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MaouDamashii - piano11 [CatchTheBeat]

posted
Total Posts
22
Topic Starter
MBomb
This beatmap was submitted using in-game submission on 26 March 2016 at 02:40:59

Artist: MaouDamashii
Title: piano11
Source: 永恆的賽妮亞
Tags: Eternal Senia Magaleta arpg piano chill relaxing soundtrack MBomb JBHyperion
BPM: 80
Filesize: 2460kb
Play Time: 01:11
Difficulties Available:
  1. Eternal (2.04 stars, 96 notes)
  2. Hyperion's Cup (0.94 stars, 68 notes)
  3. Salad (1.55 stars, 86 notes)
Download: MaouDamashii - piano11
Information: Scores/Beatmap Listing
---------------
Amazing song from an amazing game <3

Project Senia, map 1.

Thanks to JBHyperion for the cup and hitsounds.
JBHyperion
OSU NEEDS MORE ETERNAL SENIA


Filthy self mod because I can xp

Salad
  1. 00:07:573 (2) - x-232? Would give even spacing between 00:06:823 (1,2,3) - I know you want a bit more spacing for the whistle sound but such a small difference and at this low BPM it just looks a bit weird. Alternatively, pitch for a bigger difference and/or direction change, like you have at 00:21:823 (1,2,3) - 00:21:823 (1,2,3) - etc.
  2. 00:27:425 (4,1) - Would reduce this a tiny bit due to the direction change, it comes as quite a surprise, so maybe x-88
  3. 00:34:550 - Circle here perhaps? Would help to maintain the white tick rhythm that follows, no hs additions
  4. 00:46:550 - ^
  5. 00:54:050 - ^
  6. 00:57:178 - I quite like the idea of this being unmapped to emphasize the upcoming reversion in rhythm. I mapped it as a slider end in my diff, you think I should make it a single circle as well? (Lol asking for a mod in my mod because fuck the meta)
  7. 00:58:972 (2,3) - x-280 for equal spacing between these and the previous note, or do the other thing I suggested back at 00:07:573 (2)
Eternal
  1. 00:04:948 (3) - x-400? Similar to suggestions such as 00:07:573 (2) in the Salad, a bit more spacing from the outset would fit well with the difficulty here I think
  2. 00:10:573 (2,3) - 00:16:573 (2,3) - e.g. these and others could be a dash. or at least a slightly stronger normal movement, the pause afterwards provides a good deal on emphasis on the last note so more spacing here would fit really nicely
  3. 00:39:800 (1,2,3,4,5,6,7) - This one-directional slow moving stream breaks the flow a little for me as it plays in a somewhat stuttered way. If you don't want to use a curve here like you did at 00:27:800 (1,2,3,4,5,6,7) - perhaps a zig zag or small jump at 00:40:550 (5) would work
  4. 00:54:425 (5,1) - This is the only place where you use a strong antiflow with tap dash, feels quite out of place to me so I'd opt for a more smooth flow here for consistency
  5. 01:01:222 (1,2) - Same as in the intro r.e. 00:10:573 (2,3)
Rank please <3
Topic Starter
MBomb

JBHyperion wrote:

