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yuiko - GLORIOUS_DAYS(Short)

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Total Posts
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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Friday, April 08, 2016 at 5:34:45 PM

Artist: yuiko
Title: GLORIOUS_DAYS(Short)
Source: 恋×シンアイ彼女
Tags: koi kakeru shinai kanojo glorious days yuikonnu galge visual novel eroge us:track xinely
BPM: 167
Filesize: 9218kb
Play Time: 01:44
Difficulties Available:
  1. Easy (1.65 stars, 127 notes)
  2. Hard (2.99 stars, 250 notes)
  3. Insane (4.49 stars, 371 notes)
  4. Normal (1.9 stars, 174 notes)
Download: yuiko - GLORIOUS_DAYS(Short)
Information: Scores/Beatmap Listing
---------------
#41 恋×シンアイ彼女Ending
yuiko yuiko yuiko <3



SB - Xinely

Lyrics
歌/作詞:yuiko
作曲/編曲:Meis Clauson

足りないもの探してた いつかは辿り着けるかな
どんな道も 歩けるように
目を閉じたまま何も 見えない不安の中で今
たったひとつ 見つけた夢

変わらないものなんて ないはずだと
君が教えてくれた 世界へきっと
まだ分からないけど 抱えていこう

晴れた空は歌い出すんだ 時間を越えて
何度繰り返してもきっと 出会いたいから
(grow up)いつか手にした時 広がっていくよ
本当の明日の空まで 続いていくから Shiny Days
Kinomi
Testplay and IRC mod with mapper
SPOILER
2016-03-13 21:03 Tsukuyomi: 00:04:143 (2) -
2016-03-13 21:03 Tsukuyomi: why this one so close to 1
2016-03-13 21:03 Momochikun: i make them stacked on purpose hehe
2016-03-13 21:03 Tsukuyomi: 00:00:730 (1,2,3,1,2) - you use big spacing before
2016-03-13 21:04 Tsukuyomi: it kinda confused me lol
2016-03-13 21:04 Momochikun: haha thats true
2016-03-13 21:04 Momochikun: i'll rethink about that :3
2016-03-13 21:07 Tsukuyomi: http://puu.sh/nEYhP/e636594253.png
2016-03-13 21:07 Tsukuyomi: 01:15:819 (3) -
2016-03-13 21:07 Tsukuyomi: rotate it
2016-03-13 21:08 Momochikun: ok !
2016-03-13 21:09 Tsukuyomi: 01:39:891 (4) - maybe x495 y127 is better
2016-03-13 21:10 Momochikun: hmm thats too linear with (2) imo, i changed to 435 90 instead
2016-03-13 21:10 Tsukuyomi: k
2016-03-13 21:11 Tsukuyomi: that's all
Shyotamaze
Hi, from PM request holy shit I got noticed by someone with 30 ranked maps

General
  1. 3 (and maybe 4 for the easy) different storyboards? wow damn son nice :)
Normal
  1. 00:31:628 (2,3) - Why 3 dots? (k I'm being way too much nazi :^))
  2. 01:05:041 (2) - Same as hard for the strong beat thingy
Hard
  1. 01:05:041 (2) - That strong beat here 01:05:400 should be clickable imo
  2. 01:36:658 (5,1) - They feel a bit too close/not well enough blanketed maybe make a bigger "jump" and blanket them better
Insane
  1. 00:09:712 (2,3) - Fix blanket
  2. 00:13:664 (3) - Maybe a little bit more curved, I feel like this is too straight
  3. 00:17:975 (2,3,4) - A bit too straight too, flow is a bit weird, try to make a triangle or curve shape
  4. 01:05:041 (3) - Same as hard for strong beat thingy ;_; ok pls don't kill me for that
Nice map, lame mod
Good luck! ;)
Kaitjuh
Hi! from my queue~

Mod

General

  1. Might wanna insert a space between GLORIOUS_DAYS and (Short) in the title.
  2. The SB Load exceeds 5.00x a lot of the time which is unrankable according to the ranking criteria. This might be fixable by cropping SNOW.png into separate particles, since the SB still has to load invisible pixels and this will reduce the amount of pixels the SB has to load significantly

Easy

  1. 00:15:101 (3) - blanket
  2. 00:51:747 (2) - Overlap, maybe blanket although this isn't necessary.
  3. 01:06:837 (5) - Blanket this one better to even out the space
  4. 01:14:023 (1) - Make this slider parallel to 01:14:741 (2) - I think it'll look better that way
  5. 01:37:735 (2,3,4,5) - pattern is silghtly uneven, might be me tho

Normal

  1. 00:15:819 (5) - Blanket 00:15:101 (4) - ? Not sure about this one actually.
  2. 01:01:807 (5) - Same story with this
  3. Might want to have a clickable slider or circle on 01:05:400 since it has a strong beat.
  4. Same with 01:06:658 but in this case to follow the vocalist.
    Honestly this is mostly nitpicking so you don't have to apply these.

Hard

  1. 00:48:155 (1) - Improve Blanket
  2. 00:51:029 (1) - Move to (x60,y132) you can use Grid Level 4 for this, several triangle patterns in this beatmap are slightly uneven so look out for them.
  3. 01:06:478 (5) - Curve slightly?
  4. 01:37:017 (1) - Improve Blanket

Insane

  1. 00:19:232 (1,2) - place better in between 00:19:053 (7) - and 00:19:412 (3) -
  2. 00:35:221 (1) - Blanket?
  3. 00:40:969 (1) - Grid level 1 might make it harder to blanket some things properly.
  4. Also the above mentioned triangle story applies in this difficulty as well.
  5. 01:11:867 (8) - Improve Blanket

You might notice that I'm making a lot of comments on placements xD. That's because the map itself plays very nice and consistent so it was kinda hard to find problems there. Overall it's a very nice map!

