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supercell - Yakusoku wo Shiyou

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Total Posts
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Topic Starter
Colin Hou
This beatmap was submitted using in-game submission on 2011年2月21日 at 0:42:30

Artist: supercell
Title: Yakusoku wo Shiyou
Tags: nagi ryo Sayonara Memories
BPM: 130
Filesize: 6307kb
Play Time: 03:17
Difficulties Available:
  1. Hard (3.39 stars, 256 notes)
  2. Normal (1.63 stars, 181 notes)
Download: supercell - Yakusoku wo Shiyou
Information: Scores/Beatmap Listing
---------------
3rd Track of さよならメモリーズ

1/10 - [Hard] Finished.
1/28 - [Normal] Finished.
1/29 - [StoryBoard] Finished

thx Lybydose for the timing help.
and you for playing :3
Hushu_old
Looks nice, I'll give star when hard will be finished!

Edit!: Thank you for finishing! Just one more thing,... Had some difficulty with distances, is there a way you could decrease the distance?
Otherwise, Starred! The beatmap feels on time and the song is beautifull!!
Topic Starter
Colin Hou

Hushu wrote:

Looks nice, I'll give star when hard will be finished!

Edit!: Thank you for finishing! Just one more thing,... Had some difficulty with distances, is there a way you could decrease the distance?
Otherwise, Starred! The beatmap feels on time and the song is beautifull!!
ehh, it's not finished yet.
and about the spacing, as a Hard it's fine, and a Normal diff will be there when I have time
thanks for the star
Lybydose
This is almost impossible to time because it's sooooo slow, and both the guitar and vocals are off at times. It's pretty close though, so there really isn't much need to put a ton of timing sections for differences of a few ms that most people won't notice anyway.

Anyway try this:

Change offset to 779
Add offset at 194,800
Add offset at 195,276
Add offset at 195,835
Add offset at 197,313

Don't use 1/8 snap. Use 1/6 snap (or 1/3) for those notes. Also, some notes sound better using purple ticks on 1/3 snap, like at 00:58:241 (2,3,4,1) -
Topic Starter
Colin Hou

Lybydose wrote:

This is almost impossible to time because it's sooooo slow, and both the guitar and vocals are off at times. It's pretty close though, so there really isn't much need to put a ton of timing sections for differences of a few ms that most people won't notice anyway.

Anyway try this:

Change offset to 779
Add offset at 194,800
Add offset at 195,276
Add offset at 195,835
Add offset at 197,313

Don't use 1/8 snap. Use 1/6 snap (or 1/3) for those notes. Also, some notes sound better using purple ticks on 1/3 snap, like at 00:58:241 (2,3,4,1) -
/
the 1/8 notes are just a temporary choice cuz i know something should be done about the timing.
and about 00:58:241 (2,3,4,1) ones, 1/3 makes it not so fluent while playing so keep it for now.

and thanks for giving me a hand :3
soulfear
終極睡眠魔法LVMAX
OzzyOzrock
[Normal]

No clue why, but 00:08:163 (1,2,3) - the spacing there, the space between the two and three should be the same as the spacing between 1 and 2. Especially on the same combo. I dunno why, but I don't like that lol. There are a few parts with that. If you'd like, fix them. It doesn't matter much, it's just normal, and it's easy either way lol.

Otherwise, good. :D

[Hard]

Hmm, there's nothing bad in matters of the flexibility of hard maps.


Both maps have a fair share of ugly sliders though. D:

Still, nice job :D
NatsumeRin
[General]
display storyboard in front of combo fire.

[Normal]
fine.

[Hard]
00:57:778 (1,2,3,4) - 建议这样(4是上个3,2是上个23正中)
01:26:624 (2) - 头上也加whistle
02:16:470 (1,2,3) - 23不要叠比较好?



Download: stress.rar
Topic Starter
Colin Hou

OzzyOzrock wrote:

SPOILER
[Normal]
No clue why, but 00:08:163 (1,2,3) - the spacing there, the space between the two and three should be the same as the spacing between 1 and 2. Especially on the same combo. I dunno why, but I don't like that lol. There are a few parts with that. If you'd like, fix them. It doesn't matter much, it's just normal, and it's easy either way lol.

ok, fixed the nazi

Otherwise, good. :D

[Hard]

Hmm, there's nothing bad in matters of the flexibility of hard maps.


