forum

eyelis - Page ~Kimi to Tsuzuru Monogatari~ (TV EDIT)

posted
Total Posts
14
Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2016年2月28日 at 03:11:45

Artist: eyelis
Title: Page ~Kimi to Tsuzuru Monogatari~ (TV EDIT)
Source: 赤髪の白雪姫
Tags: Akagami no Shirayukihime Snow White with the Red Hair season 2 ending kawaiwkyik
BPM: 159
Filesize: 15730kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.8 stars, 185 notes)
  2. Normal (1.72 stars, 91 notes)
  3. SnowWhite (4.15 stars, 235 notes)
Download: eyelis - Page ~Kimi to Tsuzuru Monogatari~ (TV EDIT)
Download: eyelis - Page ~Kimi to Tsuzuru Monogatari~ (TV EDIT) (no video)
Information: Scores/Beatmap Listing
---------------
xxdeathx
Zectro
Hiyaaa, m4m requested ingame, https://osu.ppy.sh/s/373847 is my map btw

[General]
Maybe it would be nice if you slowly decreased/fade out the volume of 01:24:259 (1) -

[Normal]
  1. 00:34:165 (3) - Doesn't fit well imo. Plus I'd recommend trying to have a click on 00:34:542 -
  2. 00:38:316 (3) - 00:38:693 - and 00:39:070 - don't really follow anything big, I recommend trying to follow the vocals instead. 00:39:448 (4) - is fine though
  3. 00:46:712 (1) - Are you sure you want a spinner here? I'd follow the piano or something, I don't think the spinner fully fits
  4. 01:13:788 (3) - I don't really get what the sliderend is following, I mean, a back and forth fits there normally, but then it would have to end at 01:14:731 -. So I think it would be better if you did something like http://puu.sh/msXbq/482620538b.png
  5. Also you should check your blankets
[Hard]
  1. It feels so confusing that you don't have anything at 00:26:806 - , it kinda messed the rythm up
  2. 00:34:543 (1,2,3,4) - Spacing between these can be more consistent ;)
  3. 00:50:769 (6) - Slightly touching HP bar with default skin
  4. There aren't really any problems here, but some blankets are off which buggs me
[hvick225]
  1. 00:05:296 (1,2,3,1,2,3) - Spacing of these notes is imperfect; I mean that for example 00:05:674 (3,1) - are closer to eachother than 00:05:485 (2,1) - and it is very noticable ingame and looks bad, try fixing it
  2. 00:08:315 (3,4,5,1) - Also use ds for these please
  3. 00:09:636 (2,1) - Can't you blanket these or something? Positioning looks kinda meh atm but I guess it's subjective.
  4. 00:21:523 (3,4,5) - I'd like https://osu.ppy.sh/ss/4320369 more
  5. 00:59:825 (4,5,1) - Flows kinda awkward ;_;
  6. 01:06:240 (1,2) - Are you sure of no blanket?
  7. Considering the difficulty spread I highly recommend using lower AR. Something in between ar8.5 and ar8.8 would be perfect I think
Cool mapset! Nice song, too.

Good luck
Lily Bread
M4M

[Normal]
can't find anything
nice diff ><

[Hard]
00:21:335 (3) - 这个重音在滑条尾耶,可能听起来不太好。用从 - 00:21:523 - 到 - 00:21:901 -的滑条会不会更好点
00:03:976 (5) - 这里我没听到有声音诶..可能是我耳机不好..
00:04:165 - 倒是这里有个vocal
00:26:806 - 还有这些,类似的音你跟了一些没跟一些..有什么原因吗0 0

[Insane]
01:14:354 (2) - 这个就可以拆开了=w= 当然看你想不想吧
00:53:221 (4,5,6) - 这个overmap的地方错了吧?这里重音落在 - 00:53:221 (4) - 上,这样的话应该是从 - 00:53:032 (3) - 开始起个三连才对。

其实原本写了挺多..不过后来把主观摸都删光了..
射个星,good luck

my map:https://osu.ppy.sh/s/382664

多听几遍就感觉挺好听的..
Nakano Itsuki
m4m一重奏 https://osu.ppy.sh/b/883283
我地op -> op, ed -> ed做m4m吧
contrail齊set再mod op