Good luck ^^ /
eeezzzeee
Hi, from your pm request

[Insane]
its actually a very good map already, just suggesting a lot of stuff that maybe can improve it xd
  1. 00:05:041 (4,1) - uh this doesn't really fit imo. i feel like the music is divided in 2 and 2 like this 00:05:041 (4,1) - 00:05:759 (2,3) - , not 1 and 3.. so if you want to make a big spacing it would be better if it was at 00:05:400 (1,2) -
  2. 00:09:712 (2,3) - blanket is off by a lot http://puu.sh/nGO75/9c6f2ccbaa.jpg
  3. 00:10:430 (4) - would be nice to have the sound at 00:10:789 - clickable to match with 00:11:149 (1,2,3) - so i recommend changing it into 1/2 slider and circle?
  4. 00:17:975 (2,3,4) - some more spacing between these would be nice. maybe try moving 3 up? http://puu.sh/nGO9b/bf94008e90.jpg
  5. 00:42:406 (1) - move it to 172:121 to make the perfect spacing with 00:41:508 (2,3) -
  6. 00:49:951 (2) - reverse slider is not really fitting imo. maybe try just 1/1 slider then note at 00:50:670 - ? actually 00:55:700 (2,3) - is the same thing
  7. 00:58:035 (1,2) - swap the NC
  8. 01:01:628 (3) - this one looks weird but thats just my opinion yeah
  9. 01:02:167 (4,5,1,2,3,1,2,3,1,2,1,2) - this is really nice!
  10. 01:05:400 - should really try to have this sound be clickable imo its very strong. maybe 3/4 slider and circle?
  11. 01:06:298 (5) - try putting it here maybe it would be a more interesting flow? http://puu.sh/nGO4g/d401b51307.jpg
  12. 01:14:741 (3,4) - try putting a little more spacing here, its too small compared to the next few
  13. 01:23:185 (4,5) - hmm strange that they are touching and other like 01:16:897 (1,2,3,4) - 01:36:119 (4,5) - etc. are not
  14. 01:34:502 (3,4) - spacing a little too large for what it is imo... moving 3 a little to the right like maybe x=50?
sorry just 1 diff for now, maybe i'll do more tomorrow but i have so little time :?
Good luck! :)

Ok back to do some more diffs!


[Easy]
  1. 00:10:789 (2,3) - hmmm why not just make them perfectly mirrored? or make more of a difference between them because right now i think it looks like a mistake lol
  2. 00:26:238 - add a note here, it doesn't make sense that this is a pause when the rest of the section is so dense. there is vocal and instrument present here the same as others
  3. 00:30:909 (1) - if you want to add a pause this would be the best place imo. http://puu.sh/nHTot/26e331dae7.jpg
  4. 00:49:232 - same as 00:26:238
[Normal]
  1. 01:09:712 (4,1) - blanket?
that's all i guess this diff seems fine xd
Log Off Now
the unexpected pm request is the deadliest

[Easy]

00:25:161 (1,2) - Maybe have the anchor point where the slider tick is? This would make the sliders change angle when the bass kick happens in the music which would be really cool imo, something like this (but more parallel)

00:35:221 (3) - Maybe you could make this blanket (2) like this? I just think it would look cool personally (although my version looks a bit shit because i did it quickly XD)

00:39:532 (1,2) - Unsure if this is a blanket, if it is meant to be a blanket slider middle and slider tail need to come inwards slightly

01:03:244 (2,3) - Potentially confusing for noobs, 1/2 usually isn't allowed in easy diffs, to make this easier, simply remove (3) and make (2) repeat, although that will cause some effects on the flow, I would ask for more feedback on this personally

[]

Ok I said i was gonna mod normal in the pm I sent but honestly looking back at it the suggestions were pointless XD, also gd me a normal pls this one was sooooo guuuud

Hope this crap mod helps (altho i doubt it will since it's great already)
Affirmation
m4m.

[easy]
00:06:478 (1,2) - http://puu.sh/nIlyh/60b047e591.jpg
00:14:741 (2,3) - I think blanket is better.
00:32:346 (3) - I think this pattern is berter. http://puu.sh/nIlIO/ea58e821d0.jpg

[normal]
00:05:400 (4) - I think three circles are better.
00:35:041 - It has a vocal. add a note please.
01:14:023 (1,2) - I think this flow is little bit difficult. how about this? http://puu.sh/nIlUX/c9fa5ead98.jpg
01:33:424 (5,1) - this flow is difficult too. http://puu.sh/nIlY9/a3a13b25f5.jpg

[hard]
00:11:149 (1,2,3) - In hard, I think anti-jump is difficult.
00:21:568 (4,5) - I think It is not timing for jump. I think 00:21:927 (5,1) - make they jump. I think it's better.
00:42:047 (3) - for beginners, This overlap is hard to see. http://puu.sh/nIm7w/e8b8e4ed98.jpg how about this?
01:05:041 (2) - how about this? http://puu.sh/nIm9E/8a6f8ff928.jpg
01:19:771 (1,2) - awkward stack. Because you didn't use this stack before. http://puu.sh/nImcs/d9bd8fa172.jpg I prefer this.

