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Noboru feat.Mitani Nana - Shiroi Yuki no Princess wa

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on lunes, 25 de abril de 2016 at 21:03:46

Artist: Noboru feat.Mitani Nana
Title: Shiroi Yuki no Princess wa
Tags: vocaloid vocaloid2 hatsune miku Noboru-P blanca nieves apple poison Momochikun SnowNiNo_
BPM: 200
Filesize: 9732kb
Play Time: 04:19
Difficulties Available:
  1. Easy (1,74 stars, 307 notes)
  2. Extra (5,32 stars, 1028 notes)
  3. Mochi's Hard (3,52 stars, 635 notes)
  4. NiNo's Insane (4,37 stars, 802 notes)
  5. Normal (2,32 stars, 452 notes)
  6. Snow White (6,37 stars, 1325 notes)
Download: Noboru feat.Mitani Nana - Shiroi Yuki no Princess wa
Information: Scores/Beatmap Listing
---------------

added hitsounds 08/04/16 redownload~

snow white me
Extra me
Insane SnowNiNo_
Hard Momochikun
Normal me
Easy me
Euny




whatever you want
alacat
Metadata ~

Artist : のぼる↑ feat.実谷なな
Romanised : Noboru feat.Mitani Nana

Title : 白い雪のプリンセスは
Romanised : Shiroi Yuki no Princess wa

Link : http://www.avex.jp/mitaninana/discography/

Good luck! :D
Ascendance
hvick225
Topic Starter
Natsu

Ascendance wrote:

hvick225
hahahaha omg, this make me unsure to keep current diff name hahaha...

@Euny cuti thanks for BG :D
@Alacat thanks for metadata :D
SnowNiNo_
Topic Starter
Natsu

SnowNiNo_ wrote:

4.3*~4.4* 1.6SV insane :3
http://puu.sh/oetqK/475202ecee.rar
my test play
Awesome, thanks :D
SnowNiNo_
irc (nice for sp :D
01:15 SnowNiNo_: natsu o/
01:15 Natsu: yo
01:16 SnowNiNo_: i found a hs problem on your map
01:16 Natsu: OH which one?
01:16 SnowNiNo_: well idk if its a problem but it confused me
01:16 SnowNiNo_: 00:34:678 (4,5) - you got 2 finish here
01:17 SnowNiNo_: but 00:25:078 (4,5) - only one
01:17 SnowNiNo_: 01:34:678 (4,5) - and none here ;w;
01:17 SnowNiNo_: 01:44:278 (4,5) - and here
01:17 SnowNiNo_: so
01:17 SnowNiNo_: i added the finish hs in my diff
01:18 Natsu: oh u right
01:18 Natsu: gonna fix those
01:19 SnowNiNo_: ok
01:19 Natsu: u can post that if u want kudo :D
01:27 SnowNiNo_: nah it's okay just a small fix XD
01:27 Natsu: but is nice fo sp ahhahaha
01:28 SnowNiNo_: alright then XD
Topic Starter
Natsu
thanks!
Sonnyc
Shiroi Yuki no Princess ha plz /runs
Topic Starter
Natsu

Sonnyc wrote:

Shiroi Yuki no Princess ha plz /runs
I talked with alacat about that and I think with Hepburn it should be wa instead of ha
Euny
SPOILER
2016-04-16 00:00 Natsu: https://osu.ppy.sh/s/439609
2016-04-16 00:07 Euny: 00:58:528 (4,5,1) - isnt those parts better to change http://puu.sh/oj8yo/eccf7483a9.jpg like this?
2016-04-16 00:08 Euny: because 00:59:128 that sound not that strong like past one
2016-04-16 00:08 Euny: 00:58:678 past your reverse part
2016-04-16 00:09 Euny: 03:52:153 (1,1) -
2016-04-16 00:10 Euny: make that spin to slider
2016-04-16 00:10 Natsu: 03:54:478 (1) -
2016-04-16 00:13 Euny: also try to make same part for each kiai 1st and 3rd different with 2nd one
2016-04-16 00:13 Euny: ACTION is editing [https://osu.ppy.sh/b/951907 Noboru feat.Mitani Nana - Shiroi Yuki no Princess wa [Normal]]
2016-04-16 00:14 Euny: 02:20:953 (7) -
alacat
When " は(ha) " is used as a particle, it is written "wa" with Hepburn :)
Euny
xDD
Sonnyc
k I suck jokes

