26 05:06 Yumeko: esp 01:30:073 (6,7,8) -
2016-01-26 05:07 Yumeko: but ive never been good with corners :P maybe its just me
2016-01-26 05:09 Rizen: that bit used to be harder than that, haha
2016-01-26 05:10 Yumeko: 02:13:539 (3,4,5,1) - change to this?https://osu.ppy.sh/ss/4408078
2016-01-26 05:10 Yumeko: 02:13:880 (5) - has a really strong beat
2016-01-26 05:11 Rizen: did something different, but changed it
2016-01-26 05:12 Rizen: http://puu.sh/mKhLN/390bb15a79.jpg
2016-01-26 05:12 Yumeko: mmhmm that works too
2016-01-26 05:13 Rizen: ok, mind giving it another run? xd
2016-01-26 05:13 Rizen: please*
2016-01-26 05:13 Yumeko: 04:40:130 - 04:44:903 - feels like something could be here for the SB
2016-01-26 05:13 Yumeko: but sb is really good
2016-01-26 05:13 Yumeko: so theres no need to add more
2016-01-26 05:14 Rizen: that part, there's gonna be a spinner which spins during the fadeout
2016-01-26 05:14 Rizen: and ends in black
2016-01-26 05:14 Yumeko: oh
2016-01-26 05:14 Yumeko: okay
2016-01-26 05:15 Yumeko: alright
2016-01-26 05:20 Rizen: ok i nerfed 01:29:221 (1,2,3,4,5,6,7,8) -
2016-01-26 05:21 Yumeko: maybe its just 01:30:414 (8) - thats the problem?
2016-01-26 05:21 Yumeko: mapped to nothing
2016-01-26 05:22 Yumeko: 01:33:823 (3,4,5) - i think this should be a triplet and a single
2016-01-26 05:22 Rizen: there's like drumsticks hitting each other, but I see where you're getting at
2016-01-26 05:22 Yumeko: single on the red tick
2016-01-26 05:24 Rizen: ok
2016-01-26 05:27 Yumeko: 00:57:175 (5) - turn into a 1/2 slider
2016-01-26 05:28 Yumeko: so its like 00:58:369 (3,4,5) -
2016-01-26 05:28 Yumeko: also i dont think 01:07:403 (1,2) - should be stacked
2016-01-26 05:31 Rizen: mm ok
2016-01-26 05:31 Yumeko: turn 01:10:641 (3,4,5) - and 01:14:732 (2,3,4) - turn into triplet + single
2016-01-26 05:31 Yumeko: 01:16:096 (3,4,5) - and 01:17:460 (3,4,5) - too
2016-01-26 05:32 Rizen: those all have held down sounds though
2016-01-26 05:32 Yumeko: rn it feels like the same triplet slider
2016-01-26 05:32 Rizen: so I wanted to emphasise with slider ;-;
2016-01-26 05:33 Yumeko: hm
2016-01-26 05:33 Yumeko: 01:22:914 (3,4,5) - what about this one?
2016-01-26 05:33 Rizen: oh
2016-01-26 05:34 Rizen: ok, did thatone
2016-01-26 05:34 Rizen: but I can see where you're ocming from; the rhythm's too plain
2016-01-26 05:35 Rizen: mm I'm actually too tired to do this so mmm...
2016-01-26 05:35 Rizen: may I ask again tomorrow, u can post logs to thread and i'll kd if u want
2016-01-26 05:36 Yumeko: one last thing before i forget
2016-01-26 05:36 Yumeko: 01:51:636 (5) - could delete this and
2016-01-26 05:36 Yumeko: make the whole pattern hard
2016-01-26 05:36 Yumeko: 01:51:039 (1,2,3,4,5,6,7,8,9) -
2016-01-26 05:37 Rizen: I don't want to make this diff too hard ;;
2016-01-26 05:37 Yumeko: well
2016-01-26 05:37 Yumeko: that triplet
2016-01-26 05:37 Yumeko: doesnt feel right
2016-01-26 05:37 Yumeko: thats all c:
Mint
Really amazing job on the SB!
Kalibe
This is amazing Rizen !!
