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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete

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Total Posts
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Topic Starter
Anxient
This beatmap was submitted using in-game submission on 28 April 2016 at 22:55:58

Artist: KISIDA KYODAN & THE AKEBOSI ROCKETS
Title: GATE II ~Sekai o Koete~ (TV-size)
Source: GATE 自衛隊 彼の地にて、斯く戦えり
Tags: opening drum 2 feb Jieitai Kanochi nite Kaku Tatakaeri 2nd Season ゲート
BPM: 206
Filesize: 20760kb
Play Time: 01:29
Difficulties Available:
  1. Beyond the Gate (5,6 stars, 433 notes)
  2. Easy (1,59 stars, 108 notes)
  3. Feb's Advanced (2,71 stars, 209 notes)
  4. Hard (3,62 stars, 297 notes)
  5. Insane (4,72 stars, 353 notes)
  6. Normal (1,94 stars, 149 notes)
Download: KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size)
Download: KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------

click banner to go to Xexxar's map for GATE's 1st opening!

changed mp3! pls redl if you have this map before 26/4/2016 (26th of April)

~FOR RANK~
Normal by Me
Advanced by Feb
Hard by Me
Insane by Me
Beyond the Gate by Me
Gate by Xexxar (Soon™)

censor by Xexxar!
Underdogs
kds

Hard
00:02:514 (2) - the flow is a bit bad, can you fix it with a flow to follow 00:02:950 (4) - ? (It's overlap I know lol)
00:19:698 (7) - better to stack it on 00:19:844 (1) -
00:21:737 (3) - the same as 00:02:514 (2) but no overlap. Make a reverse slider out of it
00:59:018 (3) - the same as 00:02:514 and stack 00:59:310 (4) - to 00:59:455 (1) -
01:24:650 (3) - meh too easy. cancel the reverse arrow and put a circle on top of 01:25:086 (1) -

lazy gg lol
Topic Starter
Anxient

Underdogs wrote:

kds

Hard
00:02:514 (2) - the flow is a bit bad, can you fix it with a flow to follow 00:02:950 (4) - ? (It's overlap I know lol) - i think this is fine tho ~_~
00:19:698 (7) - better to stack it on 00:19:844 (1) - that would ruin the emphasis i tried to emphasize
00:21:737 (3) - the same as 00:02:514 (2) but no overlap. Make a reverse slider out of it - i refuse to make a sliderend emphasizze a strong beat :c
00:59:018 (3) - the same as 00:02:514 and stack 00:59:310 (4) - to 00:59:455 (1) - ^
01:24:650 (3) - meh too easy. cancel the reverse arrow and put a circle on top of 01:25:086 (1) - k

lazy gg lol
one mod accepted. kds farming at its finest
Nerova Riuz GX
told you im fking lazy

