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KOTOKO - Leaf ticket

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Total Posts
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Topic Starter
Kencho
This beatmap was submitted using in-game submission on 2016年3月11日 at 下午 08:12:19

Artist: KOTOKO
Title: Leaf ticket
Source: パルフェ ~chocolat second brew~
Tags: Parfait parufe 戯画 giga TGL galgame eroge opening C.G Mix I've Sound
BPM: 118
Filesize: 23763kb
Play Time: 02:12
Difficulties Available:
  1. Easy (1.21 stars, 111 notes)
  2. Hard (2.86 stars, 284 notes)
  3. Normal (1.89 stars, 209 notes)
  4. Parfait (3.6 stars, 347 notes)
Download: KOTOKO - Leaf ticket
Download: KOTOKO - Leaf ticket (no video)
Information: Scores/Beatmap Listing
---------------
#9 Ranked
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パルフェ
KOTOKO - Leaf ticket

Difficulties List :
Easy by | Me
Normal by | Me
Hard by | Me
Parfait by | Me
Modder List
KaedekaShizuru
moonlightleaf
Mollon
fuyuyu-
Little
Sonnyc
Karen - Bubbled
Minakami Yuki - Qualified
Thank all of you!
KaedekaShizuru
高产如肯抽
你这是要翻新上古图的节奏啊
[General]
Source查了查 似乎并不是パルフェ这么简单 全称应该是 パルフェ~ショコラ second brew~(原来是女仆咖啡帕露菲
Add these words in Tags : 戯画 giga galgame eroge opening i've

[Parfait]
AR7.8→7.5
00:07:598 - 滑条尾消音到20%
00:18:530 (6,3) - 别碰到为好
00:55:394 (1) - 换个二连吧
00:57:428 (1) - ↑
01:36:072 (1) - 距离01:35:818 (8) 感觉太近了 建议不要做blanket
http://puu.sh/mQaLZ/670314ed19.png
01:44:208 (1,2,3,4) - 感觉没有必要减速 听感上并没有明显的放缓
02:07:181 - 滑条尾消音到20%

[Hard]
00:07:598 - 同insane
01:44:208 (1,2,3,4) - 同insane
02:07:181 - 同insane

[Normal]
00:07:598 - 同insane
01:44:208 (1,2,3) - 同insane
02:07:181 - 同insane

啊啊ez懒得废话了 你懂的
moonlightleaf
[Easy]

Tag 美丽 Edit : 好吧, 静流done :)

[Normal]

00:26:411 (4,1) - 弄blanket

00:41:157 (1,2) - ^

01:53:615 (3) - ^

有1.8x DS诶

00:51:072 (5,1) - flow不太好

01:29:971 (1,2) - 删2, 1折返?

01:59:463 (2,3) - 3叠2

[Hard]

00:08:581 (1) - 呆胶布?

00:47:767 (2,3) - 似乎这个节奏比较好: 删2,3拉到00:48:021,然后00:47:767和00:48:530补单点

00:49:801 (2,3) - ^

00:57:937 (2,3) - ^ 啊 似乎你都这么跟的 看你

00:53:360 (1,2) - flow不好

01:06:581 (3,4) - 3ctrl+g 4小跳一下放后面2尾巴?

01:11:665 (1,4,1) - 叠好

02:01:750 (4,6) - ctrl+g

02:05:818 (4) - 有点远 小点? (152,100) 的样子

[Parfait]

SPOILER


AR略低,没啥难点(我怕3连就是

00:30:479 (5,1) - 几个这类都有点坑

00:35:310 音不要了,挺突出的

01:06:581 (4) - 适合2单点

01:38:360 (2) - 叠好

01:53:106 (3) - ctrl+g

BG差评差评差评差评差评差评差评差评差评差评差评差评差评差评差评
Mollon
抱歉来晚啦~ 星居然没射上。。补了一颗
easy
02:01:496 (2,3,1,2,3) - 这一段觉得还是有一点怪

normal
00:03:022 (2,1) - n难度这么叠不知道稳不稳阿?
00:30:987 (1) - 看了下n难度这里sv是1.2*0.75 e是1*1 所以n比e还慢吗。。
00:36:581 (4,1) - 看了下这个blanket 老建议cs3.2 ....
01:55:903 (4) - 建议换滑条

hard
00:23:869 (4) - 要不要ctrl+g试试看?
排列感觉像间距缩小版的i。。

Parfait
01:13:699 (1,2,3) - 这包的会不会太紧了点
kiai段有一种间距突然爆炸的错觉 (x

还是锋哥稳阿!
Topic Starter
Kencho
KaedekaShizuru

KaedekaShizuru wrote:

