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Petit Rabbit's - Takarabako no Jet Coaster

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Topic Starter
Doormat
This beatmap was submitted using in-game submission on May-19-16 at 5:40:14 PM

Artist: Petit Rabbit's
Title: Takarabako no Jet Coaster
Source: ご注文はうさぎですか?
Tags: Rizia Kawaiwkyik gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ character song full size sakura ayane 佐倉綾音 hoto cocoa 保登心愛 ココア minase inori 水瀬いのり kafuu chino 香風智乃 チノ taneda risa 種田梨沙 tedeza rize 天々座理世 リゼ satou satomi 佐藤聡美 ujimatsu chiya 宇治松千夜 uchida maaya 内田真礼 kirima syaro 桐間紗路 シャロ
BPM: 158
Filesize: 6907kb
Play Time: 03:19
Difficulties Available:
  1. Easy (1.55 stars, 235 notes)
  2. Fleur de Lapin (4.69 stars, 846 notes)
  3. Hard (3.33 stars, 586 notes)
  4. Normal (2.06 stars, 385 notes)
  5. wkyik's Insane (4.4 stars, 736 notes)
Download: Petit Rabbit's - Takarabako no Jet Coaster
Information: Scores/Beatmap Listing
---------------
Rabbit House | Fleur de Lapin | Ama Usa An | Hot Bakery

Please delete the previous version and download the new version if you had this map before Apr. 21, 2016!
Easy - Doormat
Normal - Doormat
Hard - Doormat
Insane - Rizia
Fleur de Lapin - Doormat
Modders
Nerova Riuz GX | Fleur de Lapin
Shyotamaze | wkyik's Insane, Fleur de Lapin
hyouri | wkyik's Insane
Modem | Easy, Normal, Hard, wkyik's Insane, Fleur de Lapin
Hello- | Easy, Normal, Hard
Deppyforce | Easy, Hard, Fleur de Lapin
WooWooWoo | Easy, Normal, Hard, wkyik's Insane, Fleur de Lapin
MokouSmoke | Easy, Normal, Hard, Fleur de Lapin
6th | Easy, Normal, Hard, Fleur de Lapin
Cirno-baka9 | wkyik's Insane, Fleur de Lapin
pishifat | Easy, Normal, Hard, wkyik's Insane, Fleur de Lapin
Boobs | wkyik's Insane, Fleur de Lapin
Feb | Hard, wkyik's Insane, Fleur de Lapin
Narcissu | Easy, Hard, wkyik's Insane, Fleur de Lapin
Bukkake Blast | Hard, Fleur de Lapin
FCL | Normal, Hard, wkyik's Insane, Fleur de Lapin
sahuang | Easy, Normal, Hard
The Fetish | Fleur de Lapin
Bubbled by BeatofIke on 2016.05.16
Rebubbled by BeatofIke on 2016.05.17
Qualified by Kibbleru on 2016.05.19
Special Thanks
Rizia | guest difficulty (taken from his mapset with permission); initial hitsounding;
-Nanaka- |
eclipselotus |
Nerova Riuz GX |
Narcissu |
Zexous |
Everybody that I bothered to playtest my map (sorry again, but thanks for your input!)
Misc
background source

The Insane difficulty is named Treasure because the word 'takarabako' (宝箱) translates to 'treasure chest'

Renamed the Insane difficulty from Treasure to Fleur de Lapin on April 8, 2016 to continue the theme of naming the highest difficulty after the cafe/shops in Gochiusa. Fleur de Lapin is the name of the cafe where Syaro works.

I wonder if anyone actually bothers to read these captions... Oh well, have some more moe!
Chihara Minori
Iiiyeeeyy More Moe . . . More Fuwa Fuwa . . . More Pettan . . . More Lolis . . . More Breakfast . . . Wait, n-no don't eat lolis for your breakfast. Just dont!!
It how a moe say "Good Luck" (i think .w.) . . . . . . Rank this~>,<//
Topic Starter
Doormat

eclipselotus wrote:

Iiiyeeeyy More Moe . . . More Fuwa Fuwa . . . More Pettan . . . More Lolis . . . More Breakfast . . . Wait, n-no don't eat lolis for your breakfast. Just dont!!
It how a moe say "Good Luck" (i think .w.) . . . . . . Rank this~>,<//
lol thanks for the stars~ slowly finishing this thing lol. should be ready for mods soon i think?
Topic Starter
Doormat
ready for mods i guess?
Nerova Riuz GX
shit as always irc and free kd incoming
did not much but im lazy so
fk me and my lyfe

log
00:06 *Nerova Riuz GX is playing MY FIRST STORY - Saishuukai STORY [Zottix's DESPERATION]
00:09 *Nerova Riuz GX is playing MY FIRST STORY - Saishuukai STORY [Zottix's DESPERATION] -NoFail
00:47 Doormat: wow n/a
00:47 Doormat: big fan
00:47 Doormat: nice play
00:47 Nerova Riuz GX: wat
00:47 *Nerova Riuz GX is playing [https://osu.ppy.sh/b/946685 Petit Rabbit's - Takarabako no Jet Coaster [Fleur de Lapin]]
00:47 Nerova Riuz GX: wkyik's insane
00:47 Doormat: ty for testplay :v
00:47 Nerova Riuz GX: OBVIOUSLY YES
00:47 Doormat: i got permission :v
00:51 Doormat: wow fc nice
00:51 Nerova Riuz GX: you got permission because of Petit Rabbit's :v
00:51 Doormat: lol :v
00:51 Doormat: actually it was because he already mapped it like 7 months ago
00:52 Doormat: and then i had a full set
00:52 Doormat: so win win i guess
00:52 Doormat: because i just copied his hitsounds lmao
00:52 Doormat: but yeah what'd you think of the map?
00:52 Doormat: any glaring problems, things you didn't like, etc.
00:53 Nerova Riuz GX: pretty solid overall
00:53 Doormat: :D/
00:54 Nerova Riuz GX: but tbh
00:55 Nerova Riuz GX: im not fond of some designs
00:55 Nerova Riuz GX: kinda picky, heh
00:55 Doormat: yeah i probably have to clean up some of the sliders
00:55 Doormat: a friend of mine said the aesthetics were sort of weird too
00:56 Nerova Riuz GX: http://puu.sh/oqFdj/0f4813e307.jpg
00:56 Nerova Riuz GX: that triplet after slider
00:56 Nerova Riuz GX: actually i don't really understand why you choose to stack them
00:57 Nerova Riuz GX: instead of doing something like that in the picture
00:57 Doormat: mm fair point
00:57 Doormat: mainly stylistic choices
00:57 Nerova Riuz GX: also you have some single notes with extended sliders
00:57 Doormat: makes the jumps feel more snappy imo
00:57 Nerova Riuz GX: looks kinda similar
00:59 Doormat: mm all right
00:59 Nerova Riuz GX: and i believe ar can be slightly raised
00:59 Doormat: well thanks again for the testplay c:
00:59 Nerova Riuz GX: by 0.1 or 0.2
00:59 Doormat: i don't want to raise AR any more than what it currently is because it's 158 bpm
00:59 Nerova Riuz GX: http://puu.sh/oqFqA/b9739ad596.jpg for these kind of stacks
00:59 Doormat: seems kind of excessive to raise it higher than 9 imo
00:59 Nerova Riuz GX: oh ok lol
01:01 Doormat: oh sorry i accidentally stopped spectating
01:01 Nerova Riuz GX: shouldn't use spectator at the beginning LOL
01:01 Doormat: yeah pretty much lmao
01:02 Doormat: anyways, you were saying about those stacks?
01:02 Nerova Riuz GX: yep
01:02 Nerova Riuz GX: but that's not an actual problem
01:02 Doormat: what about them again? i forgot because no chat history lol
01:02 Nerova Riuz GX: they are still readable, just kinda hard
01:03 Doormat: oh
01:03 Doormat: yeahh
01:03 Doormat: i kind of did a similar thing in my no poi map
01:03 Doormat: so i think it should be fine
01:03 Nerova Riuz GX: Petit Rabbit's
01:03 Nerova Riuz GX: ok
01:03 Doormat: ok
01:03 Nerova Riuz GX: believe me
01:03 Nerova Riuz GX: if I say "Chino is not cute" in public
01:04 Nerova Riuz GX: I'll get insta murdered
01:04 Doormat: LOL
01:04 Nerova Riuz GX: 02:51:962 (5,1) - deeeez
01:05 Nerova Riuz GX: it works but
01:05 Nerova Riuz GX: they are crowded together
01:05 Nerova Riuz GX: so it feels stressful since the other things are placed with bigger space
01:05 Doormat: mm fair point
01:06 Doormat: http://puu.sh/oqFTB/4ff209a6a4.png is this better?
01:07 Nerova Riuz GX: yea
01:07 Nerova Riuz GX: you're gonna hate me if you're a blanket master
01:07 Doormat: lol
01:08 Doormat: even if one is a blanket master
01:08 Doormat: i can guarantee that you're still going to get at least one mod that's like "fix this blanket"
01:08 Nerova Riuz GX: not really
01:09 Nerova Riuz GX: instead, i usually get mods like "add a circle here"
01:09 Doormat: lol
01:09 Doormat: anyways thanks again o/
01:09 Nerova Riuz GX: lol k
Anxient
usagi
Inversal
I love this song :D
Shyotamaze
Hi, from my modding queue

