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Halozy - Koi no Serenade

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Mittwoch, 27. April 2016 at 17:05:11

Artist: Halozy
Title: Koi no Serenade
Source: 東方Project
Tags: Touhou Nitori Kawashiro Hotaru Sumijun Mountain of Faith Stage 3 Theme Tonic Triangle c81 short version cut ZUN Gensokyo the Gods Loved 河城 にとり 東方風神録 神々が恋した幻想郷 ほたる
BPM: 128
Filesize: 4688kb
Play Time: 01:47
Difficulties Available:
  1. Advanced (2,5 stars, 257 notes)
  2. Easy (1,38 stars, 109 notes)
  3. Hard (2,9 stars, 320 notes)
  4. Lunatic (3,63 stars, 427 notes)
  5. Normal (1,75 stars, 186 notes)
Download: Halozy - Koi no Serenade
Information: Scores/Beatmap Listing
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.





snz
Frist!~

i can do hard gd?
Topic Starter
Lasse
I don't think so
Topic Starter
Lasse
all diffs are now done and hitsounded
Spiraler
From my queue

Lunatic
00:03:332 (4) - the slider doesn't go as far as the single tapping, try putting the slider speed for that to 1.2x (or whatever it would be if this section already has 0.9x)
00:07:550 (6) - add hitclap (it seems intentional that it doesn't because it's in every diff, but it sounds to me like it should have hitclap, and I think that for all the diffs)
00:36:379 (1,3,5,7) - the way these sliders all overlap looks weird and hard to read
01:27:004 (1) - curve this the other way to flow into next slider better (like how 01:27:472 (2) curves into what's next)

Hard
00:01:925 (4) - looks a little weird that this circle is different distance from the 2 sliders 00:01:222 (2,5)
00:37:316 (3) - make this curve more towards the next slider
00:37:785 (4) - ^
00:58:879 (1) - curve should be exaggerated more for the blanket. I tried moving the first white point after the red point up one gridmark (size 3) and that worked
01:26:066 (3,4) - the previous sliders were almost completely horizontal, maybe this space should have the same angle

Advanced
00:03:800 (4) - move the tail point closer to the next circle
00:44:113 (2,3) - have these at the same angle?
01:28:410 (4) - angle this more away from the objects before and after

Good maps and good luck with rank!
Topic Starter
Lasse

Spiral527 wrote:

From my queue

Lunatic
00:03:332 (4) - the slider doesn't go as far as the single tapping, try putting the slider speed for that to 1.2x (or whatever it would be if this section already has 0.9x) not really the intention here, also changing sv for this one just to fit the pattern, wouldnt fir here since that sv would be too fast for the music
00:07:550 (6) - add hitclap (it seems intentional that it doesn't because it's in every diff, but it sounds to me like it should have hitclap, and I think that for all the diffs) I swear there was one, no idea where it went, fixed for all diffs
00:36:379 (1,3,5,7) - the way these sliders all overlap looks weird and hard to read Seems fine for me but I changed it a bit to overlap less
01:27:004 (1) - curve this the other way to flow into next slider better (like how 01:27:472 (2) curves into what's next) current works way better with 01:26:066 (3,6) - and most people wont follow those sldiers to then end anyways

Hard
00:01:925 (4) - looks a little weird that this circle is different distance from the 2 sliders 00:01:222 (2,5) fixed
00:37:316 (3) - make this curve more towards the next slider
00:37:785 (4) - ^ current movement is more "interesting" to play and works fine on 3/4 sliders
00:58:879 (1) - curve should be exaggerated more for the blanket. I tried moving the first white point after the red point up one gridmark (size 3) and that worked yes, I changed this to a (nearly) perfect blanket
01:26:066 (3,4) - the previous sliders were almost completely horizontal, maybe this space should have the same angle sure

Advanced
00:03:800 (4) - move the tail point closer to the next circle sure
00:44:113 (2,3) - have these at the same angle? ds was weird here anyways, fixed that anch changed angles a bit
01:28:410 (4) - angle this more away from the objects before and after l

Good maps and good luck with rank!
thanks for helping!
Airachi
from m4m, this song is really good imm gonna put it on repeat~

linatic:

think 00:03:332 (4) - slider would sound better on 00:03:097 (3) - but i understand it's a variation in rhythm. and it makes 00:03:800 (5,6) - more noticible. it just sounds off to me http://puu.sh/mUvl9.jpg

00:10:129 (1,2) - could be a slider for rhythm?

00:47:160 (7,8,9) - maybe a repeat slider would be good here, it makes it consistent with taps you already have going and you use a repeat slider not to far away --ex:00:50:675 (6,7,8) -

00:58:879 (1,2) - blanket better current: http://puu.sh/mUvCQ.jpg other: http://puu.sh/mUx8A.jpg

00:50:675 (6,7,8) - repeat slider

01:45:285 (7,8,9) - repeat maybe,

hard:
01:32:160 (6,1) - blanket

advanced:
the sliders in here r beautiful

nicee, the rhythms are good to me and looks pretty. best wishes<3
Topic Starter
Lasse

Airachi wrote:

from m4m, this song is really good imm gonna put it on repeat~

linatic:

think 00:03:332 (4) - slider would sound better on 00:03:097 (3) - but i understand it's a variation in rhythm. and it makes 00:03:800 (5,6) - more noticible. it just sounds off to me http://puu.sh/mUvl9.jpg

00:10:129 (1,2) - could be a slider for rhythm?
for both: current follow the guitar ->clap transition way nicer imo

00:47:160 (7,8,9) - maybe a repeat slider would be good here, it makes it consistent with taps you already have going and you use a repeat slider not to far away --ex:00:50:675 (6,7,8) - both work, but this keeps the map from becoming too repetitive

00:58:879 (1,2) - blanket better current: http://puu.sh/mUvCQ.jpg other: http://puu.sh/mUx8A.jpg sure

