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FELT - Prayer Blue

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Topic Starter
Mekki
This beatmap was submitted using in-game submission on domingo, 1 de maio de 2016 at 21:01:06

Artist: FELT
Title: Prayer Blue
Source: 東方Project
Tags: NAGI☆ blue drop 美歌 舞花 東方風神録 touhou cut short ver version sanae kochiya deppyforce marianna Mountain of Faith is for The Transient People c80 comiket byby13 byby_chan
BPM: 159
Filesize: 8656kb
Play Time: 01:37
Difficulties Available:
  1. Collab Lunatic (4,15 stars, 319 notes)
  2. Easy (1,47 stars, 78 notes)
  3. Hard (3,1 stars, 216 notes)
  4. Normal (2,02 stars, 154 notes)
Download: FELT - Prayer Blue
Information: Scores/Beatmap Listing
---------------
#5

♥ FELT ♥


Lunatic diff mapped by: MkGuh, Deppyforce, Marianna and ByBy13
- Milhofo -

Hi, from my 東方Project Queue


[Easy]
  1. 00:11:748 (2) - this slider doesn't feel right in timing, on the reverse part. The reverse follows a kick that's not very highlighted, in my opinion the slider should end at 00:11:748 (2) - then you'd have to put a single note on 00:12:880 - since a reverse wouldn't be possible anymore ex.:
  2. 00:52:502 (1) - if you'd ctrl+h this slider it would flow better into 00:53:446 (2,3) - I think
  3. 00:57:031 (2) - as the first slider I mentioned, this one's reverse follows the vocals but it's barely noticeable, if you'd follow the crash at 00:57:408 - and started on the vocals on 00:57:785 - I think it would follow the music better (if you don't change this I'd still recommend fixing the overlap between 00:57:031 (2,2) - )
  4. 01:35:710 (2,1) - I think the criteria mentioned that on easy diffs, spinners shouldn't be too close to the last note before it, so you should check with someone more experienced if this is acceptable
[Hard]
  1. 00:11:748 (1,2,3,4) - this triple doesn't flow that well, maybe you could rotate it a bit to the right, then you could even blanket 00:12:125 (4) - with 00:12:502 (1) -
  2. 00:48:729 (2,3,4) - you could use a bit more spacing here, like you did on 00:37:031 (3,4,1) -
  3. 00:57:785 (2,1) - these sliders are a bit too "tight" to blanket 00:58:351 (3) - , if you could open them up a bit, it would look a lot better
  4. Rest seems fine, the only thing is that you have no spacing variations in the chorus (you use consistent spacing), since you used some before you could add them to keep consistency.
[Lunatic]
  1. 00:53:446 (4,1) - this slider shape doesn't really fit in here, because it makes it seem like a fail blanket with 00:53:446 (4) - , I think either changing the shape or even making it really blanket with (4) would help
  2. 01:04:578 (1,2) - this is the only place where you use a stack like this, and I think it fits better when you use it like you did on 01:06:087 (1,2) - it would also help with consistency (at least make them equal)
  3. 01:15:144 (1) - now this is purely subjective, but I think this is a really powerfull part, and because of that I think it shouldn't be highlighted through a slider like this, in my opinion notes would follow this part better in a lunatic diff (with high spacing too)
All in all I really like the set so I'll put in a star, good luck :D (desculpa não ter feito o mod em português mas é o hábito xd)
Topic Starter
Mekki

- Milhofo - wrote:


Hi, from my 東方Project Queue


[Easy]
  1. 00:11:748 (2) - this slider doesn't feel right in timing, on the reverse part. The reverse follows a kick that's not very highlighted, in my opinion the slider should end at 00:11:748 (2) - then you'd have to put a single note on 00:12:880 - since a reverse wouldn't be possible anymore ex.:oki
  2. 00:52:502 (1) - if you'd ctrl+h this slider it would flow better into 00:53:446 (2,3) - I think sure
  3. 00:57:031 (2) - as the first slider I mentioned, this one's reverse follows the vocals but it's barely noticeable, if you'd follow the crash at 00:57:408 - and started on the vocals on 00:57:785 - I think it would follow the music better (if you don't change this I'd still recommend fixing the overlap between 00:57:031 (2,2) - ) I prefer keeping as it is, it makes a nice rhythm imo.
  4. 01:35:710 (2,1) - I think the criteria mentioned that on easy diffs, spinners shouldn't be too close to the last note before it, so you should check with someone more experienced if this is acceptable Yeah, it is, 1/2 is fine.
[Hard]
  1. 00:11:748 (1,2,3,4) - this triple doesn't flow that well, maybe you could rotate it a bit to the right, then you could even blanket 00:12:125 (4) - with 00:12:502 (1) - k
  2. 00:48:729 (2,3,4) - you could use a bit more spacing here, like you did on 00:37:031 (3,4,1) - yes
  3. 00:57:785 (2,1) - these sliders are a bit too "tight" to blanket 00:58:351 (3) - , if you could open them up a bit, it would look a lot better It's intentional.
  4. Rest seems fine, the only thing is that you have no spacing variations in the chorus (you use consistent spacing), since you used some before you could add them to keep consistency. did a bit of jumps.
[Lunatic]
  1. 00:53:446 (4,1) - this slider shape doesn't really fit in here, because it makes it seem like a fail blanket with 00:53:446 (4) - , I think either changing the shape or even making it really blanket with (4) would help Ok
  2. 01:04:578 (1,2) - this is the only place where you use a stack like this, and I think it fits better when you use it like you did on 01:06:087 (1,2) - it would also help with consistency (at least make them equal) Okay :3
  3. 01:15:144 (1) - now this is purely subjective, but I think this is a really powerfull part, and because of that I think it shouldn't be highlighted through a slider like this, in my opinion notes would follow this part better in a lunatic diff (with high spacing too) sure
All in all I really like the set so I'll put in a star, good luck :D (desculpa não ter feito o mod em português mas é o hábito xd) tudo bem, eu tb n consigo moddar em portugues em nome de jesus
Deppyforce
hi

