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Adventure Club - Fade (feat. Zak Waters)

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Mittwoch, 5. September 2018 at 19:55:53

Artist: Adventure Club
Title: Fade (feat. Zak Waters)
Tags: electro cbh dubstep melodic wub Strategas Max -M4x Gero red blue dance
BPM: 134
Filesize: 4406kb
Play Time: 02:37
Difficulties Available:
  1. Easy (1,47 stars, 113 notes)
  2. Gerax's Normal (2,17 stars, 195 notes)
  3. Hard (3,36 stars, 334 notes)
  4. Hyper (3,92 stars, 375 notes)
  5. Insane (4,93 stars, 433 notes)
  6. Lost (6,72 stars, 492 notes)
  7. Strategas' Expert (5,87 stars, 480 notes)
Download: Adventure Club - Fade (feat. Zak Waters)
Information: Scores/Beatmap Listing
---------------
Artist

Adventure Club
Zac Waters


Guest Difficulties
Strategas
Gero
-M4x
Strategas
expert
osu file format v14

[General]
AudioFilename: Adventure Club - Fade (feat Zak Waters).mp3
AudioLeadIn: 0
PreviewTime: 58409
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14976,88409,102737,131394,160050
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fade (feat. Zak Waters)
TitleUnicode:Fade (feat. Zak Waters)
Artist:Adventure Club
ArtistUnicode:Adventure Club
Creator:Come[Back]Home
Version:Strategas' Expert
Source:
Tags:electro cbh dubstep melodic wub
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:3
OverallDifficulty:8.5
ApproachRate:9.4
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cropped-1920-1080-415184.jpg",0,0
//Break Periods
2,31295,44870
2,88609,90541
2,102937,116511
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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139,84,97065,1,0,0:0:0:0:
123,82,97215,1,0,0:0:0:0:
241,53,97364,5,0,0:0:0:0:
214,157,97513,1,0,0:0:0:0:
139,84,97662,1,0,0:0:0:0:
317,129,97812,2,0,B|337:159|337:159|331:273,1,126.666666666667
119,284,98259,2,0,L|125:220,1,63.3333333333333
227,256,98558,2,0,L|220:319,1,63.3333333333333
80,383,98856,1,0,0:0:0:0:
65,376,99006,1,0,0:0:0:0:
52,367,99155,6,0,P|29:344|16:316,2,63.3333333333333
118,283,99603,2,0,P|105:255|83:233,2,63.3333333333333
225,294,100050,2,0,P|253:280|275:258,1,63.3333333333333
244,156,100349,2,0,P|216:169|194:192,1,63.3333333333333
347,180,100647,1,0,0:0:0:0:
362,187,100797,1,0,0:0:0:0:
374,195,100946,6,0,P|396:217|409:245,1,63.3333333333333
346,330,101244,2,0,P|324:308|311:280,1,63.3333333333333
282,46,101543,1,0,0:0:0:0:
271,58,101693,1,0,0:0:0:0:
264,71,101842,2,0,P|253:100|254:132,1,63.3333333333333
347,180,102140,2,0,P|357:150|356:118,1,63.3333333333333
148,94,102439,5,0,0:0:0:0:
116,193,102588,1,0,0:0:0:0:
142,295,102737,1,0,0:0:0:0:
479,96,117065,6,0,L|328:103,1,152
483,125,117961,2,0,L|332:132,1,152
43,108,118856,6,0,B|96:92|96:92|178:108,1,101.333333333333
157,108,119304,1,0,0:0:0:0:
50,214,119752,2,0,B|103:198|103:198|185:214,1,101.333333333333
164,214,120200,1,0,0:0:0:0:
471,67,120647,6,0,B|487:120|487:120|471:202,1,101.333333333333
472,173,121095,2,0,L|349:173,1,101.333333333333
360,177,121543,2,0,B|376:230|376:230|360:312,1,101.333333333333
360,285,121991,2,0,L|237:285,1,101.333333333333
62,322,122439,6,0,B|46:269|46:269|62:187,1,101.333333333333
61,216,122887,2,0,L|184:216,1,101.333333333333
173,212,123335,2,0,B|157:159|157:159|173:77,1,101.333333333333
173,104,123783,2,0,L|296:104,1,101.333333333333
335,190,124230,6,0,L|328:256,2,50.6666666666667
236,290,124677,2,0,L|229:356,2,50.6666666666667
273,103,125125,2,0,L|279:53,2,50.6666666666667
176,157,125573,2,0,L|170:207,2,50.6666666666667
94,89,126021,5,0,0:0:0:0:
96,63,126170,1,0,0:0:0:0:
99,38,126319,1,0,0:0:0:0:
9,153,126468,2,0,L|2:219,2,50.6666666666667
86,274,126916,1,0,0:0:0:0:
84,300,127065,1,0,0:0:0:0:
81,325,127214,1,0,0:0:0:0:
171,210,127363,2,0,L|178:144,2,50.6666666666667
253,84,127812,5,0,0:0:0:0:
347,131,127961,1,0,0:0:0:0:
441,84,128110,1,0,0:0:0:0:
348,155,128259,5,0,0:0:0:0:
254,108,128408,1,0,0:0:0:0:
160,155,128557,1,0,0:0:0:0:
252,60,128707,5,0,0:0:0:0:
349,179,128856,1,0,0:0:0:0:
440,60,129006,1,0,0:0:0:0:
350,203,129155,5,0,0:0:0:0:
251,36,129304,1,0,0:0:0:0:
161,179,129453,1,0,0:0:0:0:
250,12,129603,5,0,0:0:0:0:
172,143,131394,6,0,B|240:142|240:142|267:149|267:149|296:142|296:142|363:141,1,190.000007247925
368,247,131841,6,0,L|284:247,1,47.5000018119813
243,35,131991,2,0,L|290:35,1,47.5000018119813
215,248,132140,2,0,L|167:248,1,47.5000018119813
5,50,132289,6,0,B|64:49|91:10|91:10|167:3|282:49,1,253.333333333333
475,124,132737,2,0,B|399:92|323:99|323:99|296:138|237:139,1,253.333333333333
370,298,133185,6,0,P|378:251|371:205,1,95.0000036239625
242,34,133483,2,0,P|213:34|175:54,1,47.5000018119813
238,138,133633,1,0,0:0:0:0:
89,41,133782,2,0,P|65:41|43:47,1,47.5000018119813
93,182,133931,2,0,P|117:183|140:177,1,47.5000018119813
332,89,134080,1,0,0:0:0:0:
268,240,134230,2,0,P|245:246|221:244,1,47.5000018119813
238,138,134379,1,0,0:0:0:0:
140,313,134528,1,0,0:0:0:0:
239,122,134677,1,0,0:0:0:0:
342,319,134827,1,0,0:0:0:0:
512,90,134976,6,0,B|458:77|458:77|387:93|387:93|321:77,1,190.000007247925
