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Scenarioart - Nana Hitsuji

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Milan-
This beatmap was submitted using in-game submission on Friday, February 12, 2016 at 6:35:17 PM

Artist: Scenarioart
Title: Nana Hitsuji
Source: すべてがFになる THE PERFECT INSIDER
Tags: ending ed Subete ga F ni Naru
BPM: 190
Filesize: 29224kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.58 stars, 98 notes)
  2. Hard (3.39 stars, 251 notes)
  3. Insane (4.7 stars, 357 notes)
  4. Normal (2.3 stars, 183 notes)
Download: Scenarioart - Nana Hitsuji
Download: Scenarioart - Nana Hitsuji (no video)
Information: Scores/Beatmap Listing
---------------
mom whyy
Mint
IRC
16:59 *Milan- is listening to [http://osu.ppy.sh/b/892583 Scenarioart - Nana Hitsuji]
16:59 Milan-: testplay req
16:59 Milan-: ty
16:59 appleeaterx: is something wrong with web?
16:59 appleeaterx: i always get FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
16:59 appleeaterx: and star things dont get updated
17:00 Milan-: the star thing, yes
17:00 Milan-: the fuuu i dunno
17:00 Milan-: servers have been unstable a lot
17:00 Milan-: <<
17:02 appleeaterx: i cant dl maps anymore now x_x
17:03 Milan-: why ;;
17:03 appleeaterx: stuck on 'Connecting...'
17:03 Milan-: xd
17:03 appleeaterx: and 90% of the time i cant access the site x_x
17:03 Milan-: uhm let me puush then
17:06 Milan-: http://puu.sh/mQED6/b3822a2478.rar
17:06 Milan-: o you'll need to create a new folder ig uess
17:07 appleeaterx: this volume
17:07 Milan-: ya
17:08 Milan-: need to edit full version
17:09 Milan-: dam
17:10 appleeaterx: i suk
17:10 Milan-: failing at the same part twice
17:11 appleeaterx: 00:14:388 (2,3,4) - this is lme
17:11 appleeaterx: lame
17:11 appleeaterx: 00:16:440 (2) - expected some sort of antiflow or slider jump?
17:11 Milan-: the other way is using doubles
17:11 appleeaterx: (or putting them closer?)
17:12 appleeaterx: or ctrl+g the last
17:12 Milan-: would be harder to read
17:12 Milan-: cuz 1/4 gaps
17:12 appleeaterx: 00:24:019 (1,2,3) - what the fuck do i hear here
17:12 Milan-: about 00:15:967 (1,2) - i want to use constant distance here, so ill just move 2 in other way instead
17:13 Milan-: the music
17:13 Milan-: xd
17:13 appleeaterx: 00:27:335 (6) - i thought u were a vocal mapper
17:13 appleeaterx: 00:28:756 (2) -
17:13 appleeaterx: since when u map this instrument waty
17:14 Milan-: since i dont want to spam 1/2 :(
17:14 Milan-: happens a lot
17:14 appleeaterx: 00:33:651 (1,2,3,4) - SOOOOOOOOOOOOOOOO CONFUSING DAMN
17:14 Milan-: cuz the song has weird rhyms
17:14 Milan-: rhythms
17:14 Milan-: what if i ctrl g 00:34:124 (2,3) -
17:15 Milan-: i think the confusing part is the jump into the big gap
17:15 appleeaterx: uh well the main problem for me was the weird vocals coming out of nowhere
17:16 Milan-: uhm
17:16 Milan-: the other way is to use slider with reverses
17:16 Milan-: uhuhuh not usre
17:19 appleeaterx: maybe im just retarded, but time signature is really weird?
17:19 Milan-: yes
17:19 Milan-: pishi said something like 7/4
17:19 Milan-: in no kiai parts
17:21 appleeaterx: ye
17:22 Milan-: weird stuff
17:22 Milan-: pretty fun to map
17:22 Milan-: sad that i suck mapping
17:26 appleeaterx: :(
17:27 Milan-: post stuff xd
17:27 Milan-: so i remember to change
17:27 Milan-: and getkd
Lasse
Hi Milan-, I'm here for the M4M from your queue

General

  1. drum-hitfinish2 is delayed by ~1.5ms, not a problem but here is a fixed version: http://lasse.s-ul.eu/BEg6AVSh
  2. mp3/bg/video look fine, even though you could try to find a 192kbit version if possible
  3. no combo colors?
  4. why are the spinners on E/N ending 1/2 earlier than on the higher diffs?


Insane

  1. 00:11:709 (2,3,4) - you seem to follow the guitar here, so making 00:12:341 (4) - 2 circles would be nicer to make the guitar on sliderend clickable
  2. 00:33:656 (1,2,3,4) - I know oy uwan'T to focus on the drums here, but this feels really weird to play with the strong vocals it always made me feel like I'm clicking offbeat, maybe try 1/" sliders where you have the taps right now http://i.imgur.com/4bVDtyG.jpg ?
  3. 00:35:551 (3,1) - looks a bit odd to me, how about rotating 00:36:183 (1) - like 15° and moving it a bit => http://i.imgur.com/sZskkMG.jpg
  4. 00:42:183 (3) - those vocals are quite strong, so why don't you put the jump here already?
  5. 00:43:761 (1,2) - could you space this a bit more? it is already way less than 00:41:235 (1,2) - and the way those sliders are arrange makes it feel even lower due to leniency
  6. 00:44:709 (3,4,1) - this is really minor and subjective, but imo a manual stack to the left would make this look nicer: http://i.imgur.com/1Bsbfsg.jpg
  7. 00:45:656 (1,2,3) - maybe nc spam? it'S commonly used for this kind of sudden 3/4 patterns so it will make it easier to get for most players
  8. 01:04:919 (6,9) - how about makign those into kicksliders since the blue ticks after them feel weird to be ignored and it would play pretty much the same anyways
  9. 01:05:866 (7,1) - stacking 1 under 7 would go great with how the music halts here, but will be a bit harder to read, at least consider it
  10. 01:15:656 (2,3,4,5,6,7,8,9,1) - feel like this could use a nicer shape, current one looks quite rnadom to me, but maybe you have some reasoning for that?