00:50:675 (6,7,8) - repeat slider

01:45:285 (7,8,9) - repeat maybe,
as already mentioned

hard:
01:32:160 (6,1) - blanket should be better now

advanced:
the sliders in here r beautiful

nicee, the rhythms are good to me and looks pretty. best wishes<3
thanks for modding
30201102
for the m4m queue

Normal
  1. 00:28:644 (4) - I'd start this slider on the next big white tick because of how strong the vocal note is. Perhaps place a single note on the red tick instead
  2. 00:28:644 (4) - and 00:41:534 (6) - I think these two notes work better with regular DS instead of stacked underneath, just makes reading a bit easier
  3. 00:42:004 (1,2,3,4) - I see you chose to follow the drum line for variety, which has 2/4 rhythm, but I think the saxophone (??) is still pretty strong here, maybe continue following the syncopated rhythm like in 00:38:254 (1,2) ? The song is mostly in 2/4 so any 3/6 at all should bring variety.
  4. 01:17:160 (1,2) - Maybe add 2 notes here to lead into the chorus?
  5. 01:25:129 (1) - If you shorten this slider to the red tick and add a note where the slider originally ended you can follow the clap clap pattern with the hitsounds
  6. 01:30:050 (1) - I'd delay this slider to the next big white tick (or at least the next small white tick), and put a note at 01:30:050 (7) - and a 2/4 slider at 01:30:285 (8). It currently overlaps some pretty strong elements in the vocal and instrumental and a red tick is a pretty weak beat to start a long slider on.

Adv
  1. 00:15:050 (4) - Personally I'd convert this to 3 notes to follow the vocal.
  2. 00:27:941 (4) - I'd convert this to 2 notes to get a repetition of the previous short-short-long rhythm.
  3. For the connector note between 2 sliders such as 00:32:043 (5) - , 00:39:542 (3) - , 00:42:356 (2) - , 01:24:543 (4) - , 01:26:418 (4) - etc. I would keep both the prev and next notes at the same DS instead of stacking them onto the next slider head (or at least change a few of them, for variety's sake). I also think it flows better this way.
  4. I'd move the clap from 01:33:566 (4) - to 01:33:332 (3) -

Hard
  1. 00:15:050 (5) - Again, I'd convert this one to 3 notes
  2. 00:21:379 (1) - I'd convert this to 2 notes. A New pattern better indicates the start of a new phrase.
  3. 01:30:168 (6) - I'd remove this note to follow the vocal better, also to break up all the triples in this area

Lunatic
  1. 00:35:324 (4) - I would remove this note, the drum beat is pretty weak so it sounds like it's not mapped to anything substantial
  2. 00:40:949 (4) - Same with this one
  3. 01:28:761 (7) - And this one
  4. 01:37:784 (9,10) - I'd convert this to a slider and make the slider end quiet (as previously done)
MokouSmoke
from your queue~
mostly personal suggestions
[Lunatic]
  1. 00:03:332 (4,5,6) - the approach angles to (5) and (6) are too shallow to properly emphasize the claps imo. mabye try this: http://puu.sh/mVgO6/39e853348f.jpg the pattern you used at 00:10:832 (4,5,6) - plays much better because because of the sharper flow, so try to copy that same feeling here
  2. 00:07:081 (4,5,6,7,8) - nice pattern but the sudden switch to 2.0x spacing is overkill. please reduce spacing or make increase more gradual. suggestion: http://puu.sh/mVh7d/7369d2da32.jpg
  3. 00:28:879 (1,2,1,2,1,2,1,2,1) - i get what you're trying to do, but these are so clustered with overlaps and the pattern plays quite harshly to lower-ranked players that try to aim at each note. you could stretch this out and still get the same aesthetics http://puu.sh/mVhHY/1c473cfd93.jpg
  4. 00:42:004 (1) - so players have to jump from 00:42:004 (1) - , aim down, aim left, and then reverse and aim right all in a 1/2 slider, which is too much imo. maybe you could remove first control point to simplify things. http://puu.sh/mVhVS/8dd5d1df1c.jpg
  5. 00:46:222 (3) - move 1 up to [150, 204]. sorry to be nazi, but it's triggering me
  6. 01:16:925 (1,2,1,2,1,2,1) - zzzzz....... seriously, this is a huge difficulty spike and doesn't belong in an insane diff
  7. 01:21:379 (1,4) - the super tight fit doesn't look very nice http://puu.sh/mVijv/ee68c37bbf.jpg
  8. 01:26:418 (5) - move this to [76, 302]. another nazi thing, but it does affect flow into the slider
  9. 01:30:754 (1) - all these 1/4 kick sliders feels like a slight overmap to me since there's no sound landing on the slider tails. I would just use circles instead. If you decide to keep the kick sliders though, at least change the slider tails to soft-hitsounds. A drum hitsound is just forcing it.
  10. 01:39:425 (7,8,9) - maybe just me, but i feel the song intensity actually drops slightly here, so the sharp angle from the triplet to the slider feels strange.
[Hard]
  1. 00:08:254 (1,2,3,4,1) - not sure if intentional, but the flow here is much choppier than all your other patterns in this section
  2. 00:17:629 (1,2) - please don't sacrifice flow for blanket, especially since you used such smooth flow at 00:16:691 (4,5) - . you could try something like this instead http://puu.sh/mVjlb/0d75359517.jpg
  3. 00:35:793 - please add not here like you did at 00:41:418 (5) - it's weird to break your pattern here and only follow the bongo drums
  4. 01:03:800 (5) - since the rhythm is simplified compared to the previous phrases, i think you should use a normal hitsound instead to provide more feedback since the drum sound is pretty quiet. same at 01:11:300 (5) -
  5. 01:13:879 (1,2,3) - i think extended sliders would still be appropriate for hard diff since you use a lot of 1/4 rhythms. otherwise, i would lower volume of slider tails to ~40% to give a similar effect
[Advanced]
  1. 00:06:847 (3) - i'd prefer a smooth slider instead to keep the consistent smooth flow of your sliders. you could do an s-shape or something if you want to highlight the violin part, but red control points just look weird
  2. 00:12:004 (1,2,3) - please change this to a 1/2 slider + note for consistent rhythm. it's confusing to change the rhythm here when you've kept it constant over and over again for the first 10 seconds. If you're going for rhythm diversity, please try to diversify in more than one spot, otherwise it plays strange.
  3. 00:19:504 (1) - prefer sharper flow to emphasize downbeat http://puu.sh/mVkCd/16c74b85b0.jpg
  4. 00:27:004 (1,2,3,4,5) - i hear these beats as groups of 4, so maybe change 00:27:941 (4) - to 2 notes so that 00:27:004 (1,2,3) - rhythm is repeated twice
  5. 01:13:879 (1) - nice slider
  6. 01:26:535 (5,1) - flow here is pretty rough, i'd curve this slider the other way
  7. 01:30:050 (1) - could you map out some the rhythms until 01:30:754 - before using a long slider? I feel this loses its effect the second time since the slider shape is so similar to the other one you used
[Normal]
  1. 00:06:379 (3,4,5,6) - i'm fine with the other varying rhythms, but I think this one should stay consistent to highlight the two claps in series. the issue for me is that 00:07:785 - is not clickable. nothing wrong with using 00:02:629 (5,6,7,8) - again since it would still only be a total of 3 times that you use that rhythm
  2. 00:49:504 (1) - i would prefer if 00:50:207 - was a clickable object, since most of your other claps are clickable. rhythm suggestion: http://puu.sh/mVlz2/1711978db5.jpg
  3. 01:01:691 (2,3) - change this to a 3/4 repeat slider to follow vocals. you've been doing it everywhere else, so the rhythm comes off strange if you just ignore it here. same here: 01:05:441 (3,4,1) -
  4. 01:02:629 (3,4,5) - multiple stacks could be confusing to newer players. same here: 01:07:316 (2,3,4) - 01:07:316 (2,3,4) -
  5. 01:11:535 (6,7) - you could use a 1/2 repeat slider at 01:11:300 - to capture drum and vocal sound
  6. 01:27:004 (1) - why NC here instead of keeping pattern of NC every 2 downbeats. if you say because vocal changes, then i think 01:42:004 (4) - also needs NC
  7. 01:28:879 (5,6,1) - don't understand your NC pattern here
  8. 01:37:785 (1) - remove NC?
Good luck!
Topic Starter
Lasse