[insane]
00:36:478 (3,1) - I think http://puu.sh/nImiU/df7d4cbbed.jpg this is better..
00:40:430 (4,1) - How about blanket? http://puu.sh/nImll/9e761449c8.jpg
01:05:041 (3) - http://puu.sh/nIm9E/8a6f8ff928.jpg
01:28:035 (5) - http://puu.sh/nImou/bed92d4041.jpg I prefer this like 01:16:179 (1,2,3,4,5,6) - make same.
01:31:268 (1,3) - avoid this overlap please.
01:36:119 (4) - make this please http://puu.sh/nImsE/4a4d7f071e.jpg

as you know, my map is this https://osu.ppy.sh/s/415602.
Thank you! ;)
Topic Starter
Momochikun
Thank you guys, will reply to your mod soon :3

edit :

Shyotamaze wrote:

Hi, from PM request holy shit I got noticed by someone with 30 ranked maps

General
  1. 3 (and maybe 4 for the easy) different storyboards? wow damn son nice :)
Normal
  1. 00:31:628 (2,3) - Why 3 dots? (k I'm being way too much nazi :^))
  2. 01:05:041 (2) - Same as hard for the strong beat thingy same reply
Hard
  1. 01:05:041 (2) - That strong beat here 01:05:400 should be clickable imo its on purpose
  2. 01:36:658 (5,1) - They feel a bit too close/not well enough blanketed maybe make a bigger "jump" and blanket them better
Insane
  1. 00:09:712 (2,3) - Fix blanket ok
  2. 00:13:664 (3) - Maybe a little bit more curved, I feel like this is too straight okay
  3. 00:17:975 (2,3,4) - A bit too straight too, flow is a bit weird, try to make a triangle or curve shape its on purpose
  4. 01:05:041 (3) - Same as hard for strong beat thingy ;_; ok pls don't kill me for that
Nice map, lame mod
Good luck! ;)

Kaitjuh wrote:

Hi! from my queue~

Mod

General

  1. Might wanna insert a space between GLORIOUS_DAYS and (Short) in the title. its based on the official title
  2. The SB Load exceeds 5.00x a lot of the time which is unrankable according to the ranking criteria. This might be fixable by cropping SNOW.png into separate particles, since the SB still has to load invisible pixels and this will reduce the amount of pixels the SB has to load significantly

Easy

  1. 00:15:101 (3) - blanket dont intend one
  2. 00:51:747 (2) - Overlap, maybe blanket although this isn't necessary.
  3. 01:06:837 (5) - Blanket this one better to even out the space
  4. 01:14:023 (1) - Make this slider parallel to 01:14:741 (2) - I think it'll look better that way
  5. 01:37:735 (2,3,4,5) - pattern is silghtly uneven, might be me tho

Normal

  1. 00:15:819 (5) - Blanket 00:15:101 (4) - ? Not sure about this one actually.
  2. 01:01:807 (5) - Same story with this
  3. Might want to have a clickable slider or circle on 01:05:400 since it has a strong beat.
  4. Same with 01:06:658 but in this case to follow the vocalist.
    Honestly this is mostly nitpicking so you don't have to apply these.ok

Hard

  1. 00:48:155 (1) - Improve Blanket ok
  2. 00:51:029 (1) - Move to (x60,y132) you can use Grid Level 4 for this, several triangle patterns in this beatmap are slightly uneven so look out for them.
  3. 01:06:478 (5) - Curve slightly? straight instead xD
  4. 01:37:017 (1) - Improve Blanket

Insane

  1. 00:19:232 (1,2) - place better in between 00:19:053 (7) - and 00:19:412 (3) -
  2. 00:35:221 (1) - Blanket? ya
  3. 00:40:969 (1) - Grid level 1 might make it harder to blanket some things properly.
  4. Also the above mentioned triangle story applies in this difficulty as well.
  5. 01:11:867 (8) - Improve Blanket

You might notice that I'm making a lot of comments on placements xD. That's because the map itself plays very nice and consistent so it was kinda hard to find problems there. Overall it's a very nice map!

Good luck ^^ /

eeezzzeee wrote:

Hi, from your pm request

[Insane]
its actually a very good map already, just suggesting a lot of stuff that maybe can improve it xd
  1. 00:05:041 (4,1) - uh this doesn't really fit imo. i feel like the music is divided in 2 and 2 like this 00:05:041 (4,1) - 00:05:759 (2,3) - , not 1 and 3.. so if you want to make a big spacing it would be better if it was at 00:05:400 (1,2) - it doesnt really affect gameplay imo ><
  2. 00:09:712 (2,3) - blanket is off by a lot http://puu.sh/nGO75/9c6f2ccbaa.jpg
  3. 00:10:430 (4) - would be nice to have the sound at 00:10:789 - clickable to match with 00:11:149 (1,2,3) - so i recommend changing it into 1/2 slider and circle? i prefer 1/1 here
  4. 00:17:975 (2,3,4) - some more spacing between these would be nice. maybe try moving 3 up? http://puu.sh/nGO9b/bf94008e90.jpg
  5. 00:42:406 (1) - move it to 172:121 to make the perfect spacing with 00:41:508 (2,3) - ow nice
  6. 00:49:951 (2) - reverse slider is not really fitting imo. maybe try just 1/1 slider then note at 00:50:670 - ? actually 00:55:700 (2,3) - is the same thing hmm somehow it fit the rhythm more
  7. 00:58:035 (1,2) - swap the NC
  8. 01:01:628 (3) - this one looks weird but thats just my opinion yeah
  9. 01:02:167 (4,5,1,2,3,1,2,3,1,2,1,2) - this is really nice! :D
  10. 01:05:400 - should really try to have this sound be clickable imo its very strong. maybe 3/4 slider and circle?
  11. 01:06:298 (5) - try putting it here maybe it would be a more interesting flow? http://puu.sh/nGO4g/d401b51307.jpg hmm i prefer circular one
  12. 01:14:741 (3,4) - try putting a little more spacing here, its too small compared to the next few
  13. 01:23:185 (4,5) - hmm strange that they are touching and other like 01:16:897 (1,2,3,4) - 01:36:119 (4,5) - etc. are not eh that makes sense, ill gonna think about this again
  14. 01:34:502 (3,4) - spacing a little too large for what it is imo... moving 3 a little to the right like maybe x=50? it fit the music imo
sorry just 1 diff for now, maybe i'll do more tomorrow but i have so little time :?
Good luck! :)

