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Kagamine Rin - Melancholic

posted
Total Posts
118
Topic Starter
m i z u k i
This beatmap was submitted using in-game submission on 2011年5月9日 at 3:36:59

Artist: Kagamine Rin
Title: Melancholic
Source: Vocaloid
Tags: Junky yuzuki mizuki
BPM: 140
Filesize: 8574kb
Play Time: 01:38
Difficulties Available:
  1. mizuki (4.98 stars, 334 notes)
  2. Normal (3 stars, 129 notes)
  3. yuzuki (4.95 stars, 269 notes)
Download: Kagamine Rin - Melancholic
Download: Kagamine Rin - Melancholic (no video)
Information: Scores/Beatmap Listing
---------------
mizukiyuzuki

http://www.nicovideo.jp/watch/sm10444862
Loliphilia
IRC modded.

お疲れ!
Fireflies_old
star~ 8-)
y u z u k i
XD
Easse_old
XD
SeriL
nicemap bey
Liselotte_old
僕のリクエストが現実になってうれしいです
Easse_old
-w-
MeLLoN
こんにちわ ;)

[General]
☆てきにNormalをEasyに、HardをNormalにしてもいいと思います。
でもそれだとNormalのSVが速すぎるので調整が必要です。
Hardの難易度がInsaneと変わらない気がしますね。
Normalもあるんで大丈夫だと思いますが~

yuka's Insane
00:03:320 (1) - Spacing(00:02:891 (3,4)の幅と同じにしてください。)
00:14:357 - 緑線を00:14:464へ移動。
01:08:794 - ^ 01:08:901へ移動。
01:24:224 - ^ 01:24:332へ移動。
01:38:369 - ^ 01:38:476へ移動。

yuka's Hard
問題ないですが最後のスピンエンドをInsnaeにあわせてください。(01:38:476)

Hard
Hardとしては問題ナシですが
NormalにするとなるとSpacing,Difficulty調整が必要です。
あとスピンエンドをInsnaeにあわせてください。(01:38:476)

Normal
完璧です~
上と同じくスピンエンドを01:38:476へ。

Nice map~ Star :)
Sty1ish
\(>ワ<)/
MeRcYyy
;)
y u c a
IRC mod(・∀・)


1stマップとはおもえない出来(・∀・)!
がんばれヾ(*´∀`*)ノ゛★
Rucker
[Hard]
00:35:467 (6) - maybe add new combo?
00:47:040 (3) - too close with 2
01:12:758 (1) - add new combo?
01:34:619 (9) - too close with 8

[yuka's insane]
too many new combo for me xD

In addition, yuka's hard and insane have some distance problem like 1/4 beat.


Star :)
Aenna
Preview pointをセットしてください

ファイルの中の.osbは不要ですので
削除してからフルでアップロードしてください

offset : 741

[Normal]
00:30:967 (1) - Remove new combo
00:31:610 (3) - New combo
00:38:468 (2) - New combo
01:24:760 (3) - New combo

[Hard]
00:28:609 (2) - New combo
00:43:611 (9) - いきなり離れてるのはなぜ?
01:10:187 (7) - New combo
01:14:473 (5) - New combo
01:30:118 (5) - New combo
01:33:547 (5) - New combo

[Yuka's Hard]
fine~

[Yuka's Insane]
00:05:892 (5) - New combo
00:55:613 (3) - New combo

ナイスマップ~ :)
Shiro
General
None of the diffs have a preview time. Add one and make sure it is the same for all diffs (go where you want the preview time to be, timing (next to web) > set current position as as preview time).

Normal
Many counter-intuitive things in this diff... Which make it too hard for a Normal.
Unrankable (all these need a storyboarded warning to know where the slider goes):
00:48:755 (1) -
01:12:758 (3) -
01:26:475 (4) -
First off (this is a personal opinion, but heh) I think you should stick to the distance snapping for a Normal diff (unless rare exceptions), and the same value of DS for the whole map. Because it's a Normal diff, that is, meant for newish players, jumps and anti jumps are confusing, and the spacing should be regular to make it easier for the player to understand the rhythm:
00:32:467 (5,1) - Space (1) correctly
00:57:328 (1,2,3,4,5,6) - (1,2,3) and (4,5,6) aren't spaced the same way while they should.
01:04:186 (1,2,3,4,5,6) - ^
01:22:188 (2,1) - (1) is too close to (2) imo, it can be confusing
Watch out for uneven spacings, too:
00:07:606 (1,2,3,4) - (3) should be higher
00:31:181 (2,3,4) - Move (2) and (1) to the right so that they have a 0,9x spacing with (3).
00:37:182 (1,2,3) - The time different is the same and the spacing is not. Re-space (2) (and use distance snapping it's a lot easier).
01:11:044 (1,2,3) - (3) is too close to (2), move (1) and (2) up to fix that
01:22:188 (2,1,2,3,4) - the spacing here is uneven too
01:31:618 (1,2,3) - ^
Be careful, overlaps generally look bad and play weird, and some of them can even be unrankable if they hide a note:
01:18:759 (4,5) - This overlap looks weird
01:19:617 (5,1) - This one hides (1), try to move (1) away
01:32:476 (3,4) - This one hides (4), try to move (4) away
Some suggestions which I think would make the diff better:
00:39:861 (1) - Start the spinner on the white tick ? It will fit the lyrics this way.
--OVERALL-- Re-check the whole diff using distance snapping. For now, the spacing is too weird. The rhythms used are correct, but the spacing doesn't follow.