General
  1. AR9 for wkyik's Insane may be too much, consider lowering it a bit idk maybe 8.8?
wkyik's Insane
  1. 01:15:506 (3,5) - Nazi blanket
  2. 02:08:291 (7,1) - Not sure about that flow, try to push 7 further down
Fleur de Lapin
  1. 00:05:443 (1,5) - Maybe make them parallel/same curve or something
  2. 00:44:177 (3) - Overlaps like that are not really cool imo and you could easily fix it by doing something like that https://osu.ppy.sh/ss/4988349 since 00:43:987 (2,3,4,1) - isn't a square but it's up to you
  3. 01:13:038 (4,5) - A simple symmetry would be better imo, up to you
  4. 01:13:797 (1,3,4) - It would look prettier if the distance between the sliderend and the hitcircles was the same to make it look more symmetric or something
Holy shit nice map try to make something moddable next time lol :?
Good luck!
hyouri
Hello from hyouri's Modding Queue~

NM



  • wkyik's Insane
  1. 00:27:943 - Suggestion: Make this sliderend silent, it sounds better when played. 00:41:708 (7,1) - This one is OK though, I don't know why
  2. 00:34:683 (2,3) - Suggestion: CTRL + G
  3. 00:35:253 (5,6) - Suggestion: Whistle hitsounds to these sliderstarts, maybe? D:
  4. 01:35:255 - Insert Break Time?
  5. 01:38:860 (2) - (Sliderend) 01:39:430 (3) - Whistle hitsound both? :d
  6. 01:54:050 (3) - Spacing feel weirde, maybe move it a little to the right? x:315|y:223
  7. 02:01:076 (3) - NC here instead of 02:00:886 (1) -
  8. 02:55:759 (1,2,3,5,7,1) - Clap hitsound all the white ticks?
  9. 03:17:120 (1) - To me it sounds like this spinner is supposed to end on this white tick, idk 03:20:063 -



    01:51:392 - USAPYON LOOOOOL so cute

    good luck rizia
Modem
Hi~! >w</
M4M~
General
Pretty fine~ :3

Easy
* 00:32:405 (4) Probably it would be better if you remake this 1/2 straight slider into kind of looped 1/2 slider like 00:22:531 (3) so that it would make a nice blanket with 00:31:455 (3)
* 00:32:405 (4) Adding clap in soft sampleset and normal additions at the head of this slider would be nice
* 00:47:974 (1,2,3) When I did the test play around this part, these objects -> 00:47:974 (1) , 00:49:113 (2) , and 00:49:493 (3) were touching the HP bar below. Consider to move it a bit upward to fix it ;)
* 00:55:000 (2) This blanket looks a bit too rounded. Move the end point of this slider's frame one grid to the left for a better blanket
* 01:22:341 (2) I didn't feel like this was a perfect 'v'-shaped slider since the red point of this slider's frame wasn't centered. How about move the its red point one grid to the left for a better 'v'-shaped slider?
* 01:34:113 (2,3,4,5) How about improving this section with whistle to follow the voice? Add whistle at :
- 01:34:113 (2) -> The head
- 01:34:873 (2) -> The tail
- 01:35:632 (3) -> The tail
Then add clap at : 01:36:392 (5)
* 01:36:772 (1) This slider's border is touching the HP bar above. Please move it a bit downward to fix it~ :3
* 01:37:151 (1) It would be nice if you add finish in drum additions at the tail of this slider to follow the drum from the main music
* 01:37:531 (2) Please add finish in drum additions at the head and the tail of this slider as well~
* 01:57:088 (3,4) I feel like, the spacing between these two objects weren't consistent if I compared with the spacing between 01:55:949 (2,3). Probably because 01:57:468 (4) was put a bit too close with the tail of 01:57:088 (3). Well, just move 01:57:468 (4) one grid downward using DS, and none of the spacing would be ruined if you do that ;)
* 01:58:797 (2) Just like 00:47:974 (1,2,3) , this slider's border was also touching the HP bar below. Move it a bit upward please~ :3
* 02:01:455 (1,2) There's something wrong with this blanket. Please move the tail of this slider's point -> 02:01:835 (2) one grid downwards to fix it
* 02:03:734 (3) Hm, this is just my opinion, but I feel like, using clap in soft sampleset and normal additions will suit this kind of part better than normal sampleset. If you agree then, please apply it in another part and another diffs as well ;)
* 02:28:607 (1) In my opinion, using 90% volume for this spinner is too loud and the sound from the spinning is covering the singers' voice too much. How about turning down the volume into 30% for this spinner? It suits their vocal perfectly
* 02:41:329 (2) This slider's reverse part was touching the HP bar below. Please move it upward
* 02:51:962 (1) Please fix this slider's head stack with 02:49:683 (1). They weren't perfectly stacked
* 02:57:658 (4) This note is touching the HP bar below. Please move it a bit upward to fix it. My suggestion is, how about making it into blanket with 02:56:898 (3) and 02:58:038 (1)
* 03:10:949 (1) This slider doesn't perfectly blanketed with 03:10:189 (4) . Please move the end point of this slider's frame -> 03:10:949 (1) one grid upward
* 03:12:468 (2) Move the center point of this slider's frame two grids to the left for a better 'v'-shaped slider
Nice diff overall >w</