30201102 wrote:

for the m4m queue

Normal
  1. 00:28:644 (4) - I'd start this slider on the next big white tick because of how strong the vocal note is. Perhaps place a single note on the red tick instead held vocal starts here
  2. 00:28:644 (4) - and 00:41:534 (6) - I think these two notes work better with regular DS instead of stacked underneath, just makes reading a bit easier seems fine to me and makes it a bit more diverse
  3. 00:42:004 (1,2,3,4) - I see you chose to follow the drum line for variety, which has 2/4 rhythm, but I think the saxophone (??) is still pretty strong here, maybe continue following the syncopated rhythm like in 00:38:254 (1,2) ? The song is mostly in 2/4 so any 3/6 at all should bring variety.
    nbot what I intended to do here
  4. 01:17:160 (1,2) - Maybe add 2 notes here to lead into the chorus? vocal slider does that well enough
  5. 01:25:129 (1) - If you shorten this slider to the red tick and add a note where the slider originally ended you can follow the clap clap pattern with the hitsounds follows vocals and creates a short "break" since the part is quite dense
  6. 01:30:050 (1) - I'd delay this slider to the next big white tick (or at least the next small white tick), and put a note at 01:30:050 (7) - and a 2/4 slider at 01:30:285 (8). It currently overlaps some pretty strong elements in the vocal and instrumental and a red tick is a pretty weak beat to start a long slider on.
    current one works and changes movement around the downbeat

Adv
  1. 00:15:050 (4) - Personally I'd convert this to 3 notes to follow the vocal. this works too and adds some diversity
  2. 00:27:941 (4) - I'd convert this to 2 notes to get a repetition of the previous short-short-long rhythm. both work and that's too boring
  3. For the connector note between 2 sliders such as 00:32:043 (5) - , 00:39:542 (3) - , 00:42:356 (2) - , 01:24:543 (4) - , 01:26:418 (4) - etc. I would keep both the prev and next notes at the same DS instead of stacking them onto the next slider head (or at least change a few of them, for variety's sake). I also think it flows better this way. think it's nicer that way
  4. I'd move the clap from 01:33:566 (4) - to 01:33:332 (3) - would rather keep it consistent to help keepign rhythm

Hard
  1. 00:15:050 (5) - Again, I'd convert this one to 3 notes
  2. 00:21:379 (1) - I'd convert this to 2 notes. A New pattern better indicates the start of a new phrase.
  3. 01:30:168 (6) - I'd remove this note to follow the vocal better, also to break up all the triples in this area
    think I talked about those enough

Lunatic
  1. 00:35:324 (4) - I would remove this note, the drum beat is pretty weak so it sounds like it's not mapped to anything substantial high pitched, strong osund on this + nicer rhythm?
  2. 00:40:949 (4) - Same with this one follows saxophone better
  3. 01:28:761 (7) - And this one ?
  4. 01:37:784 (9,10) - I'd convert this to a slider and make the slider end quiet (as previously done) works and adds some variety