OSU NEEDS MORE ETERNAL SENIA


Filthy self mod because I can xp

Salad
  1. 00:07:573 (2) - x-232? Would give even spacing between 00:06:823 (1,2,3) - I know you want a bit more spacing for the whistle sound but such a small difference and at this low BPM it just looks a bit weird. Alternatively, pitch for a bigger difference and/or direction change, like you have at 00:21:823 (1,2,3) - 00:21:823 (1,2,3) - etc. - Made difference bigger.
  2. 00:27:425 (4,1) - Would reduce this a tiny bit due to the direction change, it comes as quite a surprise, so maybe x-88 - Fair point, done.
  3. 00:34:550 - Circle here perhaps? Would help to maintain the white tick rhythm that follows, no hs additions - Repeat on the last slider.
  4. 00:46:550 - ^ - ^
  5. 00:54:050 - ^ - Done.
  6. 00:57:178 - I quite like the idea of this being unmapped to emphasize the upcoming reversion in rhythm. I mapped it as a slider end in my diff, you think I should make it a single circle as well? (Lol asking for a mod in my mod because fuck the meta) - Yeah I think it'd work better xd
  7. 00:58:972 (2,3) - x-280 for equal spacing between these and the previous note, or do the other thing I suggested back at 00:07:573 (2) - Yep.
Eternal
  1. 00:04:948 (3) - x-400? Similar to suggestions such as 00:07:573 (2) in the Salad, a bit more spacing from the outset would fit well with the difficulty here I think - x:392 instead.
  2. 00:10:573 (2,3) - 00:16:573 (2,3) - e.g. these and others could be a dash. or at least a slightly stronger normal movement, the pause afterwards provides a good deal on emphasis on the last note so more spacing here would fit really nicely - Yep done.
  3. 00:39:800 (1,2,3,4,5,6,7) - This one-directional slow moving stream breaks the flow a little for me as it plays in a somewhat stuttered way. If you don't want to use a curve here like you did at 00:27:800 (1,2,3,4,5,6,7) - perhaps a zig zag or small jump at 00:40:550 (5) would work - Did a zig-zag thing with a dash to 7.
  4. 00:54:425 (5,1) - This is the only place where you use a strong antiflow with tap dash, feels quite out of place to me so I'd opt for a more smooth flow here for consistency - Changed this around a bit.
  5. 01:01:222 (1,2) - Same as in the intro r.e. 00:10:573 (2,3) - Done.
Rank please <3
Thanks for the mod!
autofanboy
█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Great!

[ Hyperion's Cup]

  • Gameplay
  1. 00:09:823 (1) - What about changing this into a circle at 00:09:823 - ? It feels more consistent with 00:00:823 (1) - , 00:03:823 (1) - and 00:06:823 (1) - .
  2. 00:21:823 (1,2,3,4) - ^

    The above points are just nitpicky stuff. To be honest the difficulty is good.

[ Salad]

  • Gameplay
  1. 00:30:050 (2,1) - In my opinion this part should include a dash in order to keep consistency with 00:31:925 (2,3) - and 00:33:425 (4,1) - as they are all in the same rhythm heard.

[ Eternal]

  • Gameplay
  1. 00:35:300 (3,4,5) - I think the dash at (4,5) can be omitted, in my opinion the rhythm starting from 00:30:800 - is dash every 2 white ticks, and it is progressing till 00:35:300 - which is going to be dash every white tick. Hence it feels much better to the rhythm when you keep a dash at 00:35:300 (3,4) - only.
  2. 00:39:800 (1,2,3,4,5,6,7) - This is consistent with 00:27:800 (1,2,3,4,5,6,7) - and you added a dash at 00:40:737 (6,7) - , but not for the former one. Please check and change either one to fit consistency.

Good luck!

AFB
Topic Starter
MBomb

alienflybot wrote:

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Great!

[ Salad]

  • Gameplay
  1. 00:30:050 (2,1) - In my opinion this part should include a dash in order to keep consistency with 00:31:925 (2,3) - and 00:33:425 (4,1) - as they are all in the same rhythm heard. - Hmm, the pitch is weaker on this one than the others.

[ Eternal]

  • Gameplay
  1. 00:35:300 (3,4,5) - I think the dash at (4,5) can be omitted, in my opinion the rhythm starting from 00:30:800 - is dash every 2 white ticks, and it is progressing till 00:35:300 - which is going to be dash every white tick. Hence it feels much better to the rhythm when you keep a dash at 00:35:300 (3,4) - only. - Hmm, the note of 5 feels far too strong to me to not have a dash because of the strong piano here, I think the change from dash every 2 ticks to every 1 feels fitting with the change in the song here.
  2. 00:39:800 (1,2,3,4,5,6,7) - This is consistent with 00:27:800 (1,2,3,4,5,6,7) - and you added a dash at 00:40:737 (6,7) - , but not for the former one. Please check and change either one to fit consistency. - Added a dash to the first one.

Good luck!