450,188,135424,2,0,L|471:273,2,63.3333333333333
239,122,135871,6,0,L|153:115,1,47.5000018119813
87,111,136021,1,0,0:0:0:0:
87,111,136095,1,0,0:0:0:0:
87,111,136170,1,0,0:0:0:0:
130,219,136319,1,0,0:0:0:0:
382,79,136468,2,0,L|335:76,1,47.5000018119813
243,228,136618,2,0,L|290:231,1,47.5000018119813
481,231,136767,6,0,B|433:192|366:211|366:211|308:258|243:228,1,253.333333333333
55,146,137215,2,0,B|103:184|170:165|170:165|228:118|293:149,1,253.333333333333
278,347,137662,6,0,P|249:291|243:228,1,126.666666666667
379,60,137961,2,0,P|344:112|293:148,1,126.666666666667
83,117,138259,2,0,P|145:120|202:146,1,126.666666666667
425,235,138558,6,0,B|357:222|357:222|303:243|303:243|243:227,1,190.000007247925
368,333,139006,1,0,0:0:0:0:
446,130,139155,6,0,L|382:117,1,47.5000018119813
245,121,139304,2,0,L|292:131,1,47.5000018119813
368,333,139453,1,0,0:0:0:0:
445,112,139603,6,0,L|381:99,1,47.5000018119813
244,103,139752,2,0,L|290:112,1,47.5000018119813
490,256,139901,6,0,P|397:225|229:255,1,253.333333333333
16,312,140349,2,0,B|0:309|-30:320|-30:320|-12:264|74:262|118:266|151:293,1,253.333333333333
238,352,140797,1,0,0:0:0:0:
164,179,140946,1,0,0:0:0:0:
164,179,141021,1,0,0:0:0:0:
164,179,141095,1,0,0:0:0:0:
490,256,141244,5,0,0:0:0:0:
331,162,141394,2,0,P|300:153|268:150,1,63.3333333333333
280,257,141543,1,0,0:0:0:0:
436,164,141692,1,0,0:0:0:0:
490,256,141841,1,0,0:0:0:0:
385,70,141991,1,0,0:0:0:0:
328,347,142140,6,0,B|423:350|423:350|425:357|425:357|523:364,1,190.000007247925
490,256,142588,2,0,L|485:179,2,63.3333333333333
271,242,143036,6,0,L|184:236,1,47.5000018119813
337,66,143185,2,0,L|424:72,1,47.5000018119813
490,256,143334,2,0,L|403:250,1,47.5000018119813
361,179,143483,1,0,0:0:0:0:
328,347,143633,2,0,L|375:350,1,47.5000018119813
223,238,143782,2,0,L|176:235,1,47.5000018119813
49,363,143931,6,0,B|84:220|3:255|51:117|51:117|167:153|129:78|279:126,1,475.000018119813
375,350,144827,1,0,0:0:0:0:
383,363,145125,5,0,0:0:0:0:
482,87,145274,1,0,0:0:0:0:
487,73,145573,5,0,0:0:0:0:
433,207,145722,2,0,B|386:218|386:218|336:204,1,95.0000036239625
238,114,146021,6,0,L|285:112,1,47.5000018119813
388,109,146170,1,0,0:0:0:0:
259,271,146319,2,0,L|211:272,1,47.5000018119813
109,183,146468,2,0,L|157:182,1,47.5000018119813
433,207,146618,6,0,B|375:320|375:320|258:271,1,253.333333333333
502,119,147065,2,0,B|385:70|385:70|327:183,1,253.333333333333
258,271,147513,6,0,B|179:272|179:272|164:265|164:265|151:272|151:272|49:273,1,190.000007247925
125,166,147961,1,0,0:0:0:0:
206,377,148110,2,0,L|253:377,1,47.5000018119813
327,182,148259,2,0,L|374:182,1,47.5000018119813
462,374,148409,1,0,0:0:0:0:
512,128,148558,2,0,L|465:128,1,47.5000018119813
374,182,148707,1,0,0:0:0:0:
467,234,148856,1,0,0:0:0:0:
374,76,149006,1,0,0:0:0:0:
261,262,149155,1,0,0:0:0:0:
93,112,149304,6,0,B|154:95|154:95|222:120|222:120|275:107,1,190.000007247925
149,206,149752,2,0,L|143:287,2,63.3333333333333
357,187,150200,6,0,L|402:174,1,47.5000018119813
512,153,150349,1,0,0:0:0:0:
512,153,150424,1,0,0:0:0:0:
512,153,150498,1,0,0:0:0:0:
476,251,150647,1,0,0:0:0:0:
402,67,150797,2,0,L|447:54,1,47.5000018119813
377,290,150946,2,0,L|331:302,1,47.5000018119813
24,257,151095,6,0,B|83:215|140:240|140:240|150:309|227:324,1,253.333333333333
447,286,151543,2,0,B|387:327|330:302|330:302|320:233|243:218,1,253.333333333333
105,335,151991,6,0,P|167:344|226:323,1,126.666666666667
295,108,152289,2,0,P|256:157|243:218,1,126.666666666667
395,384,152588,2,0,P|372:326|325:285,1,126.666666666667
62,226,152886,6,0,B|116:235|116:235|184:207|184:207|250:220,1,190.000007247925
325,285,153334,1,0,0:0:0:0:
96,339,153483,6,0,L|50:331,1,47.5000018119813
55,120,153633,2,0,L|102:129,1,47.5000018119813
244,218,153782,1,0,0:0:0:0:
90,357,153931,6,0,L|44:349,1,47.5000018119813
55,101,154081,2,0,L|102:110,1,47.5000018119813
263,219,154230,6,0,B|331:247|455:239|455:239|417:231|401:217,1,253.333333333333
261,81,154677,2,0,B|233:149|241:273|241:273|249:235|263:219,1,253.333333333333
360,119,155125,5,0,0:0:0:0:
138,141,155274,1,0,0:0:0:0:
138,141,155349,1,0,0:0:0:0:
138,141,155424,1,0,0:0:0:0:
266,384,155573,1,0,0:0:0:0:
319,291,155722,2,0,P|298:283|274:278,1,47.5000018119813
179,324,155871,1,0,0:0:0:0:
93,384,156021,1,0,0:0:0:0:
12,316,156170,1,0,0:0:0:0:
98,254,156319,1,0,0:0:0:0:
266,384,156468,6,0,B|362:383|362:383|379:275,1,190.000007247925
285,215,156916,2,0,L|273:277,2,63.3333333333333
396,45,157364,6,0,P|419:44|443:47,1,47.5000018119813
506,225,157513,2,0,P|482:226|459:223,1,47.5000018119813
265,109,157662,2,0,P|289:108|313:112,1,47.5000018119813
376,290,157812,1,0,0:0:0:0:
138,180,157961,2,0,P|162:177|186:179,1,47.5000018119813
300,362,158110,2,0,P|276:364|253:361,1,47.5000018119813
143,283,158259,6,0,P|55:324|149:346,1,253.333333333333
136,219,159155,2,0,P|230:241|142:282,1,253.333333333333
56,258,160050,5,0,0:0:0:0:
Topic Starter
Come[Back]Home
So fast, thank you very much~
Secretpipe
Adventure Club ♥
Xayler
Soon™
Shirogumi
good map
BoatKrab
<3
Topic Starter
Come[Back]Home
Finally finished, lets try and get some mods~
hypercyte
Hey m4m from my q o/

