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Rib - Akaito

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Total Posts
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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on February 19, 2016 at 1:52:21 PM

Artist: Rib
Title: Akaito
Tags: mikitoP red thread of fate みきとP singing
BPM: 170
Filesize: 28707kb
Play Time: 05:08
Difficulties Available:
  1. Inseparable (5 stars, 1137 notes)
Download: Rib - Akaito
Download: Rib - Akaito (no video)
Information: Scores/Beatmap Listing
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Rib - Akaito
---
Mint
RIBGASM AAAAAAAAAAA
Xenans
-00:00:689 (1,1,1,1) - Maybe move all of these to the left a bit so that the spacing from 00:04:924 (1,1) - is equivalent, that is to say, the distance from the circular slider's slidehead to the blanketing slider's sliderhead should be the same the blanketing slider's spacing from sliderhead to sliderend. Blanket would not need to be adjusted if all circular sliders are shifted directly left together. Example

-00:22:041 (1,2) - There should be a note on the blue tick between these notes, because of two reasons; first, so you actually match the song, because otherwise it feels weird, and secondly because near the end of the song there is a similar tune, 05:07:218 (1,2,3) - that doesn't skip this note. Same in 01:45:336 (1,2,3) -

-01:56:983 (4,5,1,2,3) - Is weird, that triple is overmapping, although you may be trying to put emphasis on the following notes, which I would suggest you stack because of how the sounds are identical.

-02:43:924 (6,7,8,1) - There is a beat between the 8 and the 1, but this was most likely intentionally ignored

-02:58:394 (7) - I don't think this finish hitsound is intentional, it doesn't land on anything to emphasize.

-03:01:218 (1) - I would increase spacing from the previous note to this note as it is quite a noticable change, and a finish would be suitable as well

-03:15:336 (1) - I don't believe a finish hitsound is suitable here because although it is similar to the previous few measures, it is different not solely because of the pattern and does not sound right. I would simply remove it, because the pattern change is enough of an emphasis

-03:31:394 (3,4,5) - The notes seemed to be stacked inconsistently compared to 03:34:218 (3,4,5) -

-04:47:983 (3) - Perhaps extending this slider by one blue tick would be a good idea, because it does not end on a beat, and is mapped to the vocals. You would need to move it around a bit to get it to flow well if you did so.

-05:08:277 (1) - I think this would fit better extended by one more tick, onto the red one. Either that, or on the downbeat.
Topic Starter
Monstrata

Xenans wrote:

-00:00:689 (1,1,1,1) - Maybe move all of these to the left a bit so that the spacing from 00:04:924 (1,1) - is equivalent, that is to say, the distance from the circular slider's slidehead to the blanketing slider's sliderhead should be the same the blanketing slider's spacing from sliderhead to sliderend. Blanket would not need to be adjusted if all circular sliders are shifted directly left together. Example Moved it slightly though mainly to balance screen usage.

-00:22:041 (1,2) - There should be a note on the blue tick between these notes, because of two reasons; first, so you actually match the song, because otherwise it feels weird, and secondly because near the end of the song there is a similar tune, 05:07:218 (1,2,3) - that doesn't skip this note. Same in 01:45:336 (1,2,3) - I wanna keep this for the sake of the pattern and forego what the song actually follows. But yea, what you say is true. I want to see whether other people also mention it too though, cuz the pattern created here is really nice imo.

-01:56:983 (4,5,1,2,3) - Is weird, that triple is overmapping, although you may be trying to put emphasis on the following notes, which I would suggest you stack because of how the sounds are identical. Doesn't sound overmapped imo.

-02:43:924 (6,7,8,1) - There is a beat between the 8 and the 1, but this was most likely intentionally ignored Yea intended.

-02:58:394 (7) - I don't think this finish hitsound is intentional, it doesn't land on anything to emphasize. Theres definitely a crash there, but I made the volume softer.

-03:01:218 (1) - I would increase spacing from the previous note to this note as it is quite a noticable change, and a finish would be suitable as well Yea i agree. Fixed.

-03:15:336 (1) - I don't believe a finish hitsound is suitable here because although it is similar to the previous few measures, it is different not solely because of the pattern and does not sound right. I would simply remove it, because the pattern change is enough of an emphasis I changed it to another finish custom thats a lot softer.

-03:31:394 (3,4,5) - The notes seemed to be stacked inconsistently compared to 03:34:218 (3,4,5) - Og yea, made them more consistent.

-04:47:983 (3) - Perhaps extending this slider by one blue tick would be a good idea, because it does not end on a beat, and is mapped to the vocals. You would need to move it around a bit to get it to flow well if you did so. I think this is fine. I don't really like 5/4 sliders anyways xD.

-05:08:277 (1) - I think this would fit better extended by one more tick, onto the red one. Either that, or on the downbeat.
Hmm yea ending on the red tick is fine, considering im using 5% volume anyways so the slider-end is basically fading to nothing.

Thanks for the mod butler-kun
Electoz
Please take note that I never mod a 5 star map before but I'm doing this because my desperation of finding BNs lol.

[Inseparable]

  1. 00:20:100 (6,1) - Imo the spacing here should be bigger because there's suddenly a 1/1 beat spacing here so spacing it more would make the pattern become more obvious.
  2. 00:49:924 (2) - This can be repositioned a bit for a consistent spacing between 00:49:747 (1,2,1) .
  3. 01:05:100 (4,5) - Looks like you intended to have a linear flow here between stanzas but to me the movement feels a bit forced for some reason. Also, wouldn't it better to keep the same spacing you did on 01:02:630 (5,1) ?
  4. 01:09:159 (1,1) - Imo should be placed more differently because the latter one has a different rhythm.
  5. 01:15:688 (2,3) - Not really sure how to describe this properly but the angle of 01:15:865 (3) feels forced somehow.
  6. 01:45:512 (3) - My personal taste, how about ctrl+g this? cuz I think the movement is better that way.
  7. 02:19:041 (3) - NC here? Because I saw you NC on this in most of triangles(?) so far.
  8. 02:39:336 (3) - Is this really need to be a repeat slider? Feels like more movement is needed here also only a repeat slider in the entire kiai is kinda stand out imo.
  9. 03:43:747 (3) - Pretty nitpicking but you can tweak the tail a bit for a better angle with 03:46:218 (4) . The angle here could have been much better compared to 03:40:924 (1,2) .
  10. 04:44:100 (5) - Idk if this touches your life bar but it definitely touches mine.
Alright, I hope I did good enough Thanks for your mod in advance Monstrata~
Modem
Hi Monstrata~! M4M is here~ >w<