Hard

  1. 00:02:709 (1,2) - I liked the 2-2-2 rhythm/arrangement you used for this in insane much more than this 3-3
  2. 00:11:077 (6) - same angle as the overlap 00:10:446 (4,5) - would look great, so move it to 389/216
  3. 00:40:761 (3,4) - why'd you stack this instead of 00:40:919 (4,5) - , would go better with the music as 4 is quite strong and people normally expect stacks to be. same for 01:20:866 (3,4,5) -
  4. 00:45:656 (1) - this isn't 1/3, you should snap it like Insane which is correct
  5. 01:06:814 (2,3,4) - spacing here can be a bit misleading, consider making it at least a bit more even

Normal

  1. 00:13:288 (5,1) - could you overlap thos less, like not so much of the sliderbody? would make it a bit nicer to read for newer players
  2. 00:33:814 (1,1) - 632ms between spinner and note could be bit low for normal

Easy

  1. 00:54:814 (3,1) - is the tiny jump here intended? you never did it before so it seems like a ds error
  2. 00:09:341 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,1) - pretty much the same clockwise movement for about 20 secons feels a bit monotonous, even for an easy diff
good luck, hope this could help!
FCL
from your queue
Custom combo colours instead standart will look better, try these
[Colours]
Combo1 : 255,0,6
Combo2 : 143,99,116
Combo3 : 254,225,129
Combo4 : 245,227,7

  • [Insane]
  1. 00:14:393 (2,3,4,5) - These doublets probably are too hard for playing. By themselves they are not easiest patterns to playing, so i recommend to lower the spacing between them
  2. 00:14:867 (6) - Also this flow don't the best for playing (in addition big spacing after doublets). But ctrl+g could solve these problems
  3. 00:29:709 (2) - What's happened with spacing here? it's less in relativity other patterns
  4. 00:30:104 (4) - I listened carefully to this part and i can say that vocal started at white tick, not blue. I really can't find reasons to start this slider here
  5. 00:45:656 (1,2,3) - patterns like this often hard for reading. to facilitate this task i can suggest you to put nc's and a bit reduce spacing, will better for playing

  • [Hard]
  1. 00:02:709 (1,2,3) - close distance probably can be confusing to new players. What about increase spacing? http://puu.sh/mZtkg/129fcb0e6f.jpg
  2. 00:15:183 (3) - I think 1/1 stacks under sliders also can be confusing imo
  3. 00:15:577 (5,6) - these stack are better, but i think that follow to 0.5x spacing (for example) will be better for reading imo
  4. 00:45:656 (1) - most likely it is just a mistake, lol. Change it as in Insane diff
  5. 00:56:393 (5,6,7) - same as before, it's can be confusing. http://puu.sh/mZtWe/b9e3eb9182.jpg
  6. 01:01:445 (5) - ^ http://puu.sh/mZu6R/1de451fe39.jpg
  7. 01:01:761 (1,2,3) - I can understand your idea here, but again. It's too close imo http://puu.sh/mZueX/656453d9fe.jpg
  8. 01:23:235 (3,2) - you could be stack them
  9. 01:26:077 (4,5,1,2) - it's looks ... a little crowded. Maybe you should not spread these circes under slider?
  10. I really not sure in these overlaps, but if u sure...

  • [Normal]
  1. 00:13:762 (1) - it's looks not good imo, maybe move it to 40 184?
  2. 00:21:341 (3,4) - probably blanket here will looks nice
  3. 00:33:814 (1) - Sure, your Normal is Hard but i not think that this distance enough to move cursor to patterns (for new players of cource)
  4. 00:54:814 (5,1) - fix blanket
  5. 01:24:813 (3,4,5,6) - square flow maybe? Looks pretty nice here http://puu.sh/mZva3/ffbfd95fbc.jpg
  6. 01:27:656 (1) - this spinner too short for normal imo. Probably remove it will be nice idea

  • [Easy]
  1. 00:30:183 - Vocal here too strong, add circle here will be nice idea
  2. 00:46:288 (1,2) - oh, u can improve this blanket
  3. 01:27:498 (1) - same as Normal
Battquif
Hi~~ From your queue :)


  1. 00:55:130 (1,1,1,1) - I think the first slider have to do one more 1/1, as you did after it.
Just, why you do slider like 00:07:130 (1) - :'(

[Normal]

  1. 01:04:130 (2,3) - I think you should not stack it, looks harder.
  2. 01:05:235 (6,1) - A blanket could improve the flow imo :)
This diff is just, good :D imo xD

[Hard]

  1. 00:02:709 (1,2,3) - I think it could look better is it was not overlaped.
  2. 00:33:656 (1) - move it to follow the voice maybe ? :) With a stacked circle on the highlight.
  3. 00:38:235 (4,1) - Again, the overlap is not necessary imo :)
  4. 00:40:761 (3,4) - There is no reason to stack it, it's not the same drum.
  5. 00:44:709 (3,2) - not stacked well :/
  6. 00:54:498 (6,7) - I would prefer a slider but, space it more if you keep circles :)
  7. 01:05:551 (2,3,4,5) - I feel like I should stream 4 -> 5 because of the drums. Therefore, a 1/2 slider on 4 would be better imo.
I always feel like a hard diff is too easy or too hard, so I can't say anything.. :D

[Insane]

  1. 00:02:709 (1,2,3,4,5,6) - I think it's harder to play it with low space than simple space :/
  2. 00:33:656 (1,2,3,4) - Again, I really think it's better to follow the voice than the drum.. :/
  3. 00:39:814 (1,2) - You should make blanket with thing like that :)
  4. 01:05:393 (1,2,3,4,5,6,7) - Make this stream going to the right, curved obviously.
Grrum
Hello, here for M4M. Wow, I like this song. Hope this helps!

[General]

Unnecessary green lines on all difficulties on some of the red inheriting section lines.

[Insane]

00:33:656 (1,2,3,4) – This is a little contentious for some players who prefer to go with the melody of the vocals. To give more consensus towards the drum being the interpretation you want the player to interpret, consider making these be sliders since the player will read the next note as being ½ tick away which will make it easier for the player who interprets it differently to adapt.

00:40:288 (2,4) - I'd prefer (4) to not be directly stacked under (2) for readability. I don't like the of hiding information when the alternative of +4x, +4y (or even +8x, +8y) look fine and don't mess up what you have.

