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JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi o Tsukero~ (

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Topic Starter
Kihhou
This beatmap was submitted using in-game submission on Monday, March 14, 2016 at 2:35:26 PM

Artist: JAM Project
Title: THE HERO!! ~Ikareru Kobushi ni Hi o Tsukero~ (TV Size)
Source: ワンパンマン
Tags: one punch man wanpanman opening op ost makoto miyazaki hironobu kageyama hiromitsu kawashima ryo yamagata saitama
BPM: 260
Filesize: 14446kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.29 stars, 70 notes)
  2. Hard (2.89 stars, 215 notes)
  3. Insane (4.05 stars, 320 notes)
  4. Normal (1.76 stars, 129 notes)
Download: JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi o Tsukero~ (TV Size)
Download: JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi o Tsukero~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
this is definitely not for your peepee

Easy: by Kihhou
Normal: by Kihhou
Hard: by Kihhou
Insane: by Kihhou

Natsu ((bubbled))
Avishay ((qualified))
IamKwaN ((disqualified))
Avishay ((bubbled))
Natsu ((ranked))

thanks Blizs for the video !

!
toques
nice
SnowNiNo_
From my queue

Nice map

[Insane]
00:18:473 (4,5) - change to a 1/2 slider
00:40:973 (8) - NC
01:18:012 (6) - prefer 3 note here

nice hitsound and good map
give a star :)
Topic Starter
Kihhou

SnowNiNo_ wrote:

From my queue

Nice map

[Insane]
00:18:473 (4,5) - change to a 1/2 slider i prefer to follow instruments and pattern here
00:40:973 (8) - NC ok!
01:18:012 (6) - prefer 3 note here i do feel this plays a bit weird. i dont think i want spaced hitcircles in the chorus though. ill keep an eye on it and figure out what to do with it

nice hitsound and good map thanks c:
give a star :)
thanks for modding!
Drasamii
From my queue:

Great map. I went through all the difficulties and only found faults on hard, so it's a short mod, but here nonetheless:
SPOILER
Hard:

00:01:281 (1) - I think there should be a tad more recovery time for this difficulty. Consider shortening to 00:02:435?

00:33:358 (5,6,7,8,9,10,1), 00:39:820 (2,3,4,5,6,7,8) - I personally think these are overmapped for a 2.8 star map. Replace with kick sliders?

01:27:473 (1) - More personal preference than anything since you already have a spinner, but I might put a spinner here instead.

Really fun mapset. I'll shoot a star. :) Good luck!
Topic Starter
Kihhou

bryjow123 wrote:

From my queue:

Great map. I went through all the difficulties and only found faults on hard, so it's a short mod, but here nonetheless:
SPOILER
Hard:

00:01:281 (1) - I think there should be a tad more recovery time for this difficulty. Consider shortening to 00:02:435? oops yes fixedd

00:33:358 (5,6,7,8,9,10,1), 00:39:820 (2,3,4,5,6,7,8) - I personally think these are overmapped for a 2.8 star map. Replace with kick sliders? i replaced the first one as i can see it being confusing but the second one is fine imo. i need more streams

01:27:473 (1) - More personal preference than anything since you already have a spinner, but I might put a spinner here instead. too short for a spinner here imo

Really fun mapset. I'll shoot a star. :) Good luck!
thank you!
Electoz
Hi, from my modding queue~

[General]

  1. Well, personally I think kiai should starts here 00:41:435 and ends at 01:10:973 instead.
[Easy]

  1. Nothing found in particular.
[Normal]

  1. 00:17:435 (7) - NC?
  2. 00:32:204 (5) - Feels weird when you ignored the sound on 00:32:550 so maybe change this into a reverse slider?
  3. 00:50:089 (4) - Why don't you start a slider here 00:49:973 ? Or did you just misplace it lol.
  4. 00:53:781 (3) - Similar to above since the drum here 00:53:666 is clearly audible. Same applies to 01:08:550 (3) .
  5. 01:10:281 (5,1) - Maybe do a flowbreak here? Since the intensity is changing.
  6. 01:22:743 (2,3) - Weird flow imo.
[Hard]