Posting something long cuz it seems you are wanting for it.
[General]
  1. "31212121.png" lol what's this
[Easy]
  1. 00:01:678 - I experience audibility issue at the intro for all diffs.
  2. 00:11:728 - 00:56:728 - Finish. (All diffs I guess)
  3. 00:25:678 (1,2) - Using a same curve rate would look more organized.
  4. 00:30:628 (1) - 01:40:228 (1) - Is the whistle intended? It feels quite random.
  5. 01:19:078 - Add hitsound for all diffs.
  6. 02:30:328 (3) - Consider placing this note in a way to make a similar feeling with 01:18:628 (1,2,3).
  7. 02:44:728 (1) - Consider making this slider start from 02:44:878, since that is a stronger beat than the current starting point.
  8. 03:45:928 (3) - Current rhythm is fine too, but the strong beat of 03:46:078 could've been expressed.
  9. 03:56:128 (1) - I don't think this rhythm was nice to catch since the vocal actually starts from 03:55:528. Just removing this and completely starting along a new stanza which would be 03:56:878 (2) will make beginners easier to catch the rhythm properly.
  10. 04:03:928 (4) - Start from 04:04:078 to follow your rhythm better as 04:07:678 (2).
[Normal]
  1. 00:53:128 (2) - Spacing.
  2. 01:24:778 - Why does the break start from here?
  3. Good.
[Mochi's Hard]
  1. 01:52:528 (2,3) - Could this be a blanket?
[NiNo's Insane]
  1. 00:23:278 (1,2,3,4) - Unlike (1,2,3), (4) was detached from the previous parallel slider pattern. I feel these combo all has a similar feeling in the song, and making a difference at (4) damaged the pattern organization. Rather make (4) also a parallel slider, or if you had a different interpretation of the song, then consider starting the combo from (4) instead 00:24:628 to divide as a different pattern section.
  2. 00:33:928 (4,1) - Same.
  3. 00:42:328 (4) - Imo, a ctrl+G would make this pattern more organized along the double slide of 00:41:428 (1,2).
  4. 01:33:928 (4) - 01:43:528 (4) - Unlike the previous similar patterns that I've pointed out, this worked nice as it is, since the relationship with (1,2,3) and (4) was understandable. Keep it if you decided to make previous pattern all parallel slider, but if you changed the combo, then you'll want to maintain consistency.
  5. 01:38:878 (1) - This slider wasn't cool enough since a major beat of 01:39:028 is getting ignored. Even a vocal exists there.
  6. 02:18:628 (1,2,3) - Indeed the beats are strong here, but the jump for this pattern feels exaggerated compared to other part of this difficulty. Reviewing the previous pattern of 01:09:028 (1,2,3) would be helpful. Let's make a consistent difficulty.
  7. 02:38:878 (1,2,3) - Since (1,2) is 1/2 while (2,3) being 1/2, I strongly recommend starting the combo from (2). Those objects having a same spacing while having a different rhythm could be misleading.
  8. 02:42:778 (2,1,2,3,4,5) - I believe this pattern could get organized better. 02:42:778 (2,1) is having a different spacing unlike (1,2,3,4) resulting in less organization. Also the overlap of 02:42:778 (2,1,2) kinda damaged in understanding that 02:43:228 (1,2,3,4) was meant to be a parralel pattern visually. Finally, the spacing of 02:44:128 (4,5) needs to get considered. The value is a consistent 2.00x because the spacing calculation is start from the end of the slider. However visually, 02:43:828 (3,4,5) is different in spacing. This can be checked through the spacing of slider heads, where an approach circle falls down. Not giving suggestion, but hope the addressed issue was properly understood.
  9. 04:14:803 (1) - Try ending this spinner where all other diffs end. Consistency issue.
[Extra]
  1. 02:09:478 (2) - Overmapped.
[Snow White]
  1. 00:18:778 (2,1) - This jump didn't reflected the song properly in my view. The jump of 00:18:628 (1,2) was pretty cool since the music is strong enough, but unlike those two beats, the song of 00:18:928 (1) is pretty calm. Those three beats having an equally huge spaced jump wasn't enough to catch that difference imo. But you can still use your pattern if you prefer.
  2. 00:28:678 (1,2) - I see the comboing was done for the pattern afterall, but imo the pattern itself was somewhat detached from the song and arbitrarily made. 00:28:078 (1,2,3,1) - 00:28:828 (2,3,4,5) feels as a pair, but both your patterning and the comboing wasn't reflecting that. Starting an individual pattern with a new combo from 00:28:828 is recommended.
  3. 00:31:528 (9,1,2) - Similar, but just changing the comboes will be enough here.
  4. 00:36:478 (7,1) - Start combo from (7).
  5. 00:55:228 (3,4,5,6) - It was a personal shame that this part of the song wasn't expressed differently but rather just expressed as an ordinary 1/2 rhythm. Considering most of your rhythms were following the drums, there were already full of 1/2. Good job in maintaining consistency of your rhythm concept, but the song here is pretty distinct from other parts. Reflecting such difference would express the song more interestingly instead just continuously clicking 1/2. At least, 02:05:053 (5) was a 1/4 triple.
  6. 00:56:728 - Finish.
  7. 01:00:478 (2,1) - This jump is even intense than the previous strong pattern of 00:58:828 (4,1). Is this intended? Perhaps 01:00:628 could be an important part of the song, the beat itself not being strong felt the jump way too exaggerated.
  8. 02:10:078 (2,1) - Similar.
  9. 01:01:828 (1) - 02:11:428 (1) - I want you to think more about this pattern. Basically the slider here is an extended form from the gradually scaling and repeating sliders of 01:00:628 (1,1,1,1) and 02:10:228 (1,1,1,1). However unlike those sliders having a similar atmosphere in the song, 01:01:828 (1) - 02:11:428 (1) the song from these sliders felt quite detached with the previous part. Expressing as a different pattern would've reflected that aspect better imo.
  10. 02:09:478 (2) - Overmapped.
  11. 02:17:428 (5,1) - Start combo from (5)?
  12. 03:27:478 (5,6) - Seems the rhythm selection around here was based on vocals. Considering that, this rhythm felt out of your consistency.
  13. 04:14:728 (1) - (Praise)
  14. Overall, I believe you could use more creativity for your future mapping. Patterns are well structured. But I've got a personal feeling that some patterns existed just for the sake of that pattern, instead of really reflecting the song. For instance, 01:02:728 (5,6,1) - 02:12:328 (5,6,1) - (5,6) having a bigger jump than (6,1) while (1) having a stronger beat for the sake of patterning could be one. Your patterns have got internal consistency, and you've got your own mapping style. Those are good. However before jumping to consistencies, I believe you could start from selecting patterns that reflects the music nicely first.
Good map.
Side
Hi for the M4M :v

SPOILER
[Titanium hwite]

01:02:128 (1,2,3,4,5,6,1) - wtf???????? lol plz don't do this thing with the claps here. Just keep your hitsouns like you have them at 01:03:028 (1,2,3,4,5) - an so on. Drums don't change here. Basically remove clap from 2,3,4 and 6.