Ok back to do some more diffs!


[Easy]
  1. 00:10:789 (2,3) - hmmm why not just make them perfectly mirrored? or make more of a difference between them because right now i think it looks like a mistake lol haha yeah fix
  2. 00:26:238 - add a note here, it doesn't make sense that this is a pause when the rest of the section is so dense. there is vocal and instrument present here the same as others
  3. 00:30:909 (1) - if you want to add a pause this would be the best place imo. http://puu.sh/nHTot/26e331dae7.jpg
  4. 00:49:232 - same as 00:26:238
[Normal]
  1. 01:09:712 (4,1) - blanket? done
that's all i guess this diff seems fine xd

Log Off Now wrote:

the unexpected pm request is the deadliest

[Easy]

00:25:161 (1,2) - Maybe have the anchor point where the slider tick is? This would make the sliders change angle when the bass kick happens in the music which would be really cool imo, something like this (but more parallel) hmm i like the current one

00:35:221 (3) - Maybe you could make this blanket (2) like this? I just think it would look cool personally (although my version looks a bit shit because i did it quickly XD) good one

00:39:532 (1,2) - Unsure if this is a blanket, if it is meant to be a blanket slider middle and slider tail need to come inwards slightly

01:03:244 (2,3) - Potentially confusing for noobs, 1/2 usually isn't allowed in easy diffs, to make this easier, simply remove (3) and make (2) repeat, although that will cause some effects on the flow, I would ask for more feedback on this personally its pretty fine imo

[]

Ok I said i was gonna mod normal in the pm I sent but honestly looking back at it the suggestions were pointless XD, also gd me a normal pls this one was sooooo guuuud

Hope this crap mod helps (altho i doubt it will since it's great already)

Neoskylove wrote:

m4m.

[easy]
00:06:478 (1,2) - http://puu.sh/nIlyh/60b047e591.jpg
00:14:741 (2,3) - I think blanket is better.
00:32:346 (3) - I think this pattern is berter. http://puu.sh/nIlIO/ea58e821d0.jpg

[normal]
00:05:400 (4) - I think three circles are better. i want to reduce density here
00:35:041 - It has a vocal. add a note please.
01:14:023 (1,2) - I think this flow is little bit difficult. how about this? http://puu.sh/nIlUX/c9fa5ead98.jpg it doesnt affect gameplay
01:33:424 (5,1) - this flow is difficult too. http://puu.sh/nIlY9/a3a13b25f5.jpg

[hard]
00:11:149 (1,2,3) - In hard, I think anti-jump is difficult. i thought it way easier lol
00:21:568 (4,5) - I think It is not timing for jump. I think 00:21:927 (5,1) - make they jump. I think it's better.
00:42:047 (3) - for beginners, This overlap is hard to see. http://puu.sh/nIm7w/e8b8e4ed98.jpg how about this? i did like this on my map before ><
01:05:041 (2) - how about this? http://puu.sh/nIm9E/8a6f8ff928.jpg nah
01:19:771 (1,2) - awkward stack. Because you didn't use this stack before. http://puu.sh/nImcs/d9bd8fa172.jpg I prefer this.

[insane]
00:36:478 (3,1) - I think http://puu.sh/nImiU/df7d4cbbed.jpg this is better..
00:40:430 (4,1) - How about blanket? http://puu.sh/nImll/9e761449c8.jpg done
01:05:041 (3) - http://puu.sh/nIm9E/8a6f8ff928.jpg nope, i like 1/1 more
01:28:035 (5) - http://puu.sh/nImou/bed92d4041.jpg I prefer this like 01:16:179 (1,2,3,4,5,6) - make same. change them to circular stream
01:31:268 (1,3) - avoid this overlap please.
01:36:119 (4) - make this please http://puu.sh/nImsE/4a4d7f071e.jpg nah

as you know, my map is this https://osu.ppy.sh/s/415602.
Thank you! ;)
Xinely
The SB Load exceeds 5.00x a lot of the time which is unrankable according to the ranking criteria. This might be fixable by cropping SNOW.png into separate particles, since the SB still has to load invisible pixels and this will reduce the amount of pixels the SB has to load significantly

^ SB load only work for guideline so still fine to break, im coding with manual from design editor so its so painful to code per particle. i might think other way about effect to reduce SB load
ZinaMarina
Well met, comrade!
Nice mapset $)
Easy is perfect, insane too hard for me so i don't mod it

