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Kazumi Totaka - Mii Channel Theme [OsuMania]

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Topic Starter
Cono
This beatmap was submitted using in-game submission on 20 January 2019 at 11:14:13

Artist: Kazumi Totaka
Title: Mii Channel Theme
Source: Nintendo Wii
Tags: Calm Silly
BPM: 114.16
Filesize: 1876kb
Play Time: 00:52
Difficulties Available:
  1. Hard - 4Key (2.22 stars, 213 notes)
  2. Normal - 4Key (1.65 stars, 162 notes)
Download: Kazumi Totaka - Mii Channel Theme
Information: Scores/Beatmap Listing
---------------
Beatmap Complete. Please hate and rate 0 out of 8
[Ping]
Hmm, I'm sorry I dunno how should I mod this :v
lol jk I can mod this a bit

Normal
00:31:629 - something like this will give it a better flow https://osu.ppy.sh/ss/9927579 (if you change this one, don't forget to change the ones that you mirrored on 01:24:187)
Hard
00:28:476 - https://osu.ppy.sh/ss/9927607 change these 3 like this will give it a better flow (change the ones on 01:21:034 too)

00:31:629 - , 01:24:187 try do like I suggested in normal
Topic Starter
Cono
Ah nice thanks I totally see what you mean. Thanks for the mod! Kudos Given :)
Rhezie
col |1|2|3|4|

Normal
00:01:671 (1671|2) - move this to col 1 and move 00:02:460 (2460|0,2723|0,2985|0) to col 3
00:07:716 (7716|1) - should be in col 1
00:11:657 - LN here???
00:21:643 (21643|1,21906|2,22169|3) - ctrl+g this and move 00:22:695 (22695|2) - to col 4
00:43:718 - ghost note
01:14:201 (74201|2,74464|1,74727|0) - ctrl+g this and move 01:15:252 (75252|1) - to col 1
01:36:276 - ghost note
00:54:229 (54229|1) - move this to col 4 and move this to col 2

Hard
00:01:672 (1672|2) - move this to col 1 and move 00:02:460 (2460|0,2723|0,2985|0) - to col 3
00:04:825 (4825|1,5088|2,5350|3) - ctrl+g this and move this to col 1
00:20:330 (20330|3,20593|3,20855|3) - move this to col 2
00:43:718 (43718|1) - ghost ln
00:51:602 (51602|3) - this should be in col 3
00:54:229 (54229|1) - move to col 4 and move this to col 2
01:12:887 (72887|0,73150|0,73413|0) - should be in col 3
01:36:276 (96276|2) - ghost ln
01:44:159 (104159|0) - should be in col 2
Antalf
h u h. Nm from my queue, this map is fairly decent so there isnt really that much to say i guess??

Homebrew Channel
[Hard]

• 00:19:541 (19541|3,19541|2,19541|0,19804|0,19804|3,19804|2) - Don't really think this deserves to be triples since the intensity isn't that high, meaning its lower than the usual, should be fine to leave it as a double.

• 00:29:790 (29790|3,29790|1,30053|3,30053|1,30315|1,30315|3) - Now this should be a triple like this one 00:14:548 (14548|1,14548|0,14548|3,14811|0,14811|3,14811|1,15074|3,15074|0,15074|1) - since the intensity is the same id say.

• 00:43:455 (43455|1,43718|1,43981|1) - Whats the reason for this 3 LNs? I do not see any justification for them what so ever, at most id only see it for 00:43:455 (43455|1) - since there are two sounds there. Would suggest you to delete them.

Since the everything after the first kiai is mirrored.. (which i would highly suggest you not to do that in other maps) just repeat everything above but for the other ones.

Pretty much yeah thats it.. not much to say, might want to check the slow jams tho, i dont think its a great idea to make the most intense part of the song (the kiai) entirely a slow jam since that pretty much just kills the purpose of the kiai. Welp thats all i have to give, if found anything useful, drop me some kudos! (or not), GL for rank!
Topic Starter
Cono
Thanks for the feedback guys. I found everything you both said true except for the ghost notes. I clearly hear them while playing (though I may just be so used to them so that's why) I find it reasonable to beatmap them. Though I changed them to not be LNs on hard Diff as well. `


Antalf wrote:

Pretty much yeah thats it.. not much to say, might want to check the slow jams tho, i dont think its a great idea to make the most intense part of the song (the kiai) entirely a slow jam since that pretty much just kills the purpose of the kiai. Welp thats all i have to give, if found anything useful, drop me some kudos! (or not), GL for rank!
Also for the kiai thing I can totally see your point though I feel like the slow jam is essential to this map because it fits in so well because of the light theme and few instruments used in this song. Should I remove kiai time altogether then perhaps instead?
Carol
hi~ owo/

MOD
| 1 | 2 | 3 | 4 |


Hit sound

■ please use custom hitsound

Normal

■ 00:07:716 (7716|0) - . move to | 2 | it's more natural to move it this way
■ 00:42:404 (42404|0) - . move to | 2 |
■ 00:46:871 (46871|3) - . move to | 3 |
■ 00:51:076 (51076|3) - . move to | 2 |
■ 01:00:273 (60273|3) - . move to | 3 |
■ 00:25:585 (25585|3) - . ~ 00:29:790 (29790|3) - . / 01:18:143 (78143|0) - . ~ 01:22:348 (82348|2) - . Why don't you add a note to your violin's sound like the kiai part?
■ 01:34:962 (94962|3) - . move to | 3 |
■ 01:38:903 (98903|1) - . move to | 1 |
■ 01:39:166 (99166|0) - . move to | 2 |
■ 01:43:634 (103634|0,103634|1) - . move to | 2 | | 3 |
■ 00:38:462 (38462|3) - . ( https://osu.ppy.sh/ss/10020285 ) this pattern appears to be very hard for 1.72 ★ i think 00:38:199 (38199|2) - . move to | 1 |, 00:38:462 (38462|3) - . move to | 2 | 00:38:462 (38462|3) - how about this?
■ 01:31:020 (91020|0) - . ^^ 01:30:757 (90757|1) - . move to | 4 |, 01:31:020 (91020|0) - . move to | 2 |
■ 01:45:473 (105473|1) - . add note

Hard

■ 01:45:473 (105473|1) - . add note

Hard diff is more difficult than Normal diff. let's try to make it similar
Topic Starter
Cono
Thanks for the feedback the normal map feels great to play now thanks! Though I get that it would be better with violin sounds I dunno I kinda like how it is though and it adds more variety I feel. I'll see what the next modder syas though. Thanks a ton for the mod though really helpful!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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