Hard
Unrankable sliders: they need a warning to know what direction they go first:
00:49:184 (1) -
01:17:902 (1) -
Watch out for uneven spacing once again:
00:27:538 (1,2,3) - Move (1) to the right to fix it.
00:43:183 (7,8,9) - (9) is too far away from (8). Although it's still playable it really looks bad.
01:27:761 (6,7,1) - (1) is too far
Some suggestions which I think will make the diff better:
00:30:538 (7,1) - This jumps is too surprising imo, either reduce it or remove it

Yuka's Hard
I don't agree at all with the jumps/anti jumps and streams in this diff. These are the ones I think are really bad for the gameplay, because they're confusing (they're only opinions though, feel free to ignore it :/):
00:09:106 (4,5) -
00:43:183 (1,2) -
01:25:403 (4,5) -
01:33:118 (8,1) -
Rest is fine although too hard for a Hard diff imo.

Yuka's Insane
Sorry, but I really don't like the beginning (until the first break). The use of jumps/anti jumps is for me chaotic, so much so that the diff doesn't even have regular spacing at any point. The streams you used don't fit the song in my opinion and some are coupled to jumps which make them too hard to play.
The rest of the diff is fine imo, except for:
01:35:047 (1,2,3,4,5,6) - The spacing here is too confusing: I was convinced these were 1/4 notes. Space them more ?
banvi
メランコリック 8-)

細かいことですが
sourceをVocaloidに
あとtagに作曲者(Junky)を入れてください

Nice map!!
あ、kudosuは不要です
Topic Starter
m i z u k i

MeLLoN wrote:

こんにちわ ;)

[General]
☆てきにNormalをEasyに、HardをNormalにしてもいいと思います。
でもそれだとNormalのSVが速すぎるので調整が必要です。
Hardの難易度がInsaneと変わらない気がしますね。
Normalもあるんで大丈夫だと思いますが~

yuka's Insane
00:03:320 (1) - Spacing(00:02:891 (3,4)の幅と同じにしてください。)
00:14:357 - 緑線を00:14:464へ移動。
01:08:794 - ^ 01:08:901へ移動。
01:24:224 - ^ 01:24:332へ移動。
01:38:369 - ^ 01:38:476へ移動。


yuka's Hard
問題ないですが最後のスピンエンドをInsnaeにあわせてください。(01:38:476)

Hard
Hardとしては問題ナシですが
NormalにするとなるとSpacing,Difficulty調整が必要です。
あとスピンエンドをInsnaeにあわせてください。(01:38:476)

Normal
完璧です~
上と同じくスピンエンドを01:38:476へ。

Nice map~ Star :)

Mod thx!
Topic Starter
m i z u k i

Rucker wrote:

[Hard]
00:35:467 (6) - maybe add new combo?
00:47:040 (3) - too close with 2
01:12:758 (1) - add new combo?
01:34:619 (9) - too close with 8

[yuka's insane]
too many new combo for me xD

In addition, yuka's hard and insane have some distance problem like 1/4 beat.


Star :)
Mod thx!
Topic Starter
m i z u k i

Aenna wrote:

Preview pointをセットしてください

ファイルの中の.osbは不要ですので
削除してからフルでアップロードしてください

offset : 741

[Normal]
00:30:967 (1) - Remove new combo
00:31:610 (3) - New combo
00:38:468 (2) - New combo
01:24:760 (3) - New combo

[Hard]
00:28:609 (2) - New combo
00:43:611 (9) - いきなり離れてるのはなぜ?
01:10:187 (7) - New combo
01:14:473 (5) - New combo
01:30:118 (5) - New combo
01:33:547 (5) - New combo

[Yuka's Hard]
fine~

[Yuka's Insane]
00:05:892 (5) - New combo
00:55:613 (3) - New combo

ナイスマップ~ :)

Mod thx♥
Topic Starter
m i z u k i
thx for many star!

☆⌒Y⌒Y⌒ヾ(ゝω・`)ノ゛ァリガトゥ!!
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