高产如肯抽
你这是要翻新上古图的节奏啊
[General]
Source查了查 似乎并不是パルフェ这么简单 全称应该是 パルフェ~ショコラ second brew~(原来是女仆咖啡帕露菲 這裡我去問了駿喵,改了
Add these words in Tags : 戯画 giga galgame eroge opening i've 加上了Tag

[Parfait]
AR7.8→7.5 我喜歡小數點後雙數,改成了7.6
00:07:598 - 滑条尾消音到20%
00:18:530 (6,3) - 别碰到为好 ok
00:55:394 (1) - 换个二连吧 換的話我覺得換後面那組比較好,因為後面那組滑條尾是clap容易按
00:57:428 (1) - ↑ ^
01:36:072 (1) - 距离01:35:818 (8) 感觉太近了 建议不要做blanket 後面有堆疊,我覺得現在這樣比較好
http://puu.sh/mQaLZ/670314ed19.png
01:44:208 (1,2,3,4) - 感觉没有必要减速 听感上并没有明显的放缓
02:07:181 - 滑条尾消音到20%

[Hard]
00:07:598 - 同insane
01:44:208 (1,2,3,4) - 同insane
02:07:181 - 同insane

[Normal]
00:07:598 - 同insane
01:44:208 (1,2,3) - 同insane
02:07:181 - 同insane

啊啊ez懒得废话了 你懂的

moonlightleaf

moonlightleaf wrote:

[Easy]

Tag 美丽 Edit : 好吧, 静流done :)

[Normal]

00:26:411 (4,1) - 弄blanket 不想要刻意的blanket啦

00:41:157 (1,2) - ^

01:53:615 (3) - ^

有1.8x DS诶 0.75x的段我是用1.8x的

00:51:072 (5,1) - flow不太好 blanket了又說flow不好了……那到底包不包

01:29:971 (1,2) - 删2, 1折返? 沒什麼分別,不好改

01:59:463 (2,3) - 3叠2 no

[Hard]

00:08:581 (1) - 呆胶布? 還不知道hard能不能放這個,我再去找人問問

00:47:767 (2,3) - 似乎这个节奏比较好: 删2,3拉到00:48:021,然后00:47:767和00:48:530补单点 後面太多用這個節奏了,一改就要大改了,而且這個節奏沒神馬問題呀

00:49:801 (2,3) - ^

00:57:937 (2,3) - ^ 啊 似乎你都这么跟的 看你

00:53:360 (1,2) - flow不好 在我看來flow不錯啊

01:06:581 (3,4) - 3ctrl+g 4小跳一下放后面2尾巴? 好,但是4就放原位了

01:11:665 (1,4,1) - 叠好 ok

02:01:750 (4,6) - ctrl+g 其實是特意的,想改點排列,不過換了也行

02:05:818 (4) - 有点远 小点? (152,100) 的样子 118bpm我認為可以的

[Parfait]

SPOILER


AR略低,没啥难点(我怕3连就是

00:30:479 (5,1) - 几个这类都有点坑 就是最高難度才疊一起嘛

00:35:310 音不要了,挺突出的 就當我是跟vocal吧,幾個難度都是這樣的

01:06:581 (4) - 适合2单点 那就變成跳了(放圓圈不放跳對我來說等同浪費了圓圈

01:38:360 (2) - 叠好 ok

01:53:106 (3) - ctrl+g 感覺換不換都一樣

BG差评差评差评差评差评差评差评差评差评差评差评差评差评差评差评

Thanks your modding
Topic Starter
Kencho
Mollon

Mollon wrote:

抱歉来晚啦~ 星居然没射上。。补了一颗 謝謝
easy
02:01:496 (2,3,1,2,3) - 这一段觉得还是有一点怪 都是1/1也沒什麼吧,只是和前面一段一樣的

normal
00:03:022 (2,1) - n难度这么叠不知道稳不稳阿?這裡隔了兩拍,疊一起沒事的,而且我還有EZ
00:30:987 (1) - 看了下n难度这里sv是1.2*0.75 e是1*1 所以n比e还慢吗。。 是啊,但沒問題的,之前還試過NM的SV比EZ慢的
00:36:581 (4,1) - 看了下这个blanket 老建议cs3.2 ....開HR就沒事啦,因為這次想2.8 3 3.8 4這樣的CS大小所以沒用3.2
01:55:903 (4) - 建议换滑条 原本是用滑條的,但想了想前面物件太長了,空拍一下可以緩一下,而且這裡01:56:157 - 本來音就不重

hard
00:23:869 (4) - 要不要ctrl+g试试看? 換了一下排列,其實我喜歡這樣的flow
排列感觉像间距缩小版的i。。 bpm的鍋

Parfait
01:13:699 (1,2,3) - 这包的会不会太紧了点 好,稍微弄寬了一點,主要是沒位置了
kiai段有一种间距突然爆炸的错觉 (x

还是锋哥稳阿!

Thanks for mod
Silky
hi
is countdown necessary? also widescreen(inconsistent with Insane).

Easy
  1. AR3 is enough, if you want use decimal, try 2.8
  2. 00:02:513 (3) - DS is a bit off
  3. 00:30:479 - add whistle?
  4. 00:39:123 (1) - I think circle+1/1 is better. that's more fit in vocal.
Normal
  1. 00:15:733 (2) - nazi, try use this? better blanket
    462,317,15733,2,0,P|474:289|475:258,1,60,4|2,0:3|0:0,0:0:0:0:
    424,193,16242,2,0,P|412:165|410:135,1,60,4|2,0:3|0:0,0:0:0:0:
  2. 00:30:479 - add whistle?
  3. 01:18:530 (2,3) - slider then circle is better...
Hard
  1. 00:08:839 (1,1) - you should make space 1/1 or more than that in hard diff
    umm.... 00:10:903 (1,2,3) - delete?
  2. 00:30:479 - add whistle?
  3. 00:42:682 (4,1) - nazi, try parallel?
  4. 01:56:157 (6,1) - try same distance or more than 01:55:903 (5,6) -...? I think that spacing is a bit unnaturally.
  5. 02:01:496 (3,4,5,6) - 02:03:530 (3,4,5,6) - ctrl+G? idk how about current flow
Insane
  1. 00:30:479 - add whistle?
  2. 00:33:276 (2,3) - 00:35:055 (1) - why didn't you follow drum? that doesn't make sense... atleast 00:35:055 (1) - fix pls
  3. 01:24:886 (5) - please try blanket to 01:25:903 (1) - 's head... maybe better looks
sorry for short mod Im suck at modding;w;
gl~
Topic Starter
Kencho
fuyuyu-

fuyuyu- wrote:

hi
is countdown necessary? also widescreen(inconsistent with Insane). ok fixed

Easy
  1. AR3 is enough, if you want use decimal, try 2.8 ok
  2. 00:02:513 (3) - DS is a bit off fixed
  3. 00:30:479 - add whistle?
  4. 00:39:123 (1) - I think circle+1/1 is better. that's more fit in vocal. yea
Normal
  1. 00:15:733 (2) - nazi, try use this? better blanket ok
    462,317,15733,2,0,P|474:289|475:258,1,60,4|2,0:3|0:0,0:0:0:0:
    424,193,16242,2,0,P|412:165|410:135,1,60,4|2,0:3|0:0,0:0:0:0:
  2. 00:30:479 - add whistle?
  3. 01:18:530 (2,3) - slider then circle is better... I want some different here
Hard
  1. 00:08:839 (1,1) - you should make space 1/1 or more than that in hard diff
    umm.... 00:10:903 (1,2,3) - delete? ok
  2. 00:30:479 - add whistle?
  3. 00:42:682 (4,1) - nazi, try parallel? ok
  4. 01:56:157 (6,1) - try same distance or more than 01:55:903 (5,6) -...? I think that spacing is a bit unnaturally. ok
  5. 02:01:496 (3,4,5,6) - 02:03:530 (3,4,5,6) - ctrl+G? idk how about current flow Actually I think no different.
Insane
  1. 00:30:479 - add whistle?
  2. 00:33:276 (2,3) - 00:35:055 (1) - why didn't you follow drum? that doesn't make sense... atleast 00:35:055 (1) - fix pls fixed
  3. 01:24:886 (5) - please try blanket to 01:25:903 (1) - 's head... maybe better looks ok
sorry for short mod Im suck at modding;w;
gl~

Thanks your modding~
Konge
先射个星
有空再摸吧好忙 :o
Little
Hi.