01:19:078 (2,3,4,5,6,7,8,9,10,1) - no sound in the music implies a 5s stream (taking a page from that controlled dive mod you gave me btw ;) ) I actually kind of expected this part at 01:18:628 (1,2,3,4,5,6,7,8,9,10,1) - to have some crazy 1/2 jumps as it's the climax of the kiai but nope random 5s that don't follow the music. Now what you COULD do instead is to change the first 5s into a triple and make the next part a 7 note stream because then it kind of better follows the music and makes sense to play with it being the upbeat and stuff.

01:28:228 (1,2,1,2) - This would be so awesome to play as 1/1 sliders instead especially with this distance it'd be awesome as hell trust me. Better suited for this difficulty as well instead of 1/4 sliders into a pause. That just gives players a lot of time to snap to the next and this part to me sounds like it should be harder. You'd still mute the slider ends ofc.

02:11:728 (1,2,3,4,5,6) - Again no don't do this, it sounds awful especially with that custom clap which covers up the kick in the song and whistle hitsound and does not follow what the drums really do which, up until those two (likely even future ones) you have been doing. And if for some reason you really REALLY want to make an argument about wanting to keep those claps for god knows what reason then you'd wanna be consistent in the stanzas and have that clap spam here as well 02:21:328 (4,5,1,2,3,1) - etc. btw sorry if this sounds mean I don't mean it personally but hitsound things trigger me :^)

02:28:678 (2,3,4,5,6,7,8,9,10,1) - Same thing about the 5s. Doesn't go with the song and a climax like this calls for either bigger jumps or maybe some triples into 1/4 slider jumps if you don't mind it being somewhat overdone (I suppose it's acceptable for a climax since most animu whatevers do it there)

03:11:428 - The whistle spam here sounds like a bit too much. Would sound a lot nicer for this quiet section if it was every other white tick (2/1)to follow the strong strum of the violin thing. To add to why it sounds bad well the biggest reason is the hitsound is monotone fortunately it is in key (sort of) to the song so it doesn't sound dissonant BUT having that same pitch play all the time WHILE following the vocals makes it sound blegh. This would be more acceptable if you maybe had different pitched bell hitsounds so you could like keysound it to follow the pitch of the vocals and it'd be kind of neat. Now I could help you with this but idk if you wanna do that so if you do feel free to PM me I'll see what I can do.

03:33:328 (1,2,3,4,5,6,1) - re-triggered

03:38:428 (1) - Should be a whistle sounds better since there's no indication from the music that there shoul be a clap here. Also this is consistent with the clap whistle clap pattern you usually have for the kiais.

03:50:278 - See HERE there IS something in the music that sort of asks for something like a 5s stream so here it works (sort of...I'd still say for example 03:50:278 (2,3,4,5,6) - a triple into a 1/4 slider jump thing would be cooler and better represent the climax but meh personal preference I guess)

03:52:528 (2,3,4,5,6) - It's a rhythm game after all :v

04:14:728 (1) - This is nice good job! :)


[Extra]

00:07:378 (4,5,1) - Flow here is pretty linear an then (1) snaps up afterward making it a bit unconfortable to play. Can't really see an easy work-around fix.

00:20:728 (6) - For something like this like the ending of the intro into the first verse an also for a strong guitar chord I think a slightly higher SV slider would be cool here to represent that. Maybe like a fast version of 00:19:678 (1) - for example.

01:00:628 (1,1,1,1,1) - The SV increase isn't very noticeable it' look better if it was :( Maybe increasing by .15x or .2x instead of .1x BUT make sure that 01:01:228 (1) - stays the same as 1.2x so for example if you wanted to increase by .2x o like .8x > 1.0x > 1.2x > 1.4x >1.6x etc or how you prefer as long as the middle one stays 1.2x

01:02:128 (1,2,3,4,1) - Also a good opportunity to remind you this sounds annoying and to please not do this thing with the claps :( Any hitsound suggestions made in the highest diff apply to all other diffs.

01:10:678 (3,4,5,6,7,8,1,2,3) - See THIS is good it sort of better follows what the drums do in the music and makes it clear that the next stanza is starting so its like a good way to close the upbeat but not 5s streams like on snowwhite :(

01:34:378 (2,3,4,5) - The natsu special :^)

02:04:978 (4) - Remove clap. No other hitsound is ever used to follow the kick in the drums so it'd be easier to delete this than to add a bunch of claps to follow it.

02:11:728 (1,2,3,4) - You know what I do when I get to the beginning of the kiais? I pause the song and scroll past it so I don't hear that clap spam :P

02:12:628 - 02:16:228 - holy four seconds of slider spam :o maaan don't you wanna a some notes in there somewhere? :( 02:14:128 (2,4) - Maybe replace these with notes or something.