log
15:40 Nerova Riuz GX: uhhh wat
15:40 Anxient: gimme example lol
15:40 Nerova Riuz GX: and there are almost no short jumps after 00:43:145 -
15:41 Anxient: lol please
15:41 Nerova Riuz GX: 00:24:941 (2,3,4,5) - questionable DS change
15:41 Anxient: anything after that part doesnt deserve short jumps
15:42 Anxient: oh
15:42 Rizen: wow NRG
15:42 Anxient: you see nerova
15:42 Rizen: 13 kudosus in 2 days
15:42 Anxient: this is why we have mods
15:42 Rizen: 13 mods*
15:42 Rizen: 19 kds in 2 days
15:42 Nerova Riuz GX: i have more mods
15:42 Rizen: what a
15:42 Battle: that
15:42 Rizen: l e g e n d
15:42 Battle: binge
15:42 Battle: modding
15:43 Nerova Riuz GX: some of them are not be kd'd yet
15:43 Nerova Riuz GX: my heart is full of
15:43 Nerova Riuz GX: DETERMINATION
15:43 Anxient: changed
15:43 Anxient: hhhhhttp://puu.sh/n7li3/663264e47c.jpg
15:43 Battle: only determined because bn apps tho :^)
15:43 Rizen: :^)
15:43 Rizen: i still need to mod 7 more maps
15:44 Battle: meanwhile
15:44 Battle: i'm fine :^)
15:44 Rizen: :(
15:44 Nerova Riuz GX: 00:50:135 (7) - i can't give any reason for no NC here
15:44 Kaine: NRG do you think bike chase is rankable
15:45 Nerova Riuz GX: definitely not that bored diff
15:45 Nerova Riuz GX: but others might be fine
15:45 Kaine: Yeah that's a joke diff tbh
15:45 Kaine: Have to remap normal and update
15:45 Nerova Riuz GX: 00:57:853 (3,4) - "deserves a larger jump"
15:45 Kaine: BSS was bein a bitch
15:49 Nerova Riuz GX: 01:20:426 (1,1,1) - those streams cant fit the music tbh, they feel strange
15:50 Fenza: did the new mapset rules get revoked?
15:50 Nerova Riuz GX: 00:14:601 (3,4) - make it farther than 00:14:455 (2,3) - for a nice build up
15:50 strickluke: no u
15:50 strickluke: k playing surf bye
15:50 Nerova Riuz GX: dam anxient is afk
15:51 Anxient: ?!
15:51 Nerova Riuz GX: yee
15:52 Rawrgasm: fff
15:52 Rawrgasm: Do you have to have ranked maps to be a bn? ;v;
15:52 Anxient: you just need god tier modding skills
15:52 Nerova Riuz GX: no you can be a BN without any ranked maps
15:52 Rawrgasm: o, oke
15:52 Anxient: i have a ranked map and it isnt even properly hitsounded
15:52 *Anxient cries in a corner
15:52 Rawrgasm: I've just been doing some late modding xd
15:53 Rawrgasm: and the BN application won't even work
15:53 Rawrgasm: cri erytim
15:53 Nerova Riuz GX: 00:04:261 (1,2,3,4,5,6) - [http://puu.sh/n7lFx/204a8d4a7c.jpg it feels better] because 00:04:698 - has a strong drum
15:53 Anxient: oh fine
15:53 Anxient: made it stream
Topic Starter
Anxient
you are lazy

i appplied the questionable ds and fixed the stream.
Arphimigon
Hi.
Not nazimoddin this since its wip

[Hard]
Damn this is more repetitive than my maps
00:06:300 (2,3,4) - I'm gonna step forward and be the first person to say that all cases like this succ (yknow that 2 slider then circle feels nicer dontcha?)
00:18:096 (2,3) - Another classic case of weird to hit offbeat sliders, perhaps a s1ck note then slider then note, or note then reverse slider because omfff it feels off as two offbeats in this part
00:37:319 - Most your extended sliders start on vocals like this, so why does your extended slider start at 00:37:465 - ? consider moving it back
00:52:028 - I know why this is here, but it seems more nice to me (idk why) if there are just three notes here. This slider end just feels... out of place. Idk keep or not thats just an opinion.
01:05:281 (1) - This red point is too early and looks weird, perhaps put it so the red point is at 01:05:353 -
01:29:164 (3) - Pls, this is two strong sounds, make it two notes :^) Esp since last sound being a slider end sucks for feelz

[Insane]
00:00:184 - to 00:05:863 - : SR wise this map is okay but taking that aside WHOA SPREAD YO
00:07:756 (3,4,1) - You do a lot of weird flows like this don't ya? Well I can understand you want emphasis to the slider, but not to that note! At least not so much that it literally points away from a curve and has high spacin, that's just weirdddd (tl;dr snappy, out of place movement to slider is k but not to note)
00:26:688 (4,1) - This could point together a tad smoother, with the curve pointin towards that previous note~
00:27:417 - Perhaps make this vocal clickable? If you turned 00:27:271 (2,3,4,5) - into note slider slider it'd make more sense with the vocals here which you have mapped most the rhythms to
00:40:232 (3) - There isnt THAT much reason for a 1/4, if you are gonna emphasise the high pitched vocal thingy here then this seems a little pressuring. So i'd reduce the spacing here. Oh, and this is really offputting being a 1/4 slider in the middle of a section with absolutely no 1/4 sliders, so if you know a way to make it more intuitive to play, go for that. (wtf did i just write, did that even make any sense)
00:42:562 (2,3,1) - Now THESE would be SO much cooler if they had a LOT more spacing, strong sounds, vocals, everything is pushed into these at once!
00:51:154 - After a reverse THIS long I'd sooooooooooo recommend you make the downbeat clickable or these next two notes are gonna be accuracy killers
00:57:853 (3,4,5) - Oh I'm saying this a little late too but, these linear plays with changing spacing are a biiiiiiiiiiiiiiiiiiiiit weird, i'd move 4 slightly down for some more angle, even if just a little more
01:01:349 (3) - Perhaps make this into a short stream?