AFB
Thanks for the mod!
JBHyperion

alienflybot wrote:

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Hyperion's Cup]

  • Gameplay
  1. 00:09:823 (1) - What about changing this into a circle at 00:09:823 - ? It feels more consistent with 00:00:823 (1) - , 00:03:823 (1) - and 00:06:823 (1) - . Changed this for consistency with surrounding rhythms
  2. 00:21:823 (1,2,3,4) - ^ Prefer to keep this as it creates some variety that emphasizes the end of this particular rhythm. I feel it builds nicely into the next part of the song

    The above points are just nitpicky stuff. To be honest the difficulty is good.

Good luck!

AFB
Thanks for the mod!

Cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24267
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:piano11
TitleUnicode:ピアノ11
Artist:MaouDamashii
ArtistUnicode:魔王魂
Creator:- Magic Bomb -
Version:Hyperion's Cup
Source:永恆的賽妮亞
Tags:Eternal Senia Magaleta arpg piano chill relaxing soundtrack MBomb JBHyperion
BeatmapID:926622
BeatmapSetID:429454

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
MBomb
Updated.
autofanboy
recheck11

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Great!

[ Hyperion's Cup]

  • Gameplay
  1. 00:27:800 (1,2) - While it is pretty minor, I think this part can be softer, as there is only a long slider in Salad, but a few more notes right here. Actually I think the two patterns can be exchanged so the problem can be fixed.
  2. 00:39:800 (1,2) - ^

[ Salad]

  • Gameplay
  1. 00:27:800 (1) - While it is pretty minor, I think this part can be a bit stronger, since there are few more notes in Cup while here, there is only a slider, which is not as dense and strong as the Cup portrayal. In my opinion the two patterns can be switched to solve the problem easily.
  2. 00:39:800 (1) - ^

[ Eternal]
  1. Great!

This should be it. Call me right after the updates.
Good luck!

AFB
JBHyperion

alienflybot wrote:

recheck11

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Hyperion's Cup]

  • Gameplay
  1. 00:27:800 (1,2) - While it is pretty minor, I think this part can be softer, as there is only a long slider in Salad, but a few more notes right here. Actually I think the two patterns can be exchanged so the problem can be fixed.
  2. 00:39:800 (1,2) - ^
Swapped both to 3/2 sliders

This should be it. Call me right after the updates.
Good luck!

AFB
Thanks for the recheck!

Dainty Jingle
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24267
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:piano11
TitleUnicode:ピアノ11
Artist:MaouDamashii
ArtistUnicode:魔王魂
Creator:- Magic Bomb -
Version:Hyperion's Cup
Source:永恆的賽妮亞
Tags:Eternal Senia Magaleta arpg piano chill relaxing soundtrack MBomb JBHyperion
BeatmapID:926622
BeatmapSetID:429454

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"piano bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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BoberOfDarkness
lol CS4
Topic Starter
MBomb
Fixed all.

Also gj with the code jbh xdddd

Updated.
JBHyperion

- Magic Bomb - wrote:

gj with the code jbh xdddd
You saw nothing.

N o t h i n g .
autofanboy
hi

bubble11

pls no speedrankerino lolz
JBHyperion

alienflybot wrote:

pls no speedrankerino lolz
Please it's been uploaded for 12 days, that's already 11 days more than we intended for it to be in Pending for (^:
koliron


General
  1. In tags is not neccessary add "piano" because it is already in the title

Cup
  1. 00:01:573 (2) - 00:19:573 (2) - Maybe these vertical sliders could be a problem for new players because they can't know if is neccessary move the ryuuta or not, i think is better with at at least 50% horizontal, like 00:07:573 (2) -
  2. 00:21:823 (1,2,3,4) - Why different distance to (3)? ): if is because thats sound is a bit more strong, you could do it in 00:47:300 (2,3,4,5) - too
  3. 00:48:800 (1,2,3) - Maybe a bit more distance to (3)? is much stronger than (2), for example as you did in 00:36:050 (3,1,2) -