02:30:553 (1) - Feels like a weird place to end the spinner considering it leads into a small pause and then jumps so it just feels empty. What would be cool though would be to end the spinner either at 02:32:728 - and then start mapping the guitar at 02:32:878 - or ending the spinner at 02:32:878 - then start mapping to the drums at 02:33:328 -

02:35:278 (7,1) - Very likely to be misread plus feels kind of empty. Personally I'd say if 02:35:278 (7) - was a 1/1 slider it would better represent the guitar note hold. Idk you can make a 1/1 slider that ends where 02:35:578 (1) - is currently

02:37:078 (3) - Very clear sound at 02:37:378 - don't you wanna map it? :(

03:04:828 (3) - Again clap now follows the kick in the slider end but it doesn't do it consistently. Easier to remove unless you wanna add all the missing ones :v

03:11:428 - Same thing as snow white don't whistle spam unless its keysounded :( and keep it 2/1

03:33:328 (1,2,3,4) - X_X

03:38:428 (3) - Same as the other diff remove clap per the music.

04:14:128 - 04:14:578 - Aww there's a muted guitar strum here thats not mapped :( Two notes there would be cool


[Niño's Insane]

00:42:328 (4) - This would be pretty cool to play if you ctrl+g'd it that way the snap to (1) is emphasized and you can have an up up down down pattern :v

00:58:828 (1,2,3,4,5) - With all the emphasis both the music and the hitsouns give to this part it's a bit anti-climactic that they just move in a small linear fashion. Like even for this difficulty some small jumps woul be nice.

01:01:828 (1,2,3,4) - THANK YOU for not clap spamming like natsu :) :) :) :)

02:04:828 (3) - The repeat point sounds a bit weird with the clap there. Maybe do it like 00:55:228 (3) - with no hitsouns

02:08:428 (1,2,3,4,5) - Same as the previous suggestion. If you didn't want to change it for whatever reason I'd at least suggest 02:09:628 (1) - to be snapped similar to these though so it looks nice and has a nice pause effect. There wouldn't be any need to worry about a readability concern because the pause is long enough for the previous notes to fade, the AR is high enough that it doesn't appear near the same time as the other notes and the NC already implies a sort of pause.

02:28:678 (2,3) - I think finishes on these slider heads would better suit the music. Forgot to mention it earlier at 01:19:078 (2,3) - but yeah there too

03:20:428 - 03:21:028 - Technically you can start mapping again here. It'd be nice to do that too because a super long break isn't needed and it would start on the beginning of the next stanza which would make sense musically.

03:38:428 (3) - Replace clap with whistle. Sounds nicer and is consistent with how this is hitsounded normally for example 03:42:628 (1,2,3,4) - etc

04:13:078 (3) - I know there's no finish in the music here but a finish WOULD be nice. If not at the very least definitely a soft whistle to compliment the violin chamber.


[Mocha's Hard]

00:09:628 (3) - Blanket for this could be neater while keeping 1.2x spacing consistency.

00:32:278 (6) - Maybe add a whistle on the slider head. Sounds really empty atm.

00:35:128 (7) - Missing normal clap

00:36:478 (4) - Remove clap from slider end. No clap in the music.

00:46:228 (5) - I think you might like a finish here in the slider head like the previous ones 00:43:828 (4) - 00:45:028 (1) - Same for this (add finish) 00:48:628 (4) -

01:02:278 (2,3) - Remove clap from 2 and 3 slider head. I already yelled at natsu for doing this :v

01:08:278 (2) - Remove clap from slider end.

01:19:078 (2,3) - Finishes on the slider heads here would be nice since they add to the buildup

01:20:953 (1) - Maybe end the spinner here 01:23:278 - on the vocals (if you do this also remove clap)

01:52:678 (3) - Whistle on slider head like 01:53:428 (5,6) - Same for 01:55:078 (2) - also add whistle.

02:11:878 (2,3) - Remove claps from 2 and 3 slider head like in the first kiai.

02:20:353 (1,2) - Gonna be tricky to read this 1/4 considering you just stacked 1/2 at 02:19:528 (3,4) - Might wanna snap it normally.

02:27:028 (1) - Add finish on slider head. Also add whistle to 02:27:478 (3) - slider head

02:35:128 (5) - Would be better to slightly offstack this. Reads and plays better because the slider leniency is so low. Just enough so it kinda looks like its not a perfect stack.

02:44:728 (5) - Same for this imo

02:45:928 (4) - Also think this would look better stacked over 02:46:078 (1) - slider head instead

03:33:478 (2,3) - Remove claps from 2 and (3) slider head. Plz don't make me yell at you like I did to natsu :(

03:49:978 (2) - This is spaced out a lot more than the previous notes have been. Almost looks like it could be 3/4 or 1/1 from how spaced it is. An easy fix could be to stack (1) over (2) since it would be a small jump on the downbeat instead of randomly in between.

04:05:278 (1) - Finish

04:10:828 (3,4) - Could be a neat opportunity to add a 1/4 triple here since its so noticeable in the music.


[Normal]

00:22:678 (4) - Whistle could be cool here. Sounds pretty empty. You can also do it like 000:25:078 (4) - and have a finish on the slider end in this case.

00:53:128 (2) - Spaced out a bit shorter than the other notes since the whole diff seems to use .9x so just stack over this 00:49:828 (1) - You'll likely need to adjust 00:53:428 (3,4) - as well

01:02:278 (2,3) - You already know what I'm gonna say about this ;)

01:32:278 (4) - If you made any changes to the one at :22 apply them here as well

02:11:878 (2,3) - ...

02:18:628 (1,2,3) - Don't like this rhythm option. 02:19:378 (3) - Taps on a weak beat and similarly 02:18:928 (2) - also feels kinda week. Swing rhythm would work a bit better imo so something like this would work better.