[BEYOND THE AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH]
Yknow me and my hatred of any offbeat sliders when there isn't a need for it. That's pretty much the only reason I don't like this map as much as I should.
00:29:892 (3,4,5,1) - Pls put slider 1 to the right of note 3, it just plays so much neaterrrrrr you can keep the pressure with the spacing and snapping, but where it is, is jut awkward af
00:51:154 - Same as insane, this just feels like a dick-move pls don't do this Anxient
Nope, not really much of a problem with this diff tbh

[Sexxar's OPEN WIDE!]
00:09:941 (4,5,6,7,8) - good fookin game dam ok
oh this is wip NVRMND
-Kanzaki
Hello anxient i like this song da drums tho.

Beyond the gate



  • 00:06:300 (2,3,2,3,2,3,2,3) - Seems like you are trying to reduce the difficulty but i don't know why i would map these as circles since this part is kinda exciting and even after here i can't tell the difference between these sliders and this part 00:13:290 (2,3,4,5,6) - i don't know you change the difficulty on here but as i said if you change slider to circles then all should be okay. (P.S. : After checking insane diff as i can see you mapped same on insane diff too so you actually should do this to indicate this diff is extra diff.)

    00:51:227 (8,9) - The thing you actually starts on 00:51:154 - put 8 here and then you can put objects to white blue and red tick i would do like this check it http://puu.sh/nb2pB/430b2fcd66.png

    01:04:552 (2,3) - Same thing as i said on first mod but on this part these aren't bats my eye i dont know why but you could map these circles too i don't know if you wanna keep your difficulty this way



Xexxar diff : 00:14:310 (1,2,3) - really bad overmapping done over here.




Nice map anxient you gonna speed rank your difficulties probably. I find it good enough to go.
Topic Starter
Anxient

Arphimigon wrote:

Hi.
Not nazimoddin this since its wip

[Hard]
Damn this is more repetitive than my maps - bruh
00:06:300 (2,3,4) - I'm gonna step forward and be the first person to say that all cases like this succ (yknow that 2 slider then circle feels nicer dontcha?) - bruh
00:18:096 (2,3) - Another classic case of weird to hit offbeat sliders, perhaps a s1ck note then slider then note, or note then reverse slider because omfff it feels off as two offbeats in this part - made it hitcircle -> slider -> hitcircle
00:37:319 - Most your extended sliders start on vocals like this, so why does your extended slider start at 00:37:465 - ? consider moving it back - 00:37:465 - coz theres actually a beat here that i cannot miss out on.
00:52:028 - I know why this is here, but it seems more nice to me (idk why) if there are just three notes here. This slider end just feels... out of place. Idk keep or not thats just an opinion. - ok dad
01:05:281 (1) - This red point is too early and looks weird, perhaps put it so the red point is at 01:05:353 - gotcha
01:29:164 (3) - Pls, this is two strong sounds, make it two notes :^) Esp since last sound being a slider end sucks for feelz - k