Salad
  1. 00:22:948 (3,4,1) - Mh i think the movement is a bit weird, would be much better with 00:24:448 (4) - ctrl+g and a bit to the left
  2. 00:30:050 (5,1) - Why not dash here to be consistent? 00:27:425 (4,1) - 00:31:925 (2,3) - 00:33:425 (4,1) -
  3. 00:42:050 (5,1) - ^ same here, i think this have enough potential to be dash too
  4. 00:55:579 (2,3) - Huh this dash is not so obvious, why not a less distance? to be walkable :3

Eternal
  1. 00:28:737 (6,7) - Maybe a bit less distance? this dash is a bit hard imo

    The rest is fine for me, really nice platter

aaaaa
Topic Starter
MBomb

koliron wrote:



General
  1. In tags is not neccessary add "piano" because it is already in the title - JBH told me to keep it in for seperate searching or something.

Salad
  1. 00:22:948 (3,4,1) - Mh i think the movement is a bit weird, would be much better with 00:24:448 (4) - ctrl+g and a bit to the left - Hmm, I think this is fine because how far away 3 and 4 are on the timeline, and the movement to 1 is easier how it is currently.
  2. 00:30:050 (5,1) - Why not dash here to be consistent? 00:27:425 (4,1) - 00:31:925 (2,3) - 00:33:425 (4,1) - - These notes get consistently stronger, I put no dash on the first one to emphasise that.
  3. 00:42:050 (5,1) - ^ same here, i think this have enough potential to be dash too - Added here.
  4. 00:55:579 (2,3) - Huh this dash is not so obvious, why not a less distance? to be walkable :3 - Increased distance to make dash more obvious instead, I feel like it fits well with the strong pitch on 3 to have a dash.

Eternal
  1. 00:28:737 (6,7) - Maybe a bit less distance? this dash is a bit hard imo - Reduced slightly.

    The rest is fine for me, really nice platter

aaaaa
Thanks for the mod!
JBHyperion

koliron wrote:



Cup
  1. 00:01:573 (2) - 00:19:573 (2) - Maybe these vertical sliders could be a problem for new players because they can't know if is neccessary move the ryuuta or not, i think is better with at at least 50% horizontal, like 00:07:573 (2) - I think it's pretty clear even for new players that these require no movement (which is intended) since they're practically vertical already
  2. 00:21:823 (1,2,3,4) - Why different distance to (3)? ): if is because thats sound is a bit more strong, you could do it in 00:47:300 (2,3,4,5) - too Whistle on (3), this is slightly stronger so I gave it a little more spacing. Did the same with 00:47:675 (3,4) as well now for consistency
  3. 00:48:800 (1,2,3) - Maybe a bit more distance to (3)? is much stronger than (2), for example as you did in 00:36:050 (3,1,2) - Tweaked some spacings here

aaaaa
Thanks for the mod!

Didn't screw it up this time I swear
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24267
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:piano11
TitleUnicode:ピアノ11
Artist:MaouDamashii
ArtistUnicode:魔王魂
Creator:- Magic Bomb -
Version:Hyperion's Cup
Source:永恆的賽妮亞
Tags:Eternal Senia Magaleta arpg piano chill relaxing soundtrack MBomb JBHyperion
BeatmapID:926622
BeatmapSetID:429454

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"piano bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
823,750,4,2,1,60,1,0
24448,705.882352941176,4,2,1,70,1,0
24800,750,4,2,1,80,1,0
25175,-100,4,2,1,60,0,0
36425,-100,4,2,1,70,0,0
36800,-100,4,2,1,80,0,0
37175,-100,4,2,1,60,0,0
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68283,923.076923076923,4,2,1,40,1,0
68744,-100,4,2,1,25,0,0
69206,-100,4,2,1,30,0,0
69667,-100,4,2,1,20,0,0
70129,-100,4,2,1,15,0,0
70590,-100,4,2,1,10,0,0
71052,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,215,215
Combo2 : 0,0,160
Combo3 : 128,128,192
Combo4 : 192,192,192

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koliron
Ok we discussed about the timing, some offsets were bad, now sounds much better