01:06:182 (1,2,3,4) – What's the logic behind gradually decreasing the DS? It sounds like the same level of intensity across this section.

01:21:340 (1,2) – If this were up for a vote, I would vote to not overlap like this and go for more of what you do around 00:37:919 (3,1) -

01:15:656 (2) – For my sake, could you explain why this isn't kiai?

[Hard]

00:16:920 (3,4) – I found this to be rather unintuitive. Setting up an anti-jump off a slider end doesn't feel right to me since an anti-jump emphasizes the last note (which is the drum at 00:17:077 - ), but you've undermapped it in the rhythm. Making a circle has problems of its own, but the way it's mapped now is interesting because a slider on 00:16:920 (3) – goes with the vocals. So an easy fix to this problem would be to go with more with the vocals and make this a 1/1 slider.
00:23:551 (3) – If you go with the above, then keeping anti-jumps here and places like here where both the drums and the vocals go quiet does a better job of emphasizing the staccato feel of these parts, though you might want to consider using two circles instead of a half slider.

00:45:656 (1) – this isn't snapped correctly for me. Were you going for an SV reduction here?

[Normal]

00:08:235 (3,4) – Move this to 86, 310 to give it a more trapezoidal structure like you have at places like 00:12:025 (2,3,4,5) - : http://puu.sh/mZwuk/0ba5aee6f1.jpg . If you don't like the flow into (3), you can rotate 00:07:130 (1,2) – counterclockwise some to keep a more linear flow into (3).

[Easy]

00:27:025 (1) – It'd be nice for the structure if the DS were 1.10x between this and 00:26:235 (2) - and this and 00:24:814 (1) – 's end. You can move it to 87,178 to get the DS at (2,1), but if you want all three of them move (2) to 98, 307, move (3) to 11, 292, and move (1) to 77, 177: http://puu.sh/mZv6Z/502b072601.jpg

00:46:288 (1,2) – Not exactly blanketed, try moving (1)'s head to ~297, 137 (doing ctrl+G first to preserve the other nodes of course).

Excellent maps, not much to say, so have a star. Good luck!
Slayed_old_1
from q

general

why mp3 has only 128 kbs? it hurts... ;w;

add japanese anime to the tags xd

easy

some useless greenlines 00:00:499 - 00:36:183 - 00:46:288, also here 00:36:183 - and 00:46:288 here u have concurent volume value on the lines

i think that drums are to quiet in the beginning. u can see it exspecially here 00:07:920 (2) and 00:05:709 (2) - here, looks like there is no note at all

00:05:709 (2,1) - not neccesary, but i think this overlap should be fixed

00:15:183 (3,1) - nazi spacing suggestions

00:18:183 (1) - consider changing this curve into smth like this http://cs633126.vk.me/v633126809/1449c/XfOi3j3OT5E.jpg, so u could put next 2 notes much better http://cs633126.vk.me/v633126809/144a4/wJhl7fDn_ac.jpg

00:24:183 (2) - shouldnt this circle stay at x=483 y=26? the flow will be improved imo

00:31:446 (1,2) - again nazi spacing suggestions xd

00:40:919 (3,2) - a little overlap here

00:45:656 (4) - maybe ull move this to x=424 y=327, so it will look more symmetric compare to ur slider 00:43:761 (1) -

00:57:340 (1) - milan, pls, use DS xd

01:10:130 (3,4) - this is really confusing for the new players, since ar is that low it will be really hard to read this 01:10:130 (3) - note first. so i think (4) circle sshould stay left, not right

01:17:550 (2) - ctrl+h maybe and make a cool overlap with 01:18:813 (1) - ?

nrml

hp -1 pls

same greenlines troubles as in easy

00:03:972 (3) - clap on the head maybe?

00:33:814 (1,1) - isnt recovery time after the spinner too short? i thought it should be smth around 1.5s. also u still can finish the spinner here 00:35:235 -

00:46:288 (1,2,3,4,5) - maybe ull try smth like this http://cs633126.vk.me/v633126809/144ab/qoz3VHNz1ws.jpg

00:51:656 (2) - move this to x=157 y=155 for a better flow

01:12:182 (3) - maybe a whistle on the head to put some hitsounds on the lyrics, since u are mapping on the vocal here

01:14:708 (3) - here too ^


hard

hp -0.5

again some useless greenlines 00:36:183 - 00:36:183 - 00:46:288 -

00:00:341 (1) - i think for these 00:00:341 - 00:00:420 - 2 sounds there is no need for clap, and 00:00:499 - here u can add finish

00:02:077 (6,7,1,2) - http://cs633126.vk.me/v633126809/144b2/EUKBiN-MjfY.jpg try this

00:04:604 (7,1) - i think this kind of stacking isnt a good idea for a hard

00:21:814 (4) - i think u should nc this to show spacing changes

00:28:446 (7) - ^ (as u did here 00:26:235 (1) - )

00:35:551 - i think that 7/8 slider with standart whistle will fit the sound in the music very cool (with volume around 70%)

00:45:656 (1) - its not 1/3, its 1/4 lol http://cs633126.vk.me/v633126809/144bb/CidKo7z8Qp4.jpg

00:56:393 (5,6,7) - maybe u will make it somehow (maybe a little bit) similar to this 00:58:603 (3,4,5) - pattern? will look better

01:03:656 (1,2,3,4) - isnt 190 bpm 5note stream too hard for a hard diff?

01:07:445 (3,4) - this spacing seems to be too little and unreadlable with such low ar. make the distance a big bigger

01:28:603 - a greenline with drum works better

insane

same things about greenlines as in hard

00:04:604 (11,4) - nazi stack suggestion

00:14:393 (2,3,4,5,6,7,8) - with these overlaps this pattern looks harded than it is. as for me (cuz im 20k trash and i cant read it normally lol, maybe cuz of the doubles)

00:45:656 (1,2,3) - after normally playing 1/2 before this looks really weird and a bit unreadble (for players that are playing 4.7* ins), so reconsider and change it to a slider, as u did in hard

00:52:919 (3) - nc should be here, not here 00:52:603 (1) - xd

01:02:709 (1) - why did u nced this? but u didnt nc this 01:00:814 (5) - , whats the difference lol?