02:28:678 (2) - Finish on slider head would go well with the musics

03:06:628 (1) - Wrong custom on the clap in the repeat.

03:48:028 (2,3) - 1mp3rf3ct bl5nk8t :^)

03:50:278 (2) - Same as the other suggestion to add a finish on the slider head


[EZ]

00:30:628 (1) - I think the whistle was meant for just the slider head and not the whole body :v Might wanna double check the other diffs if you also copied the hitsounds over.

01:02:428 (2) - remove that damn clap from the slider head >:V

01:10:828 (4) - Dunno if this was intended but it's a different custom set

01:40:228 (1) - Same thing about the whistle as mentioned at 0:30

02:12:028 (2) - just get rid of it damn it x_x

03:33:628 (2) - AAAAAAAAAAAAA

04:14:728 - Don't you want a clickable object before starting the spinner? :(


Hope this helps. Good luck! :)
Down
Hi
[General]
Files unused: 31212121.png

[Easy]
01:32:878 (1,2) - Spacing
03:56:128 (1,2) - ^

[Normal]
00:30:628 (1) - On your easy diff you emphasized this with a normal whistle. 01:40:228 (1) - The same is true of this part.
00:52:228 (1,2) - Spacing

[Mochi's Hard]
03:11:503 - ~03:27:853 - Delete the green line. You do not use it.

[NiNo's Insane]
00:13:678 (1,3) - Stack error
00:58:828 (1,2,3,4,5) -02:08:428 (1,2,3,4,5) - Personal suggestion. You need to increase in the spacing for emphasis.
02:44:128 (4) - Change this note into a stream. http://osu.ppy.sh/ss/4936542

[Extra]
02:25:678 (6) - NC?
02:49:828 (1,2) - Why do not stream here? Good place to put a bigger stream XD
03:06:928 (2,3,4) - Two notes is better than triple. I felt slightly awkward.
03:47:278 (6) - NC?

[Snow White]
00:02:878 (1,4) - Stack error?
01:20:728 (1,2) - Suddenly distance skyrocketed. Fix it straightly. http://puu.sh/ojgbe/094ab3a14d.PNG
01:52:078 (6) - x:344 y:308 / You can see the following point straightly. http://puu.sh/ojenZ/0596bd025e.PNG
02:44:878 (1,2) - The interval with the slider..02:44:878 (1,1) - I hope like this. If so, It looks more symmetrical. http://puu.sh/ojfg5/3ac6ad9380.PNG

Sorry if this wasn't of much help. But I can't find any more. :(
Good luck
Topic Starter
Natsu
Sonnyc

Sonnyc wrote:

k I suck jokes XD


[Easy]
  1. 00:01:678 - I experience audibility issue at the intro for all diffs. I don't see why, since even the soft-hitnormal is really noticeable
  2. 00:25:678 (1,2) - Using a same curve rate would look more organized. I want to make 00:26:428 (2,3) - different
[Normal]
  1. 01:24:778 - Why does the break start from here? Because the song melody changes there, I did the same to easy diff now, since I forgot about this before
  2. Good.
[Snow White]
  1. 00:28:678 (1,2) - I see the comboing was done for the pattern afterall, but imo the pattern itself was somewhat detached from the song and arbitrarily made. 00:28:078 (1,2,3,1) - 00:28:828 (2,3,4,5) feels as a pair, but both your patterning and the comboing wasn't reflecting that. Starting an individual pattern with a new combo from 00:28:828 is recommended. nah I'm mostly basing my comboing on vocals, since that bring me more variation for patterns and isn't that monotonous to do
  2. 00:31:528 (9,1,2) - Similar, but just changing the comboes will be enough here. same as above
  3. 00:55:228 (3,4,5,6) - It was a personal shame that this part of the song wasn't expressed differently but rather just expressed as an ordinary 1/2 rhythm. Considering most of your rhythms were following the drums, there were already full of 1/2. Good job in maintaining consistency of your rhythm concept, but the song here is pretty distinct from other parts. Reflecting such difference would express the song more interestingly instead just continuously clicking 1/2. At least, 02:05:053 (5) was a 1/4 triple. any suggestion? because actually I think the 1/2s fit this part nicely
  4. 00:56:728 - Finish. there is already one
  5. 01:00:478 (2,1) - This jump is even intense than the previous strong pattern of 00:58:828 (4,1). Is this intended? Perhaps 01:00:628 could be an important part of the song, the beat itself not being strong felt the jump way too exaggerated. oh I really feel that 01:00:628 (1) - change the song alot, not only the pitch, but the vocals work like heaven so I wanted to bring full emphasis to them
  6. 02:10:078 (2,1) - Similar. same as before
  7. 01:01:828 (1) - 02:11:428 (1) - I want you to think more about this pattern. Basically the slider here is an extended form from the gradually scaling and repeating sliders of 01:00:628 (1,1,1,1) and 02:10:228 (1,1,1,1). However unlike those sliders having a similar atmosphere in the song, 01:01:828 (1) - 02:11:428 (1) the song from these sliders felt quite detached with the previous part. Expressing as a different pattern would've reflected that aspect better imo. yeah you right, but also the patterns are really nice, I need more time to think about this one
  8. 02:17:428 (5,1) - Start combo from (5)? is because I'm mostly going with vocal combo pattern, than instrument, as I said before this always allow me to have variation and more freedom with patterns
  9. 03:27:478 (5,6) - Seems the rhythm selection around here was based on vocals. Considering that, this rhythm felt out of your consistency. all the slow section is based on vocals >:
  10. Overall, I believe you could use more creativity for your future mapping. Patterns are well structured. But I've got a personal feeling that some patterns existed just for the sake of that pattern, instead of really reflecting the song. For instance, 01:02:728 (5,6,1) - 02:12:328 (5,6,1) - (5,6) having a bigger jump than (6,1) while (1) having a stronger beat for the sake of patterning could be one. Your patterns have got internal consistency, and you've got your own mapping style. Those are good. However before jumping to consistencies, I believe you could start from selecting patterns that reflects the music nicely first.fixed both patternsbut overall I disagree, since isn't only the music that you should follow, but the overall sound theme or vocals (which is what I follow in most of my maps) cause I believe vocals bring varition, instead of following the instruments which are usually following the same >:
Good map.

