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Arctic Monkeys - From the Ritz to the Rubble

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Topic Starter
BOUYAAA
This beatmap was submitted using in-game submission on mardi 25 octobre 2016 at 17:47:45

Artist: Arctic Monkeys
Title: From the Ritz to the Rubble
Tags: rock alternative punk garage blues whatever people say that's what i'm not milan-
BPM: 190
Filesize: 3724kb
Play Time: 01:43
Difficulties Available:
  1. Easy (1,71 stars, 128 notes)
  2. Expert (5,45 stars, 351 notes)
  3. Hard (3,2 stars, 277 notes)
  4. Insane (4,53 stars, 336 notes)
  5. Milan-'s Insane (4,94 stars, 335 notes)
  6. Normal (2,23 stars, 204 notes)
Download: Arctic Monkeys - From the Ritz to the Rubble
Information: Scores/Beatmap Listing
---------------
too deep

Featuring kawaii loli animu girl Milan-!

Big thanks to Sieg for the hitsounds
Rohit6
started from the rubble now we here

http://puu.sh/pOT6M/643918f052.txt
MaridiuS
Hm I said i'll do tomorrow but i've got the inspiration to do my part of m4m today, here I come!

General
I've noticed that you haven't been using hitsounds. The song contains quite a few places to put claps and finish. Such as: (these notes are from extra) 01:00:003 (1) - finish 00:46:424 (2,5) - Clap 00:45:792 (4) - clap
I think that hitsound volume is just a tad bit loud, consider lowering it by 10% or more.
Disable countdown, it's generally annoying and disabled.

Extra
00:20:687 (6) - I'd advise having it in the same line as 00:20:845 (1) - for better flow, my suggestion is direction to the right since 00:20:055 (3) - has about 90 degree turn from the previous slider
00:14:055 (5) - how about changing the line a bit or reversing the slider on 00:14:213 -
00:14:845 (2,4) - I would not recommend having such collisions if it is the only collision like that in the section.
00:24:634 (1,3) - the slider end of (1) collides with (3). If it is the only interaction like that in a section it doesn't really work ;v
00:39:792 (1,4) - unneeded collision.
00:43:266 (1,2,3,4) - this is the only jumps that are like this but first go up/down and then left/right. It was in the whole map either left/right 4 jumps or up/down 4 jumps
00:45:160 (2,3) - the jump from 2 to 3 is really uncomfortable because of the flow and distance combined. so i'd advise at least putting 00:50:529 (3) - at about 144y
00:50:529 (3) - same goes for this, 140 y is most acceptable here.
00:56:213 (1) - you could blanket this to (3) start. http://puu.sh/pRprv/51c72a839d.jpg
00:56:529 (2,3) - if u do, then i suggest to blanket this like : http://puu.sh/pRpvH/5edad4103f.jpg
01:21:001 (2) - i see no particular reason not to make this a slider like you were doing till that.
01:25:106 (4) - make this a jump works better imo
01:07:896 (1,3) - 00:24:634 (1,3) - deja vu

Insane
00:13:266 (1,3) - Why not blanket it like this hm -edit wow i've lost the puush rip, but i what i meant was that sliderend of (1) to blanket under (3)
00:16:424 (3,4) - it would be more classy to place them somewhere touching 00:15:792 (1) -
00:18:792 (3) - is the only slider that is flowing directly into the second one with this sound in this section.
00:23:371 (6) - blanket it on 8?
00:33:792 (2) - The jump from (1) slider end is bigger than jump from this to (3). I'd reconsider since the sound doesn't go like that.
00:37:266 (1,3) - deja vu from extra lul
00:51:003 (5) - jump from (4) low ; to is (6) big, i think it should be the other way. you can in the meanwhile get it away from 00:51:476 (2) - to look better.
00:52:424 (1,2,3,4) - this is the only pattern that looks different from usual patterns of this sound. Isn't really tasty imo.
00:56:529 (1,2,3) - this doesnt look beautiful to me, i dont know how, but if u agree you can try to make it prettier. Suggestion: Make (1) an S slider and make those 2 notes blanketed hm?
01:06:001 (3,1) - the only collision like this in the section/map.
01:10:422 (1,2) - fix blanket by adjusting the bottom slider. Also i think that the slider is touching the offset bar on the bottom.
01:37:107 (4) - the angle towards (2) is a bit too much compared to the usual pattern, maybe put it a little bit more to the right.
01:39:791 (2) - Make it closer to (1) about 100x|200y i guess.