[General]
2.85* -> 4.03 is too big gap pls, you need a 3 star diff

[Easy]
00:01:936 - the obvious sound here got ignored which is bad
01:01:370 - make this clickable and start spinner after it, spinner would have better impact
01:04:012 - unnecessary inherited point

[Normal]
00:05:521 (3) - ds?
00:26:465 (2,1) - would flow better if (2 is pointing to (1
01:01:370 - try make this clickable
01:36:087 - ^

[Hard]
00:57:785 (2) - 00:58:540 (1) - these slider is too curvy lol, try make a curve that would blanket (3) nicely
01:35:710 (2,3) - could make this jump a bit bigger since its last jump

[Lunatic]
00:31:182 (4,2) - stack
00:59:672 (5,1) - this jump supposed to be bigger than 00:59:483 (4,5) - cuz its stronger
01:12:691 (4,5) - stacked weirdly?
01:32:502 - this feels empty ;c mayb make 01:32:314 (3) - a 1/2 slider or just add a note
01:35:521 - ^

good luck mkghugughughughg
LigerZero
No Kudosu
Tags added "mika maika comiket80 sanae kochiya faith is for the transient people fuujinroku mountain of zun team shanghai alice"
BG why reimu....? change to sanae kochiya in resolusion 1366x768 or 1024x768
Shiranai
Hello as requested
Sugestion,

General
  1. I already told you about the mp3 on chat, the way of its fade out a bit odd. Maybe you should asking some opinion about that
  2. The spread kinda questionable imo, as Lunatic use large spacing and moderate jump yet on Hard using constant ds with small jump. Also about the Easy I think the sv way too slow it makes when we change into Normal the sv change way too drastic o.o
Lunatic
  1. 00:05:615 (5) - Do you mind to delete that? from my point a bit overmapped, because both its not supported by piano or drum sound
  2. 00:06:465 - Do you mind to add a circle there? for some reason the rhythm not quite right imo because you skipping those strong piano sound
  3. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
  4. 00:31:182 (4,2) - Will looks good if you fix the stacked on those two
  5. 00:35:710 - Also add a circle there? the transition between vocal and instrument not really good to play, so skipping the vocal on that one is not good imo
  6. 00:53:068 (3) - Add clap? I think the stoppinng better be emhsized by clap on that one
  7. 01:12:691 (4,5) - better blanket with 01:12:125 (1) -
  8. 01:25:521 (4,1) - Imo your rhythm a bit odd on that one, maybe you can do ctrl+g on that one? so it can follow both vocal and drum better http://puu.sh/nKMfv/82038c4545.jpg
  9. 01:27:974 (4) - On that one why not using two circles instead? I think you can try to emphsized this both point 01:27:974 - and 01:28:163 - with a jump for a build up before this stream 01:28:257 (6,7,8,9,10,1) - , somthing like http://puu.sh/nKMqv/d750f3dec2.jpg or something better?
Hard
  1. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
  2. 00:12:502 (1) - Not sure on the nc, I think better delete the nc
  3. 00:33:634 (5) - Due to your measurement I think better to add nc on that one, also it will slightly make the anti jump more readable
  4. 00:44:578 (4) - Try to add whistle on both head and tail to emphsized the vocal like you did on 00:38:540 (3) - and 00:41:559 (3) - ? the current kinda too quite imo
  5. 00:53:068 (3) - Add clap?
  6. 01:00:427 - Add a circle there? the transition between vocal not quite right imo
  7. 01:04:389 - Also add a circle there? the transition between vocal and drum not quite right
  8. 01:17:785 (3) - Shouldn't that supposed to be on 1.2 ds instead?
  9. 01:27:597 (2) - Comparing to the rest of jumps, that one pretty big imo yet it wasn't even a downbeat
Normal
  1. 00:01:936 (2,3) - Spacing not consistent
  2. 00:05:521 (3,1) - Also spacing, it would be great if you double check again you spacing on this diff
  3. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
  4. Why is your break time like this http://puu.sh/nKNzi/809b76707e.jpg ? The only diff that have custom break time I guess, at you can make it same with the rest
  5. 01:35:710 (2) - Better move that somewhere else, the overlapping looks bad
Easy
  1. 00:01:182 - Useless green line I guess
  2. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
If you are using hitsound copier, then all hitsound sugestion can be applied to the rest of diffs, good luck :)
Topic Starter
Mekki

Deppyforce wrote:

hi

[General]
2.85* -> 4.03 is too big gap pls, you need a 3 star diff fuck you jk i love you baby

[Easy]
00:01:936 - the obvious sound here got ignored which is bad following piano
01:01:370 - make this clickable and start spinner after it, spinner would have better impact k
01:04:012 - unnecessary inherited point cutie

[Normal]
00:05:521 (3) - ds? sure
00:26:465 (2,1) - would flow better if (2 is pointing to (1 a
01:01:370 - try make this clickable no need cuz reverse and a
01:36:087 - ^

[Hard]
00:57:785 (2) - 00:58:540 (1) - these slider is too curvy lol, try make a curve that would blanket (3) nicely don't ruin my style i hate you <3
01:35:710 (2,3) - could make this jump a bit bigger since its last jump nu o3o

[Lunatic]
00:31:182 (4,2) - stack ok
00:59:672 (5,1) - this jump supposed to be bigger than 00:59:483 (4,5) - cuz its stronger aaa nu
01:12:691 (4,5) - stacked weirdly? it's not a problem cuz it's a stack flows well
01:32:502 - this feels empty ;c mayb make 01:32:314 (3) - a 1/2 slider or just add a note k
01:35:521 - ^ nu nu not here ;3;

good luck mkghugughughughg i love you cutie

LigerZero wrote:

No Kudosu
Tags added "mika maika comiket80 sanae kochiya faith is for the transient people fuujinroku mountain of zun team shanghai alice"
BG why reimu....? change to sanae kochiya in resolusion 1366x768 or 1024x768
Where do you get those tags? I won't add all of them, I'm not sure about its source.