Normal
* Disable Widescreen Support in this diff since there aren't any storyboards in this mapset ;)
* Also, I found some distance snap errors in this diff from AiMod :
- 00:32:500 -> Solution : Fix the stack between 00:32:405 (6) and 00:32:594 (7)
- 00:28:987 -> Solution : You put this slider -> 00:29:177 (5) a bit too far from the tail of 00:28:797 (4). Please move it closer using DS
- 01:39:335 -> Solution : Fix the stack between 01:39:240 (6) and 01:39:430 (7)
- 02:59:272 -> Solution : Fix the stack for 02:59:177 (2) and 02:59:367 (3). Then fix the DS for 02:59:936 (4) , 03:00:126 (5) , 03:00:696 (6) and 03:01:076 (7)
* 00:07:531 (5) This slider's border is touching the HP bar above. Please move it a bit downward
* 00:26:329 (6) How about improving the hitsound for this slider? Since the violin-like sound from the main music is quite strong and you've mapped it nicely. So, please add whistle at the head (00:26:329 (6)) and the tail (00:26:708 (6))
* 00:32:405 (6) Just like my suggestion before, this note feels too quiet while the clap sound from the main music is kinda catchy. Adding clap in soft sampleset and normal additions would be very nice and it suits the music <3
* 01:33:164 (6) Just like my suggestion for 00:26:329 (6). Please add whistle at the head (01:33:164 (6)) and the tail (01:33:544 (6)) to emphasize the violin-like sound from the main music
* Please add whistle at :
- 01:34:113 (1) -> Slider's tail
- 01:34:493 (2) -> Slider's tail
- 01:34:873 (3) -> Note
- 01:35:632 (4) -> Slider's tail
- 01:36:012 (5) -> Slider's head
* Then add clap at : 01:36:392 (6) -> Slider's head
* 01:37:151 (1) It would be nice if you add finish in drum additions at the tail of this slider to follow the drum from the main music
* 01:37:531 (2) Please add finish in drum additions at the head of this slider
* 01:37:911 (3) Add finish in drum additions at the head of this slider as well~
* 01:39:240 (6) Just like my suggestion at 00:32:405 (6) , please add clap in soft sampleset and normal additions at this note
* 01:39:430 (7) Same like above ^ please add clap in soft sampleset and normal additions at the head of this slider
* 02:05:822 (4) The head of this slider is touching the HP bar below. Please move it a bit upward to fix it
* 02:28:607 (1) Just like my suggestion in Easy, please turn down the volume in this spinner into 30% to match the singers' voice
* 03:15:506 (3) Hm, add finish in normal sampleset at the head of this slider? It sounds nice for me

Hard
* Disable Widescreen Support in this diff since there aren't any storyboards in this mapset ;)
* 00:26:329 (3) Add whistle at the tail of this slider please~
* 00:26:519 (4) Just like my suggestion in Normal diff, please improve the hitsound for this repeated 1/4 slider by adding whistle at 00:26:519 (4) -> the head and 00:26:708 (4) -> red tick to emphasize the violin-like sound from the main music
* 00:27:943 (3) How about turning down the volume at the tail of this slider into 5% to match the rhythm to the next note -> 00:28:038 (4) ?
* 00:30:316 (2) The tail of this slider is touching the HP bar above. Please move it a bit downward to fix it
* 00:34:019 (3) Same suggestion as 00:27:943 (3). Turning down the volume at the tail of this slider into 5%v would be very nice <3
* 01:15:886 (2) This note is touching the HP bar below. Please move it a bit upward to fix it
* 01:31:455 (5) This slider's border is touching the HP bar above. Please move it a bit downward to fix it
* 01:33:164 (3) Add whistle at the tail of this slider
* 01:33:354 (4) Just like my suggestion at 00:26:519 (4), please add whistle at 01:33:354 (4) -> the head and 01:33:544 (4) -> red tick to emphasize the violin-like sound from the main music
* 01:34:778 (3) Hm, turn down the tail of this slider into 5% ?
* Please add whistle at :
- 01:34:113 (2) -> Slider's head
- 01:34:493 (3) -> Slider's head
- 01:34:873 (4) -> Slider's head
- 01:35:253 (1) -> Slider's head
- 01:35:632 (2) -> Note
- 01:36:012 (4) -> Slider's head
- 01:36:582 (5) -> Slider's tail
* Then please add clap at 01:36:392 (5)
* Please add finish in drum additions at :
- 01:37:151 (3) -> Note
- 01:37:531 (5) -> Slider's head
- 01:37:911 (6) -> Slider's head
* 01:39:240 (3) Add clap in soft sampleset and normal additions at this note please~
* 01:39:430 (4) Please add clap in soft sampleset and normal additions at the head of this slider as well~
* 01:39:620 (4) Add whistle at the tail of this slider to emphasize the violin
* 01:40:854 (3) Turn down the volume at the tail of this slider into 5%
* 02:06:582 (5,1) This indirect blanket could be improved. Please move the end point of this slider's frame -> 02:06:962 (1) one grid to the left to fix it

wkyik's Insane
* 00:03:639 (3) How about turning down the volume at the tail of this slider into 5% to match the rhythm to the next slider -> 00:03:734 (1) ?
* 00:10:000 (1) Ctrl + G this slider would be nice since it would make a rounded flow to the next note -> 00:10:569 (2)
* 00:14:367 (1,1) Cooooool <3333
* 00:15:506 (3,4,5) Ctrl + G these two notes -> 00:15:506 (3) and 00:15:696 (4) then ctrl + G again 00:15:696 (4) and 00:15:886 (5) for a square-shaped jump
* 00:25:569 (1,2) This blanket could be improved. Move the end point of this slider's frame -> 00:25:569 (1) two grids upwards to fix it
* To improve the violin-like sound from the main music, please add whistle at :
- 00:26:329 (3) -> Slider's tail
- 00:26:519 (5) -> Note
- 00:26:708 (7) -> Note
* 00:27:943 (3) Um, turn down the volume at the tail of this slider into 5% ?
* 00:32:405 (2) This slider's tail feels too quiet while the clap sound from the main music is kinda catchy. Adding clap in soft sampleset and normal additions would be very nice and it suits the music
* 00:43:607 Hm, add a note here? It would be nice if you follow the drum from the main music as well~
* To emphasize the violin-like sound again, please add whistle at :
- 01:33:164 (3) -> Slider's tail
- 01:33:354 (5) -> Note
- 01:33:544 (7) -> Note
* 01:34:113 ~ 01:36:772 There's kinda a long empty section here. It would be nice to add break
* 01:39:240 (2) Please add clap in soft sampleset and normal additions at the tail of this slider
* 01:39:430 (3) Add clap in soft sampleset and normal additions at this note as well please~
* 03:17:120 (1) In my opinion, using 60% volume for this spinner is too loud and the sound from the spinning is covering the singers' voice too much. How about turning down the volume into 20% for this spinner? It suits their vocal perfectly