sry if my mod is bad :( Map is just too good

Easy
00:20:349 (1) - Maybe ctrl+j this, just so that the slider end points in the direction of the next circle?

01:23:931 (4) - Add finish hitsound here, and remove the finish hitsound on this slider's tail. I don't really hear that in the song.

Other than that, hard to make any other suggestions for this diff.

Normal
00:26:618 (6) - I personally don't like the look of the slider when it starts to curve too near the the head/tail. I suggest making it just a normal one like this https://i.imgur.com/W5ODbB3.png

00:31:095 (1) - Maybe align this with the curve of the slider before it?

01:23:931 (3) - Add a finish hitsound on the head of this slider
01:01:543 (4) - ^
01:02:439 (6) - ^
01:12:289 (3) - ^
I think there are other places a finish hitsound could work, I just named a few.4

Hard
00:18:558 (1) - I don't hear a sound on this blue tick (00:18:670 - ), so I wouldn't use a reversing slider here like this. I'd place a hitcircle here 00:18:558 - stacked with 00:18:334 (5) - , and then turn the next part into a triple stacked on the slider like this: https://i.imgur.com/Mhwxt0k.png (here's how it looked before so u can compare screenshots https://i.imgur.com/eECa3TP.png)
00:25:722 (1) - ^
00:29:304 (1) - ^

Hyper
01:49:603 (4,5) - Maybe align this with the slider before, to keep it consistent with the other sliders?

01:49:901 (1) - NC this, and remove this NC 01:50:200 (2) -

01:50:200 (2) - NC

Insane
01:11:394 (1) - I don't like the look of this slider, maybe change shape to a straight slider like the others?


__

I looked thoroughly through all the diffs Insane and below, was hard to find anything wrong with them. Just made some simple suggestions, hope it was helpful.
Topic Starter
Come[Back]Home

hypercyte wrote:

Hey m4m from my q o/

sry if my mod is bad :( Map is just too good Thanks <3

Easy
00:20:349 (1) - Maybe ctrl+j this, just so that the slider end points in the direction of the next circle? Okay

01:23:931 (4) - Add finish hitsound here, and remove the finish hitsound on this slider's tail. I don't really hear that in the song. I'll keep it like that for consistency reasons

Other than that, hard to make any other suggestions for this diff.

