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n u a g e s - dreams

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Total Posts
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Topic Starter
Melancholy Haze
This beatmap was submitted using in-game submission on Wednesday, April 6, 2016 at 11:02:23 PM

Artist: n u a g e s
Title: dreams
Tags: nuages chillwave chill downtempo experimental alan watts cut version
BPM: 70
Filesize: 3627kb
Play Time: 01:25
Difficulties Available:
  1. advanced (1.66 stars, 97 notes)
  2. lucid (2.47 stars, 143 notes)
  3. simple (1.13 stars, 55 notes)
Download: n u a g e s - dreams
Information: Scores/Beatmap Listing
---------------


let's suppose that you were able every night to dream any dream you wanted to dream,
and you would naturally as you began on this adventure of dreams, you would fulfill all your wishes.
Nowaie
From #Modreqs


General

I'll just be the personal grammar na... police officer for you.

I'd suggest you to add capital letters to the difficulty names and the song title (artist is supposed to be written "n u a g e s")

For ex.
dreams -> Dreams
simple -> Simple ect.

Note : This change is not necessary after all



Simple

00:43:261 (2) - x:280|y:128 ?

00:59:975 (3,1) - Try to avoid overlapping in easy difficulties in every way



Advanced

CS -0.5 ?

00:18:404 (2) - Very small change but x:286|y:132



Dream

Nothing seems to be wrong here for me


Wonderful chill map! Best of luck to you
Bonsai
Oh man, I love this song! Thanks for mapping this <3
(from #modreqs :D)

General
  1. The timing is a bit weird because basically, the instrument that plays in the intro and outro is generally hitting later than the base or those kicks or whatever they are (or they have earlier attack points), so here's my suggestion:

    (yes, weirdly enough 01:00:843 is already later; also, every first upbeat of that instrument in the outro is late for some reason but I guess there's nothing to be done about that)
    I'll still use the current timestamps for now though, so change that after the rest of the mod, if you need any help feel free to hit me up ofc!
dream
  1. How about 'lucid' or something similar as diffname? :D (would imo also fit better to the rest since it's an adjective)
  2. 00:16:261 (5,6) - Since this is the first time this rhythm occurs, the object choice and/or the high spacing could be a bit harsh to get it right, how about making (5) reverse once so the player gets introduced to it in an easy way?
  3. 00:17:761 (2,3) - Stacking those feels wrong because (3) is definitely the more important beat of those, but currently (2) gets a lot of emphasis since you have to move from the previous stack/reverse-slider to get to it and then stop again, whereas (3) gets zero emphasis, so I'd just recommend spacing them out
  4. 00:28:690 (4) - I don't hear any beat here, whereas there is one left out at 00:28:476 so maybe just move it there and stack it on top of 00:28:904 (5) -?
  5. 00:29:976 (7,8) - This is spaced as if it were a 1/4-gap although it is 1/3 D:
  6. 00:32:333 (4,5,6) - The transition from (5) to (6) is quite uncomfortable because you have to make a lot of unintuitive direction changes and stuff, it doesn't flow well, and (4,5) is also not that comfortable, so I'd do it like this or similar to make it more smooth
  7. 00:36:404 (5,6) - minor but I feel like since (6) is the only prominent beat around here it should be emphasized too, meaning spaced instead of stacked
  8. 00:41:976 (5,6) - I don't know how you feel about this, but to me 00:42:190 seems much more important than 00:42:404 so I'd suggest to ctrl-g this rhythm, that would also give 00:42:618 (7) more imo deserved emphasis. Would be the same for 00:48:833 (3,4) -
  9. 01:01:690 (1) - I personally don't like this slidershape at all because those edges make it feel very edgy (ahaha xd) although the song is so soft, why not make it like 01:15:404 (1) too?
  10. 01:05:118 (1,2,3) - again extremely minor but I think making the slider first and then the circles feels better as the transition from 1/1s back to 1/4s is smoother that way
  11. 01:20:547 (4,1,2,3,4) - In case you don't have Stacking viewed in the editor, you should definitely enable it, here the auto-stacking moved every circle above 01:24:833 (4) by 3.5x3.5 pixels each, but for some reason auto-stacking behaves weirdly with slidertails causing 01:20:547 (4,1) not to auto-stack and instead be quite far away now, so try to fix that by moving 01:22:261 (1,2,3,4) manually by 14x14 pixels to the right and down
  12. 01:24:833 (4,1) - I don't hear anything at 01:25:261 and ending with a passive note (the slidertail) would fit to the fade-out, so why not just make the slider 1/1? Or just make it a circle because having a slider there all of a sudden doesn't make much sense to me anyways lol (same for advanced)
advanced
  1. Is there a reason you set the SliderTickRate to 2? imo those additional sliderticks at the outro are really disturbing D: Same for light
  2. 00:35:761 (2,3) - Since this is almost the only 1/4-interval where both notes are clickable, I think it would be easier for the players to stack them, coordinating the movement between the 1/4s could be a bit difficult / hectic, and I don't think you want that ^^ (but that's just an assumption of mine, dunno what you think about this)
  3. 00:54:833 (1,2,3) - This doesn't flow very well, I'd just recommend to move (2) to y:26 instead
  4. 00:58:047 (5,1) - This is the other active 1/4-gap, and I think letting the previous slider reverse would be easier to grasp for the play, you do it at 01:00:833 (4) too anyways
  5. 01:05:118 (1) - This is very late to introduce a slider reversing twice and could be very unexpected / throw players off, so I'd advise to either introduce it earlier, for example at 00:27:404 (1) -, or don't map it here either
dream
  1. 00:08:547 (3) - Why don't you let this end 1/2 earlier? This slidertick-hitsounding can be very irritating, and it doesn't give any feedback to the player, and since you focused a lot on those kicks in the rest of the map, I don't see why you didn't do it here o:
  2. 00:45:404 (1,2,1) - This flows very bad again, I'd just rotate (2) by 180°, that would be smooth
This does definitely not look like the work of a beginner, good job!
Topic Starter
Melancholy Haze
I'll reply to the mods once I get back home.
TheLeviathan
So lets start

