00:06:900 (1,2,3) - this is just nazi but starting near the corners for a map just feel 'strange'. Not many maps (or any that I've seen) start this high up in the editor. You could keep it as you have it sure but it's just a little 'strange' for a map to start out here >>
00:10:500 (3) - Could make as a 3/4 slider with muted end to capture the guitar better.
00:20:100 (3) - here too
00:28:500 (1) - There's an unclean overlap across the (3) here. For aesthetic purposes, if you wanted the slider-end to overlap that circle, maybe make it so that it doesn't overlap the previous slider because it doesn't serve any function to have those pixels of overlapping.
00:29:100 (3,4,5) - And I'm not sure if this was intended to be stacked over that slider's slider-end or blanket the (1) slider but it doesn't do either so... probably want to check that out.
00:28:950 (2) - Here doesn't overlap other slider-end as well but this looks a little more intended.
00:28:950 (2,4,1) - From a sctructural point of view, these could be made into a perfect triangle but idk how you feel about structuring this way so you can decide however you like. I would just make a triangle cuz it looks neater or more uniformly.
00:31:650 (4,1) - The flow suggests that the slider be curved more vertical as that's the direction the player has to move coming from (4). Something like 50 degrees.
00:35:475 (2) - overmapped I believe.
00:35:700 (1) - Also a strong beat on the red tick inside this. Also a beat here 00:36:075 -
00:36:600 (1) - Inside of this also holds a beat. I'll put off from mentioning these because they're like everywhere and I'll assume your intention was to undermap those beats. But if it wasn't then, be sure to look at the rhythm more closely >>
00:39:600 - Like, idk, there's a triple here ><. sometimes you hit the triples and other times you don't
00:43:350 (2,3) - Rhythm is backwards here. red tick circle and white tick slider is better. Though, I'm not sure about extending 00:42:900 (1) - for the guitar because you miss other beats inside. Hard to say really.
00:43:800 (1) - Because then when you imitate it here, you NC this poorly when it should be NC'd at the downbeat. But you make it extend TO the downbeat and that's like, weird and not right NotLikeThis.
00:44:400 (3) - You could easily delete and replace this with three 1/2 sliders and that'll fit the rhythm MUCH better.
00:46:200 (1) - Here's another thing with the overlapping pixels that I don't really understand because their function as overlaps aren't clear to the design so they feel "loose" in this sense. spacing them out more or creating a more polished structure through the map would help this a lot.
00:46:200 (1,2) - Also NC'ing problems here. NC should be at the downbeat. Always. In this kind of song (unless it goes over the downbeat in a red to red tick fashion) you're gonna want to NC every downbeat. And if it feels weird, then it's probably because the way you mapped it did something weird.
00:48:600 (1,2) - Same here. NC on the downbeat, not before it.
00:51:000 (1,2) - ^
00:52:500 (1) - Weird overlaps. You could create a blanket around the circle and that'd look more structural but you'd have to reposition some stuff so you can let it work. [
Example]
00:53:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stream is REALLY tightly spaced and doesn't feel so comfortable to play. Especially within that center loopy area.
01:20:250 (3,4,5,1) - Could've been a perfect square.
01:30:600 (4) - Spacing is very close here :ss
01:33:000 (5) - Here too.
01:39:300 (5) - Should be NC'd not 01:39:900 (1) -
01:42:150 (1,1) - These don't need to be NC'd.
I'll generalize some points because there's quite a bit of issues that get repeated:
NC's as I've said before belong on the downbeats, and for a song like this that has a repetitive rhythm in 4/4, it makes most sense. The times you want to NC elsewhere are when there are extreme curves in the streams that make it easier for the player to know where to move like how you did it over here 04:53:025 (8,1) - that's good. But over here 04:53:625 (8,1) - and maybe here as well: 04:54:225 (8,1) - they don't need to be NC'd (although I'd personally redesign that last bit because it's too closely spaced). Here is another good example 05:31:425 (8,1) - but not here 05:32:025 (8,1) - . You could also NC for 1/4 circles as an aesthetic thing but you don't use them here in this map. But yeah, NC's need fixing all throughout the map.
Overlaps, to me, generally
should serve a function whether it be design or aesthetic. When there are pixelated overlaps it feels rigid and jarring and visually unappealing. Some examples are:
05:34:200 (1,2) - The slider-end of (1) has a poor overlap to the previous slider and (2) is completely overlapped from the previous slider it doesn't look so pleasing to the eye.
05:35:400 (3) - You create a nice blanket with the previous two sliders but then introduce this overlap that barely touches the slider-end and is over the trail of (1)
05:35:700 (1) - This has a little more function if it wasn't touching the slider-head of (3) and could create an aesthetic approach.
04:04:650 (2,3,4,5) - These serve good function in the aesthetic department.
04:06:300 (1,2,3,4,1) - Here too even but the (1) slider doesn't follow the same trend as the other circles so maybe readjust that a bit.
04:08:700 (1) - But this is a little touchy on the two circles and gets some pixelated overlaps that could be fixed if you move them all a bit to the corner maybe x:456 y:105.
06:44:800 (3) - Another weird one lol.
Rhythm: there's a tiny bit of overmapping but more than not there's a lot of undermapping. Maybe it's wise to ignore some of the triples but they are repetitive and some measures you decide to map the triples and others you ignore them when they are rhythmically the same. Mostly within the first half of the map. For consistency's sake it's best to make a rhythm that repeats between measures and not like, bring is triples one measure and not again till a few measures later or something.
05:04:500 (1) - Starting with this sections there's a LOT of undermapping. LOTS. I get the intention of mapping to the guitar but that's a far weaker approach than mapping to the drums. Everything just falls flat in this section but making long sliders to follow weak guitars.
05:14:100 (1) - This area feels better for slower sliders but not the previous.
05:23:700 (1,2,3,1,2,3,4) - Just a random quick glance at the rhythm here it could be better when matching the guitar. Red tick sliders are extremely weak. Circle circle slider, circle, slider, circle slider, would capture things fine.
05:25:200 (1,2,3,4) - Overmapped, should be in 1/3. Probably done more times throughout but can't check em all really.
05:30:900 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - also overmapped for the most part.
The flow is pretty good for the most part but my concern is mostly within the rhythm (+ NCs) and the lack of patterning/design that could've been utilized more properly (ugly overlaps are turnoff for me, but that's just meee).
sorry I'm not good at modding this ><