Hard
00:18:558 (1) - I don't hear a sound on this blue tick (00:18:670 - ), so I wouldn't use a reversing slider here like this. I'd place a hitcircle here 00:18:558 - stacked with 00:18:334 (5) - , and then turn the next part into a triple stacked on the slider like this: https://i.imgur.com/Mhwxt0k.png (here's how it looked before so u can compare screenshots https://i.imgur.com/eECa3TP.png) Okay, fixed them all
00:25:722 (1) - ^
00:29:304 (1) - ^

Hyper
01:49:603 (4,5) - Maybe align this with the slider before, to keep it consistent with the other sliders? I like it that way more though

01:49:901 (1) - NC this, and remove this NC 01:50:200 (2) - Okay

01:50:200 (2) - NC ^

Insane
01:11:394 (1) - I don't like the look of this slider, maybe change shape to a straight slider like the others? I think the weirdness makes it cool :D


__

I looked thoroughly through all the diffs Insane and below, was hard to find anything wrong with them. Just made some simple suggestions, hope it was helpful.
It was helpful, thank you very much <3
_Star
Hello for my mod :) (M4M)

the map look so cool right
[General]
check your aimod for your all diff. you will find some error for your map.

[Hard]
00:25:722 (1) - this way you can look at this 00:29:304 (1,2,3,4) -
i think triple hit is better than short turn slider

00:45:424 (1,2) - you can make this such as 00:47:215 (1,2) -

00:51:692 (3,4) - slider better?

00:52:588 (1,1,1,1,1,1,1,1) - emmmm.....i think hard diff is unsuitable for change the sv.

00:59:752 (1,1) - del NC better

01:04:080 (4,1) - alignment

02:01:543 (3,4) - emmm..i think stagger better?
02:18:558 (7) - NC
02:19:006 (1) - del NC
02:25:722 (4) - NC
02:26:058 (2) - del NC

[Hyper]
01:21:244 (1,2) - far awa two
01:21:244 (1,2) - ^

02:18:558 (4) - NC
02:19:006 (1) - del nc
02:26:170 (1) - del nc

02:38:259 (1,1) - this two can make long a little

[insane]
00:49:901 (3,4) - stagger better?
00:51:692 (3,4) - ^

01:31:095 (1,1,2,1,1) - isn`t good idea


Thats all :)
my map link :https://osu.ppy.sh/s/684165

gl :)
Feb
こんばんは

O whoops I thought Id be modding a modding v2 map D:

some things before we start

*Letterbox inconsistency
*Countdown inconsistency, just disable both of them?
*Easy has no combo colours set, maybe change that to something neat.
*Gerax's Normal deals with the issue having an unsnapped spinner at 00:56:282 (1) - and Sliderends being unsnapped at 00:59:752 (1) - and 01:14:080 (1) - so maybe fix that as well.
Adding to this: This slider is partly offscreen in 4:3 dimensions 01:18:558 (1) -
Adding aswell: 00:56:282 (1,1) - the recovery time is quite short, adviced is to at least have 4 beats between the spinner and the next objects which is not the case here. If I may suggest, how about deleting the slider after? It might create a pause but that's not that harsh to gameplay right.
Also: Raise your stack leniency please, Stacks like 00:19:006 (5,6) - these are unreadable and und actually unrankable.
*Hyper has 3 issues involving 01:25:722 (1,2,1) - these cute sliders - hint the word starts with "un" and ends with "snapped", also no combo colours on this map.
*Insane has no combo colours set either
*Strategas' Expert has an offscreen slider in 4:3 at 02:20:349 (2) - ,better avoid that. Also no combo colours on that as well.
*Lost has no combo colours too.

Easy
Very clean diff, well done just a few remarks

02:14:976 (1,1,1,1) - Are these NC errors? They are not that consistent with the rest (Every full 2 beats)
02:19:006 (1) - This one is quite inconsistent with the mapping beforehand 02:11:394 (1) - where 02:11:841 - wasn't emphasized on the head. This probably happened due to the 02:23:931 (1) - mapping here, since the snare drums land on 1/6. I'd suggest to take the prior rhythm for 02:25:722 - this and removing the reverse on the slider, this way you avoid having to map the 1/6 snares completely. As Until Dawn already said "sometimes it's best to do nothing at all"
02:33:334 (1,3) - small thing but maybe you can avoid the overlap on these.

Gerox's Normal
Not bad, but If I were you I'd ask if those almost burai sliders are okay at this level of play. For me personally thats to much.
Also bit concerned about the inconsistency mapping of the electronic sounds at the end of the map for e.g. 02:11:991 - and 02:12:140 - are the exact same sound, but the one is mapped and the other is not. I'd just completely delete this note and do something for more casual. Leaving a note out is quite okay for higher up to play, but on lower diffs its confusing rhythm.
00:19:006 (5,6) - These should be fine even though they are stacked, but I'd only say that if all elements similar to this are stacked, so 00:26:170 (5,6) - these should be stacked as well.
01:06:916 - about the same thing as before, so that should be nc'd as well for consistency
01:10:050 - due to that vocal sound here, the skip here seems a bit underemphasized. Could be avoided if you do slider like the ones before that circle.
02:35:573 (3) - same slider as 02:21:244 (3,4) - its the same sound, also I'd just avoid them, but If said that preface.

Hard
*AR jump from Normal to Hard is quite high don't you think? AR7 is quite enough for that kind of mapping you overlap almost nothing so yah
01:17:662 (1,2) - if you do those things with that sliderspeed change it seems your visual spacing is quite different than before, how about you change that? Just for aesthetics in this case. (This is another example: 01:24:827 (1,2) - I think it makes it quite clear by now) Unless it's a wanted spacing, but since you use the same spacing all the time (1.2x) it might be an error in spacing. Im saying it because it happens at the end quite often.