DREAM

00:07:690 (3) - this slider should end here - 00:07:904
00:14:547 (2) - should end 00:14:761
00:21:404 (5) - should end 1 tick sooner like others like this before
00:28:690 (4) - this note should be on 00:28:476
00:35:118 (3) - same like previous sliders
00:42:404 (6) - this note is overmap
00:55:690 (3) - thing about sliders
I like the slider, but middle bit is empty 01:09:404 right here, slider tic does not fit it well, in prevous and upcoming parts you have a notes on the brow of each beat but not on this one

ADVANCED

01:12:832 - this slider with same thing like on previous diff.


Overall map is pretty chill and fine, spacing and hitsounding was ok so nothing to do there in my opinion, so im gona end on this and good luck further
Topic Starter
Melancholy Haze

DTM9 Nowa wrote:

From #Modreqs


General

I'll just be the personal grammar na... police officer for you.

I'd suggest you to add capital letters to the difficulty names and the song title (artist is supposed to be written "n u a g e s") - It is already.

For ex.
dreams -> Dreams
simple -> Simple ect.

Note : This change is not necessary after all - I won't change it because I'd like to have a consistency with difficulty names and the song name / artist



Simple

00:43:261 (2) - x:280|y:128 ? - Fixed.

00:59:975 (3,1) - Try to avoid overlapping in easy difficulties in every way - Okay. Fixed.



Advanced

CS -0.5 ? - No. Sorry.

00:18:404 (2) - Very small change but x:286|y:132 - I'm keeping a constant distance snap. I moved this note little bit up to fix the blanket.



