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ASIAN KUNG-FU GENERATION - Re:Re:

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2016年3月13日 at 1:55:53

Artist: ASIAN KUNG-FU GENERATION
Title: Re:Re:
Source: 僕だけがいない街
Tags: boku dake ga inai machi opening tv size
BPM: 155
Filesize: 18272kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.57 stars, 101 notes)
  2. Hard (3.28 stars, 239 notes)
  3. Normal (2.07 stars, 173 notes)
  4. Revival (4.32 stars, 295 notes)
Download: ASIAN KUNG-FU GENERATION - Re:Re:
Download: ASIAN KUNG-FU GENERATION - Re:Re: (no video)
Information: Scores/Beatmap Listing
---------------
Baka nano?
http://www.nicovideo.jp/watch/sm28305522





Akiyama Mizuki
my goodness YES
Natsu
OMG xD!
iyasine
したっけーノ
Lefia
FROM M4M QUEUE

mod
[general]

-Add more tags : AKG Erased
-How about you set the preview point into 00:37:321
-Kiai mode in 01:14:869 - 01:27:257 (?)
-How about you use this Hitclap and turn all the hitsound's file into soft?

[easy]

00:11:386 - NC
00:29:966 (3) move it into x:140 y:92
00:45:450 (3) don't follow the vocal ( i think )
01:00:934 - try smth like this

[normal]

00:10:224 (1) turn off the hitclap
00:20:289 (3,1) make this curve
00:29:579 (3,1) ^
00:31:515 (1) ^
01:313:321 (1,2) ^
01:00:934 - try smth like this
01:25:708 - try smth like this

[Hard]

00:02:289 (2,3) move it into
(2) > x:352 y:332
(3) > x:296 y:272
00:10:902 - 00:10:998 (4,5) turn off the hitclap
00:26:482 (4) make it curve
00:36:160 - 00:37:515 the hitsounds here feel weird, try to make it better
00:48:547 - 00:49:902 ^
01:00:934 - try smth like this

[revival]

00:09:837 - 00:11:386 the hitsounds here feel weird, try to make it better
00:21:450 (5) move it into x:148 y:136
00:29:579 (6) move it into x:176 y:188
01:00:934 - try smth like this
01:03:063 (4,5,6) make it symmetrical

GL~
Nozhomi
alacat pls yes I love you
FCL
from your queue
  • [Insane]
  1. 00:10:611 (6,7) - In my option these patterns doesn't work good. You have missed strong guitar sound at 00:10:805 what sounds confusing. I think you have 3 ways to improve their (in priority):
    1. Change to 1/2 slider+circle
    2. Change to 1/2 slider+2 circles (triplet under slider I mean)
    3. Silenced end of the slider
  2. 00:12:740 (1) - I can't see reasons for use nc here. The instumental part was started on 00:12:934 (2) - , so nc there will be more correct.
  3. 00:16:805 (4) - just move to 471 193 for aesthetic. Looks like blanket with this placement
  4. 00:25:128 (1) - given that you tried to make distance to NC more than usually, this small spacing looks weird. Should be more spacing between
  5. 00:28:031 (6,1,2) - flow pls. It's nearly linear flow with different spacing. I think you know that this structure of flow doesn't playng good. You can move 00:28:224 (1) - to 461 274 (looks pretty nice and like hexagon a bit xD) or 406 162http://puu.sh/nBr9K/83c4c58669.jpg
  6. 00:29:579 (6,1) - same as before, it's should be has more distance
  7. 00:34:128 (6) - Overmapped. Not sure that it's so needed
  8. 00:36:160 (1,2,3,4,5,6,1,2,3) - Hm, I have deleted patterns here and found that rhythm doesn't mapped correctly. You have undermapped some drum patterns at 00:36:450 , 00:37:031 and 00:37:611. Listen carefylly to verify this. Overall I think this model of rhythm should fit better with song http://puu.sh/nBrQp/0798b13364.jpg or something similar
  9. 00:48:547 (1,2,3,4,5,6) - same issue about rhythm. http://puu.sh/nBrWx/3db5dccde8.jpg or something similar
  10. 01:14:095 (5,6,7,8,9) - feels overmapped imo, but should work I guess
  11. 01:25:708 (1,2,3) - same stuff about flow, linear flow with unstable spacing doesn't play good.
  12. 01:27:257 -I feel that this tick should be clickable, sounds too strong to be, Don't forget add NC if you will apply
  13. Also I noticed that you are often added overmapped triplets like 01:16:224 (1,2,3) - , 01:17:773 (1,2,3) - , 00:46:805 (1,2,3) - etc. I am not agree with that, but I guess you are not agree too. Just said xD