01:10:761 (1) - lol this curve, really dont like it much ;w;

01:13:445 (4) - could u stack at least this note with the end of this slider 01:13:761 (1) - ? xd

gl

edit lol im the 5th ;w; started modding when nobody did the m4m, so some suggestions can be useless, sorry
Kalibe
m4m~ mom why

~ 01:27:656 (1) - On Easy and Normal, you should end spinner 01:28:603 - here due for consistency.

*Easy

~ 00:00:499 - Multiple green line with red line, which is unnessesary. Delete it !
~ 00:46:288 (1,2) - If you want a better blanket with that, move (2) on 142|117 for symmetry consistency.
~ And ye, don't forget to uncheck WS.

*Normal

~ 00:00:499 - Useless greenline!
~ Idk why, but i think SV is little too huge or spacing seems small.. 00:07:130 (1,2,3) - example -> when player pass those 2 sliders, spacing.. between 00:07:604 (2,3) - looks untidy.. Just compare slider length with that spacing and consider it.
~ 00:13:288 (5,1) - Ahh.. i would avoid this overlap, really :/
~ 01:02:709 (1) - Any reason to put here NC? I think it's unnessesary.
~ Uncheck WS.

*Hard

~ 00:45:656 (1) - Weird snap, this isn't a 1/16 snap lol. Fix this!
~ 00:44:709 (3,2) - Fix stack, also 00:44:235 (2,3) - spacing seems a bit big comapred to next pattern 00:44:709 (3,1) -
~ 00:40:919 (4) - Maybe just me, but stack on (5) instead of (3) is better option to emphasis beats tho.
~ 01:23:235 (3,2) - minor - Stack these sliders ?
~ 01:06:182 (1) - Change custom colour of NC, since it might be blends with video colour.
~ Also WS uncheck wew.

*Insane

~ 00:28:130 (6,7) - 00:19:288 (5,6) - 00:25:920 (6,7) - 00:32:551 (5,1) - Stack properly.
~ Well, this is pretty nice diff "nothing more nothing less" for me. o/

Ok, that's all. Hope i helped and good luck Milar1ngo ! Have my star.
Monstrata
Hello~ From your queue~ >///<

[Easy]

Looks good!

[Normal]

Try lowering the star rating by 0.05 so it's actually a Normal!

[Hard]

This is hard!

[Insane]

I have nothing to say!
phaZ
[insane]
00:02:709 (1,2,3,4,5,6,7,8,9,10,11) - i believe that youre currently following no melody here or anything ;w;~ why not follow the 1/3 of the new beginning guitar? sth like this here maybe. make sth out of the ordinary, and not some shitstain 0815 mapping
same goes for hard diff
[hard]
increase from ar7.5 to ar8.0, it feels uncomfortable to play for 190bpm(!)
00:33:656 (1) - that snare sound is too weak compard to the vocals imo, giving it an odd feeling while playing. i advise to make sth like http://puu.sh/n0hdO/f48d5deb75.jpg as the sliderheads areon top of the vocals while the slidertick is following the snare. also this way the strong beat at 00:35:551 (5) - can actually be emphasized and is not on an unclickable sliderend
[easy]
00:27:025 (1) - would recommend to make it more symmetrical to its red waypoint http://puu.sh/n0hyM/bd0d616315.jpg

if you think that this was at least as helpful as the previous mod.. still dont give kd omg
wajinshu
Hello (////)
general
change custom colour please
mp3 128 kbs? ;w;
WideScreen uncheck
Useless green :
Easy
00:00:499
00:36:183
00:46:288
Normal
00:00:499
00:36:183
00:46:288
Hard
00:36:183
Insane
00:36:183
hard
00:45:656 (1) - 1/16 snap lol
01:18:024 (3,4) - wouldn't it be better if you stacked it ;w;
01:23:235 (3,2) - ^
normal
00:52:603 (4,1) - You could've made a better blanket here
00:54:814 (5,1) - ^
easy
00:40:919 (3,2) - .Don't like this overlap here
00:55:130 (1,1) - Milan please D:
01:27:656 (1) - this spinner too short for easy, I don't know about this spinner better it is generally removed from all diffs
GL!
Topic Starter
Milan-
"Lasse"
Hi Milan-, I'm here for the M4M from your queue

General

  1. drum-hitfinish2 is delayed by ~1.5ms, not a problem but here is a fixed version: http://lasse.s-ul.eu/BEg6AVSh not sure if ur link wasnt right or wat but i did it myself xd
  2. mp3/bg/video look fine, even though you could try to find a 192kbit version if possible there isn't an official version of this song so im unsure where i could get a 192 version without clipping or something;;
  3. no combo colors? dam
  4. why are the spinners on E/N ending 1/2 earlier than on the higher diffs? im nub


Insane

  1. 00:11:709 (2,3,4) - you seem to follow the guitar here, so making 00:12:341 (4) - 2 circles would be nicer to make the guitar on sliderend clickable i think it's fine as slider. mostly for consistency with previous combos
  2. 00:33:656 (1,2,3,4) - I know oy uwan'T to focus on the drums here, but this feels really weird to play with the strong vocals it always made me feel like I'm clicking offbeat, maybe try 1/" sliders where you have the taps right now http://i.imgur.com/4bVDtyG.jpg ? it's supposed to be 'tricky' xd
  3. 00:35:551 (3,1) - looks a bit odd to me, how about rotating 00:36:183 (1) - like 15° and moving it a bit => http://i.imgur.com/sZskkMG.jpg i like my version more tbh;;
  4. 00:42:183 (3) - those vocals are quite strong, so why don't you put the jump here already? uhm i wanted to put more emphasis on the next note here and also this verse is slow, that's why
  5. 00:43:761 (1,2) - could you space this a bit more? it is already way less than 00:41:235 (1,2) - and the way those sliders are arrange makes it feel even lower due to leniency ok
  6. 00:44:709 (3,4,1) - this is really minor and subjective, but imo a manual stack to the left would make this look nicer: http://i.imgur.com/1Bsbfsg.jpg ok
  7. 00:45:656 (1,2,3) - maybe nc spam? it'S commonly used for this kind of sudden 3/4 patterns so it will make it easier to get for most players ok
  8. 01:04:919 (6,9) - how about makign those into kicksliders since the blue ticks after them feel weird to be ignored and it would play pretty much the same anyways as a player, im quite bad playing those things xddd so plz no i want to pass my own map ;;
  9. 01:05:866 (7,1) - stacking 1 under 7 would go great with how the music halts here, but will be a bit harder to read, at least consider it tested a couple of times and didnt feel very intuitive to play;;
  10. 01:15:656 (2,3,4,5,6,7,8,9,1) - feel like this could use a nicer shape, current one looks quite rnadom to me, but maybe you have some reasoning for that? shape was kinda ok, but flow was bad, yes


