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AOP - Hanamaru Pippi wa Yoiko Dake (TV Version)

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Topic Starter
Hazu-
This beatmap was submitted using in-game submission on domingo, 28 de agosto de 2016 at 12:04:52

Artist: AOP
Title: Hanamaru Pippi wa Yoiko Dake (TV Version)
Source: おそ松さん
Tags: osomatsu san osomatsusan opening 1 size alacat mugiwarasekai nikkei entertainment! osomatsu karamatsu choromatsu ichimatsu jyushimatsu todomatsu matsuno
BPM: 172
Filesize: 15157kb
Play Time: 01:29
Difficulties Available:
  1. alacat's Extra (5,5 stars, 375 notes)
  2. Easy (1,44 stars, 109 notes)
  3. Hard (3,11 stars, 250 notes)
  4. Mugiwara's Insane (4,45 stars, 300 notes)
  5. Normal (2 stars, 156 notes)
Download: AOP - Hanamaru Pippi wa Yoiko Dake (TV Version)
Download: AOP - Hanamaru Pippi wa Yoiko Dake (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------
1
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Easy - Hazu-
Normal - Hazu-
Hard - Hazu-
Insane - Irohas
Extra - alacat
BG Source: そゆり on Twitter
WoozieMoo
[Same]


00:13:688 (3,4) - maybe switch these two notes' positions, it feels more fluid to do so.
00:39:502 (3,4) - same here, it feels a lot more fluid to switch the positions of the notes and alternate the way that the player's cursor is moving.
01:20:316 (4) -while i was playing, the hitsound at the end of the slider confused had me confused about the rhythm, it felt like it was changing. I'm not sure if it can be helped or not

fun map, jumpy within reason (which i like) good luck on rank!
Topic Starter
Hazu-

WoozieMoo wrote:

[Same]


00:13:688 (3,4) - maybe switch these two notes' positions, it feels more fluid to do so. Fixed.
00:39:502 (3,4) - same here, it feels a lot more fluid to switch the positions of the notes and alternate the way that the player's cursor is moving. Fixed.
01:20:316 (4) -while i was playing, the hitsound at the end of the slider confused had me confused about the rhythm, it felt like it was changing. I'm not sure if it can be helped or not I removed whistle, I don't know if it helps or I have to reduce the jump.

fun map, jumpy within reason (which i like) good luck on rank!
Thanks!! :D
Updated~
Pata-Mon
M4M from my queue

[General]
  1. If you don't want to make a storyboard, u should turn off "Widescreen Support" (F4 --> Design) in every diff.
[Easy]
  1. bpm172 and star1.48 is high enough, ar3 is in general
  2. 00:15:083 (3) - nc
  3. 00:23:455 (1,2) - because of the vocal "wa"
  4. 00:24:851 (3,4) -
  5. 00:24:851 (3,4) - and 00:26:246 (1,2) - is a part, then 00:27:641 (3,4) - 00:29:037 (1,2) - is a part, etc... So use nc on 00:24:851 (3) - 00:27:641 (3) - 00:30:432 (3) - 00:33:223 (3) -
  6. 00:36:188 (1) - end at 00:37:409 - and follow the vocal from 00:38:804 -
[Normal]
  1. ar5 od4
  2. in diff Normal you should consider more about both drum and vocal (or instruments). For example, you'd better follow this sound at 00:01:653 - , 00:04:444 - ,00:05:839 - 00:17:002 - 00:19:793 - 00:30:955 - 00:36:188 - etc...(check by yourself maybe) And consider using repeat sliders on 00:02:525 (1,2,3) - etc
  3. 00:23:979 (4,5) - a slider instead
  4. 01:06:014 (4) - repeat the slider
  5. 01:13:688 (4,5) -
  6. 01:24:676 (1,2) -
[Hard]
  1. 00:13:688 (3) - 00:15:083 (5) - one more reason for nc is the hp drain in HR mod
  2. 00:17:002 - follow this sound
  3. 00:23:979 (3) - a slider instead
  4. 00:25:897 (4) - end at the red line is ok. if you want to persist, make the end of the slider mute
    01:20:316 (4) - ^ or just use a note
  5. 00:37:409 (7) - 00:40:200 (5) - nc
  6. 00:54:153 (1) - make the end of the slider mute
  7. 01:05:316 (3) - don't use repeat slider here
[Insane]
  1. Issue about NC and making slider end mute are same as Hard diff
  2. You should concern about the ds, there are many places to improve. For example, sound at 00:01:828 (6) - is much bigger than 00:02:002 (7) - , using big jump at 00:01:828 (6) - instead 00:02:002 (7) - is better; 00:33:223 (1) - 00:36:362 (2,4) - 00:38:455 (10) - big jump; 01:02:525 (1,2,3,4,5) - not fit big jump...etc...
  3. 00:03:833 - 00:17:002 - follow these sound
  4. 01:05:403 (4) - delete, and make a big jump between 01:05:316 (3,5) -
  5. 01:06:014 (7) - same as hard diff
[Same]
  1. many things are same as I&H diff
GL~
Topic Starter
Hazu-

