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NICO Touches the Walls - Tenchi Gaeshi

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 11 January 2016 at 07:44:41 PM

Artist: NICO Touches the Walls
Title: Tenchi Gaeshi
Source: ハイキュー!!
Tags: Haikyuu!! tv size ending ED1 first season
BPM: 120
Filesize: 9703kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.25 stars, 81 notes)
  2. Hard (2.87 stars, 229 notes)
  3. Insane (3.61 stars, 359 notes)
  4. Normal (1.79 stars, 130 notes)
Download: NICO Touches the Walls - Tenchi Gaeshi
Download: NICO Touches the Walls - Tenchi Gaeshi (no video)
Information: Scores/Beatmap Listing
---------------
#10
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This anime made me fall in love with volleyball >.<

Video and mp3 provided by Shad0w1and
Sonnyc
[Easy]
  1. Hitsounds are really weak and random for this difficulty. Please consider a better usage to emphasize upbeats in a consistent way. Some of them are expressed as sampleset-drum such as 00:05:930 (4) - 00:59:930 (4) but most other beats such as 00:44:930 - 00:45:930 are just NOTHING. I really hope the hitsound is currently WIP. Also besides, you'll know that a sampleset-drum is pretty weak in volume, and has a weak effect in emphasizing beats. Consider another hitsound please.
[Normal]
  1. 00:17:180 (2) - 00:21:680 (2) - 00:47:180 (2) - 01:11:680 (2) - 01:12:180 - Missing Clap.
  2. 01:20:180 (4) - Consider removing this note. Currently starting from 01:15:430, the rhythm has a high density and got no 1/1 interval between any objects. Actually no problem since it fits the song properly, but in terms of overall mapping of this difficulty, all rhythms being filled didn't felt the best. Similarly, you can also consider making a blank for 00:38:180 - 00:06:180 - too. Suggested rhythms are 1/2 before the finish, and making it empty might have a better emphasis for the finish imo.
[Hard]
  1. 00:42:430 (1,2,3,1) - Terrible in-game display due to high stack leniency. You might want to adjust your pattern, or just simply lowering the stack leniency to 4 to avoid such problems.
  2. 01:24:430 (7,1) - I'll have to say this transition to 1/3 rhythm was pretty poor. Normally, this kind of circle-to-circle rhythm transition lacks of intuitive rhythm readability. Besides, there isn't a strongly noticable sound at 01:24:763 - where you've decided to place a note, and decided to start the rhythm transition. I definitely believe removing (7), and making a transition using slider leniency would be a more natural setting.
[Insane]
  1. Not much complaints, but can I hear your explanation for your decision of setting a relatively high AR at Hard and Insane, besides difficulty purpose? 1. The song wasn't that aggressive enough to demand a high ar, and 2. the map you've made was something highly ds heavy and not aggressive either to demand a high ar. What I can feel is that you've setted a high ar just to make your map difficult, without setting it to fit your map itself.
Good luck!
Kagetsu
i love this song
Topic Starter
-Nya-

Kagetsu wrote:

i love this song
Me too~! :)
Topic Starter
-Nya-

Sonnyc wrote:

[Easy]
  1. Hitsounds are really weak and random for this difficulty. Please consider a better usage to emphasize upbeats in a consistent way. Some of them are expressed as sampleset-drum such as 00:05:930 (4) - 00:59:930 (4) but most other beats such as 00:44:930 - 00:45:930 are just NOTHING. I really hope the hitsound is currently WIP. Also besides, you'll know that a sampleset-drum is pretty weak in volume, and has a weak effect in emphasizing beats. Consider another hitsound please. Lol! Used hitsound copier which was obviously a mistake. Fixed the hitsounding now by using normal-sampleset. Also added some missing finishes. Hitsounds sounds way better now.
[Normal]
  1. 00:17:180 (2) - 00:21:680 (2) - 00:47:180 (2) - 01:11:680 (2) - 01:12:180 - Missing Clap. Added the claps. Added claps at other places as well.
  2. 01:20:180 (4) - Consider removing this note. Currently starting from 01:15:430, the rhythm has a high density and got no 1/1 interval between any objects. Actually no problem since it fits the song properly, but in terms of overall mapping of this difficulty, all rhythms being filled didn't felt the best. Similarly, you can also consider making a blank for 00:38:180 - 00:06:180 - too. Suggested rhythms are 1/2 before the finish, and making it empty might have a better emphasis for the finish imo. I don't know about this. I like my current rhythms more and really don't want to leave blanks there. If this will be a big issue then I'll consider changing it.
[Hard]
  1. 00:42:430 (1,2,3,1) - Terrible in-game display due to high stack leniency. You might want to adjust your pattern, or just simply lowering the stack leniency to 4 to avoid such problems. Yeah, I saw this while playing but wasn't sure how I can fix it. Changed stack leniency
  2. 01:24:430 (7,1) - I'll have to say this transition to 1/3 rhythm was pretty poor. Normally, this kind of circle-to-circle rhythm transition lacks of intuitive rhythm readability. Besides, there isn't a strongly noticable sound at 01:24:763 - where you've decided to place a note, and decided to start the rhythm transition. I definitely believe removing (7), and making a transition using slider leniency would be a more natural setting. I don't really understand what you want me to do. If I can get another suggestion, then I'll consider fixing this.
[Insane]
  1. Not much complaints, but can I hear your explanation for your decision of setting a relatively high AR at Hard and Insane, besides difficulty purpose? 1. The song wasn't that aggressive enough to demand a high ar, and 2. the map you've made was something highly ds heavy and not aggressive either to demand a high ar. What I can feel is that you've setted a high ar just to make your map difficult, without setting it to fit your map itself.Fixed the AR in Hard and Insane.
Good luck!
Thanks, sonnyc~! :D
Topic Starter
-Nya-
Map updated!
Nyukai
As requested.

[Easy]

  1. 00:48:430 (1) - Somehow I don't like this, if you add Ctrl+G here the flow will improve as for me, however you will have to rearrange the pattern, so up to you.
[Hard]

  1. Disable Widescreen Support since you don't have SB.
[Insane]

  1. I can't find a big problem here, just the spacing is a bit high for me in kiai, however I guess people won't complain about this as the BPM is not high.
  2. 01:13:430 (5) - Missing finish hitsound or intentional? I think it would fit here.
  3. 01:17:430 (1) - Unnecessary NC due to current consistency. The same goes here 01:21:430 (1) -
As I said I couldn't find anything else, the rest is fine for me... Good luck.
Topic Starter
-Nya-

Inyuschan wrote:

As requested.

[Easy]

  1. 00:48:430 (1) - Somehow I don't like this, if you add Ctrl+G here the flow will improve as for me, however you will have to rearrange the pattern, so up to you. Nah, I think it's fine.
[Hard]

  1. Disable Widescreen Support since you don't have SB. Whoops, missed this one. Fixed
[Insane]

  1. I can't find a big problem here, just the spacing is a bit high for me in kiai, however I guess people won't complain about this as the BPM is not high.
  2. 01:13:430 (5) - Missing finish hitsound or intentional? I think it would fit here. Added this. In all the diffs.
  3. 01:17:430 (1) - Unnecessary NC due to current consistency. The same goes here 01:21:430 (1) - I followed the NC's like at the beginning of the diff.
As I said I couldn't find anything else, the rest is fine for me... Good luck.
Thanks, Inyus~ :D
- Milhofo -
Heyo here as promised ^^