  • [Hard]
  1. 00:00:160 (1) - This slider much faster that same slider in Insane diff. I feel it really weird because slow slider will work here too. This was not forbidden haha
  2. 00:10:611 (4) - same as in Insane
  3. 00:27:837 (3,4,5) - Should be consistent spacing? I can't find reasons for that.
  4. 00:32:482 (3,4,5) - okay, it's pretty nazi but absence of lines of spacing bothers me xD. Btw it's same before
  5. 00:49:321 (3) - This rhythm does look pretty fine for hard, but I think that 1/2 slider+circle instead will look better
  6. 01:14:482 (5,1) - Are you really sure with use 2.3 gap here? You don't never used gaps like this before plus it's would playing pretty hard for Hard diff
  7. 01:14:869 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3) - The end of the diff looks pretty simplistically. From 1/1 to 1/1 rhythm will pretty bored for Hard diff imo. I am agree that this rhythm will look fine for Normal and less, but not for Hard and higher. You could keep some 1/1 sliders, but I think that you should predominantly map 1/2 beats, like in Insane
  8. 01:27:257 - same as in Insane, should be clickable imo

  • [Normal]
  1. 00:34:611 (1,2) - I am not sure that this rhythm good fit to song. 00:34:805 heard not so strong, but 00:35:192 sounded better that 00:34:805. You could change this rhythm to circle+1/1 gap+1/2 repeat slider or 1/2 slider+1/1 repeat. Those options should work better than now
  2. 00:48:740 - Clap is sounds pretty steady here, so overall I think 1/2 slider instead of 00:48:547 should have more sence

  • [Easy]
  1. 00:02:482 - Probably it's requires more work, but you could add claps to sliderticks
  2. 00:19:128 (1) - 413 241 for better triangle
  3. 00:33:063 (3) - I think this slider is off a bit
  4. 00:45:450 (3,1,2,3) - just suggest a square flow, looks better http://puu.sh/nBvU1/a92f06d050.jpg
Loooctav
hi, from your modding queue M4M