Dream

Nothing seems to be wrong here for me


Wonderful chill map! Best of luck to you
- Thank you very much.
Topic Starter
Melancholy Haze

Bonsai wrote:

Oh man, I love this song! Thanks for mapping this <3 - You are welcome.
(from #modreqs :D)

General
  1. The timing is a bit weird because basically, the instrument that plays in the intro and outro is generally hitting later than the base or those kicks or whatever they are (or they have earlier attack points), so here's my suggestion:

    (yes, weirdly enough 01:00:843 is already later; also, every first upbeat of that instrument in the outro is late for some reason but I guess there's nothing to be done about that)
    I'll still use the current timestamps for now though, so change that after the rest of the mod, if you need any help feel free to hit me up ofc! - Oh. Thank you!
dream
  1. How about 'lucid' or something similar as diffname? :D (would imo also fit better to the rest since it's an adjective) - + It would actually make more sense since the song is called dreams. Fixed.
  2. 00:16:261 (5,6) - Since this is the first time this rhythm occurs, the object choice and/or the high spacing could be a bit harsh to get it right, how about making (5) reverse once so the player gets introduced to it in an easy way? - Fixed.
  3. 00:17:761 (2,3) - Stacking those feels wrong because (3) is definitely the more important beat of those, but currently (2) gets a lot of emphasis since you have to move from the previous stack/reverse-slider to get to it and then stop again, whereas (3) gets zero emphasis, so I'd just recommend spacing them out - Not fixed. Sorry.
  4. 00:28:690 (4) - I don't hear any beat here, whereas there is one left out at 00:28:476 so maybe just move it there and stack it on top of 00:28:904 (5) -? - There's a guitar in the back. Not fixed. Sorry.
  5. 00:29:976 (7,8) - This is spaced as if it were a 1/4-gap although it is 1/3 D: - This is actually 1/8.
  6. 00:32:333 (4,5,6) - The transition from (5) to (6) is quite uncomfortable because you have to make a lot of unintuitive direction changes and stuff, it doesn't flow well, and (4,5) is also not that comfortable, so I'd do it like this or similar to make it more smooth - Fixed.
  7. 00:36:404 (5,6) - minor but I feel like since (6) is the only prominent beat around here it should be emphasized too, meaning spaced instead of stacked
  8. 00:41:976 (5,6) - I don't know how you feel about this, but to me 00:42:190 seems much more important than 00:42:404 so I'd suggest to ctrl-g this rhythm, that would also give 00:42:618 (7) more imo deserved emphasis. Would be the same for 00:48:833 (3,4) - - Not fixed. Sorry.
  9. 01:01:690 (1) - I personally don't like this slidershape at all because those edges make it feel very edgy (ahaha xd) although the song is so soft, why not make it like 01:15:404 (1) too? - Not fixed. Sorry.
  10. 01:05:118 (1,2,3) - again extremely minor but I think making the slider first and then the circles feels better as the transition from 1/1s back to 1/4s is smoother that way - Not fixed. Sorry.
  11. 01:20:547 (4,1,2,3,4) - In case you don't have Stacking viewed in the editor, you should definitely enable it, here the auto-stacking moved every circle above 01:24:833 (4) by 3.5x3.5 pixels each, but for some reason auto-stacking behaves weirdly with slidertails causing 01:20:547 (4,1) not to auto-stack and instead be quite far away now, so try to fix that by moving 01:22:261 (1,2,3,4) manually by 14x14 pixels to the right and down - Fixed.
  12. 01:24:833 (4,1) - I don't hear anything at 01:25:261 and ending with a passive note (the slidertail) would fit to the fade-out, so why not just make the slider 1/1? Or just make it a circle because having a slider there all of a sudden doesn't make much sense to me anyways lol (same for advanced) - There is a guitar in the background. Not fixed.
advanced
  1. Is there a reason you set the SliderTickRate to 2? imo those additional sliderticks at the outro are really disturbing D: Same for light - Removed.
  2. 00:35:761 (2,3) - Since this is almost the only 1/4-interval where both notes are clickable, I think it would be easier for the players to stack them, coordinating the movement between the 1/4s could be a bit difficult / hectic, and I don't think you want that ^^ (but that's just an assumption of mine, dunno what you think about this) - I've heard that there shouldn't be any stacks in Normals. Not fixed.
  3. 00:54:833 (1,2,3) - This doesn't flow very well, I'd just recommend to move (2) to y:26 instead - Fixed.
  4. 00:58:047 (5,1) - This is the other active 1/4-gap, and I think letting the previous slider reverse would be easier to grasp for the play, you do it at 01:00:833 (4) too anyways - Not fixed. Sorry.
  5. 01:05:118 (1) - This is very late to introduce a slider reversing twice and could be very unexpected / throw players off, so I'd advise to either introduce it earlier, for example at 00:27:404 (1) -, or don't map it here either - Fixed.
dream
  1. 00:08:547 (3) - Why don't you let this end 1/2 earlier? This slidertick-hitsounding can be very irritating, and it doesn't give any feedback to the player, and since you focused a lot on those kicks in the rest of the map, I don't see why you didn't do it here o: - Fixed.
  2. 00:45:404 (1,2,1) - This flows very bad again, I'd just rotate (2) by 180°, that would be smooth - Fixed.
This does definitely not look like the work of a beginner, good job! - Thank you very much.
Topic Starter
Melancholy Haze