Mako Sakata wrote:

Hello as requested
Sugestion,

General
  1. I already told you about the mp3 on chat, the way of its fade out a bit odd. Maybe you should asking some opinion about that seems fine, song is like that, there is nothign much ot do ;3;
  2. The spread kinda questionable imo, as Lunatic use large spacing and moderate jump yet on Hard using constant ds with small jump. Also about the Easy I think the sv way too slow it makes when we change into Normal the sv change way too drastic o.o aww okay, i think i added more jumps on hard and seems fine now, about easy i put sv on 1
Lunatic
  1. 00:05:615 (5) - Do you mind to delete that? from my point a bit overmapped, because both its not supported by piano or drum sound overmap is nto a problm when you are following weird sound or something like that, tbh i think rhythm seems fine
  2. 00:06:465 - Do you mind to add a circle there? for some reason the rhythm not quite right imo because you skipping those strong piano sound i'm following other kind of rhythm at this part, as you can see by hitsounds
  3. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound k
  4. 00:31:182 (4,2) - Will looks good if you fix the stacked on those two dun
  5. 00:35:710 - Also add a circle there? the transition between vocal and instrument not really good to play, so skipping the vocal on that one is not good imo
  6. 00:53:068 (3) - Add clap? I think the stoppinng better be emhsized by clap on that one
  7. 01:12:691 (4,5) - better blanket with 01:12:125 (1) - not needed, pattern was purpostial
  8. 01:25:521 (4,1) - Imo your rhythm a bit odd on that one, maybe you can do ctrl+g on that one? so it can follow both vocal and drum better http://puu.sh/nKMfv/82038c4545.jpg
  9. 01:27:974 (4) - On that one why not using two circles instead? I think you can try to emphsized this both point 01:27:974 - and 01:28:163 - with a jump for a build up before this stream 01:28:257 (6,7,8,9,10,1) - , somthing like http://puu.sh/nKMqv/d750f3dec2.jpg or something better?
Hard
  1. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
  2. 00:12:502 (1) - Not sure on the nc, I think better delete the nc
  3. 00:33:634 (5) - Due to your measurement I think better to add nc on that one, also it will slightly make the anti jump more readable
  4. 00:44:578 (4) - Try to add whistle on both head and tail to emphsized the vocal like you did on 00:38:540 (3) - and 00:41:559 (3) - ? the current kinda too quite imo
  5. 00:53:068 (3) - Add clap?
  6. 01:00:427 - Add a circle there? the transition between vocal not quite right imo
  7. 01:04:389 - Also add a circle there? the transition between vocal and drum not quite right i usually like to let gaps before kiai so no
  8. 01:17:785 (3) - Shouldn't that supposed to be on 1.2 ds instead?
  9. 01:27:597 (2) - Comparing to the rest of jumps, that one pretty big imo yet it wasn't even a downbeat
Normal
  1. 00:01:936 (2,3) - Spacing not consistent
  2. 00:05:521 (3,1) - Also spacing, it would be great if you double check again you spacing on this diff
  3. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
  4. Why is your break time like this http://puu.sh/nKNzi/809b76707e.jpg ? The only diff that have custom break time I guess, at you can make it same with the rest
  5. 01:35:710 (2) - Better move that somewhere else, the overlapping looks bad
Easy
  1. 00:01:182 - Useless green line I guess
  2. 00:07:785 - 00:10:804 - and 00:12:502 - I think add a clap there might be good to emphsized the drum sound
If you are using hitsound copier, then all hitsound sugestion can be applied to the rest of diffs, good luck :)
Thanks for mods guys! On Mako's mod I didnt reply to suggestion, means that I fixed :> UPDATED!
Suzunaru
[Lunatic]


◾01:30:238 (1) - Esse slider tá estranho com o mapa pq sei lá huehueh ele tá muito diferente do q vc usou e tá lerdo pra insane.


◾00:35:710 (4) - Add uma nota aqui para as vocais :D
Topic Starter
Mekki
fixed all ty
hyouri
Hello from hyouri's Modding Queue~

NM




  • General
  1. I recommend these combo colors http://puu.sh/o1nq2/e4f7877eb2.png
  2. Disable Widescreen support, unless you intend to add a storyboard
  3. Disable Countdown
  4. Consider using AR between 8.5-8.7, song isn't too intense and your difficulty isn't too crazy :D


    Lunatic
  5. 00:37:408 (1) - No need for NC here
  6. 01:32:125 (2) - 01:35:144 (2) - 01:29:106 (2) - Could be pillowed by slider, or atleast space them out a little more
  7. 00:04:200 (1) - You should bend this like this for flow http://puu.sh/o1nDL/9f0b1b680b.jpg
  8. 00:27:408 (5,6,7) - This looks great, but should be mapped a different way, not rhythmical at all
  9. 00:07:219 - here you have 70% volume, 00:37:408 - but here's 60, with kind of same tone both should be 70 or 60
  10. 00:49:483 - There should be an increased volume here to like 65?
  11. 01:12:125 (1,3) - CTRL+G?


    Good luck on your map!
Topic Starter
Mekki

hyouri wrote:

Hello from hyouri's Modding Queue~

NM




  • General
  1. I recommend these combo colors http://puu.sh/o1nq2/e4f7877eb2.png
  2. Disable Widescreen support, unless you intend to add a storyboard
  3. Disable Countdown
  4. Consider using AR between 8.5-8.7, song isn't too intense and your difficulty isn't too crazy :D

    Applied for all, thanks :)


    Lunatic
  5. 00:37:408 (1) - No need for NC here Why not? It's consistent with mapset and it's a start of a new song and pattern too.
  6. 01:32:125 (2) - 01:35:144 (2) - 01:29:106 (2) - Could be pillowed by slider, or atleast space them out a little more Ok.
  7. 00:04:200 (1) - You should bend this like this for flow http://puu.sh/o1nDL/9f0b1b680b.jpg No need to do that, I like those parallels sliders and they flow nice already.
  8. 00:27:408 (5,6,7) - This looks great, but should be mapped a different way, not rhythmical at all ? wut ? it fits rhythm well, dood
  9. 00:07:219 - here you have 70% volume, 00:37:408 - but here's 60, with kind of same tone both should be 70 or 60 I kind of understand your point, but I prefer making the whole section 60%, not change volume every single time XD
  10. 00:49:483 - There should be an increased volume here to like 65? Sure.
  11. 01:12:125 (1,3) - CTRL+G? Nice catch!