[General]
  1. Widscreen Support
[Easy]
  1. 00:12:934 (1,2,3) - I think that this pattern take a lot of space, I mean, you passed across the map just in a pattern being that you should try using not much space, you could try with a more simple pattern, also it could be more beautiful :3
  2. 00:19:128 (1) - I think that you made this for lazy, I am not agree using a reverse, because it takes so much time and is unneed
  3. 00:22:998 (2,3,1) - these notes have (has idk) bad flow, you could try with a more structured pattern, more visible
  4. 00:38:869 (2) - definitely this note can't be there, because the color could confuse with the scarf, the colours are pretty similar
  5. nazi* 00:47:773 (3,4) - the (4) has to be on x:76 like (3)
  6. This is only under your criteria, this note 01:02:095 (3) - imo should be deleted because this is a easy diff, of course, but here you almost all the time are using the same rhythm, even a imaginary rhythm that you make there, but here is out of rhythm, also the music still being low and for this part i'd delete the note and since 01:02:482 - you begin to make a crazy rhythm again
  7. 01:06:740 (2) - I'd prefer to place it over the notes, not under
  8. 01:17:966 (1,3,1) - try to play the tetris here
  9. 01:22:611 (3,1) - isn't beautiful, you could make a little curve on the tale of (3) for (1), imo
  10. 01:25:708 (3,4) - I don't like those sliders, may you could try with other forms, imo, they are so closer :s
[Normal]
  1. 00:18:740 (3,4) - maybe a slider, is a pretty high BPM
  2. 00:22:031 (4) - consider deleting this note
  3. 01:12:934 (4,1,2,3,4,1,2,3) - consider to give a break in that part, I couldn't decide which note delete or something
    I think that is harder than a Normal, lol
[Hard]
  1. 00:00:160 (1,1) - It seems that you have to wait a lot for the next note, but ins't, you could place more down the second (1)
  2. 00:36:160 (1,2) - ctrl + g?
  3. 00:43:128 (3,4,5,6) - if you're doing a jump, complete it, give some space to each one
    Nothing more to say
[Revival]
  1. Definitely nothing to say~
your map is really cool, I hope this helps you, bye
Nyukai
I love this anime
iyasine
お邪魔します :D

[General]
  1. widescreen support のチェックを確認 :!:
[Easy]
  1. 00:11:386 (3) - sliderの山になっている赤点部分を00:12:160 - ここにギターに合わせてみてはいかがでしょう。
[Normal]
  1. 00:11:386 - volumeを全diff統一?
[Hard]
  1. 00:31:128 (4) - 少し曲げてみはいかがでしょう?
  2. 01:14:869 (1) - こちらも少し曲げると手前01:14:095 (4) ~ 01:15:450 (2) - までの見た目が良くなるかなと :idea:
[Insane]
  1. looks nice!

したっけ~ノ
RikiH_
m4m desu

Revival

  1. 00:04:418 (3) - Really nazi detail, but to be symmetrical to the slider this should be around 341|308 but that would put it offscreen, rip. Alternatively you can move this stuff 00:04:224 (2,4) - to 409|142 so it won't mess up anything
  2. 00:28:224 (1) - Maybe move this to 467|279 just to avoid that straight line which I don't 100% like, the flow will be improved since you will create an oval flow between 4-5-6-1, just look at this screenshot
  3. 00:48:160 (6) - Not 100% perfect, rotate this 3° clockwise (YES 3 DEGREES I'M SERIOUS) and move to 439|177
  4. 01:00:547 (3,4,5) - These blankets can be done better imo
Hard

  1. Can't really find anything, so I'll just go with ultra-nazi stuff
  2. 00:04:224 (2) - Not spaced perfectly
  3. 00:13:902 (4) - ^ (I feel like an idiot pointing out this, seriously)
  4. 00:26:869 (1) - 305|53, just to look perfect
Normal

  1. 00:00:160 - Add a note here? Like other diffs
  2. 00:23:386 (3,1) - Are you sure about straight sliders? They look 2009-ish :p
  3. 00:26:482 (3,1,1) - Same here. not really important but still...
  4. Good job again, nothing to complain about
Easy

  1. 00:00:160 - Add note here as well? It's 1/1 distance so it should not create problems
Nothing else really, you have 46 ranked maps, can't expect me to find much :p take a star for poor modding
Inversal
M4M from your queue!

Easy

01:02:482 (1,2,3) - I suggest to curve These two sliders more a little bit. And you will be able to make a better mirror form here with 01:02:095 (3) -

Normal

00:18:740 (3,4,1) - Try to make them a better curve for flow.
00:38:676 (3) - I suggest moving the slider to 00:38:482 - And leave the gap at 00:39:063 - I think that imaginary rhythm here is little confusing and unnecessary.
00:41:192 (2) - I thouht the drumsound and the vocals shouldn't put together in a return slider try http://puu.sh/nBIIZ/aa7c4d0bef.jpg Ine stead (Don't mind the shape. just rhythm) Or http://puu.sh/nBINK/5c60abda6e.jpg To avoid confusion to newbies.
01:00:934 (4) - Try twisting it like this? http://puu.sh/nBIXW/869ecab918.jpg I think it's not affect the flow. and it looks better.