TheLeviathan wrote:

So lets start

DREAM

00:07:690 (3) - this slider should end here - 00:07:904 - I'd like to keep it here. Not fixed.
00:14:547 (2) - should end 00:14:761 - Same.
00:21:404 (5) - should end 1 tick sooner like others like this before - It ends on a beat so I don't see a problém here. Not fixed.
00:28:690 (4) - this note should be on 00:28:46 - I've fixed it in a previous mod.
00:35:118 (3) - same like previous sliders - Same.
00:42:404 (6) - this note is overmap - Fixed.
00:55:690 (3) - thing about sliders - Same as previous.
I like the slider, but middle bit is empty 01:09:404 right here, slider tic does not fit it well, in prevous and upcoming parts you have a notes on the brow of each beat but not on this one - Fixed in a previous mod with a new timing provided.

ADVANCED

01:12:832 - this slider with same thing like on previous diff. - Fixed.


Overall map is pretty chill and fine, spacing and hitsounding was ok so nothing to do there in my opinion, so im gona end on this and good luck further - Thank you very much.
MBomb
Here's my guest difficulty as requested, I'll do another later on today if I feel like it and if I have good ideas for patterns throughout the day.

salad code
osu file format v14

[General]
AudioFilename: dreams.mp3
AudioLeadIn: 0
PreviewTime: 6726
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6833,20547,34261,47976,61690,78833
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.6

[Metadata]
Title:dreams
TitleUnicode:dreams
Artist:n u a g e s
ArtistUnicode:n u a g e s
Creator:Melancholy Haze
Version:mbomb's salad
Source:
Tags:nuages chillwave chill downtempo experimental alan watts cut version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3404,857.142857142857,4,2,99,40,1,0
6819,857.142857142857,4,2,2,40,1,0
60843,857.142857142857,4,2,2,40,1,0
61700,857.142857142857,4,2,1,20,1,0
78833,-100,4,2,1,10,0,0
82261,-100,4,2,1,5,0,0


[Colours]
Combo1 : 71,16,65
Combo2 : 61,92,86
Combo3 : 44,71,107
SliderBorder : 160,160,160
SliderTrackOverride : 80,80,80

[HitObjects]
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Lully
From M4M, yay.

~

simple seems fine for me.

~

advanced

Maybe change the circle size to 3 or 3,5
00:09:390 (4,5,1) - How about this? http://puu.sh/nSjlK.jpg You're missing a beat there.
00:15:390 (3) - This one is to late.. try it like this http://puu.sh/nSjoY.jpg
00:28:247 (2,3) - Mostly offbeat. Thats better http://puu.sh/nSjwB.jpg
00:32:533 (3,4) - ^ http://puu.sh/nSjAm.jpg
01:24:842 (4,1) - Better remove them.. music is too quiet to hear for some people

~

lucid

00:12:176 (4,5) - Better change that to a slider
00:19:033 (4) - Beginning is offbeat. Try it like this http://puu.sh/nSjQK.jpg
00:41:961 (5) - This one doesn't fits. Try it like this http://puu.sh/nSjW6.jpg