[Easy]
  1. 00:14:430 (1,2) - can't help but feel that the flow would improve slightly if you rotated these anti clockwise (perfectionist things)
  2. 00:46:430 (3,4,1) - I don't usually comment flow on easy diffs but it's the only thing I found here, I feel like (1) should be placed a lot more to the right, currently the jump from (4) to (1) blocks flow, if that makes sense
  3. No claps on the diff?
[Normal]
  1. Only felt like some notes could flow better like 00:20:430 (1,2,3,1) - and 00:30:430 (1,2,3) - , besides that it's a clean diff.
[Hard]
  1. 00:03:430 (3) - there's a useless anchor point in this slider, I wouldn't call it useless because in my opinion you should shape this slider like you did on 01:18:430 (1) - because it follows the song nicely ^^
[Insane]
  1. 00:10:430 (1,2,3,4) - this feels pretty awkward to play, I'd expect a circular flow when playing and it doesn't really feel circular, mostly because of (2) and its shape, idk if you can slightly touch this pattern but I think it would help
  2. On 00:26:930 (2,3) - and 00:28:930 (2,3) - you put the note in front of the slider and then on 00:30:930 (2,3) - you change it, which makes it pretty weird when we go into 00:31:430 (3,4,5,6) - , imo the best solution would be to ctrl+g 00:30:930 (2) - and then reposition it the best way
  3. 01:08:430 (1,2,3) - this is almost 90º and it's the only one that feels "jammy" to play, just change the angle up a bit
That's all I found really, Insane plays pretty well, gl !
Topic Starter
-Nya-

- Milhofo - wrote:

Heyo here as promised ^^

[Easy]
  1. 00:14:430 (1,2) - can't help but feel that the flow would improve slightly if you rotated these anti clockwise (perfectionist things) Nah, current flow is fine.
  2. 00:46:430 (3,4,1) - I don't usually comment flow on easy diffs but it's the only thing I found here, I feel like (1) should be placed a lot more to the right, currently the jump from (4) to (1) blocks flow, if that makes sense Ok, moved (1) a bit for better flow.
  3. No claps on the diff? I can't. Claps are on the red ticks and the Easy isn't mapped on any red ticks.
[Normal]
  1. Only felt like some notes could flow better like 00:20:430 (1,2,3,1) - and 00:30:430 (1,2,3) - , besides that it's a clean diff. I personally feel it's fine.
[Hard]
  1. 00:03:430 (3) - there's a useless anchor point in this slider, I wouldn't call it useless because in my opinion you should shape this slider like you did on 01:18:430 (1) - because it follows the song nicely ^^ Ok, fixed.
[Insane]
  1. 00:10:430 (1,2,3,4) - this feels pretty awkward to play, I'd expect a circular flow when playing and it doesn't really feel circular, mostly because of (2) and its shape, idk if you can slightly touch this pattern but I think it would help Ok, made a change there. I guess the flow is a bit better now.
  2. On 00:26:930 (2,3) - and 00:28:930 (2,3) - you put the note in front of the slider and then on 00:30:930 (2,3) - you change it, which makes it pretty weird when we go into 00:31:430 (3,4,5,6) - , imo the best solution would be to ctrl+g 00:30:930 (2) - and then reposition it the best way I don't really think this is such a big issue. I want to keep this pattern: 00:30:430 (1,2) -
  3. 01:08:430 (1,2,3) - this is almost 90º and it's the only one that feels "jammy" to play, just change the angle up a bit Made a slight change.
That's all I found really, Insane plays pretty well, gl !
Thanks so much for the mod~! :D
Topic Starter
-Nya-
Map updated!
Akitoshi
OMG Sorry I'm late D:
I don't know how to mod

[Easy]
  1. 00:36:430 (3) - heading to the right will do better flow with 00:37:930 (4) - without ruining the flow of 00:35:430 (2) -
[Normal]
  1. just some random opinion tho, maybe don't spin 00:40:430 (1) - since even your easy diff had notes. It may strange that only this diff has spinner in this part you also skipped the beat of 00:43:430 - and 00:43:930 -
[Hard]
  1. 01:02:930 (3,4,5) - I think it looks a bit cornered. lower down the 01:02:930 (3) - may works like this https://osu.ppy.sh/ss/4219578
[Insane]
  1. 00:19:305 (4,1) - touching?
  2. 00:44:930 (3,3) - reduce curve for better circular flow??
  3. 00:47:180 (4,4,7) - use auto sampleset&addition then add clap instead regardless stream parts. I can hear a bit strange without claps of these.
  4. 00:55:680 (6) - 01:03:680 (6) - 01:07:680 (6) - 01:11:680 (8) - 01:15:680 (7) - 01:19:680 (6) - 01:19:680 (6) - 01:23:180 (4) - 01:23:680 (1,5) - ^
There's nothing wrong with this mapset (^=˃ᆺ˂)
no kds if useless lmao
Topic Starter
-Nya-