General
  • Don't forget about epilepsy warning
Normal
  • 00:26:598 (3,4,5) - it plays better if slider starts on white tic
    00:32:346 (3,4,5) - ^
    00:35:221 (3,4,5) - ^ (and other same moments before and after)
    01:24:083 (4,5) - this can be done more accurately
    00:38:454 (3,4,5) - maybe try to do like that?
Hard
  • 00:35:759 (6,7) - what do you think about nc?
    01:05:759 - ??
That's all :? I hope it will be helpful
Удачи тебе с этим // Good luck
Kibbleru
insane
01:19:771 (1,2) - i think more spacing here would be better to emphasize this pattern 01:19:771 (1,2,3,1,2,3) -

hard
00:21:568 (4) - this.. could be off screen in std res

normal
00:39:173 (5) - this is almost touching hp bar if not touching
00:43:125 (2) - touches hp bar


ok what i need from u is. metadata
Topic Starter
Momochikun
Kibbleru
ok
Monstrata
[Storyboard]

00:00:730 - 00:11:867 - I would recommend adding a fade out for these elements. Right now they just suddenly end their animation abruptly, it doesn't look that nice imo.
Code
The current coding is:

Sprite,Foreground,Centre,"SB\Circle white.png",320,240
M,0,730,,118,187
F,0,730,,1
S,0,730,1089,0.215484,0.5458066

You can just add a 4th line, copy, the values of your Scale code, and subtract like 100ms from the end value.
Sprite,Foreground,Centre,"SB\Circle white.png",320,240
M,0,730,,118,187
F,0,730,,1
S,0,730,1089,0.215484,0.5458066
F,0,989,1089,1,0

Since it's only like 12 circles, Have you considered making these sprites difficulty-specific and snapping them to objects on the screen? Would look kinda cool and interact with the mapset too!. Let me know if you want some help Nely.
sb\black.png is unused.


[Insane]

00:02:167 (1,2) - This jump just felt really sudden xP. Wasn't expecting this on the intro. I guess, I don't really like it cuz it breaks flow while also being a relatively large jump. Can you either make it smaller, or get it to flow nicer? xD
00:24:981 (3,1) - A jump here would be nice to emphasize that cymbal

[Hard]

00:03:244 (1,3) - Just feels really weird having those downbeats on repeats. I would rather make them clickable since they just seem more important to me xP.
00:16:179 (1) - Same here :P.
01:05:041 (2) - Same :P Having that downbeat as a slider-end is just really anti-climactic. The player doesn't feel any emphasis when they hit that note :P.
01:36:658 (5,1) - Make this blanket better?

[Normal]

01:05:041 (2) - Make this two circles instead? so 01:05:400 - clickable xd

[Easy]

00:34:143 (2,3) - Maybe this is just a personal preference, but when such an arrangement occurs, where you can't really blanket the slider-end, I usually use a different slider shape for the next slider so it doesn't look like a poor blanket. For me it looks a bit neater and doesn't look like you ran out of room xD.

Late but I finally got time to check xD. The only diff I had some qualms about was the Hard cuz you mapped a few important down-beats to slider-ends so they didn't feel as strong or fitting to the music as I would have liked. Every thing else is subjective stuff I guess xD. Call me back when everything's done~ I can heart
Topic Starter
Momochikun

Monstrata wrote:

[Storyboard]

00:00:730 - 00:11:867 - I would recommend adding a fade out for these elements. Right now they just suddenly end their animation abruptly, it doesn't look that nice imo.
Code
The current coding is:

Sprite,Foreground,Centre,"SB\Circle white.png",320,240
M,0,730,,118,187
F,0,730,,1
S,0,730,1089,0.215484,0.5458066

You can just add a 4th line, copy, the values of your Scale code, and subtract like 100ms from the end value.
Sprite,Foreground,Centre,"SB\Circle white.png",320,240
M,0,730,,118,187
F,0,730,,1
S,0,730,1089,0.215484,0.5458066
F,0,989,1089,1,0

Since it's only like 12 circles, Have you considered making these sprites difficulty-specific and snapping them to objects on the screen? Would look kinda cool and interact with the mapset too!. Let me know if you want some help Nely.
sb\black.png is unused.


[Insane]

00:02:167 (1,2) - This jump just felt really sudden xP. Wasn't expecting this on the intro. I guess, I don't really like it cuz it breaks flow while also being a relatively large jump. Can you either make it smaller, or get it to flow nicer? xD ctrl g'd, let see if its better
00:24:981 (3,1) - A jump here would be nice to emphasize that cymbal its already good imo

[Hard]

00:03:244 (1,3) - Just feels really weird having those downbeats on repeats. I would rather make them clickable since they just seem more important to me xP. fixed one of them and keeping the others xD
00:16:179 (1) - Same here :P. hmm actually i want to keep this since the flow is already good
01:05:041 (2) - Same :P Having that downbeat as a slider-end is just really anti-climactic. The player doesn't feel any emphasis when they hit that note :P. this one was on purpose for all diff ><
01:36:658 (5,1) - Make this blanket better? ok

[Normal]

01:05:041 (2) - Make this two circles instead? so 01:05:400 - clickable xd same :3

[Easy]

00:34:143 (2,3) - Maybe this is just a personal preference, but when such an arrangement occurs, where you can't really blanket the slider-end, I usually use a different slider shape for the next slider so it doesn't look like a poor blanket. For me it looks a bit neater and doesn't look like you ran out of room xD. yeah its kinda bad lol, changed xD

