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Sound Horizon - Kuro no Yogensho

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Topic Starter
Fluorine_old
This beatmap was submitted using in-game submission on 2011년 3월 26일 토요일 at 오전 1:17:07

Artist: Sound Horizon
Title: Kuro no Yogensho
Source: Chronicle 2nd
Tags: black Ichigo-Sora
BPM: 128
Filesize: 6053kb
Play Time: 04:29
Difficulties Available:
  1. Easy (1.04 stars, 143 notes)
  2. Hard (4.97 stars, 489 notes)
  3. IchiSora's Normal (4.08 stars, 277 notes)
Download: Sound Horizon - Kuro no Yogensho
Information: Scores/Beatmap Listing
---------------
//Important note: The MP3 file is changed, please redownload if you got this before 2010 Dec. 2.
Now all of the diffs are done! (3min)
Thank you Ichigo-Sora for making the guest diff.
--
I hope you enjoy it!
Moddings will be very welcomed.
Special thanks to: L i a, - Astraea -
EX-Boy
O_o
[Sherazard]
:shock:
L i a
:)
degi0
ㅇㅅㅇ
Didoz
ㅇㅅㅇ
MouseUser_old
:)
Samah
General:
Remove tag: chronicle
You need to find another sound file with a proper intro, then do a full submit.
Need to expand on your hitsounds a lot.
For a song of this length you should probably have another break somewhere (both difficulties).

Easy:
Lots of really short combos (one note?)

No major problems, starred. :)
Topic Starter
Fluorine_old
Samah//Thanks for the modding!

Edit: All fixed except the hitsounds ;) (I'm not so skilled at using hitsounds now, but eventually it will be done. Moving to WIP~)
Edit2: Tried to expand hitsounds for hard diff :?
Mitsuki-_old
반짝반짝 작은별
Shino
첫맵인데 퀄리티 엄청 돋으시네... 나랑은 차원이 달라 orz
무튼 노말도 기대해보겠습니다 'ㅅ'
lepidopodus
So you want modding, hmm... Took requset from #modreqs.

Easy
- You need some hitsound...
01:25:241 (4) - Let's keep the spacing. This is 'Easy' anyway.
01:40:241 (1) - ^
02:00:866 (4) - Move two grid right? (Of course, recheck spacing if you move this.)
02:15:866 (1) - Move one grid left?
02:40:241 (1) - Remove new combo and add one in 02:41:179 (2)?
02:44:460 (1) - Remove new combo?
02:46:335 (1) - ^
02:50:085 (1) - ^
02:55:241 (1) - ^
02:58:054 (2,1,1) - Spacing is too short
02:59:929 (1) - Remove new combo?
03:07:429 (1,1) - ^
03:11:179 (1) - Spacing is too short.
04:04:616 (1) - Spacing is too long.
04:29:694 (1) - Shorten this to 04:32:741.

Hard
01:22:194 (2) - Personally I'm kinda against about this jump, hmm... Try to make certain shape or formation to allow players to predict this eaiser? (This applies to other jumps like this one.)
01:54:069 (1) - Spacing is too short?
02:58:991 (2,3,4) - How about moving one grid left and one gird down?
03:06:960 (4) - Needs to be properly stacked. Turn off grid snap and use distance snap x0.0.
03:10:710 (5) - Move one grid right?
03:28:054 (1,2,3) - Move one grid left?
03:30:397 (1,2,3) - ^
03:40:710 (2) - How about moving this one grid up?
04:25:475 (2,4,5,6) - Move one grid right?
04:27:350 (2) - Move one grid up?
04:28:288 (7) - Move one grid down?
04:28:991 (1) - Shorten this to 04:32:741.

Well, might be helpful.
Topic Starter
Fluorine_old
Firstly, Thanks all the people who gave me the stars :)

lepidopodus//Thanks for the modding, I'll check the things out tomorrow after I sleep :D Thanks again for your effort.

---

별 주신분들 전부 감사드려요!!
Topic Starter
Fluorine_old

lepidopodus wrote:

So you want modding, hmm... Took requset from #modreqs.

Easy
- You need some hitsound...
01:25:241 (4) - Let's keep the spacing. This is 'Easy' anyway.
01:40:241 (1) - ^
02:00:866 (4) - Move two grid right? (Of course, recheck spacing if you move this.)
02:15:866 (1) - Move one grid left?
02:40:241 (1) - Remove new combo and add one in 02:41:179 (2)?
02:44:460 (1) - Remove new combo?
02:46:335 (1) - ^
02:50:085 (1) - ^
02:55:241 (1) - ^
02:58:054 (2,1,1) - Spacing is too short
02:59:929 (1) - Remove new combo?
03:07:429 (1,1) - ^
03:11:179 (1) - Spacing is too short.
04:04:616 (1) - Spacing is too long.
04:29:694 (1) - Shorten this to 04:32:741.

Hard
01:22:194 (2) - Personally I'm kinda against about this jump, hmm... Try to make certain shape or formation to allow players to predict this eaiser? (This applies to other jumps like this one.)
01:54:069 (1) - Spacing is too short?
02:58:991 (2,3,4) - How about moving one grid left and one gird down?
03:06:960 (4) - Needs to be properly stacked. Turn off grid snap and use distance snap x0.0.
03:10:710 (5) - Move one grid right?
03:28:054 (1,2,3) - Move one grid left?
03:30:397 (1,2,3) - ^
03:40:710 (2) - How about moving this one grid up?
04:25:475 (2,4,5,6) - Move one grid right?
04:27:350 (2) - Move one grid up?
04:28:288 (7) - Move one grid down?
04:28:991 (1) - Shorten this to 04:32:741.