[Insane]
00:00:184 - to 00:05:863 - : SR wise this map is okay but taking that aside WHOA SPREAD YO - bruh
00:07:756 (3,4,1) - You do a lot of weird flows like this don't ya? Well I can understand you want emphasis to the slider, but not to that note! At least not so much that it literally points away from a curve and has high spacin, that's just weirdddd (tl;dr snappy, out of place movement to slider is k but not to note) - made it less out of place
00:26:688 (4,1) - This could point together a tad smoother, with the curve pointin towards that previous note~ - gotcha fam
00:27:417 - Perhaps make this vocal clickable? If you turned 00:27:271 (2,3,4,5) - into note slider slider it'd make more sense with the vocals here which you have mapped most the rhythms to - nah i think its fine as it is
00:40:232 (3) - There isnt THAT much reason for a 1/4, if you are gonna emphasise the high pitched vocal thingy here then this seems a little pressuring. So i'd reduce the spacing here. Oh, and this is really offputting being a 1/4 slider in the middle of a section with absolutely no 1/4 sliders, so if you know a way to make it more intuitive to play, go for that. (wtf did i just write, did that even make any sense) - nope. but im keeping the 1/4 coz theres a drum beat.
00:42:562 (2,3,1) - Now THESE would be SO much cooler if they had a LOT more spacing, strong sounds, vocals, everything is pushed into these at once! - naw i think its fine lol
00:51:154 - After a reverse THIS long I'd sooooooooooo recommend you make the downbeat clickable or these next two notes are gonna be accuracy killers - come on man theyre not THAT bad...
00:57:853 (3,4,5) - Oh I'm saying this a little late too but, these linear plays with changing spacing are a biiiiiiiiiiiiiiiiiiiiit weird, i'd move 4 slightly down for some more angle, even if just a little more - gotcha
01:01:349 (3) - Perhaps make this into a short stream? - i reduced the slider by one repeat and added a circle.

[BEYOND THE AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH]
Yknow me and my hatred of any offbeat sliders when there isn't a need for it. That's pretty much the only reason I don't like this map as much as I should. - bruh this entire song is an offset beat
00:29:892 (3,4,5,1) - Pls put slider 1 to the right of note 3, it just plays so much neaterrrrrr you can keep the pressure with the spacing and snapping, but where it is, is jut awkward af - placed more irght
00:51:154 - Same as insane, this just feels like a dick-move pls don't do this Anxient - bruh i dont understand why you dont like this part so much :c
Nope, not really much of a problem with this diff tbh
broh thank for m4m
I Must Decrease
I'll hurry up ;_;



eventually... :(
Topic Starter
Anxient

-Kanzaki wrote:

Hello anxient i like this song da drums tho.

Beyond the gate



  • 00:06:300 (2,3,2,3,2,3,2,3) - Seems like you are trying to reduce the difficulty but i don't know why i would map these as circles since this part is kinda exciting and even after here i can't tell the difference between these sliders and this part 00:13:290 (2,3,4,5,6) - i don't know you change the difficulty on here but as i said if you change slider to circles then all should be okay. (P.S. : After checking insane diff as i can see you mapped same on insane diff too so you actually should do this to indicate this diff is extra diff.) - maybe its just my style, or something but i dont want to start the map instantly hard. i want to let the player enjoy the map before i rip their faces with the kiai. like give them time to enjoy the map before they die? besides. its cool to play with. as for why i made jumps in 00:13:290 (2,3,4,5,6) - its to indicate that there is a new part of the song coming up, the previous part is going to end.

    00:51:227 (8,9) - The thing you actually starts on 00:51:154 - put 8 here and then you can put objects to white blue and red tick i would do like this check it http://puu.sh/nb2pB/430b2fcd66.png - i know what you mean. i applied your mod, but dude next time check the contents of your puush link :^)

    01:04:552 (2,3) - Same thing as i said on first mod but on this part these aren't bats my eye i dont know why but you could map these circles too i don't know if you wanna keep your difficulty this way - i dont wanna make this into a jump fest lol. besides i dont think that part is very worthy of a jump section if you know what i mean/

Xexxar diff : 00:14:310 (1,2,3) - really bad overmapping done over here. - i should really tell people to stop modding xxr's diff.


Nice map anxient you gonna speed rank your difficulties probably. - i wont speedrank this until i get sayonara no yukue ranked. besides i have GDs i need to wait for. I find it good enough to go. - thanks tho bby, i really appreciate it.
thanks for modding!
-Kanzaki
Sorry about my puush. I used a circle and a 1/4 slider on there it fits better instead of triplet tho.
Feb
sry for very fucking late.
i was sick since monday :(
tried to aim for 2.6* but i didn't lel.