Pata-Mon wrote:

M4M from my queue

[General]
  1. If you don't want to make a storyboard, y should turn off "Widescreen Support" (F4 --> Design) in every diff. Fixed.
[Easy]
  1. bpm172 and star1.48 is high enough, ar3 is in general Fixed.
  2. 00:15:083 (3) - nc
  3. 00:23:455 (1,2) - because of the vocal "wa" Follow the rhythm
  4. 00:24:851 (3,4) - ^
  5. 00:24:851 (3,4) - and 00:26:246 (1,2) - is a part, then 00:27:641 (3,4) - 00:29:037 (1,2) - is a part, etc... So use nc on 00:24:851 (3) - 00:27:641 (3) - 00:30:432 (3) - 00:33:223 (3) - Fixed.
  6. 00:36:188 (1) - end at 00:37:409 - and follow the vocal from 00:38:804 - Rhythm.
[Normal]
  1. ar5 od4 Fixed.
  2. in diff Normal you should consider more about both drum and vocal (or instruments). For example, you'd better follow this sound at 00:01:653 - , 00:04:444 - ,00:05:839 - 00:17:002 - 00:19:793 - 00:30:955 - 00:36:188 - etc...(check by yourself maybe) And consider using repeat sliders on 00:02:525 (1,2,3) - etc I'll keep that in mind.
  3. 00:23:979 (4,5) - a slider instead No.
  4. 01:06:014 (4) - repeat the slider No.
  5. 01:13:688 (4,5) - I want to keep the same pattern for all the difficulties.
  6. 01:24:676 (1,2) - I think this is fine.
[Hard]
  1. 00:13:688 (3) - 00:15:083 (5) - one more reason for nc is the hp drain in HR mod Fixed.
  2. 00:17:002 - follow this sound Fixed.
  3. 00:23:979 (3) - a slider instead I want to keep the same pattern for all the difficulties.
  4. 00:25:897 (4) - end at the red line is ok. if you want to persist, make the end of the slider mute Fixed.
    01:20:316 (4) - ^ or just use a note No.
  5. 00:37:409 (7) -I want to keep the same pattern for all the difficulties. 00:40:200 (5) - nc Fixed.
  6. 00:54:153 (1) - make the end of the slider mute Fixed.
  7. 01:05:316 (3) - don't use repeat slider here Fixed.
[Insane]
  1. Issue about NC and making slider end mute are same as Hard diff Fixed.
  2. You should concern about the ds, there are many places to improve. For example, sound at 00:01:828 (6) - is much bigger than 00:02:002 (7) - , using big jump at 00:01:828 (6) - instead 00:02:002 (7) - Fixed. is better; 00:33:223 (1) - 00:36:362 (2,4) - 00:38:455 (10) - big jump Fixed.; 01:02:525 (1,2,3,4,5) - not fit big jump... I think here the jumps are well. etc...
  3. 00:03:833 - 00:17:002 - follow these sound Fixed.
  4. 01:05:403 (4) - delete, and make a big jump between 01:05:316 (3,5) - Fixed.
  5. 01:06:014 (7) - same as hard diff
[Same]
  1. many things are same as I&H diff
GL~
Thanks!! Updated~
Furude Rika
Same
00:17:351 - add a circle. Or make this ( 00:17:176 ) 1/2 slider.
00:54:153 - make in 1/2. 3/4 sounds weird imo.

Insane
00:10:897 (8) - http://puu.sh/nRx5H/ad92d483c6.png
00:17:351 - same as in Same diff.
00:25:897 - http://puu.sh/nRxmi/e58e9e6739.png
00:34:269 (4) - replace with 1/2 slider.
00:54:153 (1) - same as in Same.