Cool diff otherwise, quite consistent

I am a bit tired now, so this is the end. Contact me ingame or on osu website anytime if you have questions.

じゃあね!

oh btw. https://osu.ppy.sh/beatmapsets/698757#osu/1479841 this is mine
Topic Starter
Come[Back]Home

Feb wrote:

こんばんは

O whoops I thought Id be modding a modding v2 map D:

some things before we start

*Letterbox inconsistency Fixed
*Countdown inconsistency, just disable both of them? Fixed
*Easy has no combo colours set, maybe change that to something neat. yep
*Gerax's Normal deals with the issue having an unsnapped spinner at 00:56:282 (1) - and Sliderends being unsnapped at 00:59:752 (1) - and 01:14:080 (1) - so maybe fix that as well. fixed
Adding to this: This slider is partly offscreen in 4:3 dimensions 01:18:558 (1) - will fix
Adding aswell: 00:56:282 (1,1) - the recovery time is quite short, adviced is to at least have 4 beats between the spinner and the next objects which is not the case here. If I may suggest, how about deleting the slider after? It might create a pause but that's not that harsh to gameplay right. fixed
Also: Raise your stack leniency please, Stacks like 00:19:006 (5,6) - these are unreadable and und actually unrankable.
*Hyper has 3 issues involving 01:25:722 (1,2,1) - these cute sliders - hint the word starts with "un" and ends with "snapped", also no combo colours on this map. fixed
*Insane has no combo colours set either fixed
*Strategas' Expert has an offscreen slider in 4:3 at 02:20:349 (2) - ,better avoid that. Also no combo colours on that as well. fixed
*Lost has no combo colours too. fixed

Easy
Very clean diff, well done just a few remarks

02:14:976 (1,1,1,1) - Are these NC errors? They are not that consistent with the rest (Every full 2 beats) They are not, I made the ncs fitting to the music
02:19:006 (1) - This one is quite inconsistent with the mapping beforehand 02:11:394 (1) - where 02:11:841 - wasn't emphasized on the head. This probably happened due to the 02:23:931 (1) - mapping here, since the snare drums land on 1/6. I'd suggest to take the prior rhythm for 02:25:722 - this and removing the reverse on the slider, this way you avoid having to map the 1/6 snares completely. As Until Dawn already said "sometimes it's best to do nothing at all" I dont think its an issue though
02:33:334 (1,3) - small thing but maybe you can avoid the overlap on these. Okay

Gerox's Normal
Not bad, but If I were you I'd ask if those almost burai sliders are okay at this level of play. For me personally thats to much.
Also bit concerned about the inconsistency mapping of the electronic sounds at the end of the map for e.g. 02:11:991 - and 02:12:140 - are the exact same sound, but the one is mapped and the other is not. I'd just completely delete this note and do something for more casual. Leaving a note out is quite okay for higher up to play, but on lower diffs its confusing rhythm.
00:19:006 (5,6) - These should be fine even though they are stacked, but I'd only say that if all elements similar to this are stacked, so 00:26:170 (5,6) - these should be stacked as well.
01:06:916 - about the same thing as before, so that should be nc'd as well for consistency
01:10:050 - due to that vocal sound here, the skip here seems a bit underemphasized. Could be avoided if you do slider like the ones before that circle.
02:35:573 (3) - same slider as 02:21:244 (3,4) - its the same sound, also I'd just avoid them, but If said that preface.

Hard
*AR jump from Normal to Hard is quite high don't you think? AR7 is quite enough for that kind of mapping you overlap almost nothing so yah 7,5 ar now
01:17:662 (1,2) - if you do those things with that sliderspeed change it seems your visual spacing is quite different than before, how about you change that? Just for aesthetics in this case. (This is another example: 01:24:827 (1,2) - I think it makes it quite clear by now) Unless it's a wanted spacing, but since you use the same spacing all the time (1.2x) it might be an error in spacing. Im saying it because it happens at the end quite often. Will see about that

Cool diff otherwise, quite consistent

I am a bit tired now, so this is the end. Contact me ingame or on osu website anytime if you have questions.

じゃあね!

oh btw. https://osu.ppy.sh/beatmapsets/698757#osu/1479841 this is mine
Thank you very much~ (its a bit late though)
Xayler
Hype, at least I can spend somewhere my kudosu now. lul
ShinodaYuu
Hi, m4m from my queue

[Normal]
00:52:812 (1) - Nobody's gonna expect 1/2 snapping here, imo placing 1/1 on 00:53:036 - will do a better job
01:10:050 - I would fill this hole
01:18:558 (1) - Should be visually better if you place it here but after CTRL J
01:23:931 (3,1) - would be hard to read for a new player
01:28:409 (1,1) - Too low distance for this timegap

[Hard]
02:13:185 (1,2,3,4,5) - Using this rhythm you'll have all wubs clickable https://osu.ppy.sh/ss/11171457
02:18:558 (7) - Nc here, not on 02:19:006 (1) -
02:25:722 (4) - ^ 02:26:021 (1) -
02:32:886 (7) - ^ 02:33:334 (1) -