Hard

  1. 00:02:709 (1,2) - I liked the 2-2-2 rhythm/arrangement you used for this in insane much more than this 3-3 ok
  2. 00:11:077 (6) - same angle as the overlap 00:10:446 (4,5) - would look great, so move it to 389/216 did something similar
  3. 00:40:761 (3,4) - why'd you stack this instead of 00:40:919 (4,5) - , would go better with the music as 4 is quite strong and people normally expect stacks to be. same for 01:20:866 (3,4,5) - i think it's easier (and funnier) to stop and move than move and stop motion
  4. 00:45:656 (1) - this isn't 1/3, you should snap it like Insane which is correct dam im nob
  5. 01:06:814 (2,3,4) - spacing here can be a bit misleading, consider making it at least a bit more even ill try to keep. players at this level should be able to read approach circle a bit better i tihnk

Normal

  1. 00:13:288 (5,1) - could you overlap thos less, like not so much of the sliderbody? would make it a bit nicer to read for newer players tried
  2. 00:33:814 (1,1) - 632ms between spinner and note could be bit low for normal 2 whole beats should be fine for a normal

Easy

  1. 00:54:814 (3,1) - is the tiny jump here intended? you never did it before so it seems like a ds error right
  2. 00:09:341 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,1) - pretty much the same clockwise movement for about 20 secons feels a bit monotonous, even for an easy diff i spend like 15 min mapping easy-normal xd so ya i do it cuz i have to tbh ;;
good luck, hope this could help!

"FCL"
from your queue
Custom combo colours instead standart will look better, try these
[Colours]
Combo1 : 255,0,6
Combo2 : 143,99,116
Combo3 : 254,225,129
Combo4 : 245,227,7
used some similar ones

  • [Insane]
  1. 00:14:393 (2,3,4,5) - These doublets probably are too hard for playing. By themselves they are not easiest patterns to playing, so i recommend to lower the spacing between them doublets are fine with relative hight distance i think, it's much easier to read for me
  2. 00:14:867 (6) - Also this flow don't the best for playing (in addition big spacing after doublets). But ctrl+g could solve these problems also, i dont see why flow is bad ;;
  3. 00:29:709 (2) - What's happened with spacing here? it's less in relativity other patterns this verse is slower, if you hear more closely
  4. 00:30:104 (4) - I listened carefully to this part and i can say that vocal started at white tick, not blue. I really can't find reasons to start this slider here because im mapping to the drums here
  5. 00:45:656 (1,2,3) - patterns like this often hard for reading. to facilitate this task i can suggest you to put nc's and a bit reduce spacing, will better for playing did the ncing but spacing is fine, it's easier to read this way

  • [Hard]
  1. 00:02:709 (1,2,3) - close distance probably can be confusing to new players. What about increase spacing? http://puu.sh/mZtkg/129fcb0e6f.jpg hard players arent that bad ;; low sv also helps a lot here. same for the others
  2. 00:15:183 (3) - I think 1/1 stacks under sliders also can be confusing imo
  3. 00:15:577 (5,6) - these stack are better, but i think that follow to 0.5x spacing (for example) will be better for reading imo increased the spacing of the triple so it's different from the 1/1
  4. 00:45:656 (1) - most likely it is just a mistake, lol. Change it as in Insane diff yes
  5. 00:56:393 (5,6,7) - same as before, it's can be confusing. http://puu.sh/mZtWe/b9e3eb9182.jpg
  6. 01:01:445 (5) - ^ http://puu.sh/mZu6R/1de451fe39.jpg
  7. 01:01:761 (1,2,3) - I can understand your idea here, but again. It's too close imo http://puu.sh/mZueX/656453d9fe.jpg
  8. 01:23:235 (3,2) - you could be stack them intentionally overlapped tho
  9. 01:26:077 (4,5,1,2) - it's looks ... a little crowded. Maybe you should not spread these circes under slider?
  10. I really not sure in these overlaps, but if u sure...

  • [Normal]
  1. 00:13:762 (1) - it's looks not good imo, maybe move it to 40 184? did something else
  2. 00:21:341 (3,4) - probably blanket here will looks nice ok
  3. 00:33:814 (1) - Sure, your Normal is Hard but i not think that this distance enough to move cursor to patterns (for new players of cource) uhm i think this one is fine, i cleared at 200rpm xd
  4. 00:54:814 (5,1) - fix blanket tried;;
  5. 01:24:813 (3,4,5,6) - square flow maybe? Looks pretty nice here http://puu.sh/mZva3/ffbfd95fbc.jpg overlap doesnt look good imo
  6. 01:27:656 (1) - this spinner too short for normal imo. Probably remove it will be nice idea true

  • [Easy]
  1. 00:30:183 - Vocal here too strong, add circle here will be nice idea map is design with big gaps, so ya
  2. 00:46:288 (1,2) - oh, u can improve this blanket tried
  3. 01:27:498 (1) - same as Normal yes

"Battquif"
Hi~~ From your queue :)


  1. 00:55:130 (1,1,1,1) - I think the first slider have to do one more 1/1, as you did after it. i think it makes sense cuz the first one doesnt carry the same sound 1/1 more as the others do <<>
Just, why you do slider like 00:07:130 (1) - :'( didnt get what you meant here xd but slider seems fine to me owo

[Normal]

  1. 01:04:130 (2,3) - I think you should not stack it, looks harder. stacks are fine in normal
  2. 01:05:235 (6,1) - A blanket could improve the flow imo :) lineal blanket works too
This diff is just, good :D imo xD xdnot really

[Hard]