[-AKiTOSHi-] wrote:

OMG Sorry I'm late D:
I don't know how to mod

[Easy]
  1. 00:36:430 (3) - heading to the right will do better flow with 00:37:930 (4) - without ruining the flow of 00:35:430 (2) - Nah, the current flow is fine too.
[Normal]
  1. just some random opinion tho, maybe don't spin 00:40:430 (1) - since even your easy diff had notes. It may strange that only this diff has spinner in this part you also skipped the beat of 00:43:430 - and 00:43:930 - I thought someone might point this out, lol. I'll wait for more opinions on this before making a change.
[Hard]
  1. 01:02:930 (3,4,5) - I think it looks a bit cornered. lower down the 01:02:930 (3) - may works like this https://osu.ppy.sh/ss/4219578 Good idea. Lowered down the (3) a bit.
[Insane]
  1. 00:19:305 (4,1) - touching? Moved the (1) so the notes aren't touching anymore.
  2. 00:44:930 (3,3) - reduce curve for better circular flow?? Nah, fine as is.
  3. 00:47:180 (4,4,7) - use auto sampleset&addition then add clap instead regardless stream parts. I can hear a bit strange without claps of these. Added a clap only on the first (4)
  4. 00:55:680 (6) - 01:03:680 (6) - 01:07:680 (6) - 01:11:680 (8) - 01:15:680 (7) - 01:19:680 (6) - 01:19:680 (6) - 01:23:180 (4) - 01:23:680 (1,5) - ^ Added the claps.
There's nothing wrong with this mapset (^=˃ᆺ˂)
no kds if useless lmao
Thanks so much~! :D
Little
Hi
This map looks really good already :)

[Easy]
  1. The map is already really good, so I'll just pick at the details a bit. I hope you don't mind.
  2. 00:05:930 (4,1) - While this isn't much of a problem, I think the flow could be improved here. The current placement makes (1) cut outward from the natural line of movement. I recommend making smoother motion between (3,4,1) like so: http://puu.sh/maVQv/1eb6af4b32.jpg This is an easy change, as you can just select (1,2,3,4) and move them without affecting the rest of the map.
  3. 00:56:430 (1,2,3) - I think it would look nice if you blanketed these objects: http://puu.sh/maWdf/ea011108e5.jpg
  4. 00:58:430 (3) - I think it would really highlight that syncopated part in the song well if you shortened this slider by 1/2 beat. It's a matter of preference. I know that many mappers dislike 3/2 beat gaps in Easy, but I think that rhythms like this are really important for representing the song as constant 1/1 patterns get monotonous and don't bring out the interesting rhythms in the music.
  5. 01:21:930 (2,3) - Flow here feels too rigid. I think it'd be nice if you rounded it a bit by rotating (3): http://puu.sh/maWD4/87c5905ba9.jpg It makes the motion between (1,2,3) feel smoother.
[Normal]
  1. 00:55:430 (3,1) - Distance spacing is a little bit off.
  2. 01:03:680 (2) - This note has the clap in the music too. You can use drum sample and soft addition clap to capture both sounds. This applies to a few other places in the song and other diffs too. I think you can find those for yourself.
  3. 01:19:430 (3,4) - I think it would fit a lot better if you used two 1/2 beat sliders here. It matches the song, and breaks up the repetitive rhythm.
[Hard]
  1. 00:29:930 (5,1) - Just my opinion, I think the flow drop-off here feels awkward to play, but I don't have any placement suggestion...
  2. 00:35:680 (4,5,6,7) - This rhythm doesn't really agree with the song. This seems to fit a lot better: http://puu.sh/mb3HC/fe9155b8aa.jpg
[Insane]
  1. 00:42:430 (1,2) - I think it's better to swap the start of the combo here. I know you want to follow the phrasing, but in terms of gameplay, it will make more sense to read if the last note of the stream is in the same combo with the rest of the stream, and the note after it helps to draw attention to the change in beat spacing.
  2. 01:24:763 (1,2) - It may be hard to interpret the timing of this stack. I think it will play better unstacked like the rest of the pattern after it.
  3. Wow, this is fun. The style really fits the song~
Good luck!
Kyouren
My gift for you because mod, bubble, and ranked my map~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]
  1. Are you sure about that combo colours? Because that look not suit with the BG!
  2. 00:08:430 (3) - Change finsih with clap and simpleset is soft in tail. Well, that more nice than finish.
[Easy]
  1. 00:51:430 (4) - Out from line, can you fixed that?
  2. 00:57:930 (2) - Blanket
  3. 01:02:430 (3) - Out from line, can you fixed that?
  4. 01:10:430 (3) - How about used like this slider?
  5. 01:11:430 (4) - Hmm... How about used a slider but you copier from 01:10:430 (3)?
[Normal]
  1. Why Beat Snap Divisori is 1/6?
  2. How about if used CS is 3?
  3. 00:20:180 - Add a circle plz! because that have a sound!
  4. 00:24:180 - ^
  5. 00:43:430 and 00:43:930 - ^
  6. 01:24:180 (4) - How about if that note is blanket?
[Hard]
  1. I suggestion you to used HP is 5
  2. 00:03:430 (3) - How about used like this slider?
  3. 01:06:180 (6) - Too far from 01:06:430 (1), trying used DS is 2.0x
  4. 01:06:430 (1,2,3) - How about used like this slider?
    Code:
    SPOILER
    380,72,66430,6,0,P|324:60|304:64,1,70,0|8,0:0|0:0,0:0:0:0:
    232,160,66930,2,0,P|278:165|311:153,1,70,0|8,0:0|0:0,0:0:0:0:
    216,64,67430,2,0,P|181:62|148:74,1,70,0|8,0:0|0:0,0:0:0:0:
  5. 01:14:180 (5) - ^ (Circle position^)