Fleur de Lapin
Same suggestion for the hitsounds just like what I told you about the other diffs. Other than that, nothing's found here. Great job in this diff, and I enjoyed test playing in this diff as well <3

That's all~!
Nice mapset <3
Good Luck for Rank~! >w</
Aoba Misaki
eeeeeeeee, some lateeee. but my modding so sick lol if you hate my modding, just skip it please~

[General]
1. delete some duplicaty(useless) green line almost diff. exclude insane guest diff. ex) easy diff_ 00:14:367 - 00:14:746 -
2. off widescreen support exclude Easy diff

enh
[Easy]
00:20:253 - 01:27:088 - why spacing here? maybe... you can add slider like 00:16:455 (3,4) - ?
01:00:506 (2,3) - 02:07:341 (2,3) - 02:52:911 (2,3) - 03:05:063 (2,3) - ctrl+g rhythm
01:15:316 - 02:22:151 - add whistle.
02:43:607 (1) - nearly touch hp. some down a bit
02:58:987 (2,3) - swap rhythm? like 01:06:582 (2,3) - 02:13:417 (2,3) -

[Normal]
00:24:620 (2) - try ctrl+<?
00:27:468 (2) - 00:33:544 (2) - 01:34:493 (2) - 01:40:379 (2) - move head white tick? if you set here emphasis voice, i think better set some more strong voice
00:28:038 (3) - nearly touch hp. some move down a bit.
01:15:316 - 02:22:151 - add whistle.

[Hard]
00:02:594 (1,3) - (1) curve like 00:03:734 (1) - and (3) straight 00:04:493 (3) - but you can skip it.
00:27:658 (3,4) - 00:33:734 (3) - 01:40:569 (3) - no fit 3/4 slider. increase 1/1 slider or decrease 1/2 slider?
00:32:594 (4,5,1) - ds is so short. cant see well (5) circle. lol
00:36:772 (5,6,7) - some cunfusing imo
01:04:873 (1) - off NC
> if you fix it, 01:05:632 (4) - NC, 01:06:202 (1) - off NC
01:13:797 (1) - it's stack'd but, i think change ds 1.45 is more good.
01:15:316 - 02:22:151 - add whistle.
02:11:708 (1) - 02:57:278 (1) - same 01:04:873 (1) -
02:43:987 (2,3,4) - 02:45:506 (2,3,4) - 02:47:025 (2,3,4) - same 00:32:594 (4,5,1) -

loli is love.
Topic Starter
Doormat
Shyota

Shyotamaze wrote:

Fleur de Lapin
  1. 00:05:443 (1,5) - Maybe make them parallel/same curve or something made them the same shape
  2. 00:44:177 (3) - Overlaps like that are not really cool imo and you could easily fix it by doing something like that https://osu.ppy.sh/ss/4988349 since 00:43:987 (2,3,4,1) - isn't a square but it's up to you
  3. 01:13:038 (4,5) - A simple symmetry would be better imo, up to you changed up this pattern to something different; they're the same slider shape now though
  4. 01:13:797 (1,3,4) - It would look prettier if the distance between the sliderend and the hitcircles was the same to make it look more symmetric or something i made 01:14:367 (2,3,4) - look more like an isosceles triangle
Holy shit nice map try to make something moddable next time lol :?
Good luck!

Modem

Modem wrote:

Hi~! >w</ hi hi o/
M4M~
[General]Pretty fine~ :3

[Easy]* 00:32:405 (4) Probably it would be better if you remake this 1/2 straight slider into kind of looped 1/2 slider like 00:22:531 (3) so that it would make a nice blanket with 00:31:455 (3) mm maybe; i want it to be parallel with the next slider. maybe if others suggest this
* 00:32:405 (4) Adding clap in soft sampleset and normal additions at the head of this slider would be nice i don't think normal addition works here, but i did add a clap
* 00:47:974 (1,2,3) When I did the test play around this part, these objects -> 00:47:974 (1) , 00:49:113 (2) , and 00:49:493 (3) were touching the HP bar below. Consider to move it a bit upward to fix it ;)
* 00:55:000 (2) This blanket looks a bit too rounded. Move the end point of this slider's frame one grid to the left for a better blanket
* 01:22:341 (2) I didn't feel like this was a perfect 'v'-shaped slider since the red point of this slider's frame wasn't centered. How about move the its red point one grid to the left for a better 'v'-shaped slider? i tried my best :v think i got it now
* 01:34:113 (2,3,4,5) How about improving this section with whistle to follow the voice? Add whistle at : this section is very calm; i don't think hitsounds are necessary here
- 01:34:113 (2) -> The head
- 01:34:873 (2) -> The tail
- 01:35:632 (3) -> The tail
Then add clap at : 01:36:392 (5)
* 01:36:772 (1) This slider's border is touching the HP bar above. Please move it a bit downward to fix it~ :3
* 01:37:151 (1) It would be nice if you add finish in drum additions at the tail of this slider to follow the drum from the main music calm part of the song, so no hitsounds
* 01:37:531 (2) Please add finish in drum additions at the head and the tail of this slider as well~ same
* 01:57:088 (3,4) I feel like, the spacing between these two objects weren't consistent if I compared with the spacing between 01:55:949 (2,3). Probably because 01:57:468 (4) was put a bit too close with the tail of 01:57:088 (3). Well, just move 01:57:468 (4) one grid downward using DS, and none of the spacing would be ruined if you do that ;) i think it's fine; i wanted the (4) to be in the same position as the (1)
* 01:58:797 (2) Just like 00:47:974 (1,2,3) , this slider's border was also touching the HP bar below. Move it a bit upward please~ :3
* 02:01:455 (1,2) There's something wrong with this blanket. Please move the tail of this slider's point -> 02:01:835 (2) one grid downwards to fix it these aren't blankets
* 02:03:734 (3) Hm, this is just my opinion, but I feel like, using clap in soft sampleset and normal additions will suit this kind of part better than normal sampleset. If you agree then, please apply it in another part and another diffs as well ;) sounds fine the way it currently is
* 02:28:607 (1) In my opinion, using 90% volume for this spinner is too loud and the sound from the spinning is covering the singers' voice too much. How about turning down the volume into 30% for this spinner? It suits their vocal perfectly
* 02:41:329 (2) This slider's reverse part was touching the HP bar below. Please move it upward
* 02:51:962 (1) Please fix this slider's head stack with 02:49:683 (1). They weren't perfectly stacked
* 02:57:658 (4) This note is touching the HP bar below. Please move it a bit upward to fix it. My suggestion is, how about making it into blanket with 02:56:898 (3) and 02:58:038 (1)
* 03:10:949 (1) This slider doesn't perfectly blanketed with 03:10:189 (4) . Please move the end point of this slider's frame -> 03:10:949 (1) one grid upward
* 03:12:468 (2) Move the center point of this slider's frame two grids to the left for a better 'v'-shaped slider
Nice diff overall >w</