Poke me if you want me to nerf it.

because i used hitsounds
Make sure everything is the same as in the current set since i didn't update it. The only diffs i have is yours.
Kawashiro
m4m

[Xexxar]
  1. 00:00:184 - Stream is too loud. hitsound is louder than drum sound change volume to 50~60%
  2. 00:03:824 (4) - Add Drum Clap will be fit with song
  3. 00:09:941 (4,5) - hey... here is 1/4 gap? plz keep DS 1.0
  4. 00:14:747 - drum is in here. so how about change 00:14:601 (1,1) - this circle to 1/2 slider? it will be fit with drum and elec guitar sound
  5. from 00:14:018 - here to 00:15:183 - here, don't abuse NC plz. i think this part doesn't need lots of NC
  6. 00:15:183 (1) - change to 1/2 slider plz. vocal 'tsu' is still play in this part but 00:15:329 - this gap is weird. I think it's wrong beat

Sor, I hate Jump map :(

Thanks about m4m, GL :)
Topic Starter
Anxient

Feb wrote:

sry for very fucking late.
i was sick since monday :(
tried to aim for 2.6* but i didn't lel. - well glad youre feeling better~

Poke me if you want me to nerf it.

because i used hitsounds
Make sure everything is the same as in the current set since i didn't update it. The only diffs i have is yours.
updated with feb's diff! Thanks!
MikasaSerket
Nice Anxient! I wanted to map this song for a while, I never have really gotten to it. Hopefully you are able to get it ranked ;^)
Topic Starter
Anxient

MikasaSerket wrote:

Nice Anxient! I wanted to map this song for a while, I never have really gotten to it. Hopefully you are able to get it ranked ;^)
ayy thanks
Feb
rank monogatari thing
Topic Starter
Anxient

Feb wrote:

rank monogatari thing
once pho wakes up done
P A N
[General]
  1. Every diff except Normal have unsnapped preview point.

[Beyond the door]
  1. 00:00:176 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - add some drum-hitsound don't be lazy. tbh i want you to add yourself but i will leave my suggestion here so you won't think I'm lazy.
    - 00:00:176 (1,2,3,4) - clap
    - 00:00:467 (5,1,2,3,4) - drum-clap
    - 00:01:049 (5,1,2,3,4,5,1,2,3,4) - drum-finish
  2. there still have some place that you can add drum-hitsound if you want. because don't add is possible too.
  3. 00:32:506 (5,1) - cymbal sound have less spacing than (5)? just no. you made it more spacing the whole map.
  4. 00:47:360 (4) - why add finish here? you didn't add at 00:45:030 (4)
  5. 00:48:671 (4,5) - why you use two sliders? imo replace to 4 circles plays better and more HARDCORE.
  6. 01:20:418 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - tbh, overmapped. but I don't know how to fix either. so let's keep like that first :p

[Insane]
  1. unsnapped preview time.
  2. 00:13:282 (2,3,4,5,6,7,1,2,3,4,5) - tbh, this pattern is even harder than expert diff. please nerf it.
  3. 00:29:156 (1) - make it further or nerf (3). make cymbal more spacing.
  4. 00:01:632 (1,2,3,4,5,6,7,8,1) - also please reconsider about this, expert even doesn't has 9 notes stream. (here)
  5. 00:42:117 (1,2,3) - the way you use NC is a bit weird imo, 00:42:117 (1,2) = 1/2 but have more spacing than 00:42:554 (2,3) which is 1/1 and the same NC color. almost got me when testplay.
  6. 00:55:952 (1) - I knew you probably don't change but you did like this on 00:57:117 (1) and 00:58:282 (1) and 00:59:447 (1). it's also have more flow so maybe?

[Hard]
  1. 00:21:001 (1) - soo do you want to use NC on every 1 or 2 stanza I confused. remove this one? make them consistent.
  2. 00:49:981 (4) - spread to two circles to fit with the strong beat? and more fit with the song.
  3. 00:51:583 (1,2,3) - this is still a hard diff. will be more friendly if you move these pattern nearer to the middle. so they can hit them comfortably.
  4. I think use circle to emphasize cymbal sound sounds and plays better. such as
    01:22:311 (3) , 01:24:642 (3) and 01:26:680 (2,3) or you can use this rhythm.
  5. Insane have many stream and triple, how about add a few triple (or slider stream) to this diff for better spread?