Side

Side wrote:

Hi for the M4M :v

[Titanium hwite]



01:28:228 (1,2,1,2) - This would be so awesome to play as 1/1 sliders instead especially with this distance it'd be awesome as hell trust me. Better suited for this difficulty as well instead of 1/4 sliders into a pause. That just gives players a lot of time to snap to the next and this part to me sounds like it should be harder. You'd still mute the slider ends ofc. nah the hold sound stop at 1/2


03:11:428 - The whistle spam here sounds like a bit too much. Would sound a lot nicer for this quiet section if it was every other white tick (2/1)to follow the strong strum of the violin thing. To add to why it sounds bad well the biggest reason is the hitsound is monotone fortunately it is in key (sort of) to the song so it doesn't sound dissonant BUT having that same pitch play all the time WHILE following the vocals makes it sound blegh. This would be more acceptable if you maybe had different pitched bell hitsounds so you could like keysound it to follow the pitch of the vocals and it'd be kind of neat. Now I could help you with this but idk if you wanna do that so if you do feel free to PM me I'll see what I can do. this is totally fine and sounds really nice >: and the more important thing it fit the music nicely


03:52:528 (2,3,4,5,6) - It's a rhythm game after all :v remove and listen careful :v



[Extra]

00:07:378 (4,5,1) - Flow here is pretty linear an then (1) snaps up afterward making it a bit unconfortable to play. Can't really see an easy work-around fix. oh for me is really nice to play o.o, tested by myself and asked a few people before getting mods

00:20:728 (6) - For something like this like the ending of the intro into the first verse an also for a strong guitar chord I think a slightly higher SV slider would be cool here to represent that. Maybe like a fast version of 00:19:678 (1) - for example. I don't like too much to do SV changes and considering the previous and next objects are circles it plays somehow different already, so I don't see the needed

01:00:628 (1,1,1,1,1) - The SV increase isn't very noticeable it' look better if it was :( Maybe increasing by .15x or .2x instead of .1x BUT make sure that 01:01:228 (1) - stays the same as 1.2x so for example if you wanted to increase by .2x o like .8x > 1.0x > 1.2x > 1.4x >1.6x etc or how you prefer as long as the middle one stays 1.2x gonna keep it like it is, since is an easier version of the snow white pattern which is 0,20 that's why I choice to make 0,10 here


01:10:678 (3,4,5,6,7,8,1,2,3) - See THIS is good it sort of better follows what the drums do in the music and makes it clear that the next stanza is starting so its like a good way to close the upbeat but not 5s streams like on snowwhite :( but snow white also have the same triplets as this part o.o


02:12:628 - 02:16:228 - holy four seconds of slider spam :o maaan don't you wanna a some notes in there somewhere? :( 02:14:128 (2,4) - Maybe replace these with notes or something. this happens on every kiai, but you just pointed this one hue, anyways listen to the vocals which is what I'm mainly following


02:37:078 (3) - Very clear sound at 02:37:378 - don't you wanna map it? :( tbh the previous sound is stronger and I didn't mapped it either, so mapping the low one that you sugget don't make much sense to me


03:11:428 - Same thing as snow white don't whistle spam unless its keysounded :( and keep it 2/1 it sounds nice to me sorry x.x

03:33:328 (1,2,3,4) - X_X is cute pattern


04:14:128 - 04:14:578 - Aww there's a muted guitar strum here thats not mapped :( Two notes there would be cool nop, they are hard to notice at normal speed, and I think ignoring them bring a better effect to the stronger ones



[Normal]


02:18:628 (1,2,3) - Don't like this rhythm option. 02:19:378 (3) - Taps on a weak beat and similarly 02:18:928 (2) - also feels kinda week. Swing rhythm would work a bit better imo so something like this would work better. I think mine offer better playability and sounds okay with the song

03:06:628 (1) - Wrong custom on the clap in the repeat. nop is the intended one, check the other diffs



[EZ]


01:10:828 (4) - Dunno if this was intended but it's a different custom set intended

04:14:728 - Don't you want a clickable object before starting the spinner? :( I'm going to think more about this one


Hope this helps. Good luck! :)

Down

Down wrote:

Hi


[Extra]
02:25:678 (6) - NC? I think my combo pattern works alot better at this point
02:49:828 (1,2) - Why do not stream here? Good place to put a bigger stream XD because I want to leave big streams for snow white diff
03:06:928 (2,3,4) - Two notes is better than triple. I felt slightly awkward. I can listen a triplet in the music
03:47:278 (6) - NC? same as the before one


Sorry if this wasn't of much help. But I can't find any more. :(
Good luck

thanks everyone :D, Really good mods ~
squirrelpascals
Hai, m4m. this is a really pretty song ;w;

Snow White
• 00:22:678 (4,1) and 01:32:278 (4,1) - Make this into a slider?