Hard
00:14:213 (4) - why not blanket it?
00:18:003 (4,1) - maybe blanket instead touch ;v i'm allergic to touching.
00:20:213 (3,4) - make it same as 00:19:581 (1,2) - ? It may confuse players this way.
00:22:581 (2) - why do you hate blankets so much lol. If patterns are too close , and one is circular there is no reason not to blanket it as it looks overall better.
00:24:634 (1) - maybe do it like this? http://puu.sh/pRrOB/8b8dd8a89c.jpg
00:55:108 (1) - this placement will probably confuse a lot of players since you've been adding stacked notes 1/4 after a slider.

Ah my mind exploded after trying to mod Hard difficulty. Rhythm is nice, and nice following of the song, good job!
Topic Starter
BOUYAAA

MaridiuS wrote:

Hm I said i'll do tomorrow but i've got the inspiration to do my part of m4m today, here I come!

General
I've noticed that you haven't been using hitsounds. The song contains quite a few places to put claps and finish. Such as: (these notes are from extra) 01:00:003 (1) - finish 00:46:424 (2,5) - Clap 00:45:792 (4) - clap
I think that hitsound volume is just a tad bit loud, consider lowering it by 10% or more.
Disable countdown, it's generally annoying and disabled. hitsounds are coming later

Extra
00:20:687 (6) - I'd advise having it in the same line as 00:20:845 (1) - for better flow, my suggestion is direction to the right since 00:20:055 (3) - has about 90 degree turn from the previous slider flow doesn't really matter here as there is very little spacing between the two objects. It is the way it is because of symmetry reasons.
00:14:055 (5) - how about changing the line a bit or reversing the slider on 00:14:213 - nah this is better as it is now imo
00:14:845 (2,4) - I would not recommend having such collisions if it is the only collision like that in the section. i don't get why this is a problem
00:24:634 (1,3) - the slider end of (1) collides with (3). If it is the only interaction like that in a section it doesn't really work ;v same thing this has been used for ages
00:39:792 (1,4) - unneeded collision. ^^^^^^^
00:43:266 (1,2,3,4) - this is the only jumps that are like this but first go up/down and then left/right. It was in the whole map either left/right 4 jumps or up/down 4 jumps this is 5.5 stars, pretty sure people can adapt to that ;)
00:45:160 (2,3) - the jump from 2 to 3 is really uncomfortable because of the flow and distance combined. so i'd advise at least putting 00:50:529 (3) - at about 144y the flow here is fine as the motion between the objects are a simple back and forth motion
00:50:529 (3) - same goes for this, 140 y is most acceptable here. i'm pretty sure it is :^)
00:56:213 (1) - you could blanket this to (3) start. http://puu.sh/pRprv/51c72a839d.jpg improved the ass blanket a little
00:56:529 (2,3) - if u do, then i suggest to blanket this like : http://puu.sh/pRpvH/5edad4103f.jpg i changed the shape a little but the slider is supposed to blanket 00:57:003 (3) -
01:21:001 (2) - i see no particular reason not to make this a slider like you were doing till that. every instrument is held here so a slider makes alot of sense to me
01:25:106 (4) - make this a jump works better imo my mapping concept relies on emphasizing specific strong beats via spacing and angles and this one is not part of it
01:07:896 (1,3) - 00:24:634 (1,3) - deja vu déjà vu :(

Insane
00:13:266 (1,3) - Why not blanket it like this hm -edit wow i've lost the puush rip, but i what i meant was that sliderend of (1) to blanket under (3) as you can see i'm not a fan of abusing blankets, it works very well as it is right now for me/color]
00:16:424 (3,4) - it would be more classy to place them somewhere touching 00:15:792 (1) -
00:18:792 (3) - is the only slider that is flowing directly into the second one with this sound in this section. i don't get it xd
00:23:371 (6) - blanket it on 8? blankets are evil :(
00:33:792 (2) - The jump from (1) slider end is bigger than jump from this to (3). I'd reconsider since the sound doesn't go like that. the snare tho :(
00:37:266 (1,3) - deja vu from extra lul indeed!
00:51:003 (5) - jump from (4) low ; to is (6) big, i think it should be the other way. you can in the meanwhile get it away from 00:51:476 (2) - to look better. no, i base my spacing on strong and weak beats and 5 is definately weak (https://www.youtube.com/watch?v=30GBgmww1q4 watch this is you care kind of explains it all, i just translate the concept to my maps)
00:52:424 (1,2,3,4) - this is the only pattern that looks different from usual patterns of this sound. Isn't really tasty imo. idk this doesn't really matter as the pattern itself is not that ew to me. If someone else cringes at this i might reconsider it
00:56:529 (1,2,3) - this doesnt look beautiful to me, i dont know how, but if u agree you can try to make it prettier. Suggestion: Make (1) an S slider and make those 2 notes blanketed hm? should be better
01:06:001 (3,1) - the only collision like this in the section/map. e
01:10:422 (1,2) - fix blanket by adjusting the bottom slider. Also i think that the slider is touching the offset bar on the bottom. fixed the blanked (i hope) but the slider is on screen while playing so it's fine
01:37:107 (4) - the angle towards (2) is a bit too much compared to the usual pattern, maybe put it a little bit more to the right. nah that's absolutely fine
01:39:791 (2) - Make it closer to (1) about 100x|200y i guess. the spacing is meant to be that high