2016-03-25 13:49 koliron: oh wait
2016-03-25 13:49 koliron: open the map in the editor
2016-03-25 13:49 - Magic Bomb -: o
2016-03-25 13:49 koliron: 00:00:823 - i dont know if this offset is correct
2016-03-25 13:49 koliron: hears a bit off
2016-03-25 13:49 koliron: is like..
2016-03-25 13:49 koliron: 805
2016-03-25 13:50 - Magic Bomb -: yeah
2016-03-25 13:50 - Magic Bomb -: 805 sounds better
2016-03-25 13:50 koliron: wait
2016-03-25 13:50 koliron: yep
2016-03-25 13:51 - Magic Bomb -: kk i'll change to 805
2016-03-25 13:51 koliron: lemme se the others timings
2016-03-25 13:51 koliron: who did this timing points?
2016-03-25 13:51 - Magic Bomb -: kk
2016-03-25 13:51 koliron: you or jbh?
2016-03-25 13:51 - Magic Bomb -: I did the first and then the ones at the end
2016-03-25 13:51 - Magic Bomb -: the ones at like 33% were JBH
2016-03-25 13:52 - Magic Bomb -: but JBH checked all of them
2016-03-25 13:52 koliron: 00:57:178 - mmh
2016-03-25 13:52 koliron: i think is a bit more there
2016-03-25 13:53 koliron: 00:58:972 - and this a bit less
2016-03-25 13:53 koliron: wait
2016-03-25 13:53 koliron: 00:58:972 - yeah definitely this is like 20 less D:
2016-03-25 13:53 koliron: 01:01:222 - ^ or maybe 30
2016-03-25 13:54 koliron: 01:05:347 - same here ;__;
2016-03-25 13:54 koliron: the rest are fine
2016-03-25 13:54 koliron: oh nope
2016-03-25 13:54 koliron: 00:24:448 - this is abit less, too
2016-03-25 13:55 koliron: even i dont knwo if those 2 timing points are neccessary
2016-03-25 13:55 koliron: i think feels better 00:24:448 (4) - in 1/2
2016-03-25 13:55 - Magic Bomb -: 00:57:178 - changed to 00:57:196 - bpm to 65
2016-03-25 13:56 koliron: yeah sounds much better
2016-03-25 13:57 - Magic Bomb -: moved 00:58:972 - to 00:58:954 -
2016-03-25 13:58 - Magic Bomb -: 01:01:222 - to 01:01:204 -
2016-03-25 13:59 - Magic Bomb -: 01:05:347 - to 01:05:329 -
2016-03-25 13:59 koliron: yeah sounds better, maybe 2~4 less in 01:01:204 -
2016-03-25 13:59 koliron: but is still fine
2016-03-25 13:59 koliron: fdlkjsdfl
2016-03-25 14:00 koliron: yeah 01:05:329 - is better
2016-03-25 14:00 koliron: even
2016-03-25 14:00 koliron: 01:05:329 -
2016-03-25 14:00 koliron: you can remove this timinf becaouse is the same bpm
2016-03-25 14:00 koliron: wait no
2016-03-25 14:00 koliron: is not
2016-03-25 14:00 koliron: ldkfjdslk
2016-03-25 14:01 - Magic Bomb -: nah, 73bpm sounds a lot better
2016-03-25 14:01 - Magic Bomb -: on that xD
2016-03-25 14:01 koliron: yes yes, i saw the previous haha
2016-03-25 14:01 koliron: and what about 01:05:329 -
2016-03-25 14:02 koliron: i think those triming are not neccessary
2016-03-25 14:02 - Magic Bomb -: that's the 75bpm one
2016-03-25 14:02 - Magic Bomb -: 73*
2016-03-25 14:02 - Magic Bomb -: even
2016-03-25 14:02 koliron: oh
2016-03-25 14:02 koliron: 1true is 80 and the previous 85
2016-03-25 14:02 koliron: aaa
2016-03-25 14:03 koliron: but is still a bit off
2016-03-25 14:03 koliron: in 00:24:430 - sounds better
2016-03-25 14:03 - Magic Bomb -: yeah i changed that

Rebubbled!
Raiden
do people actually care about speedranks

hi
autofanboy
discussed with mb a bit about the distances, should be alright by now

qualified11
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