• 00:23:578 (2,3,4,5,6) - Might be just me, but this pattern just feel cluttered

• 00:31:678 (1,1) - Just stack these?

• 00:36:778 (2,3,4) - triple is overmapped

• 00:37:828 (1) - start this here? 00:37:678

• 00:42:928 (2,3,4,5) and 01:52:528 (2,3,4,5) - why not make these more angled like the rest of the jumps? feels inconsistent imo; maybe ctrl+g 3,4

• 00:55:228 (3,4,1,3) - move to x168 y224 for a better square

• 01:06:028 (1,1,1) - This pattern is awesomeee

• 01:10:078 (3) - nc here?

• 01:14:878 (7) - maybe you could blanket these 01:15:328 (1,2) on that slider

• 01:34:078 (4,2,4) - Maybe space these like 01:33:178 (2,1,1,3) ? would look nicer imo. same with 02:16:978 (2,4)

• 01:41:878 (5) - Slider here, because the jump spam before this feels most prominent with the vocals, not as much the drums

• 02:04:828 (3,4,5,6,7) - map something to the vocals here, they're more prominent. sounds like 1/3 rhythm or something

• 02:19:378 (1,2) - make into slider maybe?

• 02:29:578 (2,2,2) - spacing these evenly would look nice

• 02:46:528 (1) - move this to x412 y88 to stack with 02:45:478 (2)

• 03:32:428 (1) - put at x237 y246? (I'm recommending some of these stacks because you seem to like using these :p)

• 03:56:278 (4,6,1) - move to x180 y248, its farther from the slider than 3,5,7

• 03:56:878 (1,3) - placement here bothers me

• 04:14:728 (1) - it took me a while to get why this was an apple but then i realized im stupid. Love this creativity


extra
• 00:14:428 (4,6) - why not stack normally?

• 00:37:828 (1) - start slider here? 00:37:678

• 00:43:228 (3,4,5) - you can space these more

• 01:16:678 - put a note here

• 01:19:828 (1,2,1,2,1,2,1,2) - I didn't enjoy reading this in my testplay. I would put every other combo a little off to the side so you get the same effect and reading it is less weird

• 01:20:953 (1,1,2,1) - I feel like you could map something here, rather than just just using spinners

• 01:45:328 (2,3,4) - you can space these more

• 01:47:428 (1) - start this slider at 01:47:278

• 02:25:078 (2,4) - this sounds really nazi but put at x96 y184 to space from the slider like 02:24:928 (1,3,5) :p

• 02:26:278 - put something here?

• 02:37:678 (1,2,3,5) and 02:40:678 (1,3,4) - would look nicer spaced more, imo

• 03:06:928 (2,3,4) - dont hear a triple in the song here

• 03:18:628 - I feel like this should be clickable

• 03:19:378 (3,4) - maybe you can blanket this?

• 03:22:078 - circle here?

• 03:56:390 - mot a big fan of the way this is arranged. Playable but it could look nicer

• 04:09:178 (2,3,4,5) - a little bit of clutter here

• 04:10:828 (4,5) - why not make this a stream?

Nino Insane
• 00:06:028 (3) - stack on slidertail of 1?

• 00:17:728 (2,3,5,6) - rhythm here is hard to read. space 2 and 3?

• 00:42:028 (3) - why not ctrl+g here?

• 00:42:628 (1,2,3,1,2,3,1,2,3) - flow feels very repetitive. change it up somewhere

• 01:13:228 (3,4) - curve 3 or straighten 4?

• 01:15:928 (4,5) - i feel like flow would be more consistent (continuing from the slider part) if you ctrl+g these

• 01:26:278 (3,5) - move these farther apart from eachother or make a more obvious overlap

• 01:38:353 - sounds like you should make this clickable

• 01:47:278 (5) - start 01:47:428 (1) here? vocals are prominent here

• 02:28:228 (1) - put at x128 y140

• 02:34:828 (4,1) - yes this overlap is small but it feels kinda awkward

• 02:34:828 (4,3) - stack these two?

• 02:42:778 (2) - make this look more like 02:43:528 (2). feels kind of cluttered like this

• 02:47:428 (1,2,3,4,1,2,3,4,1,2,3,4) - more repetitive flow. Maybe you could just increase spacing gradually as this part gets more intense so it doesn't feel as static

• 03:40:078 (5,1) - position 5 so that it flows straight into the direction of 1. might be a small suggestion but it looks and plays a little nicer

• 03:45:628 (3,4) - why not make this a slider? to go with vocals

• 04:11:053 (4,5) - i feel like this breaks consistency of the rhytm

Good luck! Love the set overall :)
Atsuro
M4m4m4m4m4m4m

[General]
Es confuso jugar con ese background D:
Creo que le falta un poco de volumen a los hitsounds, no dan el suficiente feedback, sobretodo las notas que solo tienen el hitnormal.