And I think that kiai is unnecessary.
Asaiga
IRC mod :3
23:38 Asaruu N: hii
23:38 *Asaruu N is listening to [https://osu.ppy.sh/b/930730 AouP - Hanamaru Pippi wa Yoiko Dake]
23:38 Asaruu N: need some moddings? :3
23:39 Siiilver: yes, thanks :3
23:39 Asaruu N: which diff would you like us to begin?
23:40 Siiilver: Same?
23:40 Asaruu N: ok
23:40 Asaruu N: I can only mod about your notes placements, is that ok? my timing is bad
23:41 Siiilver: okay, no problem
23:41 Asaruu N: oh this diff is agressive =w=
23:41 Asaruu N: small CS and fast sv
23:42 Asaruu N: 00:31:653 (6,7) -
23:42 Asaruu N: I think this is fine, but if I were you, I would put this into a stack
23:43 Asaruu N: 6,7,1 stack
23:43 Siiilver: okay, fixed
23:45 Asaruu N: nice flow, I don't think I need to fix anything else on this diff
23:46 Asaruu N: do you need me to take a look at the others as well? or they are fine?
23:46 Siiilver: thanks~
23:47 Asaruu N: but.... that's quite a long kiai there xD
23:47 Siiilver: you can see insane?
23:47 Asaruu N: ok
23:48 Siiilver: I didn't find very well where to put kiai xDD
23:48 Asaruu N: I will take a look at Kiai later :P
23:49 Siiilver: okay :3
23:49 Asaruu N: 01:05:839 (5) - ctrl+g
23:50 Asaruu N: 01:06:014 (6) - this too, ctrl+g
23:50 Asaruu N: oh I mean
23:50 Asaruu N: 01:05:839 (5) - after ctrl+g on 6, move 5 on 6 to stack
23:51 Asaruu N: you get what I mean? :s
23:51 Asaruu N: like this https://osu.ppy.sh/ss/4779685
23:54 Asaruu N: you there?
23:54 Siiilver: yes, sorry
23:54 Asaruu N: did you get my messages? or you disconnected before that?
23:55 Siiilver: my internet... well, there's not much to say xD
23:55 Asaruu N: https://osu.ppy.sh/ss/4779685
23:55 Siiilver: ultil "i will take a look at kiai later"
23:55 Asaruu N: Dx
23:56 Asaruu N: ok
23:56 Siiilver: sorry... u_u
23:56 Asaruu N: 01:06:014 (6) - ctrl+g
23:56 Asaruu N: then move 5 on the top of 6 again
23:57 Siiilver: fixed
23:58 Asaruu N: 00:43:165 (2) -
23:58 Asaruu N: 00:43:165 (2,3) -
23:58 Asaruu N: try move it like this https://osu.ppy.sh/ss/4779717
23:58 Asaruu N: and see if you like it
23:59 Siiilver: fixed~
23:59 Asaruu N: do you like it? xD
23:59 Asaruu N: it's not like the modder is always right
00:00 Siiilver: Yes, I think it's more fluid :3
00:01 Asaruu N: 00:24:328 (3,4,5) -
00:01 Asaruu N: here is how I switch them http://osu.ppy.sh/ss/4779728
00:03 Siiilver: i like it :D
00:03 Siiilver: fixed
00:03 Asaruu N: ^^
00:03 Asaruu N: 01:12:990 (3,4,5,6) - the square jump here
00:04 Asaruu N: make the distance spacing 2.0
00:04 Asaruu N: yours is too far for an insane diff imo :P
00:04 Siiilver: fixed
00:06 Asaruu N: ok, the kiai
00:06 Siiilver: :p
00:06 Asaruu N: 00:44:037 (6) - end the first kiai here
00:06 Asaruu N: then begin a new one here 00:44:386 (1) -
00:07 Siiilver: fixed
00:07 Asaruu N: 00:48:921 (2) -
00:08 Asaruu N: at the end of this slider, end the 2nd kiai
00:08 Asaruu N: https://osu.ppy.sh/ss/4779768
00:08 Asaruu N: look at the bottom
00:08 Asaruu N: it turns out like that
00:11 Siiilver: fixed :D
00:11 Asaruu N: nicee
00:12 Asaruu N: another diff? or stop :3
00:12 Siiilver: as you want :D
00:13 Asaruu N: im looking at Hard now
00:13 Siiilver: okay
00:14 Asaruu N: Hard - good
00:14 Siiilver: fixed kiai in all diff
00:14 Siiilver: thanks~
00:15 Asaruu N: ^^
00:16 Asaruu N: did you do all this yourself?
00:16 Siiilver: yes
00:16 Asaruu N: impressive :c
00:17 Asaruu N: I can only do 1 diff xD
00:17 Siiilver: at first I only make easy
00:18 Siiilver: and pretty bad xddd
00:18 Asaruu N: I can't even make easy xD
00:19 Asaruu N: easy, normal and hard looks fine to me. If there is nothing that need to fix isn't the placement but the timing, but it sounds fit so don't worry
00:20 Siiilver: okay, thanks~
Topic Starter
Hazu-

obghvrug9efer wrote:

Same
00:17:351 - add a circle. Or make this ( 00:17:176 ) 1/2 slider. Nop.
00:54:153 - make in 1/2. 3/4 sounds weird imo. Fixed. (1/2)

Insane
00:10:897 (8) - http://puu.sh/nRx5H/ad92d483c6.png Fixed.
00:17:351 - same as in Same diff. Nop.
00:25:897 - http://puu.sh/nRxmi/e58e9e6739.png Fixed.
00:34:269 (4) - replace with 1/2 slider. Nop, I think this well as 3/4.
00:54:153 (1) - same as in Same. Fixed.

And I think that kiai is unnecessary. Asaruu N's mod
Thanks~

Asaruu N wrote:

IRC mod :3
23:38 Asaruu N: hii
23:38 *Asaruu N is listening to [https://osu.ppy.sh/b/930730 AouP - Hanamaru Pippi wa Yoiko Dake]
23:38 Asaruu N: need some moddings? :3
23:39 Siiilver: yes, thanks :3
23:39 Asaruu N: which diff would you like us to begin?
23:40 Siiilver: Same?
23:40 Asaruu N: ok
23:40 Asaruu N: I can only mod about your notes placements, is that ok? my timing is bad
23:41 Siiilver: okay, no problem
23:41 Asaruu N: oh this diff is agressive =w=
23:41 Asaruu N: small CS and fast sv
23:42 Asaruu N: 00:31:653 (6,7) -
23:42 Asaruu N: I think this is fine, but if I were you, I would put this into a stack
23:43 Asaruu N: 6,7,1 stack
23:43 Siiilver: okay, fixed
23:45 Asaruu N: nice flow, I don't think I need to fix anything else on this diff
23:46 Asaruu N: do you need me to take a look at the others as well? or they are fine?
23:46 Siiilver: thanks~
23:47 Asaruu N: but.... that's quite a long kiai there xD
23:47 Siiilver: you can see insane?
23:47 Asaruu N: ok
23:48 Siiilver: I didn't find very well where to put kiai xDD
23:48 Asaruu N: I will take a look at Kiai later :P
23:49 Siiilver: okay :3
23:49 Asaruu N: 01:05:839 (5) - ctrl+g
23:50 Asaruu N: 01:06:014 (6) - this too, ctrl+g
23:50 Asaruu N: oh I mean
23:50 Asaruu N: 01:05:839 (5) - after ctrl+g on 6, move 5 on 6 to stack
23:51 Asaruu N: you get what I mean? :s
23:51 Asaruu N: like this https://osu.ppy.sh/ss/4779685
23:54 Asaruu N: you there?
23:54 Siiilver: yes, sorry
23:54 Asaruu N: did you get my messages? or you disconnected before that?
23:55 Siiilver: my internet... well, there's not much to say xD
23:55 Asaruu N: https://osu.ppy.sh/ss/4779685
23:55 Siiilver: ultil "i will take a look at kiai later"
23:55 Asaruu N: Dx
23:56 Asaruu N: ok
23:56 Siiilver: sorry... u_u
23:56 Asaruu N: 01:06:014 (6) - ctrl+g
23:56 Asaruu N: then move 5 on the top of 6 again
23:57 Siiilver: fixed
23:58 Asaruu N: 00:43:165 (2) -
23:58 Asaruu N: 00:43:165 (2,3) -
23:58 Asaruu N: try move it like this https://osu.ppy.sh/ss/4779717
23:58 Asaruu N: and see if you like it
23:59 Siiilver: fixed~
23:59 Asaruu N: do you like it? xD
23:59 Asaruu N: it's not like the modder is always right
00:00 Siiilver: Yes, I think it's more fluid :3
00:01 Asaruu N: 00:24:328 (3,4,5) -
00:01 Asaruu N: here is how I switch them http://osu.ppy.sh/ss/4779728
00:03 Siiilver: i like it :D
00:03 Siiilver: fixed
00:03 Asaruu N: ^^
00:03 Asaruu N: 01:12:990 (3,4,5,6) - the square jump here
00:04 Asaruu N: make the distance spacing 2.0
00:04 Asaruu N: yours is too far for an insane diff imo :P
00:04 Siiilver: fixed
00:06 Asaruu N: ok, the kiai
00:06 Siiilver: :p
00:06 Asaruu N: 00:44:037 (6) - end the first kiai here
00:06 Asaruu N: then begin a new one here 00:44:386 (1) -
00:07 Siiilver: fixed
00:07 Asaruu N: 00:48:921 (2) -
00:08 Asaruu N: at the end of this slider, end the 2nd kiai
00:08 Asaruu N: https://osu.ppy.sh/ss/4779768
00:08 Asaruu N: look at the bottom
00:08 Asaruu N: it turns out like that
00:11 Siiilver: fixed :D
00:11 Asaruu N: nicee
00:12 Asaruu N: another diff? or stop :3
00:12 Siiilver: as you want :D
00:13 Asaruu N: im looking at Hard now
00:13 Siiilver: okay
00:14 Asaruu N: Hard - good
00:14 Siiilver: fixed kiai in all diff
00:14 Siiilver: thanks~
00:15 Asaruu N: ^^
00:16 Asaruu N: did you do all this yourself?
00:16 Siiilver: yes
00:16 Asaruu N: impressive :c
00:17 Asaruu N: I can only do 1 diff xD
00:17 Siiilver: at first I only make easy
00:18 Siiilver: and pretty bad xddd
00:18 Asaruu N: I can't even make easy xD
00:19 Asaruu N: easy, normal and hard looks fine to me. If there is nothing that need to fix isn't the placement but the timing, but it sounds fit so don't worry
00:20 Siiilver: okay, thanks~
<3

Updated!!
CyberX
Here we go my Mod
note that everythings here is just my opinions

Insane
your jump feel a little random for me
00:02:002 (7) - this sudden stop jump is weird
00:21:014 (2,3) - too far
00:25:025 (2,3) - ^
00:25:897 (5,6,1) - compare to the pervious jump,this is overdo,try to reposition this 00:26:246 (1)
00:48:048 (4,5,6) - to far
00:48:921 (2) - you just made that overdo jump,and why this is a slider when the song is intense here
00:56:595 (6) - sudden stop jump
01:15:083 (1,2,3,4,1,2) - try to not spam the slider,too boring