    Good luck on your map! tyty
Gero
We've talked in-game about that some patterns could be improved but overall it's a clean mapset.

Log
19:16 *MkGuh is editing [https://osu.ppy.sh/b/920015 FELT - Prayer Blue [Lunatic]]
19:16 MkGuh: btw
19:16 MkGuh: look at my lunatic
19:16 MkGuh: it was like
19:16 MkGuh: one of the first diffs that i made
19:16 MkGuh: with my personal custom style
19:16 MkGuh: but i think it's rankable
19:16 MkGuh: so idk D:
19:16 Gero: let me download it
19:16 MkGuh: oki o3o
19:19 MkGuh: 00:26:842 (1,2,3,4,5,6,7) - weird flow maybe?
19:19 *MkGuh is editing [https://osu.ppy.sh/b/920015 FELT - Prayer Blue [Lunatic]]
19:19 MkGuh: on my lunatic i'm saying
19:19 MkGuh: XD
19:20 MkGuh: omg gero
19:20 Gero: this looks like andrea
19:20 MkGuh: i know
19:20 MkGuh: i just can't hold myseklf
19:20 Gero: 00:35:898 (1) - this kind of flows are weird, why don't you try anything else here instead?
19:20 MkGuh: XDD
19:20 Gero: :(
19:21 MkGuh: yeah yeah mod it then bubble it yeah yeah
19:21 *MkGuh runs*
19:21 Gero: lol no
19:21 MkGuh: ;3;
19:21 MkGuh: rip dreams
19:21 MkGuh: why it's bad flow btw?
19:21 MkGuh: XD
19:21 Gero: I don't like it so much :(
19:21 Gero: Andrea make the things in another way
19:22 Gero: 00:01:182 (1,2,3,4,1,2,3) - this was amazing
19:22 MkGuh: the intention wasn't copying andrea tbh
19:22 MkGuh: i don't know what i did there tvbh
19:22 MkGuh: XD
19:22 Gero: 00:04:955 (3) - my heart hurts a lot, it's not symmetrycal
19:22 *Gero dies*
19:22 Gero: 00:05:710 (1,2,3,4,5) - this also doesn't works well with this kind of music and also the background seems so different to do something like this
19:22 MkGuh: how to symmetry
19:22 Gero: 00:31:936 (2) - how about ctrl+g?
19:23 Gero: 00:35:898 (1) - same thing
19:23 MkGuh: what would be good there?XDD
19:23 Gero: 00:42:691 (5,1) - wooow, what's this?
19:23 Gero: 00:47:031 (4,5,6,1) - nice one
19:23 Gero: 00:49:483 (1,2,3) - <3333
19:23 Gero: 00:51:370 (2,3,4,5,6,7) - this jump is way too much for calm part if you ask me
19:24 Gero: 01:07:408 (1,2,3,4) - flow no found
19:25 MkGuh: i'mn ot sure about this lunatic ;3;
19:25 MkGuh: it sucks XD
19:25 Gero: 01:20:238 (3,4,1) - YES!!
19:25 MkGuh: do you have suggestions for those parts?
19:25 MkGuh: idk what to do ;3;
19:25 Gero: which parts for example?
19:25 MkGuh: the one that are bad flowe
19:25 MkGuh: XDD
19:26 Gero: everything
19:26 *Gero runs*
19:26 MkGuh: idk what to do ;3;
19:26 MkGuh: but the one you listed
19:26 MkGuh: plz
19:26 MkGuh: fk u
19:26 MkGuh: </3
19:26 Gero: 00:05:710 (1,2,3,4,5,6,7) -
19:26 Gero: here
19:26 MkGuh: yeah
19:28 MkGuh: I think I'll remap it idk this could made flow even better with hard
19:28 MkGuh: if I remap it easier
19:28 MkGuh: idk XDDD
19:28 MkGuh: i scuk at insane
19:28 Gero: how about this? http://osu.ppy.sh/ss/4844370 / http://osu.ppy.sh/ss/4844372 or something like that could works well for example
19:28 MkGuh: what do you think of hard?
19:29 Gero: looks fine
19:30 MkGuh: could yo ussend me code?
19:30 MkGuh: ;-;
19:30 Gero: I just deleted it right now xD
19:30 MkGuh: *runs*
19:30 MkGuh: AAAAAAAAAAAA
19:30 MkGuh: i'll rempa it anyways :v
19:30 MkGuh: i'm already sure about that
19:30 MkGuh: don't need to worry
19:30 Gero: seems clean and plays nice
19:30 MkGuh: XD
19:31 MkGuh: my hards are like that (?
19:31 MkGuh: XD
19:31 Gero: sometimes not (?
19:31 MkGuh: XDDDDDDDDDDDDDDDDDDDD
19:31 Gero: 00:57:785 (2,3,1) - please, improve this blanket
19:32 MkGuh: THIS WASN'T INTENDED TO BE A BLANKET HOLY MOLY
19:32 MkGuh: EVERYONE SAID THAT
19:32 MkGuh: XD
19:32 Gero: 01:21:747 (3) - </3
19:32 MkGuh: what's up?XFD
19:32 Gero: the curve makes me cry
19:32 Gero: xD
19:33 MkGuh: i knew it XDD
19:33 Gero: overall looks clean and probably ready for a BN check buit get more mods would be great, the main problem is your lunatic
19:33 MkGuh: i'll remap lunatic
19:33 MkGuh: or idk
19:33 MkGuh: call someone
19:33 MkGuh: i'll decide it yet
19:33 MkGuh: XD
19:34 MkGuh: anyways thanks you for a check post log in the thread plz i beg to you
Topic Starter
Mekki
Thanks! Lunatic will be remapped or idk XD I'll decide it yet :3
Kyouren
SPOILER
21:39 KittyAdventure: 00:05:521 (4,5,1) - Maybe you can make it straight
21:40 KittyAdventure: 00:05:710 (1,2,3,4) - Flow is bad :<
21:41 KittyAdventure: 00:08:540 (6,1) - Idk why you adding NC in 00:08:729 (1), because 00:08:540 (6) - already has new sound
21:42 MkGuh: i agree with flow issue
21:42 KittyAdventure: 00:46:653 (2,4) - Better you blanket than no
21:42 MkGuh: XD
21:42 MkGuh: that's why i want to remap
21:42 MkGuh: it has a lot of flow problems
21:43 KittyAdventure: 00:49:483 (1,2) - Flow is confured
21:43 MkGuh: 00:47:031 (4,1) - but then that wouldn't happen </3
21:44 KittyAdventure: well, you can join that note, i mean ctrl+left mouse klik
21:44 KittyAdventure: 01:00:615 (3,4) - It's that blanket?
21:45 KittyAdventure: 01:07:408 (1,2,3) - Spacing error, since it's weird for me :<
21:46 KittyAdventure: 01:30:804 (3,4,5,6,7,8) - I like this style <3
21:46 KittyAdventure: Just one diff?
21:47 KittyAdventure: Lunatic diff?
21:47 MkGuh: idk
21:47 KittyAdventure: Well, I can agree what Gero say
21:47 KittyAdventure: not bad diff, just improve
21:48 KittyAdventure: and maybe you need mod again
21:48 MkGuh: me too