MokouSmoke wrote:

from your queue~
mostly personal suggestions
[Lunatic]
  1. 00:03:332 (4,5,6) - the approach angles to (5) and (6) are too shallow to properly emphasize the claps imo. mabye try this: http://puu.sh/mVgO6/39e853348f.jpg the pattern you used at 00:10:832 (4,5,6) - plays much better because because of the sharper flow, so try to copy that same feeling here tried sth like that
  2. 00:07:081 (4,5,6,7,8) - nice pattern but the sudden switch to 2.0x spacing is overkill. please reduce spacing or make increase more gradual. suggestion: http://puu.sh/mVh7d/7369d2da32.jpg goes fine with the music and a star fits too well here pattern wise
  3. 00:28:879 (1,2,1,2,1,2,1,2,1) - i get what you're trying to do, but these are so clustered with overlaps and the pattern plays quite harshly to lower-ranked players that try to aim at each note. you could stretch this out and still get the same aesthetics http://puu.sh/mVhHY/1c473cfd93.jpg
    meh, it works fine and it's an insane after all, so some more "tricky to read" (even though it seems okay) is fine
  4. 00:42:004 (1) - so players have to jump from 00:42:004 (1) - , aim down, aim left, and then reverse and aim right all in a 1/2 slider, which is too much imo. maybe you could remove first control point to simplify things. http://puu.sh/mVhVS/8dd5d1df1c.jpg
    will be played like http://i.imgur.com/9qjRibz.png by a big majority of players, so that wouldn't really change anything
  5. 00:46:222 (3) - move 1 up to [150, 204]. sorry to be nazi, but it's triggering me k done
  6. 01:16:925 (1,2,1,2,1,2,1) - zzzzz....... seriously, this is a huge difficulty spike and doesn't belong in an insane diff idk how a short double-jump-stream at this bpm is a "huge spike" it playes way easier than it looks, this would be a gimmicky, not fit for insane pattern: http://i.imgur.com/VzgaT52.jpg Also it puts great emphasis on the vocals in the 1/2 ticks and is introduced in a much simpler form on the other tsream you mentioned so players know to expect consecutive 1/4 here
  7. 01:21:379 (1,4) - the super tight fit doesn't look very nice http://puu.sh/mVijv/ee68c37bbf.jpg looks nice to me
  8. 01:26:418 (5) - move this to [76, 302]. another nazi thing, but it does affect flow into the slider moving sth like 1px doesnt make any difference for gameplay, but guess I can change it anyways
  9. 01:30:754 (1) - all these 1/4 kick sliders feels like a slight overmap to me since there's no sound landing on the slider tails. I would just use circles instead. If you decide to keep the kick sliders though, at least change the slider tails to soft-hitsounds. A drum hitsound is just forcing it.
    lowered volume for the first two + soft hitsound on tail, third one is k as the drum on the tail is quite noticeable
  10. 01:39:425 (7,8,9) - maybe just me, but i feel the song intensity actually drops slightly here, so the sharp angle from the triplet to the slider feels strange. vocal is strong enough for the movement
[Hard]
  1. 00:08:254 (1,2,3,4,1) - not sure if intentional, but the flow here is much choppier than all your other patterns in this section considering slider leniency and all the movement is fine
  2. 00:17:629 (1,2) - please don't sacrifice flow for blanket, especially since you used such smooth flow at 00:16:691 (4,5) - . you could try something like this instead http://puu.sh/mVjlb/0d75359517.jpg plays fine and change would ruin the whole multiple tirangle pattern here http://i.imgur.com/u4tTFrB.png
  3. 00:35:793 - please add not here like you did at 00:41:418 (5) - it's weird to break your pattern here and only follow the bongo drums adds some variety and fits also great with the saxophone thing
  4. 01:03:800 (5) - since the rhythm is simplified compared to the previous phrases, i think you should use a normal hitsound instead to provide more feedback since the drum sound is pretty quiet. same at 01:11:300 (5) - works fine and I'd rather keep a consistent hs patterning
  5. 01:13:879 (1,2,3) - i think extended sliders would still be appropriate for hard diff since you use a lot of 1/4 rhythms. otherwise, i would lower volume of slider tails to ~40% to give a similar effect there are very audible beats on the sliderends, so lowering volume would feel weird
[Advanced]
  1. 00:06:847 (3) - i'd prefer a smooth slider instead to keep the consistent smooth flow of your sliders. you could do an s-shape or something if you want to highlight the violin part, but red control points just look weird fine, more curvy then
  2. 00:12:004 (1,2,3) - please change this to a 1/2 slider + note for consistent rhythm. it's confusing to change the rhythm here when you've kept it constant over and over again for the first 10 seconds. If you're going for rhythm diversity, please try to diversify in more than one spot, otherwise it plays strange.
    changed rhythm a bit
  3. 00:19:504 (1) - prefer sharper flow to emphasize downbeat http://puu.sh/mVkCd/16c74b85b0.jpg sure, it'S a dowbeat, but not that strong to force sth like this here
  4. 00:27:004 (1,2,3,4,5) - i hear these beats as groups of 4, so maybe change 00:27:941 (4) - to 2 notes so that 00:27:004 (1,2,3) - rhythm is repeated twice sure, but this diff is supposed to be lesse dense than hard and it works fine
  5. 01:13:879 (1) - nice slider
  6. 01:26:535 (5,1) - flow here is pretty rough, i'd curve this slider the other way please don't judge slider-object from from the slidertail
  7. 01:30:050 (1) - could you map out some the rhythms until 01:30:754 - before using a long slider? I feel this loses its effect the second time since the slider shape is so similar to the other one you used supposed to be a diff for pretty new players, so a small "break" is nice (without putting a break) and a spinner would not let me start the next part where I want
[Normal]
  1. 00:06:379 (3,4,5,6) - i'm fine with the other varying rhythms, but I think this one should stay consistent to highlight the two claps in series. the issue for me is that 00:07:785 - is not clickable. nothing wrong with using 00:02:629 (5,6,7,8) - again since it would still only be a total of 3 times that you use that rhythm fine
  2. 00:49:504 (1) - i would prefer if 00:50:207 - was a clickable object, since most of your other claps are clickable. rhythm suggestion: http://puu.sh/mVlz2/1711978db5.jpg introduces the clap-on-tail thing well, which is also used for 00:52:082 - and all
  3. 01:01:691 (2,3) - change this to a 3/4 repeat slider to follow vocals. you've been doing it everywhere else, so the rhythm comes off strange if you just ignore it here. same here: 01:05:441 (3,4,1) - follows the high pitched thing and adds some diversity
  4. 01:02:629 (3,4,5) - multiple stacks could be confusing to newer players. same here: 01:07:316 (2,3,4) - 01:07:316 (2,3,4) - think it'S quite simple => 2 taps = spaced, 3 taps = stacked
  5. 01:11:535 (6,7) - you could use a 1/2 repeat slider at 01:11:300 - to capture drum and vocal sound prefer clickable start of vocals
  6. 01:27:004 (1) - why NC here instead of keeping pattern of NC every 2 downbeats. if you say because vocal changes, then i think 01:42:004 (4) - also needs NC
  7. 01:28:879 (5,6,1) - don't understand your NC pattern here
  8. 01:37:785 (1) - remove NC?
    Idk what happened to my nc stuff here, lol. remade nc for the whole last part
Good luck!
thanks for the mods
LigerZero
Good Luck for your map..
CrystilonZ
From your queue