  1. 00:02:709 (1,2,3) - I think it could look better is it was not overlaped. i like these overlaps and how they add more complexity to the map. same for the others
  2. 00:33:656 (1) - move it to follow the voice maybe ? :) With a stacked circle on the highlight. i prefer drums, vocals are too random to map them well
  3. 00:38:235 (4,1) - Again, the overlap is not necessary imo :)
  4. 00:40:761 (3,4) - There is no reason to stack it, it's not the same drum. it's a stack or a 3 notes single tapping. i prefer stack then move so it's easier to play
  5. 00:44:709 (3,2) - not stacked well :/ right
  6. 00:54:498 (6,7) - I would prefer a slider but, space it more if you keep circles :) i really want to keep these tbhh xdf ill see if i can
  7. 01:05:551 (2,3,4,5) - I feel like I should stream 4 -> 5 because of the drums. Therefore, a 1/2 slider on 4 would be better imo. trueee
I always feel like a hard diff is too easy or too hard, so I can't say anything.. :D

[Insane]

  1. 00:02:709 (1,2,3,4,5,6) - I think it's harder to play it with low space than simple space :/ it fits the song tho xd
  2. 00:33:656 (1,2,3,4) - Again, I really think it's better to follow the voice than the drum.. :/ same
  3. 00:39:814 (1,2) - You should make blanket with thing like that :) but it's semi blanketed already;;
  4. 01:05:393 (1,2,3,4,5,6,7) - Make this stream going to the right, curved obviously. yes

"pinataman"
Hello, here for M4M. Wow, I like this song. Hope this helps!

[General]

Unnecessary green lines on all difficulties on some of the red inheriting section lines. unused greenlines dont change anything tho (aka im lazy)

[Insane]

00:33:656 (1,2,3,4) – This is a little contentious for some players who prefer to go with the melody of the vocals. To give more consensus towards the drum being the interpretation you want the player to interpret, consider making these be sliders since the player will read the next note as being ½ tick away which will make it easier for the player who interprets it differently to adapt. The thing about these kind of patters is that, they're supposed to be 'tricky', they are supposed to make you fail, but then you can retry and keep in mind that this pattern will be there and no fail again. Unless, the player still don't get what I'm mapping, but in this case, it's pretty obvious i'd say.

00:40:288 (2,4) - I'd prefer (4) to not be directly stacked under (2) for readability. I don't like the of hiding information when the alternative of +4x, +4y (or even +8x, +8y) look fine and don't mess up what you have. ojk

01:06:182 (1,2,3,4) – What's the logic behind gradually decreasing the DS? It sounds like the same level of intensity across this section. it's more like a feeling(? i'd say. You go decreasing to realize all the movement on the next combo, which is much much faster

01:21:340 (1,2) – If this were up for a vote, I would vote to not overlap like this and go for more of what you do around 00:37:919 (3,1) - I'll go with 'i like mine' this time;;

01:15:656 (2) – For my sake, could you explain why this isn't kiai? Because, the real chorus starts from 01:16:287 - so i wanted to have a fountain because of that.

[Hard]

00:16:920 (3,4) – I found this to be rather unintuitive. Setting up an anti-jump off a slider end doesn't feel right to me since an anti-jump emphasizes the last note (which is the drum at 00:17:077 - ), but you've undermapped it in the rhythm. Making a circle has problems of its own, but the way it's mapped now is interesting because a slider on 00:16:920 (3) – goes with the vocals. So an easy fix to this problem would be to go with more with the vocals and make this a 1/1 slider. Uhm i prefer to keep mapping the drums, in addition that I use the same pattern in the whole section, so it's easier to get used to it
00:23:551 (3) – If you go with the above, then keeping anti-jumps here and places like here where both the drums and the vocals go quiet does a better job of emphasizing the staccato feel of these parts, though you might want to consider using two circles instead of a half slider.

00:45:656 (1) – this isn't snapped correctly for me. Were you going for an SV reduction here? very right

[Normal]

00:08:235 (3,4) – Move this to 86, 310 to give it a more trapezoidal structure like you have at places like 00:12:025 (2,3,4,5) - : http://puu.sh/mZwuk/0ba5aee6f1.jpg . If you don't like the flow into (3), you can rotate 00:07:130 (1,2) – counterclockwise some to keep a more linear flow into (3). tried

[Easy]

00:27:025 (1) – It'd be nice for the structure if the DS were 1.10x between this and 00:26:235 (2) - and this and 00:24:814 (1) – 's end. You can move it to 87,178 to get the DS at (2,1), but if you want all three of them move (2) to 98, 307, move (3) to 11, 292, and move (1) to 77, 177: http://puu.sh/mZv6Z/502b072601.jpg i just moved it so it looks like a triangle xd

00:46:288 (1,2) – Not exactly blanketed, try moving (1)'s head to ~297, 137 (doing ctrl+G first to preserve the other nodes of course). tried

Excellent maps, not much to say, so have a star. Good luck!

"Slayed"
from q

general

why mp3 has only 128 kbs? it hurts... ;w; cuz that's the best one i could get ;;

add japanese anime to the tags xd i believe it's already inthe tags すべてがFになる

easy

some useless greenlines 00:00:499 - 00:36:183 - 00:46:288, also here 00:36:183 - and 00:46:288 here u have concurent volume value on the lines useless green lines are fine xd as they dont change anything

i think that drums are to quiet in the beginning. u can see it exspecially here 00:07:920 (2) and 00:05:709 (2) - here, looks like there is no note at all if you meant the lack on hitsounds, it's cuz im not hitsounding drums at all, and more like the melody of the song

00:05:709 (2,1) - not neccesary, but i think this overlap should be fixed imagine it's stack. now can you tell what's the difference? it's the same gameplay element

00:15:183 (3,1) - nazi spacing suggestions id dint get these ones tbh xd the spacing change is like 0.01 ,you dont need to be that nazi with spacing;;

00:18:183 (1) - consider changing this curve into smth like this http://cs633126.vk.me/v633126809/1449c/XfOi3j3OT5E.jpg, so u could put next 2 notes much better http://cs633126.vk.me/v633126809/144a4/wJhl7fDn_ac.jpg tried

00:24:183 (2) - shouldnt this circle stay at x=483 y=26? the flow will be improved imo intencially broken so it's different from the 1/1 gaps

00:31:446 (1,2) - again nazi spacing suggestions xd

00:40:919 (3,2) - a little overlap here it's not visible on gameplay tho

00:45:656 (4) - maybe ull move this to x=424 y=327, so it will look more symmetric compare to ur slider 00:43:761 (1) - i wanted to be lineal cuz it's another rhythm