    I suggestion you to used Distance Snap because your note style is far!
[Insane]
  1. 00:07:930 (3,4,5,6,7,8) - Trying make that is harder like this:
  2. 00:32:930 (2) - Trying used this slider
  3. 00:59:430 (5) - Add a NC
  4. 01:11:930 (10) - ^
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~

Edit:
Nice map and song~ :>
Have a star \:D/
Topic Starter
-Nya-

Little wrote:

Hi
This map looks really good already :)

[Easy]
  1. The map is already really good, so I'll just pick at the details a bit. I hope you don't mind.
  2. 00:05:930 (4,1) - While this isn't much of a problem, I think the flow could be improved here. The current placement makes (1) cut outward from the natural line of movement. I recommend making smoother motion between (3,4,1) like so: http://puu.sh/maVQv/1eb6af4b32.jpg This is an easy change, as you can just select (1,2,3,4) and move them without affecting the rest of the map. Fixed.
  3. 00:56:430 (1,2,3) - I think it would look nice if you blanketed these objects: http://puu.sh/maWdf/ea011108e5.jpg Ok, blanketed the objects.
  4. 00:58:430 (3) - I think it would really highlight that syncopated part in the song well if you shortened this slider by 1/2 beat. It's a matter of preference. I know that many mappers dislike 3/2 beat gaps in Easy, but I think that rhythms like this are really important for representing the song as constant 1/1 patterns get monotonous and don't bring out the interesting rhythms in the music. Sorry, I'm keeping the current slider. I don't like it when sliders end abruptly. Current rhythm is better.
  5. 01:21:930 (2,3) - Flow here feels too rigid. I think it'd be nice if you rounded it a bit by rotating (3): http://puu.sh/maWD4/87c5905ba9.jpg It makes the motion between (1,2,3) feel smoother. Made a small change there.
[Normal]
  1. 00:55:430 (3,1) - Distance spacing is a little bit off. Yeah, fixed.
  2. 01:03:680 (2) - This note has the clap in the music too. You can use drum sample and soft addition clap to capture both sounds. This applies to a few other places in the song and other diffs too. I think you can find those for yourself. I understand, but it's not really an issue. I will consider doing this if others point this out as well.
  3. 01:19:430 (3,4) - I think it would fit a lot better if you used two 1/2 beat sliders here. It matches the song, and breaks up the repetitive rhythm. Ok, followed your suggestion.
[Hard]
  1. 00:29:930 (5,1) - Just my opinion, I think the flow drop-off here feels awkward to play, but I don't have any placement suggestion... I see what you mean, so I made a slight change.
  2. 00:35:680 (4,5,6,7) - This rhythm doesn't really agree with the song. This seems to fit a lot better: http://puu.sh/mb3HC/fe9155b8aa.jpg I agree. Followed your suggestion.
[Insane]
  1. 00:42:430 (1,2) - I think it's better to swap the start of the combo here. I know you want to follow the phrasing, but in terms of gameplay, it will make more sense to read if the last note of the stream is in the same combo with the rest of the stream, and the note after it helps to draw attention to the change in beat spacing. Ok~
  2. 01:24:763 (1,2) - It may be hard to interpret the timing of this stack. I think it will play better unstacked like the rest of the pattern after it. Yeah, fixed.
  3. Wow, this is fun. The style really fits the song~ Thank you~!
Good luck!
Thanks for the helpful mod and star~! :D
Topic Starter
-Nya-