[General]
This set really should have an easy, because the Normal diff isn't very beginner-friendly
Stack Leniency shifts back and forth between diffs; might better check them out just to make sure that they're not "oops"

[Normal]
00:00:754 (1,3) - I think making them parallel to each other might improve the pattern here
00:03:097 (6) - try making it like this http://puu.sh/mXVdD/44822da66d.jpg; might improve the flow
00:07:550 (5,6) - why not stacking them like you've done before? It's better imo
00:34:504 (1) - move this circle a bit downwards for the sake of the flow
00:57:472 (2,3) - copying and pasting it side by side like this is a bit weird imo, both how it looks and how it flows
01:39:425 (6,7) - move both of them downwards for better flow
I think there are too many circles stacked at the ends of sliders which are definitely not good for beginners to play

[Advanced]
00:25:129 (1,2) - The slider's shape doesn't fit with the blanketing pattern
00:49:504 (1,2,3) - false flow
00:53:254 (1) - I think http://puu.sh/mXWwm/72fb30ec44.jpg should be better
01:04:504 (1) - 146/113 is cleaner
01:27:472 (2,3) - I know that this is to make them flow to 01:28:410 (4) - but it's really really weird
01:28:879 (1) - 338/140
and 01:27:941 (3,4,1) - try using symmetry pattern here

[Hard]
00:08:254 (1) - 382/141
00:15:050 (5,1) - I thought they'd blanket, but it's up to you
00:21:847 (2,3,4,5,6) - try using symmetry pattern here
00:41:066 (4) - if you flip this vertically, it should improve the flow i guess
00:48:566 (4) - I'm not sure what you're trying to do here...
00:44:582 (5,6,7,8,1) - Distance consistency
^^ there're two choices here: first is to use 00:45:050 (6,7,8) - 1.2x on this one and leave a jump between 00:45:285 (8,1) -
Or make the spaces between them equal. It's a bit random at the moment
00:57:004 (1) - I thought you're making these notes 1.4x apart from their previous notes like 00:55:129 (1) -
01:10:597 (3,4,5) - DS
01:09:660 (3,4,1,2) - please make the spacing consistent on these notes. it's weird to play them now
01:27:472 (2) - try flipping it vertically

And I will skip the Lunatic diff
Not that I don't want to though, it's because I don't understand the pattern you used much. sorry :(

Good luck
Topic Starter
Lasse

CrystilonZ wrote:

From your queue

[General]
This set really should have an easy, because the Normal diff isn't very beginner-friendly It's fine
Stack Leniency shifts back and forth between diffs; might better check them out just to make sure that they're not "oops" no problems here and everything is stacked teh way I need it

[Normal]
00:00:754 (1,3) - I think making them parallel to each other might improve the pattern here actually not, rotation is intended with the whole 00:00:754 (1,2,3,4,5,6) - pattern
00:03:097 (6) - try making it like this http://puu.sh/mXVdD/44822da66d.jpg; might improve the flow improve? sharper angle here is better for emphasis
00:07:550 (5,6) - why not stacking them like you've done before? It's better imo done
00:34:504 (1) - move this circle a bit downwards for the sake of the flow doesnt matter for flow considering how sliders are played and current is bnetter visually as it differentiates both a bit => better for downbeat
00:57:472 (2,3) - copying and pasting it side by side like this is a bit weird imo, both how it looks and how it flows how? Seems fine movement wise
01:39:425 (6,7) - move both of them downwards for better flow
I think there are too many circles stacked at the ends of sliders which are definitely not good for beginners to play

[Advanced]
00:25:129 (1,2) - The slider's shape doesn't fit with the blanketing pattern wth
00:49:504 (1,2,3) - false flow ^
00:53:254 (1) - I think http://puu.sh/mXWwm/72fb30ec44.jpg should be better current looks nice and movement is pretty much the same
01:04:504 (1) - 146/113 is cleaner fine
01:27:472 (2,3) - I know that this is to make them flow to 01:28:410 (4) - but it's really really weird how is some fun "bumpy" movement weird?
01:28:879 (1) - 338/140
and 01:27:941 (3,4,1) - try using symmetry pattern here nah, this is fine