[Snow white]

00:06:028 (4,1) - Mueve el slider 1 un poco a la izquierda, por el angulo que tiene ahorita es facil hacer slider break ya que el movimiento del slider es hacia abajo/un poco a la izquierda, esto lo haría un poco mas "smooth". Alternativamente puedes rotarlo un poco a la derecha si no quieres mover nada https://osu.ppy.sh/ss/4944872.
00:10:528 (3,1) - Este salto no fluye muy bien, tiene un angulo muy abierto. Sugiero colocar este patron 00:10:678 (1,2,3) - aquí https://osu.ppy.sh/ss/4944892 . Lo hace más facil de jugar y mantiene el enfasis :^)
00:17:428 (1,6) - Podrias mover estos de manera en que este triple 00:17:578 (2,3,4) - les haga blanket.
00:25:378 (5,6) - Creo que quedaria mejor como un slider, haciendo un jump con el 5. Le da más enfasis al finish. https://osu.ppy.sh/ss/4945061 Yo lo colocaría ahí :^).
01:12:928 (3) - Esto está demasiado abajo, creo que toca la barra de hit window.
01:19:828 (1,2,1,2,1,2,1,2) - Coloca los saltos viendo para el otro lado, de esta manera: https://osu.ppy.sh/ss/4945136 . Se juega más natural porque venias con un flujo con sentido horario.
01:30:628 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Son muchos saltos para esta parte, lo hace muy pesado :o. 01:32:278 (4,1,2,3) - Podrias usar un slider que siga a la cantante de esta manera? https://osu.ppy.sh/ss/4945229
01:40:228 (1,2,3,4,5,6,7,1) - Reduceles un poco el spaccing, se siente un poco "overdone" (como digo eso en español?) a comparacion de los coros y buildups que es en donde mas se usan saltos mas largos.
01:41:878 (5,1,2,3) - La misma sugerencia de antes, un slider? :)
02:11:428 (1) - Sugerencia pequeña, podrias cambiar la forma de este slider para diferenciar que la canción ya entro al coro (y kiai).
03:28:078 (7) - Yo quitaría esta nota, creo que no es necesaria :p

Muy buena diff, solo creo que hay mucho spam de 1/2 en donde podria haber algo mas de variedad.

[Extra]

00:06:478 (1) - Se veria mejor 100% simetrico https://osu.ppy.sh/ss/4945588
01:20:728 (1,2) - Que tal si cambias la dirección de este salto para ponerle más enfasis? Quedaría muy bien solo haciendole ctrl+h de esta manera https://osu.ppy.sh/ss/4945623 Igual podrias aumentar la longitud del salto.
01:31:828 (1,2,3) - Intenta hacer que este triangulo empieze de manera parecida a los anteriores 01:30:628 (1,1) - , como esta ahora se rompe el flujo que llevabas sin necesidad de hacerlo. Yo le haria ctrl+g a estos: 01:31:828 (1,2) -
02:00:178 (4,5) - Haz un salto mas largo aquí, se siente algo corto cuando juego esta parte.
02:37:678 (1,2,3,4,5,6,7,1) - Los antijumps definitivamente no van con esta parte de la canción, estás siguiendo a la guitarra y esta produce notas prolongadas. Deberías usar sliders en vez de antijumps como haces aqui 02:36:028 (4,1,3) -

:^D

[NiNo's Insane]

00:13:678 (1,3) - Imperfect stack
00:18:628 (1) - Use 2 circles instead to emphazise both beats since both are the same
00:19:678 (1) - Instead of the slider put a single circle there since there is nothing here 00:19:828 - for the slider end. Placing it here would be nice https://osu.ppy.sh/ss/4945880
00:45:028 (1,2) - This blanket is way too off. Use the slider ball track thingy to make it perfect https://osu.ppy.sh/ss/4946033
00:58:828 (1,2,3,4,5) - This doesn't make much sense, why suddenly reduce the spacing when this is supposed to be a buildup? :v I'll suggest doing something like this: http://osu.ppy.sh/ss/4945981 a gradual decrease in distance spacing works well with the song and is similar to you idea :p
01:00:028 - Add a circle here, this unmapped space feels weird and adding this circle would avoid that and stick to what you where trying to do here imo. 02:09:628 (1) -You did it here so yeah :p
01:10:528 (1) - Remove the clap from the slider end, it sounds weird :v
01:11:128 (1) - ^ Same ^
01:30:628 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4) - Wow you repeat these patterns a lot D:
02:08:428 (1,2,3,4,5) - Same thing as the other one, a gradual reduction of spacing works better than doing it all at once
02:34:828 (4,1) - This overlap is too noticeable when playing so try to avoid it as it looks messy.
02:39:328 (2,3) - This jump is too much for this diff, i thought there was a 1/2 gap when testing the diff. Move them closer like you did with these ones 02:42:778 (2,1,2,3,4) -
03:00:628 (1,2,3) - The rhythm on the song here is constant 1/2, what you did was a bit underdone. Try doing something that doesn't skip so many beats.
03:09:628 - Add note? :D
04:14:803 (1) - End spinner here? 04:14:803 (1) -

It's good, but you repeat some patterns way too much and needs a bit more polishing since it can look a bit messy on parts.

[Mochi's Hard]
00:13:528 - This should be clickable imo, try removing the slider 00:13:378 (3) - and placing a circle where the slider end was https://osu.ppy.sh/ss/4946126
02:11:878 (2,3) - Remove the claps plz from 2 and 3's slider head.
02:29:878 (2,3,4,5) - I think it would work better if the slider starts where the vocal is, so consider doing something like this https://osu.ppy.sh/ss/4946168
03:33:478 (2,3) - Why the clapssss :v

Nice diff!

[Normal]
00:55:228 (2) - Quedaría mejor que este slider siguiera a la cantante, extendiendolo a la linea azul siguiente.
02:04:828 (2) - Lo mesmo

Eeeeh solo eso, buen normal :p

[Easy]
dudenice

GL!
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