Hansel
HI MUM IM IN THE STORYBOARD
Topic Starter
Rizen
Thanks everyone! Remember that the names are not yet finalized so if you want your name in it, you can forum pm me about it!
Cyan Yoshi
One look at this storyboard made me smile, and then as I listened to the song and watched the rest I couldn't stop smiling.

Fantastic Job Rizen!! Osu needs more beauty like this the liven up the true meaning of a game, which is to have a good time playing it.
Arphimigon
MOD
09:49 Arphimigon: ok wats the uh catch
09:49 *Arphimigon runs
09:50 Rizen: need to look at what I did so far and critique it xd
09:50 Rizen: even a light one will suffice
09:50 Rizen: (and mutual me please)
09:50 Arphimigon: so many ppl mapped this song
09:50 Rizen: Hakurei, I'm still waiting for that mutual >:(
09:50 Rizen: really?
09:50 Haruto: Hey rizen o/
09:50 Arphimigon: t o n s
09:50 Rizen: hey Haruto
09:50 -Hakurei-: go away >:(
09:50 Arphimigon: ive probably modded this song at least 3 times
09:51 Haruto: Arhpi mutual please
09:51 Zottix: One sec Arphi it's taking a bit longer than expected
09:51 Arphimigon: 00:23:937 (2) - ends on stronger sound than started rip
09:51 Haruto: I mean arphi
09:51 Rizen: >:(
09:51 Arphimigon: OK
09:51 Arphimigon: MUTUAL!
09:51 Haruto: ALRIGHT!
09:51 Rizen: even though I included you in SB Hakurei
09:51 *Rizen sighs
09:51 -Hakurei-: i did like few secs ago LMAO
09:52 Arphimigon: 00:32:119 (2,3,4,5,6,7,8) - this plays a bit weird with the angles imo
09:52 Rizen: ahhhhh
09:52 Rizen: yay
09:52 Haruto: Hakurong too salty :^)
09:52 Rizen: ahhh arphi, u didn't let me have time to spec
09:52 Rizen: (if u were playing)
09:52 -Hakurei-: LMAO
09:52 Arphimigon: i didnt play
09:52 Arphimigon: i hardly ever play actually
09:52 Arphimigon: even mah own maps asd
09:53 Rizen: ah ok
09:53 Rizen: (ignore hitsounds btw)
09:53 Arphimigon: that pattern is kinda excusable ill just skip it
09:53 Arphimigon: 00:33:312 (1,2,3,4,5) - spacing of 2 is a little drastic here seeing as the triple after it is so close
09:54 Arphimigon: 00:35:698 (8,1) - also i dont think this feels very nice on the wrist to play either
09:55 Arphimigon: i like ur clap emphasis
09:55 Arphimigon: but i dont think they need THAT much
09:55 Arphimigon: thats the general opinion im seeing
09:56 Arphimigon: claps are emphasised way above anything else and its making them all stick out
09:56 BrosephStalin: ur opinion is shit don't kill mapper spirit xdddd
09:56 KuranteMelodii: How to sb
09:56 BrosephStalin: hi memehelp
09:56 Rizen: so I should decrease clap spacing
09:56 Arphimigon: well that would require remapping/changing a lot of stuff to fit for it
09:56 Arphimigon: eeeh
09:57 Arphimigon: let me just mention the ones that are particularly hard
09:57 Rizen: that's fine
09:57 Rizen: mm ok
09:57 Arphimigon: 00:40:641 (3,4,5,6,7,8) - this one
09:57 Arphimigon: angle and spacing are higher than previous claps so theres a lot of pressure there
09:58 Arphimigon: also to say that 00:40:982 (6,7,8) - putting notes in the middle of other notes like this (8) usually isnt a good idea unless its symettric with the center of the play area as that is pretty much the only place where those patterns feel nice
09:59 Arphimigon: but ye just make angle less pressuring and the spacing is probably good then
09:59 Arphimigon: kiiiiinda same thing as above 00:45:925 (2,3,4,5,6,7,8) - now angle is too wide so its easier to get lost with ur cursorrrr
10:00 Arphimigon: 01:07:573 - CARS APPEARING EVERYWHERE AAaaah
10:00 Rizen: haha
10:00 -Hakurei-: wtf Arphi
10:00 -Hakurei-: GET THE firetruck OUT WITH THE GOD DAMN CAPS!!!
