[Titanium hwite]
01:02:128 (1,2,3,4,5,6,1) - wtf???????? lol plz don't do this thing with the claps here. Just keep your hitsouns like you have them at 01:03:028 (1,2,3,4,5) - an so on. Drums don't change here. Basically remove clap from 2,3,4 and 6.
01:19:078 (2,3,4,5,6,7,8,9,10,1) - no sound in the music implies a 5s stream (taking a page from that controlled dive mod you gave me btw
) I actually kind of expected this part at 01:18:628 (1,2,3,4,5,6,7,8,9,10,1) - to have some crazy 1/2 jumps as it's the climax of the kiai but nope random 5s that don't follow the music. Now what you COULD do instead is to change the first 5s into a triple and make the next part a 7 note stream because then it kind of better follows the music and makes sense to play with it being the upbeat and stuff.
01:28:228 (1,2,1,2) - This would be so awesome to play as 1/1 sliders instead especially with this distance it'd be awesome as hell trust me. Better suited for this difficulty as well instead of 1/4 sliders into a pause. That just gives players a lot of time to snap to the next and this part to me sounds like it should be harder. You'd still mute the slider ends ofc.
02:11:728 (1,2,3,4,5,6) - Again no don't do this, it sounds awful especially with that custom clap which covers up the kick in the song and whistle hitsound and does not follow what the drums really do which, up until those two (likely even future ones) you have been doing. And if for some reason you really REALLY want to make an argument about wanting to keep those claps for god knows what reason then you'd wanna be consistent in the stanzas and have that clap spam here as well 02:21:328 (4,5,1,2,3,1) - etc. btw sorry if this sounds mean I don't mean it personally but hitsound things trigger me :^)
02:28:678 (2,3,4,5,6,7,8,9,10,1) - Same thing about the 5s. Doesn't go with the song and a climax like this calls for either bigger jumps or maybe some triples into 1/4 slider jumps if you don't mind it being somewhat overdone (I suppose it's acceptable for a climax since most animu whatevers do it there)
03:11:428 - The whistle spam here sounds like a bit too much. Would sound a lot nicer for this quiet section if it was every other white tick (2/1)to follow the strong strum of the violin thing. To add to why it sounds bad well the biggest reason is the hitsound is monotone fortunately it is in key (sort of) to the song so it doesn't sound dissonant BUT having that same pitch play all the time WHILE following the vocals makes it sound blegh. This would be more acceptable if you maybe had different pitched bell hitsounds so you could like keysound it to follow the pitch of the vocals and it'd be kind of neat. Now I could help you with this but idk if you wanna do that so if you do feel free to PM me I'll see what I can do.
03:33:328 (1,2,3,4,5,6,1) - re-triggered
03:38:428 (1) - Should be a whistle sounds better since there's no indication from the music that there shoul be a clap here. Also this is consistent with the clap whistle clap pattern you usually have for the kiais.
03:50:278 - See HERE there IS something in the music that sort of asks for something like a 5s stream so here it works (sort of...I'd still say for example 03:50:278 (2,3,4,5,6) - a triple into a 1/4 slider jump thing would be cooler and better represent the climax but meh personal preference I guess)
03:52:528 (2,3,4,5,6) - It's a rhythm game after all :v
04:14:728 (1) - This is nice good job!
[Extra]
00:07:378 (4,5,1) - Flow here is pretty linear an then (1) snaps up afterward making it a bit unconfortable to play. Can't really see an easy work-around fix.
00:20:728 (6) - For something like this like the ending of the intro into the first verse an also for a strong guitar chord I think a slightly higher SV slider would be cool here to represent that. Maybe like a fast version of 00:19:678 (1) - for example.