[box=[Inseparable:1337]]How about using HP 6? To make some balance with AR and OD
00:01:394 (1) Adding a whistle at the tail of this slider would emphasize the guitar better, and it sounds nice as well :3
00:02:806 (1) ^
00:04:218 (1) ^
00:05:630 (1) ^
00:10:130 (3) I guess it would be better if you emphasize the music by using whistle in drum sampleset instead of drum sampleset only
00:10:218 (4) Same goes for the head of this slider ^
00:12:512 (2,3) Fix this blanket please. This slider -> 00:12:336 (2) seems a bit less curved
00:45:071 (3) Add drum sampleset at this note please~
00:46:571 (3) Use clap in normal sampleset and drum additions instead of the whistle since it suits the music better
00:47:983 (3) Same goes for this note ^
00:49:394 (3) Here too ^
00:46:924 (1,2) In my opinion, these two notes aren't necessary if you mainly focused on mapping the music (drum) at this part. How about removing both of them? Indeed, I could hear two low beats at 00:46:924 and 00:47:100, but for me, it's better to map the most dominant music which in this case is the loud drum sound instead of the low ones.
00:49:747 (1,2) ^
01:04:218 (1) ctrl + g this slider to make some nice looped flow. And it would form a nice flow for the next slider and note as well :3
01:12:512 (1) Um, add finish in soft additions instead? It sounds better in my opinion
01:15:336 (1) ^
01:18:159 (1) ^
01:23:806 (1) ^
01:37:924 (1) ^
01:40:747 (1) ^
Same suggestion ^ for the rest of two kiais :3
01:20:453 (3) ctrl + g this slider
01:20:806 (4,1) The spacing between this two objects is too large compared to the spacing at 01:17:983 (5,1), 01:15:159 (5,1), and 01:09:512 (2,1). For the sake of these consistency, I guess you could move this slider -> 01:20:983 (1) to x: 259 y: 212 (disable the grid snap for awhile) or in sort, the head of this slider would be stacked indirectly with the the head of this slider -> 01:20:100 (2). It wouldn't break the flow you've been working at ;) . Sorry that I couldn't take any screenshot and give a long explanation instead ;w;. F-12 in my laptop have some errors, so that's why ;w; ;w; ;w;
01:34:924 (4) Add clap in drum additions instead please~! It emphasize the music much better than normal sampleset :3
01:38:806 (4,5) ctrl + G these notes
02:00:159 (4,5) Add some spacing between these two notes just like what you did for 02:01:394 (3,4) and 02:04:218 (4,5)
02:58:041 (5,7) ctrl + G these two notes for the proper star shaped jump
03:04:041 (7) Add finish in soft additions please
04:26:453 (3) Move this slider a bit to the right for the better blanket with this slider -> 04:25:924 (1)
04:53:806 (2) How about ctrl + G this slider? It would make a nice reversed jump in my opinion
05:08:277 (1) Godness, just How In The World you could make this super epic legendary slider?? Senpai, please teach me *cough*
Well, that's all I could find~!
Um, here's my map in case you forgot the link >////<
https://osu.ppy.sh/s/405636
Thanks in advance!

Good Luck on Rank~!
Mint
i want ultra diff!

05:08:277 (1) - LOVE
Silky
M4M, im noob at english qwq

umm S3 finish is too small in comparison with S1 finish... could you turn the volume up??
SPOILER
Inseparable
  1. 00:02:100 (1) - 00:04:924 (1) - ctrl+G both? more fit in change of pitchs(thats really subjective tho). and thats 4 same flow is a bit bored.
  2. 00:31:571 - why did you added whistle at here? you didnt at 00:25:924 - 00:28:747 - .
    atleast you should make consistency in same section imo...
  3. 00:34:394 - 40% soft finish is better? there hasnt snare sound
  4. 00:45:512 (5) - yes, there has low-tom(thats drum-finish tho) sound. but, snare sound can hear first. so change to clap is better.
  5. 00:45:688 - why clap? soft finish pls xd
  6. 00:46:571 (3) - 00:47:983 (3) - why sampleset: normal? you didnt it in 02:09:865 (3) - 02:11:277 (3) - ...
  7. 01:23:806 - sample:normal additions:soft?
  8. 01:34:924 (4) - drum-clap please?
  9. 01:57:159 (1,2) - switch NC? I don't think that's have to start NC in there. 01:57:336 (2,3) - NC with this strong guitar sound is better
  10. 02:16:924 (4,5,6) - uhh... I couldnt read this...(yes im noob)
    maybe 02:16:924 (4,5) - ctrl+g is better flow, obedient flow is the best xdd
  11. 03:17:453 (1) - maybe add finish is better, there have strongest guitar sound and cymbal sound...
  12. 03:43:747 (3) - 03:49:394 (3) - nc both? there have finish...
  13. 04:30:159 (7,1) - aaa maybe make more spacing would be easily to tap...

that's all to me

gl~
Topic Starter
Monstrata

Electoz wrote:

Please take note that I never mod a 5 star map before but I'm doing this because my desperation of finding BNs lol.

[Inseparable]

  1. 00:20:100 (6,1) - Imo the spacing here should be bigger because there's suddenly a 1/1 beat spacing here so spacing it more would make the pattern become more obvious. I think the NC is good enough. It breaks the pattern I want here if you increase spacing.
  2. 00:49:924 (2) - This can be repositioned a bit for a consistent spacing between 00:49:747 (1,2,1) . My bad. Fixed.
  3. 01:05:100 (4,5) - Looks like you intended to have a linear flow here between stanzas but to me the movement feels a bit forced for some reason. Also, wouldn't it better to keep the same spacing you did on 01:02:630 (5,1) ? I think this plays fine. And the structure here works imo. The spacing is fine since it works with the structure of the pattern.
  4. 01:09:159 (1,1) - Imo should be placed more differently because the latter one has a different rhythm. I think this is fine. I don't think this is a problem anyways.
  5. 01:15:688 (2,3) - Not really sure how to describe this properly but the angle of 01:15:865 (3) feels forced somehow. Oh, yea, cuz it doesn't flow well visually. Hmm, okay I fixed it cuz there was a good alternative.
  6. 01:45:512 (3) - My personal taste, how about ctrl+g this? cuz I think the movement is better that way. I can kinda see this working if I changed the jump patterns, But I don't think it'll really make the pattern better, just different xP.
  7. 02:19:041 (3) - NC here? Because I saw you NC on this in most of triangles(?) so far. I kinda want this to be an entire combo on it's own since the structure is very tight-knit. But I see your logic too. I'll see if anyone else recommends this.
  8. 02:39:336 (3) - Is this really need to be a repeat slider? Feels like more movement is needed here also only a repeat slider in the entire kiai is kinda stand out imo. I just want some rhythm diversity.
  9. 03:43:747 (3) - Pretty nitpicking but you can tweak the tail a bit for a better angle with 03:46:218 (4) . The angle here could have been much better compared to 03:40:924 (1,2) . Okay fixed.
  10. 04:44:100 (5) - Idk if this touches your life bar but it definitely touches mine. Ehh, it touches but I don't really care lol. I value pattern structure more xP.
Alright, I hope I did good enough Thanks for your mod in advance Monstrata~
Hey! Thanks for the mod! I'll get to your map very soon!