  1. 00:12:820 (4) - I don't think this is matching anything in the song so it's kinda weird to have it clickable.
  2. 00:30:358 (1,2,3,4,5,1,2,3) - The rhythm here is weird imo compared to Normal.
  3. 00:32:435 (2,3) - The tails here are the stronger sounds so you would want them to be clickable.
  4. 00:44:204 (4) - Ctrl+J?
Okay, I'll mod roughly on Insane since I failed it.

[Insane]

  1. 00:04:512 (1,2,3,4,1,2,3,4,5) - Try some different pattern imo. Just rotate the whole pattern or sth to create some variability.
  2. 01:28:627 - You can put another sliderart here and end it on 01:29:435 .
Yeah, that's probably it from me.
Good luck~
Topic Starter
Kihhou

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Well, personally I think kiai should starts here 00:41:435 and ends at 01:10:973 instead. i found where it is now to be more intensive :c feels weird for the flashing lights and everything to turn off when he starts screaming
[Easy]

  1. Nothing found in particular.
[Normal]

  1. 00:17:435 (7) - NC? yess
  2. 00:32:204 (5) - Feels weird when you ignored the sound on 00:32:550 so maybe change this into a reverse slider? id like to capture the vocals here
  3. 00:50:089 (4) - Why don't you start a slider here 00:49:973 ? Or did you just misplace it lol. this rhythm just feels more fluid to me for some reason
  4. 00:53:781 (3) - Similar to above since the drum here 00:53:666 is clearly audible. Same applies to 01:08:550 (3) . ^
  5. 01:10:281 (5,1) - Maybe do a flowbreak here? Since the intensity is changing. yes!
  6. 01:22:743 (2,3) - Weird flow imo. tried to make it more fluid
[Hard]

  1. 00:12:820 (4) - I don't think this is matching anything in the song so it's kinda weird to have it clickable.drums D:, like the hitcircles before it
  2. 00:30:358 (1,2,3,4,5,1,2,3) - The rhythm here is weird imo compared to Normal. fixed. i had so much trouble figuring this out i just did something simple
  3. 00:32:435 (2,3) - The tails here are the stronger sounds so you would want them to be clickable. yess fixed
  4. 00:44:204 (4) - Ctrl+J? id rather have smooth flow from the hitcircles
Okay, I'll mod roughly on Insane since I failed it.

[Insane]

  1. 00:04:512 (1,2,3,4,1,2,3,4,5) - Try some different pattern imo. Just rotate the whole pattern or sth to create some variability. its meant to be basically a repeat o3o
  2. 01:28:627 - You can put another sliderart here and end it on 01:29:435 . nah i think thatd be too much id prefer it to end there
Yeah, that's probably it from me.
Good luck~
thanks for the mod!
_DT3
I liked this map ;) . Good job on making this. I decided to mod Normal - Insane since I didn't find anything on easy :lol:, I could barely mod it though because I found nothing on Insane and Hard and barely anything on Normal (I am probably a horrible modder :oops: ) From my modding queue:

Normal
01:12:820 (5);01:12:820 (5); (01:23:896 (5)) - Start a new combo from there

Hard and Insane also nothing really :D
Blizs
F Ant's Modding


~~Nyahoi!!~~


Modder~~~ Get the Modder~~~

General

  1. A video ? Okay then~~~ One Punch.avi

Easy

  1. 00:40:512 - how about change this point to a click instead ? The emphasis on vocal feels so high that I think it deserve a click. change 00:40:050 (2) - to this pattern instead ?