Good luck! w/
Deppyforce
xd
osu file format v14

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[Metadata]
Title:Prayer Blue
TitleUnicode:Prayer Blue
Artist:FELT
ArtistUnicode:FELT
Creator:MkGuh
Version:Lunatic
Source:東方Project
Tags:NAGI☆ blue drop 美歌 舞花 東方風神録 touhou cut short ver version
BeatmapID:920015
BeatmapSetID:426018

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468,280,90898,1,0,0:0:0:0:
468,280,90993,1,2,0:0:0:0:
300,352,91182,1,0,0:0:0:0:
392,372,91370,1,10,0:0:0:0:
464,316,91559,1,0,0:0:0:0:
392,200,91748,6,0,L|252:216,1,127.5,4|2,0:0|0:0,0:0:0:0:
265,214,92125,1,8,0:0:0:0:
128,296,92314,1,2,0:0:0:0:
116,284,92691,1,0,0:0:0:0:
176,96,92880,1,10,0:0:0:0:
176,96,93257,6,0,L|280:88,1,85,2|0,0:0|0:0,0:0:0:0:
364,20,93634,1,8,0:0:0:0:
260,89,93823,2,0,B|240:176|288:164|260:256,1,170,2|0,0:0|0:0,0:0:0:0:
348,352,94389,1,8,0:0:0:0:
390,352,94483,1,0,0:0:0:0:
429,336,94577,1,0,0:0:0:0:
459,306,94672,1,8,0:0:0:0:
480,268,94766,6,0,P|484:204|440:136,1,127.5,4|0,0:0|0:0,0:0:0:0:
440,140,95144,1,8,0:0:0:0:
328,236,95332,1,2,0:0:0:0:
328,236,95710,2,0,L|240:216,2,85,0|2|4,0:0|0:0|0:0,0:0:0:0:
256,192,96182,12,2,97408,0:0:0:0:
Makeli
hioaiya hoi

LUNATICYYYYYYYYYYY
I. pls finish diff
II. 00:01:936 (3) - Stacking this under (2) is kinda awkward imo since the sounds are not the same and (3) is a lot powerful
III. 00:06:087 (3,4) - The stack here also doesn't really seems to fit
IV. 00:07:785 (3) - It's really odd that you change the instrument you map so suddenly. You've been mapping the piano up until now and now you have a piano sound at this sliderend like wut
V. 00:08:729 (1,2) - Now here you map the piano again
VI. 00:13:257 (1) - Unstack for proper emphasis

LONG BREAK

VII. 00:47:785 (6) - Again not really wise to stack a powerful snare under random stuff
VIII. 01:07:974 (2,3,4,5,6) - This flow is kinda dangerous imo but get more opinions on this
otherwise this seems pretty clean but pls fix stacks for better emphasis since I'm big on that xD

haaaado
I. 00:01:936 (3) - Same as lunatic
II. 00:04:200 (1) - ^ yea check for these
III. 00:09:483 (4) - This is really awkward since there is really nothing on that blue tick. There is a powerful sound on that white tick though
IV. 00:12:502 (5) - Imo this sliderend should be clickable
V. 01:15:144 (1) - Idk about the players who play hards but this seems to be really far away compared to the others. So might wanna bring this a bit closer to (5)
yea cool

nooomaly
I. 00:04:200 (1) - You could've emphasized this better by making a 1/1 slider first and then a circle on the piano sound
i have nothing else to say wow

ez
I. 00:01:182 (1) - you're completely skipping the piano sound :(((((
i'm sorry for being bad at modding e/n/h diffs D:

clean stuff m8
Topic Starter
Mekki
The long break is because I removed parts that were bad flow XD I am waiting for mappers finish it.

Thanks for modding, cutie <3
Topic Starter
Mekki

Maakkeli wrote:

hioaiya hoi

LUNATICYYYYYYYYYYY
I. pls finish diff
II. 00:01:936 (3) - Stacking this under (2) is kinda awkward imo since the sounds are not the same and (3) is a lot powerful ok
III. 00:06:087 (3,4) - The stack here also doesn't really seems to fit yes, it does fit here ;3;
IV. 00:07:785 (3) - It's really odd that you change the instrument you map so suddenly. You've been mapping the piano up until now and now you have a piano sound at this sliderend like wut but there are stronger sounds there than just the piano
V. 00:08:729 (1,2) - Now here you map the piano again piano is stronger XD
VI. 00:13:257 (1) - Unstack for proper emphasis k