01:00:628 (1,1,1,1,1) - The SV increase isn't very noticeable it' look better if it was
Maybe increasing by .15x or .2x instead of .1x BUT make sure that 01:01:228 (1) - stays the same as 1.2x so for example if you wanted to increase by .2x o like .8x > 1.0x > 1.2x > 1.4x >1.6x etc or how you prefer as long as the middle one stays 1.2x
01:02:128 (1,2,3,4,1) - Also a good opportunity to remind you this sounds annoying and to please not do this thing with the claps
Any hitsound suggestions made in the highest diff apply to all other diffs.
01:10:678 (3,4,5,6,7,8,1,2,3) - See THIS is good it sort of better follows what the drums do in the music and makes it clear that the next stanza is starting so its like a good way to close the upbeat but not 5s streams like on snowwhite
01:34:378 (2,3,4,5) - The natsu special :^)
02:04:978 (4) - Remove clap. No other hitsound is ever used to follow the kick in the drums so it'd be easier to delete this than to add a bunch of claps to follow it.
02:11:728 (1,2,3,4) - You know what I do when I get to the beginning of the kiais? I pause the song and scroll past it so I don't hear that clap spam
02:12:628 - 02:16:228 - holy four seconds of slider spam
maaan don't you wanna a some notes in there somewhere?
02:14:128 (2,4) - Maybe replace these with notes or something.
02:30:553 (1) - Feels like a weird place to end the spinner considering it leads into a small pause and then jumps so it just feels empty. What would be cool though would be to end the spinner either at 02:32:728 - and then start mapping the guitar at 02:32:878 - or ending the spinner at 02:32:878 - then start mapping to the drums at 02:33:328 -
02:35:278 (7,1) - Very likely to be misread plus feels kind of empty. Personally I'd say if 02:35:278 (7) - was a 1/1 slider it would better represent the guitar note hold. Idk you can make a 1/1 slider that ends where 02:35:578 (1) - is currently
02:37:078 (3) - Very clear sound at 02:37:378 - don't you wanna map it?
03:04:828 (3) - Again clap now follows the kick in the slider end but it doesn't do it consistently. Easier to remove unless you wanna add all the missing ones :v
03:11:428 - Same thing as snow white don't whistle spam unless its keysounded
and keep it 2/1
03:33:328 (1,2,3,4) - X_X
03:38:428 (3) - Same as the other diff remove clap per the music.
04:14:128 - 04:14:578 - Aww there's a muted guitar strum here thats not mapped
Two notes there would be cool
[Niño's Insane]
00:42:328 (4) - This would be pretty cool to play if you ctrl+g'd it that way the snap to (1) is emphasized and you can have an up up down down pattern :v
00:58:828 (1,2,3,4,5) - With all the emphasis both the music and the hitsouns give to this part it's a bit anti-climactic that they just move in a small linear fashion. Like even for this difficulty some small jumps woul be nice.
01:01:828 (1,2,3,4) - THANK YOU for not clap spamming like natsu
02:04:828 (3) - The repeat point sounds a bit weird with the clap there. Maybe do it like 00:55:228 (3) - with no hitsouns
02:08:428 (1,2,3,4,5) - Same as the previous suggestion. If you didn't want to change it for whatever reason I'd at least suggest 02:09:628 (1) - to be snapped similar to
these though so it looks nice and has a nice pause effect. There wouldn't be any need to worry about a readability concern because the pause is long enough for the previous notes to fade, the AR is high enough that it doesn't appear near the same time as the other notes and the NC already implies a sort of pause.
02:28:678 (2,3) - I think finishes on these slider heads would better suit the music. Forgot to mention it earlier at 01:19:078 (2,3) - but yeah there too
03:20:428 - 03:21:028 - Technically you can start mapping again here. It'd be nice to do that too because a super long break isn't needed and it would start on the beginning of the next stanza which would make sense musically.
03:38:428 (3) - Replace clap with whistle. Sounds nicer and is consistent with how this is hitsounded normally for example 03:42:628 (1,2,3,4) - etc
04:13:078 (3) - I know there's no finish in the music here but a finish WOULD be nice. If not at the very least definitely a soft whistle to compliment the violin chamber.
