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Kalafina - ring your bell ~TV size~

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Topic Starter
IamKwaN
This beatmap was submitted using in-game submission on 2016年6月25日 at 下午 07:06:57

Artist: Kalafina
Title: ring your bell ~TV size~
Source: Fate/stay night [Unlimited Blade Works]
Tags: ending second 梶浦由記 Kajiura Yuki 大滝若菜 Otaki Wakana 窪田啓子 Kubota Keiko 政井光 Masai Hikaru
BPM: 84
Filesize: 13885kb
Play Time: 01:26
Difficulties Available:
  1. Beginner (0.92 stars, 57 notes)
  2. Easy (1.45 stars, 108 notes)
  3. Hard (3.04 stars, 197 notes)
  4. Normal (1.84 stars, 143 notes)
Download: Kalafina - ring your bell ~TV size~
Download: Kalafina - ring your bell ~TV size~ (no video)
Information: Scores/Beatmap Listing
---------------
Kalafina #2 ๛ก(ー̀ωー́ก)

\Hikaru/ \Keiko/ \Wakana/

#1 #3 #4
Evil_Twilight
ayyy
first
sodarose
板凳
zeborg
Song so slow, slept while modding :D Still I wanna attempt at making an insane for this
For the time being, I guess this might be helpful :)

Hard
00:19:582 (4,5) - ugly overlapping
01:04:760 (4,5) - ^
01:17:617 (1,2,3) - deformed stack
01:19:760 (7,8,9) - ^

Everything else feels good in all diffs
Topic Starter
IamKwaN
I haven't finished Hard (only place the rhythm roughly) and hitsounded yet. So, probably it is not a suitable timing to apply your mod but I appreciate your help, thank you!
Topic Starter
IamKwaN
PENDING
worst fl player
OwO
Sonnyc
[Normal]
01:21:546 (2,3) - (2) and the slider body is pretty close. Can you make some change here for a better visual?
01:18:332 - Why is this a drum-Finish instead a auto-clap for all diffs?

Easy and Normal will work better with tick2. Several drum beats are getting ignored by the slide, and they can be expressed using tick2.
KaedekaShizuru
[Hard]
00:02:617 (5,1,2,3,4,5,6,7) - 仔细听几遍我建议把这里整个都换成spinner 实在太弱几乎听不到
00:47:617 (5,1) - 可以的话还是希望这两个slider有点blanket关系

[Normal]
agree with sonnyc, tick2 better
00:14:046 (4,3) - slider head stack一下吧 间隔时间足够了

[Easy]
00:11:903 (1) - 弯曲弧度再大一点 现在看上去就是直的

你看我写这么多能换个泡吗
Binguo
[Beginner]
[*]01:01:903 (4) - 个人感觉有点丑

[Normal]
[*]00:16:189 (3) - 放下来一点叠好?

[Hard]
开头音效可以提高一些 这个几乎听不见了
[*]00:51:189 (2,3) - 这一小段BPM似乎变了建议找个会玩的看看

:o
Karen
[Hard]
  1. 00:30:474 (4) - 这滑条都直了,中间的锚点没意义,而且理应跟后面3个滑条一样形状
  2. 00:51:903 - 这里节奏怎么听都怪怪的,关键是00:52:260 - 这里不知道为啥要跟,如果是我肯定用这种,感觉更舒服点 o.o http://puu.sh/pDdEO/d314d30d81.jpg
  3. 00:53:332 (3,4) - 00:54:760 (1,2) - ^, 00:57:617 (1,2,3) - 这里又变成常规节奏了 O_o
  4. 01:05:832 (6,3) - 虽然我喜欢stack但是这里显得很僵硬,没有美感,反而overlap会好一点,特别是01:06:724 (3) - 这两个滑条的空间距离。 嘛反正是自己的理解,随便说一下而已,就酱紫了 http://puu.sh/pDdVI/949cdb5538.jpg
[Normal]
  1. 00:06:189 (1,4) - 很明显的不对称,不知道前面有没有人说
  2. 00:20:474 (1) - 既然都摆到正中间了不如把形状也弄对称好了
  3. 00:51:189 (5) - 滑条尾 O.O
  4. 01:21:903 (3,4,5) - 为啥不跟hard一样弄相同的梗叻
[Easy]
  1. 01:19:760 (4,1) - 为啥不係对称的咯
实在不懂怎样mod easy map