KittyAdventure wrote:

My gift for you because mod, bubble, and ranked my map~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]
  1. Are you sure about that combo colours? Because that look not suit with the BG! Nah, it's fine. I like light colours and remember that there's a vid as well.
  2. 00:08:430 (3) - Change finsih with clap and simpleset is soft in tail. Well, that more nice than finish. Sorry, but I clearly hear a finish in the music so the finish hitsound has to stay.
[Easy]
  1. 00:51:430 (4) - Out from line, can you fixed that? I see what you mean, so I made a change there.
  2. 00:57:930 (2) - Blanket I did make blankets there already.
  3. 01:02:430 (3) - Out from line, can you fixed that? Already fixed that.
  4. 01:10:430 (3) - How about used like this slider? Ok, fixed.
  5. 01:11:430 (4) - Hmm... How about used a slider but you copier from 01:10:430 (3)? Nah, I'm keeping it as a straight slider.
[Normal]
  1. Why Beat Snap Divisori is 1/6? Lol, just ignore it.
  2. How about if used CS is 3? Too big imo for a Normal. Fits best with Easy.
  3. 00:20:180 - Add a circle plz! because that have a sound! I understand but I can't overmap so I had to skip beats otherwise there will be too many 1/2 rhythms which is not good.
  4. 00:24:180 - ^ ^
  5. 00:43:430 and 00:43:930 - ^ ^
  6. 01:24:180 (4) - How about if that note is blanket? I like the current placement better for flow purposes.
[Hard]
  1. I suggestion you to used HP is 5 Uhm, I'll consider this if a BN or QAT mentions it.
  2. 00:03:430 (3) - How about used like this slider? I think my current slider fits in nicer with the rhythm.
  3. 01:06:180 (6) - Too far from 01:06:430 (1), trying used DS is 2.0x I placed a jump there so it's fine. The DS there is 2.0X btw.
  4. 01:06:430 (1,2,3) - How about used like this slider? Nice suggestion, but I'm rather gonna keep my current pattern.
    Code:
    SPOILER
    380,72,66430,6,0,P|324:60|304:64,1,70,0|8,0:0|0:0,0:0:0:0:
    232,160,66930,2,0,P|278:165|311:153,1,70,0|8,0:0|0:0,0:0:0:0:
    216,64,67430,2,0,P|181:62|148:74,1,70,0|8,0:0|0:0,0:0:0:0:
  5. 01:14:180 (5) - ^ (Circle position^) Placed a jump there with DS 2.0X.