10:01 Arphimigon: NO NEVER
10:01 Arphimigon: 01:15:585 (1) - more spacing cus noice downbeat drum
10:01 BrosephStalin: NO
10:01 BrosephStalin: NEVER
10:01 Arphimigon: ARPHIMINO
10:01 BrosephStalin: Arphi link map please
10:01 *Arphimigon is editing [https://osu.ppy
.sh/b/881664 Sakamoto Maaya - Okaerinasai (tomatomerde Remix) [Departure]]
10:01 BrosephStalin: nvm
10:01 BrosephStalin: Already have
10:01 Arphimigon: 01:21:039 (1,2,3,4,5) - this is REALLY awkwardsd
10:01 Arphimigon: i dont even know how to explain that
10:02 Arphimigon: it is just is :^)
10:02 Arphimigon: 01:43:624 (6) - y 5 note stream here
10:03 Zottix: Alright Arphi you ready?
10:03 Arphimigon: meh u repeat later i guess its k
10:03 Arphimigon: wait wat
10:03 *Zottix is editing [https://osu.ppy.sh/b/879264 toby fox - Spider Dance [Dance]]
10:03 Arphimigon: RIZEN WHERE U IGNORING ME THIS WHOLE TIME
10:03 Rizen: nope
10:03 Zottix: 00:54:375 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2) - Yes no or edit, Arphi?
10:03 Rizen: i'm listening
10:03 Arphimigon: you have to
10:03 Arphimigon: wait rn
10:03 Arphimigon: i need to finish dis mod
10:03 Zottix: Aww
10:03 *BrosephStalin is editing NashimotoP - AaAaAaAAaAaAAa [So I learned a new japanese letter today]
10:04 BrosephStalin: Coming soon to a meme near you
10:04 Arphimigon: 02:09:022 (2) - this feels bad rhythmically as you are only hitting a blue and missing out on the s1ck white
10:04 Arphimigon: pls make into two notes aaah
10:04 Arphimigon: ok
10:04 Arphimigon: thats enough i think
10:04 Rizen: ah ok
10:05 Arphimigon: but im kinda a little annoyed at the offbeat sliders ending on claps
10:05 Arphimigon: it adds variety to ur tapping ye but
10:05 Arphimigon: then ur NOT hitting the claps at all
10:05 Arphimigon: ok zottix redling
10:05 Rizen: mm ok
10:06 Rizen: submit log to thread and i'll favourite xd
10:06 Arphimigon: oooooooo

feed me kds
Sidetail
Try this first before giving kds. thxx

  1. 00:22:403 - welcome home.jpg = Faded out at start 00:22:232 and Faded in at 00:22:573
  2. 00:43:539 - add easing on first part of move to make it more dynamic. On timeline pos 00:43:539 - click on picture, select move transformation, and use easing IN. http://puu.sh/mLslZ/793a42e1f0.png
  3. 00:44:221 - This cape reinga.jpg is out of bound at the bottom. (Too high) I don't think this is intentional as it looks really weird.
  4. 01:13:198 - kanji53 was tad bit slow for appearing. Start at 01:12:857 - instead.
  5. 01:20:016 - kanji44 and kanji45 should appear together as they mean "world" Current one is like "wor" / "ld".