听到Saber那句aishiteru的时候我一口老血吐了出来,辣鸡土狼土土土
Lince Cosmico_old
Topic Starter
IamKwaN
Those not mentioned below are fixed.
Sonnyc: All fixed!
KaedekaShizuru
[Hard]
00:02:617 (5,1,2,3,4,5,6,7) - 仔细听几遍我建议把这里整个都换成spinner 实在太弱几乎听不到 我聽得蠻清楚的,還是100%聽的..

[Easy]
00:11:903 (1) - 弯曲弧度再大一点 现在看上去就是直的 欸 我喜歡這種啊

你看我写这么多能换个泡吗 >:(
Binguo
[Beginner]
01:01:903 (4) - 个人感觉有点丑 我是根據人聲才這樣弄的滑條..

[Hard]
00:51:189 (2,3) - 这一小段BPM似乎变了建议找个会玩的看看 沒有吧 由記老師最愛kiai前放1/6

:o :o
Karen
[Hard]
00:30:474 (4) - 这滑条都直了,中间的锚点没意义,而且理应跟后面3个滑条一样形状 你這樣說就不對了 後面三個是跳 這個不是 而且我眼睛看到的不是直的啊
00:51:903 - 这里节奏怎么听都怪怪的,关键是00:52:260 - 这里不知道为啥要跟,如果是我肯定用这种,感觉更舒服点 o.o 人聲加上背景的結果啦 我後面都這樣子lol
00:53:332 (3,4) - 00:54:760 (1,2) - ^, 00:57:617 (1,2,3) - 这里又变成常规节奏了 O_o 都是人聲跟背景的混合下法 這個圖BENH我都這樣下 00:52:439 - 這裡是人聲的開始 圓圈表達不了她們優美的聲音

[Normal]
00:51:189 (5) - 滑条尾 O.O 1/6

实在不懂怎样mod easy map 我只會做easy map 嗚嗚嗚

听到Saber那句aishiteru的时候我一口老血吐了出来,辣鸡土狼土土土 我發現我做的歌我都沒看番
Thanks for mods, wheeeee
Natsu
General:

  1. you can save more than 1 mb if you cut the silent part of your hitsounds:
    http://puu.sh/pFfLb.rar
Hard

  1. 00:30:474 (4) - 00:36:189 (3) - in the normal diff you HL some vocals with NC, but you didn't at your hard diff, is this on purpose?
  2. your map is really easy to play and the difficulty spike at 00:50:117 (1,2,3,4) - is going to cause a lot of combo breaks, I'd use some slider or at least do a more friendly placement.
Normal

  1. 00:12:617 (2) - Could you move this a bit up? to avoid it overlapping the accuracy meter if you care about the game elements
  2. Also take a look at what I said about the combos in your hard diff, I find them nice, but why you didn't the same at the hard diff.
Easy

  1. 00:36:903 (4,1) - a little spacing error
  2. 00:07:617 (3) - this touching the HP bar, I know is rankable, but doesn't look professional or nice, it's like painting a wall and dropping paint in the door and leaving it like that.
Topic Starter
IamKwaN
i only didn't fix the circles before the kiai in Hard because the difficulty of the kiai actually rises a lot with the soar of the spacing, so i think the difficulty is kinda parallel and balanced. is that alright o.o?

metadata please refer to: http://www.sonymusic.co.jp/artist/kalaf ... hy/SEJL-27

thanks so much!

edit: the offset seems to be quite early, just +7 on it. i'm not sure, the drums sound fluctuating :UUU help

edit2: updated!
Natsu
bubbled :)
Sonnyc
01:21:910 (3,4,5,1) - (normal) The consistent spacing for this section is 0.85x. Why did it increased to 0.96x? If it isn't intended, I hope the pattern can be rearranged. If it is intended, consider adding NC at (3) for a better transition.
Sonnyc
Nominated.
Topic Starter
IamKwaN
Thank you both :3
Kalibe
Gratz KwaN!
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