Late but I finally got time to check xD. The only diff I had some qualms about was the Hard cuz you mapped a few important down-beats to slider-ends so they didn't feel as strong or fitting to the music as I would have liked. Every thing else is subjective stuff I guess xD. Call me back when everything's done~ I can heart
Thanks :3 , waiting for Xinely
Xinely
sure, taken the suggestion. thanks monstrata ~

@mochi : itu black e apusen yo

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG Insane.png",0,0
Sprite,Background,Centre,"SB/h.jpg",320,240
S,0,19412,,1.176551
M,0,19412,25161,320,240,263,239
Sprite,Background,Centre,"SB/h1.jpg",320,240
S,0,13664,,1.176552
M,0,13664,19412,375,252,296,221
Sprite,Background,Centre,"BG Normal.png",320,240
M,0,30550,30909,1258,250,320,240
M,0,30909,36298,320,240
S,0,30909,36658,0.7687742,0.6861935
M,0,36298,36658,320,240,-562,235
F,0,36658,,1
Sprite,Background,Centre,"SB/e.jpg",320,240
F,0,47795,48155,0,1
M,0,47795,59652,407,232,251,269
S,0,48155,,0.8616772
F,0,48155,59652,1,0.975
Sprite,Background,Centre,"SB/c.jpg",320,240
F,0,59652,,1
S,0,59652,,0.8322757
F,0,59652,64682,1,0.9416667
M,0,59652,65041,341,234,298,250
F,0,64682,65041,0.9416667,0
Sprite,Background,Centre,"SB/tet.jpg",320,240
S,0,76897,,0.7972503
F,0,76897,87316,1
F,0,87316,87676,1,0
Sprite,Background,Centre,"SB/a copy.jpg",320,240
F,0,87316,87676,0,1
F,0,87676,88394,1
S,0,88394,,1.123871
F,0,88394,89831,1,0.01230876
Sprite,Background,Centre,"SB/a.jpg",320,240
F,0,88394,89831,0,0.958536
M,0,88396,89831,321,249,322,248
S,0,89831,,0.8237322
F,0,89831,94143,0.958536,0.9833102
Sprite,Background,Centre,"SB/b.jpg",320,240
F,0,94143,,1
S,0,94143,,0.8060777
F,0,94143,102765,1,0.9728402
M,0,94143,103843,333,234,281,253
F,0,102765,103843,0.9728402,0
Sprite,Background,Centre,"BG Easy.png",320,240
F,0,25161,,1
S,0,25161,30909,0.7687743,0.6944602
M,0,30550,,320,240
M,0,30550,30909,320,240,-571,238
Sprite,Background,Centre,"BG Hard.png",320,240
M,0,36298,36658,1086,239,320,240
M,0,36658,42047,320,240
S,0,36658,42406,0.7439998,0.6944516
M,0,42047,42406,320,240,-557,239
Sprite,Background,Centre,"BG Insane.png",320,240
M,0,42047,42406,1210,239,320,240
S,0,42406,48155,0.7852902,0.6944516
F,0,47795,48155,1,0
Sprite,Background,Centre,"SB/w.jpg",320,240
F,0,65041,65400,0,1
S,0,65400,,1.282483
C,0,65400,,248,198,255
F,0,65400,75819,1,0.9973885
F,0,75819,76179,0.9973885,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,730,,118,187
F,0,730,1089,1,0
S,0,730,1089,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,1628,,222,378
F,0,1628,1987,1,0
S,0,1628,1987,0.215484,0.8183228
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,1268,,477,153
S,0,1268,1627,0.215484,0.5458066
F,0,1268,1628,1,0
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,2167,,350,95
F,0,2167,2526,1,0
S,0,2167,2526,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,3065,,121,376
F,0,3065,3424,1,0
S,0,3065,3424,0.215484,0.7274842
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,3604,,526,288
F,0,3604,3963,1,0
S,0,3604,3963,0.215484,0.7357419
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,4143,,118,187
F,0,4143,4502,1,0
S,0,4143,4502,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
F,0,5041,5400,1,0
S,0,5041,5400,0.215484,0.7357419
M,0,5221,,75,253
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,4502,,532,319
F,0,4502,4861,1,0
S,0,4502,4861,0.215484,0.8183228
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
S,0,5759,6118,0.215484,0.7357419
F,0,5759,6119,1,0
M,0,5939,,292,253
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,5400,,181,256
F,0,5400,5759,1,0
S,0,5400,5759,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,6119,,383,260
F,0,6119,6478,1,0
S,0,6119,6478,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
F,0,6478,6837,1,0
S,0,6478,6837,0.215484,0.7357419
M,0,6658,,542,96
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
F,0,7017,7376,1,0
S,0,7017,7376,0.215484,0.7357419
M,0,7197,,198,165
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
F,0,7376,7735,0.9958709,0
S,0,7376,7735,0.215484,0.9421936
M,0,7556,,539,326
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
F,0,7915,8274,1,0
S,0,7915,8274,0.215484,0.9421936
M,0,8095,,259,119
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,88394,89113,277,219,384,400
R,0,88394,89113,3.171097,6.35871