[Hard]
00:08:254 (1) - 382/141 380/140
00:15:050 (5,1) - I thought they'd blanket, but it's up to you not intended, changing 5 would ruin the 00:13:879 (1,2,3,4,5) - pattern and current placement of 1 is nice
00:21:847 (2,3,4,5,6) - try using symmetry pattern here why? Current looks fine and if I wanted sth like that I would've done it already
00:41:066 (4) - if you flip this vertically, it should improve the flow i guess "improve", change maybe but this fits better here
00:48:566 (4) - I'm not sure what you're trying to do here... ?
00:44:582 (5,6,7,8,1) - Distance consistency
^^ there're two choices here: first is to use 00:45:050 (6,7,8) - 1.2x on this one and leave a jump between 00:45:285 (8,1) -
Or make the spaces between them equal. It's a bit random at the moment
Did you even look at it with stacking enabled?
every jump is 1.22x here

00:57:004 (1) - I thought you're making these notes 1.4x apart from their previous notes like 00:55:129 (1) - changed
01:10:597 (3,4,5) - DS fixed
01:09:660 (3,4,1,2) - please make the spacing consistent on these notes. it's weird to play them now made 01:10:363 (2) - a different angle but kept the spacing for the jump on the downbeat, should be way easier to snap now
01:27:472 (2) - try flipping it vertically no, current movement fits better

And I will skip the Lunatic diff
Not that I don't want to though, it's because I don't understand the pattern you used much. sorry :(

Good luck
thanks for modding
SLM
hello! from your queue
I do lots of personal suggestions, so feel free to ignore them.

General

  1. Adding audio lead-in would be nice imo

Normal


  1. 00:22:550 (7) - fix distance snap
  2. 00:23:722 (2,4) - blanket?
  3. 00:28:644 (4,1) - improve blanket
  4. 00:32:629 (5) - rotate -14? looks better this way
  5. 00:34:972 (2) - add clap at sliderend?
  6. 01:22:785 (3) - move a little bit upward so it doesn't overlap with 01:21:379 (1) - like 01:17:629 (1,2,3) - does
  7. 01:27:004 (4) - move to x208 y249 01:26:066 (2,4) - these are a bit much overlapped even if it was intended.
  8. 01:32:629 (1,3) - improve blanket like this?
Advanced


  1. 00:17:160 (4,1) - improve blanket
  2. 00:43:879 (1) - maybe move to x206 y130
  3. 00:49:972 (2,3) - maybe like this?
  4. 00:51:379 (1) - move to x140 y145? 00:50:910 (5,1) - these are too close
  5. 00:56:066 (3) - change a bit like this 00:55:597 (2,3) - these are a bit close compared to 00:55:129 (1,2) -
  6. 00:59:816 (2) - how about this?
  7. 01:00:754 (1) - rotate 6 degree so it will look like this
  8. 01:20:207 (3) - move to x437 y134
  9. 01:22:785 (5) - looks better at x54 y192 imo
  10. 01:23:254 (1,2) - improve blanket
  11. 01:30:050 (1) - maybe stack with 01:28:879 (1) ?
  12. 01:35:441 (4,1) - improve blanket
  13. 01:37:785 (5,1) - ^

Hard


  1. 00:17:160 (5,3) - stack
  2. 00:20:910 (5,2) - improve blanket
  3. 00:25:129 (1,2) - ^
  4. 00:27:004 (1,3) - ^
  5. 00:27:941 (1,3) - ^
  6. 00:27:472 (3,3) - stack perfectly
  7. 00:42:472 (4,5) - improve blanket
  8. 00:46:691 (5,1) - ^
  9. 01:18:449 - add a note? you did every other part except here
Lunatic


  1. 00:45:285 (3,4) - make this jump bigger like you did here 01:32:160 (3,4) -
  2. 00:53:722 (4) - this feels a bit awkward to me. maybe try this?
  3. 00:56:769 (8,1) - would be better to decrease distance imo as it is changing suddenly
  4. 01:11:535 (7,8,9) - would be better not to stack cuz you used 1/1 jumps at 01:10:129 (1,2,3,4,5,6) - so it could be easily misread to 1/1. maybe like this?
  5. 01:14:816 (3) - try this? to be consistent with 01:13:879 (1,2) -
  6. 01:16:925 (1,2,1,2,1,2) - I agree with MokouSmoke at this. 00:28:879 (1,2,1,2,1,2,1,2,1) - here you can just aim where circles overlap and easily move the cursor in one direction like you're streaming, but at this, it requires way more effort to hit correctly. It doesn't fit with 3.6* diff is my opinion.
  7. 01:42:941 (3) - move to x275 y169 so it will cover 01:42:472 (2) - 's end perfectly

That's all, I hope this could help. (Apology for being a bunch of blanket mods.)
Nice song and hitsound btw, also I loved the map.
Have a star.
Good Luck :)
Topic Starter
Lasse

SLMmix wrote:

hello! from your queue
I do lots of personal suggestions, so feel free to ignore them.

General

  1. Adding audio lead-in would be nice imo done automatically since quite some time

Normal


  1. 00:22:550 (7) - fix distance snap
  2. 00:23:722 (2,4) - blanket?
  3. 00:28:644 (4,1) - improve blanket
  4. 00:32:629 (5) - rotate -14? looks better this way
  5. 00:34:972 (2) - add clap at sliderend? but why?
  6. 01:22:785 (3) - move a little bit upward so it doesn't overlap with 01:21:379 (1) - like 01:17:629 (1,2,3) - does
  7. 01:27:004 (4) - move to x208 y249 01:26:066 (2,4) - these are a bit much overlapped even if it was intended. ruins pattern
  8. 01:32:629 (1,3) - improve blanket like this?
Advanced