[Hyper]
00:27:513 (1,2) - Should look better if they weren't touching themselves
01:01:841 (2) - Imo sound on tail is stronger than the one on head
01:07:215 (2,2) - Stack?
01:09:006 (2) - Imo sound on tail is stronger than the one on head
01:12:588 (2) - ^
01:16:170 (2) - ^
01:19:752 (2) - ^
01:26:916 (2) - ^
01:32:289 (2,2) - Stack?
01:36:468 (1,3,4) - kind of ugly overlap
01:58:856 (1) - End it on 01:59:155 - and add a clickable object on 01:59:304 -
02:13:185 (1,2,3,4,5,6) - Same comment as for hard

Hope to help :D
Topic Starter
Come[Back]Home

Milar001 wrote:

Hi, m4m from my queue

[Normal]
00:52:812 (1) - Nobody's gonna expect 1/2 snapping here, imo placing 1/1 on 00:53:036 - will do a better job Will see what others think, right now I think people will expect it because the parts before have been 1/2
01:10:050 - I would fill this hole I dont thats necessary, its a nice little break.
01:18:558 (1) - Should be visually better if you place it here but after CTRL J Yep, okay
01:23:931 (3,1) - would be hard to read for a new player You could be right, will see what other people think about that
01:28:409 (1,1) - Too low distance for this timegap Will ask the guy who made that part about it

[Hard]
02:13:185 (1,2,3,4,5) - Using this rhythm you'll have all wubs clickable https://osu.ppy.sh/ss/11171457 I like mine more tbh
02:18:558 (7) - Nc here, not on 02:19:006 (1) - No, its correct the way I did it because of the sv change
02:25:722 (4) - ^ 02:26:021 (1) - ^
02:32:886 (7) - ^ 02:33:334 (1) - ^

[Hyper]
00:27:513 (1,2) - Should look better if they weren't touching themselves Okay
01:01:841 (2) - Imo sound on tail is stronger than the one on head I didnt want complex rythm in an Hyper so I did it like that.
01:07:215 (2,2) - Stack? That one wouldnt even be noticeable while playing
01:09:006 (2) - Imo sound on tail is stronger than the one on head
01:12:588 (2) - ^
01:16:170 (2) - ^
01:19:752 (2) - ^
01:26:916 (2) - ^
01:32:289 (2,2) - Stack?
01:36:468 (1,3,4) - kind of ugly overlap Fixed
01:58:856 (1) - End it on 01:59:155 - and add a clickable object on 01:59:304 - Will think about it, right now I like the way it fits with the beats tbh
02:13:185 (1,2,3,4,5,6) - Same comment as for hard

Hope to help :D
Thank you, it did help, many things to consider here!~
AMX
[Lost]

00:52:588 (1,1,1,1,1,1,1,1) - why the NC spam? This is not really nessecary. Atleast do 1/2's there

00:59:752 (1,1) - Same here remove NC on 01:00:200 (1) -

01:01:543 (1) - I'm not a fan of these reverses as u rarely use them again making rythm feel inconsistent, since this is almost a 7* map I'd stick to 01:01:991 (2,3) - these kinda patterns. Or atleast make it so that if u have reverses like 01:01:543 (1) - use 2 of them instead of that pattern that u have now

01:27:961 (4) - NC

01:29:901 (3,4) - Thesse jumps etc would have much better effect if u stack them and lower the spacing overall. This section is a very slow, weak one, this should be a very calm area imo.

01:31:095 (1,1,2,3) - Same here, if i'd mute the music i'd have no idea really that this is a really calm area in the song

01:46:618 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - Make it so that hitsounds also transitions into the song, from low volume to normal volume

01:57:065 (1) - Same here make the volume gradually increase untill 02:00:647 (1) -

02:11:394 (1) - This whole area should definently have something unique about it, change up the slidershapes, add some crazy SV or something. Make it another combo color, the point is, change things up here, dont do the same jumpspam that u did at the kiai. Make it alittle more technical here.


Strategas' Expert

00:16:095 (2,1,2,1) - Make the overlaps equal, for aesthetics.

01:02:439 (1,2,3,4,5,6) - You make patterns of 3's before like 01:01:095 (1,2,3,1,2,3) - but here u stop for some reason. The rythm is still the same, imo if you're gonna keep this big of a object density (so much circles and so little sliders). You should most definently map it as good as possible to the music. Meaning patterns of 3's all around the kiai. This applies on many places in the map.

02:27:065 (2) - Random copy paste, the music doesn't really call for 2 sliders that look the same here imo. Switch it up alittle atleast



Insane

00:52:588 (1,1,1,1,1,1,1,1) - Seriously I dont want to sound like a dick but this NC spam looks really stupid. Please consider removing the NC spam

02:11:841 (1) - Remove NC



Thats about what I can find, E/N/H looks polished in my eyes.

Good luck with the map! :)
Topic Starter
Come[Back]Home

AMX wrote:

[Lost]

00:52:588 (1,1,1,1,1,1,1,1) - why the NC spam? This is not really nessecary. Atleast do 1/2's there Because of the different sv's I've used

00:59:752 (1,1) - Same here remove NC on 01:00:200 (1) - No, the second slider has a different sv

01:01:543 (1) - I'm not a fan of these reverses as u rarely use them again making rythm feel inconsistent, since this is almost a 7* map I'd stick to 01:01:991 (2,3) - these kinda patterns. Or atleast make it so that if u have reverses like 01:01:543 (1) - use 2 of them instead of that pattern that u have now I dont see a problem with that pattern, and just because its almost a 7* map Im not allowed to use repeats? And I've not used them rarely in the first kiai, I used them quite often.