~

Short mod
i hope that was helpful.
Spiraler
Mod, as requested by Black Emptiness

[lucid]
  • 00:16:247 (5) - why doesn't this have hitclap on the end?
    00:17:104 (1,2) - I feel like the flow connection between these 2 is a little weird... maybe something more like this?
    00:29:961 (7,8) - this looks like it's spaced as 2 ticks apart when it's only 3, so it's hard to time right 00:43:676 (8,9) - is an example of this pattern spaced better
    01:01:700 (1) - I feel like this overlaps itself a bit much and could be opened up at the middle more
[advanced]
  • 00:15:390 (3) - this does not sound right ending on a yellow tick
    00:32:533 (3) - ^
    00:46:247 (4) - ^
    00:28:247 (2,3,4) - these sound weird to end so close to the start of the next, I recommend ending each slider one tick earlier
[simple]
  • 00:17:104 - It is generally not recommended to skip a big white tick like this, and it feels really weird here
    the same goes for the other places in the map you skip the big white tick
    00:20:533 (1) - I would recommend putting this more above the previous circle, it just looks like it would flow better than way
Really beautiful maps and song! Good luck with rank.
Topic Starter
Melancholy Haze

CookieKivi wrote:

From M4M, yay.

~

simple seems fine for me.

~

advanced

Maybe change the circle size to 3 or 3,5 - Not fixed.
00:09:390 (4,5,1) - How about this? http://puu.sh/nSjlK.jpg You're missing a beat there. - It must've happened when I was resnapping notes for new timing. Fixed.
00:15:390 (3) - This one is to late.. try it like this http://puu.sh/nSjoY.jpg - Fixed.
00:28:247 (2,3) - Mostly offbeat. Thats better http://puu.sh/nSjwB.jpg - Fixed.
00:32:533 (3,4) - ^ http://puu.sh/nSjAm.jpg - Fixed.
01:24:842 (4,1) - Better remove them.. music is too quiet to hear for some people - Not fixed.

~

lucid

00:12:176 (4,5) - Better change that to a slider - Not fixed.
00:19:033 (4) - Beginning is offbeat. Try it like this http://puu.sh/nSjQK.jpg - Not fixed.
00:41:961 (5) - This one doesn't fits. Try it like this http://puu.sh/nSjW6.jpg - Not fixed.

~

Short mod
i hope that was helpful. Yes, it was. Thank you very much.
Topic Starter
Melancholy Haze

Spiral527 wrote:

Mod, as requested by Black Emptiness

[lucid]
  • 00:16:247 (5) - why doesn't this have hitclap on the end? - I forgot to add it. Fixed.
    00:17:104 (1,2) - I feel like the flow connection between these 2 is a little weird... maybe something more like this? - Definitely. Fixed.
    00:29:961 (7,8) - this looks like it's spaced as 2 ticks apart when it's only 3, so it's hard to time right 00:43:676 (8,9) - is an example of this pattern spaced better - I like it as it is. Not fixed.
    01:01:700 (1) - I feel like this overlaps itself a bit much and could be opened up at the middle more - Not fixed.
[advanced]
  • 00:15:390 (3) - this does not sound right ending on a yellow tick
    00:32:533 (3) - ^
    00:46:247 (4) - ^
    00:28:247 (2,3,4) - these sound weird to end so close to the start of the next, I recommend ending each slider one tick earlier. - Fixed everything in a previous mod.
[simple]
  • 00:17:104 - It is generally not recommended to skip a big white tick like this, and it feels really weird here
    the same goes for the other places in the map you skip the big white tick - Not fixed, sorry.
    00:20:533 (1) - I would recommend putting this more above the previous circle, it just looks like it would flow better than way - Fixed.
Really beautiful maps and song! Good luck with rank. - Thank you very much.
kricher
simple
00:17:104 - missed beat
00:30:818 - ^^
advanced
00:12:176 (3) - make this start 2 tick earlier here 00:11:961 -
00:53:318 (3) - make this start at 00:53:104 -
01:02:557 - beat here that you miss
lucid
00:08:961 (5) - remove this and make 00:08:319 (4) - start at 00:08:533 - and end at 00:08:961 -
00:11:961 - missed beat here
00:15:818 (4) - remove this and move 00:15:176 (3) - 2 ticks on the right similar to the one ^^ up there
00:22:461 (7) - move this to 00:22:247 - and NC it
00:25:676 - missed beat here
00:42:604 (6) - NC
00:47:533 (9) - remove this doesnt fit
00:53:104 - missed beat
00:56:961 (5) - remove this and make 00:56:318 (4) - start at 00:56:533 - and end at 00:56:961 -