LONG BREAK

VII. 00:47:785 (6) - Again not really wise to stack a powerful snare under random stuff But it fits well with the next notes.
VIII. 01:07:974 (2,3,4,5,6) - This flow is kinda dangerous imo but get more opinions on this Everyone complained, I'll change it XD
otherwise this seems pretty clean but pls fix stacks for better emphasis since I'm big on that xD

haaaado
I. 00:01:936 (3) - Same as lunatic k
II. 00:04:200 (1) - ^ yea check for these waaaaaaa
III. 00:09:483 (4) - This is really awkward since there is really nothing on that blue tick. There is a powerful sound on that white tick though woot woop
IV. 00:12:502 (5) - Imo this sliderend should be clickable poi
V. 01:15:144 (1) - Idk about the players who play hards but this seems to be really far away compared to the others. So might wanna bring this a bit closer to (5) Nah, beat is very stronger, and also help with spread.
yea cool

nooomaly
I. 00:04:200 (1) - You could've emphasized this better by making a 1/1 slider first and then a circle on the piano sound but ;3; rip my patterning
i have nothing else to say wow

ez
I. 00:01:182 (1) - you're completely skipping the piano sound :((((( fixeddddddd
i'm sorry for being bad at modding e/n/h diffs D:

clean stuff m8
Deppyforce
did something on my part
259,103,25332,5,0,0:0:0:0:
429,149,25521,1,0,0:0:0:0:
429,149,25615,1,0,0:0:0:0:
429,149,25710,1,0,0:0:0:0:
260,15,25898,2,0,P|213:28|171:92,1,127.500004863739
322,196,26465,1,0,0:0:0:0:
259,103,26653,1,0,0:0:0:0:
258,297,26842,6,0,L|385:289,1,127.500004863739
258,90,27408,1,0,0:0:0:0:
199,212,27597,1,0,0:0:0:0:
392,79,27785,1,0,0:0:0:0:
340,208,27974,1,0,0:0:0:0:
340,208,28068,1,0,0:0:0:0:
340,208,28163,1,0,0:0:0:0:
199,212,28351,6,0,P|171:195|146:168,1,63.7500024318696
258,90,28729,1,0,0:0:0:0:
168,296,28917,2,0,P|116:264|69:214,1,127.500004863739
111,365,29483,1,0,0:0:0:0:
256,280,29672,1,0,0:0:0:0:
401,365,29861,6,0,L|325:369,1,63.7500024318696
485,277,30238,1,0,0:0:0:0:
485,277,30427,2,0,L|409:281,1,63.7500024318696
404,271,30710,1,0,0:0:0:0:
386,262,30804,1,0,0:0:0:0:
256,318,30993,1,0,0:0:0:0:
256,318,31087,1,0,0:0:0:0:
53,192,31370,6,0,L|35:66,1,127.500004863739
135,217,31936,2,0,P|100:262|35:277,1,95.6250036478044
46,277,32314,1,0,0:0:0:0:
116,134,32502,1,0,0:0:0:0:
256,229,32691,6,0,P|341:248|409:180,1,191.250007295609
413,161,33351,1,0,0:0:0:0:
410,141,33446,1,0,0:0:0:0:
316,339,33634,2,0,L|381:343,1,63.7500024318696
196,339,34012,2,0,L|132:342,1,63.7500024318696
256,229,34389,6,0,P|269:201|269:165,1,63.7500024318696
142,172,34766,1,0,0:0:0:0:
333,249,34955,2,0,P|346:221|346:185,1,63.7500024318696
177,244,35332,2,0,P|163:272|163:304,1,63.7500024318696
256,138,35710,1,0,0:0:0:0:
256,344,35898,5,0,0:0:0:0:
120,192,36087,1,0,0:0:0:0:
100,192,36181,1,0,0:0:0:0:
81,192,36275,1,0,0:0:0:0:
62,192,36370,1,0,0:0:0:0:
43,192,36464,1,0,0:0:0:0:
190,94,36653,5,0,0:0:0:0:
177,244,36842,1,0,0:0:0:0:
161,255,36936,1,0,0:0:0:0:
144,263,37030,1,0,0:0:0:0:
125,266,37125,1,0,0:0:0:0:
106,266,37219,1,0,0:0:0:0:
Squichu
hey there!
as requested