01:27:961 (4) - NC Okay

01:29:901 (3,4) - Thesse jumps etc would have much better effect if u stack them and lower the spacing overall. This section is a very slow, weak one, this should be a very calm area imo. True

01:31:095 (1,1,2,3) - Same here, if i'd mute the music i'd have no idea really that this is a really calm area in the song I think that this actually fits quite nicely with the beats and want to keep it.

01:46:618 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - Make it so that hitsounds also transitions into the song, from low volume to normal volume Good idea, will do when I find the motivation

01:57:065 (1) - Same here make the volume gradually increase untill 02:00:647 (1) - I think its not necessary in this part because of the beat in the music

02:11:394 (1) - This whole area should definently have something unique about it, change up the slidershapes, add some crazy SV or something. Make it another combo color, the point is, change things up here, dont do the same jumpspam that u did at the kiai. Make it alittle more technical here. I have no intention in making this a technical map whatsoever so I wont do that. It is mapped differently than the first kiai, it has faster sliders and 1/4 objects so I dont see a reason to change any of that.

Insane

00:52:588 (1,1,1,1,1,1,1,1) - Seriously I dont want to sound like a dick but this NC spam looks really stupid. Please consider removing the NC spam Same as in Lost

02:11:841 (1) - Remove NC Same as in Lost



Thats about what I can find, E/N/H looks polished in my eyes.

Good luck with the map! :)
Thank you very much!~ c:
3mplify
Yo, sorry for a pretty long reply + modding this mapset took a time, but I'm here, so let's go!~

General

  1. I am not even a storyboarder, but there is something wrong with storyboard (for example Lost diff: the light should follow sliders and notes, right? https://i.imgur.com/VqtEoMr.jpg )
  2. Please turn "Epilepsy waring" on all diffs (On kiai black lines appear pretty fast + part on 01:31:095 with white strips is pretty flashing)
  3. 128 kbps is cool, but 192 is better :P. Please use my higher-quality (192 kbps) mp3: https://transfer.sh/aHxaX/Special%20for%20comebackhome%20the%20best%20dnb%20mapper%20I%20love%20your%20diff%20on%20I%20gonna%20hide%20away%20my%20heart%20please%20use%20this%20mp3%20I%20did%20a%20nice%20offset%20%28I%20hope%29%20because%20I%20used%20audition%20CC%202018%20to%20do%20it%20thanks%20bye.mp3(I did in Audition CC, so offset is the same, please don't read the file name and block me)


Easy

  1. 01:20:349 (4) - I think this movement is pretty hard for the Easy diff. https://i.imgur.com/970CWWq.png - something like this could be pretty better!~
  2. 01:39:155 (1,2,3) - this looks too tights. For aestetics I suggest you do this https://i.imgur.com/1HsZwhR.jpg
  3. 02:34:677 (3) - this looks not okay. This slider is too close to 02:33:334 and it lokks pretty messy (as the result).


Gerax's Normal

  1. 00:49:006 (1) - this looks pretty weird and messy tbh(I'd do something like https://i.imgur.com/ZHLCZUz.png )
  2. 00:52:588 (5,1) - this sound very strange. Only here in this part you miss a hard kick. Don't think it's a nice idea to follow vocal here.
  3. 01:09:603 (3) - I think 1/1 slider here fits music much more + it's better for the rhythm consistancy


Hard

  1. 00:23:931 (1) - this is litteraly the highest spaced jump in the diff. I highly recommend you to reduce it to 2.5-2.8, because desity of this moment is pretty low.
  2. 01:14:528 (1) - better to remove nc here, because pretty the same moments in the diff are one combo, like 01:10:498 (1,2,3) or 01:17:662 (1,2)
  3. 01:32:886 (1) - I'd better move 2nd control point of this slider to x226 y295 to make a pretty blanket here
  4. 02:14:976 (1,1) - https://i.imgur.com/accjwpV.jpg


Hyper

  1. 00:55:274 (1) - better to make this more curvy like https://i.imgur.com/FFbl31k.png, because this slider really stand out others in this pattern
  2. 01:04:677 (1) - better to copy 01:04:230 (1), rotate by 120, replace 01:04:677 (1) and ctrl-g. Look much better~
  3. 01:14:528 (1) - you know what I mean >_<
  4. 02:29:304 (1) - https://i.imgur.com/nJok5ub.jpg
  5. 02:34:230 (3) - move to x296 y181 to make it overlap perfectly in the middle of 02:34:677 (1) (aestetics)
    My fav. diff: very interesting to play and pretty clean!~


Insane

  1. 00:19:397 (7) - fix blanket
  2. 00:24:827 (3) - blanket here would be more aestetic
  3. 00:25:274 (4) - I think you must here make clickable sliderend. It's pretty loud!!!
  4. 01:10:498 (1) - looks weird. I'd better do something like https://i.imgur.com/PdkAlGA.png. But just making this more sharper like https://i.imgur.com/tHodTep.png would be fine too
  5. 01:14:528 - remove nc. Same as hard.