Same
00:11:246 (4,5) - delete this,then move this 00:11:421 (6) to the left white tick,make this slider reverse 1x
00:13:688 (3,4) - NC to make things little attractive
00:15:083 (5,6) - ^ same reason
00:20:490 (6,7,1,2) - this cause a big impact at the gameplay
00:47:874 (3,4,5,6,1) - too far

Thanks for choosing my ModQ
come again next time
Topic Starter
Hazu-

CyberX wrote:

Here we go my Mod
note that everythings here is just my opinions

Insane
your jump feel a little random for me
00:02:002 (7) - this sudden stop jump is weird Fixed.
00:21:014 (2,3) - too far Fixed.
00:25:025 (2,3) - ^ Fixed.
00:25:897 (5,6,1) - compare to the pervious jump,this is overdo,try to reposition this 00:26:246 (1) Fixed.
00:48:048 (4,5,6) - to far Fixed.
00:48:921 (2) - you just made that overdo jump,and why this is a slider when the song is intense here I want to keep the same pattern for all the difficulties. (Normal/Hard/Insane/Same)
00:56:595 (6) - sudden stop jump Fixed.
01:15:083 (1,2,3,4,1,2) - try to not spam the slider,too boring Fixed.

Same
00:11:246 (4,5) - delete this,then move this 00:11:421 (6) to the left white tick,make this slider reverse 1x
00:13:688 (3,4) - NC to make things little attractive
00:15:083 (5,6) - ^ same reason
00:20:490 (6,7,1,2) - this cause a big impact at the gameplay
00:47:874 (3,4,5,6,1) - too far
All fixed.

Thanks for choosing my ModQ
come again next time
Thanks!!
Updated~
Yahuri
From queue~

General
-main problem with hitsounding is that I feel like there is wasted opportunity in not hitsounding some notes similarly to what they sound like (ex. 00:36:711 (3,4) Hard) could use some sort of drum sound similar to the clap

Easy
-you use a ton of whistles, you could maybe use the whistle sound as hitnormal instead? if it doesn't interfere with other hitsounds ofc
00:00:955 - try change this to a different hitsound? there are drums here.
00:06:711 (1,2) - could blanket if you wanted to
not really sure how youre going about placing the finishes, for example there isn't anything major here 00:24:851 (1)
01:03:572 (6,1) - could blanket
01:26:682 (1) - don't think this spinner calls for a whistle at the end

Hard
-some of the blue ticks you mapped are actually supposed to be in 1/6. Change this?
00:08:019 - nothing here
00:10:810 - nothing here
00:21:973 - ^
catch the rest of the overmapping and 1/6 notes.
00:04:444 (2,3) - blanket
00:07:235 (2,3) - ^
00:08:804 (3,4) - ^
00:45:083 (4) - personally i think this slider has too much curve in it, especially in the first section
00:48:572 (1,2) - blanket
01:01:828 (3,4) - ^
01:08:107 (1,2) - ^
01:10:025 (3,4) - ^
01:11:421 (3,4,5) - ^
01:26:682 (1) - same thing as last difficulty

Good luck!
Topic Starter
Hazu-

Yahuri wrote:

From queue~

General
-main problem with hitsounding is that I feel like there is wasted opportunity in not hitsounding some notes similarly to what they sound like (ex. 00:36:711 (3,4) Hard) could use some sort of drum sound similar to the clap

Easy Normal* xD
-you use a ton of whistles, you could maybe use the whistle sound as hitnormal instead? if it doesn't interfere with other hitsounds ofc No, only white tick (moslty).
00:00:955 - try change this to a different hitsound? there are drums here.
00:06:711 (1,2) - could blanket if you wanted to Fixed.
not really sure how youre going about placing the finishes, for example there isn't anything major here 00:24:851 (1) Fixed.
01:03:572 (6,1) - could blanket Fixed.
01:26:682 (1) - don't think this spinner calls for a whistle at the end Fixed.

Hard
-some of the blue ticks you mapped are actually supposed to be in 1/6. Change this? Everything is 1/4 o.o
00:08:019 - nothing here Fixed.
00:10:810 - nothing here Fixed.
00:21:973 - ^ Fixed.
catch the rest of the overmapping and 1/6 notes.
00:04:444 (2,3) - blanket Fixed.
00:07:235 (2,3) - ^ Fixed.
00:08:804 (3,4) - ^ Fixed.
00:45:083 (4) - personally i think this slider has too much curve in it, especially in the first section Fixed.
00:48:572 (1,2) - blanket Fixed.
01:01:828 (3,4) - ^ Fixed.
01:08:107 (1,2) - ^ Fixed.
01:10:025 (3,4) - ^ Fixed.
01:11:421 (3,4,5) - ^ Fixed.
01:26:682 (1) - same thing as last difficulty Fixed.

Good luck!
Thanks! Updated~
Naxess
From Queue

Easy
SPOILER
Throughout the map, the player mostly does anti-clockwise cursor movement. I'm not sure if this was intentional or not, but I felt this started getting repetitive, which is why I would recommend using crossovers like you did in the later part of the map in order to increase variety.
For example redirecting the flow:

or by using repeating silders to reverse the flow.