Hard
00:14:213 (4) - why not blanket it? if i'd blanket the whole pattern would feel a lot less balanced
00:18:003 (4,1) - maybe blanket instead touch ;v i'm allergic to touching. well i'm not!
00:20:213 (3,4) - make it same as 00:19:581 (1,2) - ? It may confuse players this way. no, why, listen to the music, vocals don't land in the same spot
00:22:581 (2) - why do you hate blankets so much lol. If patterns are too close , and one is circular there is no reason not to blanket it as it looks overall better. that's your opinion!
00:24:634 (1) - maybe do it like this? http://puu.sh/pRrOB/8b8dd8a89c.jpg i think it's fine as it is now]
00:55:108 (1) - this placement will probably confuse a lot of players since you've been adding stacked notes 1/4 after a slider. no, stacks that are far apart in the timeline are way easier to read than if you'd space them, players will have plenty of time to read the approach circle that way instead of randomly guessing if the objects were spaced

Ah my mind exploded after trying to mod Hard difficulty. Rhythm is nice, and nice following of the song, good job!
Thanks for the mod!
Mechanizen
I'd like to mod this but both map and song are awesome ;,;
HootOwlStar
yea em four em thanks for letting me do so. the song is pure awesomesauce anyway
yehja this is the first time i heard about this band. blame malaysia radio station :v

[general]
  1. tags. helped you find some, or else the mod isn't long enough :O yea. Alex Turner (lead vocalist, he did solo once for a soundtrack so yea) Death Ramps (alias for the band) Five Minutes with Arctic Monkeys (EP) and Whatever People Say I Am, That's What I'm Not (debut album) Indie Garage (genres, and rock will be labelled in the Genre panel) + the optional tag is The Last Shadow Puppets (side project by Alex Turner)
  2. disable widescreen support except if the sb is incoming
  3. guess the lack of hitsounds is on purpose smh
[ez]
  • suggestions. people tend to do anything including nitpicking to lengthen the mod tbh
  1. just mentioning that it's fine to make the 2/1 slider patterns eg. 00:42:318 (1,2,3) - 00:47:371 (1,2,3) - to be 3/2's instead since it still aids in difficulty progression to the next diff like ykno
  2. 00:33:476 (3,4) - the prob imo is that the beat does not contain enough vocals to emphasize with a click + the drums and vocals undeniably are much more visible than the electric guitars plus altering between is not a good choic e here idk. in lyrics "give you a duff", duff is a short note and providing a click there might be better in emphasizing for some kind of sense. so i suggest apply 1/1 - 1/1 sliders
[norml a]
  1. cs 3.5 is better. at least it wont be that packed when just looking at it + provides a greater distance which compromises with the sv better. and also make od 4
  2. 00:27:160 (3) - nc
  3. 00:42:318 (1,2) - consider ctrl+h (and ofc place it int he initial position) to make a zig pattern at 00:41:687 (2,1,2) - + at least make 00:41:687 (2,1) - parallel
  4. 00:57:003 - 01:40:264 - missing this beat is like really weird since you followed vocals precisely before but skipped this one
[hard]
  1. 00:26:529 (3,4) - unnecessary to be dense though since there's nothing that comparingly extremely standout to emphasize. make it a 1/2 would be better
  2. minor ocd probs. 01:17:212 (3,4) - make them parallel + 01:32:843 (2,1) - seems like the circle is too outwards from the previous note if compared to previous similar patterns
  3. edit: 01:40:422 (8) - 3/4 + 01:43:264 (1) - 3/2? and this is like the only diff to place a slider here
[others]
  1. in insane 00:23:371 (6) - nc 01:33:475 (2,3) - parallel
  2. in extr maybe hp7
it's so hard to mod such quality goddamn it
good luck anyway
Topic Starter
BOUYAAA

HootOwlStar wrote:

yea em four em thanks for letting me do so. the song is pure awesomesauce anyway
yehja this is the first time i heard about this band. blame malaysia radio station :v

[general]
  1. tags. helped you find some, or else the mod isn't long enough :O yea. Alex Turner (lead vocalist, he did solo once for a soundtrack so yea) Death Ramps (alias for the band) Five Minutes with Arctic Monkeys (EP) and Whatever People Say I Am, That's What I'm Not (debut album) Indie Garage (genres, and rock will be labelled in the Genre panel) + the optional tag is The Last Shadow Puppets (side project by Alex Turner)
  2. disable widescreen support except if the sb is incoming
  3. guess the lack of hitsounds is on purpose smh
did everything