[Normal]* Disable Widescreen Support in this diff since there aren't any storyboards in this mapset ;)
* Also, I found some distance snap errors in this diff from AiMod :
- 00:32:500 -> Solution : Fix the stack between 00:32:405 (6) and 00:32:594 (7)
- 00:28:987 -> Solution : You put this slider -> 00:29:177 (5) a bit too far from the tail of 00:28:797 (4). Please move it closer using DS distance here is fine. AiMod's just being fussy about it :c
- 01:39:335 -> Solution : Fix the stack between 01:39:240 (6) and 01:39:430 (7)
- 02:59:272 -> Solution : Fix the stack for 02:59:177 (2) and 02:59:367 (3). Then fix the DS for 02:59:936 (4) , 03:00:126 (5) , 03:00:696 (6) and 03:01:076 (7)
* 00:07:531 (5) This slider's border is touching the HP bar above. Please move it a bit downward
* 00:26:329 (6) How about improving the hitsound for this slider? Since the violin-like sound from the main music is quite strong and you've mapped it nicely. So, please add whistle at the head (00:26:329 (6)) and the tail (00:26:708 (6)) i don't think a whistle is appropriate here
* 00:32:405 (6) Just like my suggestion before, this note feels too quiet while the clap sound from the main music is kinda catchy. Adding clap in soft sampleset and normal additions would be very nice and it suits the music <3
* 01:33:164 (6) Just like my suggestion for 00:26:329 (6). Please add whistle at the head (01:33:164 (6)) and the tail (01:33:544 (6)) to emphasize the violin-like sound from the main music
* Please add whistle at : again, it's a calmer part of the song here, so i don't think hitsounds are necessary
- 01:34:113 (1) -> Slider's tail
- 01:34:493 (2) -> Slider's tail
- 01:34:873 (3) -> Note
- 01:35:632 (4) -> Slider's tail
- 01:36:012 (5) -> Slider's head
* Then add clap at : 01:36:392 (6) -> Slider's head this is a good idea though
* 01:37:151 (1) It would be nice if you add finish in drum additions at the tail of this slider to follow the drum from the main music no, it's still relatively calm here. drums don't really pick up again until 01:39:810 (1) -
* 01:37:531 (2) Please add finish in drum additions at the head of this slider
* 01:37:911 (3) Add finish in drum additions at the head of this slider as well~
* 01:39:240 (6) Just like my suggestion at 00:32:405 (6) , please add clap in soft sampleset and normal additions at this note
* 01:39:430 (7) Same like above ^ please add clap in soft sampleset and normal additions at the head of this slider
* 02:05:822 (4) The head of this slider is touching the HP bar below. Please move it a bit upward to fix it
* 02:28:607 (1) Just like my suggestion in Easy, please turn down the volume in this spinner into 30% to match the singers' voice
* 03:15:506 (3) Hm, add finish in normal sampleset at the head of this slider? It sounds nice for me added a soft finish

[Hard]* Disable Widescreen Support in this diff since there aren't any storyboards in this mapset ;)
* 00:26:329 (3) Add whistle at the tail of this slider please~
* 00:26:519 (4) Just like my suggestion in Normal diff, please improve the hitsound for this repeated 1/4 slider by adding whistle at 00:26:519 (4) -> the head and 00:26:708 (4) -> red tick to emphasize the violin-like sound from the main music no, it'll sound like whistle spam here, which i want to avoid. having it on just the 1/2 beats will make it sound out of place, so i think no hitsounds here is the best solution
* 00:27:943 (3) How about turning down the volume at the tail of this slider into 5% to match the rhythm to the next note -> 00:28:038 (4) ? no, i think it's fine
* 00:30:316 (2) The tail of this slider is touching the HP bar above. Please move it a bit downward to fix it
* 00:34:019 (3) Same suggestion as 00:27:943 (3). Turning down the volume at the tail of this slider into 5%v would be very nice <3 again, i think it's fine
* 01:15:886 (2) This note is touching the HP bar below. Please move it a bit upward to fix it
* 01:31:455 (5) This slider's border is touching the HP bar above. Please move it a bit downward to fix it
* 01:33:164 (3) Add whistle at the tail of this slider
* 01:33:354 (4) Just like my suggestion at 00:26:519 (4), please add whistle at 01:33:354 (4) -> the head and 01:33:544 (4) -> red tick to emphasize the violin-like sound from the main music
* 01:34:778 (3) Hm, turn down the tail of this slider into 5% ? nope; it's fine
* Please add whistle at :
- 01:34:113 (2) -> Slider's head
- 01:34:493 (3) -> Slider's head
- 01:34:873 (4) -> Slider's head
- 01:35:253 (1) -> Slider's head
- 01:35:632 (2) -> Note
- 01:36:012 (4) -> Slider's head
- 01:36:582 (5) -> Slider's tail
* Then please add clap at 01:36:392 (5)
* Please add finish in drum additions at :
- 01:37:151 (3) -> Note
- 01:37:531 (5) -> Slider's head
- 01:37:911 (6) -> Slider's head
* 01:39:240 (3) Add clap in soft sampleset and normal additions at this note please~
* 01:39:430 (4) Please add clap in soft sampleset and normal additions at the head of this slider as well~
* 01:39:620 (4) Add whistle at the tail of this slider to emphasize the violin
* 01:40:854 (3) Turn down the volume at the tail of this slider into 5% same as all the others
* 02:06:582 (5,1) This indirect blanket could be improved. Please move the end point of this slider's frame -> 02:06:962 (1) one grid to the left to fix it

[Fleur de Lapin]Same suggestion for the hitsounds just like what I told you about the other diffs. Other than that, nothing's found here. Great job in this diff, and I enjoyed test playing in this diff as well <3

That's all~!
Nice mapset <3
Good Luck for Rank~! >w</

Hello

Hello- wrote:

eeeeeeeee, some lateeee. but my modding so sick lol if you hate my modding, just skip it please~

[General]
1. delete some duplicaty(useless) green line almost diff. exclude insane guest diff. ex) easy diff_ 00:14:367 - 00:14:746 -
2. off widescreen support exclude Easy diff

[Easy]
00:20:253 - 01:27:088 - why spacing here? maybe... you can add slider like 00:16:455 (3,4) - ? spacing is because of vocals; there aren't vocal notes here and the (3) ends on the vocals
01:00:506 (2,3) - 02:07:341 (2,3) - 02:52:911 (2,3) - 03:05:063 (2,3) - ctrl+g rhythm applied to the first two; i think the circle then slider fits the other two more nicely
01:15:316 - 02:22:151 - add whistle. i'm not so sure.. it doesn't sound right in the higher difficulties because of the streams
02:43:607 (1) - nearly touch hp. some down a bit
02:58:987 (2,3) - swap rhythm? like 01:06:582 (2,3) - 02:13:417 (2,3) -

[Normal]
00:24:620 (2) - try ctrl+<? i want the (2) to blanket the (1)'s slider end, so i think this is fine
00:27:468 (2) - 00:33:544 (2) - 01:34:493 (2) - 01:40:379 (2) - move head white tick? if you set here emphasis voice, i think better set some more strong voice i think it's fine; the slider here fits the vocals pretty nicely
00:28:038 (3) - nearly touch hp. some move down a bit.
01:15:316 - 02:22:151 - add whistle.