Normal
SPOILER
00:10:723 (1) - The following slider seems out of place, try repositioning these notes as such

01:24:676 (1) - Same here
00:17:176 (3) - I would actually move this note to the previous red tick in order to catch the pause in the song at this moment.

Hard
SPOILER
00:10:723 (1) - Like mentioned in normal, it feels out of place.
01:24:676 (1) - Same as normal but this time it feels really out of place with the blue tick circle. I would solve it as before:

To my experience this doesn't seem like it could be made any harder without feeling out of place. Of course, I may be wrong. I am a new modder after all.

Consider adding a break to the hard map, it doesn't have to be longer than 5 seconds.
During my playthrough of this difficulty I had to intentionally miss some notes in order to get my hand placed on the mouse correctly again, but perhaps that's just me.
Topic Starter
Hazu-

Naxess wrote:

From Queue

Easy
SPOILER
Throughout the map, the player mostly does anti-clockwise cursor movement. I'm not sure if this was intentional or not, but I felt this started getting repetitive, which is why I would recommend using crossovers like you did in the later part of the map in order to increase variety.
For example redirecting the flow:

or by using repeating silders to reverse the flow.
LOOOOOOOOOOOL, I didn't realize.

Normal
SPOILER
00:10:723 (1) - The following slider seems out of place, try repositioning these notes as such Fixed.

01:24:676 (1) - Same here Fixed.
00:17:176 (3) - I would actually move this note to the previous red tick in order to catch the pause in the song at this moment. Nop.

Hard
SPOILER
00:10:723 (1) - Like mentioned in normal, it feels out of place. Fixed.
01:24:676 (1) - Same as normal but this time it feels really out of place with the blue tick circle. I would solve it as before:
Fixed.
To my experience this doesn't seem like it could be made any harder without feeling out of place. Of course, I may be wrong. I am a new modder after all.

Consider adding a break to the hard map, it doesn't have to be longer than 5 seconds.
During my playthrough of this difficulty I had to intentionally miss some notes in order to get my hand placed on the mouse correctly again, but perhaps that's just me.
Thanks~
Updated!
SnowNiNo_
From my queue

  • [Same]
  1. 00:01:130 (6) - NC
  2. 00:01:130 (6,1,1) - consist the slider
  3. 00:09:851 (2,3) - make the spacing bigger, thsi feels a little awkward to play
  4. 00:37:235 (5) - NC
  5. 00:38:281 (9,10) - i would make the spacing smaller since the spacing here is similar with 1/1 00:37:932 (8,9) -
  6. 00:40:723 (3) - NC
  7. 00:59:037 (5,6) - make a slider instead of 2 notes if you are match the vocal here
  8. 01:00:432 (5,6) - ^
  9. 01:20:578 - mute
  • [Insane]
  1. 00:01:130 (4) - NC
  2. 00:31:828 (1,2,3) - consist the spacing
  3. 00:33:223 (1,2,3) - ^
  4. 00:34:531 - mute
  5. 00:37:235 (5) - NC
  6. 00:55:548 (1,2) - awkward spacing, make the spacing more consistent with 00:55:897 (2,3,4,5,6) -
  7. 01:08:804 (3,4,5) - why you are using finish her but whistle 00:43:688 (4,5,6) -
  8. 01:19:269 (1,2) - same as 00:55:548 (1,2) -
  9. 01:20:578 - mute
GL~
Topic Starter
Hazu-

SnowNiNo_ wrote:

From my queue

  • [Same]
  1. 00:01:130 (6) - NC Fixed.
  2. 00:01:130 (6,1,1) - consist the slider Fixed 00:01:130 (1) - and 00:03:921 (1) -
  3. 00:09:851 (2,3) - make the spacing bigger, thsi feels a little awkward to play Fixed.
  4. 00:37:235 (5) - NC Fixed.
  5. 00:38:281 (9,10) - i would make the spacing smaller since the spacing here is similar with 1/1 00:37:932 (8,9) - Fixed.
  6. 00:40:723 (3) - NC Fixed.
  7. 00:59:037 (5,6) - make a slider instead of 2 notes if you are match the vocal here Not following vocal.
  8. 01:00:432 (5,6) - ^ Same
  9. 01:20:578 - mute
  • [Insane]
  1. 00:01:130 (4) - NC Fixed.
  2. 00:31:828 (1,2,3) - consist the spacing Fixed.
  3. 00:33:223 (1,2,3) - ^ Fixed.
  4. 00:34:531 - mute Fixed.
  5. 00:37:235 (5) - NC Fixed.
  6. 00:55:548 (1,2) - awkward spacing, make the spacing more consistent with 00:55:897 (2,3,4,5,6) - Fixed.
  7. 01:08:804 (3,4,5) - why you are using finish her but whistle 00:43:688 (4,5,6) - I think this is much more convenient to use finish.
  8. 01:19:269 (1,2) - same as 00:55:548 (1,2) - Fixed.
  9. 01:20:578 - mute Fixed.
GL~
Updated! Thanks~
Frost
Hi c:

I like this mapset, has a nice flow and a relaxing feel with the song.

Also keep in mind that I'm a scrub so lots of things I say are opinionated and not objective, so don't feel like you have to make every change I suggest.