00:57:340 (1) - milan, pls, use DS xd this one is on purpose xd i didnt want to overlap and 0.1x isnt noticiable

01:10:130 (3,4) - this is really confusing for the new players, since ar is that low it will be really hard to read this 01:10:130 (3) - note first. so i think (4) circle sshould stay left, not right did something

01:17:550 (2) - ctrl+h maybe and make a cool overlap with 01:18:813 (1) - ? doesnt look too niice

nrml

hp -1 pls but i want the +2 scale;;

same greenlines troubles as in easy

00:03:972 (3) - clap on the head maybe? nothing to clap

00:33:814 (1,1) - isnt recovery time after the spinner too short? i thought it should be smth around 1.5s. also u still can finish the spinner here 00:35:235 - 2 measures should be enough for a normal uhm

00:46:288 (1,2,3,4,5) - maybe ull try smth like this http://cs633126.vk.me/v633126809/144ab/qoz3VHNz1ws.jpg no xd

00:51:656 (2) - move this to x=157 y=155 for a better flow intencionally not flowy

01:12:182 (3) - maybe a whistle on the head to put some hitsounds on the lyrics, since u are mapping on the vocal here want to keep constancy within the set

01:14:708 (3) - here too ^


hard

hp -0.5 same

again some useless greenlines 00:36:183 - 00:36:183 - 00:46:288 -

00:00:341 (1) - i think for these 00:00:341 - 00:00:420 - 2 sounds there is no need for clap, and 00:00:499 - here u can add finishdid something here, dunno why these ar edifferent from insane uh

00:02:077 (6,7,1,2) - http://cs633126.vk.me/v633126809/144b2/EUKBiN-MjfY.jpg try this no xd

00:04:604 (7,1) - i think this kind of stacking isnt a good idea for a hard hard players arent that bad ;;

00:21:814 (4) - i think u should nc this to show spacing changes

00:28:446 (7) - ^ (as u did here 00:26:235 (1) - ) i actually removed the combo from 00:26:235 (1) - instead xd

00:35:551 - i think that 7/8 slider with standart whistle will fit the sound in the music very cool (with volume around 70%) what is a 7/8? owo im guessing something similar to what i did on insane, if that is, i wanted to do something different on this diff

00:45:656 (1) - its not 1/3, its 1/4 lol http://cs633126.vk.me/v633126809/144bb/CidKo7z8Qp4.jpg right

00:56:393 (5,6,7) - maybe u will make it somehow (maybe a little bit) similar to this 00:58:603 (3,4,5) - pattern? will look better both are fine i tink

01:03:656 (1,2,3,4) - isnt 190 bpm 5note stream too hard for a hard diff? people playing will see 190bpm on the listing, if they play it, the should know it'll be a bit faster than the usual 174bpm

01:07:445 (3,4) - this spacing seems to be too little and unreadlable with such low ar. make the distance a big bigger gaps are enough to read them i think, ><

01:28:603 - a greenline with drum works better the sound is barely audible tho, xd

insane

same things about greenlines as in hard

00:04:604 (11,4) - nazi stack suggestion ok

00:14:393 (2,3,4,5,6,7,8) - with these overlaps this pattern looks harded than it is. as for me (cuz im 20k trash and i cant read it normally lol, maybe cuz of the doubles) retry xd

00:45:656 (1,2,3) - after normally playing 1/2 before this looks really weird and a bit unreadble (for players that are playing 4.7* ins), so reconsider and change it to a slider, as u did in hard added NCs. althou it should be easy. a normal insane is like <4.5* so if you see 4.7 you already know it'll be a bit harder

00:52:919 (3) - nc should be here, not here 00:52:603 (1) - xd true

01:02:709 (1) - why did u nced this? but u didnt nc this 01:00:814 (5) - , whats the difference lol? emphasis and fastness i'd say. you can also see the different rhythms i used

01:10:761 (1) - lol this curve, really dont like it much ;w; i got nothing to replace it;;

01:13:445 (4) - could u stack at least this note with the end of this slider 01:13:761 (1) - ? xd similar to what i said early, also you can see similar stuff here 00:08:551 (7,9) -

gl

edit lol im the 5th ;w; started modding when nobody did the m4m, so some suggestions can be useless, sorry anything is helpful<3

"Kalibe"
m4m~ mom why

~ 01:27:656 (1) - On Easy and Normal, you should end spinner 01:28:603 - here due for consistency yes

*Easy

~ 00:00:499 - Multiple green line with red line, which is unnessesary. Delete it ! doesnt really matter tbh xd
~ 00:46:288 (1,2) - If you want a better blanket with that, move (2) on 142|117 for symmetry consistency. [/color]
~ And ye, don't forget to uncheck WS. alright

*Normal

~ 00:00:499 - Useless greenline!
~ Idk why, but i think SV is little too huge or spacing seems small.. 00:07:130 (1,2,3) - example -> when player pass those 2 sliders, spacing.. between 00:07:604 (2,3) - looks untidy.. Just compare slider length with that spacing and consider it. uhm i think i get what you say.. like the sv is too big to the small spacing but uh maybe i should've used 1.0sv instead uhhhh lazy to remap ;W;
~ 00:13:288 (5,1) - Ahh.. i would avoid this overlap, really :/ moved a bit
~ 01:02:709 (1) - Any reason to put here NC? I think it's unnessesary. mostly cuz i did it on the other diffs but also cuz it's a different verse
~ Uncheck WS.

*Hard

~ 00:45:656 (1) - Weird snap, this isn't a 1/16 snap lol. Fix this! xd
~ 00:44:709 (3,2) - Fix stack, also 00:44:235 (2,3) - spacing seems a bit big comapred to next pattern 00:44:709 (3,1) - did the stack but spacing is like the same xd i think you're confused cuz slider leneancy thing but uh it plays the same way
~ 00:40:919 (4) - Maybe just me, but stack on (5) instead of (3) is better option to emphasis beats tho. i think it's easier to play this way. stop and move instead of move-stop-move motion
~ 01:23:235 (3,2) - minor - Stack these sliders ? it's another way of stacking tho, it's visually the same as stacking just a bit bigger
~ 01:06:182 (1) - Change custom colour of NC, since it might be blends with video colour. added custom colors,yes
~ Also WS uncheck wew.