Modem wrote:

Hi Monstrata~! M4M is here~ >w<

[box=[Inseparable:1337]]How about using HP 6? To make some balance with AR and OD I like low HP xD.
00:01:394 (1) Adding a whistle at the tail of this slider would emphasize the guitar better, and it sounds nice as well :3 Okay added for all 4.
00:02:806 (1) ^
00:04:218 (1) ^
00:05:630 (1) ^
00:10:130 (3) I guess it would be better if you emphasize the music by using whistle in drum sampleset instead of drum sampleset only Oh, true, Okay.
00:10:218 (4) Same goes for the head of this slider ^ k
00:12:512 (2,3) Fix this blanket please. This slider -> 00:12:336 (2) seems a bit less curved Fixed
00:45:071 (3) Add drum sampleset at this note please~ added whistle instead.
00:46:571 (3) Use clap in normal sampleset and drum additions instead of the whistle since it suits the music better Ahhh you're right okay fixed this for everything and other measures too so I won't reply to a lot of these suggestions cuz i applied them all
00:47:983 (3) Same goes for this note ^
00:49:394 (3) Here too ^
00:46:924 (1,2) In my opinion, these two notes aren't necessary if you mainly focused on mapping the music (drum) at this part. How about removing both of them? Indeed, I could hear two low beats at 00:46:924 and 00:47:100, but for me, it's better to map the most dominant music which in this case is the loud drum sound instead of the low ones. Nooo, theyre really important xP I base my structure completely off them lol.
00:49:747 (1,2) ^
01:04:218 (1) ctrl + g this slider to make some nice looped flow. And it would form a nice flow for the next slider and note as well :3 I prefer how it is. flows better imo.
01:12:512 (1) Um, add finish in soft additions instead? It sounds better in my opinion Oops, forgot. Added all~
01:15:336 (1) ^
01:18:159 (1) ^
01:23:806 (1) ^
01:37:924 (1) ^
01:40:747 (1) ^
Same suggestion ^ for the rest of two kiais :3 Yea
01:20:453 (3) ctrl + g this slider No, i prefer this flow.
01:20:806 (4,1) The spacing between this two objects is too large compared to the spacing at 01:17:983 (5,1), 01:15:159 (5,1), and 01:09:512 (2,1). For the sake of these consistency, I guess you could move this slider -> 01:20:983 (1) to x: 259 y: 212 (disable the grid snap for awhile) or in sort, the head of this slider would be stacked indirectly with the the head of this slider -> 01:20:100 (2). It wouldn't break the flow you've been working at ;) . Sorry that I couldn't take any screenshot and give a long explanation instead ;w;. F-12 in my laptop have some errors, so that's why ;w; ;w; ;w; I don't think it's too large. I think it plays pretty well actually xP.
01:34:924 (4) Add clap in drum additions instead please~! It emphasize the music much better than normal sampleset :3 Oh nice
01:38:806 (4,5) ctrl + G these notes Its weird, but i actually prefer it like this, for hte up and down motion instead.
02:00:159 (4,5) Add some spacing between these two notes just like what you did for 02:01:394 (3,4) and 02:04:218 (4,5) I want the symmetry tho ;c
02:58:041 (5,7) ctrl + G these two notes for the proper star shaped jump I only want to emphasize 6>7> 1 though, not all of them, hence the different spacing.
03:04:041 (7) Add finish in soft additions please Okay
04:26:453 (3) Move this slider a bit to the right for the better blanket with this slider -> 04:25:924 (1) I think its fine how it is.
04:53:806 (2) How about ctrl + G this slider? It would make a nice reversed jump in my opinion Ahhh i really love this kickslider pattern tho.
05:08:277 (1) Godness, just How In The World you could make this super epic legendary slider?? Senpai, please teach me *cough*
<3

Well, that's all I could find~!
Um, here's my map in case you forgot the link >////<
https://osu.ppy.sh/s/405636
Thanks in advance!

Good Luck on Rank~!Wowowow this was an incredibly helpful hitsound mod actually! Sorry I didn't accept some of the gameplay things you suggested, but your hitsound modding is spot on. We can m4m again when you want :D.

fuyuyu- wrote:

M4M, im noob at english qwq

umm S3 finish is too small in comparison with S1 finish... could you turn the volume up?? Oh, good point, increased volume a bit!
SPOILER
Inseparable
  1. 00:02:100 (1) - 00:04:924 (1) - ctrl+G both? more fit in change of pitchs(thats really subjective tho). and thats 4 same flow is a bit bored. I prefer it this way.
  2. 00:31:571 - why did you added whistle at here? you didnt at 00:25:924 - 00:28:747 - .
    atleast you should make consistency in same section imo... Yea. Made the more consistent (added more whistles)
  3. 00:34:394 - 40% soft finish is better? there hasnt snare sound Yea true. Fixed!
  4. 00:45:512 (5) - yes, there has low-tom(thats drum-finish tho) sound. but, snare sound can hear first. so change to clap is better. okay!
  5. 00:45:688 - why clap? soft finish pls xd Yea fixed and applied to other places too lol
  6. 00:46:571 (3) - 00:47:983 (3) - why sampleset: normal? you didnt it in 02:09:865 (3) - 02:11:277 (3) - ... Fixed a bunch of these from Modem's mod
  7. 01:23:806 - sample:normal additions:soft? added finish instead
  8. 01:34:924 (4) - drum-clap please? yep
  9. 01:57:159 (1,2) - switch NC? I don't think that's have to start NC in there. 01:57:336 (2,3) - NC with this strong guitar sound is better Good idea lol.
  10. 02:16:924 (4,5,6) - uhh... I couldnt read this...(yes im noob) noob ;c
    maybe 02:16:924 (4,5) - ctrl+g is better flow, obedient flow is the best xdd
  11. 03:17:453 (1) - maybe add finish is better, there have strongest guitar sound and cymbal sound... yepp
  12. 03:43:747 (3) - 03:49:394 (3) - nc both? there have finish... okay sure
  13. 04:30:159 (7,1) - aaa maybe make more spacing would be easily to tap... I think how it currently is plays better.

that's all to me

gl~
Thanks for the mod! Good hitsound mod too, I applied stuff to other places too, not just places you mentioned!
StoryTime
yes finally Kreygasm i love you have my babies
edit: i liked old bg tbh
Lince Cosmico
fake name, the real name is not accepting - bubble requests [come back in a few days] (or something like that)

GG


This is not a random and short mod
00:22:130 - you missed a triplet here xD
01:13:041 (3,5) - the blanket is... wrong?