Storyboard
  1. Dimensions of your Storyboard aren't rankable, resolutions for two images are too high (konachan and kochiya images), you should resize them accordingly!
General
  1. HP1 seems a little too lenient, even for an Easy; the same goes for HP3 in Normal. I suggest to change HP in Normal to 3.5 at least and in Easy to 2.
    In Lunatic I'm not sure, but HP6 and OD6 are too fogiving for my taste, so I'd prefer increasing both settings by 1, but that's all up to you.
  2. I highly recommend disabling Grid Snap while mapping, it sometimes messes up the spacing pretty badly.. it's okay in this set, but it's worth keeping it in mind for future mapping!
Easy
  1. 00:01:182 (1,2,3,1,2,3) - Hmmh, I don't really understand why you emphasize them completely different. Imo it would make more sense to use the same rhythm twice, because it's the exact same melody. And if the objects aren't copy-pasted, but only the rhythm is used twice this won't be boring for beginner players..
    Since the sounds on 00:02:691 - 00:03:068 - 00:03:446 - belong together I'd suggest to remove the reverse from 00:01:182 (1) - and add a circle at 00:01:182 (1) - ; if you think three circles are too challenging for this diff, use a reverse slider just like you did in the second pattern (00:05:710 (3) - )
    Depending on the ^ you could just remove 00:05:332 (2) - to have the same rhythm.
    You should remove 00:05:332 - either way, even if you keep the first pattern as it is, imo, because there's no strong sound that needs emphasis by a circle.
  2. 00:07:219 (1) - tbh I think this plays weird in an Easy.. I'm all for introducing 3/2 gaps, but here there is the much stronger melody which continues the previous rhythm and also the following rhythm, so this should be a 2/1slider
  3. 00:11:748 (2) - feels a little off, because there's a new sound on the slidertail that works better with 00:12:880 (3) - , maybe try http://puu.sh/ohZe2.jpg instead?
  4. 00:31:370 (1,2,3) - how about changing this rhythm up to match the vocals a little better? examples: http://puu.sh/ohZoD.jpg or http://puu.sh/ohZqp.jpg
  5. 00:37:408 (1) - this is where the music becomes more exiting, would be nice if you can split this slider to make it different from all of the previous rhythms
  6. 00:45:710 (3,4) - hmmh, are you trying to follow the vocals with this? Because they only start shortly after (3).. Removing it sounds better to me, because atm (3) is just somewhere in the middle of nowhere and this trhows players off a little.
  7. 00:50:804 (3) - there's a break in vocals, so I suggest removing the reverse and adding a circle at 00:52:125 - (not on the red tick for simplicity, but that might work nicely, too. All up to you ofc!)
  8. 01:09:861 (3) - I'd prefer a single circle here at 01:10:238 - because of the break in the vocals
  9. 01:12:880 (4,1) - hmmh, might be just me, but it seems weird that you stop following the vocals after (4), maybe you can try a rhythm like this http://puu.sh/oiooZ.jpg ?
  10. 01:21:370 (3,4) - similar to something I said already, you could ctrl+g the rhythm to match this a little better to the vocals http://puu.sh/oiowu.jpg
  11. 01:32:691 (2) - Consider replacing this with a single circle at 01:32:880 - , it's the only 1/2 slider in the whole diff and using it immediately after the 3/4 reverse slider might turn out really confusing.. :/
  12. 00:01:182 - green line here isn't needed, please remove it
Normal
  1. 00:01:182 (1,2,3) - hm. same sound on (1) and (2), but (1) is 3/2 slider and (2) only a circle.. feels a little weird. I mean it's okay if you want to map the sounds on (3) as well, but they're really weak so two 3/2 sliders would make more sense, I think.. or maybe turn (1) into a circle, too?
  2. 00:03:823 (2) - is a noticeably stronger than 00:02:314 (3) - btw, so would actually be nice if this was mapped differently (in case you keep ^); maybe two circles? (tbh I'd prefer a change of prev rhythm, but eh)
  3. 00:04:200 (1,2,3,1,2,3) - basically same as in Easy.. the exact same rhythm from before just repeats, so I don't get why it's mapped so differently. :c I mean if you want to make the patterns more complicated with time that'd be fine, but it's actually easier than the prev pattern, so Idk xD
  4. 00:11:748 (1) - shouldn't this be a 1/1 slider? The stronger sound is on the white tick and that's were the sound ends, so I don't see any reason for extending it to 3/2
  5. 00:27:408 (2,3) - Consider removing (3) and adding a reverse to (2), you can't clearly tell where new syllabels start here, so covering the whole part in-between these objects by using a recerse slider instead might work better
  6. 00:30:993 (3) - how about moving this to 00:31:182 - ? The vocals are slightly stronger there so that fits better, imo
  7. 00:35:521 (3) - similar to ^, move to 00:35:710 - ?
    Also for both of them, consider stacking them on the following sliders, there are two stacks in the middle of the map (00:38:729 (4,1) - and 00:40:238 (4,1) - ), which feel a little random at that point, because you didn't use them before and then don't use them afterwards again until the Kiai. It would be nice to see them a little more frequently to make players get used to them
  8. 00:35:898 (1,2,3) - if you listen closely the melody is actually slightly different. There's a sound at 00:36:087 - which should be emphasized somehow, because you're emphasizing all of the following similar sounds. Maybe try http://puu.sh/oiqlE.jpg ?
  9. 00:43:068 (3) - hmmh, beat here is stronger, ya, but since you're matching everything else to the vocals this should be moved to 00:43:257 - I think
  10. 00:45:710 (2,3) - the sound on 2's tail is clearly stronger than the one on the head and that's also where the vocals start again, so maybe http://puu.sh/oiqy1.jpg would match a little better?
  11. 00:49:106 (3) - turn into 1/2 slider to emphasize the vocals?
  12. 00:50:804 (1,2,3) - vocal reasons - http://puu.sh/oiqDA.jpg (I'm keeping it short now, I think you understand what I mean ovo)
  13. 00:52:502 (1,2) - weird that you suddenly ignore the different syllabels(/words), I expected two 1/1 sliders instead
    Same for 00:55:521 (1,2,3) -
  14. 00:59:106 (2) - overlaps heavily with default HP bar, please move it further down to make this better readable!
  15. 01:00:238 (1,2) - I'm a little unsure about these two, they don't follow vocals 100%, but don't really match the beat either.. I'd prefer a rhythm that has 01:00:427 - and 01:01:370 - clickable, because that's the most dominant beats and they push vocals more to the background.. the last one's even clickable in Easy, so hmmh. s:
  16. 01:01:465 (1) - spinner should start on the downbeat. This doesn't make any difference in Std mode, but the spinner turns into 1/4 object if you convert the diff to other modes and it might be very suprising to have a 1/4 rhythm pop up out of the blue >-<
    (other spinners are also at 1/2, so would also be good for consistency)
  17. 01:15:898 (2) - Consider removing this, there are no vocals here and if you keep it blank the following object (where the vocals start again) makes much more of an impact
  18. 01:19:295 (3,1) - Imo would be better to unstack them, because you only stacked circles above slider before, not above other circles.. this could be a little confusing. >: Then again 01:19:483 (1,2,3) - feel a little random, so maybe it's better to turn them into a 1/1 reverse slider instead? You don't use that kind of pattern anywhere else so would be nice fpr consistency