Shall we begin? ^^

General

The HP values feel slightly awkward to me, especially the insane, maybe take it down 0.5-1 or so.
If you're keeping "Same" at 7, which feels good to me, maybe just knock down the insane and hard 0.5? Your call though.
01:09:153 - If you're ending the kiai at the earlier point for that gap in the vocals, either end kiai here and put it back on at 01:09:502 or keep kiai on at the earlier kiai section.

Hard

00:16:304 (1,2,3) - Not perfectly stacked I think? Looking at the approach circles tripped me up.
00:36:014 (1,2) - The emphasis here kinda gets lost since the end of the slider is on a huge note. I think it might honestly be better to have them all as circles or maybe turning 00:35:839 (4) into a slider with the start of 00:36:014 (1) .
00:48:572 (1,2) and 01:13:688 (1,2) - If you're going to space after the end of each combo when there's emphasis, it seems like these two notes should be further from the previous combo too.
00:38:281 (5,6) - I think having this as a slider would make the pattern after it way less confusing. It's kind of hard to read as it is now imo.

Insane

00:36:014 (1,2) - Same complaint as the hard, the emphasis on the end of the slider is kinda confusing.
00:36:711 (3) - NC? I know it's short, but it makes it easier to read for me.
00:40:723 (3) - ^.
00:53:804 (4,5,1) - This spacing seems a bit extreme to me, not much happens in the music here.
01:25:723 (8,9,10,11,12) - This stream really caught my attention because of the timing being off -- I didn't check if this applies to every other difficulty, but this part is about 1/8 of a beat early. The parts before it are slightly early too, but not quite to this extent. Maybe experiment with the BPM or offset? Idk, I'm not an expert in this area, so you may want to ask someone else. It seems like you may want to reduce your offset slightly, but make sure that the beginning still looks good before attempting that.

Same

00:00:955 (4,5,1) - Listen closely at 25% speed to this triplet -- it's actually 4 1/6 notes. Since this is the final difficulty, it might be more appropriate to map all 4 notes using a 1/6 slider or something.
00:36:014 (1,2) - Pretty sure you know my complaint about this part by now lol.
00:36:711 (3) - Maybe NC this?
00:50:316 (2) - Make this face the direction of the next note? I know it's a Ctrl+H of the note before it, but players won't care about that.
00:58:339 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't really have a problem with jumps, but I think it would be more pleasant if you started the jumps out smaller and gradually expanded the jumps to account for the buildup in the music. As it is now, it seems like more or less the same spacing throughout the jump section.
01:11:595 (3,4,5,6) - Spacing seems a bit extreme for the calmness of the music.

That's about it, good luck on getting this ranked!~
Topic Starter
Hazu-

Frost wrote:

Hi c:

I like this mapset, has a nice flow and a relaxing feel with the song.

Also keep in mind that I'm a scrub so lots of things I say are opinionated and not objective, so don't feel like you have to make every change I suggest.

Shall we begin? ^^

General

The HP values feel slightly awkward to me, especially the insane, maybe take it down 0.5-1 or so.
If you're keeping "Same" at 7, which feels good to me, maybe just knock down the insane and hard 0.5? Your call though.
01:09:153 - If you're ending the kiai at the earlier point for that gap in the vocals, either end kiai here and put it back on at 01:09:502 or keep kiai on at the earlier kiai section. Keep kiai on at the earlier kiai section.

Hard

00:16:304 (1,2,3) - Not perfectly stacked I think? Looking at the approach circles tripped me up. lol fixed.
00:36:014 (1,2) - The emphasis here kinda gets lost since the end of the slider is on a huge note. I think it might honestly be better to have them all as circles or maybe turning 00:35:839 (4) into a slider with the start of 00:36:014 (1) . Fixed.
00:48:572 (1,2) and 01:13:688 (1,2) - If you're going to space after the end of each combo when there's emphasis, it seems like these two notes should be further from the previous combo too. Fixed.
00:38:281 (5,6) - I think having this as a slider would make the pattern after it way less confusing. It's kind of hard to read as it is now imo. Fixed.

Insane

00:36:014 (1,2) - Same complaint as the hard, the emphasis on the end of the slider is kinda confusing. Fixed.
00:36:711 (3) - NC? I know it's short, but it makes it easier to read for me. Fixed.
00:40:723 (3) - ^. Fixed.
00:53:804 (4,5,1) - This spacing seems a bit extreme to me, not much happens in the music here. Fixed.
01:25:723 (8,9,10,11,12) - This stream really caught my attention because of the timing being off -- I didn't check if this applies to every other difficulty, but this part is about 1/8 of a beat early. The parts before it are slightly early too, but not quite to this extent. Maybe experiment with the BPM or offset? Idk, I'm not an expert in this area, so you may want to ask someone else. It seems like you may want to reduce your offset slightly, but make sure that the beginning still looks good before attempting that. Okay.