    I suggestion you to used Distance Snap because your note style is far! I did use distance spacing >.< 1.8X for normal and 2.0X for jumps.
[Insane]
  1. 00:07:930 (3,4,5,6,7,8) - Trying make that is harder like this: I don't really think a stream will fit there since the music doesn't suggest it at all.
  2. 00:32:930 (2) - Trying used this slider Keeping my current slider cause otherwise DS will be messed up.
  3. 00:59:430 (5) - Add a NC Will cause inconsistencies imo.
  4. 01:11:930 (10) - ^ ^
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~

Edit:
Nice map and song~ :>
Have a star \:D/
Thanks for the mod and star~! :)
Topic Starter
-Nya-
Map updated!
Avishay
Hi, as requested.

[Insane]
  1. 00:02:930 (3,1) - The combination of those sliders looks a bit awkward, a bit too random http://puu.sh/mbgwl/cfba707da8.jpg
  2. 00:09:430 (1) - Muting sliderend seems like a good idea (applies to all diffs)
  3. 00:11:430 (4,5) - Shapes are not complimenting each other, I dislike it
  4. 00:18:930 (3,4) - I don't think this works too well, both the sliderend and slider head are not in sync with the vocals, it's just like 00:22:930 (2,3,4) - yet it's different.
  5. 00:45:930 (7,8,1,2,3) - This doesn't compliment the song really well, how about this pattern: http://puu.sh/mbgSi/acc1565d1f.jpg a circle instead of 7 could work too.
  6. 00:48:055 - A note here works really well.
  7. 01:04:430 (1,3) - Identical sliders would be really cool, since they are slightly representing each other now.
  8. 01:27:430 (5,1) - Really bland transition, different movement, higher spacing, anything to emphasize the strong and different drums is appreciated.
[Hard]
  1. 00:24:180 (6,1) - I don't really understand that spacing change.
  2. 00:27:930 (5,1) - Neither this one, perhaps you did it because of the new stanza and vocals, but the strength starts at 00:27:930 (5) -'s end. (this repeats in the next two combos)
  3. 00:41:430 (3,4) - Why not follow the 1/4s? You followed them pretty well by now.
  4. 01:02:930 (3,4,5) - Why not a simple 1/2 slider and a triplet? This pattern was used just once.
Doyak
M4M~

[General]
* WELL, 320kbps MP3
* Make a burst impact on 01:00:430 - ?

[Easy]
* It's a bit sad that you made the rhythm here too simple so that some of the stronger beats are ignored, especially 00:59:180 - 01:15:180 - You could do something about these.
* 00:14:430 (1,2) - Make this symmetric?

[Normal]
* 00:27:180 (2) - and 00:28:180 - I would prefer to put a note on the latter one since there is actually a vocal while the former one doesn't. Applies to the similar ones.
* 00:43:430 - Just fill this out lol 00:43:430 - 00:43:930 - these two beats are so strong and shouldn't be neglected. If the 2 beat gap between the spinner and the next note is problem, just remove the spinner and fill it with notes.
* 00:59:180 (2,3) - Feels too empty. I may use a 1/1 slider for (2)
* 01:15:180 - Umm I think this is strong...
* 01:24:430 - Well it's Normal... spinner starts doesn't have an impact as it appears slowly and doesn't even have a hitsound, so put a note here and start the spinner after that.

[Hard]
* My general opinion on this diff: Notes are just spinning around therefore it's a bit boring. And I see this song's vocal has really hard rhythm, but at the same time, they're kind of identity of this song. I hope you could represnet more of them. At least this is a Hard diff. I see you put some effort like 00:54:805 (2,3) - this, but this vocal-following is too sudden and only temporary, so it rather seems like it's ignoring the main beats 00:54:930 - 00:55:430 - all of a sudden.
* 01:15:180 - Again, this beat is strong and I think it should be clickable.

[Insane]
* I honestly don't know what's the difference between small ds streams and large ds streams. It seems just inconsistent for me.
* 00:16:430 (1,2,3) - Same with Hard, like you were all ignoring those 'hard' vocals before, like 00:10:430 (1,2,3,4,5) - 00:13:305 - and so on, but you suddenly followed the vocal and ignored 00:16:930 - the main beat.
* 00:50:930 (3,4,5,6,7) - This flow seems weird and I think not all these beats are strong enough to have that large distance.

Everything else seems good for me~ I'll be waiting for your m4m part!
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