  19. 01:21:370 (5) - missing NC
  20. 01:35:710 (2) - last note should be clickable, I think, it's much stronger than the previous ones.. remove reverse and add a circle?
Hard
  1. 00:06:842 (4) - shouldn't this be two circles, just like 00:03:823 (4,5) - ?
  2. 00:11:936 (2,3,4,5) - sounds weird that you map the weak sound on (3) but then decide to leave a really strong 1/4 at 00:12:408 - blank..? Imo would be better to remove (3) and add a circle on the stronger sound instead
    also 00:12:691 - and 00:12:785 - are stronger than (3), too and not mapped either.. I mean you don't have to map them, but this makes (3) sound off even more.. :c
  3. 00:27:597 (3,4) - first time you use this kind of pattern, might be better to move them a little closer to avoid confusion with 1/1s? like http://puu.sh/ois5h.jpg
  4. 00:30:427 (2,3) - this plays weird movement-wise, imo.. moving sharp-up, then down again even tho there is no strong sound and then the strong sound on 00:31:370 (1) - is regularly spaced.. maybe you can make the movement more comfortable? example: http://puu.sh/oiscp.jpg
  5. 00:32:691 (4,1) - did some objects go missing here? oO
  6. 00:35:898 (1,2) - should be spaced just like 00:36:653 (2,3,4,1) - , looks a little off atm '-'
  7. 00:38:917 (1) - shouldn't this be a standard 1/1 slider? There's no beat or vocal matching the reverse, which makes this feel off
  8. 00:40:049 (4,5) - both pretty strong beats, plays more fun if they are unstacked, imo
  9. 00:50:804 (2) - missing NC?
  10. 00:51:559 (4,5,6) - the sound on (6)'s tail is pretty strong + there's the piano, so imo would play better if you use a triplet + additional circle on current slidertail
  11. 00:57:785 (2,3,1) - any reason for not blanketing this circle perfectly? :c
  12. 01:04:012 (3) - hmmh, not sure what to make of this; it feels like there are some reverses missing, because vocals go on and beat goes on to.. extending this until 01:04:389 - would be nice. Or if you consider such a reverse slider too hard you can try http://puu.sh/oisCp.jpg ?
  13. 01:12:691 - not mapping this is very inconsistent with the rest of the difficulty, consider adding a circle here.. leaving it blank feels way to easy
    same for 01:24:766 -
  14. 01:16:276 (3,4,5) - 1/4 between (3) and (4) is way stronger than (5), it should be mapped instead I think
  15. 01:21:747 (3) - new vocals start on slidertail, so would match better if this was shortened to 1/1 and a circle gets added there. Or you could turn (4) into a 1/2 slider
  16. 01:25:521 (1,2,3,4,5,6) - Why do you ignore the strong downbeat if you follow the weaker beats afterwards and emphasize them so much? They're not even that strong.. http://puu.sh/oisZ5.jpg would match better I think, but ya, up to you! :3
  17. 01:28:257 - just as strong as following 1/4 rhythm, should be mapped to, imo.. but that doesn't really match with the prev slider that ends on the first strong sound. consider http://puu.sh/oit79.jpg or maybe even use a mini-stream as an awesome Kiai finish?
  18. 01:28:729 (1) - downbeat is clickable even in lower diff, make it clickable here too please! Or consider mapping this part, the melody is stronger than the held vocals, so the long spinner gets pretty boring, imo >-<
    Or at least shorten it so 01:30:993 - and add a circle at 01:31:748 - because stroing downbeat > clickable please http://puu.sh/oitk0.jpg
Collab Lunatic
  1. 00:05:710 (1,2,3,4) - four circles don't really match well, imo, because the piano is much much much stronger and having the weak background sound clickable as well takes away all effect the piano has.. should be two sliders like 00:02:691 (1,2) -
    and why is 00:06:465 - blank? Should be mapped with a circle, too.
    and 00:06:653 (5,6,7) - (6) is extremely weak compared to (5,7), consider truning (5) into a 1/2 slider
  2. 00:07:785 (3) - sliderend should be clickable, it's the same sound as 00:07:219 (1) -
  3. 00:08:163 (4,5) - how about switching them for better flow?
  4. 00:09:106 (2,3,4) - overall feels a little weird because the strong sound that (1,2) are mapped to is at 00:09:389 - which isn't mapped atm.. maybe http://puu.sh/oitP6.jpg would match better? (also replaced (4,5) with a slider to simplify this a little overall)
  5. 00:12:408 - similar to Hard, but since the other beats are mapped it might be okay as is
  6. 00:13:257 (1,2) - I'd prefer if this was turned into 2/1 slider to be consistent with 00:16:276 (2) -
  7. 00:14:766 (1) - the reverse doesn't work well here, imo, because of the sound at 00:15:332 - ; I suggest using circle + 1/1 slider instead, so all beats are covered, the sound on the red tick is pretty weak so having it clickable seems a little too much
    so same suggestion for 00:17:785 (1,2,3) - that's the rhythm that outs (imo!) too much emphasis on the weak beat on (2)
  8. 00:16:276 (2) - missing NC
  9. 00:23:635 (1) - this NC is unnecessary, imo.. the jump's pretty abvious o:
  10. 00:25:332 (1,2,3,4,5) - jumps from (1,2) and (4,5) feels exaggerated, there is no indicator for it in the melody or vocals. Can you move them at least a little cloder so they don't look like 1/1s?
  11. 00:26:842 (1,2,3) - feels weird because you put much more emphasis on (2), while the stronger sound is on (3).. shouldn the jumo be from (2) to (3) instead?
  12. 00:28:257 - same sound as 00:28:068 (6) - , should be mapped too
  13. 00:45:521 (2) - hmmh, this feels off because it starts on a sound that gets immidiately covered up by the sounds at 00:45:710 - and 00:45:898 - , so imo it would make more sense to use another 1/2 slider here starting at 00:45:710 - or alternatively two circles.. if the first beat absolutely should be mapped then maybe even three circles?
  14. 00:47:974 (1) - doesn't work that well because of the stronger sound at 00:48:163 - , how about removing the first half of the reverse slider and adding a 1/2 slider on the downbeat?
  15. 00:54:955 (5) - hmmh, how about moving this to 250|318 to keep spacing similar? This could easily be mistaken for 1/4, because it's much closer to (4,6) than (2,3,4) from each other.. also that would emphasize that the song is becoming a little more intense here
  16. 01:01:370 (1) - again no need for NC, this isn't even a jump.. tho it'd be nice if this was spaced a little higher because it's much stronger than prev sounds. Maybe 53|42?
  17. 01:05:238 (4) - no sound here, sounds off. :c But there's an unmapped one at 01:05:427 - so you could move it there?
  18. 01:06:748 (4) - there's not really any sound either.. I'd prefer if this was removed, that also puts more emphasis on the syllabels
  19. 01:09:766 (4) - simialr here, why is this mapped (with barely any sound) and 01:10:332 - 01:10:521 - are completely ignored even if they're better audible?
  20. 01:15:710 (5) - this would work nicely as an extended 3/4 slider, because the vocals go on and there's a beat at 01:15:993 -
  21. 01:24:955 (3) - I think a circle would work better than the reverse, because you have a new object on each "la" and here just the slidertail :c
  22. 01:30:898 (4) - what's this mapped to? >-<
  23. 01:35:710 (4) - make last sound clickable to have more impact?
Overall the set looks good, but some rhythms could still be improved here and there.. >w<
Good luck!
//squee
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