[Hard]
00:02:594 (1,3) - (1) curve like 00:03:734 (1) - and (3) straight 00:04:493 (3) - but you can skip it. looks fine as it currently is; i don't see the need to do this
00:27:658 (3,4) - 00:33:734 (3) - 01:40:569 (3) - no fit 3/4 slider. increase 1/1 slider or decrease 1/2 slider? i think it's fine. 3/4 slider is because it's a held vocal but the note at 00:28:038 - is emphasized and should be clickable imo.
00:32:594 (4,5,1) - ds is so short. cant see well (5) circle. lol i think it's fine; you can still see the (5). it's a triple anyways, so it makes sense
00:36:772 (5,6,7) - some cunfusing imo yeah, maybe. i'll leave it for now and change it if someone else mentions it
01:04:873 (1) - off NC
> if you fix it, 01:05:632 (4) - NC, 01:06:202 (1) - off NC
01:13:797 (1) - it's stack'd but, i think change ds 1.45 is more good.
01:15:316 - 02:22:151 - add whistle.
02:11:708 (1) - 02:57:278 (1) - same 01:04:873 (1) -
02:43:987 (2,3,4) - 02:45:506 (2,3,4) - 02:47:025 (2,3,4) - same 00:32:594 (4,5,1) -

loli is love.

no comment = fixed or i had already answered it. thanks for modding, you guys! @Modem i'll mod yours soon c:

haven't applied hitsound mods yet; will do that soon! did some hitsounding-

@Rizia i'm not sure if you want to use hitsound copier or not so i left the hitsounds on your diff alone.

Regarding the long pause in wkyik's Insane, I think it was originally there, but must've been accidentally erased when it was moved from the original mapset to this one. My bad!
N0thingSpecial
play moe
Deppyforce
sorry for the late im lazy

[Easy]
00:26:329 - end slider here fits with the song better imo, but the 3/2 gap might be a problem so idk
01:16:455 (2,3) - blanket xd
01:47:405 (3) - rotate it 90 degrees cw then ctrl + g flows better with 1

[Hard]
00:06:772 (4,1) - 1 is so strong why stack ? stack 2 under 1 instead would make more sense
00:26:519 (4,1) - nazi but http://puu.sh/ouUZt/3f4c254783.jpg overlapping looks weird try not overlap them
00:36:012 (1,2,3,4,5,6,7,1) - dude ppl would think the 7 is actually 6 like this maybe nc 5 if u wanna keep the pattern
01:33:259 - theres sound here u should map it imo since triple hit in hard is fine
01:42:848 (1,2,3,4,5,6,7,1) - same as previous one
02:27:658 (4,5,6,1) - try something like http://puu.sh/ouVlp/9a719f3dff.jpg would flow better, last note could have a bit higher spacing cuz its strong and its right before spinner
03:16:645 (6,1) - could ctrl+g rhythm here cuz putting circle before spinner has better impact than make slider land before it

[wkyik's Insane]
00:10:000 (1) - ctrl+g flows better ;;
00:37:151 (6) - could place this around x375 y250 for better aesthetics imo
01:16:835 (1) - add finish on head
01:33:734 (9) - nc cuz downbeat
02:44:746 (5,6,1) - 5 -> 6 bigger than 6 -> 1 makes no sense rhythmwise
03:17:025 - should make this clickable cuz putting circle before spinner has better impact than landing slider before it

[last diff]
00:21:012 (2) - i think place it around x348 y29 might works better so spacing at 00:21:012 (2,7) - is lesser cuz ppl might miss on overlaps like that idk
01:28:227 (2,3,4,5,1) - lol rly just make a star
02:03:734 (8,1) - this thing touching looks weird http://puu.sh/ov5Xv/78d38d1147.jpg but im nazi maybe its just me
02:48:924 (4) - ^
tbh there are parts where aesthetics could be improved like 00:32:594 (5,6,7) - u can move this down to x352 y196 instead to make 5 looks like its actually stacked under 2 cuz it looks a bit stupid rn, 01:31:835 (7) - would be cleaner if placed at x110 y24 but those stuff looks too nazi so i didnt point them so u can fix them urself if u care

good luck!
Topic Starter
Doormat

Deppyforce wrote:

sorry for the late im lazy me too :v

[Easy]
00:26:329 - end slider here fits with the song better imo, but the 3/2 gap might be a problem so idk yeah i was worried about polarity so i just made this a 3/2 slider; it should be fine for the most part
01:16:455 (2,3) - blanket xd should be better now
01:47:405 (3) - rotate it 90 degrees cw then ctrl + g flows better with 1 I agree!

[Hard]
00:06:772 (4,1) - 1 is so strong why stack ? stack 2 under 1 instead would make more sense i did a different thing
00:26:519 (4,1) - nazi but http://puu.sh/ouUZt/3f4c254783.jpg overlapping looks weird try not overlap them this was kind of intentional actually; will change if others point this out as well
00:36:012 (1,2,3,4,5,6,7,1) - dude ppl would think the 7 is actually 6 like this maybe nc 5 if u wanna keep the pattern i think combo here is fine; it's all part of the same phrasing but you're not the first person to mention the readability of this section though and that does help make it more readable.. i'll give it some more thought first or wait until another modder says something
01:33:259 - theres sound here u should map it imo since triple hit in hard is fine i didn't want to make it too difficult here; i think the 1/4 repeat slider here is plenty enough for this Hard
01:42:848 (1,2,3,4,5,6,7,1) - same as previous one
02:27:658 (4,5,6,1) - try something like http://puu.sh/ouVlp/9a719f3dff.jpg would flow better, last note could have a bit higher spacing cuz its strong and its right before spinner i wanted an upwards motion here, actually, but i did increase last note spacing
03:16:645 (6,1) - could ctrl+g rhythm here cuz putting circle before spinner has better impact than make slider land before it nice

[last diff]
00:21:012 (2) - i think place it around x348 y29 might works better so spacing at 00:21:012 (2,7) - is lesser cuz ppl might miss on overlaps like that idk yeah agree
01:28:227 (2,3,4,5,1) - lol rly just make a star lmao ok dad don't tell me what to do
02:03:734 (8,1) - this thing touching looks weird http://puu.sh/ov5Xv/78d38d1147.jpg but im nazi maybe its just me was intentional; i didn't want the notes here to be a very crazy distance and i think it looks fine for the most part
02:48:924 (4) - ^ again, intentional shape here
tbh there are parts where aesthetics could be improved like 00:32:594 (5,6,7) - u can move this down to x352 y196 instead to make 5 looks like its actually stacked under 2 cuz it looks a bit stupid rn, 01:31:835 (7) - would be cleaner if placed at x110 y24 but those stuff looks too nazi so i didnt point them so u can fix them urself if u care fair enough, i do need to improve the aesthetics a bit anyways, though i think the stack thing is fine because the (7) is still stacked with the (2) and that looks just as good imo

good luck!
ty ty depyforc. will take a look at yours soon!
WooWooWoo_old
Hi^^ #modreqs