*Insane

~ 00:28:130 (6,7) - 00:19:288 (5,6) - 00:25:920 (6,7) - 00:32:551 (5,1) - Stack properly. ok
~ Well, this is pretty nice diff "nothing more nothing less" for me. o/

Ok, that's all. Hope i helped and good luck Milar1ngo ! Have my star.

"Monstrata"
Hello~ From your queue~ >///<

[Easy]

Looks good!

[Normal]

Try lowering the star rating by 0.05 so it's actually a Normal!

[Hard]

This is hard!

[Insane]

I have nothing to say! OMG IT?S MO-MO-MO:STRATA !!!!! ALL FISXXED JSUT FOR YOU!!

"phaZ"
[insane]
00:02:709 (1,2,3,4,5,6,7,8,9,10,11) - i believe that youre currently following no melody here or anything ;w;~ why not follow the 1/3 of the new beginning guitar? sth like this here maybe. make sth out of the ordinary, and not some shitstain 0815 mapping
same goes for hard diff
[hard]
increase from ar7.5 to ar8.0, it feels uncomfortable to play for 190bpm(!)
00:33:656 (1) - that snare sound is too weak compard to the vocals imo, giving it an odd feeling while playing. i advise to make sth like http://puu.sh/n0hdO/f48d5deb75.jpg as the sliderheads areon top of the vocals while the slidertick is following the snare. also this way the strong beat at 00:35:551 (5) - can actually be emphasized and is not on an unclickable sliderend
[easy]
00:27:025 (1) - would recommend to make it more symmetrical to its red waypoint http://puu.sh/n0hyM/bd0d616315.jpg

if you think that this was at least as helpful as the previous mod.. still dont give kd omg

"phaZ"
[insane]
00:02:709 (1,2,3,4,5,6,7,8,9,10,11) - i believe that youre currently following no melody here or anything ;w;~ why not follow the 1/3 of the new beginning guitar? sth like this here maybe. make sth out of the ordinary, and not some shitstain 0815 mapping Uhmm, mapping to an almost unaudible sound that may be 1/3 or just 1/4 is too weird and not fitting. Instead I prefer to map the most prominent sounds that, in my opinion, follow the melody as well.
same goes for hard diff
[hard]
increase from ar7.5 to ar8.0, it feels uncomfortable to play for 190bpm(!) Ok
00:33:656 (1) - that snare sound is too weak compard to the vocals imo, giving it an odd feeling while playing. i advise to make sth like http://puu.sh/n0hdO/f48d5deb75.jpg as the sliderheads areon top of the vocals while the slidertick is following the snare. also this way the strong beat at 00:35:551 (5) - can actually be emphasized and is not on an unclickable sliderend The thing about this part is that, drums are more noticiable than vocals if you're playing it without paying much attention, same reason why I didn't add a triple at the end, because it's too sudden after several repeaters.
[easy]
00:27:025 (1) - would recommend to make it more symmetrical to its red waypoint http://puu.sh/n0hyM/bd0d616315.jpg tbh that doesn't look too nice xd

if you think that this was at least as helpful as the previous mod.. still dont give kd omg input is always helpful ;; even tho i didnt change much, i can keep it in mind for future reference and possibly change it after

"wajinshu"
Hello (////) >/////////////<
general
change custom colour please ok
mp3 128 kbs? ;w; this is the best i could find ;;
WideScreen uncheck ok
Useless green :useless green lines won't change anything tbh xd (except reducing like 50kb atmost the overall file size)
Easy
00:00:499
00:36:183
00:46:288
Normal
00:00:499
00:36:183
00:46:288
Hard
00:36:183
Insane
00:36:183
hard
00:45:656 (1) - 1/16 snap lol dam
01:18:024 (3,4) - wouldn't it be better if you stacked it ;w; it's like..custom stacks(? like you could stack it normally, but what's the difference with this? some little distance and change in the flow in a way i dont want;;
01:23:235 (3,2) - ^
normal
00:52:603 (4,1) - You could've made a better blanket here tried ;;
00:54:814 (5,1) - ^ ^^
easy
00:40:919 (3,2) - .Don't like this overlap here it's not visible on gameplay tho
00:55:130 (1,1) - Milan please D: dunno what's wrong here aaaaaaa if it's the distance, it's on purpose to not overlap, if it's the slider shapes.. im jsut bad at that ;(
01:27:656 (1) - this spinner too short for easy, I don't know about this spinner better it is generally removed from all diffs removed from easy and normal xd but higher diffs is fine i think, you can clear at 250rpm or so

GL!

Thank you all for the mods! <3
Mint
Recheck as requested, no KD.

Where did you get the source from? I can't access http://f-noitamina.com/ now, but the title page says something different (without :) http://puu.sh/n1NKo/eabd132859.png

also can i deny monstrata's kd? or did he irc xd

General:

Were you still going to get a better mp3 or nah?
01:27:577 (1) - Spinner/slider end is audible (only easy has whistle and rest has nothing lol), so I think getting accurate snapping is important here. I feel that the end is a bit later than the white tick.. like 1/6 or 1/8 later? Please check again '^'

Normal:
00:08:867 (5,1,2) - 00:52:288 (3) - This seems to be a thing now.

Hard:
00:02:709 (1,2,3,4) - It's not bad, but it confused me a little? Literally every 1/2 slider (except the middle calm part with low SV) is spaced much larger than this. The song has this weird thing going on and I almost thought this was extended for some reason ._.???

00:52:288 (6,7) - 00:54:498 (6,7) - Would save these manual stack thingies more for Insane difficulties... especially since 3/4 stuff in this section is spaced the same

I see you used quite a few streams in the Insane difficulty, but I find it a bit weird to have multiple 5-note streams in the last KIAI (mainly right before them), when there's no 1/4 in the first chorus at all... if you want a good note density spread, feel free to use triplets & 1/4 reverses, but I have my doubts with the difficulty increase at the end.

Call me back!
Mint
Things got fixed, things didn't get fixed.

bubbled
🍏this map🍏
Topic Starter
Milan-
love
your sis
Monstrata
rebubbled
this map
Mint
Qualified.
Irreversible
monstrata x appleeater x milan ultimate circlejerk confirmed

congratz! :D
vizzy
A big congrats!
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