01:34:747 - maybe is better start with a slider here and end at 01:34:924 -
03:02:100 (4,6) - this blanket is only a little bit wrong owo
03:06:600 (6,7) - It seems better if you do a blanket here, the current position feels weird, you can do a x:262 y:308 to get a better pattern
03:46:571 (1) - THE M SLIDER IS THE BEST!!!!

Ill hope this helped you xC
Rizen
we talked about somet hings
17:00 *Rizen is editing [https://osu.ppy.sh/b/902721 Rib - Akaito [Inseparable]]
17:00 Rizen: mostly fine
17:00 Monstrata: oh :D
17:00 Rizen: but there are somet hings
17:00 Rizen: uhhh
17:00 Rizen: mmm
17:01 Rizen: ok
17:01 Rizen: the spacing at 00:28:571 (3,1) -
17:01 Rizen: for all the other times, it's always spaced out
17:02 Rizen: eg. 00:25:747 (4,1) -
17:02 Rizen: 00:31:394 (3,1) -
17:02 Monstrata: oh
17:02 Monstrata: hmmm
17:02 Monstrata: good point
17:04 Rizen: ok, can i move onto next point? xd
17:05 Monstrata: yea
17:05 Monstrata: sure
17:05 Monstrata: damn im gonna have to move some stuff around to fix that but yea i think its worth the fix
17:06 Rizen: ok this one is a woozy (not sure if it's good)
17:06 Rizen: 00:36:512 (3) - maybe ctrl+g will play better?
17:07 Monstrata: i think that might be too big of a jump
17:07 Monstrata: from 2>3
17:07 Rizen: good point
17:08 Rizen: but i still find 00:36:512 (3,4,1) - kinda awkward
17:08 Rizen: or could just be me being me
17:08 Rizen: mm
17:10 Rizen: are these missing finishes?
17:10 Rizen: 00:14:630 (1) -
17:10 Rizen: compared to 04:51:336 (1) -
17:10 Rizen: and 05:02:630 (1) -
17:11 Rizen: whoops, i mean
17:11 Rizen: compared to 04:51:336 (1) -
17:11 Rizen: the first one
17:11 Monstrata: o
17:11 Monstrata: good point
17:11 Monstrata: added them
17:12 Monstrata: 00:37:041 (4) - stacked this with 00:35:806 (4) - instead
17:12 Monstrata: cuz i think the spacing is why you found it awkward
17:12 Rizen: ah
17:13 Rizen: this next one seems a bit memeish but
17:13 Rizen: 00:47:100 (2) -
17:13 Rizen: current: http://puu.sh/n8pHM/f70f05b4d2.jpg maybe: http://puu.sh/n8pI7/e5b6dc69ef.jpg
17:13 Monstrata: o not centered?
17:13 Monstrata: that one was kinda intentional cuz i wanted more distance spacing in between the jumps
17:13 Rizen: ah alright
17:14 Rizen: next one again could be me being stupid
17:14 Rizen: 00:54:159 (1) -
17:15 Rizen: a suggestion uh... ctrl+g then move 00:54:688 (2) - to stack on top of 00:53:630 (1) -
17:15 Monstrata: hmm
17:15 Monstrata: this one i kinda prefer the X motion here
17:16 Rizen: that will increase the spacing at 00:55:041 (3,1) - , which could be to emphasise how 00:55:394 (1,2) - has the same spacing as before but is no longer 1/2
17:16 Rizen: 1/1*
17:16 Monstrata: instead of a clockwise motion with a large angle
17:16 Rizen: ah, ok
17:16 Monstrata: 00:54:688 (2,3,1) - these are basically a pattern
17:16 Monstrata: like the 1/1 is like back/forth
17:16 Monstrata: and then when the 1/2's kick in they fill in the beat in between
17:16 Monstrata: its like 00:51:865 (2,3,1,2,1) -
17:17 Rizen: ah ok I get it now
17:18 Rizen: should 02:46:571 (5) - be more spaced out for the vocal?
17:18 Rizen: like stacking on top of 02:45:512 (6) -
17:19 Monstrata: ah i think its fine
17:19 Monstrata: it kinda breaks the pattern i have here haha
17:19 Rizen: alright
17:19 Monstrata: im not really known for following vocals anyways xD i prefer instruments, or well, a blend
17:19 Monstrata: following the main melody
17:19 Rizen: ok
17:19 Rizen: 01:57:071 (5) - um.. isn't this overmapped?
17:21 Monstrata: but the uh
17:21 Monstrata: hihats
17:21 Monstrata: i think, when listening at like 50-75% they should be clear
17:22 Rizen: what's a hihat?
17:22 Monstrata: the
17:22 Monstrata: tsk
17:22 Monstrata: thing
17:23 Rizen: oh that thing
17:23 Rizen: well, TIL
17:23 Monstrata: tss tss tss
17:23 Monstrata: yea
17:23 Monstrata: xD
17:23 Rizen: oh, you don't care about objects touching hp bar right?
17:24 Monstrata: nah
17:24 Monstrata: not really xP
17:24 Rizen: ok
17:24 Monstrata: kinda bad maybe but yea, i kinda value the map structure more
17:24 Rizen: just making sure
17:25 Monstrata: than hp bars haha
17:28 Rizen: ok so rip my resolution because I don't know if this is true or not
17:28 Rizen: 03:11:277 (1) - is that offscreen?
17:28 Rizen: 03:23:630 (8) - this is further down but not sure if offscreen
17:28 Rizen: would be more likely
17:30 Monstrata: o damn
17:30 Monstrata: 03:23:630 (8) -
17:30 Monstrata: this is offscreen i think
17:30 Rizen: rip
17:30 Monstrata: i'll move it one pixel up and see
17:30 Monstrata: the other one isnt off screen
17:30 Rizen: ah ok
17:30 Rizen: i need to go get a smaller screen
17:30 Rizen: said no one ever
17:31 Monstrata: okay i moved it up one pixel
17:31 Monstrata: http://puu.sh/n8qBs.jpg
17:31 Monstrata: :DDDD
17:31 Rizen: :D
17:31 Monstrata: good eye lmao
17:31 Rizen: this is almost as edgy as
17:31 Rizen: your exact 600 second mapset
17:32 Monstrata: LOL
17:32 Rizen: whoops
17:32 Rizen: i mean
17:32 Rizen: 300
17:32 Monstrata: 300,000 haha
17:32 Monstrata: yea
17:32 Monstrata: xDD
17:33 Rizen: 04:23:453 (2) - in this case, shouldn't the spacing after this circle be larger?
17:34 Monstrata: here uh
17:34 Monstrata: the angle is kinda sharp tho so i think that also creates emphasis
17:34 Rizen: ah ok
17:34 Monstrata: but mmm yea i think this ones fine as is
17:35 Rizen: you said you're not well known for vocal mapping right?
17:35 Monstrata: slider > circle jumps tend to be a bit easier especially when the circle is in the same direction as the slider
17:35 Monstrata: well, i still map vocals if theyre the most important xD
17:35 Monstrata: i map the main melody basically
17:35 Rizen: mm
17:36 Rizen: what you did at 04:36:688 (4,5,6,1) - is great
17:36 Monstrata: tatoe :D
17:36 Rizen: but I still think spacing 02:46:571 (5) - would be better
17:36 Rizen: ;d
17:36 Rizen: that's still irking me
17:36 Rizen: but i won't force you
17:36 Rizen: not that I can anyways
17:38 Monstrata: xd
17:38 Monstrata: rip that
17:38 Monstrata: lol
17:38 Rizen: 02:58:218 (6,7) -
17:39 Rizen: spacing compared to 03:03:865 (6,7) -
17:40 Rizen: and uhh
17:40 Rizen: 02:58:394 (7,1) -
17:40 Rizen: spacing the finish or spacing the piano(?), I think you should stick with one
17:41 Monstrata: kinda hard to explain but uh yea. i think like since its only a single repeat its like
17:41 Monstrata: you dont need to be that consistent about it imo
17:41 Monstrata: if like this was something that recurred like every other measure like some of the stuff you mentioned earlier
17:42 Monstrata: then yea i'd fix but ehh this one is like. both play well and work with their structure so i think its okay not to respect spacing
17:42 Rizen: ok
17:42 Rizen: I would of given a suggestion to 03:15:336 (1,2,1,2,1,2,1,2) -
17:42 Rizen: but it would ruin your structure
17:42 Rizen: so never mind about that
17:43 Monstrata: o
17:43 Monstrata: yea xd
17:43 Rizen: and I assume the larger spacing at 03:16:924 (1,2) - acts as a transition?
17:45 Rizen: ok
17:45 Rizen: that's all I can find
17:45 Rizen: because everything else I would suggest would just ruin your structure