[Feb]
  1. 00:08:768 (2,3) - ctrl+g sounds and plays better imo.
  2. 00:13:428 (2,3) - ^
  3. 00:23:768 (1) - unnecessary imo. it is more like the same set the previous NC. no impact from the song to add here.
  4. 00:37:894 (5) - error spacing.

[Normal]
  1. 00:05:855 (1) - tbh from my experience, beginner mostly miss a pattern like this, long gap but stack. every time I spec noob, they always hit that slider beforehand and miss because the break is too long and their cursor reach it too fast so they don't know what to do but click it. it's up to you to change or not :3
  2. 00:23:622 - unused green line. also 00:24:496 (1) - ^
  3. 00:43:865 (1) - ^ please avoid stack for easiest diff.
  4. 01:06:438 (1) - not sure if this shape is too tricky for beginner.
  5. 01:11:098 (1) - please avoid stack.
  6. 01:20:418 (1) - ^

good map GL :P

pm/tell me anywhere if you want to star for star.
Feb

P A N wrote:

[General]

  • [notice][Feb]
  1. 00:08:768 (2,3) - ctrl+g sounds and plays better imo. I think both play alright tbh, in my case i wanna follow the electric guitar in your case you wanna follow the basic drums. I think both ways are acceptable.
  2. 00:13:428 (2,3) - ^ ^
  3. 00:23:768 (1) - unnecessary imo. it is more like the same set the previous NC. no impact from the song to add here. I added NC because of the SV change. Idk if its appropriate since the SV change is not to huge, but I'll stay better safe than sorry atm.
  4. 00:37:894 (5) - error spacing.
    fixed
Thanks for modding pan!

hi anxient
osu file format v14

[General]
AudioFilename: GATE II - Sekai wo Koete.mp3
AudioLeadIn: 0
PreviewTime: 52028
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:GATE II ~Sekai wo Koete~
TitleUnicode:GATEⅡ~世界を超えて~
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Anxient
Version:Feb's Advanced
Source:GATE 自衛隊 彼の地にて、斯く戦えり 第2クール
Tags:tv size opening kreygasm drum 2 feb
BeatmapID:908097
BeatmapSetID:415910

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xexxar's best girl.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
176,291.26213592233,4,1,15,60,1,0
5709,-100,4,1,15,50,0,0
15175,-125,4,2,15,40,0,0
23331,-90.9090909090909,4,1,15,40,0,0
23768,-100,4,3,15,50,0,0
24496,-100,4,1,15,50,0,0
50127,-133.333333333333,4,2,15,50,0,0
51146,-100,4,3,15,50,0,0
52457,-100,4,1,15,60,0,1
60612,-100,4,1,15,50,0,0
61777,-100,4,1,15,60,0,1
69933,-100,4,1,15,50,0,0
71098,-100,4,1,15,60,0,1
79253,-100,4,1,15,50,0,0


[Colours]
Combo1 : 241,117,255
Combo2 : 102,198,255
Combo3 : 255,64,64

[HitObjects]
80,322,176,6,0,B|69:261|69:261|86:210,1,110,2|8,0:0|0:0,0:0:0:0:
151,159,612,2,0,B|207:176|207:176|257:162,1,110,2|0,0:0|0:0,0:0:0:0:
323,219,1049,2,0,B|338:272|338:272|324:333,1,110,8|0,0:0|0:0,0:0:0:0:
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387,34,29010,1,10,0:0:0:0:
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387,96,76341,1,0,0:0:0:0:
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281,57,86972,2,0,B|265:110|265:110|279:177,1,110,4|8,0:0|0:0,0:0:0:0:
347,214,87409,6,0,B|225:230|225:230|175:210,1,165,4|8,0:0|0:0,0:0:0:0:
105,178,87991,1,0,0:0:0:0:
67,98,88137,2,0,P|32:89|0:86,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
152,77,88574,1,0,0:0:0:0:
234,105,88719,2,0,L|302:96,1,55,2|0,0:0|0:0,0:0:0:0:
373,121,89010,1,10,0:0:0:0:
403,38,89156,1,12,0:0:0:0:
345,204,89447,5,14,0:0:0:0:
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