Both maps have a fair share of ugly sliders though. D:

Still, nice job :D

NatsumeRin wrote:

SPOILER
[General]
display storyboard in front of combo fire. done

[Normal]
fine.

[Hard]
00:57:778 (1,2,3,4) - 建议这样(4是上个3,2是上个23正中)这样4接后面的spacing会很奇怪
01:26:624 (2) - 头上也加whistle done
02:16:470 (1,2,3) - 23不要叠比较好? done]
thx for modding :3
LKs
normal

开头三个我认为可以降低10%的音量 因为本身歌曲那里有很适合的音色 soft-n反而不合

另外没什么了 要是还要加什么我觉得就是加一些音量线了
通过让同样的soft-n的不同音量改变 可能让音效更加柔和 比如一句歌词中做一个强-弱-强-次弱-强的变化
这种和缓的歌曲最好有一种让人随之"飘动"的感觉就最好了 要不然就会和缓的有些单调
这种15%,10%的强弱的变化确实比较隐蔽 不过我听这难度的时候有些地方确实感到有些生硬 比如[01:20:855]

[00:08:163] 这里我试着加了一下音量线 感觉会好些?
Download: supercell - Yakusoku wo Shiyou (Colin Hou) [Normal].osu

具体问题具体分析 大部分地方还是很合适的

[03:17:313] 这里加个Whistle呢?

Hard

[03:17:313] 这里加个Whistle

高速slider倒也可以用在这歌上 反而能减少hits不顺的感觉

star
Pokie
:)
IceBeam
[Normal]
00:04:067 (1,2) - Huh,are they snapped? On 1/8? Why can't you just put then in white ticks?
00:27:548 - Whistles sound bad here.
00:37:701 (1) - Whistle?
01:05:394 (3,4,5,6) - Why spacing changed so suddenly? I'd never increase spacing in the easiest difficulty,but still,you have to point them out in New Combo due to new spacing.
01:22:009 - Remove clap.
01:25:701 - ^ Same,this clap sounds rough and off-timed.

I may mistake,but a lot of objects seems off-timed to me,maybe first offset isn't perfectly correct or this songs uses multiple timing sections.

[Hard]
Nothing much to complain,except claps,they sound really bad to me,maybe change clap file to something else?

Of course,map is nicely made,and song is cute,but anyway,even despite it's 03:21:928 long,this map follows mostly lyrics,there's no straight rhytm.

Star.
Topic Starter
Colin Hou

LKs wrote:

SPOILER
normal

开头三个我认为可以降低10%的音量 因为本身歌曲那里有很适合的音色 soft-n反而不合

另外没什么了 要是还要加什么我觉得就是加一些音量线了
通过让同样的soft-n的不同音量改变 可能让音效更加柔和 比如一句歌词中做一个强-弱-强-次弱-强的变化
这种和缓的歌曲最好有一种让人随之"飘动"的感觉就最好了 要不然就会和缓的有些单调
这种15%,10%的强弱的变化确实比较隐蔽 不过我听这难度的时候有些地方确实感到有些生硬 比如[01:20:855]

[00:08:163] 这里我试着加了一下音量线 感觉会好些?
[attachment=0:65570]supercell - Yakusoku wo Shiyou (Colin Hou) [Normal].osu[/attachment:65570]

具体问题具体分析 大部分地方还是很合适的

[03:17:313] 这里加个Whistle呢? done

Hard

[03:17:313] 这里加个Whistle done

高速slider倒也可以用在这歌上 反而能减少hits不顺的感觉

star
有时间了试试...

IceBeam wrote:

SPOILER
[Normal]
00:04:067 (1,2) - Huh,are they snapped? On 1/8? Why can't you just put then in white ticks?
00:27:548 - Whistles sound bad here.
00:37:701 (1) - Whistle?
01:05:394 (3,4,5,6) - Why spacing changed so suddenly? I'd never increase spacing in the easiest difficulty,but still,you have to point them out in New Combo due to new spacing. fixed
01:22:009 - Remove clap.
01:25:701 - ^ Same,this clap sounds rough and off-timed.