[General]
  1. 00:08:581 and 00:10:649 Remove these timing points. The song's bpm at these parts is still 118. For the rolled chord, I think it is fine since the note on the downbeat is actually louder, suggesting that the first note in the rolled chord comes before the downbeat.
  2. Some parts in lower diffs have unused green line, like 00:30:606 and others in Easy. Maybe you can clean those up.
[Easy]
  1. 00:23:869 (4,1) - This flow feels really weak for transition to a downbeat. S-shaped flow will always feel weak, so I recommend to not use those when going to a strong beat.
  2. 00:26:411 (3,1) - This flow also feels weak. I think here you should swap the placement of (2,3): http://puu.sh/mYv9w/a488ab0edc.jpg
  3. 00:27:937 (2,3) - Same here.
  4. 00:36:072 (2,3) - Beginner players are very likely to misread this as 1/2 beat because it is overlapping, and preceded by overlapped 1/2 beat spacing at (1,2). I think you should avoid overlapping (2,3) here. It will make much more sense for reading.
  5. 02:01:496 (2,3) - Same as 00:27:937 (2,3)
[Normal]
  1. 00:46:750 (4) - I think it's too compressed when you use 1/4 repeat slider at 0.75x SV. It can be difficult for players to understand what this is. I think you should avoid using 1/4 repeat in 0.75x SV sections, or add inheriting section to make it 1.00x there.
  2. 01:21:326 (3) - Maybe change this to two circles to make it like inversion of 01:22:852 (2,3,4) rhythm pattern.
  3. 01:52:344 (1,2,3) - In my opinion, it's better not to make straight flows like this from slider end through a circle. It feels very rigid when playing. I think it will be better if you make the movement rounder: http://puu.sh/mYwmj/a9d6b21cf8.jpg I think it's a good general principle to follow for lower diffs since it feels more natural to play.
  4. The map doesn't have any major problems, but I think that it doesn't look very polished. Many of the overlapping parts and narrow spaced angles like 00:57:428 (1,2) make the map look messy.
[Hard]
  1. 00:08:581 (1) - Better to use higher velocity so the player can actually see what they are playing.
[Parfait]
  1. 00:20:055 (5,6,7,8,1) - The angle of the triplet feels really awkward to play because it is opposing the direction of jump from (5) very sharply. I think it will be better to rotate it like this: http://puu.sh/mYx9p/4f8ff770f4.jpg
  2. 00:26:411 (7,8) - This jump doesn't make sense. Why use such huge distance to jump to a weak beat? (8,1) should have larger distance than (7,8).
  3. 01:18:784 (4,5) - It will look better if you make a clean blanket. This really stands out.
Topic Starter
Kencho
Little

Little wrote:

Hi.

[General]
  1. 00:08:581 and 00:10:649 Remove these timing points. The song's bpm at these parts is still 118. For the rolled chord, I think it is fine since the note on the downbeat is actually louder, suggesting that the first note in the rolled chord comes before the downbeat. Yea these part is still 118 bpm, but rolled chord is important, if I didn't change the bpm then there will not make sense for the player.
  2. Some parts in lower diffs have unused green line, like 00:30:606 and others in Easy. Maybe you can clean those up.
[Easy]
  1. 00:23:869 (4,1) - This flow feels really weak for transition to a downbeat. S-shaped flow will always feel weak, so I recommend to not use those when going to a strong beat. um.. here I'm hard to change compose
  2. 00:26:411 (3,1) - This flow also feels weak. I think here you should swap the placement of (2,3): http://puu.sh/mYv9w/a488ab0edc.jpg
  3. 00:27:937 (2,3) - Same here.
  4. 00:36:072 (2,3) - Beginner players are very likely to misread this as 1/2 beat because it is overlapping, and preceded by overlapped 1/2 beat spacing at (1,2). I think you should avoid overlapping (2,3) here. It will make much more sense for reading.
  5. 02:01:496 (2,3) - Same as 00:27:937 (2,3)
[Normal]
  1. 00:46:750 (4) - I think it's too compressed when you use 1/4 repeat slider at 0.75x SV. It can be difficult for players to understand what this is. I think you should avoid using 1/4 repeat in 0.75x SV sections, or add inheriting section to make it 1.00x there.
  2. 01:21:326 (3) - Maybe change this to two circles to make it like inversion of 01:22:852 (2,3,4) rhythm pattern.
  3. 01:52:344 (1,2,3) - In my opinion, it's better not to make straight flows like this from slider end through a circle. It feels very rigid when playing. I think it will be better if you make the movement rounder: http://puu.sh/mYwmj/a9d6b21cf8.jpg I think it's a good general principle to follow for lower diffs since it feels more natural to play.
  4. The map doesn't have any major problems, but I think that it doesn't look very polished. Many of the overlapping parts and narrow spaced angles like 00:57:428 (1,2) make the map look messy.
[Hard]
  1. 00:08:581 (1) - Better to use higher velocity so the player can actually see what they are playing.
[Parfait]
  1. 00:20:055 (5,6,7,8,1) - The angle of the triplet feels really awkward to play because it is opposing the direction of jump from (5) very sharply. I think it will be better to rotate it like this: http://puu.sh/mYx9p/4f8ff770f4.jpg no, I want to keep it
  2. 00:26:411 (7,8) - This jump doesn't make sense. Why use such huge distance to jump to a weak beat? (8,1) should have larger distance than (7,8).
  3. 01:18:784 (4,5) - It will look better if you make a clean blanket. This really stands out.
Not reply=Fixed