  1. 00:17:160 (4,1) - improve blanket
  2. 00:43:879 (1) - maybe move to x206 y130 really weird flow and current overlap is no visible in gameplay anyways
  3. 00:49:972 (2,3) - maybe like this? current 00:49:972 (2,3,4,5) - pattern looks more polished and plays nicely
  4. 00:51:379 (1) - move to x140 y145? 00:50:910 (5,1) - these are too close curved 5 more instead
  5. 00:56:066 (3) - change a bit like this 00:55:597 (2,3) - these are a bit close compared to 00:55:129 (1,2) - current is fine
  6. 00:59:816 (2) - how about this? current movement with 3 is better since making 2 like that would pretty much force me to put 3 offscreen
  7. 01:00:754 (1) - rotate 6 degree so it will look like this
  8. 01:20:207 (3) - move to x437 y134 makes no sense spacing wise
  9. 01:22:785 (5) - looks better at x54 y192 imo don't think so
  10. 01:23:254 (1,2) - improve blanket
  11. 01:30:050 (1) - maybe stack with 01:28:879 (1) ? changed the pattern anyways cause spacing was weird
  12. 01:35:441 (4,1) - improve blanket
  13. 01:37:785 (5,1) - ^

Hard


  1. 00:17:160 (5,3) - stack not noticeable and it works better right now
  2. 00:20:910 (5,2) - improve blanket would either mess up movement or curve 2 so much that it looks like shit
  3. 00:25:129 (1,2) - ^
  4. 00:27:004 (1,3) - ^
  5. 00:27:941 (1,3) - ^
  6. 00:27:472 (3,3) - stack perfectly
  7. 00:42:472 (4,5) - improve blanket
  8. 00:46:691 (5,1) - ^
  9. 01:18:449 - add a note? you did every other part except here
Lunatic


  1. 00:45:285 (3,4) - make this jump bigger like you did here 01:32:160 (3,4) - different musically and the higher spaced one is during chorus, current is fine
  2. 00:53:722 (4) - this feels a bit awkward to me. maybe try this? seems fine to me
  3. 00:56:769 (8,1) - would be better to decrease distance imo as it is changing suddenly reduced a bit
  4. 01:11:535 (7,8,9) - would be better not to stack cuz you used 1/1 jumps at 01:10:129 (1,2,3,4,5,6) - so it could be easily misread to 1/1. maybe like this? wth? those are spaced 1/2 jumps followed by a stacked triple idk how anyone who would play Insane/Lunatic level difficulties could misread that
  5. 01:14:816 (3) - try this? to be consistent with 01:13:879 (1,2) - current works fine
  6. 01:16:925 (1,2,1,2,1,2) - I agree with MokouSmoke at this. 00:28:879 (1,2,1,2,1,2,1,2,1) - here you can just aim where circles overlap and easily move the cursor in one direction like you're streaming, but at this, it requires way more effort to hit correctly. It doesn't fit with 3.6* diff is my opinion.
    it might be "only 3.6* diff" but it is an Insane/Lunatic level difficulty, just with low bpm, using some more advanced patterns is totally fine and the jumps on the vocals fit really well
  7. 01:42:941 (3) - move to x275 y169 so it will cover 01:42:472 (2) - 's end perfectly not what I'm going for here

That's all, I hope this could help. (Apology for being a bunch of blanket mods.)
Nice song and hitsound btw, also I loved the map.
Have a star.
Good Luck :)
fixed the ones I didn't reply to and the green/blue ones, thanks for modding!
FCL
idk why i beginning mod your maps through 1252 days after i made placeholder
  • [Lunatic]
  1. 00:07:081 (4) - gain of the sound started here, so will correct if you will increse spacing here
  2. 00:10:597 (3,4) - ctrl+g rhythm will be more correct lol
  3. 00:28:410 (1,2) - Judging by the way as you placed circles relativity to lines of communication, i think you should move them to 261 12
  4. 00:31:222 (3,5) - blanket? will be nice
  5. 00:36:379 (1,2,3,4,5,6,7) - wow it's looks.... weird. Maybe shouldn't stack them? Try to my option http://puu.sh/n0Cgz/8029363ddf.jpg
  6. 01:04:504 (1,2,3) - It's looks closely, move to 73 149
  7. 01:20:441 (5) - i not think that rhythm here is right. I can listening sound at 01:20:793, so why not to do this beat clickable?
  8. 01:22:668 - ^
  9. You often missing beats like this and i think you know it. Sometimes it's okay and i can understand your logic. But i really can't understand why you undermapped here 01:10:363 (2,3) - and here 01:11:300 (6,7) - lol
  • [Hard]
  1. 00:00:754 (1,2,3,4,5) - lol it's looks as not polished. You could be make these sliders more curved to it looked more clean http://puu.sh/n0EfW/daf2d3fc9f.jpg
  2. 00:03:800 (4,5) - same problem, pls make blanket
  3. 00:27:238 (2,3) - u can improve this blanket
  4. 01:04:035 (6) - rotate it like on screenshot for better flow http://puu.sh/n0ExB/ac8a53e299.jpg
  5. 01:28:410 (5) - ^ http://puu.sh/n0EEk/6c28311b0d.jpg
  • [Advanced]
  1. 00:12:004 (1) - move to 296 106 for better triangle
  2. 00:15:754 (1) - you could improve this blanket
  3. 00:16:457 (2) - you use triplet at the same next place, but don't use here? i don't understand
  4. 01:37:785 (5,1) - you could improve this blanket
  • [Normal]
  1. 00:00:754 (1,2) - stacks under sliders are bad idea since the most beginners playin to osu! with standart skin and can't see stuff like these
  2. 00:36:379 (4,5) - yea, you could make 1/2 repeat slider instead this stuff
  3. 01:02:629 (4,5) - stacks with more than 2 patterns are allowed? D:
  4. 01:22:785 (3) - move to 360 264 for triangle
My map btw, i am too lazy to edit my post https://osu.ppy.sh/s/406721
Topic Starter
Lasse