so edgy
Topic Starter
Monstrata
@Chekito - fixed all the blankets, thanks :D
Lince Cosmico

Monstrata wrote:

@Chekito - fixed all the blankets, thanks :D
:D I hate blanket modding but is only the things i found D:
Milan-


"chatthing"
2016-02-16 20:22 Milan-: xd well
2016-02-16 20:22 Milan-: i played it
2016-02-16 20:22 Milan-: and found like 1 or 2 things awkward
2016-02-16 20:22 Monstrata: oh where ;o
2016-02-16 20:22 Milan-: 00:00:689 (1,1,1,1,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,1,2,3,4,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,1,2,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,3,4,5,1) -
2016-02-16 20:22 Milan-: very awkward
2016-02-16 20:23 Milan-: plz change
2016-02-16 20:23 Monstrata: LOL
2016-02-16 20:23 Monstrata: okay fixed
2016-02-16 20:23 Milan-: i lagged my pc now
2016-02-16 20:23 Milan-: for real 02:10:218 (1,2,1) - these patterns
2016-02-16 20:23 Monstrata: niiice
2016-02-16 20:23 Milan-: are too spaced for how slow the section is ;;
2016-02-16 20:24 Milan-: in addition when you contrast it with stuff like 02:11:806 (1,2) -
2016-02-16 20:24 Milan-: it feels weird :(
2016-02-16 20:25 Milan-: i'd say 1.6x~ does what you want to do better
2016-02-16 20:25 Monstrata: hmm i usually base these just off like visual patterns and stuff
2016-02-16 20:25 Monstrata: not really a spacing mapper xd
2016-02-16 20:26 Monstrata: what if
2016-02-16 20:26 Monstrata: hmm
2016-02-16 20:26 Monstrata: i hitsound those circles using Normal sampleset instead so theyre louder than the drum sample im using
2016-02-16 20:26 Monstrata: cuz i kinda like how they play
2016-02-16 20:26 Monstrata: like, its a large spacing, but you kinda play it with one movement since the angle is really large
2016-02-16 20:27 Milan-: but it's like, you stop moving for the gaps then suddenly you have to move faster for these patterns that dont need to be faste r :(
2016-02-16 20:28 Milan-: this 02:18:688 (1,2,3) - is fine cuz momentum you create to the next section
2016-02-16 20:28 Milan-: but before is like"Go! but not too far" , dunno it feels weird to me
2016-02-16 20:28 Monstrata: wait theres no stop motion tho
2016-02-16 20:29 Milan-: you mean cuz circles arent in the same place?
2016-02-16 20:29 Monstrata: its like, the 1/1's are back and forth, then the 1/2's are like going through the same motion (like if you deleted 02:16:041 (2) - it would play the same as the previous two circles)
2016-02-16 20:30 Milan-: but 1/1 gaps are like no moving at all xd
2016-02-16 20:30 Monstrata: the added circle there is just cuz like, putting say02:16:041 (2) - right in between 02:15:865 (1,1) - feels really awkward
2016-02-16 20:30 Milan-: that's the thing
2016-02-16 20:30 Monstrata: cuz linear flow xd
2016-02-16 20:30 Monstrata: mmm
2016-02-16 20:31 Monstrata: can i just change the hitsounding lmao cuz for me they play pretty nicely
2016-02-16 20:32 Milan-: do
2016-02-16 20:32 Milan-: it's jsut a comment as a player i guess, as modder it doesnt matter at all
2016-02-16 20:32 Milan-: 04:14:365 (6) - this is overmapping tho :(
2016-02-16 20:32 Monstrata: o
2016-02-16 20:32 Monstrata: yea thats overmapped
2016-02-16 20:32 Monstrata: hmm lemme fix that
2016-02-16 20:33 Monstrata: i really dislike triplets
2016-02-16 20:33 Monstrata: that end
2016-02-16 20:33 Monstrata: on red ticks tho xd
2016-02-16 20:33 Monstrata: annoys me haha
2016-02-16 20:33 Milan-: use reverse slider then
2016-02-16 20:33 Milan-: xd
2016-02-16 20:33 Milan-: also 04:14:630 (1) - could use finish, like you add finish to all the cymbals afterwards
2016-02-16 20:34 Milan-: downbeats*
2016-02-16 20:34 Monstrata: o damn
2016-02-16 20:34 Monstrata: true
2016-02-16 20:34 Monstrata: kk fixed the triplet, and added finish
2016-02-16 20:35 Milan-: i earned a kd with that
2016-02-16 20:35 Milan-: im done
2016-02-16 20:35 Milan-: also
2016-02-16 20:36 Milan-: have u seen aimod
2016-02-16 20:36 Monstrata: o yea
2016-02-16 20:37 Monstrata: lemme test on 800x600 if theyre offscreen
2016-02-16 20:37 Monstrata: if not whatever xddd
2016-02-16 20:38 Milan-: dont contradict our lord aimod
2016-02-16 20:40 Monstrata: both are in screen
2016-02-16 20:40 Monstrata: but the first one wasnt blanketted properly
2016-02-16 20:40 Monstrata: so i fixed the blanket
2016-02-16 20:40 Monstrata: and now its even farther up the screen
2016-02-16 20:40 Monstrata: lm ao
2016-02-16 20:41 Milan-: btw red color could be less bright to fit the rest colors, like 40 ilu could be cool
2016-02-16 20:41 Monstrata: combo color 5?
2016-02-16 20:41 Milan-: yes
2016-02-16 20:41 Monstrata: i think
2016-02-16 20:41 Monstrata: i only use it like 3 times
2016-02-16 20:41 Monstrata: in the song
2016-02-16 20:42 Milan-: yes
2016-02-16 20:42 Milan-: it's still quite bright xd
2016-02-16 20:42 Milan-: also betting dq cuz aimod
2016-02-16 20:42 Milan-: map akiakane if it happens
2016-02-16 20:42 Monstrata: okay i made it
2016-02-16 20:42 Monstrata: 255/40/40
2016-02-16 20:43 Monstrata: o yea
2016-02-16 20:43 Monstrata: that was the map we were b4b'ing anyays
2016-02-16 20:43 Monstrata: anyways*
2016-02-16 20:43 Monstrata: right? lmao
2016-02-16 20:43 Milan-: what
2016-02-16 20:43 Milan-: no
2016-02-16 20:43 Milan-: MAP akiakne
2016-02-16 20:43 Milan-: u map
2016-02-16 20:43 Monstrata: o
2016-02-16 20:43 Monstrata: oooooooooooooooooooooooooooooooooooooooooo
2016-02-16 20:44 Monstrata: approval pls
2016-02-16 20:44 Monstrata: lazy 4 sets
2016-02-16 20:44 Milan-: i have like 1 or 2 song for app
2016-02-16 20:44 Milan-: like touchin 5 min and seconds
2016-02-16 20:44 Monstrata: are they good? ;o
2016-02-16 20:44 Monstrata: o
2016-02-16 20:44 Monstrata: i can always extend stuff :DD
2016-02-16 20:45 Monstrata: i actually really wanna do world lampshade
2016-02-16 20:45 Monstrata: just gotta extend the end by like 4 seconds or something
2016-02-16 20:46 Milan-: https://www.youtube.com/watch?v=7R3OlWno3BA
2016-02-16 20:46 Milan-: world lampshade
2016-02-16 20:46 Milan-: himering version ?
2016-02-16 20:46 Milan-: or
2016-02-16 20:46 Monstrata: yaaa
2016-02-16 20:46 Monstrata: not ryokun or gumi
2016-02-16 20:46 Milan-: i remember seeing apple mapping it
2016-02-16 20:47 Milan-: are u both of u gonna collab or what xd
2016-02-16 20:47 Monstrata: o
2016-02-16 20:47 Monstrata: i didnt know apple was mapping it actually lol
2016-02-16 20:47 Monstrata: i only knew apple mapped Akaito at one point
2016-02-16 20:48 Milan-: ACTION is editing [http://osu.ppy.sh/b/662924 Rib - Akaito [Poop]]
2016-02-16 20:48 Milan-: add it
2016-02-16 20:48 Monstrata: yo this akiakane song is awesome
2016-02-16 20:48 Monstrata: xddd
2016-02-16 20:50 Monstrata: o updated btw xD
2016-02-16 20:51 Milan-: oh, where's meta from
2016-02-16 20:51 Monstrata: oh uh
2016-02-16 20:51 Monstrata: apple has the album and stuff
2016-02-16 20:51 Monstrata: it should be right
2016-02-16 20:52 Monstrata: i think KwaN also confirmed one sec
2016-02-16 20:52 Monstrata: p/4469697
Mikii
that was quick lol
Mint
pls no one touch this thanks aka placeholder
Pereira006

appleeaterx wrote:

pls no one touch this thanks aka placeholder
I'm sorry, I'm touching this map :D:D:D:D:D:D:D:D:D:D:

SPOILER
11:51 Pereira006: u stll here =?
11:51 Pereira006: or you going sleep soon ?
11:51 Pereira006: lol
11:51 Monstrata: here!!!
11:51 *Pereira006 is editing [https://osu.ppy.sh/b/902721 Rib - Akaito [Inseparable]]
11:51 Pereira006: let's begin then lmao
11:51 Monstrata: ooooo
11:51 Monstrata: yes :D
11:52 Pereira006: 00:06:336 (1) - on begin, the sound isn't same 00:03:512 (1) ? i mean, is big beat, add finish ?
11:53 Monstrata: wtf
11:53 Monstrata: i swear there was a finish there before
11:53 Pereira006: gg
11:53 Pereira006: report you
11:54 Monstrata: pls no report, I'm scared of chef loctav xddd
11:57 Pereira006: 00:48:336 (4,1) - i suprise you didn't make tjhis jump, because the (1), big beat and vocal high change, you did same parts other, like 00:45:512 (5,1), 00:50:806 (3,1) - etc......
11:57 Pereira006: but also, the flow 00:48:336 (4,1) - kindy poor for me, imo
11:59 Pereira006: 00:55:394 (1,2,3,4,5,6,7,8,9,10) - dat pattern, similiar ztrot, my and some mappers
11:59 Pereira006: u so stole D::DD:D::D
11:59 Pereira006: lamo
12:00 Monstrata: okay fixed the flow + jump thing
12:00 Monstrata: and loool that pattern
12:00 Monstrata: pls. its just a christmas tree
12:00 Monstrata: xdd
12:00 Pereira006: LOL
12:02 Pereira006: 01:22:394 (1,3) - just nazi you love, the parallel isn't same, try copy (1) and past same place as (3)
12:03 Monstrata: wait
12:03 Monstrata: its parallel tho
12:03 Pereira006: i just did my owm
12:03 Monstrata: http://puu.sh/ndCs7.jpg
12:03 Monstrata: if i stack
12:03 Pereira006: yup is
12:03 Pereira006: gg
12:03 Pereira006: :D
12:04 Monstrata: o m g pereira
12:04 Pereira006: pls not report me
12:04 Monstrata: no report 4 no report :D
12:05 Pereira006: 01:19:571 (1) - no whistle on end ?
12:07 Pereira006: 01:29:630 (1) - ^^^^^^^^^^^^^^^^
12:07 Monstrata: o
12:07 Monstrata: added for the first xD
12:07 Monstrata: uh second one i was going with a different rhythm for this part
12:08 Monstrata: since i also use the drum clap instead, so
12:08 Monstrata: whistles on 01:27:336 - instead
12:08 Pereira006: ha ok
12:09 Pereira006: 01:09:688 (1) - there finish but no whistle
12:09 Pereira006: you most didother parts
12:09 Pereira006: also IS KIAIAIAIAIAIA
12:09 Pereira006: lmao
12:09 Monstrata: i swear
12:09 Monstrata: someone just like
12:09 Monstrata: breaks into my house
12:09 Monstrata: when im asleep
12:09 Monstrata: and removes hitsounds from my map
12:10 Pereira006: carefull, i feel loctav install camera you house
12:10 Pereira006: 01:20:983 (1) - same
12:10 Pereira006: 01:26:806 (1) - ^ same
12:11 Pereira006: 01:32:453 (1) - ^ same
12:11 Monstrata: omg
12:11 Monstrata: added
12:11 Pereira006: first kiai hitsound done
12:11 Pereira006: lamo
12:11 Monstrata: chef loctav trolling me
12:14 Pereira006: 01:53:983 (2,3) - you sure you going this spacing this ? i feel 1.40x betterr for me with this part normal song
12:14 Monstrata: yea i think it works cuz of the flowbreak from 3>4
12:14 Pereira006: or is 1.00x is normal spacing or anti ?
12:14 Pereira006: ha ok ok
12:15 Monstrata: this is like "normal" spacing, kinda low, but flowbreak makes it feel more fitting even tho spacing is low xD
12:18 Pereira006: 02:11:806 (1) - on begin, the additions you forget change to soft
12:18 Pereira006: 02:14:630 (1) - ^ same
12:18 Monstrata: o
12:18 Monstrata: green line is soft
12:18 Monstrata: xD
12:19 Monstrata: cuz i like to troll my modders
12:19 Monstrata: jk
12:19 Pereira006: gg
12:19 Monstrata: pls dont report me xdd
12:19 Pereira006: on begin, green line is D
12:19 Pereira006: u ... i m sorry i going tell to our chef loctyav
12:19 Pereira006: lamo
12:20 Monstrata: fixed them anyways.
12:20 Monstrata: so sampleset is drum instead of soft
12:20 Monstrata: guess i trolled myself T___T
12:21 Pereira006: lol
12:21 Pereira006: 02:44:277 (1) - say hi to begin finish without whistle