Normal

  1. Personally I don't really like the idea on putting so many 3/2 snaps on Normal diff with some reason. First, if we use 130bpm here, the diff will use so many blue ticks on it that really not recommended for Normal diff even for 130bpm song. Second, Those snaps give a bad spread too between Normal and Easy. Third, you put those notes on red tick in unreasonable placement. Maybe the 3/2 snap is reasonable for the part like Kiai because the guitar and drum support it, but on the point like 00:22:973 (1) - I didn't hear any strong sound on 00:23:550 - . I hear the vocal combined with snare on 00:23:435 - that really deserve the slider end point instead of 00:23:550 - (and many more). Maybe you want to avoid spamming overlap notes here, but it ended with so many unreasonable clicks ;w; . I suggest to increase the DS (at least 1.3x) and use more simple pattern here since Normal diff is still in New Player area diff (but it may need a full remap x_x). Or you can make it harder to Advanced diff and make a new Normal diff that more simpler (or looking for a GDer instead). I hope you really consider about it.

    I'll mod the diff after you give your answer it.

Hard

  1. 00:18:127 (2) - How about follow the vocal instead of guitar ? since the vocal sounds stronger here. This pattern for 00:17:435 (1,2,3) - ?
  2. 00:47:666 (3) - Change it to 2 circles ? I think the emphasis on 00:47:896 - deserve a click. And it looks more easier to realize.
  3. 01:02:435 (3,4) - How about switch their snap for the vocal emphasis ? 01:02:896 (4) - on 01:02:435 and 01:02:435 (3) - on 01:02:666 -
  4. 01:09:358 (2,3,4,5) - Since you didn't ignore the drums on 01:09:589 (3,4,5) - , I think the drum on 01:09:473 - shouldn't ignored too. How about move 01:09:358 (2) - to stack with 01:09:589 (3) - 's head and add a circle on 01:09:473 - and stack there too ?
  5. 01:13:166 (2,3) - it's kinda hard to realize if I can say. I'd prefer 00:13:743 (1,2,3,4) - since it was more easier to read.

Insane

  1. 00:18:820 (5) - add a reverse on it for vocal ? fyi Hard diff has a slider end on 00:19:050 - .
  2. 01:10:396 - There's a drum here, but the volume is a bit low. I suggest to remove the reverse on 01:10:050 (6) - and add a 1/2 slider on 01:10:264 - for the drum and for readability.

Okay that's all for now
yeah and I'll look forward for this mapset to be ranked since I'm still waiting a mapset with this song to be ranked.
Good Luck and Happy New Year!!

edit : oh... and this is my satan post >:D
Topic Starter
Kihhou

TurtleStuffs wrote:

I liked this map ;) . Good job on making this. I decided to mod Normal - Insane since I didn't find anything on easy :lol:, I could barely mod it though because I found nothing on Insane and Hard and barely anything on Normal (I am probably a horrible modder :oops: ) From my modding queue:

Normal
01:12:820 (5);01:12:820 (5); (01:23:896 (5)) - Start a new combo from there i decided to go 1 NC every 4 measure pattern D:

Hard and Insane also nothing really :D
Thank you for checking it c:


Blizs wrote:

F Ant's Modding


~~Nyahoi!!~~


Modder~~~ Get the Modder~~~

General

  1. A video ? Okay then~~~ One Punch.avi oh! :o thank you! LOL

Easy

  1. 00:40:512 - how about change this point to a click instead ? The emphasis on vocal feels so high that I think it deserve a click. change 00:40:050 (2) - to this pattern instead ? yesyes

Normal

  1. Personally I don't really like the idea on putting so many 3/2 snaps on Normal diff with some reason. First, if we use 130bpm here, the diff will use so many blue ticks on it that really not recommended for Normal diff even for 130bpm song. Second, Those snaps give a bad spread too between Normal and Easy. Third, you put those notes on red tick in unreasonable placement. Maybe the 3/2 snap is reasonable for the part like Kiai because the guitar and drum support it, but on the point like 00:22:973 (1) - I didn't hear any strong sound on 00:23:550 - . I hear the vocal combined with snare on 00:23:435 - that really deserve the slider end point instead of 00:23:550 - (and many more). Maybe you want to avoid spamming overlap notes here, but it ended with so many unreasonable clicks ;w; . I suggest to increase the DS (at least 1.3x) and use more simple pattern here since Normal diff is still in New Player area diff (but it may need a full remap x_x). Or you can make it harder to Advanced diff and make a new Normal diff that more simpler (or looking for a GDer instead). I hope you really consider about it.