Thanks for mod
Karen
Fixed some minor stuff in Insane, Hard and Easy, good map as usual, Bubbled.
Log (Chinese)
2016-02-18 17:20 Karen: insane
2016-02-18 17:20 Karen: 02:06:072 (5,1) -
2016-02-18 17:20 Karen: 这是不是有点坑
2016-02-18 17:20 Kencho: 額
2016-02-18 17:20 Karen: 早按一下就miss滑条了
2016-02-18 17:20 Kencho: 那怎麼放比較好
2016-02-18 17:21 Kencho: 放遠一點?
2016-02-18 17:21 Karen: 直接分开
2016-02-18 17:22 Kencho: ok
2016-02-18 17:22 Karen: hard
2016-02-18 17:22 Karen: 00:30:479 (5,1) -
2016-02-18 17:22 Karen: 这滑条贴错了吧
2016-02-18 17:23 Karen: 应该是左边
2016-02-18 17:23 Karen: 不知道有没有懂
2016-02-18 17:23 Karen: orz
2016-02-18 17:23 Kencho: 懂
2016-02-18 17:23 Kencho: 但我覺得應該沒關係
2016-02-18 17:23 Karen: 应该吧
2016-02-18 17:23 Karen: 那就算了
2016-02-18 17:23 Kencho: 因為玩家大概都是當成原地吧
2016-02-18 17:23 Kencho: 反而和滑條頭近一點更好
2016-02-18 17:24 Karen: 是的,只是觉得有点不符合常理
2016-02-18 17:24 Karen: 一般没有这么放的
2016-02-18 17:24 Karen: 那你叠好?
2016-02-18 17:24 Karen: 01:23:360 (3,1) - 跟这个一样
2016-02-18 17:24 Kencho: 疊也可以
2016-02-18 17:25 Karen: 01:47:767 (3,1) - 这里你又用另一种了
2016-02-18 17:25 Karen: 前后也不一样的啊
2016-02-18 17:26 Kencho: 我想起來了
2016-02-18 17:26 Kencho: 應該是01:23:360 (3) - 這個不夠位置放
2016-02-18 17:26 Kencho: 我那時就疊一起了
2016-02-18 17:26 Karen: 02:06:072 (5,1) - 这跟insane一样
2016-02-18 17:26 Karen: 你看着弄吧
2016-02-18 17:27 Kencho: 00:30:479 (5,1) - 那我就把這個換到左邊好了
2016-02-18 17:28 Kencho: 02:06:072 (5,1) - 這個也分開放?
2016-02-18 17:29 Karen: 额。。
2016-02-18 17:29 Karen: 这个就这样吧
2016-02-18 17:29 Karen: 感觉没事
2016-02-18 17:30 Kencho: ok
2016-02-18 17:30 Kencho: 改好啦
2016-02-18 17:31 Karen: easy
2016-02-18 17:31 Karen: 00:07:598 -
2016-02-18 17:31 Karen: 删绿线
2016-02-18 17:31 02:06:626 - *
2016-02-18 17:31 Karen: ^
2016-02-18 17:32 Kencho: done
2016-02-18 17:33 Karen: 更新吧
Xinely
Ayy kotoko <3
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 01:48:276 - imo the kiai time should be end here
  2. Source: パルフェ ~ショコラ second brew~
    , add "chocolat" to tags.
Easy
  1. 00:31:496 - 00:33:530 - 00:35:564 - 00:39:632 - 00:41:665 - 00:43:699 - it seems that you miss quite a lot of tick sounds, why not set them like 00:45:733 - ?
  2. 02:02:513 (1,4) - swap nc
Normal
  1. same part mentioned in Easy, I think that 2 and 4 should both be added with drum-finish.
  2. 00:46:750 (1) - 01:47:259 (1) - not a necessary nc imo
Hard
  1. hs mentioned above.
  2. 01:22:852 (1) - remove nc
  3. 02:04:547 (1,2,3,4,5) - well this jump is overmade in hard imo, better to adjust them in a smaller distance for safe.
Parfait
  1. same above.
  2. 00:55:776 (2,3,4) - this flow doesnt makes me feel good when playing, also the overlap looks quite uncomfortable.
  3. 01:48:276 (1,2,3,4,5,6) - the back-forth jump after kiai time makes the note too crowded, make them like 01:57:174 (3,4,5,6,7) - feels better.
Topic Starter
Kencho
Minakami Yuki