[ez]
  • suggestions. people tend to do anything including nitpicking to lengthen the mod tbh
  1. just mentioning that it's fine to make the 2/1 slider patterns eg. 00:42:318 (1,2,3) - 00:47:371 (1,2,3) - to be 3/2's instead since it still aids in difficulty progression to the next diff like ykno idk 3/2 sounds like ass lol also 3/2 gaps are hard to play for beginners
  2. 00:33:476 (3,4) - the prob imo is that the beat does not contain enough vocals to emphasize with a click + the drums and vocals undeniably are much more visible than the electric guitars plus altering between is not a good choic e here idk. in lyrics "give you a duff", duff is a short note and providing a click there might be better in emphasizing for some kind of sense. so i suggest apply 1/1 - 1/1 sliders i actually feel the oppisite lol, i usually tend to focus on istruments more, also i didn't really follow vocals before either idk, i'll see if other people have somethign to say about this for now
[norml a]
  1. cs 3.5 is better. at least it wont be that packed when just looking at it + provides a greater distance which compromises with the sv better. and also make od 4 no changes either cuz the map was designed around these parameters. OD5 fits wery well imo too because of the repetitive rythms in the song, no doubt it won't cause any issues
  2. 00:27:160 (3) - nc yes
  3. 00:42:318 (1,2) - consider ctrl+h (and ofc place it int he initial position) to make a zig pattern at 00:41:687 (2,1,2) - + at least make 00:41:687 (2,1) - parallel did something
  4. 00:57:003 - 01:40:264 - missing this beat is like really weird since you followed vocals precisely before but skipped this one i like the idea but sr skyrockets so i'm gonna leave that as is now :(
[hard]
  1. 00:26:529 (3,4) - unnecessary to be dense though since there's nothing that comparingly extremely standout to emphasize. make it a 1/2 would be better i'm follow"ing the bass here, this should be fine
  2. minor ocd probs. 01:17:212 (3,4) - make them parallel + 01:32:843 (2,1) - seems like the circle is too outwards from the previous note if compared to previous similar patterns lets hope i fixed it
  3. edit: 01:40:422 (8) - 3/4 + 01:43:264 (1) - 3/2? and this is like the only diff to place a slider here did both
[others]
  1. in insane 00:23:371 (6) - nc yes 01:33:475 (2,3) - parallel these are copypasted lul
  2. in extr maybe hp7 no high hp sucks
it's so hard to mod such quality goddamn it
good luck anyway
Thanks for the mod!
Izzz
arctic monkeys more like fartic monkeys am i right
EZ
¯\_(ツ)_/¯
NM
00:16:424 (2) - Make this regular 1/1 slider pls

00:16:897 - Add circle here, kinda like how you did at 00:18:318 (1,2,3)

00:19:581 (1) - Add red node around 2/3 through the slider because thats when the vocals happen

00:25:108 - Add circle

00:26:529 (2) - 1/1 slider maybe? If you do, do the red node thing I suggested earlier.
HD
00:15:002 (2) - Move the red node to around where the slider is at the white tick to fit the music better. Then move the slider to the right a bit, so it looks like this

00:37:266 (1) - Move the red node over to around where the slider is at the red tick to fit the music better.

00:45:003 (1) - This caught me off guard when playing through, maybe move it so it doesn't overlap with where the previous double was. You don't really need to fix this as much at 00:50:055 (1) - 00:55:108 (1) - etc. because then the player can tell when that note takes place.

IN
¯\_(ツ)_/¯

EX
¯\_(ツ)_/¯
Nice map :Y
Milan-
"did some modding"
2016-07-24 16:30 Milan-: also curve more 00:37:739 (2) - pls xd
2016-07-24 16:30 BOUYAAA: fuck my cojmputer is laaaaaaagging
2016-07-24 16:31 BOUYAAA: idk idc about solo sets
2016-07-24 16:31 BOUYAAA: idkidcidkidc
2016-07-24 16:32 BOUYAAA: did the curve thingy
Topic Starter
BOUYAAA
fixed everything thanks!

@Joezapy getting to your mod asap
Secretpipe


Hello Jean Dujardin!