[SnowWhite]
00:05:863 (1) - 強逼症,感覺可以微微向下放
00:09:636 (2) - 同上,跟返00:08:316 (3,4,5,1) - 個曲線
00:21:523 (3) - 可以放左少少,將flow對準circle centre snap好
00:36:429 (3,5) - overlap強逼症
00:49:259 (2) - ctrl g?
00:59:448 (3) - ^
01:13:787 (1,2) - 不如將1個sliderhead完全對準個sliderbody,咁樣睇落去有D怪
01:21:146 (5,6,1) - 覺得你可以space多少少,好此01:20:768 (3,4) -

[Hard]
00:26:806 呢度可以考慮加粒音
01:11:146 (2) - stack無問題?

[Normal]
00:06:241 (3) - 個stack真係有D無謂
Mint
zen omgg

eyelis <3
Kencho
2kd又美麗,算了我也不拖了,m4m的圖是https://osu.ppy.sh/s/410884 有空就摸吧

[General]
  1. AudioLeadIn改成1000比較好

[Hard]
  1. 00:05:486 (3,4) - blanket好一點

    00:13:033 (3) - 這個和Insane說的一樣,可以刪掉,然而我覺得放在00:13:221 - 會更好,也就是向後1/2

    00:14:920 (4) - NC?

    00:38:882 (3) - 00:41:901 (3) - ^

    01:22:467 (2,3,4) - 整個圖都沒連打,只有這裡有,我覺得挺坑的,換成一個圓圈+折返會比較好

[SnowWhite]
  1. HP6 please HP6 please

  2. 00:13:033 (4) - 實際上我覺得刪掉這個也行

    00:27:938 (4,5) - 節奏來說先滑條再圓圈會好點吧,一來能跟人聲,二來大白線重音00:28:504 - 也能是clickable物件

    01:17:184 (2) - 這個滑條用直的就行了,現在這樣彎的會導致01:16:618 (1,2) - 的flow看起來很怪

    01:22:089 (3) - 這裡跟人聲我覺得會好點,從01:21:901 - 拉個滑條到01:22:278 -
Topic Starter
Rizia

Zectro wrote:

Hiyaaa, m4m requested ingame, https://osu.ppy.sh/s/373847 is my map btw

[General]
Maybe it would be nice if you slowly decreased/fade out the volume of 01:24:259 (1) -

[Normal]
  1. 00:34:165 (3) - Doesn't fit well imo. Plus I'd recommend trying to have a click on 00:34:542 - vocal
  2. 00:38:316 (3) - 00:38:693 - and 00:39:070 - don't really follow anything big, I recommend trying to follow the vocals instead. 00:39:448 (4) - is fine though change to follow vocal
  3. 00:46:712 (1) - Are you sure you want a spinner here? I'd follow the piano or something, I don't think the spinner fully fits add obj here make diff hard
  4. 01:13:788 (3) - I don't really get what the sliderend is following, I mean, a back and forth fits there normally, but then it would have to end at 01:14:731 -. So I think it would be better if you did something like http://puu.sh/msXbq/482620538b.png imo it's fit
  5. Also you should check your blankets
[Hard]
  1. It feels so confusing that you don't have anything at 00:26:806 - , it kinda messed the rythm up
  2. 00:34:543 (1,2,3,4) - Spacing between these can be more consistent ;)
  3. 00:50:769 (6) - Slightly touching HP bar with default skin can hide hp bar
  4. There aren't really any problems here, but some blankets are off which buggs me
[hvick225]
  1. 00:05:296 (1,2,3,1,2,3) - Spacing of these notes is imperfect; I mean that for example 00:05:674 (3,1) - are closer to eachother than 00:05:485 (2,1) - and it is very noticable ingame and looks bad, try fixing it
  2. 00:08:315 (3,4,5,1) - Also use ds for these please
  3. 00:09:636 (2,1) - Can't you blanket these or something? Positioning looks kinda meh atm but I guess it's subjective. bad look imo
  4. 00:21:523 (3,4,5) - I'd like https://osu.ppy.sh/ss/4320369 more
  5. 00:59:825 (4,5,1) - Flows kinda awkward ;_;
  6. 01:06:240 (1,2) - Are you sure of no blanket? bad look imo
  7. Considering the difficulty spread I highly recommend using lower AR. Something in between ar8.5 and ar8.8 would be perfect I think
Cool mapset! Nice song, too.