  6. Remember, editor mode and test/play mode show different positions. From composing pos to design tab, you have to calculate (X+64, Y+55)
  7. The position of "White Circle Small.png" aren't centred. Last one's position is completely off. 01:29:221 - to 01:30:244
    Here is fixed version
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,89136,89221,0,1
    M,0,89221,89731,225,380,225,380
    S,0,89221,89731,0.2,1.2
    F,1,89221,89731,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,89306,89391,0,1
    M,0,89391,89901,248,242,248,242
    S,0,89391,89901,0.2,1.2
    F,1,89391,89901,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,89477,89562,0,1
    M,0,89562,90072,439,310,439,310
    S,0,89562,90072,0.2,1.2
    F,1,89562,90072,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,89647,89732,0,1
    M,0,89732,90242,419,172,419,172
    S,0,89732,90242,0.2,1.2
    F,1,89732,90242,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,89818,89903,0,1
    M,0,89903,90413,212,236,212,236
    S,0,89903,90413,0.2,1.2
    F,1,89903,90413,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,89988,90073,0,1
    M,0,90073,90583,350,256,350,256
    S,0,90073,90583,0.2,1.2
    F,1,90073,90583,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Circle-Small.png",320,240
    F,2,90159,90244,0,1
    M,0,90244,90754,473,84,473,84
    S,0,90244,90754,0.2,1.2
    F,1,90244,90754,1,0
    ^ same as top version, but this one is cooler
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,89136,89221,0,1
    M,0,89221,89731,225,380,225,380
    S,0,89221,89731,0.2,1.2
    F,1,89221,89731,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,89306,89391,0,1
    M,0,89391,89901,248,242,248,242
    S,0,89391,89901,0.2,1.2
    F,1,89391,89901,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,89477,89562,0,1
    M,0,89562,90072,439,310,439,310
    S,0,89562,90072,0.2,1.2
    F,1,89562,90072,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,89647,89732,0,1
    M,0,89732,90242,419,172,419,172
    S,0,89732,90242,0.2,1.2
    F,1,89732,90242,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,89818,89903,0,1
    M,0,89903,90413,212,236,212,236
    S,0,89903,90413,0.2,1.2
    F,1,89903,90413,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,89988,90073,0,1
    M,0,90073,90583,350,256,350,256
    S,0,90073,90583,0.2,1.2
    F,1,90073,90583,1,0
    Sprite,Foreground,Centre,"sb\background extras\White-Round-Large.png",320,240
    F,2,90159,90244,0,1
    M,0,90244,90754,473,84,473,84
    S,0,90244,90754,0.2,1.2
    F,1,90244,90754,1,0
    Here is SGL code for that if you're interested
    function ringBlast(centerX, centerY, startTime) {
    centerX = centerX + 64;
    centerY = centerY + 55;
    var ringEffect = new Sprite("sb\background extras\White-Round-Large.png");
    var ringAppear = 85;
    var ringSpeed = 510;
    ringEffect.fade(2, startTime - ringAppear, startTime, 0, 1);
    ringEffect.move(startTime, startTime + ringSpeed, centerX, centerY, centerX, centerY);
    ringEffect.scale(startTime, startTime + ringSpeed, 0.2, 1.2);
    ringEffect.fade(1, startTime, startTime + ringSpeed, 1, 0);
    }
    ringBlast(161,325,89221);
    ringBlast(184,187,89391);
    ringBlast(375,255,89562);
    ringBlast(355,117,89732);
    ringBlast(148,181,89903);
    ringBlast(286,201,90073);
    ringBlast(409,29,90244);
    If you want you can ask me help from me to do these position things so that you don't do it manually by hand as I have program for it: http://puu.sh/mLrjh/261cbc6c23.png
  8. 02:35:698 - Last part of the map is too shaky. Might want to cut back on move function. Scale is good though
  9. 03:44:050 - Last character ("na") from okaerinasai is moving too fast from other characters.
  10. 04:13:454 - Welcome home.jpg can be improved. Click on the image and scroll to very end 04:15:585 - , select move function and click easing OUT http://puu.sh/mLrZH/48c49fd56c.png. This looks much better at least for me as it doesn't have constant speed movements. (Fast -> Slow seems better)
  11. 04:17:630 - Sadly this is cut off http://puu.sh/mLsCR/6b8f9cf1ef.jpg
  12. 04:36:130 - For letter, maybe you can have more hand-written font? Current one looks digitally printed ;D
  13. 05:08:596 - All the letters came from top or bottom, but last character "na" came from side. It would be better if you keep it consistent and come from top.
  14. What I would do is have wood.jpg start at 05:52:403 instead and fade very slowly. Oh yeah, if you do this, don't forget to fill in the spot.
Quite a nicely done storyboard from in-game editor! I am impressed XD
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