12:21 Pereira006: he like nice meet you
12:21 Monstrata: h-hi >//<
12:22 *Monstrata *blushes intensely*
12:22 Pereira006: don't forget he have brother
12:22 Pereira006: him brother this 02:52:924 (1) -
12:22 Monstrata: lool
12:22 Monstrata: >///<
12:22 Monstrata: does he have any other brothers? xddd
12:23 Pereira006: 03:07:747 (4,5,6,7,1,2,3,4,1) - teacher triangules
12:24 Monstrata: yeeeee
12:24 Monstrata: 02:44:277 (1) - this is literally like touching the screen
12:24 Monstrata: i'll move it like 1 pixel up
12:24 Pereira006: 03:37:394 (4) - i wodner other BN or QATs or modder said that
12:25 Pereira006: on end and body is out area grid
12:25 Pereira006: *wonder
12:25 Monstrata: oh
12:25 Monstrata: a lot of other sliders also have end + body off grid
12:25 Monstrata: but osu is really weird
12:25 Pereira006: but smal
12:25 Pereira006: not big
12:25 Monstrata: for AiMod
12:25 Monstrata: only the top of the screen is counted
12:26 Pereira006: well fine, but if get unqualify
12:26 Pereira006: will kill you 999h
12:26 Pereira006: :D:D:
12:26 Monstrata: D: D: D: D:
12:26 Pereira006: also, he told you he have sister
12:26 Pereira006: 04:23:100 (1) -
12:27 Monstrata: omg
12:27 Pereira006: 04:31:394 (6) - no clap !?!??!
12:28 Monstrata: wooow
12:28 Monstrata: how did i miss that
12:28 Monstrata: im an idiot sandwich chef loctav
12:28 Pereira006: 04:32:983 (1) - this is him mon
12:28 Pereira006: LOL
12:28 Pereira006: 04:34:394 (1) - and this dad
12:28 Monstrata: im an idiot sandwich chef pereira
12:28 Monstrata: xddd
12:28 Monstrata: lmao
12:30 Pereira006: 05:08:277 (1) - LOL
12:30 Pereira006: i wonder bn and qats, sayd this slider is long, and hp going down faster
12:30 Pereira006: well, this is risky
12:31 Monstrata: HP 5 tho
12:31 Pereira006: i saw that
12:31 Monstrata: for 7 second slider, it should be fine
12:31 Monstrata: thats like, uh
12:31 Monstrata: HP 7ish on HR which is still pretty easy i think
12:31 Monstrata: xD
12:31 Monstrata: usually ppl complain when its like 15 seconds+
12:31 Monstrata: xD
12:32 Monstrata: what do you think of ending the slider at 05:14:277 -
12:32 Monstrata: good? or no
12:32 Pereira006: look good
12:33 Pereira006: i see there no problem
12:33 Monstrata: okay
12:33 Pereira006: i see slider have 1 loop and 2 heart
12:33 Pereira006: why
12:33 Monstrata: song is about
12:33 Monstrata: tragic love
12:33 Pereira006: lol
12:33 Pereira006: hope you get lotgirls
12:33 Pereira006: then
12:33 Pereira006: lmao
12:33 Monstrata: its about long distance relationship being tied together xD
12:33 Monstrata: so two hearts
12:34 Monstrata: and loop = knot i guess
12:34 Monstrata: cuz Akaito means "Red Thread"
12:34 Monstrata: xD
12:34 Pereira006: lool
12:34 Pereira006: well, everthing look, check hitsound all again, everthing look good
12:34 Pereira006: gameplay too, smal change
12:34 Pereira006: well, you can update
12:34 Pereira006: and will bubble 2
12:34 Pereira006: so i m safe
12:35 Pereira006: (pls loctav)
12:35 Monstrata: 00:39:865 (3) - i changed this too
12:35 Monstrata: so no overlap like that, probably better xD
12:35 Pereira006: well i didn' saidthat
12:35 Monstrata: omg brb one sec
12:35 Pereira006: i like that
12:35 Monstrata: osu not letting me upload xddd
12:36 Pereira006: hi
12:36 Pereira006: that yhing overlap i didn't saidbecause i was like
12:36 Pereira006: "cmon this is fine, this is app right right riiiiiiiight ?!?!?!??!?!"
12:36 Pereira006: lamo
12:36 Monstrata: lmao
12:36 Monstrata: i accidentally replied
12:36 Monstrata: on #modhelp
12:36 Monstrata: instead of pm'ing you
12:36 Pereira006: LOL
12:36 Monstrata: *facepalm*
12:37 Pereira006: well done
12:37 Monstrata: okay updated~
12:37 Pereira006: alright
12:37 Monstrata: overlap thing is really small change anyways
12:37 Pereira006: gonna post
12:37 Pereira006: Savelog/
12:37 Pereira006: ha fuck
12:37 Monstrata: yay :D