Good luck

Lily Bread wrote:

M4M

[Normal]
can't find anything
nice diff ><

[Hard]
00:21:335 (3) - 这个重音在滑条尾耶,可能听起来不太好。用从 - 00:21:523 - 到 - 00:21:901 -的滑条会不会更好点
00:03:976 (5) - 这里我没听到有声音诶..可能是我耳机不好..
00:04:165 - 倒是这里有个vocal
00:26:806 - 还有这些,类似的音你跟了一些没跟一些..有什么原因吗0 0

[Insane]
01:14:354 (2) - 这个就可以拆开了=w= 当然看你想不想吧
00:53:221 (4,5,6) - 这个overmap的地方错了吧?这里重音落在 - 00:53:221 (4) - 上,这样的话应该是从 - 00:53:032 (3) - 开始起个三连才对。 也對 但個人覺得現在的比較帶感

其实原本写了挺多..不过后来把主观摸都删光了..
射个星,good luck

my map:https://osu.ppy.sh/s/382664

多听几遍就感觉挺好听的..

StarrStyx wrote:

m4m一重奏 https://osu.ppy.sh/b/883283
我地op -> op, ed -> ed做m4m吧
contrail齊set再mod op

[SnowWhite]
00:05:863 (1) - 強逼症,感覺可以微微向下放
00:09:636 (2) - 同上,跟返00:08:316 (3,4,5,1) - 個曲線
00:21:523 (3) - 可以放左少少,將flow對準circle centre snap好
00:36:429 (3,5) - overlap強逼症 少少overlap我覺得ok 而且最重要是play的feel
00:49:259 (2) - ctrl g? 想兩組向下
00:59:448 (3) - ^ same
01:13:787 (1,2) - 不如將1個sliderhead完全對準個sliderbody,咁樣睇落去有D怪
01:21:146 (5,6,1) - 覺得你可以space多少少,好此01:20:768 (3,4) -

[Hard]
00:26:806 呢度可以考慮加粒音
01:11:146 (2) - stack無問題? ?

[Normal]
00:06:241 (3) - 個stack真係有D無謂 我覺得stack比分開易

Kencho wrote:

2kd又美麗,算了我也不拖了,m4m的圖是https://osu.ppy.sh/s/410884 有空就摸吧

[General]
  1. AudioLeadIn改成1000比較好

[Hard]
  1. 00:05:486 (3,4) - blanket好一點

    00:13:033 (3) - 這個和Insane說的一樣,可以刪掉,然而我覺得放在00:13:221 - 會更好,也就是向後1/2

    00:14:920 (4) - NC?

    00:38:882 (3) - 00:41:901 (3) - ^

    01:22:467 (2,3,4) - 整個圖都沒連打,只有這裡有,我覺得挺坑的,換成一個圓圈+折返會比較好 坑一坑精神好

[SnowWhite]
  1. HP6 please HP6 please

  2. 00:13:033 (4) - 實際上我覺得刪掉這個也行

    00:27:938 (4,5) - 節奏來說先滑條再圓圈會好點吧,一來能跟人聲,二來大白線重音00:28:504 - 也能是clickable物件 現在的比較順

    01:17:184 (2) - 這個滑條用直的就行了,現在這樣彎的會導致01:16:618 (1,2) - 的flow看起來很怪 01:17:184 (2,3) - 是一組的, 01:15:297 (1,2,3,1) - 也是

    01:22:089 (3) - 這裡跟人聲我覺得會好點,從01:21:901 - 拉個滑條到01:22:278 -
no comment = fixed!
thanks !
Xinely
Hi from my Queue ~