Well, might be helpful.
I guess most of the things mentioned above is fixed now :)

Thanks for the modding.

P.S. Currently easy diff has no hitsounds. After I finish hitsounding hard diff, the problem would be fixed very soon, sorry.
Xeno_old
[Hard]

02:01:100 (1,2,3,4,5) - Only part that doesn't feel right and that I didn't like =p
Topic Starter
Fluorine_old

Xeno32 wrote:

[Hard]

02:01:100 (1,2,3,4,5) - Only part that doesn't feel right and that I didn't like =p
Hmm.. Actually I like those jumps.. I wanna keep it unchanged about them, at least now.

Anyway, thanks for the modding. :)
Garven
Yay, more Sound Horizon~

Er, I picked this up in #modreqs. :D

[General]
Your background image needs to be a 4:3 ratio, so try to aim for 800x600 or 1024x768.

[Storyboard]
Do you plan on doing more SB? *_*
When 05.png is displayed, part of the "..." is cut off on the right side.

[Easy]
01:43:054 - Kind of a strange spot to have kiai considering it's not in Hard.
01:46:335 (4) - This was kind of awkward since the musical phrase ends where this slider starts. Might make more sense to have a normal beat here, then a slider for the next two (and do a new combo on that next slider instead of at 01:47:741 (1) - )
01:54:304 (1,2) - This spacing was deceiving, even if it is distance snapped. The faster slider speed compared to snap is weird to have in an easy diff imo. Maybe extend 01:54:304 (1) - to 01:55:007 - and reposition things from there? It would play a lot better, I would think~
02:13:054 - Start kiai here
03:22:897 (2,3,1) - I've been ignoring a lot of the overlaps, but this one is pretty bad. Please try to position these (or the 1) in a way so they're not covering each other so much.
03:25:241 (1,2) - ^
03:34:616 - Start kiai here or leave it where you have it now, and only use a fountain.
03:47:741 (1) - ..was that a hit sound I heard? :D (please use more throughout your map - hitsounding is part of the map and make things so much better for the immersion in the song)

[Hard]
01:13:757 (3,4) - There are a bunch of tiny overlaps like this that occur in that if you could remove them, it would make your map appear much more polished and visibly appealing imo
01:25:241 (3,1) - ^
01:42:585 (3,1) - ^ etc.
02:13:054 - Start kiai here
02:56:179 - The speed up to 1x didn't feel right to me considering the music. If you really want to speed up, try the .75x It'll feel more natural
03:23:483 (3,1) - The ends of these sliders are sticking into the HP a little bit, if you care about that sort of thing.
I like the style you used in this though; it's quite refreshing.

It's looking good though; let me know when the map is ready!
Topic Starter
Fluorine_old

Garven wrote:

Yay, more Sound Horizon~

Er, I picked this up in #modreqs. :D

[General]
Your background image needs to be a 4:3 ratio, so try to aim for 800x600 or 1024x768. Okay, will be fixed when I find an appropriate Image

[Storyboard]
Do you plan on doing more SB? *_* Not actually, it was for the people who wanna listen to the rest of the music.. 't'
When 05.png is displayed, part of the "..." is cut off on the right side. Fixed

[Easy]
01:43:054 - Kind of a strange spot to have kiai considering it's not in Hard. Removed
01:46:335 (4) - This was kind of awkward since the musical phrase ends where this slider starts. Might make more sense to have a normal beat here, then a slider for the next two (and do a new combo on that next slider instead of at 01:47:741 (1) - ) Fixed
01:54:304 (1,2) - This spacing was deceiving, even if it is distance snapped. The faster slider speed compared to snap is weird to have in an easy diff imo. Maybe extend 01:54:304 (1) - to 01:55:007 - and reposition things from there? It would play a lot better, I would think~ Fixed and rearranged
02:13:054 - Start kiai here Fixed
03:22:897 (2,3,1) - I've been ignoring a lot of the overlaps, but this one is pretty bad. Please try to position these (or the 1) in a way so they're not covering each other so much. Fixed
03:25:241 (1,2) - ^ Fixed
03:34:616 - Start kiai here or leave it where you have it now, and only use a fountain. Fixed
03:47:741 (1) - ..was that a hit sound I heard? :D (please use more throughout your map - hitsounding is part of the map and make things so much better for the immersion in the song) Okay.. :?

[Hard]
01:13:757 (3,4) - There are a bunch of tiny overlaps like this that occur in that if you could remove them, it would make your map appear much more polished and visibly appealing imo Fixed here
01:25:241 (3,1) - ^ Fixed
01:42:585 (3,1) - ^ etc. Fixed
02:13:054 - Start kiai here Fixed
02:56:179 - The speed up to 1x didn't feel right to me considering the music. If you really want to speed up, try the .75x It'll feel more natural Fixed(SV reduced to .75x)
03:23:483 (3,1) - The ends of these sliders are sticking into the HP a little bit, if you care about that sort of thing. Understood
I like the style you used in this though; it's quite refreshing.

It's looking good though; let me know when the map is ready!
Thank you for the modding <3
gdeath
This community definitely need more maps from sound horizon.
Catch it up and good luck =)

/me shoots star
Topic Starter
Fluorine_old
Thank you gdeath, I love your sound horizon maps a lot <3
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