FCL wrote:

idk why i beginning mod your maps through 1252 days after i made placeholder I'm used to it by now :v
  • [Lunatic]
  1. 00:07:081 (4) - gain of the sound started here, so will correct if you will increse spacing here 4 and 5 are both kinda strong so it works either way and I like the current pattern way more
  2. 00:10:597 (3,4) - ctrl+g rhythm will be more correct lol I had sth different in mind when I put this, bbut your siuggestions works fine, changed it and rearranged
  3. 00:28:410 (1,2) - Judging by the way as you placed circles relativity to lines of communication, i think you should move them to 261 12 the pattern here is basically the same 1-2 jump flipped + increased spacing, always putting 2 in the middle of the last combo
  4. 00:31:222 (3,5) - blanket? will be nice tried improving it a bit lol
  5. 00:36:379 (1,2,3,4,5,6,7) - wow it's looks.... weird. Maybe shouldn't stack them? Try to my option http://puu.sh/n0Cgz/8029363ddf.jpg that is spaced too much imo, but I made a totally different pattern
  6. 01:04:504 (1,2,3) - It's looks closely, move to 73 149 it's fine, it doesnt overlap and I want it stacked under 01:02:863 (2,3,4) -
  7. 01:20:441 (5) - i not think that rhythm here is right. I can listening sound at 01:20:793, so why not to do this beat clickable?
  8. 01:22:668 - ^
  9. You often missing beats like this and i think you know it. Sometimes it's okay and i can understand your logic. But i really can't understand why you undermapped here 01:10:363 (2,3) - and here 01:11:300 (6,7) - lol
    I know I undermapped lot's of 1/4 since if I mapped all of them it would lose lots of emphasis and play weird as it would be extremely dense so I chose to map the most important ones
  • [Hard]
  1. 00:00:754 (1,2,3,4,5) - lol it's looks as not polished. You could be make these sliders more curved to it looked more clean http://puu.sh/n0EfW/daf2d3fc9f.jpg
  2. 00:03:800 (4,5) - same problem, pls make blanket
  3. 00:27:238 (2,3) - u can improve this blanket
    basically I changed some the last one a little bit, but the others stay, they look fine as I don'T intend to blanket them, that would need different curving/spacing which I don't want here
  4. 01:04:035 (6) - rotate it like on screenshot for better flow http://puu.sh/n0ExB/ac8a53e299.jpg
  5. 01:28:410 (5) - ^ http://puu.sh/n0EEk/6c28311b0d.jpg
    doesn't make a differen as people only hold down the heads of those anyways, so I arranged them in a way it looks the nicest to me
  • [Advanced]
  1. 00:12:004 (1) - move to 296 106 for better triangle △△△△△△△△△
  2. 00:15:754 (1) - you could improve this blanket tried
  3. 00:16:457 (2) - you use triplet at the same next place, but don't use here? i don't understand k, added 1/4 here
  4. 01:37:785 (5,1) - you could improve this blanket done
  • [Normal]
  1. 00:00:754 (1,2) - stacks under sliders are bad idea since the most beginners playin to osu! with standart skin and can't see stuff like these I thought about that some time ago but was too lazy to partially remap. removed all of them now, should be better for new players
  2. 00:36:379 (4,5) - yea, you could make 1/2 repeat slider instead this stuff would make the gap to hard too big imo, bpm is low anyways
  3. 01:02:629 (4,5) - stacks with more than 2 patterns are allowed? D: nothing against those but I removed thopse stacks since I don't like the much for a normal
  4. 01:22:785 (3) - move to 360 264 for triangle don'T want the body to verlap with the sliderbody of 01:21:379 (1) - made it more obvious that I don't want a triangle, lol
My map btw, i am too lazy to edit my post https://osu.ppy.sh/s/406721
thanks for modding FCL!
wajinshu
Hi.2 kd ^_^

General

  1. Good


Normal

  1. 00:24:191 (3,5) - Don't like this overlap here, blanket please
  2. 01:19:504 (4) - 177 205
  3. 01:39:425 (6) - move (2) on 345|153


Advanced

  1. 00:57:472 (2) - Link

Hard

  1. 00:17:160 (5,3) - fix stack
  2. 00:17:160 (5,4) - don't like this overlaping maybe 00:18:800 (4) - Maybe like this?
  3. 00:27:238 (2,3) - same
  4. 00:28:175 (2) - 379|40, 00:27:238 (2) - and stacked it with 00:28:409 (3) -
  5. 00:52:785 (7,1) - Blanket?
  6. 01:23:722 (1) - http://puu.sh/n9Vae/73378ba31c.png
Good map ^_^
Topic Starter
Lasse

wajinshu wrote:

Hi.2 kd ^_^

General

  1. Good


Normal

  1. 00:24:191 (3,5) - Don't like this overlap here, blanket please I think oyu wanted to link 2,5 but I got what you wanted, changed it
  2. 01:19:504 (4) - 177 205 current movement is nicer, I dont want a straight line here
  3. 01:39:425 (6) - move (2) on 345|153 current angle plays nice imo


Advanced

  1. 00:57:472 (2) - Linkplays pretty much the same with how people follow sliders and current looks nicer to me

Hard

  1. 00:17:160 (5,3) - fix stack not going for that, but fixed anyways
  2. 00:17:160 (5,4) - don't like this overlaping maybe 00:18:800 (4) - Maybe like this? not noticeable during gameplay in any ways and movement is nice
  3. 00:27:238 (2,3) - same
  4. 00:28:175 (2) - 379|40, 00:27:238 (2) - and stacked it with 00:28:409 (3) - would mess with stacked sliderends and the blanket
  5. 00:52:785 (7,1) - Blanket? tried improving it
  6. 01:23:722 (1) - http://puu.sh/n9Vae/73378ba31c.png same as the other one before, I really like how this looks and plays
Good map ^_^
thanks for the mod!
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