[Mocha's Hard]
00:09:628 (3) - Blanket for this could be neater while keeping 1.2x spacing consistency.
00:32:278 (6) - Maybe add a whistle on the slider head. Sounds really empty atm.
00:35:128 (7) - Missing normal clap
00:36:478 (4) - Remove clap from slider end. No clap in the music.
00:46:228 (5) - I think you might like a finish here in the slider head like the previous ones 00:43:828 (4) - 00:45:028 (1) - Same for this (add finish) 00:48:628 (4) -
01:02:278 (2,3) - Remove clap from 2 and 3 slider head. I already yelled at natsu for doing this :v
01:08:278 (2) - Remove clap from slider end.
01:19:078 (2,3) - Finishes on the slider heads here would be nice since they add to the buildup
01:20:953 (1) - Maybe end the spinner here 01:23:278 - on the vocals (if you do this also remove clap)
01:52:678 (3) - Whistle on slider head like 01:53:428 (5,6) - Same for 01:55:078 (2) - also add whistle.
02:11:878 (2,3) - Remove claps from 2 and 3 slider head like in the first kiai.
02:20:353 (1,2) - Gonna be tricky to read this 1/4 considering you just stacked 1/2 at 02:19:528 (3,4) - Might wanna snap it normally.
02:27:028 (1) - Add finish on slider head. Also add whistle to 02:27:478 (3) - slider head
02:35:128 (5) - Would be better to slightly offstack this. Reads and plays better because the slider leniency is so low. Just enough so it kinda looks like its not a perfect stack.
02:44:728 (5) - Same for this imo
02:45:928 (4) - Also think this would look better stacked over 02:46:078 (1) - slider head instead
03:33:478 (2,3) - Remove claps from 2 and (3) slider head. Plz don't make me yell at you like I did to natsu
03:49:978 (2) - This is spaced out a lot more than the previous notes have been. Almost looks like it could be 3/4 or 1/1 from how spaced it is. An easy fix could be to stack (1) over (2) since it would be a small jump on the downbeat instead of randomly in between.
04:05:278 (1) - Finish
04:10:828 (3,4) - Could be a neat opportunity to add a 1/4 triple here since its so noticeable in the music.
[Normal]
00:22:678 (4) - Whistle could be cool here. Sounds pretty empty. You can also do it like 000:25:078 (4) - and have a finish on the slider end in this case.
00:53:128 (2) - Spaced out a bit shorter than the other notes since the whole diff seems to use .9x so just stack over this 00:49:828 (1) - You'll likely need to adjust 00:53:428 (3,4) - as well
01:02:278 (2,3) - You already know what I'm gonna say about this
01:32:278 (4) - If you made any changes to the one at :22 apply them here as well
02:11:878 (2,3) - ...
02:18:628 (1,2,3) - Don't like this rhythm option. 02:19:378 (3) - Taps on a weak beat and similarly 02:18:928 (2) - also feels kinda week. Swing rhythm would work a bit better imo so something like
this would work better.
02:28:678 (2) - Finish on slider head would go well with the musics
03:06:628 (1) - Wrong custom on the clap in the repeat.
03:48:028 (2,3) - 1mp3rf3ct bl5nk8t :^)
03:50:278 (2) - Same as the other suggestion to add a finish on the slider head
[EZ]
00:30:628 (1) - I think the whistle was meant for just the slider head and not the whole body :v Might wanna double check the other diffs if you also copied the hitsounds over.
01:02:428 (2) - remove that damn clap from the slider head >:V
01:10:828 (4) - Dunno if this was intended but it's a different custom set
01:40:228 (1) - Same thing about the whistle as mentioned at 0:30
02:12:028 (2) - just get rid of it damn it x_x
03:33:628 (2) - AAAAAAAAAAAAA
04:14:728 - Don't you want a clickable object before starting the spinner?