[b]Strategas' Expert

  1. 01:34:976 (6) - better to make here 1/3 slider. It makes rhythm more consistent, don't you find?
    02:18:259 (3) - move this slider to x78 y116 for better structure


Lost

  1. 00:57:662 (2) - I'd better move this note to x460 y72 to make the last jump the longest in this section
  2. 01:10:050 (3,4) - how about to ctrl-g these notes? This would make this pattern more intersting and it's better fits the map style
  3. 01:21:095 (6) - better place it to x164 y364 (for aestetics)
  4. 02:11:394 (1) and 02:12:289 (1) - these two sliders look bad tbh (i mean how they overlap . https://i.imgur.com/COibh3H.png). I highly recommend you to move 02:11:394 (1) a bit left like https://i.imgur.com/t8DOsXS.jpg


Last words

  1. Map is good. I notice very few thigs, so that means you should go find bn. Hope you'll rank it as soon as possible.
  2. Now it's your turn: https://osu.ppy.sh/beatmapsets/797340#osu/1674547(But please wait a bit till I remap Normal, I'll pm you)
Topic Starter
Come[Back]Home

3mplify wrote:

Yo, sorry for a pretty long reply + modding this mapset took a time, but I'm here, so let's go!~

General

  1. I am not even a storyboarder, but there is something wrong with storyboard (for example Lost diff: the light should follow sliders and notes, right? https://i.imgur.com/VqtEoMr.jpg ) Im confused. I dont have a storyboard, I've deleted it some time ago.
  2. Please turn "Epilepsy waring" on all diffs (On kiai black lines appear pretty fast + part on 01:31:095 with white strips is pretty flashing)
  3. 128 kbps is cool, but 192 is better :P. Please use my higher-quality (192 kbps) mp3: https://transfer.sh/aHxaX/Special%20for ... %20bye.mp3(I did in Audition CC, so offset is the same, please don't read the file name and block me) I cant click the link. It says "not found" t.t

Easy

  1. 01:20:349 (4) - I think this movement is pretty hard for the Easy diff. https://i.imgur.com/970CWWq.png - something like this could be pretty better!~ I dont really think its a problem, I've used it quite often in the past.
  2. 01:39:155 (1,2,3) - this looks too tights. For aestetics I suggest you do this https://i.imgur.com/1HsZwhR.jpg Okay
  3. 02:34:677 (3) - this looks not okay. This slider is too close to 02:33:334 and it lokks pretty messy (as the result). But you cant even see it while playing so it doesn't matter

Gerax's Normal

  1. 00:49:006 (1) - this looks pretty weird and messy tbh(I'd do something like https://i.imgur.com/ZHLCZUz.png ) Okay
  2. 00:52:588 (5,1) - this sound very strange. Only here in this part you miss a hard kick. Don't think it's a nice idea to follow vocal here. I like it, will see what others think
  3. 01:09:603 (3) - I think 1/1 slider here fits music much more + it's better for the rhythm consistancyOkay

Hard

  1. 00:23:931 (1) - this is litteraly the highest spaced jump in the diff. I highly recommend you to reduce it to 2.5-2.8, because desity of this moment is pretty low. Its not an issue to hit it though, and its not hard at all. I'll keep it for now
  2. 01:14:528 (1) - better to remove nc here, because pretty the same moments in the diff are one combo, like 01:10:498 (1,2,3) or 01:17:662 (1,2) They are not the same though, the dubstep noise or whatever it is called has a different rythm
  3. 01:32:886 (1) - I'd better move 2nd control point of this slider to x226 y295 to make a pretty blanket here Okay
  4. 02:14:976 (1,1) - https://i.imgur.com/accjwpV.jpg
Parallel now!

Hyper

  1. 00:55:274 (1) - better to make this more curvy like https://i.imgur.com/FFbl31k.png, because this slider really stand out others in this pattern I really like it that way though
  2. 01:04:677 (1) - better to copy 01:04:230 (1), rotate by 120, replace 01:04:677 (1) and ctrl-g. Look much better~ Okay
  3. 01:14:528 (1) - you know what I mean >_< Same explanation as in Hard
  4. 02:29:304 (1) - https://i.imgur.com/nJok5ub.jpg I dont think I understand t.t
  5. 02:34:230 (3) - move to x296 y181 to make it overlap perfectly in the middle of 02:34:677 (1) (aestetics) Okay!
    My fav. diff: very interesting to play and pretty clean!~

Insane

  1. 00:19:397 (7) - fix blanket I tried my best, I suck at blankets lol
  2. 00:24:827 (3) - blanket here would be more aestetic Okay
  3. 00:25:274 (4) - I think you must here make clickable sliderend. It's pretty loud!!! Hmm, maybe
  4. 01:10:498 (1) - looks weird. I'd better do something like https://i.imgur.com/PdkAlGA.png. But just making this more sharper like https://i.imgur.com/tHodTep.png would be fine too I have a feeling that you dont like those edgy sldiers. I'll keep it for now cause I like it
  5. 01:14:528 - remove nc. Same as hard.

[b]Strategas' Expert

  1. 01:34:976 (6) - better to make here 1/3 slider. It makes rhythm more consistent, don't you find?
    02:18:259 (3) - move this slider to x78 y116 for better structure

Lost

  1. 00:57:662 (2) - I'd better move this note to x460 y72 to make the last jump the longest in this section Okay
  2. 01:10:050 (3,4) - how about to ctrl-g these notes? This would make this pattern more intersting and it's better fits the map style Good idea
  3. 01:21:095 (6) - better place it to x164 y364 (for aestetics) Okay
  4. 02:11:394 (1) and 02:12:289 (1) - these two sliders look bad tbh (i mean how they overlap . https://i.imgur.com/COibh3H.png&#41;. I highly recommend you to move 02:11:394 (1) a bit left like https://i.imgur.com/t8DOsXS.jpgCant see overlap while playing so in my reality it doesnÄt exist. Will keep it~

Last words

  1. Map is good. I notice very few thigs, so that means you should go find bn. Hope you'll rank it as soon as possible.
  2. Now it's your turn: https://osu.ppy.sh/beatmapsets/797340#osu/1674547(But please wait a bit till I remap Normal, I'll pm you)
Thank you so much for this very helpful mod!!!~ :D
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