we change small gameplay and change fix lot hitsound missings

bubble #2



Good luck CANANNADA
Topic Starter
Monstrata

Monstrata wrote:

[8:31:45 AM] appleeaterx: 00:00:000 (tags: appleeaterx) - wot O right
00:14:100 (3,4) - not clickable /me sad I kinda prefered using a simpler rhythm and well, making this clickable would mean shifting the rhythm for a few other places and i don't really wanna do that so early ;c.
00:20:453 (1,2,1,2,1,2) - kinda expected the last one to be the largest one instead of the other way arouund, cuz last sound too stronk (or make 'em somewat consistent w/ 01:43:747 (1,2,1,2,1,2) - ) The spacing is cuz uh. first one the pitch is going down so, spacing is going down. Second one the pitch is going up so i figured maintain or increase spacing.
00:21:688 (2,1) - skipped 1/4s /me sad Intentional xd Idk, i kinda prefer this arrangement, more than a regular triplet ;w;.
01:02:806 (1) - 02:26:100 (1) - etc.etc.etc. finish or somethin like that sounds better IMO but u prob wont fix this cuz theres quite a few of them in these parts so yeeA actualy yea, i applied this too all parts.
01:07:041 (1) - kinda blends with song itself.. +~10%? OR USE S:C1 LIKE 02:30:336 (1) - SO ITS AUDIBLE AND CONSISTENT yep
01:19:571 (1) - what the finish added
01:20:453 (3) - make DAKARA clickable pls I made it clickable later (second chorus) is that better? D:
01:37:394 (4,5) - 04:50:806 (3,4) - not As bad as prev, but still pains me not clickable ;__;
01:56:100 (7,8) - why overlap, i thought u map beautiful b-b-but ;c overlap isn't visible in-game cuz of AR
01:56:983 (4,5,6,1,2) - u WOT... due to sudden different non-stillkinda-hexagon shape this patterns a bit weird.. better triangle pls o yea wtf thats ugly pretty. Changed the circle location. I think equilateral triangle won't fit that well into the structure here so i went with a larger isosceles http://puu.sh/ndMl3/782dc30966.jpg
02:00:159 (4,5) - what is emphasis anyways can i not respect it here/ ;c
02:27:512 (1) - finish @ slider end why i'm high
02:42:865 (1) - finish plssssssssssssssssssssss ok
02:50:100 (1,2,3,4,5) - nice m8 8/8 tyty
03:04:041 (7) - what is emphasis anyways v2 Thought about this for a while but ultimately decided that the beatpairing i set up here is more important cuz it just flows a lot better into the beatpairing i use on the next measure
03:20:012 (2,6,1) - can u make this priti (slider end+6+1 in one 1line or mini tringle or somethig) wtf do i look like someone who maps triangles???
03:39:512 (1) - head culd use sound ok
03:55:041 (1,5,6) - (ultra nazi) wat about not making these touch not enough screen area ;c
04:22:571 (2,3,4,1) - ye i kinda get the vocal stronk so pattern big big as well, but sad finish on 1 not that much emphasis now but its oki now too yea ;w;
04:56:983 (1) - f i n i s h p l e a s e ok
05:05:277 (3) - clap clap, tap tap please. clap clap tap stop is wiedrs Remapped this pattern

things that bugged me, but not really mod:
01:31:041 (1,2,3,4,5,6) - kinda pains me that 1/4s like these get completely skipped but ev3erything for hexagon 1/2 spam amirite remapped this whole thing
00:00:000 (the amount of sliders almost outside playfield) - gosh, so annoying to mod that xddxdxdxddxdxdxdxdxdxdxdxdxdxxdfxdsex ;___;
03:18:159 (1) - TOLD YOU THIS WAS GOING TO BE ONE OF THE HARDER PARTSDZ (kinda sad that this part is 5-note 1/4 spam, but only triplettriplettriplet sadsadsad) Ahhhh i know ;___; but i don't really think this part is supposed to be that intense xPP so I still used a denser rhythm but kept it simpler
04:36:865 (5,6,1) - TATOE SEKAI
04:58:571 (1,2,3,4,5,6,1) - same with this, as someone who already came when listening to this song 69420x it's kinda pity some of these jsut arent mapped ukno, u can do streams or stream + kicksliders whatever but still make me bit sad Hmmm... yea. The rhythm here was set up to try and emphasize the white ticks rather than blanket-making everything a stream. Idk. When I play streams if the stream plays through all the strong beats i won't really notice them as much because they feel like any other note.
05:08:277 (1) - http://puu.sh/ndNmU/75448a8fee.jpg Oh. yea that was my intention but I think i like was halfway through doing this and then forgot. lmao
[8:32:06 AM] appleeaterx: mostly hitsounds
Mint
We did stuff (see above), the stuff in AIMod is not true btw!

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