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,0.7027097
M,0,88394,89113,320,240,211,375
R,0,88394,89113,0,-5.186066
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,0.6366452
M,0,88394,89113,291,263,438,263
R,0,88394,89113,0,3.600516
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,88394,89113,297,240,487,144
S,0,88394,89113,1,0.7687743
R,0,88394,89113,0,3.550968
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,0.876129
M,0,88394,89113,311,216,164,164
R,0,88394,89113,0,4.574968
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,0.5623227
M,0,88394,89113,319,262,295,328
R,0,88394,89113,0,-3.831742
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,88394,89113,277,246,111,237
S,0,88394,89113,0.8183224,0.5375482
R,0,88394,89113,-0.01651611,2.576516
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,1
M,0,88394,89113,297,240,263,107
R,0,88394,89113,0,3.550968
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,0.8183224
M,0,88394,89113,277,246,357,187
R,0,88394,89113,-0.01651611,2.576516
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,88394,89113,277,246,172,91
S,0,88394,89113,0.8183224,0.5375482
R,0,88394,89113,-0.01651611,2.576516
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,88394,89113,277,246,298,153
S,0,88394,89113,0.8183224,0.5375482
R,0,88394,89113,-0.01651611,2.576516
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
S,0,88394,,0.7027097
M,0,88394,89113,320,240,169,286
R,0,88394,89113,0,-5.186066
F,0,88933,89113,1,0
Sprite,Foreground,Centre,"SB/Bright.png",320,240
M,0,88394,,300,234
F,0,88394,88753,1,0
S,0,88394,88753,0.5788386,0.884387
R,0,88394,88753,0,-2.626065
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
R,0,8454,,-0.01651611
F,0,8454,8813,1,0
S,0,8454,8813,0.215484,0.9421936
M,0,8634,,163,307
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
S,0,8813,9172,0.215484,0.9421936
F,0,8813,9173,1,0
M,0,8993,,259,119
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
S,0,9352,9711,0.215484,0.9421936
F,0,9352,9712,1,0
M,0,9532,,474,303
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
S,0,10250,10609,0.215484,0.9421936
F,0,10250,10610,1,0
M,0,10430,,132,148
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,10789,11149,291,76,292,172
F,0,10789,11149,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,11149,11508,210,73,211,226
F,0,11149,11508,0.9958709,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,11508,11867,149,72,149,291
F,0,11508,11867,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,11867,12227,89,101,86,324
F,0,11867,12227,1,0
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,2706,,118,187
F,0,2706,3065,1,0
S,0,2706,3065,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,9891,,350,144
F,0,9891,10250,1,0
S,0,9891,10250,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Circle white.png",320,240
M,0,10430,,302,320
F,0,10430,10789,1,0
S,0,10430,10789,0.215484,0.5458066
Sprite,Foreground,Centre,"SB/Bright.png",320,240
F,0,64502,64682,0,1
R,0,64502,65400,0,0.9414197
M,0,64682,,320,240
F,0,64682,65400,1
S,0,65041,65400,0.6944517,3.325072
Sprite,Foreground,Centre,"SB/SNOW.png",320,240
S,0,65400,,2.387355
M,0,65400,74364,139,-230,151,447
F,0,65400,76897,1
M,0,74364,76897,151,447,158,639
Sprite,Foreground,Centre,"SB/SNOW.png",320,240
S,0,65400,,2.387355
M,0,65400,76897,538,-135,505,751
F,0,65400,76897,1
Sprite,Foreground,Centre,"SB/g.png",320,240
M,0,65400,,320,240
S,0,65400,,1.088276
F,0,65400,71149,1
F,0,71149,71508,1
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,11149,11508,375,75,372,226
F,0,11149,11508,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,11508,11867,442,72,438,290
F,0,11508,11867,1,0
Sprite,Foreground,Centre,"SB/Star.png",320,240
M,0,11867,12227,500,101,500,323
F,0,11867,12227,1,0
Sprite,Foreground,Centre,"SB/blossom.png",320,240
S,0,76897,,1.591448
M,0,76897,85520,297,-219,285,425
R,0,76897,87316,0,-0.3001379
M,0,85520,87316,285,425,282,561
F,0,86957,87316,1,0
Sprite,Foreground,Centre,"SB/blossom.png",320,240
S,0,79771,,1.353103
F,0,79771,80131,0,1
M,0,79771,87316,353,90,394,729
R,0,79771,87316,0,0.3862006
Sprite,Foreground,Centre,"SB/g1.png",320,240
S,0,71149,,1.088276
F,0,71149,71508,0,1
F,0,71508,75819,1
F,0,75819,76179,1,0
Sprite,Foreground,Centre,"SB/lyrics/1a.png",320,240
M,0,25161,27496,98,393,131,401
F,0,27496,27676,1,0
Sprite,Foreground,Centre,"SB/lyrics/1b.png",320,240
F,0,27676,28035,0,1