[General]
  1. 1. what drugs is your countdown on
    2. delet countdown kds pls
  2. It only matters for Nightcore, converts and the pulsating logo in song select but it triggers me that the timing is so off in the break, making it offset 60.037 with 179,0 BPM would be much better HOLY FUCK THAT EVEN LINES UP WITH THE NEXT SECTION I DIDN'T EVEN TRY TO ACHIEVE THAT LOL NOICE
  3. Have you considered about making a spinner that does until 01:02:699 -? o:
  4. I just realized that you only hitsounded Extra yet so prolly nvm me but I'll keep the point anyways: It seems a bit lackluster that there isn't any regular hitsounding except for the claps, especially the intro always feels very empty, how about adding some soft-whisltes on the bass-notes or smth?
[Extra]
  1. 00:19:581 (1,2,3,4,5,6) - This combo really sticks out because it's like ten times more dense than all others, and I don't think anybody expects to suddenly follow the vocals so closely when they aren't always focused on anyways
    This applies to Insane and Hard too
  2. 00:41:055 (1,2) - This seems quite low-emphasized / slowing down, is there any particular reason for that?
[Insane]
  1. 01:43:264 (1) - Maybe put this somewhere to the right of the previous combo instead because right now it's basically just continuing the pattern even though it's quite a special note which could use a special place imo
  2. some of those zigzag-patterns felt a bit 'boring' to play because of the initial low spacing, I'd feel like making it a bit more evened by increasing the initial spacing and not increasing it between the patterns so much would feel way better tbh
    00:53:687 (3,4) is especially standing out here because it's so much lower than the rest of the second-combo-spacings
[Hard]
  1. 00:16:108 (2,3,4) - HARRHARR MY FAVOURITE TYPE OF MODDING: There's a followpoint visible here because auto-stacking fucked your DS up lol pls nerf
  2. 00:19:818 (2,3) - If you keep this rhythm I'd at least not space this more than any other regular 1/2s, = don't make it have a visible followpoint because the rhythm is already quite unconventional so irregular spacing doesn't really help xd
  3. 00:41:055 (1,2,3,4) - Why is this spaced so low all of a sudden o:
  4. Coming from the higher diffs I don't really like how you did the four-beat-patterns in this diff, each combo is vastly different to the others and especially the stack-pairs felt pretty awkward to play for me, also I find it a bit weird that you only do the custom-stack-thingy after the last of those patterns, imo it's confusing especially there because that gap is only 1/1 whereas the others would be 3/2 and thus less potentially confusing, also music-wise I'd not custom-stack the last ones out of all because a 'different part' starts there.. :/
    (also for some reason I misread and fucked up 01:32:843 (2,1) but none others for some reason lol wth)
[Normal]
  1. 00:45:003 (1,2,3,4,5,6) - You mostly don't put any NC in these in the first Kiai but you mostly do in the second Kiai, choose one
    oh, there are no Kiais lol
    same for Easy
[Easy]
  1. I feel like the section until the first bookmark could use less density for as it feels a bit overloaded for an Easy and for more contrast to the next section
  2. 00:38:529 (3) - I'm not a big fan of using those randomly xd
  3. 00:42:318 (1,2,3) - Why not make all of these 3/2? D: Takes away all the specialness from this musical pattern imo :(
  4. 01:07:896 (1,2) - If you made this one a 3/2-reverse one too then it would differentiate to the bass doing different stuff at 01:09:159 (3,4) and that would be great imo
Topic Starter
BOUYAAA
joe

Joezapy wrote:

arctic monkeys more like fartic monkeys am i right no
[box=EZ]¯\_(ツ)_/¯
NM
00:16:424 (2) - Make this regular 1/1 slider pls i'd rather have a 1/1 slider here cuz there is a bass sound on the 1/2

00:16:897 - Add circle here, kinda like how you did at 00:18:318 (1,2,3) that's nice actually

00:19:581 (1) - Add red node around 2/3 through the slider because thats when the vocals happen idk not necessary imo

00:25:108 - Add circle i get why you say that but there is no way to do it without fuckign everything up and still density is already pretty high in this place idk

00:26:529 (2) - 1/1 slider maybe? If you do, do the red node thing I suggested earlier. nah bass sound deserves a repeat
HD
00:15:002 (2) - Move the red node to around where the slider is at the white tick to fit the music better. Then move the slider to the right a bit, so it looks like this doine it think?

00:37:266 (1) - Move the red node over to around where the slider is at the red tick to fit the music better. there is no sound here so it doesn't matter imo

00:45:003 (1) - This caught me off guard when playing through, maybe move it so it doesn't overlap with where the previous double was. You don't really need to fix this as much at 00:50:055 (1) - 00:55:108 (1) - etc. because then the player can tell when that note takes place. good point

IN
¯\_(ツ)_/¯

EX
¯\_(ツ)_/¯
Nice map :Y[/box]


Thanks for the mod Joe!

Ok act casually now

Pipe secrete

Secretpipe wrote:



Hello Jean Dujardin!