I may mistake,but a lot of objects seems off-timed to me,maybe first offset isn't perfectly correct or this songs uses multiple timing sections.

[Hard]
Nothing much to complain,except claps,they sound really bad to me,maybe change clap file to something else?

Of course,map is nicely made,and song is cute,but anyway,even despite it's 03:21:928 long,this map follows mostly lyrics,there's no straight rhytm.

Star.
as said before, this is a song impossible to time x_x but we can still get ALL 300 with the current one, so it's fine to me.

thx for your modding
Ekoro
Hey~

So slow song O_o

[Normal]

03:09:086 (1) - Try like this , it's more kawaii ;_; http://puu.sh/Pmw

[Hard]

I don't like some sliders like : 00:19:240 (3) - 00:26:624 (2) - 01:18:317 (3) - Can you make it better , please?

I think that's all.
Good luck + Have my star~

(btw , sorry for my poor english °°)
Topic Starter
Colin Hou
ok I'll try, thx for modding :3
S o r d a
star~
arien666
[Normal]
00:18:778 (1,2) - [Suggestion] I wonder if 1/4 timing gap moving is allowed ;_; I would suggest make (1) circle :3
01:17:855 (1,2) - ^
02:31:701 (1,2) - ^ But flowing position seems okay :3
02:35:855 (2,3,4) - [Nazi Suggestion] Some 0.08x different spacing but just nazi orz

[Hard]
00:43:932 (3,4) - [Nazi] How about move 1 grid down? It's 1.91x while others are 1.96x
00:53:855 (4) - [Nazi] How about move 1 grid left due to symmetric position?



orz, but whatever ;_;
Sorry Garven orz
KanaRin
ohyeahh>w< supercell!
這裡有點Mod (其實是for mod4mod的ww)
用中文該不介意(?)
不過都是意見來的=w=
不合意可以無視掉~

[Normal]
00:32:163 (3) - New combo?
00:34:932 (1) - Remove new combo
00:35:855 (2) - New combo
沒有了 =w=很完美

[Hard]
00:21:855 (1) - New combo? XD
00:38:624 (2) - add a whistle
00:39:086 (4) - ^
00:45:086 (2) - Slider開始部份似乎Whistle比clap好聽 (嘛,意見ww)
01:48:778 (2) - slider開始 + whistle
01:49:701 (3) - ^
01:50:624 (4) - add whistle
01:51:086 (6) - ^
03:06:316 (2) - ^
03:06:778 (4) - ^
That's all >w<

Star!!
Ps.My map link: http://osu.ppy.sh/s/25618
wmfchris
BPM130 offset 195,270?

[Hard]
00:31:240 (2,1) - stack ending of (1) on last combo's (2)?
00:35:394 (3) - left 1 grid?
00:36:778 (5) - whistle at beginning?
00:38:624 (1~5) - uneven spacing? Try (4) right 1 grid, (5) left 1 grid
00:39:548 (1) - clap at ending instead of whistle?
00:42:086 (3) - the vocal sounds 1/8 after the slider ends... so don't use slider?
00:43:932 (3) - down 1 grid
00:53:855 (4) - left 1 grid so that (3,4) is symmetrical
01:08:163 (1) - whistle at beginning?
01:42:317 (1,2) - stack properly
01:55:932 (2) - Suggestion: make the ending softer?
02:49:240 (3,4,5) - weird stacking ._.
03:06:316 (2) - whistle

[Normal]
00:02:625 (3) - left 1 grid?
00:09:086 (2) - whistle at begining?
00:14:971 (2) - whistle at ending?
01:13:701 (7) - up 1 grid
02:07:701 (3) - right 1 grid
02:36:317 (3) - left 1 grid
02:32:470 (7,8) - (7) down 1 grid, (8) left 1 grid


very nice map :D
1/8 vocal makes it difficult but GJ!
star~~

My map: http://osu.ppy.sh/s/18783

May I change the map >_<
http://osu.ppy.sh/s/24060

Thanks >_<
Magicphoenix
:D~
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