Hard

00:41:386 (2,3) - Jump a bit more to avoid overlapping with 00:40:805 (1) - ?
00:47:386 (2) - Try changing this into a hitcircles for flow . This series of notes 00:46:611 (3,1,2,3) - Forces the players to play with frustrating movement.
01:10:418 (2,3) - A 0.1 DS jump?? Try resnappingit.

Insane

00:01:321 (3) - Ctrl+G?
01:14:192 (6) - Optional : You can delete this note and create jumps.
Really good diif. Flawless!

This is a nice mapset! I will keep it until it ranked!
Yoges
[General]
Looks good

[Easy]
  1. 00:40:805 (1,2,3,4) - Ehh try a rhythm like this? I think this would be better because with circles gameplay feels excessively empty when compared to the music.
  2. 00:50:095 (1) - Why is this just a note where the rest of this section uses sliders?
[Normal]
  1. 00:14:095 (4,1) - The 1/1 where the repeat is on the (1) should be clickable opposed to the 1/2 you have now which is just awkward. Use a rhythm like this.
  2. 00:38:482 (2,3,1) - The rhythm should be like this because the vocal line starts on the 1/2 not the 1/1
  3. 01:14:095 (3) - I know that 1/4s aren't allowed to be used in Easies and Normals but not mapping that drum on 01:14:386 - really annoys me.
[Hard]
  1. Nothing
[Revival]
  1. 00:14:095 (6,1,2) - I think the 00:14:482 (2) - should be pointing downwards or something, that way the flow would be emphasizing the vocals better, the flow is a bit too linear as everything is just going to the left.
  2. 00:28:418 (2) - Same as above. Its too anticlockwise.

Mod's a bit short sorry ;w;
Topic Starter
alacat
Mods reply

MadaoX wrote:

[revival]

00:09:837 - 00:11:386 the hitsounds here feel weird, try to make it better :arrow: pls tell me better version lol
00:21:450 (5) move it into x:148 y:136 :arrow: ok
00:29:579 (6) move it into x:176 y:188 :arrow: ok
01:00:934 - try smth like this :arrow: prefer that rhythm
01:03:063 (4,5,6) make it symmetrical :arrow: no change

GL~

FCL wrote:

from your queue
  • [Insane]
  1. 00:10:611 (6,7) - In my option these patterns doesn't work good. You have missed strong guitar sound at 00:10:805 what sounds confusing. I think you have 3 ways to improve their (in priority):
    1. Change to 1/2 slider+circle
    2. Change to 1/2 slider+2 circles (triplet under slider I mean)
    3. Silenced end of the slider
    :arrow: yes, but only take background sound at here.
  2. 00:12:740 (1) - I can't see reasons for use nc here. The instumental part was started on 00:12:934 (2) - , so nc there will be more correct. :arrow: will think about it.
  3. 00:16:805 (4) - just move to 471 193 for aesthetic. Looks like blanket with this placement :arrow: alright
  4. 00:25:128 (1) - given that you tried to make distance to NC more than usually, this small spacing looks weird. Should be more spacing between :arrow: same.
  5. 00:28:031 (6,1,2) - flow pls. It's nearly linear flow with different spacing. I think you know that this structure of flow doesn't playng good. You can move 00:28:224 (1) - to 461 274 (looks pretty nice and like hexagon a bit xD) or 406 162http://puu.sh/nBr9K/83c4c58669.jpg
    :arrow: oh yes, fixed.
  6. 00:29:579 (6,1) - same as before, it's should be has more distance :arrow: ^
  7. 00:34:128 (6) - Overmapped. Not sure that it's so needed :arrow: agreed, removed!
  8. 00:36:160 (1,2,3,4,5,6,1,2,3) - Hm, I have deleted patterns here and found that rhythm doesn't mapped correctly. You have undermapped some drum patterns at 00:36:450 , 00:37:031 and 00:37:611. Listen carefylly to verify this. Overall I think this model of rhythm should fit better with song http://puu.sh/nBrQp/0798b13364.jpg or something similar :arrow: prfer to use my rhythm.
  9. 00:48:547 (1,2,3,4,5,6) - same issue about rhythm. http://puu.sh/nBrWx/3db5dccde8.jpg or something similar :arrow: ^
  10. 01:14:095 (5,6,7,8,9) - feels overmapped imo, but should work I guess :arrow: it's fine to me.
  11. 01:25:708 (1,2,3) - same stuff about flow, linear flow with unstable spacing doesn't play good. :arrow: hmm, added new combo!
  12. 01:27:257 -I feel that this tick should be clickable, sounds too strong to be, Don't forget add NC if you will apply :arrow: i don't like it.
  13. Also I noticed that you are often added overmapped triplets like 01:16:224 (1,2,3) - , 01:17:773 (1,2,3) - , 00:46:805 (1,2,3) - etc. I am not agree with that, but I guess you are not agree too. Just said xD :arrow: maybe it's fine xD