[General]
  1. 1. what drugs is your countdown on idk i'll ask him if he sells
    2. delet countdown kds pls
  2. It only matters for Nightcore, converts and the pulsating logo in song select but it triggers me that the timing is so off in the break, making it offset 60.037 with 179,0 BPM would be much better HOLY FUCK THAT EVEN LINES UP WITH THE NEXT SECTION I DIDN'T EVEN TRY TO ACHIEVE THAT LOL NOICE that fucks things up rly bad i'll discuss that with the right people again
  3. Have you considered about making a spinner that does until 01:02:699 -? o: i haven't because spinners go against my ethical values, especially on slow held parts like that one, spinning as fast as you can on a part of the music where literally nothing happens is just dumb to me lol
  4. I just realized that you only hitsounded Extra yet so prolly nvm me but I'll keep the point anyways: It seems a bit lackluster that there isn't any regular hitsounding except for the claps, especially the intro always feels very empty, how about adding some soft-whisltes on the bass-notes or smth? i know i wanted to hitsound the kick at first but is skip quite alot of them so idk if i should really do that. I also tried to do somethign with the bass but it's not rythmically consistent so it doesn't sound very nice to me. I'll try a few more things but i doubt they will work out
[Extra]
  1. 00:19:581 (1,2,3,4,5,6) - This combo really sticks out because it's like ten times more dense than all others, and I don't think anybody expects to suddenly follow the vocals so closely when they aren't always focused on anyways
    This applies to Insane and Hard too the guy is almost screaming here lul, why would i not follow vocals that's just weird
  2. 00:41:055 (1,2) - This seems quite low-emphasized / slowing down, is there any particular reason for that? yea the pitch is lowering and the song seems like it's lowering in intensity to prepare for the chorus (idk it's hard to explain really) but this is definately done on purpose, i do that in the secon kiai too
[Insane]
  1. 01:43:264 (1) - Maybe put this somewhere to the right of the previous combo instead because right now it's basically just continuing the pattern even though it's quite a special note which could use a special place imo placed it on the left
  2. some of those zigzag-patterns felt a bit 'boring' to play because of the initial low spacing, I'd feel like making it a bit more evened by increasing the initial spacing and not increasing it between the patterns so much would feel way better tbh i buffed them a little i know they seems a bit boring but the point is to make it interesting for people that are playing lower insanes, also the jumps are pretty big for what you can see in those kind of difficulties anyways so i guess the target audience will appreciate it?
    00:53:687 (3,4) is especially standing out here because it's so much lower than the rest of the second-combo-spacings yea this one is rip
[Hard]
  1. 00:16:108 (2,3,4) - HARRHARR MY FAVOURITE TYPE OF MODDING: There's a followpoint visible here because auto-stacking fucked your DS up lol pls nerf how did you even see that xd
  2. 00:19:818 (2,3) - If you keep this rhythm I'd at least not space this more than any other regular 1/2s, = don't make it have a visible followpoint because the rhythm is already quite unconventional so irregular spacing doesn't really help xd NC'd ok nerfed :( idk why people mention these sort of things because havign these slight changes in DS won't affect the player at all lol
  3. 00:41:055 (1,2,3,4) - Why is this spaced so low all of a sudden o: same as extra, slowdown before kiai explosion
  4. Coming from the higher diffs I don't really like how you did the four-beat-patterns in this diff, each combo is vastly different to the others and especially the stack-pairs felt pretty awkward to play for me, also I find it a bit weird that you only do the custom-stack-thingy after the last of those patterns, imo it's confusing especially there because that gap is only 1/1 whereas the others would be 3/2 and thus less potentially confusing, also music-wise I'd not custom-stack the last ones out of all because a 'different part' starts there.. :/ funny you'd mention that since you complained about the insane's jumps being boring. Anyways i decided to do this kind of stuff because : having a regular 1/2 pattern with distance snap for each one would just feel super bland and messy, having only sliders would be too easy compared to what i do in normal and insane and having 4 jumps is too much for obvious reasons. double jumps are absolutly no problem for people sigle tapping. I get your point with the different part but things are way easier to read when they are stacked then when they have random spacing. As for the confusing part, i think we made a nice compromise with the last mod, i suggest you read it and give me your opinion
    (also for some reason I misread and fucked up 01:32:843 (2,1) but none others for some reason lol wth)
[Normal]
  1. 00:45:003 (1,2,3,4,5,6) - You mostly don't put any NC in these in the first Kiai but you mostly do in the second Kiai, choose one
    oh, there are no Kiais lol yes there are what are you talkign about???
    same for Easy
[Easy]
  1. I feel like the section until the first bookmark could use less density for as it feels a bit overloaded for an Easy and for more contrast to the next section no way, new players fall asleep when playing easies already
  2. 00:38:529 (3) - I'm not a big fan of using those randomly xd well be a fan!!!
  3. 00:42:318 (1,2,3) - Why not make all of these 3/2? D: Takes away all the specialness from this musical pattern imo :( eh. 3/2 patterns=too hard to read, there is a finish on the sliderend anyways
  4. 01:07:896 (1,2) - If you made this one a 3/2-reverse one too then it would differentiate to the bass doing different stuff at 01:09:159 (3,4) and that would be great imo did cuz i i had that idea for a long time now lol