General
Do you think that the Clap sound is too quiet compared to Finish sound?
Easy
01:16:835 (3) - Finish? i think you forgot here, because there are at 01:13:797 (4)
Normal
01:42:848 (1) - add Finish here or 01:41:329 (4,1) here. 2 missing in a row. Sounds bad
02:50:822 (3) - swap finish with 02:50:822 (3) -
03:02:974 (3) - mb Finish instead clap?
Hard
00:20:822 (1) - remove hitsound from here or add here 00:23:860 (1) - . (better remove as you missed strong beat with this slider 00:22:151 (1) -
01:57:088 (4) - finish
02:05:253 (1) - mb Finish instead clap? Or i really don't understand logic of this move

wkyik's Insane
00:03:734 (1) - add Finish here
00:29:936 (1) - add hitsounde here(strong beat)
00:29:936 (1) - i think end of this slider is good point for start new slider or note(in accordance with vocals)
02:04:873 (3) - ^
02:17:025 (3) - ^
01:05:632 (8) -add hitsond here
01:41:329 (1) - ^ strong beat
02:23:670 (1) - ^
Fleur de Lapin
02:50:822 (1) - add clap or finish
Good luck with rank and stuff =)
MokouSmoke
from my queue~

[Café of best girl]
  1. 00:13:227 (1,2,3,4,5) - a perfect star would ruin emphasis, but this pattern could be improved by moving (4) to [270,189] and (5) to [138,309]
  2. 01:10:949 (2) - stack on top of 01:09:430 (1) -
  3. 02:51:962 (5) - recommend you use drum clap+finish on repeat and drum finish on slidertail to follow song better. Same comment for other diffs as well
  4. 03:12:848 (2) - missing clap, same thing for other diffs
[Hard]
  1. 00:08:481 (1) - pls don't skip downbeat. it hurts me so much when 00:07:721 (3) - and 00:08:291 (5) - both have finishes on white ticks and all of a sudden downbeat has no clickable object and no finish. Just use your rhythm from Fleur diff.
  2. 00:32:594 (4,5,1) - idk, looks weird, I think you're better off stacking (5,1). actually the one at 01:39:715 (5) - looks much better since it resembles an autostack, so maybe just move (5) to 00:32:879 (5) - so it looks more linear?
  3. 00:36:772 (5,6,7,1) - others have mentioned this already, but I have the same issue with readability of this pattern. You've used 1/2 stacks so many times that players will expect the same here. Would be much better if you just stack 00:37:151 (7) - on top of 00:36:012 (1,2) - instead. Same thing at 01:43:607 (5,6,7,1) -
  4. 00:40:854 (2,3) - 00:44:651 (4,5) - fix stacks, they're like 1 pixel off lol
  5. 00:52:531 (5,1) - ctrl+g rhythm or break slider into two notes if you want to follow downbeat. 00:51:962 (3,4) - implies you follow vocal, and the vocals on the red ticks feel stronger than the downbeat here.
  6. 00:53:670 (4,5,1) - feels too easy for intense part of song. Maybe unstack (5) to give more movement into (1)
  7. 01:21:202 (6,1) - flow feels a little strange here. the vocal on the red tick at 01:21:392 - is still pretty strong, so to give it some emphasis, you want the player to follow the sliderbody all the way till the end before jumping to the downbeat. The way it's structured now, it encourages players to stop halfway through the slider to reach the next note which detracts from the vocal. what you have: http://puu.sh/ow5SF/240e3c9a38.jpg sloppy suggestion: http://puu.sh/ow5Qs/9fa16a5434.jpg
  8. Comments I mentioned above also apply in this section here before the 2nd kiai since it's the same mapping patterns
[Normal]
  1. 00:45:696 (2) - suggest you change this to a circle and add a 1/2 slider at 00:46:076 - so you don't miss clap hitsound
  2. 01:52:911 (3) - ^
  3. 02:50:822 (3,4) - yeah, you capture the cymbal sound, but it doesn't follow vocals at all and conflicts with your rhythm at 02:49:683 (1,2) - . Try something like this instead http://puu.sh/ow6PQ/0c3a8e44fa.jpg
  4. 03:16:835 (1) - last downbeat, end of song, big finish sound... and it's on a slidertail... pls. Just use the rhythm you have in hard diff.
[Easy]
  1. well, I know everyone does it, but I wish you would reconsider when you use clap hitsounds on this diff instead of just using a hitsound copier. Because you miss a lot of offbeats due to simplified rhythms, some of the claps sound random when you just happen to have an object landing on those beats.
  2. 00:10:000 (3,4) - ctrl+g rhythm to follow vocals better
  3. 00:12:658 (2) - short stubby slider already look kinda bad, short stubby curved sliders look even worse. just make this straight or at least less curved
  4. 00:19:493 (3) - ^ points toward next downbeat as well
  5. 00:22:531 (3,4) - I'll stop mentioning these, but just make them all curve less.
  6. 00:40:189 (2,3) - could you do something to make it flow better here?
Mapset looks pretty good already, good luck~
Topic Starter
Doormat
Woo * 3

WooWooWoo wrote:

Hi^^ #modreqs hi hi thanks o/

[General]Do you think that the Clap sound is too quiet compared to Finish sound? the map doesn't come with a custom finish sound, so it's likely that it's conflict on your end; the clap sounds fine for me
[Easy]01:16:835 (3) - Finish? i think you forgot here, because there are at 01:13:797 (4) mm adding this one sounds a bit too noisy for me
[Normal]01:42:848 (1) - add Finish here or 01:41:329 (4,1) here. 2 missing in a row. Sounds bad no cymbals in the music; adding a finish here wouldn't make sense
02:50:822 (3) - swap finish with 02:50:822 (3) - the cymbal is on the offbeat here; moving it early would make the hitsounds conflict with the music
03:02:974 (3) - mb Finish instead clap? there's no cymbal in the music here
[Hard]00:20:822 (1) - remove hitsound from here or add here 00:23:860 (1) - . (better remove as you missed strong beat with this slider 00:22:151 (1) - this doesn't make sense. the cymbals are on the first time you mentioned, so they'd make sense there
01:57:088 (4) - finish no cymbal in music = no finish
02:05:253 (1) - mb Finish instead clap? Or i really don't understand logic of this move because there's a kick at this point and not a cymbal crash. makes more sense to have a clap than to have a finish
[Fleur de Lapin]02:50:822 (1) - add clap or finish there's no kick here, so clap doesn't make sense; finish here would make this part sound too loud because of the finish on the slider end, which is more appropriate because that's where the cymbal crash in the music is
Good luck with rank and stuff =)
No change, thanks for taking a look!