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 01:48:276 - imo the kiai time should be end here
  2. Source: パルフェ ~ショコラ second brew~
    , add "chocolat" to tags. I asked IamKwaN to check the metadata, so now it's correct.
Easy
  1. 00:31:496 - 00:33:530 - 00:35:564 - 00:39:632 - 00:41:665 - 00:43:699 - it seems that you miss quite a lot of tick sounds, why not set them like 00:45:733 - ?
  2. 02:02:513 (1,4) - swap nc
Normal
  1. same part mentioned in Easy, I think that 2 and 4 should both be added with drum-finish.
  2. 00:46:750 (1) - 01:47:259 (1) - not a necessary nc imo 00:46:750 (1) - This one has SV change.
Hard
  1. hs mentioned above.
  2. 01:22:852 (1) - remove nc This part I'm using half white tick NC, so no change.
  3. 02:04:547 (1,2,3,4,5) - well this jump is overmade in hard imo, better to adjust them in a smaller distance for safe.
Parfait
  1. same above.
  2. 00:55:776 (2,3,4) - this flow doesnt makes me feel good when playing, also the overlap looks quite uncomfortable.
  3. 01:48:276 (1,2,3,4,5,6) - the back-forth jump after kiai time makes the note too crowded, make them like 01:57:174 (3,4,5,6,7) - feels better.

No reply = Fixed

Thanks for modding
Sonnyc
Random modding for parfait.

00:07:598 - Make sure you adjust your volume here before the nomination.
[Normal]
  1. 00:46:750 (1) - Can I ask why the sv change appears from here, instead from 00:47:259? That unclear sv change also resulted in an unnecessary nc imo.
[Hard]
  1. 00:01:242 (3,4) - The spacing was quite hard to understand since you've used a sudden jump. Also considering the counter pattern which is 00:05:310 (3,4) is just using an ordinary spacing, I hope this spacing gets an adjustment.
  2. 00:37:089 (1,2) - 00:43:191 (1,2,3) - While you were using a consistent 1.6x distance snapping, these were using 1.7x with less musical cue. I hope this were a consistent 1.6x.
GL
Topic Starter
Kencho
Sonnyc

Sonnyc wrote:

Random modding for parfait.

00:07:598 - Make sure you adjust your volume here before the nomination.
[Normal]
  1. 00:46:750 (1) - Can I ask why the sv change appears from here, instead from 00:47:259? That unclear sv change also resulted in an unnecessary nc imo.
[Hard]
  1. 00:01:242 (3,4) - The spacing was quite hard to understand since you've used a sudden jump. Also considering the counter pattern which is 00:05:310 (3,4) is just using an ordinary spacing, I hope this spacing gets an adjustment.
  2. 00:37:089 (1,2) - 00:43:191 (1,2,3) - While you were using a consistent 1.6x distance snapping, these were using 1.7x with less musical cue. I hope this were a consistent 1.6x.
GL
No reply = Fixed

Thanks for mod :)
Koiyuki
i havent play this game yet ahh
Topic Starter
Kencho
Thanks you guys :)
Giralda
oh an old song but one of my favorites

Congrats!
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