Thanks for the mod secretpipe!!

also i changed some patterns slightly in extra (increases and decreases in spacing mostly) to make it look a bit more structured but that's probably just to make it less triggering to me
Milan-
people say that's what i'm not milan-
Ashton
MILANS- DIFF
00:12:003 (1,2,3) - blanket 1 and 3 better
00:17:529 (2,3) - blanket 2 and 3 better
00:18:713 (6,7) - remove this overlap, I know it was intentional but tbh it looks weird
00:23:213 (4) - this ends in a weird spot, maybe consider ctrl + g
00:24:634 (1,2) - I think you can blanket these a little better
00:27:792 (3,4,1) - stack 3 on 1
00:28:424 (1,2) - curve 1 and blanket 2 in 1 by straight ing it out
00:33:318 (4) - ctrl + g
00:37:897 (3,4,1) - blanket 3 and 1 or just remove the overlap between 3 and 1
00:37:897 (3,4,1) - ctrl + g
01:40:896 (2,3,1,1) - the small slider 2 and the small slider 1 are overlapping eachother in a weird way


Sorry for the typos, but hopefully this helped!
BriedisLT
Thank's for the help, Bouboi.

Milan-'s good shit :ok_hand:
I don't think "shit" can be in a map's name, Milan. 👌

00:13:108 (4,5) - awkward overlap, can throw you off while playing and also 00:13:108 (4) - is vocal-based, which isn't really good.
00:15:634 (4,6) - overlap, looks like intentional, but meh
00:18:713 (6,7) - no... not even vocals...
00:23:213 (4,1) - same as first, consider chaning 00:23:213 (4) - into two circles, sounds better imo
00:26:371 (2) - I don't like how it flows, this coming from a circular flow fanboi, might be ok tho
00:31:266 (2) - this is quite obscured by the slider, maybe make it 2x DS
00:33:318 (4) - it's time to stop, 00:33:318 - circle here and that's enough, there's no music to base this slider on.
00:38:529 (1) - overlap
00:39:318 (3) - awkward-ish, try brainstorming how this can be changed
00:40:897 (4) - nope
00:42:003 (5) - disliking the intentional overlap
00:42:318 (1,2,3) - up -- 00:43:266 (1,2,3) - back and forth -- 00:44:213 (1,2,3) - ??? make layout as the first one or similar
00:43:581 (3,2) - also overlap
00:46:266 (2) - only 1/2 apart and below a slider, obscure
00:53:529 (2,1) - overlap, might be ok
00:53:687 (3,1) - overlap
01:09:001 (4) - eh.. mixed feelings
01:12:317 (3) - 1/4 backslider based on nothing
01:15:001 (4,5,6) - maybe ctrl + g and bigger DS
01:15:317 - circle can work here
01:16:738 (1) - overlap, also NC and same distance and place where slider end was
01:20:212 (4,1) - not very likeable monstrosity
01:20:054 (3) - circle on 01:20:054 - instead sounds better
01:24:120 - guitar starts here, 01:24:159 (4) - has nothing to do with it, meaning 01:24:159 (4) - is based on nothing... or I might be pretending to understand))
01:33:633 (3,5) - overlap

Extra
00:22:108 (1,4) - overlap?
00:24:634 (1,3) - intentional, but it triggers me :^)
00:26:529 (3,4) - might want to make same distance with 00:25:897 (1) - and 00:25:581 (4) -
00:38:055 (3) - overlapping meh, I'd put it on ~X:14 with 2x DS
00:39:792 (1,4) - overlap
yeah... A E S T H E T I C S
Topic Starter
BOUYAAA

BriedisLT wrote:

Extra
00:22:108 (1,4) - overlap?
00:24:634 (1,3) - intentional, but it triggers me :^)
00:26:529 (3,4) - might want to make same distance with 00:25:897 (1) - and 00:25:581 (4) -
00:38:055 (3) - overlapping meh, I'd put it on ~X:14 with 2x DS
00:39:792 (1,4) - overlap

every overlap thing is intentional, the first one is not visible while playing, did the same distance thing
yeah... A E S T H E T I C S
Thanks!!!
Nezzar
newbie modding o.o
[All]
01:04:890 (1) - AI mods complaining about this note being unsnapped (appeared in insane, milan's diff, hard)

[Extra]
00:43:266 (1,2,3,4) - does not quite match the following 4 & the previous four, consider something like this? https://osu.ppy.sh/ss/5718703
00:58:424 (1,2) - maybe larger distance
01:21:001 (2,3) - missing a beat in between? maybe make a slider from middle to the origianl position of 3 will be better
01:24:948 (3,4) - larger distance? or closer to 5

[Milan-'s good shit ok_hand]
00:47:371 (1,2,3) - a bit hard to catch, maybe make them all facing same direction?