Same

00:00:955 (4,5,1) - Listen closely at 25% speed to this triplet -- it's actually 4 1/6 notes. Since this is the final difficulty, it might be more appropriate to map all 4 notes using a 1/6 slider or something. Perhaps it?
00:36:014 (1,2) - Pretty sure you know my complaint about this part by now lol. Jajajajaja xD
00:36:711 (3) - Maybe NC this? Fixed.
00:50:316 (2) - Make this face the direction of the next note? I know it's a Ctrl+H of the note before it, but players won't care about that. Hum, okay.
00:58:339 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't really have a problem with jumps, but I think it would be more pleasant if you started the jumps out smaller and gradually expanded the jumps to account for the buildup in the music. As it is now, it seems like more or less the same spacing throughout the jump section. Okay, I will correct later
01:11:595 (3,4,5,6) - Spacing seems a bit extreme for the calmness of the music. Fixed.

That's about it, good luck on getting this ranked!~
Thanks~
Updated c:
Electoz
Let's see what we have here

[General]

  1. In Hard, why did you place kiai slightly different from the other diffs? 00:44:037 .
  2. Tbh you could start the diff from 00:01:130 as well, having to start playing before that downbeat is kinda weird imo.
[Easy]

  1. 00:08:804 (4) - Maybe extend this to end on 00:09:328 because I think the sound there is stronger.
  2. 00:16:479 - Add finish?
  3. 00:19:269 (3,4,1,2,3,4,1,2,1,2,1,2) - Too many consecutive 1/1 sliders, needs more variation in rhythm. Try filling in with either reverses or circles.
  4. 01:03:921 (1,2) - I think this fits better cuz you will have that downbeat clickable and there isn't really need to change the custom sampleset on 01:05:839 tbh.
[Normal]

  1. 00:02:351 (4,1) - 00:05:141 (3,1) - 01:15:607 (2,3) - 01:19:095 (3,1) - These stacks doesn't play well because the stronger beat is on top which isn't a proper emphasis, for stacks, weaker beats should be on top and the stronger ones below in the stack.
  2. 00:16:304 - This section needs a higher volume imo.
  3. 00:17:002 - Clearly you ignored the cymbal here, not a really good idea.
  4. 00:19:967 (2) - Just my preference but this sounds better starting at 00:19:793 and the beat on 00:20:316 is quite strong so it should be clickable.
  5. 00:23:979 (4,5) - These can be a slider to follow the bass or whatever sound there.
  6. 00:30:432 - Imo the volume of finish here should be either higher or same as 00:30:083 .
  7. 01:06:711 - Finish is needed here.
  8. 01:17:874 - I don't hear a cymbal sound or anything that is worth for a finish here.
  9. 01:21:362 (2) - Not sure why you choose to map this while 01:21:188 - 01:21:537 sound stronger.
Imo the rhythm in Normal can still be improved, good luck~
Topic Starter
Hazu-

Electoz wrote:

Let's see what we have here

[General]

  1. In Hard, why did you place kiai slightly different from the other diffs? 00:44:037 .

    Frost wrote:

    01:09:153 - If you're ending the kiai at the earlier point for that gap in the vocals, either end kiai here and put it back on at 01:09:502 or keep kiai on at the earlier kiai section.
    I forgot in the other diffis x: Fixed.
  2. Tbh you could start the diff from 00:01:130 as well, having to start playing before that downbeat is kinda weird imo. I will correct only if strictly necessary
[Easy]

  1. 00:08:804 (4) - Maybe extend this to end on 00:09:328 because I think the sound there is stronger. Fixed.
  2. 00:16:479 - Add finish? Fixed.
  3. 00:19:269 (3,4,1,2,3,4,1,2,1,2,1,2) - Too many consecutive 1/1 sliders, needs more variation in rhythm. Try filling in with either reverses or circles. Fixed.
  4. 01:03:921 (1,2) - I think this fits better cuz you will have that downbeat clickable and there isn't really need to change the custom sampleset on 01:05:839 tbh. No sound.
[Normal]

  1. 00:02:351 (4,1) - 00:05:141 (3,1) - 01:15:607 (2,3) - 01:19:095 (3,1) - These stacks doesn't play well because the stronger beat is on top which isn't a proper emphasis, for stacks, weaker beats should be on top and the stronger ones below in the stack. I will correct later.
  2. 00:16:304 - This section needs a higher volume imo. Fixed.
  3. 00:17:002 - Clearly you ignored the cymbal here, not a really good idea. Fixed.
  4. 00:19:967 (2) - Just my preference but this sounds better starting at 00:19:793 I like as it is now and the beat on 00:20:316 is quite strong so it should be clickable. Fixed.
  5. 00:23:979 (4,5) - These can be a slider to follow the bass or whatever sound there. Fixed.
  6. 00:30:432 - Imo the volume of finish here should be either higher or same as 00:30:083 . Fixed.
  7. 01:06:711 - Finish is needed here. Fixed.
  8. 01:17:874 - I don't hear a cymbal sound or anything that is worth for a finish here. Fixed.
  9. 01:21:362 (2) - Not sure why you choose to map this while 01:21:188 - 01:21:537 sound stronger. Fixed.
Imo the rhythm in Normal can still be improved, good luck~
Thanks~
Updated~
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