Mokou

MokouSmoke wrote:

from my queue~

[Café of best girl]
yes i agree, best girl >//<
  1. 00:13:227 (1,2,3,4,5) - a perfect star would ruin emphasis, but this pattern could be improved by moving (4) to [270,189] and (5) to [138,309] nice, not bad
  2. 01:10:949 (2) - stack on top of 01:09:430 (1) - why not
  3. 02:51:962 (5) - recommend you use drum clap+finish on repeat and drum finish on slidertail to follow song better. Same comment for other diffs as well
  4. 03:12:848 (2) - missing clap, same thing for other diffs
[Hard]
  1. 00:08:481 (1) - pls don't skip downbeat. it hurts me so much when 00:07:721 (3) - and 00:08:291 (5) - both have finishes on white ticks and all of a sudden downbeat has no clickable object and no finish. Just use your rhythm from Fleur diff. yeah i was going to do this earlier; must've forgot. fixed now~
  2. 00:32:594 (4,5,1) - idk, looks weird, I think you're better off stacking (5,1). actually the one at 01:39:715 (5) - looks much better since it resembles an autostack, so maybe just move (5) to 00:32:879 (5) - so it looks more linear? looks fine to me actually; both patterns are pretty much identical-
  3. 00:36:772 (5,6,7,1) - others have mentioned this already, but I have the same issue with readability of this pattern. You've used 1/2 stacks so many times that players will expect the same here. Would be much better if you just stack 00:37:151 (7) - on top of 00:36:012 (1,2) - instead. Same thing at 01:43:607 (5,6,7,1) - i like the back-and-forth of this part though ;w; i tried NCing the back-and-forth like deppyforce mentioned, hopefully that'll help with readability. if it's still a problem i'll change it
  4. 00:40:854 (2,3) - 00:44:651 (4,5) - fix stacks, they're like 1 pixel off lol okdadgetoutofheref*ck
  5. 00:52:531 (5,1) - ctrl+g rhythm or break slider into two notes if you want to follow downbeat. 00:51:962 (3,4) - implies you follow vocal, and the vocals on the red ticks feel stronger than the downbeat here. no, i think the downbeat here should be clickable because there's an emphasis on it due to the clap
  6. 00:53:670 (4,5,1) - feels too easy for intense part of song. Maybe unstack (5) to give more movement into (1) yeah, good call
  7. 01:21:202 (6,1) - flow feels a little strange here. the vocal on the red tick at 01:21:392 - is still pretty strong, so to give it some emphasis, you want the player to follow the sliderbody all the way till the end before jumping to the downbeat. The way it's structured now, it encourages players to stop halfway through the slider to reach the next note which detracts from the vocal. what you have: http://puu.sh/ow5SF/240e3c9a38.jpg sloppy suggestion: http://puu.sh/ow5Qs/9fa16a5434.jpg rotated the (1) counter-clockwise a bit to make flow here a bit more circular
  8. Comments I mentioned above also apply in this section here before the 2nd kiai since it's the same mapping patterns same
[Normal]
  1. 00:45:696 (2) - suggest you change this to a circle and add a 1/2 slider at 00:46:076 - so you don't miss clap hitsound yeah that sounds better
  2. 01:52:911 (3) - ^ ^
  3. 02:50:822 (3,4) - yeah, you capture the cymbal sound, but it doesn't follow vocals at all and conflicts with your rhythm at 02:49:683 (1,2) - . Try something like this instead http://puu.sh/ow6PQ/0c3a8e44fa.jpg i did a different thing and made the (4) the repeat slider instead
  4. 03:16:835 (1) - last downbeat, end of song, big finish sound... and it's on a slidertail... pls. Just use the rhythm you have in hard diff. i'll try it i guess :v
[Easy]
  1. well, I know everyone does it, but I wish you would reconsider when you use clap hitsounds on this diff instead of just using a hitsound copier. Because you miss a lot of offbeats due to simplified rhythms, some of the claps sound random when you just happen to have an object landing on those beats. there aren't any kicks on the offbeats though so it wouldn't make much sense to put claps where they don't belong imo
  2. 00:10:000 (3,4) - ctrl+g rhythm to follow vocals better agreed
  3. 00:12:658 (2) - short stubby slider already look kinda bad, short stubby curved sliders look even worse. just make this straight or at least less curved sure
  4. 00:19:493 (3) - ^ points toward next downbeat as well fine
  5. 00:22:531 (3,4) - I'll stop mentioning these, but just make them all curve less. i think these ones are fine actually
  6. 00:40:189 (2,3) - could you do something to make it flow better here? i tried a thing
Mapset looks pretty good already, good luck~
Thanks for the mods~
6th
Hi ! Kisses sent me

[Easy]
01:00:506 (2) - It should be curved to make it easier
01:06:202 - 01:06:962 - How about making them clickable ?
01:56:329 (3) - Move to (243;y)

[Normal]
00:02:974 - I really think you should make it clickable instead. I don't see any reason to compell the player to click on red tick, it feels really awkward.
01:10:000 (2) - Move it a bit down ?
01:11:139 (4) - up ?
01:36:012 (5,6) - They should follow the same direction
02:44:272 - Looks hard to read for beginners tbh, unstack (3) and (5)

[Hard]
00:36:772 - Really confusing. Please 00:36:772 (1,2) - CTRL+G or do something but change it ):
01:00:886 (3) - CTRL+H would perfectly fit. I see no reason for a wavy flow like it is now
01:45:506 (4) - Make it straight, curving it is useless
02:19:113 (1) - Move it a bit down
02:44:557 - Overlap
02:52:721 (1,2,3) - This is weird, it plays like if (1) was straight
02:58:417 (7) - How can it be closer from previous object ? It's minor I know but I mean, the spacing should be higher between (7) and (1)

[Fleur de Lapin]
00:13:987 (5,6) - I don't see any reason to suddenly use clockwise flow here ?
00:19:873 (3) - Please increase spacing
01:09:050 (5) - I would place it right after previous slider's end... it's just tricky rn because the player has to move his cursor back even when the sound didn't start 01:08:955 -
02:03:164 (3,4,5,6,7) - Make it straight
02:46:645 (1,2) - Completely unpredictable imo. 02:46:835 (2,3) - CTRL+G ?
03:10:949 (1) - Really needs to be placed further

Good luck
Sylvette
From the worst modding queue, sorry for late mod.

I hate it when people request good maps to my queue. ;-;

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

wkyik's Insane
00:14:367 (1,1) - Remove overlap.
00:16:076 (1) - Add a curve here.
00:33:734 (6) - ^
00:45:126 (1,2) - ^
01:16:835 (1) - Maybe make this slider blanket the slider at 01:17:594 (3) -
01:21:202 (1,1) - Remove overlap.
01:33:734 - Add a break here, this is just unnecessary drain time.
02:32:405 (4,5,6,7) - Make a curve in this stream, please.
02:40:949 (2) - Improve/add blanket to 02:40:379 (1) -

Found nothing else because I suck.

Fleur no Jet Coaster
00:09:240 (2,3) - I think you should add a blanket here.
00:12:278 (3) - Maybe improve curve at the end of slider?
00:20:822 (1,2,3,4,5,6,7) - These jumps look fairly bad.
00:55:189 (4,5,6,7) - Add a curve to this stream.
01:23:481 (2) - May look better if you blanket this using the slider before it.

01:44:177 (1) - I recommend adding more of a curve.
02:19:873 (4) - The sound on the end of slider's off beat is too noticeable.
Found nothing else because I suck.

I hope this mod wasn't completely useless. :(

Good luck in getting this map ranked!
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