RikiH_ wrote:

m4m desu

Revival

  1. 00:04:418 (3) - Really nazi detail, but to be symmetrical to the slider this should be around 341|308 but that would put it offscreen, rip. Alternatively you can move this stuff 00:04:224 (2,4) - to 409|142 so it won't mess up anything :arrow: fixed!
  2. 00:28:224 (1) - Maybe move this to 467|279 just to avoid that straight line which I don't 100% like, the flow will be improved since you will create an oval flow between 4-5-6-1, just look at this screenshot :arrow: ^
  3. 00:48:160 (6) - Not 100% perfect, rotate this 3° clockwise (YES 3 DEGREES I'M SERIOUS) and move to 439|177 :arrow: ok
  4. 01:00:547 (3,4,5) - These blankets can be done better imo :arrow: fixed a bit

Inversal wrote:

Insane

00:01:321 (3) - Ctrl+G? :arrow: og good, fixed
01:14:192 (6) - Optional : You can delete this note and create jumps. :arrow: it's fine to me.
Really good diif. Flawless!

Yoges wrote:

[Revival]
  1. 00:14:095 (6,1,2) - I think the 00:14:482 (2) - should be pointing downwards or something, that way the flow would be emphasizing the vocals better, the flow is a bit too linear as everything is just going to the left. :arrow: no change.
  2. 00:28:418 (2) - Same as above. Its too anticlockwise. :arrow: fixed
[/notice]

Mod's a bit short sorry ;w;
fixed almost on Hard/Normal/Easy difficulty, so wrote reply only insane difficulty.

Thanks modding! will mod your maps :D
Satellite
[General]
  1. S:1を使用してますが、カスタムwavが入ってないように思えます・・・。おそらく追加ミス?
[Metadata]

[Easy]
  1. Generalにも書いちゃいましたが、こういう静かなパートでは無音化させたsliderslideを用いるといいかもしれません。
[Insane]
  1. 00:33:837 (4,5,6,1) - ちょっと窮屈すぎるかも、正方形になるくらい広げちゃってもいいと思いました。
  2. 00:44:869 (4,5) - 流れが急すぎるかも?意図的なら大丈夫ですが、どっちかっていうと 00:43:515 (4) - こことかにスタックさせちゃったほうが流れはよくなると思います。
Nice mapset <3
Topic Starter
alacat
all fixed :D ありがとうございます!
Satellite
Nice! Bubbled!
Topic Starter
alacat
Thanks :D
zyoi
boku machi saikou
Stjpa
Please map the ED too. :v
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