    I'll mod the diff after you give your answer it.

    specifically answering about 00:23:550 - , i have the slider tail there so that it ends when the drums finish playing its small rhythm. that way i dont miss the normal whistle at 00:23:550 - . it feels more right to emcompass all the drums rather than end it early, giving it a misrepresentation of the rhythm. a more standout example is the last slider on the hard diff. but on to the main problem: the difficulty as a whole. imo i felt that i could try to integrate 3/2 snaps into the core feeling of the diff as it is actually more than 50% of the snaps. i think what throws normal players off is if it is 1/1 snap all the way and then theres a random 3/2 snap. this is my theory. i got my friend who plays low hard diffs to test it and he didnt have a problem with it. before i make any changes, ill try to find more low ranked people to test this and decide whether to change it altogether or make small fixes to match my map to my theory. so um o3o i dont know whether itll be changed for now lol.

Hard

  1. 00:18:127 (2) - How about follow the vocal instead of guitar ? since the vocal sounds stronger here. This pattern for 00:17:435 (1,2,3) - ? i actually think the vocals get weaker o3o and im fond of the guitars here
  2. 00:47:666 (3) - Change it to 2 circles ? I think the emphasis on 00:47:896 - deserve a click. And it looks more easier to realize. im trying very hard to map this without doubles since i feel hard players cant play it well lol i dont exactly like the way it is now either, but i dont have any better ideas atm without making it a double :/
  3. 01:02:435 (3,4) - How about switch their snap for the vocal emphasis ? 01:02:896 (4) - on 01:02:435 and 01:02:435 (3) - on 01:02:666 - yess
  4. 01:09:358 (2,3,4,5) - Since you didn't ignore the drums on 01:09:589 (3,4,5) - , I think the drum on 01:09:473 - shouldn't ignored too. How about move 01:09:358 (2) - to stack with 01:09:589 (3) - 's head and add a circle on 01:09:473 - and stack there too ? yess
  5. 01:13:166 (2,3) - it's kinda hard to realize if I can say. I'd prefer 00:13:743 (1,2,3,4) - since it was more easier to read. youre right. dont know why i mapped it like this

Insane

  1. 00:18:820 (5) - add a reverse on it for vocal ? fyi Hard diff has a slider end on 00:19:050 - . from a design perspective, id rather not. ill actually just make it a normal hitcircle o3o more closely follow guitar only
  2. 01:10:396 - There's a drum here, but the volume is a bit low. I suggest to remove the reverse on 01:10:050 (6) - and add a 1/2 slider on 01:10:264 - for the drum and for readability. i dont hear a drum o-o imo there is meant to be a pause here

Okay that's all for now
yeah and I'll look forward for this mapset to be ranked since I'm still waiting a mapset with this song to be ranked.
Good Luck and Happy New Year!! Happy New Year~~

edit : oh... and this is my satan post >:D
thank you for the mod! c: and the video!!
Blizs
Okay then ;)
as promised, out of my personal feelings on the diff, I'll mod it~
No kds~

Normal

  1. 01:10:281 (5) - how a bout remove it and put a circle on 01:10:512 - instead ? I think it would be cool if we follow the vocal here since you put the slider end on 01:10:050 - where the vocal rhythm changed from 1/1 to 2/1. And the drum on 01:10:281 - sounds low that I think we can ignore it to give a click on a high volume vocal on 01:10:512 - .

okay just that XD
oh and~

Kihhou wrote:

Blizs wrote:

Insane

  1. 01:10:396 - There's a drum here, but the volume is a bit low. I suggest to remove the reverse on 01:10:050 (6) - and add a 1/2 slider on 01:10:264 - for the drum and for readability. i dont hear a drum o-o imo there is meant to be a pause here
as I said there, the volume is a bit low. I've heard it by increasing my headset volume and use 25% playback rate
Topic Starter
Kihhou

Blizs wrote:

Okay then ;)
as promised, out of my personal feelings on the diff, I'll mod it~
No kds~
thanks o:

Normal

  1. 01:10:281 (5) - how a bout remove it and put a circle on 01:10:512 - instead ? I think it would be cool if we follow the vocal here since you put the slider end on 01:10:050 - where the vocal rhythm changed from 1/1 to 2/1. And the drum on 01:10:281 - sounds low that I think we can ignore it to give a click on a high volume vocal on 01:10:512 - . ahhh i really like this c:

okay just that XD
oh and~

as I said there, the volume is a bit low. I've heard it by increasing my headset volume and use 25% playback rate

ahhh i mean to say that i cant hear one so it isnt significant enough for me to map that over the slow down feeling that i want to express at this part o3o
thanks again lol~
Cheonshi
Hello from the Q:

[Insane]

• 00:17:435 (1,2,3) - these 3 are mapped on vocal 00:18:473 (4) - this starts on beat - confusing better start that slider on white tick

• 00:37:627 - i would defenetly add a sound here preferably stacked with the 3 notes before

• 01:22:050 (1,2,3,4,5,6) - fast slider jumps with upsclaed spacing at this part is pretty hard for a 4 star diff for beginners imo (bigblack for beginners KAPPA dont take it seriously)

Diff seems pretty clean already good luck with ranking it =)
Topic Starter
Kihhou

Cheonshi wrote:

Hello from the Q:

[Insane]

• 00:17:435 (1,2,3) - these 3 are mapped on vocal 00:18:473 (4) - this starts on beat - confusing better start that slider on white tick mapping to guitar here :c

• 00:37:627 - i would defenetly add a sound here preferably stacked with the 3 notes before o yes i like this

• 01:22:050 (1,2,3,4,5,6) - fast slider jumps with upsclaed spacing at this part is pretty hard for a 4 star diff for beginners imo (bigblack for beginners KAPPA dont take it seriously) i actually think this is easier than 00:41:435 - lol

Diff seems pretty clean already good luck with ranking it =)
thaanks!
DahplA
[Insane]
  1. I would suggest raising the AR to compliment the intensity of the song nicely. Even though the star rating is quite low, I believe higher AR would work nicely.
  2. 00:02:666 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - These combos are kind of repetitive in the sense that you know what's coming up. I would take this opportunity to vary your combos. This may apply to other difficulties.
  3. 00:19:050 - Since you've used the rest of this combo to map the vocals, I think you should add a note here to continue that trend.
[Hard]
  1. 00:12:589 (3,4) - I would stick to using the 3/2 slider like 00:10:743 (3) - since the guitar sound is more dominant than the sound on the downbeat.
  2. 00:46:050 (3) - Missing clap on end
  3. 01:21:589 (4,5) - I think the hitsounds here are wrong. Double check this part.
[Normal]
  1. 00:17:435 (1) - This note is in a weird spot because it's so awkwardly spaced at the bottom of the screen. It also conflicts with the Hit Error bar as it overlaps it during gameplay.
  2. 00:30:935 (2,4) - The drum claps on the white ticks at 00:30:820 - and 00:31:743 - are much stronger than what you've mapped here. It kinda plays out weird as I'd imagine someone could hit the notes early. I would push the circles back to the white ticks to represent this.
  3. 00:40:973 - I've just noticed that you left this vocal untouched. In the other difficulties you've seemed to include it, but ignored it here. I would suggest adding a circle here, not to mention the part where he says "HERO" is pretty epic, so it'd be a shame to leave it.
[Easy]
  1. 00:37:743 (1) - I think placing a circle on 00:39:589 - rather than the sliderend would make more sense as there's the vocal line that occurs on those 3 notes (starting from 00:39:589 -). I suggest shortening the slider to 00:39:127 - and then add the circle.
This is going to be so epic when it gets ranked. I wish that the Insane was more circle intense, but it still makes sense. HERO!
Topic Starter
Kihhou