  • General
  1. not really matter but can reduce bg size w/o reduce the quality. 1,8mb just a jpg pic is quite big size imo
  2. make the blue combo colour be a bit darker? just for following the dark of bg colour too


  • Normal
  1. try AR 4,5? so the gap Hard's AR wont be so big. if you agree, can try OD 3,5 too
  2. 00:03:410 - a bit hard to hear hitsound here imo, try 30% instead?
  3. 00:05:863 (2) - it has piano so i think need whistle for it
  4. 00:06:429 - cant hear the whistle hitsound since the music is so strong, would suggest to increase volume to 40%
  5. 00:19:448 - i think need add whistle here for stress of vocal, else the music. just hitnormal is hard to hear for me
  6. 00:25:109 (1) - maybe replace to 2 circles? just the drum in 4th whitetick and stanza arent link up each other which better to be seperated for me. also better keep mapping a cymbal with clickable object
  7. 00:26:806 - maybe map this? the piano is quite strong, just something missed if skip it for me
  8. 00:36:807 (5) - just suggestion, maybe change to a 1/2 slider repeat? just to follow the stress piano at 00:36:995 -
  9. 00:38:316 (3,4,5) - somehow i would say to not use 1/2 gap twice in row because this is easiest diff and bpm isnt really low, gonna suggest this http://puu.sh/nmbeG/ec860b8cb6.jpg
  10. 00:46:712 (1) - would suggest to start in 00:46:806 - instead. i know this is just spinner so you do in 1/4 but imo newbie still need a little time to know if should do spin again so better giving them a bit time to think what should they do
  11. 01:00:958 (2) - somehow the blanket a bit not good to see, just curving it a bit with middle node 400,48
  12. 01:22:090 (2) - the overlap still can see in gameplay with 01:19:826 (3) - 's tail, would suggest to avoid it with move to 344,276. if agree then 01:22:844 (3) - 272,96 to keep spacing


  • Hard
  1. 00:14:731 - whistle should be in here since the piano and vocal, in here 00:14:919 - only a vocal's breathe
  2. 00:15:485 - can increase volume to emphasis the piano
  3. 00:19:448 - whistle should be in here instead 00:19:636 - because music appears in stanza
  4. 00:21:523 (3) - miss whistle on head because piano. also can increase volume
  5. 00:28:127 (1) - i think the slider better to be a 1/1 slider and then circle in 00:28:882 - because on slider head and repeat, they are trumpet which linked up each other so it fits with slider, else the tail only a vocal which is different with trumpet
  6. 00:32:278 - skip to map drum sounds so empty here, especially custom clap sounds so loud here
  7. 00:38:693 (1,2) - nazi but basically on your nc patttern, should be swapped here?
  8. 00:50:768 - 60% sounds so strong really here. i'd say use 45% instead


  • Insane
  1. 00:02:467 (3) - seems not follow anything, if vocal then shouldnt skip 00:02:089 - 00:02:278 - which similar vocal with it, also no music for that (3)
  2. 00:10:957 (2) - kinda disagree with this slider, the head is overmapped as no sound at that time, and the tail has strong music which should be mapped with clickable object
  3. 00:20:014 (2) - change to 1/2 slider repeat, 00:20:202 - has a weak piano but still louder than 00:20:391 -
  4. 00:43:033 (4) - change to 2 circles with a jump for 00:43:221 - ? the drum is stong, a nice spot to do a jump imo
  5. 00:53:316 (5) - overmapped imo, the music appears in 00:53:127 - instead
  6. 01:03:127 (7) - 01:21:240 (6) - not really against but no music for this circle too
  7. 01:09:165 - quite loud to hear. use 5% volume instead?
  8. 01:22:655 (5,6,7) - should be 1/6 as i hear

feel free call me back when addressed/explain those red mentions
Topic Starter
Rizia

Xinely wrote:

Hi from my Queue ~


  • General
  1. not really matter but can reduce bg size w/o reduce the quality. 1,8mb just a jpg pic is quite big size imo i worry will lost pic quality
  2. make the blue combo colour be a bit darker? just for following the dark of bg colour too