M,0,27676,30909,429,340,393,341
F,0,28035,30909,1
M,0,30909,31268,393,341,377,361
F,0,30909,31268,1,0
S,0,30909,31268,1,1.416
R,0,30909,31268,0,0.04266724
Sprite,Foreground,Centre,"SB/lyrics/1c.png",320,240
F,0,31268,31358,0,1
S,0,31268,31628,1,1.714667
F,0,31358,31628,1
M,0,31628,,78,340
S,0,31628,32346,1.714667,1.159388
F,0,31628,33065,1
F,0,33065,33424,1,0
Sprite,Foreground,Centre,"SB/lyrics/1d.png",320,240
F,0,33065,33424,0,1
M,0,33065,35759,171,424,199,418
M,0,35759,36119,199,418,178,550
Sprite,Foreground,Centre,"SB/lyrics/1e.png",320,240
M,0,36298,36658,412,-65,405,343
F,0,36658,,1
M,0,36658,38634,405,343,374,355
M,0,38634,38993,374,355,374,578
Sprite,Foreground,Centre,"SB/lyrics/1f.png",320,240
F,0,39173,39532,0,1
M,0,39173,42406,263,437,263,413
M,0,42406,42765,263,413,261,-65
Sprite,Foreground,Centre,"SB/lyrics/1g.png",320,240
F,0,43125,43484,0,1
M,0,43125,44921,187,338,211,342
F,0,43484,44562,1
F,0,44562,44921,1,0
Sprite,Foreground,Centre,"SB/lyrics/1h.png",320,240
F,0,44562,44921,0,1
M,0,44562,47077,396,411,356,422
F,0,44921,46718,1
F,0,46718,47077,1,0
Sprite,Foreground,Centre,"SB/lyrics/2a.png",320,240
F,0,48155,48334,0,1
M,0,48155,50310,104,168,136,171
M,0,50310,50670,136,171,177,-133
Sprite,Foreground,Centre,"SB/lyrics/2b.png",320,240
M,0,50310,50670,-279,435,371,296
F,0,50670,,1
M,0,50670,53185,371,296,365,326
M,0,53185,53544,365,326,379,588
Sprite,Foreground,Centre,"SB/lyrics/2c.png",320,240
M,0,53544,53903,439,-145,445,142
M,0,53903,56059,445,142,405,158
M,0,56059,56418,405,158,280,-215
Sprite,Foreground,Centre,"SB/lyrics/2d.png",320,240
M,0,56059,56418,287,-60,298,318
M,0,56418,58574,298,318,296,345
M,0,58574,58933,296,345,283,583
Sprite,Foreground,Centre,"SB/lyrics/2e.png",320,240
F,0,59292,59472,0,1
M,0,59292,61807,320,369,352,371
M,0,61807,62167,352,371,339,-108
Sprite,Foreground,Centre,"SB/lyrics/2f.png",320,240
M,0,62167,62526,972,18,450,155
M,0,62526,64322,450,155,473,179
M,0,64322,64502,473,179,461,-102
Sprite,Foreground,Centre,"SB/lyrics/ha.png",320,240
M,0,64502,64682,698,101,83,100
M,0,64682,65400,83,100
Sprite,Foreground,Centre,"SB/lyrics/re.png",320,240
M,0,64682,64861,-456,183,80,174
M,0,64861,65400,80,174
Sprite,Foreground,Centre,"SB/lyrics/ta.png",320,240
M,0,64861,65041,88,579,81,245
M,0,65041,65400,81,245
Sprite,Foreground,Centre,"SB/lyrics/kiai1a.png",320,240
M,0,65400,67915,148,408,185,411
M,0,67915,68274,185,411,193,586
Sprite,Foreground,Centre,"SB/lyrics/kiai1b.png",320,240
M,0,67915,68274,488,576,481,403
M,0,68274,69712,481,403,480,390
M,0,69712,70071,480,390,470,-40
Sprite,Foreground,Centre,"SB/lyrics/kiai1c.png",320,240
M,0,70071,70430,-349,129,131,377
M,0,70430,73304,131,377,149,395
M,0,73304,73664,149,395,1035,400
Sprite,Foreground,Centre,"SB/lyrics/kiai1d.png",320,240
M,0,73664,74023,-449,399,107,406
M,0,74023,76179,107,406,159,415
F,0,75819,76179,1,0.07733305
Sprite,Foreground,Centre,"SB/lyrics/kiai1e.png",320,240
M,0,75819,76179,269,-31,276,327
M,0,76179,79412,276,327,265,374
M,0,79412,79771,265,374,984,387
Sprite,Foreground,Centre,"SB/lyrics/kiai1f.png",320,240
M,0,79412,79771,836,209,170,341
M,0,79771,81568,170,341,187,391
M,0,81568,81927,187,391,574,-106
Sprite,Foreground,Centre,"SB/lyrics/kiai1g.png",320,240
M,0,81568,81927,157,431,151,139
M,0,81927,85161,151,139,152,193
M,0,85161,85520,152,193,147,-124
Sprite,Foreground,Centre,"SB/lyrics/kiai1h.png",320,240
M,0,85161,85520,846,371,429,364
M,0,85520,86957,429,364,412,370
M,0,86957,87316,412,370,112,522
Sprite,Foreground,Centre,"SB/lyrics/s.png",320,240
M,0,87316,87676,293,45,289,296
M,0,87676,91268,289,296,282,302
M,0,91268,91628,282,302,752,116
Sprite,Foreground,Centre,"SB/lyrics/i.png",320,240
M,0,87406,87765,321,82,317,297
M,0,87765,91268,317,297,321,311
M,0,91268,91628,321,311,599,6
Sprite,Foreground,Centre,"SB/lyrics/h.png",320,240
M,0,87496,87855,339,94,339,301
M,0,87855,91268,339,301,353,296
M,0,91268,91628,353,296,266,-12
Sprite,Foreground,Centre,"SB/lyrics/n.png",320,240
M,0,87586,87765,362,65,360,180
M,0,87765,87945,360,180,360,297
M,0,87945,91268,360,297,376,301
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//Storyboard Sound Samples
Topic Starter
Momochikun
when ;w;
Monstrata
We dropped Easy's CS to 3. Also doublechecked metadata. Damn im slow lol.
Underforest
Congrats c:
-Atri-
Wa diu this song finally qualified

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