DahplA wrote:

[Insane]
  1. I would suggest raising the AR to compliment the intensity of the song nicely. Even though the star rating is quite low, I believe higher AR would work nicely. i dont think i should since itll be hard to read for people who can play this. i know i wouldnt like it since i used to not be able to read higher AR but could still play the maps at AR9, esp for 4 star maps
  2. 00:02:666 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - These combos are kind of repetitive in the sense that you know what's coming up. I would take this opportunity to vary your combos. This may apply to other difficulties. intentionally repetitive and predictable o3o only for intro
  3. 00:19:050 - Since you've used the rest of this combo to map the vocals, I think you should add a note here to continue that trend. everyone keeps mentioning this ;-; its to guitar, not vocals D;
[Hard]
  1. 00:12:589 (3,4) - I would stick to using the 3/2 slider like 00:10:743 (3) - since the guitar sound is more dominant than the sound on the downbeat. i have it so its a 3/2 pause every 2 measures o3o
  2. 00:46:050 (3) - Missing clap on end aaa i thought hitsound copier was messing up ;-; thanks
  3. 01:21:589 (4,5) - I think the hitsounds here are wrong. Double check this part. the songs just weird like that here :/ i dont like it either but its this way in the music. do you think i should change it?
[Normal]
  1. 00:17:435 (1) - This note is in a weird spot because it's so awkwardly spaced at the bottom of the screen. It also conflicts with the Hit Error bar as it overlaps it during gameplay. uh i think i did something
  2. 00:30:935 (2,4) - The drum claps on the white ticks at 00:30:820 - and 00:31:743 - are much stronger than what you've mapped here. It kinda plays out weird as I'd imagine someone could hit the notes early. I would push the circles back to the white ticks to represent this. true. changed this part and a similar part before
  3. 00:40:973 - I've just noticed that you left this vocal untouched. In the other difficulties you've seemed to include it, but ignored it here. I would suggest adding a circle here, not to mention the part where he says "HERO" is pretty epic, so it'd be a shame to leave it. truetrue i dont know why i left it out
[Easy]
  1. 00:37:743 (1) - I think placing a circle on 00:39:589 - rather than the sliderend would make more sense as there's the vocal line that occurs on those 3 notes (starting from 00:39:589 -). I suggest shortening the slider to 00:39:127 - and then add the circle. i like it
This is going to be so epic when it gets ranked. I wish that the Insane was more circle intense, but it still makes sense. HERO! POWERERR
thanks for the mod !
DahplA

Kihhou wrote:

do you think i should change it?
Well, it's in the music. No need to change it. I just thought you messed up some hitsounds there.
Topic Starter
Kihhou
I wonder how much a mapper could deviate hitsounds from the actual instruments in the song
_vanity
Hello, from my modding queue. o/
[Easy]
  1. 00:08:204 (2,1) - Blanket?
  2. 01:01:743 (3) - ^
[Normal]
  1. 00:03:704 (2,3,4) - This felt a little odd to play, but it could be just me. Try a different pattern? :)
[Hard]
  1. 00:02:666 (1,2,1,2,1,2) - Nothing's really wrong with these, but you could do a lot of other things besides using the same pattern.
  2. 00:13:050 (5,6) - Ctrl+G
[Insane]
  1. 00:13:050 (5,6) - The same thing that I said about the Hard diff.
  2. 00:43:512 (2,3,4) - Stack these?
  3. 00:58:281 (2,3,4) - ^
[]
I didn't find really anything wrong here. Only a few small things. *ocd intensifies* ;o;
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