[Insane]
00:52:424 (1,2,3,4) - same as 00:43:266 from extra

[Hard]
00:50:055 (1) - seems it does not look good under low ar
01:43:264 (1) - suggesting single note as a slider here is a bit weird

[Normal & Easy]
Nothing spotted

Just a few opinion :p sorry for short mod :(
Topic Starter
BOUYAAA

DenierNezzar wrote:

newbie modding o.o
[All]
01:04:890 (1) - AI mods complaining about this note being unsnapped (appeared in insane, milan's diff, hard) did

[Extra]
00:43:266 (1,2,3,4) - does not quite match the following 4 & the previous four, consider something like this? https://osu.ppy.sh/ss/5718703 no idc about super consistency in my diffs the feeling they have while playing is the same and i think that's what matters

00:58:424 (1,2) - maybe larger distance yes buffed it a little bit
01:21:001 (2,3) - missing a beat in between? maybe make a slider from middle to the origianl position of 3 will be better the stop is here on purpose because the song "stops" here
01:24:948 (3,4) - larger distance? or closer to 5 the distance feels just right to me for reasons i already mentionned in Secretpipe's mod

[Insane]
00:52:424 (1,2,3,4) - same as 00:43:266 from extra same thing too

[Hard]
00:50:055 (1) - seems it does not look good under low ar can't do too much about that, it sticks out to make sure readability is at it's best
01:43:264 (1) - suggesting single note as a slider here is a bit weird i'll leave that here for not since it follows the music

[Normal & Easy]
Nothing spotted

Just a few opinion :p sorry for short mod :(
Thanks for the mod!
Milan-
thanks fixed some of the suggestions!!!
osu file format v14

[General]
AudioFilename: ARCTIC TIMING.mp3
AudioLeadIn: 0
PreviewTime: 81
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12002,22108,32213,42318,60003,64897,75476,85581,103266
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.699999

[Metadata]
Title:From The Ritz To The Rubble
TitleUnicode:From The Ritz To The Rubble
Artist:Arctic Monkeys
ArtistUnicode:Arctic Monkeys
Creator:BOUYAAA
Version:Milan-'s good shit :ok_hand:
Source:
Tags:rock alternative punk garage blues thatever people say that's what i'm not milan-
BeatmapID:1039328
BeatmapSetID:415039

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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//Break Periods
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229,89,95212,1,0,0:0:0:0:
411,21,95370,1,8,0:0:0:0:
427,33,95685,6,0,P|404:41|385:56,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
268,243,95843,2,0,P|287:228|299:208,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
483,138,96001,2,0,P|461:147|437:147,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
241,77,96159,6,0,P|184:61|131:86,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
196,208,96633,6,0,L|185:137,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
45,98,96791,2,0,L|56:27,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
125,243,96948,2,0,L|132:290,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
271,126,97106,6,0,P|286:69|260:16,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
131,85,97580,6,0,L|219:69,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
337,221,97738,2,0,L|270:211,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
113,174,97896,2,0,L|201:158,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
372,140,98054,1,8,0:0:0:0:
386,131,98370,5,0,0:0:0:0:
448,302,98527,2,0,P|459:260|453:217,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
287,172,98843,1,0,0:0:0:0:
479,125,99001,1,0,0:0:0:0:
302,57,99159,2,0,L|211:54,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
108,213,99475,6,0,L|304:195,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
389,240,99948,1,0,0:0:0:0:
312,382,100106,2,0,P|297:341|301:298,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
374,146,100422,1,8,0:0:0:0:
374,146,100738,6,0,P|392:124|399:97,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
220,91,100896,2,0,P|243:93|266:100,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
303,281,101054,2,0,P|295:253|270:223,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
125,84,101212,6,0,P|140:141|185:178,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
266,81,101685,6,0,P|242:83|219:90,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
79,212,101843,2,0,L|11:198,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
252,249,102001,2,0,P|275:251|298:258,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
161,384,102159,6,0,P|139:329|152:271,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
271,168,102633,5,8,0:3:0:0:
79,212,102791,1,8,0:3:0:0:
201,117,102948,1,4,0:3:0:0:
116,130,103106,1,4,0:3:0:0:
280,257,103264,5,4,0:0:0:0:

btw how to snap 01:00:037 - ?
Topic Starter
BOUYAAA
01:00:037 - is snapped on the white tick before the timing point, it's fixed now

Updated!
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