i cant mod ctb because i dont play ctb
m4m my map: https://osu.ppy.sh/b/930919
Topic Starter
Melancholy Haze

kricher wrote:

Didn't fix anything in simple & advanced difficulty. I did some changes in lucid difficulty, but only slight ones. Not major.
m4m my map: https://osu.ppy.sh/b/930919 - I'll take a look tomorrow.
- Thank you very much.
Dashyy-
Hi! From #modreq :3


general:

everything gud

simple:

00:10:247 (1) - move this slider down a bit
00:29:961 (2) - move dis up
01:25:700 (1) - spinner might be pretty rad here idk

advanced:

turn down approach rate to like 4
00:53:318 (3,4) - move these two to the right

lucid:
no problems, nice diff :D


nice map man gl on ranking :D
shurito1sao
hey M4M

Simple
01:18:842 (1) - try to change the blanket a bit cause new player wont have such a good aim to follow the blanket, maybe like this http://osu.ppy.sh/ss/4793470

try to use 2 or 2,5 circle size should be easier.

Advanced

mostly beginner will play this difficulty 00:11:533 (2,3) - that slider(3) is pretty hard to time tap it try to make 00:11:533 (2) - a slider like this http://osu.ppy.sh/ss/4793516

00:25:247 (2,3) - same ^ http://osu.ppy.sh/ss/4793526

00:35:747 (2) - try to remove this and put 00:35:319 - here a slider like this

00:53:318 - same ^

00:57:711 - ends on yellow tick move it till the red tick.

That was my m4m Good luck getting it ranked.
Topic Starter
Melancholy Haze

[Dashyy] wrote:

Hi! From #modreq :3


general:

everything gud

simple:

00:10:247 (1) - move this slider down a bit - Fixed.
00:29:961 (2) - move dis up - Fixed.
01:25:700 (1) - spinner might be pretty rad here idk -I don't think so. That's why I've put it on the beginning.

advanced:

turn down approach rate to like 4 - Not fixed.
00:53:318 (3,4) - move these two to the right - Not fixed, because of distance snap.

lucid:
no problems, nice diff :D


nice map man gl on ranking :D - Thank you very much.
Topic Starter
Melancholy Haze

shurito1sao wrote:

hey M4M

Simple
01:18:842 (1) - try to change the blanket a bit cause new player wont have such a good aim to follow the blanket, maybe like this http://osu.ppy.sh/ss/4793470 - Fixed a little.

try to use 2 or 2,5 circle size should be easier. - Keeping the consistency in CS. Not fixed.

Advanced

mostly beginner will play this difficulty 00:11:533 (2,3) - that slider(3) is pretty hard to time tap it try to make 00:11:533 (2) - a slider like this http://osu.ppy.sh/ss/4793516 - This isn't a bad idea but I won't use it since the slider would end on a downbeat and it will sound weird.

00:25:247 (2,3) - same ^ http://osu.ppy.sh/ss/4793526 - Not fixed.

00:35:747 (2) - try to remove this and put 00:35:319 - here a slider like this - I feel it way more comfortable like this, so not fixed.

00:53:318 - same ^ - Not fixed.

00:57:711 - ends on yellow tick move it till the red tick. - It's a 1/8 slider, followed by another 1/4 beat. But I'm focusing here on a 1/8 beat. Not fixed.

That was my m4m Good luck getting it ranked. - Thank you very much.
burstlimit2
[lucid]
00:07:676 (3) - Replace with http://puu.sh/nWKjy/971e0979eb.jpg
[advanced]
01:00:843 (4) - Just an idea http://puu.sh/nWKEH/be5f58d35b.jpg
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