  • Normal
  1. try AR 4,5? so the gap Hard's AR wont be so big. if you agree, can try OD 3,5 too i feel ar4.5 is fast for this normal
  2. 00:03:410 - a bit hard to hear hitsound here imo, try 30% instead? i want the song more prominent
  3. 00:05:863 (2) - it has piano so i think need whistle for it
  4. 00:06:429 - cant hear the whistle hitsound since the music is so strong, would suggest to increase volume to 40% ^^
  5. 00:19:448 - i think need add whistle here for stress of vocal, else the music. just hitnormal is hard to hear for me ^
  6. 00:25:109 (1) - maybe replace to 2 circles? just the drum in 4th whitetick and stanza arent link up each other which better to be seperated for me. also better keep mapping a cymbal with clickable object
  7. 00:26:806 - maybe map this? the piano is quite strong, just something missed if skip it for me
  8. 00:36:807 (5) - just suggestion, maybe change to a 1/2 slider repeat? just to follow the stress piano at 00:36:995 -
  9. 00:38:316 (3,4,5) - somehow i would say to not use 1/2 gap twice in row because this is easiest diff and bpm isnt really low, gonna suggest this http://puu.sh/nmbeG/ec860b8cb6.jpg
  10. 00:46:712 (1) - would suggest to start in 00:46:806 - instead. i know this is just spinner so you do in 1/4 but imo newbie still need a little time to know if should do spin again so better giving them a bit time to think what should they do
  11. 01:00:958 (2) - somehow the blanket a bit not good to see, just curving it a bit with middle node 400,48
  12. 01:22:090 (2) - the overlap still can see in gameplay with 01:19:826 (3) - 's tail, would suggest to avoid it with move to 344,276. if agree then 01:22:844 (3) - 272,96 to keep spacing


  • Hard
  1. 00:14:731 - whistle should be in here since the piano and vocal, in here 00:14:919 - only a vocal's breathe want to identical with 00:13:410 -
  2. 00:15:485 - can increase volume to emphasis the piano
  3. 00:19:448 - whistle should be in here instead 00:19:636 - because music appears in stanza i think 00:19:636 - will better
  4. 00:21:523 (3) - miss whistle on head because piano. also can increase volume
  5. 00:28:127 (1) - i think the slider better to be a 1/1 slider and then circle in 00:28:882 - because on slider head and repeat, they are trumpet which linked up each other so it fits with slider, else the tail only a vocal which is different with trumpet
  6. 00:32:278 - skip to map drum sounds so empty here, especially custom clap sounds so loud here
  7. 00:38:693 (1,2) - nazi but basically on your nc patttern, should be swapped here?
  8. 00:50:768 - 60% sounds so strong really here. i'd say use 45% instead


  • Insane
  1. 00:02:467 (3) - seems not follow anything, if vocal then shouldnt skip 00:02:089 - 00:02:278 - which similar vocal with it, also no music for that (3)
  2. 00:10:957 (2) - kinda disagree with this slider, the head is overmapped as no sound at that time, and the tail has strong music which should be mapped with clickable object i still think now is better, i hear sound on 00:10:957 -
  3. 00:20:014 (2) - change to 1/2 slider repeat, 00:20:202 - has a weak piano but still louder than 00:20:391 - changed in my way
  4. 00:43:033 (4) - change to 2 circles with a jump for 00:43:221 - ? the drum is stong, a nice spot to do a jump imo
  5. 00:53:316 (5) - overmapped imo, the music appears in 00:53:127 - instead
  6. 01:03:127 (7) - 01:21:240 (6) - not really against but no music for this circle too
  7. 01:09:165 - quite loud to hear. use 5% volume instead?
  8. 01:22:655 (5,6,7) - should be 1/6 as i hear it is 1/4, hear is sound kinda delay with osu time line

feel free call me back when addressed/explain those red mentions
no comment = fixed!
thanks!
Xinely
Bubbled
Karen
My Angel Rize
Flask
可惜不能再湊個E
Mint
Congrats! :oops:
Please sign in to reply.

New reply